diff options
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes1.cpp')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 1b75ed4fdd..9ee95b13c6 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -1038,12 +1038,12 @@ void Scene1100::signal() { break; case 5: _runningGuy1.postInit(); - _runningGuy1._effect = EFFECT_6; + _runningGuy1._effect = EFFECT_SHADED2; _runningGuy1.setup(1103, 3, 1); _runningGuy1._moveRate = 30; _runningGuy2.postInit(); - _runningGuy2._effect = EFFECT_6; + _runningGuy2._effect = EFFECT_SHADED2; _runningGuy2.setup(1103, 4, 1); _runningGuy2._moveRate = 25; @@ -7814,7 +7814,7 @@ void Scene1550::postInit(SceneObjectList *OwnerList) { _stripManager.addSpeaker(&_seekerSpeaker); R2_GLOBALS._player.postInit(); - R2_GLOBALS._player._effect = EFFECT_6; + R2_GLOBALS._player._effect = EFFECT_SHADED2; if (R2_GLOBALS._player._characterIndex == R2_QUINN) R2_GLOBALS._player.setup(1500, 3, 1); @@ -9020,7 +9020,7 @@ void Scene1550::enterArea() { (R2_GLOBALS._scene1550JunkLocations[i + 2] != 0)) { tmpIdx = R2_GLOBALS._scene1550JunkLocations[i + 3]; _junk[di].postInit(); - _junk[di]._effect = EFFECT_6; + _junk[di]._effect = EFFECT_SHADED2; _junk[di]._shade = 0; _junk[di]._fieldA4 = tmpIdx; _junk[di]._junkNumber = i; @@ -9264,7 +9264,7 @@ void Scene1550::enterArea() { if (R2_GLOBALS._s1550PlayerArea[R2_QUINN] == R2_GLOBALS._s1550PlayerArea[R2_SEEKER]) { _companion.postInit(); - _companion._effect = EFFECT_6; + _companion._effect = EFFECT_SHADED2; _companion.changeZoom(-1); assert((_field419 >= 1550) && (_field419 <= 2008)); @@ -12005,8 +12005,8 @@ void Scene1850::postInit(SceneObjectList *OwnerList) { } if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1850) { - R2_GLOBALS._player._effect = EFFECT_6; - _companion._effect = EFFECT_6; + R2_GLOBALS._player._effect = EFFECT_SHADED2; + _companion._effect = EFFECT_SHADED2; if (R2_GLOBALS.getFlag(31)) { R2_GLOBALS._player._shade = 0; _companion._shade = 0; @@ -12042,7 +12042,7 @@ void Scene1850::postInit(SceneObjectList *OwnerList) { _actor3.setup(1853, 3, 1); _actor3.setPosition(Common::Point(122, 113)); _actor3.fixPriority(114); - _actor3._effect = EFFECT_6; + _actor3._effect = EFFECT_SHADED2; // Totally useless test if (R2_GLOBALS._player._characterIndex == R2_QUINN) { @@ -12056,7 +12056,7 @@ void Scene1850::postInit(SceneObjectList *OwnerList) { _actor4.setup(1853, 3, 2); _actor4.setPosition(Common::Point(139, 111)); _actor4.fixPriority(114); - _actor4._effect = EFFECT_6; + _actor4._effect = EFFECT_SHADED2; // Still totally useless test if (R2_GLOBALS._player._characterIndex == R2_QUINN) { @@ -12086,7 +12086,7 @@ void Scene1850::postInit(SceneObjectList *OwnerList) { _actor3.setup(1853, 3, 1); _actor3.setPosition(Common::Point(122, 113)); _actor3.fixPriority(114); - _actor3._effect = EFFECT_6; + _actor3._effect = EFFECT_SHADED2; // Totally useless test if (R2_GLOBALS._player._characterIndex == R2_QUINN) { @@ -12100,7 +12100,7 @@ void Scene1850::postInit(SceneObjectList *OwnerList) { _actor4.setup(1853, 3, 2); _actor4.setPosition(Common::Point(139, 111)); _actor4.fixPriority(114); - _actor4._effect = EFFECT_6; + _actor4._effect = EFFECT_SHADED2; // Again, useless test if (R2_GLOBALS._player._characterIndex == R2_QUINN) { @@ -12225,10 +12225,10 @@ void Scene1850::remove() { void Scene1850::signal() { switch (_sceneMode) { case 10: - R2_GLOBALS._player._effect = EFFECT_6; + R2_GLOBALS._player._effect = EFFECT_SHADED2; R2_GLOBALS._player._shade = 6; - _companion._effect = EFFECT_6; + _companion._effect = EFFECT_SHADED2; _companion._shade = 6; R2_GLOBALS._walkRegions.disableRegion(5); @@ -12407,7 +12407,7 @@ void Scene1850::signal() { break; case 1877: _actor3.postInit(); - _actor3._effect = EFFECT_6; + _actor3._effect = EFFECT_SHADED2; if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _actor3.setDetails(1850, 28, -1, -1, 2, (SceneItem *)NULL); @@ -12416,7 +12416,7 @@ void Scene1850::signal() { } _actor4.postInit(); - _actor4._effect = EFFECT_6; + _actor4._effect = EFFECT_SHADED2; if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _actor4.setDetails(1850, 29, -1, -1, 2, (SceneItem *)NULL); |