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Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes1.cpp')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 1b75ed4fdd..9ee95b13c6 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -1038,12 +1038,12 @@ void Scene1100::signal() {
break;
case 5:
_runningGuy1.postInit();
- _runningGuy1._effect = EFFECT_6;
+ _runningGuy1._effect = EFFECT_SHADED2;
_runningGuy1.setup(1103, 3, 1);
_runningGuy1._moveRate = 30;
_runningGuy2.postInit();
- _runningGuy2._effect = EFFECT_6;
+ _runningGuy2._effect = EFFECT_SHADED2;
_runningGuy2.setup(1103, 4, 1);
_runningGuy2._moveRate = 25;
@@ -7814,7 +7814,7 @@ void Scene1550::postInit(SceneObjectList *OwnerList) {
_stripManager.addSpeaker(&_seekerSpeaker);
R2_GLOBALS._player.postInit();
- R2_GLOBALS._player._effect = EFFECT_6;
+ R2_GLOBALS._player._effect = EFFECT_SHADED2;
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
R2_GLOBALS._player.setup(1500, 3, 1);
@@ -9020,7 +9020,7 @@ void Scene1550::enterArea() {
(R2_GLOBALS._scene1550JunkLocations[i + 2] != 0)) {
tmpIdx = R2_GLOBALS._scene1550JunkLocations[i + 3];
_junk[di].postInit();
- _junk[di]._effect = EFFECT_6;
+ _junk[di]._effect = EFFECT_SHADED2;
_junk[di]._shade = 0;
_junk[di]._fieldA4 = tmpIdx;
_junk[di]._junkNumber = i;
@@ -9264,7 +9264,7 @@ void Scene1550::enterArea() {
if (R2_GLOBALS._s1550PlayerArea[R2_QUINN] == R2_GLOBALS._s1550PlayerArea[R2_SEEKER]) {
_companion.postInit();
- _companion._effect = EFFECT_6;
+ _companion._effect = EFFECT_SHADED2;
_companion.changeZoom(-1);
assert((_field419 >= 1550) && (_field419 <= 2008));
@@ -12005,8 +12005,8 @@ void Scene1850::postInit(SceneObjectList *OwnerList) {
}
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1850) {
- R2_GLOBALS._player._effect = EFFECT_6;
- _companion._effect = EFFECT_6;
+ R2_GLOBALS._player._effect = EFFECT_SHADED2;
+ _companion._effect = EFFECT_SHADED2;
if (R2_GLOBALS.getFlag(31)) {
R2_GLOBALS._player._shade = 0;
_companion._shade = 0;
@@ -12042,7 +12042,7 @@ void Scene1850::postInit(SceneObjectList *OwnerList) {
_actor3.setup(1853, 3, 1);
_actor3.setPosition(Common::Point(122, 113));
_actor3.fixPriority(114);
- _actor3._effect = EFFECT_6;
+ _actor3._effect = EFFECT_SHADED2;
// Totally useless test
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
@@ -12056,7 +12056,7 @@ void Scene1850::postInit(SceneObjectList *OwnerList) {
_actor4.setup(1853, 3, 2);
_actor4.setPosition(Common::Point(139, 111));
_actor4.fixPriority(114);
- _actor4._effect = EFFECT_6;
+ _actor4._effect = EFFECT_SHADED2;
// Still totally useless test
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
@@ -12086,7 +12086,7 @@ void Scene1850::postInit(SceneObjectList *OwnerList) {
_actor3.setup(1853, 3, 1);
_actor3.setPosition(Common::Point(122, 113));
_actor3.fixPriority(114);
- _actor3._effect = EFFECT_6;
+ _actor3._effect = EFFECT_SHADED2;
// Totally useless test
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
@@ -12100,7 +12100,7 @@ void Scene1850::postInit(SceneObjectList *OwnerList) {
_actor4.setup(1853, 3, 2);
_actor4.setPosition(Common::Point(139, 111));
_actor4.fixPriority(114);
- _actor4._effect = EFFECT_6;
+ _actor4._effect = EFFECT_SHADED2;
// Again, useless test
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
@@ -12225,10 +12225,10 @@ void Scene1850::remove() {
void Scene1850::signal() {
switch (_sceneMode) {
case 10:
- R2_GLOBALS._player._effect = EFFECT_6;
+ R2_GLOBALS._player._effect = EFFECT_SHADED2;
R2_GLOBALS._player._shade = 6;
- _companion._effect = EFFECT_6;
+ _companion._effect = EFFECT_SHADED2;
_companion._shade = 6;
R2_GLOBALS._walkRegions.disableRegion(5);
@@ -12407,7 +12407,7 @@ void Scene1850::signal() {
break;
case 1877:
_actor3.postInit();
- _actor3._effect = EFFECT_6;
+ _actor3._effect = EFFECT_SHADED2;
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_actor3.setDetails(1850, 28, -1, -1, 2, (SceneItem *)NULL);
@@ -12416,7 +12416,7 @@ void Scene1850::signal() {
}
_actor4.postInit();
- _actor4._effect = EFFECT_6;
+ _actor4._effect = EFFECT_SHADED2;
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_actor4.setDetails(1850, 29, -1, -1, 2, (SceneItem *)NULL);