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Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes1.cpp')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp1056
1 files changed, 553 insertions, 503 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 0932c70f04..3d99ecd035 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -479,9 +479,9 @@ void Scene1000::dispatch() {
void Scene1010::postInit(SceneObjectList *OwnerList) {
loadScene(1010);
- SceneExt::postInit();
- R2_GLOBALS._interfaceY = 200;
R2_GLOBALS._uiElements._active = false;
+ SceneExt::postInit();
+ R2_GLOBALS._interfaceY = SCREEN_HEIGHT;
setZoomPercents(100, 1, 160, 100);
R2_GLOBALS._player.postInit();
@@ -540,14 +540,14 @@ void Scene1010::signal() {
void Scene1020::postInit(SceneObjectList *OwnerList) {
loadScene(1020);
+ R2_GLOBALS._uiElements._active = false;
SceneExt::postInit();
if (R2_GLOBALS._sceneManager._previousScene == 1010)
_sceneBounds = Rect(160, 0, SCREEN_WIDTH + 160, 200);
- R2_GLOBALS._interfaceY = 200;
+ R2_GLOBALS._interfaceY = SCREEN_HEIGHT;
R2_GLOBALS._v558B6.set(160, 0, 160, 161);
- R2_GLOBALS._uiElements._active = false;
R2_GLOBALS._player.postInit();
if (R2_GLOBALS._sceneManager._previousScene == 1010) {
@@ -694,13 +694,13 @@ bool Scene1100::Seeker::startAction(CursorType action, Event &event) {
} else {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 55;
- if (R2_GLOBALS._v565AE >= 3) {
+ if (R2_GLOBALS._stripModifier >= 3) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_stripManager.start3(329, scene, R2_GLOBALS._stripManager_lookupList);
else
scene->_stripManager.start3(330, scene, R2_GLOBALS._stripManager_lookupList);
} else {
- ++R2_GLOBALS._v565AE;
+ ++R2_GLOBALS._stripModifier;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_stripManager.start3(304, scene, R2_GLOBALS._stripManager_lookupList);
@@ -878,7 +878,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._moveDiff = Common::Point(16, 2);
_rightLandslide.setup2(1104, 2, 1, 175, 125, 102, 1);
- _object2.setup2(1102, 5, 1, 216, 167, 1, 0);
+ _purplePlant.setup2(1102, 5, 1, 216, 167, 1, 0);
_leftImpacts.postInit();
_leftImpacts.setup(1113, 2, 1);
@@ -1482,8 +1482,8 @@ void Scene1200::LaserPanel::postInit(SceneObjectList *OwnerList) {
scene->_field41A = 1;
R2_GLOBALS._events.setCursor(CURSOR_USE);
- proc12(1003, 1, 1, 100, 40);
- proc13(1200, 11, -1, -1);
+ setup2(1003, 1, 1, 100, 40);
+ setup3(1200, 11, -1, -1);
R2_GLOBALS._sound2.play(259);
_jumper1.init(1);
_jumper2.init(2);
@@ -1852,10 +1852,10 @@ void Scene1200::process(Event &event) {
if (R2_GLOBALS._scientistConvIndex >= 4)
R2_GLOBALS._sceneManager.changeScene(3250);
else
- SceneItem::display(1200, 6, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999);
+ SceneItem::display(1200, 6, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END);
break;
default:
- SceneItem::display(1200, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999);
+ SceneItem::display(1200, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END);
break;
}
event.handled = true;
@@ -1868,7 +1868,7 @@ void Scene1200::process(Event &event) {
switch (cellPos.x) {
case 3:
// It was your cell.
- SceneItem::display(1200, 8, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(1200, 8, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
break;
case 9:
R2_GLOBALS._sceneManager.changeScene(3240);
@@ -1878,7 +1878,7 @@ void Scene1200::process(Event &event) {
R2_GLOBALS._sceneManager.changeScene(3210);
else
// A vent grill
- SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
break;
case 17:
switch (cellPos.y) {
@@ -1893,21 +1893,22 @@ void Scene1200::process(Event &event) {
break;
default:
// A vent grill
- SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
break;
}
+ break;
case 33:
R2_GLOBALS._sceneManager.changeScene(3245);
break;
default:
- SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
break;
}
}
if (cellId > 36) {
// "An anti-pest laser"
event.handled = true;
- SceneItem::display(1200, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(1200, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
}
break;
case CURSOR_TALK:
@@ -2242,6 +2243,11 @@ Scene1337::Scene1337() {
_field424A = 0;
_field424C = 0;
_field424E = 0;
+
+ _unkFctPtr412 = nullptr;
+ _field3EF0 = nullptr;
+ _field3EF4 = nullptr;
+ _field3EF8 = nullptr;
}
void Scene1337::synchronize(Serializer &s) {
@@ -4307,12 +4313,12 @@ void Scene1337::postInit(SceneObjectList *OwnerList) {
// In the original, may be found in subPostInit.
// Without it, enableControl asserts
loadScene(1330);
+ R2_GLOBALS._uiElements._active = false;
SceneExt::postInit();
//
// Hide the user interface
- R2_GLOBALS._uiElements._active = false;
- BF_GLOBALS._interfaceY = 200;
+ BF_GLOBALS._interfaceY = SCREEN_HEIGHT;
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;
@@ -4947,7 +4953,7 @@ void Scene1337::subC2C2F() {
if (!found) {
for (int i = 0; i <= 7; i++) {
- if ((_arrunkObj1337[3]._arr2[i]._field34 == 1) && (!subC2687(_arrunkObj1337[3]._arr3[i]._field34))) {
+ if ((_arrunkObj1337[3]._arr2[i]._field34 == 1) && (!subC2687(_arrunkObj1337[3]._arr3[0]._field34))) {
int tmpVal = 0;
for (int j = 0; j <= 7; j++) {
@@ -6900,49 +6906,49 @@ void Scene1500::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.hide();
R2_GLOBALS._player.disableControl();
- _actor2.postInit();
- _actor2.setup(1401, 1, 1);
- _actor2._effect = 5;
- _actor2.fixPriority(10);
- _actor2._field9C = _field312;
+ _starshipShadow.postInit();
+ _starshipShadow.setup(1401, 1, 1);
+ _starshipShadow._effect = 5;
+ _starshipShadow.fixPriority(10);
+ _starshipShadow._field9C = _field312;
- _actor1.postInit();
- _actor1.setup(1400, 1, 1);
- _actor1._moveDiff = Common::Point(1, 1);
- _actor1._linkedActor = &_actor2;
+ _starship.postInit();
+ _starship.setup(1400, 1, 1);
+ _starship._moveDiff = Common::Point(1, 1);
+ _starship._linkedActor = &_starshipShadow;
if (R2_GLOBALS._sceneManager._previousScene != 1010) {
- _actor4.postInit();
- _actor4.setup(1401, 2, 1);
- _actor4._effect = 5;
- _actor4.fixPriority(10);
- _actor4._field9C = _field312;
+ _smallShipShadow.postInit();
+ _smallShipShadow.setup(1401, 2, 1);
+ _smallShipShadow._effect = 5;
+ _smallShipShadow.fixPriority(10);
+ _smallShipShadow._field9C = _field312;
- _actor3.postInit();
- _actor3._moveRate = 30;
- _actor3._moveDiff = Common::Point(1, 1);
- _actor3._linkedActor = &_actor4;
+ _smallShip.postInit();
+ _smallShip._moveRate = 30;
+ _smallShip._moveDiff = Common::Point(1, 1);
+ _smallShip._linkedActor = &_smallShipShadow;
}
if (R2_GLOBALS._sceneManager._previousScene == 300) {
- _actor1.setPosition(Common::Point(189, 139), 5);
+ _starship.setPosition(Common::Point(189, 139), 5);
- _actor3.setup(1400, 1, 2);
- _actor3.setPosition(Common::Point(148, 108), 0);
+ _smallShip.setup(1400, 1, 2);
+ _smallShip.setPosition(Common::Point(148, 108), 0);
_sceneMode = 20;
R2_GLOBALS._sound1.play(110);
} else if (R2_GLOBALS._sceneManager._previousScene == 1550) {
- _actor1.setPosition(Common::Point(189, 139), 5);
+ _starship.setPosition(Common::Point(189, 139), 5);
- _actor3.setup(1400, 2, 1);
- _actor3.changeZoom(-1);
- _actor3.setPosition(Common::Point(298, 258), 5);
+ _smallShip.setup(1400, 2, 1);
+ _smallShip.changeZoom(-1);
+ _smallShip.setPosition(Common::Point(298, 258), 5);
_sceneMode = 10;
R2_GLOBALS._sound1.play(106);
} else {
- _actor1.setPosition(Common::Point(289, 239), -30);
+ _starship.setPosition(Common::Point(289, 239), -30);
_sceneMode = 0;
R2_GLOBALS._sound1.play(102);
}
@@ -6964,8 +6970,8 @@ void Scene1500::signal() {
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
// No break on purpose
case 1:
- if (_actor1._yDiff < 50) {
- _actor1.setPosition(Common::Point(289, 239), _actor1._yDiff + 1);
+ if (_starship._yDiff < 50) {
+ _starship.setPosition(Common::Point(289, 239), _starship._yDiff + 1);
_sceneMode = 1;
}
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
@@ -6973,12 +6979,12 @@ void Scene1500::signal() {
case 2: {
Common::Point pt(189, 139);
NpcMover *mover = new NpcMover();
- _actor1.addMover(mover, &pt, this);
+ _starship.addMover(mover, &pt, this);
}
break;
case 3:
- if (_actor1._yDiff > 5) {
- _actor1.setPosition(Common::Point(189, 139), _actor1._yDiff - 1);
+ if (_starship._yDiff > 5) {
+ _starship.setPosition(Common::Point(189, 139), _starship._yDiff - 1);
_sceneMode = 3;
}
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
@@ -6997,7 +7003,7 @@ void Scene1500::signal() {
case 11: {
Common::Point pt(148, 108);
NpcMover *mover = new NpcMover();
- _actor3.addMover(mover, &pt, this);
+ _smallShip.addMover(mover, &pt, this);
}
break;
case 12:
@@ -7006,13 +7012,13 @@ void Scene1500::signal() {
case 21: {
Common::Point pt(-2, -42);
NpcMover *mover = new NpcMover();
- _actor3.addMover(mover, &pt, NULL);
+ _smallShip.addMover(mover, &pt, NULL);
signal();
}
break;
case 22:
- if (_actor1._yDiff < 50) {
- _actor1.setPosition(Common::Point(189, 139), _actor1._yDiff + 1);
+ if (_starship._yDiff < 50) {
+ _starship.setPosition(Common::Point(189, 139), _starship._yDiff + 1);
_sceneMode = 22;
}
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
@@ -7020,7 +7026,7 @@ void Scene1500::signal() {
case 23: {
Common::Point pt(-13, -61);
NpcMover *mover = new NpcMover();
- _actor1.addMover(mover, &pt, this);
+ _starship.addMover(mover, &pt, this);
}
break;
case 24:
@@ -7033,9 +7039,9 @@ void Scene1500::signal() {
void Scene1500::dispatch() {
if (_sceneMode > 10) {
- float yDiff = sqrt((float) (_actor3._position.x * _actor3._position.x) + (_actor3._position.y * _actor3._position.y));
+ float yDiff = sqrt((float) (_smallShip._position.x * _smallShip._position.x) + (_smallShip._position.y * _smallShip._position.y));
if (yDiff > 6)
- _actor3.setPosition(_actor3._position, (int) yDiff);
+ _smallShip.setPosition(_smallShip._position, (int) yDiff);
}
Scene::dispatch();
@@ -7122,15 +7128,15 @@ void Scene1530::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._moveRate = 30;
R2_GLOBALS._player._moveDiff = Common::Point(4, 1);
- _actor2.postInit();
- _actor2.setup(1516, 7, 1);
- _actor2.setPosition(Common::Point(121, 41));
- _actor2.animate(ANIM_MODE_2, NULL);
+ _leftReactor.postInit();
+ _leftReactor.setup(1516, 7, 1);
+ _leftReactor.setPosition(Common::Point(121, 41));
+ _leftReactor.animate(ANIM_MODE_2, NULL);
- _actor3.postInit();
- _actor3.setup(1516, 8, 1);
- _actor3.setPosition(Common::Point(107, 116));
- _actor3.animate(ANIM_MODE_2, NULL);
+ _rightReactor.postInit();
+ _rightReactor.setup(1516, 8, 1);
+ _rightReactor.setPosition(Common::Point(107, 116));
+ _rightReactor.animate(ANIM_MODE_2, NULL);
R2_GLOBALS._player.disableControl();
Common::Point pt(480, 75);
@@ -7140,14 +7146,14 @@ void Scene1530::postInit(SceneObjectList *OwnerList) {
_sceneMode = 1;
} else {
- _actor1.postInit();
- _actor1._effect = 1;
+ _seeker.postInit();
+ _seeker._effect = 1;
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.disableControl();
- setAction(&_sequenceManager, this, 1530, &R2_GLOBALS._player, &_actor1, NULL);
+ setAction(&_sequenceManager, this, 1530, &R2_GLOBALS._player, &_seeker, NULL);
_sceneMode = 2;
}
@@ -7180,8 +7186,8 @@ void Scene1530::dispatch() {
int16 x = R2_GLOBALS._player._position.x;
int16 y = R2_GLOBALS._player._position.y;
- _actor2.setPosition(Common::Point(x - 39, y - 85));
- _actor3.setPosition(Common::Point(x - 53, y - 9));
+ _leftReactor.setPosition(Common::Point(x - 39, y - 85));
+ _rightReactor.setPosition(Common::Point(x - 53, y - 9));
Scene::dispatch();
}
@@ -7221,13 +7227,13 @@ bool Scene1550::Junk::startAction(CursorType action, Event &event) {
if (_visage == 1561) {
switch (_frame) {
case 2:
- SceneItem::display(1550, 23, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(1550, 23, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
break;
case 3:
- SceneItem::display(1550, 26, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(1550, 26, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
break;
case 4:
- SceneItem::display(1550, 35, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(1550, 35, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
break;
default:
break;
@@ -7235,13 +7241,13 @@ bool Scene1550::Junk::startAction(CursorType action, Event &event) {
} else {
switch ((((_strip - 1) * 5) + _frame) % 3) {
case 0:
- SceneItem::display(1550, 62, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(1550, 62, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
break;
case 1:
- SceneItem::display(1550, 53, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(1550, 53, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
break;
case 2:
- SceneItem::display(1550, 76, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(1550, 76, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
break;
default:
break;
@@ -7285,11 +7291,11 @@ bool Scene1550::ShipComponent::startAction(CursorType action, Event &event) {
break;
case CURSOR_LOOK:
if (_componentId == 8)
- SceneItem::display(1550, 75, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(1550, 75, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
else if (_frame == 1)
- SceneItem::display(1550, 70, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(1550, 70, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
else
- SceneItem::display(1550, 71, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(1550, 71, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
return true;
break;
case R2_FUEL_CELL:
@@ -7548,8 +7554,8 @@ void Scene1550::UnkArea1550::process(Event &event) {
}
}
-void Scene1550::UnkArea1550::proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY) {
- // UnkArea1200::proc12();
+void Scene1550::UnkArea1550::setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY) {
+ // UnkArea1200::setup2();
Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene;
_areaActor.postInit();
@@ -7562,7 +7568,7 @@ void Scene1550::UnkArea1550::proc12(int visage, int stripFrameNum, int frameNum,
_field20 = R2_GLOBALS._insetUp;
//
- proc13(1550, 67, -1, -1);
+ setup3(1550, 67, -1, -1);
_unkObj155031.postInit();
_unkObj155031._fieldA4 = 1;
if (scene->_actor4._frame == 1)
@@ -7585,7 +7591,7 @@ void Scene1550::UnkArea1550::proc12(int visage, int stripFrameNum, int frameNum,
_unkObj155032.setDetails(1550, 69, -1, -1, 2, (SceneItem *) NULL);
}
-void Scene1550::UnkArea1550::proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum) {
+void Scene1550::UnkArea1550::setup3(int resNum, int lookLineNum, int talkLineNum, int useLineNum) {
// Copy of Scene1200::LaserPanel::proc13
_areaActor.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL);
}
@@ -7655,7 +7661,7 @@ bool Scene1550::Actor9::startAction(CursorType action, Event &event) {
return true;
break;
case CURSOR_LOOK:
- SceneItem::display(1550, 41, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(1550, 41, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
return true;
break;
default:
@@ -7742,7 +7748,7 @@ bool Scene1550::Actor13::startAction(CursorType action, Event &event) {
scene->_sceneMode = 1564;
scene->setAction(&scene->_sequenceManager1, scene, 1564, &R2_GLOBALS._player, NULL);
} else
- SceneItem::display(1550, 64, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(1550, 64, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
return true;
break;
case CURSOR_LOOK:
@@ -7750,9 +7756,9 @@ bool Scene1550::Actor13::startAction(CursorType action, Event &event) {
return SceneActor::startAction(action, event);
if (R2_INVENTORY.getObjectScene(R2_BATTERY) == 1550) {
- SceneItem::display(1550, 74, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(1550, 74, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
} else
- SceneItem::display(1550, 64, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(1550, 64, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
return true;
break;
default:
@@ -7832,7 +7838,7 @@ void Scene1550::postInit(SceneObjectList *OwnerList) {
switch (R2_GLOBALS._sceneManager._previousScene) {
case 1530:
- R2_GLOBALS._v565AE = 0;
+ R2_GLOBALS._stripModifier = 0;
// No break on purpose
case 300:
// No break on purpose
@@ -7904,7 +7910,6 @@ void Scene1550::signal() {
// No break on purpose
case 7:
_field412 = 0;
- R2_GLOBALS._v56AAB = 0;
R2_GLOBALS._player.enableControl(CURSOR_WALK);
break;
case 20:
@@ -7915,7 +7920,7 @@ void Scene1550::signal() {
// No break on purpose
case 1563:
R2_GLOBALS.clearFlag(20);
- _unkArea1.proc12(1559, 1, 1, 160, 125);
+ _unkArea1.setup2(1559, 1, 1, 160, 125);
R2_GLOBALS._player.enableControl();
_sceneMode = 0;
break;
@@ -8058,33 +8063,33 @@ void Scene1550::signal() {
_sceneMode = 60;
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
- if (R2_GLOBALS._v565AE >= 3) {
+ if (R2_GLOBALS._stripModifier >= 3) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_stripManager.start(572, this);
else
_stripManager.start(573, this);
} else {
- ++R2_GLOBALS._v565AE;
+ ++R2_GLOBALS._stripModifier;
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
- _stripManager.start(499 + R2_GLOBALS._v565AE, this);
+ _stripManager.start(499 + R2_GLOBALS._stripModifier, this);
else
- _stripManager.start(502 + R2_GLOBALS._v565AE, this);
+ _stripManager.start(502 + R2_GLOBALS._stripModifier, this);
}
} else {
_sceneMode = 60;
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
- if (R2_GLOBALS._v565AE >= 4) {
+ if (R2_GLOBALS._stripModifier >= 4) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_stripManager.start(572, this);
else
_stripManager.start(573, this);
} else {
- ++R2_GLOBALS._v565AE;
+ ++R2_GLOBALS._stripModifier;
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
- _stripManager.start(563 + R2_GLOBALS._v565AE, this);
+ _stripManager.start(563 + R2_GLOBALS._stripModifier, this);
else
- _stripManager.start(567 + R2_GLOBALS._v565AE, this);
+ _stripManager.start(567 + R2_GLOBALS._stripModifier, this);
}
}
break;
@@ -8116,7 +8121,7 @@ void Scene1550::signal() {
case 1558:
_actor13.fixPriority(124);
_field415 = 1;
- _unkArea1.proc12(1559, 1, 1, 160, 125);
+ _unkArea1.setup2(1559, 1, 1, 160, 125);
R2_GLOBALS._player.enableControl();
break;
case 1559:
@@ -8209,7 +8214,7 @@ void Scene1550::signal() {
R2_GLOBALS._player.enableControl();
break;
case 1585:
- SceneItem::display(1550, 66, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(1550, 66, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
R2_GLOBALS._player.enableControl();
break;
case 1586:
@@ -8262,8 +8267,11 @@ void Scene1550::dispatch() {
if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 15) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 16)) {
R2_GLOBALS._player._shade = 0;
- // Original game contains a switch based on an uninitialized variable.
- // Until we understand what should really happen there, this code is unused on purpose
+
+ // NOTE: Original game contains a switch based on an uninitialized variable.
+ // We're leaving this code here, but ifdef'ed out, in case we can ever figure out
+ // what the original programmers intended the value to come from
+#if 0
int missingVariable = 0;
switch (missingVariable) {
case 144:
@@ -8285,6 +8293,7 @@ void Scene1550::dispatch() {
default:
break;
}
+#endif
}
if (_field412 != 0)
@@ -9289,178 +9298,207 @@ void Scene1550::enterArea() {
}
/*--------------------------------------------------------------------------
- * Scene 1575 -
+ * Scene 1575 - Spaceport - unused ship scene
*
*--------------------------------------------------------------------------*/
-Scene1575::Scene1575() {
- _field412 = 0;
- _field414 = 0;
- _field416 = 0;
- _field418 = 0;
- _field41A = 0;
+Scene1575::Button::Button() {
+ _buttonId = 0;
+ _pressed = false;
}
-void Scene1575::synchronize(Serializer &s) {
- SceneExt::synchronize(s);
+void Scene1575::Button::synchronize(Serializer &s) {
+ NamedHotspot::synchronize(s);
- s.syncAsSint16LE(_field412);
- s.syncAsSint16LE(_field414);
- s.syncAsSint16LE(_field416);
- s.syncAsSint16LE(_field418);
- s.syncAsSint16LE(_field41A);
+ s.syncAsSint16LE(_buttonId);
+ s.syncAsSint16LE(_pressed);
}
-Scene1575::Hotspot1::Hotspot1() {
- _field34 = 0;
- _field36 = 0;
-}
+void Scene1575::Button::process(Event &event) {
+ Scene1575 *scene = (Scene1575 *)R2_GLOBALS._sceneManager._scene;
+ bool isInBounds = _bounds.contains(event.mousePos);
+ CursorType cursor = R2_GLOBALS._events.getCursor();
-void Scene1575::Hotspot1::synchronize(Serializer &s) {
- NamedHotspot::synchronize(s);
+ if ((event.eventType == EVENT_BUTTON_DOWN && cursor == CURSOR_USE && isInBounds) ||
+ (_pressed && _buttonId != 1 && event.eventType == EVENT_BUTTON_UP && isInBounds)) {
+ // Button pressed
+ _pressed = true;
+ Common::Point pos = scene->_actor1._position;
+ event.handled = true;
- s.syncAsSint16LE(_field34);
- s.syncAsSint16LE(_field36);
-}
+ if (!R2_GLOBALS.getFlag(18) || _buttonId <= 1 || _buttonId >= 6) {
+ switch (_buttonId) {
+ case 1:
+ if (R2_GLOBALS.getFlag(18)) {
+ scene->_actor14.hide();
+ scene->_actor15.hide();
+ R2_GLOBALS.clearFlag(18);
+ } else if ((scene->_actor12._position.x == 85) && (scene->_actor12._position.y == 123)) {
+ scene->_actor14.show();
+ scene->_actor15.show();
+ R2_GLOBALS.setFlag(18);
+ } else {
+ SceneItem::display("That's probably not a good thing, ya know!");
+ }
+ break;
+ case 2:
+ if (scene->_field41A < 780) {
+ if (pos.x > 54)
+ pos.x -= 65;
+ pos.x += 2;
+ scene->_field41A += 2;
+
+ for (int i = 0; i < 17; i++)
+ scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x + 2, scene->_arrActor[i]._position.y));
+
+ scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x + 2, scene->_actor13._position.y));
+ scene->_actor12.setPosition(Common::Point(scene->_actor12._position.x + 2, scene->_actor12._position.y));
+ scene->_actor1.setPosition(Common::Point(pos.x, pos.y));
+ scene->_actor2.setPosition(Common::Point(pos.x + 65, pos.y));
+ scene->_actor3.setPosition(Common::Point(pos.x + 130, pos.y));
+ }
+ break;
+ case 3:
+ if (scene->_field41A > 0) {
+ if (pos.x < -8)
+ pos.x += 65;
+
+ pos.x -= 2;
+ scene->_field41A -= 2;
+ for (int i = 0; i < 17; i++)
+ scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x - 2, scene->_arrActor[i]._position.y));
+
+ scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x - 2, scene->_actor13._position.y));
+ scene->_actor12.setPosition(Common::Point(scene->_actor12._position.x - 2, scene->_actor12._position.y));
+ scene->_actor1.setPosition(Common::Point(pos.x, pos.y));
+ scene->_actor2.setPosition(Common::Point(pos.x + 65, pos.y));
+ scene->_actor3.setPosition(Common::Point(pos.x + 130, pos.y));
+ }
+ break;
+ case 4: {
+ if (pos.y < 176) {
+ ++pos.y;
+ for (int i = 0; i < 17; ++i)
+ scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x, scene->_arrActor[i]._position.y + 1));
+
+ scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x, scene->_actor13._position.y + 1));
+ scene->_actor12.setPosition(Common::Point(scene->_actor12._position.x, scene->_actor12._position.y + 1));
+ scene->_actor1.setPosition(Common::Point(pos.x, pos.y));
+ scene->_actor2.setPosition(Common::Point(pos.x + 65, pos.y));
+ scene->_actor3.setPosition(Common::Point(pos.x + 130, pos.y));
+ }
+ }
+ break;
+ case 5: {
+ if (pos.y > 145) {
+ --pos.y;
+ for (int i = 0; i < 17; ++i)
+ scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x, scene->_arrActor[i]._position.y - 1));
+
+ scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x, scene->_actor13._position.y - 1));
+ scene->_actor12.setPosition(Common::Point(scene->_actor12._position.x, scene->_actor12._position.y - 1));
+ scene->_actor1.setPosition(Common::Point(pos.x, pos.y));
+ scene->_actor2.setPosition(Common::Point(pos.x + 65, pos.y));
+ scene->_actor3.setPosition(Common::Point(pos.x + 130, pos.y));
+ }
+ }
+ break;
+ case 6:
+ R2_GLOBALS._sceneManager.changeScene(1550);
+ break;
+ default:
+ break;
+ }
-void Scene1575::Hotspot1::process(Event &event) {
- if ((event.eventType != EVENT_BUTTON_DOWN) || (R2_GLOBALS._events.getCursor() != R2_STEPPING_DISKS) || (!_bounds.contains(event.mousePos))) {
- if (_field36 == 0)
- return;
- if ((_field34 == 1) || (event.eventType == EVENT_BUTTON_UP) || (!_bounds.contains(event.mousePos))) {
- _field36 = 0;
- return;
- }
- }
- _field36 = 1;
- Scene1575 *scene = (Scene1575 *)R2_GLOBALS._sceneManager._scene;
+ int j = 0;
+ for (int i = 0; i < 17; i++) {
+ if (scene->_arrActor[i]._bounds.contains(85, 116))
+ j = i;
+ }
- event.handled = true;
- if (R2_GLOBALS.getFlag(18) && (_field34 > 1) && (_field34 < 6)) {
- warning("sub1A03B(\"Better not move the laser while it\'s firing!\", 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);");
- return;
- }
- int di = scene->_actor1._position.x;
+ if (scene->_actor13._bounds.contains(85, 116))
+ j = 18;
- switch (_field34 - 1) {
- case 0:
- if (R2_GLOBALS.getFlag(18)) {
- scene->_actor14.hide();
- scene->_actor15.hide();
- R2_GLOBALS.clearFlag(18);
- } else if ((scene->_actor12._position.x == 85) && (scene->_actor12._position.y == 123)) {
- scene->_actor14.show();
- scene->_actor15.show();
- R2_GLOBALS.setFlag(18);
+ if (scene->_actor12._bounds.contains(85, 116))
+ j = 19;
+
+ if (j)
+ scene->_actor11.show();
+ else
+ scene->_actor11.hide();
} else {
- warning("sub1A03B(\"That\'s probably not a good thing, ya know!\", 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);");
+ SceneItem::display("Better not move the laser while it's firing!");
}
- break;
- case 1:
- if (scene->_field41A < 780) {
- if (di > 54)
- di -= 65;
- di += 2;
- scene->_field41A += 2;
+ } else {
+ _pressed = false;
+ }
+}
- for (int i = 0; i < 17; i++)
- scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x + 2, scene->_arrActor[i]._position.y));
+bool Scene1575::Button::startAction(CursorType action, Event &event) {
+ if (action == CURSOR_USE)
+ return false;
+ return SceneHotspot::startAction(action, event);
+}
- scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x + 2, scene->_actor13._position.y));
- scene->_actor12.setPosition(Common::Point(scene->_actor12._position.x + 2, scene->_actor12._position.y));
- scene->_actor1.setPosition(Common::Point(di, scene->_actor1._position.y));
- scene->_actor2.setPosition(Common::Point(di + 65, scene->_actor1._position.y));
- scene->_actor3.setPosition(Common::Point(di + 130, scene->_actor1._position.y));
- }
+void Scene1575::Button::initButton(int buttonId) {
+ _buttonId = buttonId;
+ _pressed = false;
+ EventHandler::postInit();
+
+ switch (_buttonId) {
+ case 1:
+ setDetails(Rect(53, 165, 117, 190), -1, -1, -1, 2, 1, NULL);
break;
case 2:
- if (scene->_field41A > 0) {
- if (di < -8)
- di += 65;
-
- di -= 2;
- scene->_field41A -= 2;
- for (int i = 0; i < 17; i++)
- scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x - 2, scene->_arrActor[i]._position.y));
-
- scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x - 2, scene->_actor13._position.y));
- scene->_actor12.setPosition(Common::Point(scene->_actor12._position.x - 2, scene->_actor12._position.y));
- scene->_actor1.setPosition(Common::Point(di, scene->_actor1._position.y));
- scene->_actor2.setPosition(Common::Point(di + 65, scene->_actor1._position.y));
- scene->_actor3.setPosition(Common::Point(di + 130, scene->_actor1._position.y));
- }
+ setDetails(Rect(151, 142, 189, 161), -1, -1, -1, 2, 1, NULL);
break;
- case 3: {
- int tmpPosY = scene->_actor1._position.y;
- if (tmpPosY < 176) {
- ++tmpPosY;
- for (int i = 0; i < 17; ++i)
- scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x, scene->_arrActor[i]._position.y + 1));
-
- scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x, scene->_actor13._position.y + 1));
- scene->_actor12.setPosition(Common::Point(scene->_actor12._position.x, scene->_actor12._position.y + 1));
- scene->_actor1.setPosition(Common::Point(di, scene->_actor1._position.y));
- scene->_actor2.setPosition(Common::Point(di + 65, scene->_actor1._position.y));
- scene->_actor3.setPosition(Common::Point(di + 130, scene->_actor1._position.y));
- }
- }
+ case 3:
+ setDetails(Rect(225, 142, 263, 161), -1, -1, -1, 2, 1, NULL);
break;
- case 4: {
- int tmpPosY = scene->_actor1._position.y;
- if (tmpPosY > 145) {
- tmpPosY--;
- for (int i = 0; i < 17; ++i)
- scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x, scene->_arrActor[i]._position.y - 1));
-
- scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x, scene->_actor13._position.y - 1));
- scene->_actor12.setPosition(Common::Point(scene->_actor12._position.x, scene->_actor12._position.y - 1));
- scene->_actor1.setPosition(Common::Point(di, scene->_actor1._position.y));
- scene->_actor2.setPosition(Common::Point(di + 65, scene->_actor1._position.y));
- scene->_actor3.setPosition(Common::Point(di + 130, scene->_actor1._position.y));
- }
- }
+ case 4:
+ setDetails(Rect(188, 122, 226, 140), -1, -1, -1, 2, 1, NULL);
break;
case 5:
- R2_GLOBALS._sceneManager.changeScene(1550);
+ setDetails(Rect(188, 162, 226, 180), -1, -1, -1, 2, 1, NULL);
+ break;
+ case 6:
+ setDetails(Rect(269, 169, 301, 185), -1, -1, -1, 2, 1, NULL);
break;
default:
break;
}
+}
- int j = 0;
- for (int i = 0; i < 17; i++) {
- if (scene->_arrActor[i]._bounds.contains(85, 116))
- j = i;
- }
-
- if (scene->_actor13._bounds.contains(85, 116))
- j = 18;
-
- if (scene->_actor12._bounds.contains(85, 116))
- j = 19;
+/*--------------------------------------------------------------------------*/
- if (j)
- scene->_actor11.show();
- else
- scene->_actor11.hide();
+Scene1575::Scene1575() {
+ _field412 = 0;
+ _field414 = 390;
+ _field416 = 0;
+ _field418 = 0;
+ _field41A = 0;
}
-bool Scene1575::Hotspot1::startAction(CursorType action, Event &event) {
- if (action == CURSOR_USE)
- return false;
- return SceneHotspot::startAction(action, event);
+void Scene1575::synchronize(Serializer &s) {
+ SceneExt::synchronize(s);
+
+ s.syncAsSint16LE(_field412);
+ s.syncAsSint16LE(_field414);
+ s.syncAsSint16LE(_field416);
+ s.syncAsSint16LE(_field418);
+ s.syncAsSint16LE(_field41A);
}
-void Scene1575::Hotspot1::subA910D(int indx) {
- warning("STUB: Scene1575:Hotspot1::subA910D(%d)", indx);
+// TODO: Remove this method stub with proper sub-method call
+double unk(double v1, double v2) {
+ return sqrt(v1 * v1 + v2 * v2);
}
void Scene1575::postInit(SceneObjectList *OwnerList) {
loadScene(1575);
R2_GLOBALS._uiElements._active = false;
- R2_GLOBALS._v5589E = Rect(0, 0, 320, 200);
SceneExt::postInit();
- _field414 = 390;
+ R2_GLOBALS._interfaceY = SCREEN_HEIGHT;
_actor1.postInit();
_actor1.setup(1575, 1, 1);
@@ -9479,8 +9517,17 @@ void Scene1575::postInit(SceneObjectList *OwnerList) {
for (int i = 0; i < 17; i++) {
_arrActor[i].postInit();
- _arrActor[i].setup(1575, 2, k5A7F6[(3 * i) + 2]);
- warning("TODO: immense pile of floating operations");
+ _arrActor[i].setup(1575, 2, k5A7F6[3 * i + 2]);
+
+ double v1 = unk(2.0, 3 - k5A7F6[3 * i]);
+ v1 += unk(2.0, 3 - k5A7F6[3 * i + 1]);
+ int yp = (int)(sqrt(v1) * 75.0 / 17.0 - 161.0);
+
+ int angle = R2_GLOBALS._gfxManagerInstance.getAngle(
+ Common::Point(3, 16), Common::Point(k5A7F6[3 * i], k5A7F6[3 * i + 1]));
+ int xp = angle * 78 / 9 - 319;
+
+ _arrActor[i].setPosition(Common::Point(xp, yp));
_arrActor[i].fixPriority(6);
}
@@ -9512,12 +9559,13 @@ void Scene1575::postInit(SceneObjectList *OwnerList) {
_actor10.setup(1575, 3, 2);
_actor10.setPosition(Common::Point(287, 91));
- _item1.subA910D(1);
- _item1.subA910D(2);
- _item1.subA910D(3);
- _item1.subA910D(4);
- _item1.subA910D(5);
- _item1.subA910D(6);
+ // Initialise buttons
+ _button1.initButton(1);
+ _button2.initButton(2);
+ _button3.initButton(3);
+ _button4.initButton(4);
+ _button5.initButton(5);
+ _button6.initButton(6);
_actor11.postInit();
_actor11.setup(1575, 4, 2);
@@ -9545,6 +9593,7 @@ void Scene1575::postInit(SceneObjectList *OwnerList) {
_actor13.postInit();
_actor13.setup(1575, 2, 4);
+ // TODO
warning("TODO: another immense pile of floating operations");
_actor12.postInit();
@@ -9684,16 +9733,16 @@ void Scene1580::synchronize(Serializer &s) {
s.syncAsSint16LE(_field412);
}
-bool Scene1580::Hotspot1::startAction(CursorType action, Event &event) {
+bool Scene1580::JoystickPlug::startAction(CursorType action, Event &event) {
Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene;
if (action == R2_JOYSTICK) {
R2_INVENTORY.setObjectScene(R2_JOYSTICK, 1580);
- R2_GLOBALS._sceneItems.remove(&scene->_item1);
- scene->_actor2.postInit();
- scene->_actor2.setup(1580, 1, 4);
- scene->_actor2.setPosition(Common::Point(159, 163));
- scene->_actor2.setDetails(1550, 78, -1, -1, 2, (SceneItem *) NULL);
+ R2_GLOBALS._sceneItems.remove(&scene->_joystickPlug);
+ scene->_joystick.postInit();
+ scene->_joystick.setup(1580, 1, 4);
+ scene->_joystick.setPosition(Common::Point(159, 163));
+ scene->_joystick.setDetails(1550, 78, -1, -1, 2, (SceneItem *) NULL);
scene->_arrActor[5].remove();
@@ -9703,28 +9752,28 @@ bool Scene1580::Hotspot1::startAction(CursorType action, Event &event) {
return SceneHotspot::startAction(action, event);
}
-bool Scene1580::Hotspot2::startAction(CursorType action, Event &event) {
+bool Scene1580::ScreenSlot::startAction(CursorType action, Event &event) {
Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene;
if (action == R2_DIAGNOSTICS_DISPLAY) {
R2_INVENTORY.setObjectScene(R2_DIAGNOSTICS_DISPLAY, 1580);
R2_GLOBALS._player.disableControl();
- R2_GLOBALS._sceneItems.remove(&scene->_item2);
+ R2_GLOBALS._sceneItems.remove(&scene->_screenSlot);
- scene->_actor3.postInit();
- scene->_actor3.setup(1580, 1, 1);
- scene->_actor3.setPosition(Common::Point(124, 108));
- scene->_actor3.fixPriority(10);
+ scene->_screen.postInit();
+ scene->_screen.setup(1580, 1, 1);
+ scene->_screen.setPosition(Common::Point(124, 108));
+ scene->_screen.fixPriority(10);
if (R2_INVENTORY.getObjectScene(R2_JOYSTICK) == 1580)
- scene->_actor3.setDetails(1550, 14, -1, -1, 5, &scene->_actor2);
+ scene->_screen.setDetails(1550, 14, -1, -1, 5, &scene->_joystick);
else
- scene->_actor3.setDetails(1550, 14, -1, -1, 2, (SceneItem *)NULL);
+ scene->_screen.setDetails(1550, 14, -1, -1, 2, (SceneItem *)NULL);
- scene->_actor1.postInit();
- scene->_actor1.setup(1580, 3, 1);
- scene->_actor1.setPosition(Common::Point(124, 109));
- scene->_actor1.fixPriority(20);
+ scene->_screenDisplay.postInit();
+ scene->_screenDisplay.setup(1580, 3, 1);
+ scene->_screenDisplay.setPosition(Common::Point(124, 109));
+ scene->_screenDisplay.fixPriority(20);
scene->_field412 = 1;
scene->_sceneMode = 10;
scene->setAction(&scene->_sequenceManager, scene, 1, &R2_GLOBALS._player, NULL);
@@ -9735,7 +9784,7 @@ bool Scene1580::Hotspot2::startAction(CursorType action, Event &event) {
return SceneHotspot::startAction(action, event);
}
-bool Scene1580::Actor2::startAction(CursorType action, Event &event) {
+bool Scene1580::Joystick::startAction(CursorType action, Event &event) {
if ( (action == CURSOR_USE) && (R2_INVENTORY.getObjectScene(R2_DIAGNOSTICS_DISPLAY) == 1580)
&& (R2_INVENTORY.getObjectScene(R2_FUEL_CELL) == 0) && (R2_INVENTORY.getObjectScene(R2_GUIDANCE_MODULE) == 0)
&& (R2_INVENTORY.getObjectScene(R2_RADAR_MECHANISM) == 0) && (R2_INVENTORY.getObjectScene(R2_GYROSCOPE) == 0)
@@ -9755,13 +9804,13 @@ bool Scene1580::Actor2::startAction(CursorType action, Event &event) {
return SceneActor::startAction(action, event);
}
-bool Scene1580::Actor3::startAction(CursorType action, Event &event) {
+bool Scene1580::Screen::startAction(CursorType action, Event &event) {
if ((action == CURSOR_USE) && (R2_INVENTORY.getObjectScene(R2_BROKEN_DISPLAY) == 1580)) {
Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene;
R2_INVENTORY.setObjectScene(R2_BROKEN_DISPLAY, R2_GLOBALS._player._characterIndex);
- scene->_item2.setDetails(Rect(69, 29, 177, 108), 1550, 82, -1, -1, 2, NULL);
- scene->_actor1.remove();
+ scene->_screenSlot.setDetails(Rect(69, 29, 177, 108), 1550, 82, -1, -1, 2, NULL);
+ scene->_screenDisplay.remove();
remove();
return true;
}
@@ -9769,21 +9818,21 @@ bool Scene1580::Actor3::startAction(CursorType action, Event &event) {
return SceneActor::startAction(action, event);
}
-bool Scene1580::Actor4::startAction(CursorType action, Event &event) {
+bool Scene1580::StorageCompartment::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
- R2_GLOBALS._sceneItems.remove(&scene->_actor4);
+ R2_GLOBALS._sceneItems.remove(&scene->_storageCompartment);
scene->_sceneMode = 0;
animate(ANIM_MODE_5, scene);
return true;
}
-bool Scene1580::Actor5::startAction(CursorType action, Event &event) {
+bool Scene1580::HatchButton::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
@@ -9797,7 +9846,7 @@ bool Scene1580::Actor5::startAction(CursorType action, Event &event) {
return true;
}
-bool Scene1580::Actor6::startAction(CursorType action, Event &event) {
+bool Scene1580::ThrusterValve::startAction(CursorType action, Event &event) {
Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
@@ -9829,7 +9878,7 @@ bool Scene1580::Actor6::startAction(CursorType action, Event &event) {
return SceneActor::startAction(action, event);
}
-bool Scene1580::Actor7::startAction(CursorType action, Event &event) {
+bool Scene1580::Ignitor::startAction(CursorType action, Event &event) {
Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
@@ -9876,89 +9925,90 @@ void Scene1580::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.disableControl();
if (R2_INVENTORY.getObjectScene(R2_JOYSTICK) == 1580) {
- _actor2.postInit();
- _actor2.setup(1580, 1, 4);
- _actor2.setPosition(Common::Point(159, 163));
- _actor2.setDetails(1550, 78, -1, -1, 1, (SceneItem *) NULL);
+ _joystick.postInit();
+ _joystick.setup(1580, 1, 4);
+ _joystick.setPosition(Common::Point(159, 163));
+ _joystick.setDetails(1550, 78, -1, -1, 1, (SceneItem *) NULL);
} else {
- _item1.setDetails(Rect(141, 148, 179, 167), 1550, 79, -1, -1, 1, NULL);
+ _joystickPlug.setDetails(Rect(141, 148, 179, 167), 1550, 79, -1, -1, 1, NULL);
}
if (R2_INVENTORY.getObjectScene(R2_BROKEN_DISPLAY) == 1580) {
- _actor3.postInit();
- _actor3.setup(1580, 1, 1);
- _actor3.setPosition(Common::Point(124, 108));
- _actor3.fixPriority(10);
- _actor3.setDetails(1550, 13, -1, -1, 1, (SceneItem *) NULL);
-
- _actor1.postInit();
- _actor1.setup(1580, 1, 3);
- _actor1.setPosition(Common::Point(124, 96));
- _actor1.fixPriority(20);
+ _screen.postInit();
+ _screen.setup(1580, 1, 1);
+ _screen.setPosition(Common::Point(124, 108));
+ _screen.fixPriority(10);
+ _screen.setDetails(1550, 13, -1, -1, 1, (SceneItem *) NULL);
+
+ _screenDisplay.postInit();
+ _screenDisplay.setup(1580, 1, 3);
+ _screenDisplay.setPosition(Common::Point(124, 96));
+ _screenDisplay.fixPriority(20);
} else if (R2_INVENTORY.getObjectScene(R2_DIAGNOSTICS_DISPLAY) == 1580) {
- _actor3.postInit();
- _actor3.setup(1580, 1, 1);
- _actor3.setPosition(Common::Point(124, 108));
- _actor3.fixPriority(10);
- _actor3.setDetails(1550, 14, -1, -1, 1, (SceneItem *) NULL);
-
- _actor1.postInit();
- _actor1.setup(1580, 3, 1);
- _actor1.setPosition(Common::Point(124, 109));
- _actor1.fixPriority(20);
+ _screen.postInit();
+ _screen.setup(1580, 1, 1);
+ _screen.setPosition(Common::Point(124, 108));
+ _screen.fixPriority(10);
+ _screen.setDetails(1550, 14, -1, -1, 1, (SceneItem *) NULL);
+
+ _screenDisplay.postInit();
+ _screenDisplay.setup(1580, 3, 1);
+ _screenDisplay.setPosition(Common::Point(124, 109));
+ _screenDisplay.fixPriority(20);
+ _screenDisplay.setZoom(200);
_sceneMode = 10;
} else {
- _item2.setDetails(Rect(69, 29, 177, 108), 1550, 82, -1, -1, 1, NULL);
+ _screenSlot.setDetails(Rect(69, 29, 177, 108), 1550, 82, -1, -1, 1, NULL);
}
- _actor4.postInit();
+ _storageCompartment.postInit();
if (R2_GLOBALS.getFlag(58) == 0) {
- _actor4.setup(1580, 5, 1);
- _actor4.setDetails(1550, 80, -1, -1, 1, (SceneItem *) NULL);
+ _storageCompartment.setup(1580, 5, 1);
+ _storageCompartment.setDetails(1550, 80, -1, -1, 1, (SceneItem *) NULL);
} else {
- _actor4.setup(1580, 5, 6);
+ _storageCompartment.setup(1580, 5, 6);
}
- _actor4.setPosition(Common::Point(216, 108));
- _actor4.fixPriority(100);
+ _storageCompartment.setPosition(Common::Point(216, 108));
+ _storageCompartment.fixPriority(100);
- _actor5.postInit();
- _actor5.setup(1580, 4, 1);
- _actor5.setPosition(Common::Point(291, 147));
- _actor5.fixPriority(100);
- _actor5.setDetails(1550, 81, -1, -1, 1, (SceneItem *) NULL);
+ _hatchButton.postInit();
+ _hatchButton.setup(1580, 4, 1);
+ _hatchButton.setPosition(Common::Point(291, 147));
+ _hatchButton.fixPriority(100);
+ _hatchButton.setDetails(1550, 81, -1, -1, 1, (SceneItem *) NULL);
if (R2_INVENTORY.getObjectScene(R2_THRUSTER_VALVE) == 1580) {
- _actor6.postInit();
- _actor6.setup(1580, 6, 2);
- _actor6.setPosition(Common::Point(222, 108));
- _actor6.fixPriority(50);
- _actor6.setDetails(1550, 32, -1, 34, 1, (SceneItem *) NULL);
+ _thrusterValve.postInit();
+ _thrusterValve.setup(1580, 6, 2);
+ _thrusterValve.setPosition(Common::Point(222, 108));
+ _thrusterValve.fixPriority(50);
+ _thrusterValve.setDetails(1550, 32, -1, 34, 1, (SceneItem *) NULL);
}
if (R2_INVENTORY.getObjectScene(R2_IGNITOR) == 1580) {
- _actor7.postInit();
- _actor7.setup(1580, 6, 1);
- _actor7.setPosition(Common::Point(195, 108));
- _actor7.fixPriority(50);
- _actor7.setDetails(1550, 38, -1, 34, 1, (SceneItem *) NULL);
+ _ignitor.postInit();
+ _ignitor.setup(1580, 6, 1);
+ _ignitor.setPosition(Common::Point(195, 108));
+ _ignitor.fixPriority(50);
+ _ignitor.setDetails(1550, 38, -1, 34, 1, (SceneItem *) NULL);
}
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.hide();
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
- _item3.setDetails(Rect(0, 0, 320, 200), 1550, 50, -1, -1, 1, NULL);
+ _background.setDetails(Rect(0, 0, 320, 200), 1550, 50, -1, -1, 1, NULL);
}
void Scene1580::signal() {
switch (_sceneMode++) {
case 10:
- _actor1.animate(ANIM_MODE_5, this);
+ _screenDisplay.animate(ANIM_MODE_5, this);
break;
case 11:
- _actor1.setup(1580, 1, 2);
- _actor1.setPosition(Common::Point(124, 94));
+ _screenDisplay.setup(1580, 1, 2);
+ _screenDisplay.setPosition(Common::Point(124, 94));
if (R2_INVENTORY.getObjectScene(R2_GYROSCOPE) != 0) {
_arrActor[0].postInit();
@@ -10037,8 +10087,8 @@ bool Scene1625::Wire::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1631;
- scene->_actor3.postInit();
- scene->setAction(&scene->_sequenceManager, scene, 1631, &scene->_actor3, &scene->_wire, NULL);
+ scene->_mirandaMouth.postInit();
+ scene->setAction(&scene->_sequenceManager, scene, 1631, &scene->_mirandaMouth, &scene->_wire, NULL);
return true;
}
@@ -10069,10 +10119,10 @@ void Scene1625::postInit(SceneObjectList *OwnerList) {
_wire.setPosition(Common::Point(206, 133));
_wire.setDetails(1625, 0, -1, -1, 1, (SceneItem *) NULL);
- _actor5.postInit();
- _actor5.setup(1625, 8, 1);
- _actor5.setPosition(Common::Point(190, 131));
- _actor5.setDetails(1625, 6, -1, 2, 1, (SceneItem *) NULL);
+ _wristRestraints.postInit();
+ _wristRestraints.setup(1625, 8, 1);
+ _wristRestraints.setPosition(Common::Point(190, 131));
+ _wristRestraints.setDetails(1625, 6, -1, 2, 1, (SceneItem *) NULL);
if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 1625) {
if (!R2_GLOBALS.getFlag(83)) {
@@ -10084,18 +10134,18 @@ void Scene1625::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;
} else {
- _actor1.postInit();
- _actor1.fixPriority(10);
+ _teal.postInit();
+ _teal.fixPriority(10);
- _actor6.postInit();
+ _tealRightArm.postInit();
R2_GLOBALS._player.disableControl();
_sceneMode = 1625;
- setAction(&_sequenceManager, this, 1625, &_actor1, &_actor6, NULL);
+ setAction(&_sequenceManager, this, 1625, &_teal, &_tealRightArm, NULL);
}
R2_GLOBALS._sound1.play(245);
- _item1.setDetails(Rect(0, 0, 320, 200), 1625, 12, -1, -1, 1, NULL);
+ _background.setDetails(Rect(0, 0, 320, 200), 1625, 12, -1, -1, 1, NULL);
R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 1625;
R2_GLOBALS._player._characterScene[R2_MIRANDA] = 1625;
}
@@ -10130,11 +10180,11 @@ void Scene1625::signal() {
switch (_stripManager._exitMode) {
case 1:
_sceneMode = 1627;
- setAction(&_sequenceManager, this, 1627, &_actor3, &_glass, NULL);
+ setAction(&_sequenceManager, this, 1627, &_mirandaMouth, &_glass, NULL);
break;
case 2:
_sceneMode = 1629;
- setAction(&_sequenceManager, this, 1629, &_tealHead, &_actor5, NULL);
+ setAction(&_sequenceManager, this, 1629, &_tealHead, &_wristRestraints, NULL);
break;
case 4:
R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3150;
@@ -10145,7 +10195,7 @@ void Scene1625::signal() {
case 5:
_sceneMode = 1628;
_tealHead.remove();
- setAction(&_sequenceManager, this, 1628, &_actor3, &_glass, NULL);
+ setAction(&_sequenceManager, this, 1628, &_mirandaMouth, &_glass, NULL);
break;
case 6:
_glass.postInit();
@@ -10159,20 +10209,20 @@ void Scene1625::signal() {
break;
case 8:
_sceneMode = 1635;
- setAction(&_sequenceManager, this, 1635, &_actor3, &_actor5, NULL);
+ setAction(&_sequenceManager, this, 1635, &_mirandaMouth, &_wristRestraints, NULL);
break;
case 9:
_glass.postInit();
_glass.setDetails(1625, -1, -1, -1, 2, (SceneItem *) NULL);
_sceneMode = 1634;
- setAction(&_sequenceManager, this, 1634, &_actor3, &_actor5, NULL);
+ setAction(&_sequenceManager, this, 1634, &_mirandaMouth, &_wristRestraints, NULL);
break;
case 3:
// No break on purpose
default:
_sceneMode = 1630;
_tealHead.remove();
- setAction(&_sequenceManager, this, 1630, &_actor1, &_actor6, NULL);
+ setAction(&_sequenceManager, this, 1630, &_teal, &_tealRightArm, NULL);
break;
}
_field412 = _stripManager._field2E8;
@@ -10191,18 +10241,18 @@ void Scene1625::signal() {
_tealHead.setPosition(Common::Point(68, 68));
_tealHead.show();
- _actor3.postInit();
- _actor3.setup(1627, 3, 1);
- _actor3.setPosition(Common::Point(196, 65));
+ _mirandaMouth.postInit();
+ _mirandaMouth.setup(1627, 3, 1);
+ _mirandaMouth.setPosition(Common::Point(196, 65));
_sceneMode = 99;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
_stripManager.start(832, this);
break;
case 1627:
- _actor3.setup(1627, 3, 1);
- _actor3.setPosition(Common::Point(196, 65));
- _actor3.show();
+ _mirandaMouth.setup(1627, 3, 1);
+ _mirandaMouth.setPosition(Common::Point(196, 65));
+ _mirandaMouth.show();
_sceneMode = 99;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
@@ -10214,9 +10264,9 @@ void Scene1625::signal() {
_tealHead.setup(1627, 1, 1);
_tealHead.setPosition(Common::Point(68, 68));
- _actor3.setup(1627, 3, 1);
- _actor3.setPosition(Common::Point(196, 65));
- _actor3.show();
+ _mirandaMouth.setup(1627, 3, 1);
+ _mirandaMouth.setPosition(Common::Point(196, 65));
+ _mirandaMouth.show();
_sceneMode = 99;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
@@ -10236,21 +10286,21 @@ void Scene1625::signal() {
R2_GLOBALS._player._canWalk = true;
break;
case 1631:
- _actor3.setup(1627, 3, 1);
- _actor3.setPosition(Common::Point(196, 65));
- _actor3.show();
+ _mirandaMouth.setup(1627, 3, 1);
+ _mirandaMouth.setPosition(Common::Point(196, 65));
+ _mirandaMouth.show();
_wire.remove();
- _actor1.postInit();
- _actor1.fixPriority(10);
+ _teal.postInit();
+ _teal.fixPriority(10);
- _actor6.postInit();
+ _tealRightArm.postInit();
R2_INVENTORY.setObjectScene(R2_SUPERCONDUCTOR_WIRE, 3);
_sceneMode = 14;
- setAction(&_sequenceManager, this, 1625, &_actor1, &_actor6, NULL);
+ setAction(&_sequenceManager, this, 1625, &_teal, &_tealRightArm, NULL);
break;
case 1632:
_tealHead.setup(1627, 1, 1);
@@ -10273,9 +10323,9 @@ void Scene1625::signal() {
_stripManager.start(836, this);
break;
case 1635:
- _actor3.setup(1627, 3, 1);
- _actor3.setPosition(Common::Point(196, 65));
- _actor3.show();
+ _mirandaMouth.setup(1627, 3, 1);
+ _mirandaMouth.setPosition(Common::Point(196, 65));
+ _mirandaMouth.show();
_sceneMode = 99;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
@@ -10732,7 +10782,6 @@ void Scene1700::signal() {
_stripManager.start(541, this);
break;
case 31:
- R2_GLOBALS._v56AAB = 0;
R2_GLOBALS._player.enableControl(CURSOR_TALK);
break;
case 40:
@@ -10915,6 +10964,8 @@ Scene1750::Scene1750() {
_field419 = 0;
_field41B = 0;
_field41D = 0;
+
+ _rotation = nullptr;
}
void Scene1750::synchronize(Serializer &s) {
@@ -11348,7 +11399,7 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
_locationMode = 0;
scalePalette(65, 65, 65);
- _exit1.setDetails(Rect(0, 160, 319, 168), EXITCURSOR_S, 1800);
+ _southExit.setDetails(Rect(0, 160, 319, 168), EXITCURSOR_S, 1800);
_background.setDetails(Rect(0, 0, 320, 200), -1, -1, -1, -1, 1, NULL);
_lever.postInit();
@@ -11468,29 +11519,29 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
}
}
- _actor1.postInit();
- _actor1.fixPriority(10);
+ _playerShadow.postInit();
+ _playerShadow.fixPriority(10);
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
- _actor1.setVisage(1111);
+ _playerShadow.setVisage(1111);
else
- _actor1.setVisage(1110);
+ _playerShadow.setVisage(1110);
- _actor1._effect = 5;
- _actor1._field9C = _field312;
+ _playerShadow._effect = 5;
+ _playerShadow._field9C = _field312;
- R2_GLOBALS._player._linkedActor = &_actor1;
+ R2_GLOBALS._player._linkedActor = &_playerShadow;
- _actor3.postInit();
- _actor3.fixPriority(10);
+ _companionShadow.postInit();
+ _companionShadow.fixPriority(10);
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
- _actor3.setVisage(1110);
+ _companionShadow.setVisage(1110);
else
- _actor3.setVisage(1111);
+ _companionShadow.setVisage(1111);
- _actor3._effect = 5;
- _actor3._field9C = _field312;
+ _companionShadow._effect = 5;
+ _companionShadow._field9C = _field312;
- _companion._linkedActor = &_actor3;
+ _companion._linkedActor = &_companionShadow;
R2_GLOBALS._player._characterScene[R2_QUINN] = 1800;
R2_GLOBALS._player._characterScene[R2_SEEKER] = 1800;
@@ -11501,7 +11552,7 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
// Original was calling _item3.setDetails(Rect(1800, 11, 24, 23), 25, -1, -1, -1, 1, NULL);
// This is *wrong*. The following statement is a wild guess based on good common sense
_item3.setDetails(11, 1800, 23, 24, 25);
- _item4.setDetails(Rect(0, 0, 320, 200), 1800, 17, -1, 19, 1, NULL);
+ _secBackground.setDetails(Rect(0, 0, 320, 200), 1800, 17, -1, 19, 1, NULL);
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1800) {
@@ -11732,9 +11783,9 @@ bool Scene1850::Robot::startAction(CursorType action, Event &event) {
break;
case CURSOR_LOOK:
if (R2_GLOBALS.getFlag(34))
- SceneItem::display(1850, 2, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(1850, 2, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
else
- SceneItem::display(1850, 1, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(1850, 1, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
return true;
break;
@@ -11799,7 +11850,7 @@ bool Scene1850::Actor6::startAction(CursorType action, Event &event) {
Scene1850 *scene = (Scene1850 *)R2_GLOBALS._sceneManager._scene;
if (R2_GLOBALS.getFlag(32)) {
- SceneItem::display(3240, 4, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(3240, 4, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
return true;
}
@@ -12788,23 +12839,23 @@ void Scene1900::postInit(SceneObjectList *OwnerList) {
_rightDoor.setDetails(1900, 0, 1, -1, 1, (SceneItem *) NULL);
if (R2_GLOBALS._sceneManager._previousScene != 1875) {
- _object1.postInit();
- _object1.setup(1945, 6, 1);
- _object1.setPosition(Common::Point(96, 109));
- _object1.fixPriority(80);
+ _leftDoorFrame.postInit();
+ _leftDoorFrame.setup(1945, 6, 1);
+ _leftDoorFrame.setPosition(Common::Point(96, 109));
+ _leftDoorFrame.fixPriority(80);
- _object2.postInit();
- _object2.setup(1945, 6, 2);
- _object2.setPosition(Common::Point(223, 109));
- _object2.fixPriority(80);
+ _rightDoorFrame.postInit();
+ _rightDoorFrame.setup(1945, 6, 2);
+ _rightDoorFrame.setPosition(Common::Point(223, 109));
+ _rightDoorFrame.fixPriority(80);
}
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1875) {
R2_GLOBALS._player._characterIndex = R2_QUINN;
- _actor1.postInit();
+ _companion.postInit();
_sceneMode = 20;
R2_GLOBALS._player.setAction(&_sequenceManager1, NULL, 1901, &R2_GLOBALS._player, &_leftDoor, NULL);
- _actor1.setAction(&_sequenceManager2, this, 1900, &_actor1, &_rightDoor, NULL);
+ _companion.setAction(&_sequenceManager2, this, 1900, &_companion, &_rightDoor, NULL);
} else if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1925) {
if (R2_GLOBALS.getFlag(29)) {
R2_GLOBALS.clearFlag(29);
@@ -12823,24 +12874,24 @@ void Scene1900::postInit(SceneObjectList *OwnerList) {
}
if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
- _actor1.postInit();
- _actor1.setPosition(Common::Point(30, 110));
+ _companion.postInit();
+ _companion.setPosition(Common::Point(30, 110));
R2_GLOBALS._walkRegions.disableRegion(1);
- _actor1.setup(2008, 3, 1);
- _actor1.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL);
+ _companion.setup(2008, 3, 1);
+ _companion.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL);
}
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1900;
} else {
if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
- _actor1.postInit();
- _actor1.setPosition(Common::Point(30, 110));
+ _companion.postInit();
+ _companion.setPosition(Common::Point(30, 110));
R2_GLOBALS._walkRegions.disableRegion(1);
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
- _actor1.setup(20, 3, 1);
- _actor1.setDetails(9002, 1, -1, -1, 1, (SceneItem *) NULL);
+ _companion.setup(20, 3, 1);
+ _companion.setDetails(9002, 1, -1, -1, 1, (SceneItem *) NULL);
} else {
- _actor1.setup(2008, 3, 1);
- _actor1.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL);
+ _companion.setup(2008, 3, 1);
+ _companion.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL);
}
}
@@ -12903,7 +12954,7 @@ void Scene1900::signal() {
break;
case 22:
_sceneMode = 1910;
- _actor1.setAction(&_sequenceManager2, this, 1910, &_actor1, NULL);
+ _companion.setAction(&_sequenceManager2, this, 1910, &_companion, NULL);
break;
case 1904:
R2_GLOBALS._scene1925CurrLevel = -3;
@@ -12934,7 +12985,7 @@ void Scene1900::signal() {
*--------------------------------------------------------------------------*/
Scene1925::Scene1925() {
- _field9B8 = 0;
+ _newSceneMode = 0;
for (int i = 0; i < 5; i++)
_levelResNum[i] = 0;
}
@@ -12942,7 +12993,7 @@ Scene1925::Scene1925() {
void Scene1925::synchronize(Serializer &s) {
SceneExt::synchronize(s);
- s.syncAsSint16LE(_field9B8);
+ s.syncAsSint16LE(_newSceneMode);
for (int i = 0; i < 5; i++)
s.syncAsSint16LE(_levelResNum[i]);
}
@@ -12964,7 +13015,8 @@ bool Scene1925::Button::startAction(CursorType action, Event &event) {
scene->_sceneMode = 1930;
R2_GLOBALS._player.disableControl(CURSOR_WALK);
- scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player,
+ &scene->_door, NULL);
return true;
}
@@ -12978,9 +13030,10 @@ bool Scene1925::Ladder::startAction(CursorType action, Event &event) {
scene->_sceneMode = 0;
if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100)) {
- scene->_exit3._enabled = false;
+ scene->_westExit._enabled = false;
scene->_sceneMode = 1925;
- scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode,
+ &R2_GLOBALS._player, &scene->_door, NULL);
return true;
}
@@ -13015,10 +13068,11 @@ void Scene1925::ExitUp::changeScene() {
scene->_sceneMode = 0;
if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100)) {
- scene->_exit3._enabled = false;
- scene->_field9B8 = 1927;
+ scene->_westExit._enabled = false;
+ scene->_newSceneMode = 1927;
scene->_sceneMode = 1925;
- scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode,
+ &R2_GLOBALS._player, &scene->_door, NULL);
return;
}
@@ -13037,7 +13091,7 @@ void Scene1925::ExitUp::changeScene() {
}
}
-void Scene1925::Exit2::changeScene() {
+void Scene1925::ExitDown::changeScene() {
Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene;
_moving = false;
@@ -13045,10 +13099,11 @@ void Scene1925::Exit2::changeScene() {
scene->_sceneMode = 0;
if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100)) {
- scene->_exit3._enabled = false;
- scene->_field9B8 = 1926;
+ scene->_westExit._enabled = false;
+ scene->_newSceneMode = 1926;
scene->_sceneMode = 1925;
- scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode,
+ &R2_GLOBALS._player, &scene->_door, NULL);
return;
}
@@ -13066,7 +13121,7 @@ void Scene1925::Exit2::changeScene() {
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
}
-void Scene1925::Exit3::changeScene() {
+void Scene1925::WestExit::changeScene() {
Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene;
_moving = false;
@@ -13075,7 +13130,7 @@ void Scene1925::Exit3::changeScene() {
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
}
-void Scene1925::Exit4::changeScene() {
+void Scene1925::EastExit::changeScene() {
Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene;
_moving = false;
@@ -13106,8 +13161,8 @@ void Scene1925::changeLevel(bool upFlag) {
case 3:
loadScene(_levelResNum[4]);
_button.setDetails(Rect(133, 68, 140, 77), 1925, 3, -1, 5, 2, NULL);
- _actor1.setDetails(1925, 0, 1, 2, 2, (SceneItem *) NULL);
- _actor1.show();
+ _door.setDetails(1925, 0, 1, 2, 2, (SceneItem *) NULL);
+ _door.show();
break;
case 512:
R2_GLOBALS._scene1925CurrLevel = 508;
@@ -13115,8 +13170,8 @@ void Scene1925::changeLevel(bool upFlag) {
default:
loadScene(_levelResNum[(R2_GLOBALS._scene1925CurrLevel % 4)]);
R2_GLOBALS._sceneItems.remove(&_button);
- R2_GLOBALS._sceneItems.remove(&_actor1);
- _actor1.hide();
+ R2_GLOBALS._sceneItems.remove(&_door);
+ _door.hide();
break;
}
@@ -13146,32 +13201,33 @@ void Scene1925::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.disableControl();
R2_GLOBALS._player._characterScene[R2_SEEKER] = 1925;
R2_GLOBALS._player._characterIndex = R2_SEEKER;
+
switch (R2_GLOBALS._scene1925CurrLevel) {
case -2:
- _exit4.setDetails(Rect(203, 44, 247, 111), EXITCURSOR_E, 1925);
+ _eastExit.setDetails(Rect(203, 44, 247, 111), EXITCURSOR_E, 1925);
_ladder.setDetails(Rect(31, 3, 45, 167), 1925, 6, -1, 8, 1, NULL);
break;
case 3:
- _actor1.setDetails(1925, 0, 1, 2, 1, (SceneItem *) NULL);
+ _door.setDetails(1925, 0, 1, 2, 1, (SceneItem *) NULL);
_button.setDetails(Rect(133, 68, 140, 77), 1925, 3, -1, 5, 1, NULL);
// No break on purpose
case -3:
- _exit3.setDetails(Rect(83, 38, 128, 101), EXITCURSOR_W, 1925);
+ _westExit.setDetails(Rect(83, 38, 128, 101), EXITCURSOR_W, 1925);
// No break on purpose
default:
_exitUp.setDetails(Rect(128, 0, 186, 10), EXITCURSOR_N, 1925);
- _exit2.setDetails(Rect(128, 160, 190, 167), EXITCURSOR_S, 1925);
+ _exitDown.setDetails(Rect(128, 160, 190, 167), EXITCURSOR_S, 1925);
_ladder.setDetails(Rect(141, 11, 167, 159), 1925, 6, -1, -1, 1, NULL);
break;
}
- _actor1.postInit();
- _actor1.setup(1925, 5, 1);
- _actor1.setPosition(Common::Point(128, 35));
- _actor1.hide();
+ _door.postInit();
+ _door.setup(1925, 5, 1);
+ _door.setPosition(Common::Point(128, 35));
+ _door.hide();
if (R2_GLOBALS._scene1925CurrLevel == 3)
- _actor1.show();
+ _door.show();
R2_GLOBALS._player.enableControl(CURSOR_USE);
switch (R2_GLOBALS._scene1925CurrLevel) {
@@ -13181,7 +13237,7 @@ void Scene1925::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setPosition(Common::Point(224, 109));
break;
case -3:
- _actor1.hide();
+ _door.hide();
R2_GLOBALS._player.setup(20, 5, 1);
R2_GLOBALS._player.setPosition(Common::Point(110, 100));
break;
@@ -13196,9 +13252,9 @@ void Scene1925::postInit(SceneObjectList *OwnerList) {
}
R2_GLOBALS._player._canWalk = false;
- _field9B8 = 0;
+ _newSceneMode = 0;
R2_GLOBALS._sceneManager._previousScene = 1925;
- _item1.setDetails(Rect(27, 0, 292, 200), 1925, 9, -1, -1, 1, NULL);
+ _background.setDetails(Rect(27, 0, 292, 200), 1925, 9, -1, -1, 1, NULL);
}
void Scene1925::remove() {
@@ -13234,10 +13290,10 @@ void Scene1925::signal() {
changeLevel(true);
break;
case 1925:
- _exit3._enabled = false;
- if (_field9B8 != 0) {
- _sceneMode = _field9B8;
- _field9B8 = 0;
+ _westExit._enabled = false;
+ if (_newSceneMode != 0) {
+ _sceneMode = _newSceneMode;
+ _newSceneMode = 0;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
}
// No break on purpose
@@ -13432,14 +13488,14 @@ void Scene1945::postInit(SceneObjectList *OwnerList) {
else
_gunpowder.hide();
- _actor1.postInit();
- _actor1.setup(1945, 8, 1);
- _actor1.setPosition(Common::Point(253, 169));
- _actor1.fixPriority(130);
+ _coveringIce.postInit();
+ _coveringIce.setup(1945, 8, 1);
+ _coveringIce.setPosition(Common::Point(253, 169));
+ _coveringIce.fixPriority(130);
- _actor2.postInit();
- _actor2.setup(1945, 3, 1);
- _actor2.hide();
+ _alcoholLamp.postInit();
+ _alcoholLamp.setup(1945, 3, 1);
+ _alcoholLamp.hide();
} else {
_corridorExit._enabled = true;
}
@@ -13468,8 +13524,8 @@ void Scene1945::postInit(SceneObjectList *OwnerList) {
_nextSceneMode2 = 0;
_ice.setDetails(11, 1945, 3, -1, 5);
- _item1.setDetails(Rect(238, 144, 274, 167), 1945, 0, -1, 2, 1, NULL);
- _item2.setDetails(Rect(27, 3, 292, 167), 1945, 3, -1, -1, 1, NULL);
+ _hole.setDetails(Rect(238, 144, 274, 167), 1945, 0, -1, 2, 1, NULL);
+ _ice2.setDetails(Rect(27, 3, 292, 167), 1945, 3, -1, -1, 1, NULL);
}
void Scene1945::remove() {
@@ -13482,7 +13538,7 @@ void Scene1945::signal() {
case 1940:
if (_nextSceneMode1 == 1943) {
_sceneMode = _nextSceneMode1;
- setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor2, NULL);
+ setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_alcoholLamp, NULL);
} else {
_sceneMode = 1946;
setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL);
@@ -13509,7 +13565,7 @@ void Scene1945::signal() {
R2_GLOBALS._sound1.fadeOut2(NULL);
R2_INVENTORY.setObjectScene(_lampUsed, 0);
_sceneMode = 1948;
- setAction(&_sequenceManager1, this, _sceneMode, &_gunpowder, &_actor2, &_actor1, NULL);
+ setAction(&_sequenceManager1, this, _sceneMode, &_gunpowder, &_alcoholLamp, &_coveringIce, NULL);
R2_GLOBALS._player.setAction(&_sequenceManager2, NULL, 1941, &R2_GLOBALS._player, NULL);
return;
case 1944:
@@ -13529,7 +13585,7 @@ void Scene1945::signal() {
if (_nextSceneMode1 == 1943) {
_sceneMode = _nextSceneMode1;
_nextSceneMode1 = 1948;
- setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor2, NULL);
+ setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_alcoholLamp, NULL);
} else {
_sceneMode = 1941;
setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL);
@@ -13548,7 +13604,7 @@ void Scene1945::signal() {
if (_nextSceneMode2 == 1943) {
_nextSceneMode1 = _nextSceneMode2;
_nextSceneMode2 = 0;
- setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor2, NULL);
+ setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_alcoholLamp, NULL);
} else {
_nextSceneMode1 = 0;
setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL);
@@ -13662,24 +13718,24 @@ void Scene1950::KeypadWindow::remove() {
}
}
-void Scene1950::KeypadWindow::proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY) {
+void Scene1950::KeypadWindow::setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY) {
Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
if (R2_GLOBALS._player._mover)
R2_GLOBALS._player.addMover(NULL);
R2_GLOBALS._player._canWalk = false;
- ModalWindow::proc12(visage, stripFrameNum, frameNum, posX, posY);
+ ModalWindow::setup2(visage, stripFrameNum, frameNum, posX, posY);
_object1.fixPriority(248);
scene->_eastExit._enabled = false;
- proc13(1950, 27, 28, 27);
+ setup3(1950, 27, 28, 27);
for (_buttonIndex = 0; _buttonIndex < 16; _buttonIndex++)
_buttons[_buttonIndex].init(_buttonIndex);
}
-void Scene1950::KeypadWindow::proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum) {
+void Scene1950::KeypadWindow::setup3(int resNum, int lookLineNum, int talkLineNum, int useLineNum) {
// Copy of Scene1200::LaserPanel::proc13()
_areaActor.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL);
}
@@ -13777,7 +13833,7 @@ void Scene1950::Vampire::signal() {
setStrip(1);
NpcMover *mover = new NpcMover();
- addMover(mover, &scene->_field418, scene);
+ addMover(mover, &scene->_vampireDestPos, scene);
}
break;
case 20: {
@@ -13864,14 +13920,14 @@ void Scene1950::Vampire::signal() {
else
scene->_westExit._enabled = true;
- scene->_field416 = 0;
+ scene->_vampireActive = false;
break;
case 22:
- SceneItem::display(1950, 18, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(1950, 18, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
R2_GLOBALS._player.enableControl(CURSOR_WALK);
break;
case 23:
- SceneItem::display(1950, 25, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(1950, 25, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
scene->_sceneMode = R2_GLOBALS._flubMazeEntryDirection;
scene->setAction(&scene->_sequenceManager, scene, 1960, &R2_GLOBALS._player, NULL);
break;
@@ -13928,7 +13984,7 @@ void Scene1950::UpExit::changeScene() {
R2_GLOBALS._flubMazeEntryDirection = 2;
scene->_sceneMode = 12;
- if (scene->_field412 == 0) {
+ if (!scene->_upExitStyle) {
if (R2_GLOBALS.getFlag(36))
scene->setAction(&scene->_sequenceManager, scene, 1953, &R2_GLOBALS._player, NULL);
else
@@ -13949,7 +14005,7 @@ void Scene1950::EastExit::changeScene() {
R2_GLOBALS._flubMazeEntryDirection = 3;
scene->_sceneMode = 13;
- if (scene->_field416 != 0)
+ if (scene->_vampireActive)
R2_GLOBALS._player.animate(ANIM_MODE_9);
Common::Point pt(340, 160);
@@ -14000,16 +14056,16 @@ void Scene1950::WestExit::changeScene() {
R2_GLOBALS._player.addMover(mover, &pt, scene);
} else {
if (!R2_GLOBALS.getFlag(36))
- SceneItem::display(1950, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(1950, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
if ((R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950) || (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 1950))
- SceneItem::display(1950, 34, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(1950, 34, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
scene->_sceneMode = 0;
Common::Point pt(30, 160);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
} else {
- if (scene->_field416 != 0)
+ if (scene->_vampireActive)
R2_GLOBALS._player.animate(ANIM_MODE_9);
scene->_sceneMode = 16;
@@ -14039,7 +14095,7 @@ void Scene1950::DoorExit::changeScene() {
scene->_sceneMode = 1975;
scene->setAction(&scene->_sequenceManager, scene, 1975, &R2_GLOBALS._player, NULL);
} else {
- SceneItem::display(1950, 22, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(1950, 22, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
R2_GLOBALS._flubMazeEntryDirection = 0;
scene->_sceneMode = 0;
Common::Point pt(250, 150);
@@ -14052,21 +14108,21 @@ void Scene1950::DoorExit::changeScene() {
/*--------------------------------------------------------------------------*/
Scene1950::Scene1950() {
- _field412 = 0;
- _field414 = 0;
- _field416 = 0;
- _field418 = Common::Point(0, 0);
+ _upExitStyle = false;
+ _removeFlag = false;
+ _vampireActive = false;
+ _vampireDestPos = Common::Point(0, 0);
_vampireIndex = 0;
}
void Scene1950::synchronize(Serializer &s) {
SceneExt::synchronize(s);
- s.syncAsSint16LE(_field412);
- s.syncAsSint16LE(_field414);
- s.syncAsSint16LE(_field416);
- s.syncAsSint16LE(_field418.x);
- s.syncAsSint16LE(_field418.y);
+ s.syncAsSint16LE(_upExitStyle);
+ s.syncAsSint16LE(_removeFlag);
+ s.syncAsSint16LE(_vampireActive);
+ s.syncAsSint16LE(_vampireDestPos.x);
+ s.syncAsSint16LE(_vampireDestPos.y);
s.syncAsSint16LE(_vampireIndex);
}
@@ -14095,7 +14151,7 @@ void Scene1950::initArea() {
_westExit._moving = false;
_shaftExit._moving = false;
_doorExit._moving = false;
- _field412 = 0;
+ _upExitStyle = false;
switch (R2_GLOBALS._flubMazeArea - 1) {
case 0:
@@ -14322,7 +14378,7 @@ void Scene1950::initArea() {
// No break on purpose
case 67:
loadScene(1985);
- _field412 = 1;
+ _upExitStyle = true;
break;
default:
break;
@@ -14769,7 +14825,7 @@ void Scene1950::enterArea() {
_door.remove();
_scrolls.remove();
- _field416 = 0;
+ _vampireActive = false;
_vampireIndex = 0;
// Certain areas have a vampire in them
@@ -14855,7 +14911,7 @@ void Scene1950::enterArea() {
_vampire.setPosition(Common::Point(160, 130));
_vampire.animate(ANIM_MODE_2, NULL);
_vampire.setDetails(1950, 12, -1, 14, 2, (SceneItem *) NULL);
- _field416 = 1;
+ _vampireActive = true;
}
}
if ((R2_GLOBALS._flubMazeArea == 1) && (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) != 0)) {
@@ -14885,13 +14941,13 @@ void Scene1950::enterArea() {
_cube.setPosition(Common::Point(193, 158));
_cube.setDetails(1950, 3, 4, 5, 2, (SceneItem *) NULL);
- _actor7.postInit();
- _actor7.setVisage(1970);
- _actor7.setStrip(3);
- _actor7.animate(ANIM_MODE_2, NULL);
- _actor7._numFrames = 6;
- _actor7.setPosition(Common::Point(194, 158));
- _actor7.fixPriority(159);
+ _pulsingLights.postInit();
+ _pulsingLights.setVisage(1970);
+ _pulsingLights.setStrip(3);
+ _pulsingLights.animate(ANIM_MODE_2, NULL);
+ _pulsingLights._numFrames = 6;
+ _pulsingLights.setPosition(Common::Point(194, 158));
+ _pulsingLights.fixPriority(159);
_keypad.setDetails(Rect(188, 124, 199, 133), 1950, 27, 28, -1, 2, NULL);
@@ -14931,12 +14987,12 @@ void Scene1950::enterArea() {
else
_scrolls.setFrame(1);
- _field414 = 1;
- } else if (_field414 != 0) {
+ _removeFlag = true;
+ } else if (_removeFlag) {
_cube.remove();
_containmentField.remove();
_gem.remove();
- _actor7.remove();
+ _pulsingLights.remove();
_scrolls.remove();
R2_GLOBALS._sceneItems.remove(&_background);
@@ -14947,7 +15003,6 @@ void Scene1950::enterArea() {
case 0:
_sceneMode = 1950;
if (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0) {
- R2_GLOBALS._v56AAB = 0;
R2_GLOBALS._player.enableControl(CURSOR_WALK);
} else {
setAction(&_sequenceManager, this, 1950, &R2_GLOBALS._player, NULL);
@@ -14970,7 +15025,7 @@ void Scene1950::enterArea() {
break;
case 3:
// Entering from the left
- if (_field416 == 0) {
+ if (!_vampireActive) {
_sceneMode = R2_GLOBALS._flubMazeEntryDirection;
R2_GLOBALS._player.setPosition(Common::Point(-20, 160));
Common::Point pt(30, 160);
@@ -14979,14 +15034,13 @@ void Scene1950::enterArea() {
} else {
_sceneMode = 18;
_eastExit._enabled = false;
- _field418 = Common::Point(60, 152);
- R2_GLOBALS._v56AAB = 0;
+ _vampireDestPos = Common::Point(60, 152);
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
_vampire.setStrip(2);
NpcMover *mover = new NpcMover();
- _vampire.addMover(mover, &_field418, this);
+ _vampire.addMover(mover, &_vampireDestPos, this);
R2_GLOBALS._player.setPosition(Common::Point(-20, 160));
Common::Point pt2(30, 160);
@@ -14996,7 +15050,7 @@ void Scene1950::enterArea() {
break;
case 4:
_sceneMode = R2_GLOBALS._flubMazeEntryDirection;
- if (_field412 == 0) {
+ if (!_upExitStyle) {
if (R2_GLOBALS.getFlag(36))
setAction(&_sequenceManager, this, 1955, &R2_GLOBALS._player, NULL);
else
@@ -15018,7 +15072,7 @@ void Scene1950::enterArea() {
break;
case 6:
// Entering from the right
- if (_field416 == 0) {
+ if (!_vampireActive) {
_sceneMode = R2_GLOBALS._flubMazeEntryDirection;
if (R2_GLOBALS._flubMazeArea == 1) {
setAction(&_sequenceManager, this, 1961, &R2_GLOBALS._player, NULL);
@@ -15031,15 +15085,14 @@ void Scene1950::enterArea() {
} else {
_sceneMode = 17;
_westExit._enabled = false;
- _field418 = Common::Point(259, 152);
+ _vampireDestPos = Common::Point(259, 152);
- R2_GLOBALS._v56AAB = 0;
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
_vampire.setStrip(1);
NpcMover *mover = new NpcMover();
- _vampire.addMover(mover, &_field418, this);
+ _vampire.addMover(mover, &_vampireDestPos, this);
R2_GLOBALS._player.setPosition(Common::Point(340, 160));
Common::Point pt2(289, 160);
@@ -15134,9 +15187,9 @@ void Scene1950::doButtonPress(int indx) {
}
void Scene1950::postInit(SceneObjectList *OwnerList) {
- _field412 = 0;
- _field414 = 0;
- _field416 = 0;
+ _upExitStyle = false;
+ _removeFlag = false;
+ _vampireActive = false;
_vampireIndex = 0;
if (R2_GLOBALS._sceneManager._previousScene == 300)
R2_GLOBALS._flubMazeArea = 103;
@@ -15233,7 +15286,7 @@ void Scene1950::signal() {
case 17: {
_sceneMode = 13;
R2_GLOBALS._flubMazeEntryDirection = 3;
- _field416 = 0;
+ _vampireActive = false;
R2_GLOBALS._player.disableControl(CURSOR_WALK);
R2_GLOBALS._player._canWalk = true;
R2_GLOBALS._player.setVisage(22);
@@ -15249,7 +15302,7 @@ void Scene1950::signal() {
case 18: {
_sceneMode = 16;
R2_GLOBALS._flubMazeEntryDirection = 6;
- _field416 = 0;
+ _vampireActive = false;
R2_GLOBALS._player.disableControl(CURSOR_WALK);
R2_GLOBALS._player._canWalk = true;
R2_GLOBALS._player.setVisage(22);
@@ -15273,14 +15326,12 @@ void Scene1950::signal() {
R2_GLOBALS._sceneManager.changeScene(1945);
break;
case 1958:
- SceneItem::display(1950, 24, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
- R2_GLOBALS._v56AAB = 0;
+ SceneItem::display(1950, 24, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
R2_GLOBALS._player.enableControl(CURSOR_WALK);
_doorExit._enabled = true;
break;
case 1959:
R2_INVENTORY.setObjectScene(R2_SOAKED_FACEMASK, 0);
- R2_GLOBALS._v56AAB = 0;
R2_GLOBALS._player.enableControl(CURSOR_WALK);
_doorExit._enabled = true;
break;
@@ -15288,13 +15339,13 @@ void Scene1950::signal() {
// No break on purpose
case 1963:
R2_GLOBALS._player.enableControl();
- _KeypadWindow.proc12(1971, 1, 1, 160, 135);
+ _KeypadWindow.setup2(1971, 1, 1, 160, 135);
break;
case 1964:
// No break on purpose
case 1965:
if (!R2_GLOBALS.getFlag(37)) {
- SceneItem::display(1950, 26, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ SceneItem::display(1950, 26, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
}
R2_GLOBALS._player.enableControl();
break;
@@ -15335,7 +15386,6 @@ void Scene1950::signal() {
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
break;
default:
- R2_GLOBALS._v56AAB = 0;
R2_GLOBALS._player.enableControl(CURSOR_WALK);
break;
}