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-rw-r--r--engines/tsage/staticres.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/engines/tsage/staticres.cpp b/engines/tsage/staticres.cpp
index 44de35e2e1..a29bf22617 100644
--- a/engines/tsage/staticres.cpp
+++ b/engines/tsage/staticres.cpp
@@ -99,5 +99,19 @@ const char *PICK_BTN_STRING = "Pick";
const char *START_PLAY_BTN_STRING = " Start Play ";
const char *INTRODUCTION_BTN_STRING = "Introduction";
+const char *SCENE60_EXIT_MSG = " EXIT ";
+const char *SCENE6100_CAREFUL = "Be careful! The probe cannot handle too much of that.";
+const char *SCENE6100_TOUGHER = "Hey! This is tougher than it looks!";
+const char *SCENE6100_ONE_MORE_HIT = "You had better be more careful. One more hit like that \
+and the probe may be destroyed.";
+const char *SCENE6100_DOING_BEST = "I'm doing the best I can. I just hope it holds together!";
+const char *SCENE6100_REPAIR = "\r\rQuinn and Seeker repair the probe....";
+const char *SCENE6100_ROCKY_AREA = "The rocky area should be directly ahead of you. Do you see it?";
+const char *SCENE6100_REPLY = "Yes. Now if I can just avoid those sunbeams.";
+const char *SCENE6100_TAKE_CONTROLS = "You had better take the controls Seeker. My hands are sweating.";
+const char *SCENE6100_SURPRISE = "You surprise me Quinn. I would have thought you of hardier stock.";
+const char *SCENE6100_SWEAT = "Humans sweat, Kzin twitch their tail. What's the difference?";
+const char *SCENE6100_VERY_WELL = "Very well. I will retrieve the stasis box and return the probe. \
+Wait for it's return in the lander bay.";
} // End of namespace tSage