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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/staticres.h $
+ * $Id: staticres.h 213 2011-02-07 10:02:58Z dreammaster $
+ *
+ */
+
+#ifndef TSAGE_STATICRES_H
+#define TSAGE_STATICRES_H
+
+#include "common/scummsys.h"
+
+namespace tSage {
+
+extern const byte CURSOR_ARROW_DATA[];
+
+extern const byte CURSOR_WALK_DATA[];
+
+extern const char *LOOK_SCENE_HOTSPOT;
+extern const char *USE_SCENE_HOTSPOT;
+extern const char *TALK_SCENE_HOTSPOT;
+extern const char *SPECIAL_SCENE_HOTSPOT;
+extern const char *DEFAULT_SCENE_HOTSPOT;
+extern const char *SAVE_ERROR_MSG;
+extern const char *SAVING_NOT_ALLOWED_MSG;
+extern const char *RESTORING_NOT_ALLOWED_MSG;
+extern const char *RESTART_CONFIRM_MSG;
+extern const char *WATCH_INTRO_MSG;
+
+// Dialogs
+extern const char *HELP_MSG;
+extern const char *QUIT_CONFIRM_MSG;
+extern const char *RESTART_MSG;
+extern const char *GAME_PAUSED_MSG;
+extern const char *OPTIONS_MSG;
+extern const char *OK_BTN_STRING;
+extern const char *CANCEL_BTN_STRING;
+extern const char *QUIT_BTN_STRING;
+extern const char *RESTART_BTN_STRING;
+extern const char *SAVE_BTN_STRING;
+extern const char *RESTORE_BTN_STRING;
+extern const char *SOUND_BTN_STRING;
+extern const char *RESUME_BTN_STRING;
+extern const char *LOOK_BTN_STRING;
+extern const char *PICK_BTN_STRING;
+extern const char *INV_EMPTY_MSG;
+extern const char *START_PLAY_BTN_STRING;
+extern const char *INTRODUCTION_BTN_STRING;
+
+// Scene specific resources
+extern const char *EXIT_MSG;
+extern const char *SCENE6100_CAREFUL;
+extern const char *SCENE6100_TOUGHER;
+extern const char *SCENE6100_ONE_MORE_HIT;
+extern const char *SCENE6100_DOING_BEST;
+extern const char *SCENE6100_REPAIR;
+extern const char *SCENE6100_ROCKY_AREA;
+extern const char *SCENE6100_REPLY;
+extern const char *SCENE6100_TAKE_CONTROLS;
+extern const char *SCENE6100_SURPRISE;
+extern const char *SCENE6100_SWEAT;
+extern const char *SCENE6100_VERY_WELL;
+
+} // End of namespace tSage
+
+#endif