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-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index e29f336698..591ed30cfd 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -5095,7 +5095,12 @@ void Scene1337::playAntiDelayCard(Card *card, Card *dest) {
_actionItem.setAction(&_action8);
- handleNextTurn();
+ // WORKAROUND: Restore the default cursor and for a call to signal.
+ // This works around the cursor caching we got rid of, and avoid
+ // the game ends in an eternal loop when a player reacts to another player
+ // attack.
+ setCursorData(5, 1, 4);
+ signal();
}