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-rw-r--r--engines/tsage/blue_force/blueforce_scenes0.cpp2
-rw-r--r--engines/tsage/blue_force/blueforce_scenes1.cpp14
-rw-r--r--engines/tsage/blue_force/blueforce_scenes3.cpp10
-rw-r--r--engines/tsage/blue_force/blueforce_scenes5.cpp2
-rw-r--r--engines/tsage/blue_force/blueforce_scenes7.cpp4
-rw-r--r--engines/tsage/blue_force/blueforce_scenes8.cpp2
-rw-r--r--engines/tsage/blue_force/blueforce_scenes9.cpp8
-rw-r--r--engines/tsage/ringworld/ringworld_scenes1.cpp2
-rw-r--r--engines/tsage/ringworld/ringworld_scenes10.cpp12
-rw-r--r--engines/tsage/ringworld/ringworld_scenes3.cpp2
-rw-r--r--engines/tsage/ringworld/ringworld_scenes5.cpp4
-rw-r--r--engines/tsage/ringworld/ringworld_scenes6.cpp4
-rw-r--r--engines/tsage/ringworld/ringworld_scenes8.cpp4
-rw-r--r--engines/tsage/ringworld2/ringworld2_outpost.cpp8
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.cpp8
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp28
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes2.cpp4
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp12
-rw-r--r--engines/tsage/ringworld2/ringworld2_vampire.cpp4
19 files changed, 67 insertions, 67 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes0.cpp b/engines/tsage/blue_force/blueforce_scenes0.cpp
index 1e94e44b74..0143613d3f 100644
--- a/engines/tsage/blue_force/blueforce_scenes0.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes0.cpp
@@ -311,7 +311,7 @@ void Scene50::Tooltip::highlight(bool btnDown) {
BF_GLOBALS._driveToScene = 300;
_newSceneNumber = 300;
}
- // Deliberate fall through to default
+ // fall through
default:
BF_GLOBALS._mapLocationId = _locationId;
BF_GLOBALS._player.disableControl();
diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp
index 6c37d18cc7..846e215f51 100644
--- a/engines/tsage/blue_force/blueforce_scenes1.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes1.cpp
@@ -410,7 +410,7 @@ void Scene110::Action1::signal() {
NpcMover *mover = new NpcMover();
scene->_object4.addMover(mover, &pt, this);
}
- // No break on purpose
+ // fall through
case 7:
setDelay(30);
break;
@@ -1745,11 +1745,11 @@ void Scene115::signal() {
++_lineNumModifier;
if (_lineNumModifier >= 4)
_lineNumModifier = 0;
- // No break on purpose
+ // fall through
case 0:
- // No break on purpose
+ // fall through
case 5115:
- // No break on purpose
+ // fall through
default:
BF_GLOBALS._player.enableControl();
break;
@@ -2295,7 +2295,7 @@ void Scene140::Action1::signal() {
case 10:
owner->setPosition(Common::Point(212, 117));
setDelay(10);
- // No break on purpose
+ // fall through
case 11:
owner->setPosition(owner->_position, 1000);
setDelay(60);
@@ -2303,7 +2303,7 @@ void Scene140::Action1::signal() {
case 12:
BF_GLOBALS._sound1.play(8);
setDelay(60);
- // No break on purpose
+ // fall through
case 13:
BF_GLOBALS._sceneManager.changeScene(150);
default:
@@ -2384,7 +2384,7 @@ void Scene150::Action1::signal() {
break;
case 8:
BF_GLOBALS._sound1.stop();
- // No break on purpose
+ // fall through
case 9:
_sound1.play(8);
setDelay(30);
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp
index 0f7324f5c8..301d8d42e5 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes3.cpp
@@ -1240,7 +1240,7 @@ void Scene315::signal() {
BF_GLOBALS._walkRegions.disableRegion(4);
_object7.remove();
_object6.remove();
- // No break on purpose
+ // fall through
case 3155:
BF_GLOBALS._player.enableControl();
_field1B68 = false;
@@ -2722,7 +2722,7 @@ void Scene350::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._player.enableControl();
T2_GLOBALS._uiElements._active = true;
T2_GLOBALS._uiElements.show();
- // Deliberate fall-through
+ // fall through
case 355:
if (BF_GLOBALS.getFlag(onDuty) && BF_GLOBALS.getFlag(gunDrawn))
BF_GLOBALS._player.setVisage(351);
@@ -3730,7 +3730,7 @@ void Scene355::signal() {
break;
case 2357:
_harrison.animate(ANIM_MODE_1, NULL);
- // Deliberate fall-through
+ // fall through
case 1357:
BF_GLOBALS._player.enableControl();
if (BF_GLOBALS.getFlag(gunDrawn))
@@ -4787,7 +4787,7 @@ bool Scene370::Laura::startAction(CursorType action, Event &event) {
scene->setAction(&scene->_sequenceManager, scene, 3705, &BF_GLOBALS._player, this, NULL);
return true;
}
- // Deliberate fall-through
+ // fall through
default:
return NamedObject::startAction(action, event);
}
@@ -4953,7 +4953,7 @@ void Scene370::signal() {
case 3707:
_object5.setDetails(370, 6, -1, 7, 1, (SceneItem *)NULL);
BF_GLOBALS._sceneItems.push_back(&_object5);
- // Deliberate fall-through
+ // fall through
case 3700:
case 3706:
_green.setAction(&_sequenceManager, this, 3701, NULL);
diff --git a/engines/tsage/blue_force/blueforce_scenes5.cpp b/engines/tsage/blue_force/blueforce_scenes5.cpp
index b757860dda..629d00dc4d 100644
--- a/engines/tsage/blue_force/blueforce_scenes5.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes5.cpp
@@ -2122,7 +2122,7 @@ void Scene570::signal() {
_object3.setVisage(572);
_object3.setStrip(4);
_object3.setFrame(1);
- // Deliberate fall-through
+ // fall through
case 5702:
case 5703:
_object3.fixPriority(1);
diff --git a/engines/tsage/blue_force/blueforce_scenes7.cpp b/engines/tsage/blue_force/blueforce_scenes7.cpp
index 268c755299..ee713464bf 100644
--- a/engines/tsage/blue_force/blueforce_scenes7.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes7.cpp
@@ -135,7 +135,7 @@ bool Scene710::Object5::startAction(CursorType action, Event &event) {
}
return true;
}
- // No break on purpose
+ // fall through
default:
return NamedObject::startAction(action, event);
}
@@ -242,7 +242,7 @@ void Scene710::signal() {
break;
case 7105:
_throwStick = true;
- // No break on purpose
+ // fall through
case 7104:
_sceneMode = 7102;
setAction(&_sequenceManager1, this, 7102, &_dog, NULL);
diff --git a/engines/tsage/blue_force/blueforce_scenes8.cpp b/engines/tsage/blue_force/blueforce_scenes8.cpp
index 15767215c5..ea0f93f81a 100644
--- a/engines/tsage/blue_force/blueforce_scenes8.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes8.cpp
@@ -2624,7 +2624,7 @@ void Scene860::Action1::signal() {
BF_GLOBALS._player.setStrip(2);
}
signal();
- // Deliberate fall-through
+ // fall through
case 2:
BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
ADD_MOVER_NULL(BF_GLOBALS._player, scene->_destPos.x, scene->_destPos.y);
diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp
index 5ba82a4714..5bcc44a2b9 100644
--- a/engines/tsage/blue_force/blueforce_scenes9.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes9.cpp
@@ -266,7 +266,7 @@ void Scene900::Action1::signal() {
}
case 6:
_actionIndex = 0;
- // No break on purpose
+ // fall through
case 4:
setDelay(30);
break;
@@ -1629,7 +1629,7 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) {
SET_EXT_FGCOLOR, 13, LIST_END);
return true;
}
- // no break on purpose
+ // fall through
case INV_YELLOW_CORD:
if (BF_GLOBALS._v4CECC == 0) {
BF_GLOBALS._v4CECC = 1;
@@ -1664,7 +1664,7 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) {
SET_EXT_FGCOLOR, 13, LIST_END);
return true;
}
- //No break on purpose
+ // fall through
case INV_BLACK_CORD:
if (BF_GLOBALS._v4CECA == 0) {
if (_state == 1) {
@@ -2305,7 +2305,7 @@ void Scene910::signal() {
BF_GLOBALS._player.disableControl();
BF_GLOBALS._player.setAction(&_sequenceManager2, NULL, 9117, &_nico, NULL);
BF_GLOBALS._nico910State = 2;
- // No break on purpose
+ // fall through
case 15:
_stuart.postInit();
_stuart.setDetails(910, 66, 67, 68, 5, &_nico);
diff --git a/engines/tsage/ringworld/ringworld_scenes1.cpp b/engines/tsage/ringworld/ringworld_scenes1.cpp
index 9eacc5ff10..f9599b6971 100644
--- a/engines/tsage/ringworld/ringworld_scenes1.cpp
+++ b/engines/tsage/ringworld/ringworld_scenes1.cpp
@@ -1975,7 +1975,7 @@ void Scene60::Action1::signal() {
break;
case 4:
g_globals->setFlag(90);
- // Deliberate fall-through
+ // fall through
case 5:
case 6:
case 7:
diff --git a/engines/tsage/ringworld/ringworld_scenes10.cpp b/engines/tsage/ringworld/ringworld_scenes10.cpp
index 99c953217c..b42b62a4b5 100644
--- a/engines/tsage/ringworld/ringworld_scenes10.cpp
+++ b/engines/tsage/ringworld/ringworld_scenes10.cpp
@@ -103,7 +103,7 @@ void Scene9100::signal() {
break;
case 9105:
_hotspotCleanedClothes.remove();
- // No break on purpose
+ // fall through
case 9103:
case 9104:
case 9107:
@@ -336,7 +336,7 @@ void Scene9200::signal() {
break;
case 9210:
_hotspot1.remove();
- // No break on purpose
+ // fall through
case 9201:
case 9202:
case 9203:
@@ -480,7 +480,7 @@ void Scene9300::signal() {
switch (_sceneMode++) {
case 9301:
g_globals->setFlag(84);
- // No break on purpose
+ // fall through
case 9303:
g_globals->_soundHandler.play(295);
g_globals->_sceneManager.changeScene(9350);
@@ -938,7 +938,7 @@ void Scene9450::signal() {
break;
case 1006:
g_globals->setFlag(87);
- // No break on purpose
+ // fall through
default:
g_globals->_player.enableControl();
break;
@@ -1240,7 +1240,7 @@ void Scene9700::signal() {
switch (_sceneMode ++) {
case 9703:
g_globals->setFlag(88);
- // No break on purpose
+ // fall through
case 9701:
case 9702:
_gfxButton1.setText(EXIT_MSG);
@@ -1700,7 +1700,7 @@ void Scene9900::strAction2::signal() {
_txtArray2[0]._position.y = 400;
_txtArray2[1]._position.y = 500;
_var3 = 0;
- // No break on purpose
+ // fall through
case 1: {
Common::String msg = g_resourceManager->getMessage(8030, _lineNum++);
if (msg.compareTo("LASTCREDIT")) {
diff --git a/engines/tsage/ringworld/ringworld_scenes3.cpp b/engines/tsage/ringworld/ringworld_scenes3.cpp
index a9ed7af870..b112bf6b4f 100644
--- a/engines/tsage/ringworld/ringworld_scenes3.cpp
+++ b/engines/tsage/ringworld/ringworld_scenes3.cpp
@@ -5907,7 +5907,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) {
_hotspot11.setPosition(Common::Point(178, 118));
_hotspot11.animate(ANIM_MODE_1, NULL);
}
- // Deliberate fall-through
+ // fall through
case 4250:
case 5000:
case 7000:
diff --git a/engines/tsage/ringworld/ringworld_scenes5.cpp b/engines/tsage/ringworld/ringworld_scenes5.cpp
index 98859f32ee..93951370a9 100644
--- a/engines/tsage/ringworld/ringworld_scenes5.cpp
+++ b/engines/tsage/ringworld/ringworld_scenes5.cpp
@@ -1160,7 +1160,7 @@ void Scene4000::signal() {
case 4010:
g_globals->setFlag(38);
_olo.remove();
- // Deliberate fall-through
+ // fall through
case 4001:
g_globals->_player.enableControl();
break;
@@ -1173,7 +1173,7 @@ void Scene4000::signal() {
break;
case 4004:
RING_INVENTORY._ladder._sceneNumber = 4000;
- // Deliberate fall-through
+ // fall through
case 4007:
g_globals->_player._uiEnabled = true;
g_globals->_events.setCursor(CURSOR_USE);
diff --git a/engines/tsage/ringworld/ringworld_scenes6.cpp b/engines/tsage/ringworld/ringworld_scenes6.cpp
index 74f834c64f..ba6471dbf0 100644
--- a/engines/tsage/ringworld/ringworld_scenes6.cpp
+++ b/engines/tsage/ringworld/ringworld_scenes6.cpp
@@ -1363,7 +1363,7 @@ void Scene5100::signal() {
g_globals->_player.setStrip(6);
g_globals->_player.fixPriority(-1);
g_globals->_player.animate(ANIM_MODE_1, NULL);
- // No break on purpose
+ // fall through
case 5117:
g_globals->_player.enableControl();
break;
@@ -2149,7 +2149,7 @@ void Scene5300::signal() {
break;
case 5307:
_soundHandler.fadeOut(NULL);
- // No break on purpose
+ // fall through
case 5302:
case 5308:
case 5316:
diff --git a/engines/tsage/ringworld/ringworld_scenes8.cpp b/engines/tsage/ringworld/ringworld_scenes8.cpp
index 60bd72e1ef..8bbbba98d9 100644
--- a/engines/tsage/ringworld/ringworld_scenes8.cpp
+++ b/engines/tsage/ringworld/ringworld_scenes8.cpp
@@ -1669,7 +1669,7 @@ void Scene7700::Action3::signal() {
scene->_sceneHotspot9.remove();
scene->_object19.remove();
setDelay(60);
- // No break on purpose!
+ // fall through
case 2:
scene->_soundHandler.play(260);
scene->_object8.setVisage(7703);
@@ -1690,7 +1690,7 @@ void Scene7700::Action4::signal() {
switch (_actionIndex++) {
case 2:
scene->_object13.remove();
- // No break on purpose!
+ // fall through
case 0:
setDelay(3);
break;
diff --git a/engines/tsage/ringworld2/ringworld2_outpost.cpp b/engines/tsage/ringworld2/ringworld2_outpost.cpp
index d0d67031ec..f50dd03b35 100644
--- a/engines/tsage/ringworld2/ringworld2_outpost.cpp
+++ b/engines/tsage/ringworld2/ringworld2_outpost.cpp
@@ -937,7 +937,7 @@ void Scene1337::Action1::signal() {
scene->_stockPile.remove();
}
- // No break on purpose
+ // fall through
case 0:
R2_GLOBALS._sceneObjects->draw();
signal();
@@ -2547,11 +2547,11 @@ void Scene1337::handlePlayerTurn() {
if (_displayHelpFl)
actionDisplay(1330, 114, 159, 10, 1, 200, 0, 7, 0, 154, 154);
_displayHelpFl = false;
- // No break on purpose
+ // fall through
case 0:
- // No break on purpose
+ // fall through
case 1:
- // No break on purpose
+ // fall through
case 3:
_actionItem.setAction(&_action4);
default:
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index 63879b0366..16fb870120 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -1326,7 +1326,7 @@ void Scene160::Action1::signal() {
scene->_yChange = 1;
scene->_lineNum = 0;
++_actionIndex;
- // Deliberate fall-through
+ // fall through
case 1:
setDelay(5);
@@ -3638,7 +3638,7 @@ void Scene300::signal() {
break;
case 181:
R2_GLOBALS._player.setStrip(6);
- // Deliberate fall-through
+ // fall through
default:
R2_GLOBALS._player.enableControl(CURSOR_TALK);
@@ -3744,7 +3744,7 @@ void Scene300::signal() {
case 310:
R2_GLOBALS._player.setStrip(5);
- // Deliberate fall-through
+ // fall through
case 309:
signal309();
R2_GLOBALS._events.setCursor(CURSOR_ARROW);
@@ -7870,7 +7870,7 @@ void Scene900::signal() {
break;
case 5:
_sceneMode = 0;
- // No break on purpose
+ // fall through
default:
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 70937fcbc4..79e8963b58 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -1401,7 +1401,7 @@ void Scene1500::signal() {
case 0:
R2_GLOBALS.setFlag(25);
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
- // No break on purpose
+ // fall through
case 1:
if (_starship._yDiff < 50) {
_starship.setPosition(Common::Point(289, 239), _starship._yDiff + 1);
@@ -1424,12 +1424,12 @@ void Scene1500::signal() {
break;
case 13:
R2_GLOBALS._player._characterIndex = R2_MIRANDA;
- // No break on purpose
+ // fall through
case 4:
R2_GLOBALS._sceneManager.changeScene(300);
break;
case 10:
- // No break on purpose
+ // fall through
case 20:
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
break;
@@ -2225,11 +2225,11 @@ void Scene1550::postInit(SceneObjectList *OwnerList) {
switch (R2_GLOBALS._sceneManager._previousScene) {
case 1530:
R2_GLOBALS._stripModifier = 0;
- // No break on purpose
+ // fall through
case 300:
- // No break on purpose
+ // fall through
case 1500:
- // No break on purpose
+ // fall through
case 3150:
R2_GLOBALS._sound1.play(105);
break;
@@ -7309,7 +7309,7 @@ void Scene1900::signal() {
break;
case 1904:
R2_GLOBALS._scene1925CurrLevel = -3;
- // No break on purpose
+ // fall through
case 1905:
R2_GLOBALS._player.disableControl(CURSOR_WALK);
R2_GLOBALS._sceneManager.changeScene(1925);
@@ -7323,7 +7323,7 @@ void Scene1900::signal() {
break;
case 1906:
R2_GLOBALS._scene1925CurrLevel = -3;
- // No break on purpose
+ // fall through
default:
R2_GLOBALS._player.enableControl();
break;
@@ -7517,7 +7517,7 @@ void Scene1925::changeLevel(bool upFlag) {
break;
case 512:
R2_GLOBALS._scene1925CurrLevel = 508;
- // No break on purpose
+ // fall through
default:
loadScene(_levelResNum[(R2_GLOBALS._scene1925CurrLevel % 4)]);
R2_GLOBALS._sceneItems.remove(&_button);
@@ -7561,10 +7561,10 @@ void Scene1925::postInit(SceneObjectList *OwnerList) {
case 3:
_door.setDetails(1925, 0, 1, 2, 1, (SceneItem *) NULL);
_button.setDetails(Rect(133, 68, 140, 77), 1925, 3, -1, 5, 1, NULL);
- // No break on purpose
+ // fall through
case -3:
_westExit.setDetails(Rect(83, 38, 128, 101), EXITCURSOR_W, 1925);
- // No break on purpose
+ // fall through
default:
_exitUp.setDetails(Rect(128, 0, 186, 10), EXITCURSOR_N, 1925);
_exitDown.setDetails(Rect(128, 160, 190, 167), EXITCURSOR_S, 1925);
@@ -7647,7 +7647,7 @@ void Scene1925::signal() {
_newSceneMode = 0;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
}
- // No break on purpose
+ // fall through
default:
R2_GLOBALS._player.enableControl(CURSOR_USE);
break;
@@ -7708,7 +7708,7 @@ bool Scene1945::Ice::startAction(CursorType action, Event &event) {
else
scene->_ice.setDetails(1945, 3, -1, 5, 3, (SceneItem *) NULL);
}
- // No break on purpose
+ // fall through
default:
return SceneHotspot::startAction(action, event);
break;
@@ -7951,7 +7951,7 @@ void Scene1945::signal() {
R2_GLOBALS.clearFlag(42);
R2_GLOBALS.setFlag(43);
_nextSceneMode1 = 1940;
- // No break on purpose
+ // fall through
case 1949:
_sceneMode = _nextSceneMode1;
if (_nextSceneMode2 == 1943) {
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
index 6b44ecc514..ca630b0307 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
@@ -1883,7 +1883,7 @@ void Scene2440::signal() {
case 2440:
_oilLamp.remove();
R2_INVENTORY.setObjectScene(R2_ALCOHOL_LAMP_2, 2);
- // No break on purpose
+ // fall through
default:
R2_GLOBALS._player.enableControl();
break;
@@ -4388,7 +4388,7 @@ void Scene2800::Action2::signal() {
_object4.setStrip(2);
_object4.setFrame(11);
R2_GLOBALS._player.hide();
- // No break on purpose
+ // fall through
case 18:
R2_GLOBALS._sound1.play(241);
_object4.animate(ANIM_MODE_6, this);
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 8610e0c8bc..d0279b3ae9 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -359,7 +359,7 @@ void Scene3125::signal() {
break;
case 3126:
R2_GLOBALS.setFlag(79);
- // No break on purpose
+ // fall through
case 3176:
R2_GLOBALS._sceneManager.changeScene(3250);
break;
@@ -3027,7 +3027,7 @@ void Scene3500::Action1::turnShuttle(bool arg1) {
case 4:
scene->_shuttle._frameChange = _direction;
scene->_shuttle.setFrame(scene->_shuttle.changeFrame());
- // No break on purpose
+ // fall through
case 3:
_actionIndex = 10;
setDelay(0);
@@ -3050,7 +3050,7 @@ void Scene3500::Action1::turnShuttle(bool arg1) {
scene->_shuttle._frameChange = _direction;
scene->_shuttle.setFrame(scene->_shuttle.changeFrame());
setDelay(1);
- // No break on purpose
+ // fall through
case 8:
scene->_tunnelHorzCircle.setStrip(2);
_actionIndex = 1;
@@ -3079,7 +3079,7 @@ void Scene3500::Action1::signal() {
setDelay(1);
return;
}
- // No break on purpose
+ // fall through
case 3:
scene->_shuttle._frameChange = _direction;
scene->_shuttle.setFrame(scene->_shuttle.changeFrame());
@@ -3158,7 +3158,7 @@ void Scene3500::Action1::signal() {
break;
}
}
- // No break on purpose
+ // fall through
case 2: {
scene->_tunnelVertCircle.setPosition(Common::Point(160, 73));
scene->_tunnelVertCircle._moveDiff.x = 160 - scene->_mazeChangeAmount;
@@ -4345,7 +4345,7 @@ void Scene3600::Action2::signal() {
R2_GLOBALS._player.enableControl();
_actionIndex = 3619;
scene->_protector._state = 0;
- // No break on purpose
+ // fall through
case 3619: {
++_actionIndex;
scene->_protector.setup(3127, 2, 1);
diff --git a/engines/tsage/ringworld2/ringworld2_vampire.cpp b/engines/tsage/ringworld2/ringworld2_vampire.cpp
index 9d3b7f91a5..e49a804cd0 100644
--- a/engines/tsage/ringworld2/ringworld2_vampire.cpp
+++ b/engines/tsage/ringworld2/ringworld2_vampire.cpp
@@ -1166,7 +1166,7 @@ void Scene1950::initArea() {
// No break on purpose
case 65:
_upExit._enabled = true;
- // No break on purpose
+ // fall through
case 35:
// No break on purpose
case 38:
@@ -1665,7 +1665,7 @@ void Scene1950::signal() {
case 1975:
SceneItem::display(1950, 21, SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, 1,
SET_Y, 20, SET_EXT_BGCOLOR, 7, LIST_END);
- // No break on purpose
+ // fall through
case 13:
// Moving east within the Flub maze
++R2_GLOBALS._flubMazeArea;