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-rw-r--r--engines/tsage/blue_force/blueforce_logic.cpp8
-rw-r--r--engines/tsage/blue_force/blueforce_scenes1.cpp40
-rw-r--r--engines/tsage/blue_force/blueforce_scenes1.h4
-rw-r--r--engines/tsage/blue_force/blueforce_scenes2.cpp42
-rw-r--r--engines/tsage/blue_force/blueforce_scenes3.cpp8
-rw-r--r--engines/tsage/blue_force/blueforce_scenes4.cpp16
-rw-r--r--engines/tsage/blue_force/blueforce_scenes5.cpp62
-rw-r--r--engines/tsage/blue_force/blueforce_scenes5.h2
-rw-r--r--engines/tsage/blue_force/blueforce_scenes6.cpp10
-rw-r--r--engines/tsage/blue_force/blueforce_scenes8.cpp34
-rw-r--r--engines/tsage/blue_force/blueforce_scenes9.cpp6
-rw-r--r--engines/tsage/debugger.cpp6
-rw-r--r--engines/tsage/events.h28
-rw-r--r--engines/tsage/graphics.cpp6
-rw-r--r--engines/tsage/resources.cpp8
-rw-r--r--engines/tsage/ringworld2/ringworld2_dialogs.cpp2
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp62
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.cpp202
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.h14
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp870
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h20
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes2.cpp48
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp230
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.h12
-rw-r--r--engines/tsage/ringworld2/ringworld2_speakers.cpp150
-rw-r--r--engines/tsage/scenes.cpp6
-rw-r--r--engines/tsage/staticres.cpp4
-rw-r--r--engines/tsage/user_interface.cpp2
28 files changed, 951 insertions, 951 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp
index eef48ad58e..3aef18f4f0 100644
--- a/engines/tsage/blue_force/blueforce_logic.cpp
+++ b/engines/tsage/blue_force/blueforce_logic.cpp
@@ -733,7 +733,7 @@ void SceneExt::remove() {
_action->_endHandler = NULL;
_action->remove();
}
-
+
_focusObject = NULL;
}
@@ -1326,7 +1326,7 @@ bool BlueForceInvObjectList::SelectItem(int objectNumber) {
AmmoBeltDialog *dlg = new AmmoBeltDialog();
dlg->execute();
delete dlg;
-
+
return true;
}
@@ -1408,7 +1408,7 @@ void SceneMessage::signal() {
}
void SceneMessage::process(Event &event) {
- if ((event.eventType == EVENT_BUTTON_DOWN) ||
+ if ((event.eventType == EVENT_BUTTON_DOWN) ||
((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_RETURN))) {
signal();
}
@@ -1439,7 +1439,7 @@ void SceneMessage::draw() {
void SceneMessage::clear() {
// Fade out the text display
- static const uint32 black = 0;
+ static const uint32 black = 0;
BF_GLOBALS._scenePalette.fade((const byte *)&black, false, 100);
// Refresh the background
diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp
index c067cd87ea..9f1e9ce36e 100644
--- a/engines/tsage/blue_force/blueforce_scenes1.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes1.cpp
@@ -430,7 +430,7 @@ void Scene110::Action1::signal() {
case 6:
// Play "Vroum"
scene->_sound.play(31);
- // The guy starts the engine
+ // The guy starts the engine
scene->_object4.setStrip(3);
scene->_object4._frame = 1;
scene->_object4.animate(ANIM_MODE_5, NULL);
@@ -837,7 +837,7 @@ void Scene110::postInit(SceneObjectList *OwnerList) {
_object10._moveDiff.y = 10;
_object10.setPosition(_object9._position);
_object10.hide();
-
+
setAction(&_action1);
}
/*--------------------------------------------------------------------------
@@ -987,7 +987,7 @@ void Scene114::signal() {
*--------------------------------------------------------------------------*/
bool Scene115::Kate::startAction(CursorType action, Event &event) {
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
-
+
switch (action) {
case CURSOR_LOOK:
SceneItem::display(115, 8, SET_WIDTH, 312,
@@ -1061,7 +1061,7 @@ bool Scene115::Kate::startAction(CursorType action, Event &event) {
bool Scene115::Tony::startAction(CursorType action, Event &event) {
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
-
+
switch (action) {
case CURSOR_LOOK:
SceneItem::display(115, 7, SET_WIDTH, 312,
@@ -1164,7 +1164,7 @@ bool Scene115::Tony::startAction(CursorType action, Event &event) {
bool Scene115::Object3::startAction(CursorType action, Event &event) {
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
-
+
switch (action) {
case CURSOR_LOOK:
SceneItem::display(115, 9, SET_WIDTH, 312,
@@ -1195,7 +1195,7 @@ bool Scene115::Object3::startAction(CursorType action, Event &event) {
bool Scene115::Object4::startAction(CursorType action, Event &event) {
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
-
+
switch (action) {
case CURSOR_LOOK:
SceneItem::display(115, 42, SET_WIDTH, 312,
@@ -1217,7 +1217,7 @@ bool Scene115::Object4::startAction(CursorType action, Event &event) {
void Scene115::Jukebox::signal() {
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
-
+
if (_jokeboxPlayingCtr == 2)
_jokeboxPlayingCtr = 0;
else if (_jokeboxPlayingCtr == 1) {
@@ -1228,7 +1228,7 @@ void Scene115::Jukebox::signal() {
bool Scene115::Jukebox::startAction(CursorType action, Event &event) {
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
-
+
if (action == CURSOR_USE) {
if (_jokeboxPlayingCtr == 0) {
_jokeboxPlayingCtr = 1;
@@ -1241,7 +1241,7 @@ bool Scene115::Jukebox::startAction(CursorType action, Event &event) {
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
return true;
- } else
+ } else
return NamedHotspot::startAction(action, event);
}
@@ -1265,7 +1265,7 @@ void Scene115::EventHandler1::dispatch() {
bool Scene115::Item10::startAction(CursorType action, Event &event) {
Scene115 *scene = (Scene115 *)BF_GLOBALS._sceneManager._scene;
-
+
if (BF_GLOBALS.getFlag(fWithLyle)) {
scene->_object4.setStrip2(6);
Common::Point pt(-20, 122);
@@ -1591,7 +1591,7 @@ Scene115::Scene115() : SceneExt () {
void Scene115::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
-
+
BF_GLOBALS._sound1.fadeSound(15);
loadScene(115);
setZoomPercents(98, 85, 115, 100);
@@ -1641,7 +1641,7 @@ void Scene115::postInit(SceneObjectList *OwnerList) {
_object11.postInit();
_object11.hide();
-
+
_object12.postInit();
_object12.hide();
@@ -1817,7 +1817,7 @@ void Scene125::Action1::signal() {
case 0:
// No break on purpose
default:
- break;
+ break;
}
}
@@ -2054,7 +2054,7 @@ void Scene125::Action3::dispatch() {
SceneObject *owner = static_cast<SceneObject *>(this->_owner);
Action::dispatch();
-
+
if ((_actionIndex == 9) && (owner->_percent > 70))
owner->changeZoom(owner->_percent - 1);
}
@@ -2095,7 +2095,7 @@ void Scene125::Action4::dispatch() {
SceneObject *owner = static_cast<SceneObject *>(this->_owner);
Action::dispatch();
-
+
if ((_actionIndex == 4) && (owner->_percent > 80))
owner->changeZoom(owner->_percent - 1);
}
@@ -2134,7 +2134,7 @@ void Scene125::Action6::dispatch() {
SceneObject *owner = static_cast<SceneObject *>(this->_owner);
Action::dispatch();
-
+
if ((_actionIndex == 2) && (owner->_percent < 100))
owner->changeZoom(owner->_percent + 1);
}
@@ -2169,7 +2169,7 @@ void Scene125::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._player._moveDiff.x = 6;
BF_GLOBALS._player._moveDiff.y = 6;
BF_GLOBALS._player.disableControl();
-
+
_object5.postInit();
_object5.setVisage(128);
_object5.setPosition(Common::Point(150, 117));
@@ -2457,7 +2457,7 @@ void Scene160::Action1::signal() {
scene->_kid.setStrip(2);
scene->_kid.animate(ANIM_MODE_5, this);
- scene->_kidBody.setPosition(scene->_kid._position);
+ scene->_kidBody.setPosition(scene->_kid._position);
scene->_kidBody.setFrame(1);
scene->_kidBody.setStrip(3);
break;
@@ -2630,7 +2630,7 @@ void Scene160::Action2::signal() {
break;
case 25:
BF_GLOBALS._sound1.fade(0, 10, 10, true, this);
-// FIXME: Currently, fade() doesn't end properly with this song,
+// FIXME: Currently, fade() doesn't end properly with this song,
// thus never returns here. This hack skips the wait and changes
// directly to the next scene
// Start of hack
@@ -2895,7 +2895,7 @@ void Scene180::postInit(SceneObjectList *OwnerList) {
_vechile.setStrip(3);
_vechile._frame = 5;
_vechile.changeZoom(75);
-
+
_dispatchMode = 1;
_vechile._moveDiff.x = 45;
} else {
diff --git a/engines/tsage/blue_force/blueforce_scenes1.h b/engines/tsage/blue_force/blueforce_scenes1.h
index b304c2aeaa..ddde200370 100644
--- a/engines/tsage/blue_force/blueforce_scenes1.h
+++ b/engines/tsage/blue_force/blueforce_scenes1.h
@@ -137,7 +137,7 @@ class Scene110: public SceneExt {
virtual void signal();
};
public:
- NamedObject _object1, _object2, _object3, _object4, _object5, _object6, _object7, _object8, _object9, _object10;
+ NamedObject _object1, _object2, _object3, _object4, _object5, _object6, _object7, _object8, _object9, _object10;
ASound _sound;
Action1 _action1;
Action2 _action2;
@@ -354,7 +354,7 @@ public:
NamedObject _object1;
NamedObject _object2;
IntroSceneText _text;
-
+
void postInit(SceneObjectList *OwnerList);
};
diff --git a/engines/tsage/blue_force/blueforce_scenes2.cpp b/engines/tsage/blue_force/blueforce_scenes2.cpp
index 340baae6a9..c992afe620 100644
--- a/engines/tsage/blue_force/blueforce_scenes2.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes2.cpp
@@ -67,7 +67,7 @@ void Scene200::Action1::signal() {
rot->setDelay(10);
rot = BF_GLOBALS._scenePalette.addRotation(96, 111, 1);
rot->setDelay(10);
-
+
scene->setAction(&scene->_sequenceManager, this, 201, &scene->_object1, &scene->_object2,
&scene->_object3, &scene->_object4, &scene->_object5, &scene->_object6, NULL);
break;
@@ -99,7 +99,7 @@ void Scene200::Action2::signal() {
break;
}
}
-
+
/*--------------------------------------------------------------------------*/
@@ -133,7 +133,7 @@ void Scene200::postInit(SceneObjectList *OwnerList) {
_object11.setVisage(200);
_object11.setPosition(Common::Point(96, 112), 1000);
_object11.setStrip(3);
- _object11.setFrame(1);
+ _object11.setFrame(1);
_object11.changeZoom(100);
_object10.setAction(&_action1);
@@ -168,7 +168,7 @@ void Scene210::Action1::signal() {
rot->setDelay(10);
rot = BF_GLOBALS._scenePalette.addRotation(96, 111, 1);
rot->setDelay(10);
-
+
scene->setAction(&scene->_sequenceManager, this, 210, &scene->_object10, &scene->_object11,
&scene->_object12, &scene->_object13, &scene->_object14, &scene->_object15, NULL);
break;
@@ -301,7 +301,7 @@ void Scene220::Action1::signal() {
rot->setDelay(10);
rot = BF_GLOBALS._scenePalette.addRotation(96, 111, 1);
rot->setDelay(10);
-
+
scene->setAction(&scene->_sequenceManager, this, 220, &scene->_object4, &scene->_object5,
&scene->_object6, &scene->_object7, &scene->_object8, &scene->_object9, NULL);
break;
@@ -508,7 +508,7 @@ void Scene225::Action1::signal() {
rot->setDelay(10);
rot = BF_GLOBALS._scenePalette.addRotation(96, 111, 1);
rot->setDelay(10);
-
+
scene->setAction(&scene->_sequenceManager, this, 225, &scene->_object15, &scene->_object16,
&scene->_object17, &scene->_object18, &scene->_object19, &scene->_object20, NULL);
break;
@@ -661,7 +661,7 @@ void Scene225::postInit(SceneObjectList *OwnerList) {
_object11._frame = 1;
_object11.changeZoom(100);
_object11._numFrames = 2;
-
+
_object12.postInit();
_object12.setVisage(1225);
_object12.setPosition(Common::Point(368, 35));
@@ -1007,14 +1007,14 @@ void Scene270::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._player._moveDiff.x = 8;
BF_GLOBALS._player.changeZoom(-1);
BF_GLOBALS._player.disableControl();
-
+
switch (BF_GLOBALS._sceneManager._previousScene) {
case 560:
if (BF_GLOBALS._bookmark == bTalkedToGrannyAboutSkipsCard) {
_field219A = 1;
BF_GLOBALS._player._moveDiff.x = 5;
_field386 = 0;
-
+
_grandma.animate(ANIM_MODE_1, NULL);
setAction(&_sequenceManager1, NULL, 2720, &BF_GLOBALS._player, &_grandma, NULL);
BF_GLOBALS._bookmark = bLyleStoppedBy;
@@ -1138,7 +1138,7 @@ void Scene270::signal() {
case 2717:
_sceneMode = 2718;
_lyle.setFrame2(-1);
- setAction(&_sequenceManager1, this, 2718, &BF_GLOBALS._player, &_laura, &_skip,
+ setAction(&_sequenceManager1, this, 2718, &BF_GLOBALS._player, &_laura, &_skip,
&_lyle, &_grandma, NULL);
break;
case 2718:
@@ -1167,7 +1167,7 @@ void Scene270::signal() {
break;
default:
break;
- }
+ }
}
void Scene270::process(Event &event) {
@@ -1374,7 +1374,7 @@ Scene271::Scene271() {
void Scene271::synchronize(Serializer &s) {
PalettedScene::synchronize(s);
-
+
s.syncAsSint16LE(_field796);
s.syncAsSint16LE(_field2E16);
s.syncAsSint16LE(_tempPos.x);
@@ -1396,7 +1396,7 @@ void Scene271::postInit(SceneObjectList *OwnerList) {
_stripManager.addSpeaker(&_gameTextSpeaker);
_stripManager.addSpeaker(&_granTextSpeaker);
_stripManager.addSpeaker(&_lyleTextSpeaker);
-
+
_exit.setDetails(Rect(310, 115, 320, 167), 270, -1, -1, -1, 1, NULL);
_tv.postInit();
@@ -1433,7 +1433,7 @@ void Scene271::postInit(SceneObjectList *OwnerList) {
_item2.setDetails(3, 270, 24, 25, 26, 1);
_item4.setDetails(2, 270, 30, 31, 32, 1);
_item11.setDetails(Rect(0, 0, SCREEN_WIDTH, UI_INTERFACE_Y), 270, 0, 1, 2, 1, NULL);
-
+
BF_GLOBALS._player.postInit();
BF_GLOBALS._player._moveDiff.x = 8;
BF_GLOBALS._player.changeZoom(-1);
@@ -1477,7 +1477,7 @@ void Scene271::postInit(SceneObjectList *OwnerList) {
_object11.setStrip(1);
_object11._frame = 2;
_object11.setPosition(Common::Point(35, 136));
-
+
_object6.postInit();
_object6.hide();
@@ -1508,15 +1508,15 @@ void Scene271::postInit(SceneObjectList *OwnerList) {
_object7.setVisage(277);
_object7.setStrip(7);
_object7.setPosition(Common::Point(48, 149));
-
+
BF_GLOBALS._walkRegions.disableRegion(6);
BF_GLOBALS._walkRegions.disableRegion(14);
BF_GLOBALS._walkRegions.disableRegion(19);
-
+
_object12.postInit();
_object12.setVisage(276);
_object12.setPosition(Common::Point(129, 130));
-
+
_object2.postInit();
_object2.setVisage(270);
_object2.setStrip(3);
@@ -1637,10 +1637,10 @@ void Scene271::signal() {
BF_GLOBALS._player.enableControl();
_field796 = 1;
_field2E16 = 1;
-
+
_object1.remove();
_object11.remove();
-
+
BF_INVENTORY.setObjectScene(INV_LYLE_CARD, 1);
break;
case 2709:
@@ -1754,7 +1754,7 @@ void Scene280::Action1::signal() {
scene->_jake.setFrame(1);
scene->_jake.animate(ANIM_MODE_8, NULL);
scene->_jake._numFrames = 5;
-
+
scene->_stripManager.start(2800, this);
break;
case 2:
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp
index 8955199286..22c831f531 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes3.cpp
@@ -945,7 +945,7 @@ void Scene315::Action1::signal() {
T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene(INV_MUG_SHOT, 1);
//HACK: This has to be checked wether or not it occurs in the original.
- //When the _sceneMode is set to 3169, the value desn't change.
+ //When the _sceneMode is set to 3169, the value desn't change.
//If you show the forest rapsheet, it gives points (and again... and again...)
scene->_sceneMode = 3154;
}
@@ -4509,12 +4509,12 @@ void Scene360::signal() {
break;
case 3607:
case 3609:
- // Original game was only using at this place visage 1363.
+ // Original game was only using at this place visage 1363.
// This workaround allow Harrison to keep his gun handy
// when entering the romm (if required)
if (! BF_GLOBALS.getFlag(gunDrawn))
_harrison.setVisage(1363);
- else
+ else
_harrison.setVisage(363);
BF_GLOBALS._player.enableControl();
break;
@@ -5365,7 +5365,7 @@ bool Scene385::Jim::startAction(CursorType action, Event &event) {
} else if (action < CURSOR_WALK)
// Any other inventory item
return false;
- else
+ else
return NamedObject::startAction(action, event);
}
diff --git a/engines/tsage/blue_force/blueforce_scenes4.cpp b/engines/tsage/blue_force/blueforce_scenes4.cpp
index e966daf34e..a10f311791 100644
--- a/engines/tsage/blue_force/blueforce_scenes4.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes4.cpp
@@ -1083,7 +1083,7 @@ void Scene415::postInit(SceneObjectList *OwnerList) {
_animatedSeat.setStrip(1);
_animatedSeat.setPosition(Common::Point(306, 116));
_animatedSeat.fixPriority(80);
-
+
_windowLever.setDetails(16, 415, 25, -1, 26, 1);
_item7.setDetails(17, 415, 32, -1, 33, 1);
_seatBelt.setDetails(14, 415, 29, -1, 30, 1);
@@ -1271,7 +1271,7 @@ void Scene440::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._player.setVisage(303);
BF_GLOBALS._player.setPosition(Common::Point(187, 104));
-
+
_lyle.setPosition(Common::Point(135, 128));
_lyle.show();
@@ -1291,7 +1291,7 @@ void Scene440::postInit(SceneObjectList *OwnerList) {
_vechile.setVisage(580);
_vechile.setStrip(2);
_vechile.setFrame(3);
-
+
BF_GLOBALS._player.setVisage(303);
}
}
@@ -1310,7 +1310,7 @@ void Scene440::postInit(SceneObjectList *OwnerList) {
_lyle.setPosition(Common::Point(143, 93));
_lyle.setStrip(5);
_lyle.fixPriority(90);
-
+
_doorway.setFrame(_doorway.getFrameCount());
_sceneMode = 4401;
setAction(&_sequenceManager, this, 4401, &BF_GLOBALS._player, &_doorway, NULL);
@@ -1375,7 +1375,7 @@ bool Scene450::Weasel::startAction(CursorType action, Event &event) {
T2_GLOBALS._uiElements.addScore(30);
scene->_sceneMode = 4505;
- scene->setAction(&scene->_sequenceManager, scene, 4505, &BF_GLOBALS._player, this,
+ scene->setAction(&scene->_sequenceManager, scene, 4505, &BF_GLOBALS._player, this,
&scene->_counterDoor, &scene->_object2, NULL);
return true;
default:
@@ -1427,7 +1427,7 @@ bool Scene450::Manager::startAction(CursorType action, Event &event) {
if (BF_GLOBALS.getFlag(takenWeasel) && !BF_GLOBALS.getFlag(gotTrailer450)) {
BF_GLOBALS.setFlag(gotTrailer450);
scene->_sceneMode = 4517;
- scene->setAction(&scene->_sequenceManager, scene, 4517, &BF_GLOBALS._player, this,
+ scene->setAction(&scene->_sequenceManager, scene, 4517, &BF_GLOBALS._player, this,
&scene->_door, NULL);
} else {
animate(ANIM_MODE_8, 1, NULL);
@@ -1485,11 +1485,11 @@ bool Scene450::Manager::startAction(CursorType action, Event &event) {
} else {
animate(ANIM_MODE_8, 1, NULL);
BF_GLOBALS._player.disableControl();
-
+
if (!BF_GLOBALS.getFlag(showEugeneID))
T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(showEugeneID);
-
+
if ((BF_GLOBALS.getFlag(showRapEugene) || BF_GLOBALS.getFlag(showEugeneNapkin)) &&
!BF_GLOBALS.getFlag(fMgrCallsWeasel)) {
T2_GLOBALS._uiElements.addScore(30);
diff --git a/engines/tsage/blue_force/blueforce_scenes5.cpp b/engines/tsage/blue_force/blueforce_scenes5.cpp
index 692e142f55..abadc4300a 100644
--- a/engines/tsage/blue_force/blueforce_scenes5.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes5.cpp
@@ -60,7 +60,7 @@ bool Scene550::Lyle::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_TALK:
- if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) ||
+ if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) ||
(BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) == 1)) {
if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) &&
(BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) == 1)) {
@@ -132,7 +132,7 @@ bool Scene550::Vechile::startAction(CursorType action, Event &event) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 2;
scene->setAction(&scene->_sequenceManager, scene, 5501, &BF_GLOBALS._player, NULL);
- } else if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) ||
+ } else if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) ||
(BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) == 1)) {
if (BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) == 1) {
scene->_sceneMode = 5501;
@@ -164,11 +164,11 @@ void Scene550::postInit(SceneObjectList *OwnerList) {
_sceneMode = 1;
signal();
return;
- }
+ }
SceneExt::postInit();
loadScene(550);
-
+
_stripManager.addSpeaker(&_gameTextSpeaker);
_stripManager.addSpeaker(&_lyleHatSpeaker);
_stripManager.addSpeaker(&_jakeJacketSpeaker);
@@ -216,7 +216,7 @@ void Scene550::postInit(SceneObjectList *OwnerList) {
if (BF_GLOBALS.getFlag(onDuty)) {
_vechile.setVisage(301);
_vechile.setStrip(1);
-
+
BF_GLOBALS._player.setVisage(304);
} else {
_vechile.setVisage(580);
@@ -224,7 +224,7 @@ void Scene550::postInit(SceneObjectList *OwnerList) {
_vechile.setFrame(2);
BF_GLOBALS._player.setVisage(303);
- }
+ }
}
BF_GLOBALS._sceneItems.push_back(&_vechile);
@@ -299,7 +299,7 @@ void Scene551::Action2::signal() {
BF_GLOBALS._walkRegions.enableRegion(18);
BF_GLOBALS._walkRegions.enableRegion(4);
scene->_field1CD2 = 1;
-
+
scene->_harrison.setObjectWrapper(new SceneObjectWrapper());
scene->_harrison.animate(ANIM_MODE_1, NULL);
@@ -506,7 +506,7 @@ void Scene551::TrunkInset::remove() {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 0;
- scene->setAction(&scene->_sequenceManager, scene, 5516, &scene->_harrison,
+ scene->setAction(&scene->_sequenceManager, scene, 5516, &scene->_harrison,
&scene->_patrolCarTrunk, NULL);
FocusObject::remove();
@@ -711,7 +711,7 @@ void Scene551::postInit(SceneObjectList *OwnerList) {
_object12.show();
_object12.setDetails(550, 25, -1, 26, 1, (SceneItem *)NULL);
BF_GLOBALS._sceneItems.push_front(&_object12);
-
+
_harrison.postInit();
_harrison.setVisage(304);
_harrison.setPosition(Common::Point(67, 102));
@@ -1076,7 +1076,7 @@ void Scene560::SafeInset::postInit(SceneObjectList *OwnerList) {
_item4.setDetails(Rect(143, 86, 159, 102), 560, 49, 50, -1, 1, NULL);
_item5.setDetails(Rect(159, 86, 175, 102), 560, 49, 50, -1, 1, NULL);
_item6.setDetails(Rect(175, 86, 191, 102), 560, 49, 50, -1, 1, NULL);
-
+
BF_GLOBALS._sceneItems.remove(&_item1);
BF_GLOBALS._sceneItems.remove(&_item2);
BF_GLOBALS._sceneItems.remove(&_item3);
@@ -1114,9 +1114,9 @@ void Scene560::SafeInset::postInit(SceneObjectList *OwnerList) {
_digit0.setStrip(3);
_digit0.setPosition(Common::Point(183, 94));
_digit0.fixPriority(252);
-
+
int amount = (BF_GLOBALS._safeCombination != 0) ? BF_GLOBALS._safeCombination : 1000;
-
+
// Get digit 0 portion
int remainder = amount % 10;
amount /= 10;
@@ -1135,7 +1135,7 @@ void Scene560::SafeInset::postInit(SceneObjectList *OwnerList) {
void Scene560::SafeInset::remove() {
Scene560 *scene = (Scene560 *)BF_GLOBALS._sceneManager._scene;
-
+
_item1.remove();
_item2.remove();
_item3.remove();
@@ -1145,7 +1145,7 @@ void Scene560::SafeInset::remove() {
_digit2.remove();
_digit1.remove();
_digit0.remove();
-
+
scene->_nickel.remove();
if (BF_GLOBALS._events.getCursor() == CURSOR_USE) {
@@ -1293,7 +1293,7 @@ bool Scene560::SafeInset::Item::startAction(CursorType action, Event &event) {
default:
break;
}
-
+
scene->_safeInset.signal();
scene->_sound1.play(75);
return true;
@@ -1345,7 +1345,7 @@ bool Scene560::BoxInset::Item1::startAction(CursorType action, Event &event) {
scene->_safeInset.setPosition(Common::Point(160, 141));
scene->_safeInset.fixPriority(251);
scene->_safeInset.setDetails(560, 45, 46, -1);
-
+
scene->_sceneMode = 3;
scene->_boxInset.remove();
@@ -1414,7 +1414,7 @@ void Scene560::postInit(SceneObjectList *OwnerList) {
_deskChair.setPosition(Common::Point(81, 149));
_deskChair.fixPriority(151);
_deskChair.changeZoom(81);
-
+
if (BF_GLOBALS._sceneManager._previousScene == 570) {
// Returning from using computer
BF_GLOBALS._events.setCursor(CURSOR_USE);
@@ -1448,7 +1448,7 @@ void Scene560::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._player._moveDiff.x = 11;
BF_GLOBALS._player.changeZoom(-1);
BF_GLOBALS._player.disableControl();
-
+
_sceneMode = 10;
ADD_MOVER(BF_GLOBALS._player, 85, 115);
}
@@ -1516,7 +1516,7 @@ void Scene560::signal() {
T2_GLOBALS._uiElements.addScore(10);
BF_GLOBALS.setFlag(fGotPointsForPunch);
}
-
+
_boxInset.postInit();
_boxInset.setVisage(560);
_boxInset.setStrip(2);
@@ -1605,7 +1605,7 @@ void Scene570::PasswordEntry::postInit(SceneObjectList *OwnerList) {
void Scene570::PasswordEntry::process(Event &event) {
Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene;
bool entryChanged = false;
-
+
switch (event.eventType) {
case EVENT_KEYPRESS: {
int key = toupper(event.kbd.ascii);
@@ -1648,7 +1648,7 @@ void Scene570::PasswordEntry::process(Event &event) {
_entryText.setPosition(Common::Point(213, 40));
_entryText.fixPriority(255);
_entryText.setup(_entryBuffer);
-
+
// Pad entered text with spaces to make up the allowed width and then display
Common::String msg = _entryBuffer;
while (msg.size() < 10)
@@ -1658,7 +1658,7 @@ void Scene570::PasswordEntry::process(Event &event) {
}
void Scene570::PasswordEntry::checkPassword() {
- // Check if the password is correctly entered as 'JACKIE' or, as a nod to the
+ // Check if the password is correctly entered as 'JACKIE' or, as a nod to the
// reimplementation in ScummVM, as the project name.
Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene;
@@ -1794,7 +1794,7 @@ void Scene570::Icon::remove() {
}
bool Scene570::Icon::startAction(CursorType action, Event &event) {
- Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene;
+ Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
@@ -1907,7 +1907,7 @@ bool Scene570::Icon::startAction(CursorType action, Event &event) {
}
void Scene570::Icon::setDetails(int iconId, int folderId, int parentFolderId, int unused, const Common::String &msg) {
- Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene;
+ Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene;
NamedObject::postInit();
_iconId = iconId;
@@ -1929,7 +1929,7 @@ void Scene570::Icon::setDetails(int iconId, int folderId, int parentFolderId, in
/*--------------------------------------------------------------------------*/
bool Scene570::PowerSwitch::startAction(CursorType action, Event &event) {
- Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene;
+ Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
@@ -1972,7 +1972,7 @@ bool Scene570::PrinterIcon::startAction(CursorType action, Event &event) {
}
void Scene570::Object3::remove() {
- Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene;
+ Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene;
scene->_object4._flag = 0;
scene->_printerIcon.remove();
@@ -1998,7 +1998,7 @@ void Scene570::Object3::remove() {
/*--------------------------------------------------------------------------*/
bool Scene570::FloppyDrive::startAction(CursorType action, Event &event) {
- Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene;
+ Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
@@ -2326,7 +2326,7 @@ bool Scene590::Skip::startAction(CursorType action, Event &event) {
} else {
scene->_stripNumber = !scene->_field17DC ? 5901 : 5902;
}
-
+
scene->setAction(&scene->_action1);
scene->_field17DC = 1;
return true;
@@ -2404,7 +2404,7 @@ void Scene590::Action2::signal() {
case 4:
scene->_skip.setStrip(1);
scene->_skip.animate(ANIM_MODE_1, NULL);
-
+
BF_GLOBALS._player.setVisage(368);
BF_GLOBALS._player.setStrip(7);
BF_GLOBALS._player.setPosition(Common::Point(238, 131));
@@ -2456,7 +2456,7 @@ void Scene590::postInit(SceneObjectList *OwnerList) {
_stripManager.addSpeaker(&_skipSpeaker);
_stripManager.addSpeaker(&_lauraSpeaker);
_stripManager.addSpeaker(&_jakeJacketSpeaker);
-
+
if (BF_GLOBALS.getFlag(onDuty)) {
BF_GLOBALS._player.setVisage(361);
BF_GLOBALS._player._moveDiff = Common::Point(6, 2);
@@ -2488,7 +2488,7 @@ void Scene590::postInit(SceneObjectList *OwnerList) {
_item10.setDetails(13, 590, 9, -1, 21, 1);
_item11.setDetails(15, 590, 10, -1, 22, 1);
_item12.setDetails(17, 590, 11, -1, 23, 1);
-
+
BF_GLOBALS._player.disableControl();
_sceneMode = 0;
setAction(&_sequenceManager, this, 5900, &BF_GLOBALS._player, NULL);
diff --git a/engines/tsage/blue_force/blueforce_scenes5.h b/engines/tsage/blue_force/blueforce_scenes5.h
index 76bf4cdbc3..73d323fc54 100644
--- a/engines/tsage/blue_force/blueforce_scenes5.h
+++ b/engines/tsage/blue_force/blueforce_scenes5.h
@@ -228,7 +228,7 @@ public:
NamedHotspot _chair, _lamp, _item4, _trophy, _watercolours, _fileCabinets;
NamedHotspot _certificate, _bookcase, _desk, _carpet, _item12, _office;
ASound _sound1;
- bool _field380;
+ bool _field380;
bool _field11EA;
Common::Point _destPosition;
diff --git a/engines/tsage/blue_force/blueforce_scenes6.cpp b/engines/tsage/blue_force/blueforce_scenes6.cpp
index e5e7c71bef..9467df7917 100644
--- a/engines/tsage/blue_force/blueforce_scenes6.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes6.cpp
@@ -49,7 +49,7 @@ void Scene600::Action1::signal() {
break;
case 2:
scene->_sound1.play(59);
- setAction(&scene->_sequenceManager, this, 600, &scene->_object2, &scene->_ryan,
+ setAction(&scene->_sequenceManager, this, 600, &scene->_object2, &scene->_ryan,
&BF_GLOBALS._player, &scene->_skidMarks, NULL);
break;
case 3:
@@ -149,7 +149,7 @@ void Scene600::remove() {
void Scene620::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
loadScene(999);
-
+
BF_GLOBALS._player.postInit();
BF_GLOBALS._player.disableControl();
BF_GLOBALS._player.setVisage(621);
@@ -176,14 +176,14 @@ void Scene620::signal() {
case 13:
case 16:
case 19:
- addFader((const byte *)&black, 2, this);
+ addFader((const byte *)&black, 2, this);
break;
case 2:
BF_GLOBALS._player.remove();
_object1.postInit();
_object1.setVisage(622);
_object1.setPosition(Common::Point(101, 41));
- add2Faders((const byte *)&black, 2, 622, this);
+ add2Faders((const byte *)&black, 2, 622, this);
break;
case 5:
_object1.remove();
@@ -441,7 +441,7 @@ void Scene690::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._dayNumber = 1;
_stripManager.addSpeaker(&_jakeSpeaker);
-
+
_object1.postInit();
_object1.setVisage(690);
_object1.setStrip2(2);
diff --git a/engines/tsage/blue_force/blueforce_scenes8.cpp b/engines/tsage/blue_force/blueforce_scenes8.cpp
index ceee748374..5a60cd7c5e 100644
--- a/engines/tsage/blue_force/blueforce_scenes8.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes8.cpp
@@ -434,7 +434,7 @@ void Scene810::Action2::signal() {
scene->_lyle.setVisage(813);
scene->_lyle.setStrip(2);
scene->_lyle.setFrame(1);
-
+
ADD_PLAYER_MOVER(84, 113);
break;
case 5:
@@ -611,7 +611,7 @@ bool Scene810::Lyle::startAction(CursorType action, Event &event) {
default:
return NamedObjectExt::startAction(action, event);
}
-}
+}
bool Scene810::Chair::startAction(CursorType action, Event &event) {
switch (action) {
@@ -709,7 +709,7 @@ bool Scene810::Object5::startAction(CursorType action, Event &event) {
case CURSOR_USE: {
scene->_sceneMode = 8195;
BF_GLOBALS._player.disableControl();
-
+
PlayerMover *mover = new PlayerMover();
Common::Point destPos(67, 111);
BF_GLOBALS._player.addMover(mover, &destPos, scene);
@@ -804,7 +804,7 @@ bool Scene810::FaxMachine::startAction(CursorType action, Event &event) {
scene->_sceneMode = 811;
if (BF_GLOBALS._sceneObjects->contains(&scene->_lyle)) {
- scene->setAction(&scene->_sequenceManager1, scene, BF_GLOBALS.getFlag(onDuty) ? 8108 : 8105,
+ scene->setAction(&scene->_sequenceManager1, scene, BF_GLOBALS.getFlag(onDuty) ? 8108 : 8105,
&BF_GLOBALS._player, &scene->_object6, NULL);
} else {
scene->setAction(&scene->_sequenceManager1, scene, 8111, &BF_GLOBALS._player,
@@ -1058,12 +1058,12 @@ void Scene810::postInit(SceneObjectList *OwnerList) {
case 820:
BF_GLOBALS._player.setStrip(7);
BF_GLOBALS._player.setPosition(Common::Point(278, 116));
-
+
_lyle.setVisage(845);
_lyle.setPosition(Common::Point(340, 175));
_lyle.setObjectWrapper(new SceneObjectWrapper());
_lyle.animate(ANIM_MODE_1, NULL);
-
+
_chair.show();
BF_GLOBALS._player.disableControl();
@@ -1121,7 +1121,7 @@ void Scene810::postInit(SceneObjectList *OwnerList) {
_item12._sceneRegionId = 8;
BF_GLOBALS._sceneItems.push_back(&_item12);
- BF_GLOBALS._sceneItems.addItems(&_microficheReader, &_map, &_window, &_bookcase, &_garbageCan,
+ BF_GLOBALS._sceneItems.addItems(&_microficheReader, &_map, &_window, &_bookcase, &_garbageCan,
&_fileCabinets, &_coffeeMaker, &_shelves, &_background, NULL);
_background.setBounds(Rect(0, 0, SCREEN_WIDTH, UI_INTERFACE_Y));
}
@@ -1276,7 +1276,7 @@ void Scene810::dispatch() {
_lyle.updateAngle(BF_GLOBALS._player._position);
}
- if (BF_GLOBALS._sceneObjects->contains(&_faxMachineInset) && (BF_GLOBALS._player._position.x != 67) &&
+ if (BF_GLOBALS._sceneObjects->contains(&_faxMachineInset) && (BF_GLOBALS._player._position.x != 67) &&
(BF_GLOBALS._player._position.y != 111)) {
_faxMachineInset.remove();
}
@@ -1341,7 +1341,7 @@ bool Scene820::PowerButton::startAction(CursorType action, Event &event) {
BF_GLOBALS._scenePalette.loadPalette(821);
BF_GLOBALS._scenePalette.refresh();
- SceneItem::display(820, scene->_pageNumber, SET_WIDTH, 240, SET_X, 41, SET_Y, 0,
+ SceneItem::display(820, scene->_pageNumber, SET_WIDTH, 240, SET_X, 41, SET_Y, 0,
SET_FONT, 50, SET_FG_COLOR, 18, SET_EXT_BGCOLOR, 12, SET_KEEP_ONSCREEN, true, LIST_END);
} else {
BF_GLOBALS._scenePalette.loadPalette(820);
@@ -1388,7 +1388,7 @@ bool Scene820::BackButton::startAction(CursorType action, Event &event) {
scene->_object5.hide();
}
- SceneItem::display(820, scene->_pageNumber, SET_WIDTH, 240, SET_X, 41, SET_Y, 0,
+ SceneItem::display(820, scene->_pageNumber, SET_WIDTH, 240, SET_X, 41, SET_Y, 0,
SET_FONT, 50, SET_FG_COLOR, 18, SET_EXT_BGCOLOR, 12, SET_KEEP_ONSCREEN, true, LIST_END);
return true;
default:
@@ -1419,7 +1419,7 @@ bool Scene820::ForwardButton::startAction(CursorType action, Event &event) {
if (scene->_pageNumber < 4)
++scene->_pageNumber;
- SceneItem::display(820, scene->_pageNumber, SET_WIDTH, 240, SET_X, 41, SET_Y, 0,
+ SceneItem::display(820, scene->_pageNumber, SET_WIDTH, 240, SET_X, 41, SET_Y, 0,
SET_FONT, 50, SET_FG_COLOR, 18, SET_EXT_BGCOLOR, 12, SET_KEEP_ONSCREEN, true, LIST_END);
if (scene->_pageNumber == 4) {
@@ -1447,7 +1447,7 @@ void Scene820::synchronize(Serializer &s) {
void Scene820::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
loadScene(820);
-
+
_stripManager.addSpeaker(&_gameTextSpeaker);
_powerButton.postInit();
@@ -3115,7 +3115,7 @@ void Scene870::postInit(SceneObjectList *OwnerList) {
_lyle.setPosition(Common::Point(156, 148));
_lyle.fixPriority(149);
}
-
+
if ((BF_INVENTORY.getObjectScene(INV_HANDCUFFS) != 1) &&
(BF_INVENTORY.getObjectScene(INV_GRENADES) == 355)) {
_object4.postInit();
@@ -3135,7 +3135,7 @@ void Scene870::postInit(SceneObjectList *OwnerList) {
}
break;
}
-
+
_boat.setDetails(7, 870, 3, 4, 5, 1);
_crate.setDetails(14, 870, 12, 13, 14, 1);
_water.setDetails(5, 870, 24, 25, 26, 1);
@@ -3393,7 +3393,7 @@ void Scene880::postInit(SceneObjectList *OwnerList) {
_object4.setFrame2(_object4.getFrameCount());
_object4.fixPriority(160);
_object4.setPosition(Common::Point(255, 148));
-
+
_seqNumber = 8816;
} else if (BF_GLOBALS.getFlag(fBlowUpGoon)) {
_object4.setStrip(7);
@@ -3405,7 +3405,7 @@ void Scene880::postInit(SceneObjectList *OwnerList) {
} else {
_object4.setStrip(2);
_object4.setPosition(Common::Point(258, 147));
-
+
_object3.postInit();
_object3.setVisage(871);
_object3.setStrip(4);
@@ -3600,7 +3600,7 @@ void Scene880::handleAction(Action *action) {
action->_owner = NULL;
}
}
-
+
void Scene880::dispatch() {
SceneExt::dispatch();
diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp
index f5705eb471..a303576928 100644
--- a/engines/tsage/blue_force/blueforce_scenes9.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes9.cpp
@@ -386,7 +386,7 @@ void Scene900::Action3::signal() {
break;
default:
break;
- }
+ }
}
void Scene900::Action4::signal() {
@@ -540,7 +540,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
_lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, (SceneItem *)NULL);
_lyle.animate(ANIM_MODE_1, NULL);
_lyle.setObjectWrapper(new SceneObjectWrapper());
- }
+ }
_sceneMode = 9000;
setAction(&_sequenceManager1, this, 9000, &BF_GLOBALS._player, NULL);
@@ -2125,7 +2125,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
_lyle.setFrame(3);
_lyle._field90 = 1;
_lyle.setDetails(910, 69, 70 ,71 , 5, &_item4);
-
+
BF_GLOBALS._walkRegions.disableRegion(15);
BF_GLOBALS._walkRegions.disableRegion(16);
BF_GLOBALS._walkRegions.disableRegion(14);
diff --git a/engines/tsage/debugger.cpp b/engines/tsage/debugger.cpp
index f7ba5c20f2..82645f2d62 100644
--- a/engines/tsage/debugger.cpp
+++ b/engines/tsage/debugger.cpp
@@ -305,7 +305,7 @@ bool Debugger::Cmd_Hotspots(int argc, const char **argv) {
if (ri != g_globals->_sceneRegions.end()) {
// Fill out the areas defined by the region
Region &r = *ri;
-
+
for (int y = r._bounds.top; y < r._bounds.bottom; ++y) {
LineSliceSet set = r.getLineSlices(y);
@@ -615,7 +615,7 @@ bool BlueForceDebugger::Cmd_MoveObject(int argc, const char **argv) {
if ((objNum > 0) && (objNum < 65))
BF_INVENTORY.setObjectScene(objNum, sceneNum);
- else
+ else
DebugPrintf("Invalid object Id %s\n", argv[1]);
return true;
@@ -702,7 +702,7 @@ bool Ringworld2Debugger::Cmd_MoveObject(int argc, const char **argv) {
if ((objNum > 0) && (objNum < 53))
R2_INVENTORY.setObjectScene(objNum, sceneNum);
- else
+ else
DebugPrintf("Invalid object Id %s\n", argv[1]);
return true;
diff --git a/engines/tsage/events.h b/engines/tsage/events.h
index cf2d1a34ed..475db47315 100644
--- a/engines/tsage/events.h
+++ b/engines/tsage/events.h
@@ -86,25 +86,25 @@ enum CursorType {
INV_CARAVAN_KEY = 67, BF_LAST_INVENT = 68,
// Ringworld 2 objects
- R2_OPTO_DISK = 1, R2_READER = 2, R2_NEGATOR_GUN = 3, R2_STEPPING_DISKS = 4,
- R2_ATTRACTOR_UNIT = 5, R2_SENSOR_PROBE = 6, R2_SONIC_STUNNER = 7,
- R2_CABLE_HARNESS = 8, R2_COM_SCANNER = 9, R2_SPENT_POWER_CAPSULE = 10,
- R2_CHARGED_POWER_CAPSULE = 11, R2_AEROSOL = 12, R2_REMOTE_CONTROL = 13,
- R2_OPTICAL_FIBRE = 14, R2_CLAMP = 15, R2_ATTRACTOR_CABLE_HARNESS = 16,
- R2_FUEL_CELL = 17, R2_GYROSCOPE = 18, R2_AIRBAG = 19, R2_REBREATHER_TANK = 20,
+ R2_OPTO_DISK = 1, R2_READER = 2, R2_NEGATOR_GUN = 3, R2_STEPPING_DISKS = 4,
+ R2_ATTRACTOR_UNIT = 5, R2_SENSOR_PROBE = 6, R2_SONIC_STUNNER = 7,
+ R2_CABLE_HARNESS = 8, R2_COM_SCANNER = 9, R2_SPENT_POWER_CAPSULE = 10,
+ R2_CHARGED_POWER_CAPSULE = 11, R2_AEROSOL = 12, R2_REMOTE_CONTROL = 13,
+ R2_OPTICAL_FIBRE = 14, R2_CLAMP = 15, R2_ATTRACTOR_CABLE_HARNESS = 16,
+ R2_FUEL_CELL = 17, R2_GYROSCOPE = 18, R2_AIRBAG = 19, R2_REBREATHER_TANK = 20,
R2_RESERVE_REBREATHER_TANK = 21, R2_GUIDANCE_MODULE = 22, R2_THRUSTER_VALVE = 23,
- R2_BALLOON_BACKPACK = 24, R2_RADAR_MECHANISM = 25, R2_JOYSTICK = 26,
- R2_IGNITOR = 27, R2_DIAGNOSTICS_DISPLAY = 28, R2_GLASS_DOME = 29, R2_WICK_LAMP = 30,
- R2_SCRITH_KEY = 31, R2_TANNER_MASK = 32, R2_PURE_GRAIN_ALCOHOL = 33, R2_SAPPHIRE_BLUE = 34,
- R2_ANCIENT_SCROLLS = 35, R2_FLUTE = 36, R2_GUNPOWDER = 37, R2_NONAME = 38,
+ R2_BALLOON_BACKPACK = 24, R2_RADAR_MECHANISM = 25, R2_JOYSTICK = 26,
+ R2_IGNITOR = 27, R2_DIAGNOSTICS_DISPLAY = 28, R2_GLASS_DOME = 29, R2_WICK_LAMP = 30,
+ R2_SCRITH_KEY = 31, R2_TANNER_MASK = 32, R2_PURE_GRAIN_ALCOHOL = 33, R2_SAPPHIRE_BLUE = 34,
+ R2_ANCIENT_SCROLLS = 35, R2_FLUTE = 36, R2_GUNPOWDER = 37, R2_NONAME = 38,
R2_COM_SCANNER_2 = 39, R2_SUPERCONDUCTOR_WIRE = 40, R2_PILLOW = 41, R2_FOOD_TRAY = 42,
- R2_LASER_HACKSAW = 43, R2_PHOTON_STUNNER = 44, R2_BATTERY = 45, R2_SOAKED_FACEMASK = 46,
- R2_LIGHT_BULB = 47, R2_ALCOHOL_LAMP = 48, R2_ALCOHOL_LAMP_2 = 49, R2_ALCOHOL_LAMP_3 = 50,
+ R2_LASER_HACKSAW = 43, R2_PHOTON_STUNNER = 44, R2_BATTERY = 45, R2_SOAKED_FACEMASK = 46,
+ R2_LIGHT_BULB = 47, R2_ALCOHOL_LAMP = 48, R2_ALCOHOL_LAMP_2 = 49, R2_ALCOHOL_LAMP_3 = 50,
R2_BROKEN_DISPLAY = 51, R2_TOOLBOX = 52, R2_LAST_INVENT = 53,
// Ringworld 2 cursors
- R2CURSORS_START = 0x8000, EXITCURSOR_N = 0x8007, EXITCURSOR_S = 0x8008, EXITCURSOR_W = 0x8009,
- EXITCURSOR_E = 0x800A, EXITCURSOR_LEFT_HAND = 0x800B, CURSOR_INVALID = 0x800C,
+ R2CURSORS_START = 0x8000, EXITCURSOR_N = 0x8007, EXITCURSOR_S = 0x8008, EXITCURSOR_W = 0x8009,
+ EXITCURSOR_E = 0x800A, EXITCURSOR_LEFT_HAND = 0x800B, CURSOR_INVALID = 0x800C,
EXITCURSOR_NE = 0x800D, EXITCURSOR_SE = 0x800E, EXITCURSOR_SW = 0x800F, EXITCURSOR_NW = 0x8010,
SHADECURSOR_UP = 0x8011, SHADECURSOR_DOWN = 0x8012, SHADECURSOR_HAND = 0x8013,
R2_CURSOR_20 = 0x8014, R2_CURSOR_21 = 0x8015, R2_CURSOR_22 = 0x8016, R2_CURSOR_23 = 0x8017,
diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp
index acb615abae..5ddc7b6a1a 100644
--- a/engines/tsage/graphics.cpp
+++ b/engines/tsage/graphics.cpp
@@ -266,7 +266,7 @@ void GfxSurface::updateScreen() {
continue;
const byte *srcP = (const byte *)_customSurface->getBasePtr(r.left, r.top);
- g_system->copyRectToScreen(srcP, _customSurface->pitch, r.left, r.top,
+ g_system->copyRectToScreen(srcP, _customSurface->pitch, r.left, r.top,
r.width(), r.height());
}
@@ -287,7 +287,7 @@ void GfxSurface::addDirtyRect(const Rect &r) {
r2.translate(_bounds.left, _bounds.top);
// Add to the dirty rect list
- _dirtyRects.push_back(Rect(r2.left, r2.top,
+ _dirtyRects.push_back(Rect(r2.left, r2.top,
MIN(r2.right + 1, SCREEN_WIDTH), MIN(r2.bottom + 1, SCREEN_HEIGHT)));
}
}
@@ -1194,7 +1194,7 @@ void GfxDialog::setPalette() {
g_globals->_scenePalette.setPalette(g_globals->_fontColors.background, 1);
g_globals->_scenePalette.setPalette(g_globals->_fontColors.foreground, 1);
g_globals->_scenePalette.setEntry(255, 0xff, 0xff, 0xff);
- g_globals->_scenePalette.setPalette(255, 1);
+ g_globals->_scenePalette.setPalette(255, 1);
} else {
g_globals->_scenePalette.loadPalette(0);
g_globals->_scenePalette.setPalette(0, 1);
diff --git a/engines/tsage/resources.cpp b/engines/tsage/resources.cpp
index 0afae0042f..5987d78067 100644
--- a/engines/tsage/resources.cpp
+++ b/engines/tsage/resources.cpp
@@ -326,7 +326,7 @@ uint32 TLib::getResourceStart(ResourceType resType, uint16 resNum, uint16 rlbNum
// Load in the section index
loadSection((*i).fileOffset);
-
+
// Scan for an entry for the given Id
ResourceEntry *re = NULL;
ResourceList::iterator iter;
@@ -341,7 +341,7 @@ uint32 TLib::getResourceStart(ResourceType resType, uint16 resNum, uint16 rlbNum
if (!re || re->isCompressed)
error("Invalid resource Id #%d", rlbNum);
- // Return the resource entry as well as the file offset
+ // Return the resource entry as well as the file offset
entry = *re;
return _sections.fileOffset + entry.fileOffset;
}
@@ -441,7 +441,7 @@ bool TLib::getMessage(int resNum, int lineNum, Common::String &result, bool supp
while (lineNum-- > 0) {
srcP += strlen(srcP) + 1;
-
+
if (srcP >= endP) {
if (suppressErrors)
return false;
@@ -537,7 +537,7 @@ Common::String ResourceManager::getMessage(int resNum, int lineNum, bool suppres
* Open up the given resource file using a passed file object. If the desired entry is found
* in the index, return the index entry for it, and move the file to the start of the resource
*/
-bool ResourceManager::scanIndex(Common::File &f, ResourceType resType, int rlbNum, int resNum,
+bool ResourceManager::scanIndex(Common::File &f, ResourceType resType, int rlbNum, int resNum,
ResourceEntry &resEntry) {
// Load the root section index
ResourceList resList;
diff --git a/engines/tsage/ringworld2/ringworld2_dialogs.cpp b/engines/tsage/ringworld2/ringworld2_dialogs.cpp
index 5178fe6418..30ae6be7b1 100644
--- a/engines/tsage/ringworld2/ringworld2_dialogs.cpp
+++ b/engines/tsage/ringworld2/ringworld2_dialogs.cpp
@@ -389,7 +389,7 @@ HelpDialog::HelpDialog() {
_msgTitle._bounds.moveTo(5, 0);
_msgVersion.set(GAME_VERSION, 172, ALIGN_CENTER);
_msgVersion._bounds.moveTo(5, _msgTitle._bounds.bottom + 3);
- addElements(&_msgTitle, &_msgVersion, NULL);
+ addElements(&_msgTitle, &_msgVersion, NULL);
// Set buttons
_btnList[0].setText(F2);
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index d5cbde81be..b420a375a3 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -40,16 +40,16 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
switch (sceneNumber) {
/* Scene group #0 */
- case 50:
+ case 50:
// Waking up cutscene
return new Scene50();
- case 100:
+ case 100:
// Quinn's room
return new Scene100();
- case 125:
+ case 125:
// Computer console
return new Scene125();
- case 150:
+ case 150:
// Empty Bedroom #1
return new Scene150();
case 160:
@@ -166,7 +166,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Ice Maze: Large empty room
return new Scene2400();
case 2425:
- // Ice Maze:
+ // Ice Maze:
return new Scene2425();
case 2430:
// Ice Maze: Bedroom
@@ -326,7 +326,7 @@ void SceneExt::postInit(SceneObjectList *OwnerList) {
int prevScene = R2_GLOBALS._sceneManager._previousScene;
int sceneNumber = R2_GLOBALS._sceneManager._sceneNumber;
- if (((prevScene == -1) && (sceneNumber != 180) && (sceneNumber != 205) && (sceneNumber != 50))
+ if (((prevScene == -1) && (sceneNumber != 180) && (sceneNumber != 205) && (sceneNumber != 50))
|| (sceneNumber == 50)
|| ((prevScene == 205) && (sceneNumber == 100))
|| ((prevScene == 180) && (sceneNumber == 100))) {
@@ -549,7 +549,7 @@ void SceneExt::scalePalette(int RFactor, int GFactor, int BFactor) {
tmp += abs(tmpPal[(3 * j) + 2] - newB);
if (tmp >= varC)
continue;
-
+
varC = tmp;
varD = j;
}
@@ -628,11 +628,11 @@ void SceneHandlerExt::setupPaletteMaps() {
diffSum += ABS(palP[pIndex2 * 3 + 1] - g);
if (diffSum >= threshold)
continue;
-
+
diffSum += ABS(palP[pIndex2 * 3 + 2] - b);
if (diffSum >= threshold)
continue;
-
+
threshold = diffSum;
foundIndex = pIndex2;
}
@@ -1257,12 +1257,12 @@ void SceneAreaObject::setDetails(int visage, int strip, int frameNumber, const C
_cursorNum = CURSOR_INVALID;
Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene;
scene->_sceneAreas.push_front(this);
-
+
_insetCount = ++R2_GLOBALS._insetUp;
}
void SceneAreaObject::setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum) {
- ((SceneHotspot *)(this))->setDetails(resNum, lookLineNum, talkLineNum, useLineNum,
+ ((SceneHotspot *)(this))->setDetails(resNum, lookLineNum, talkLineNum, useLineNum,
2, (SceneItem *)NULL);
}
@@ -1306,7 +1306,7 @@ void UnkObject1200::sub51AE9(int arg1) {
int UnkObject1200::sub51AF8(Common::Point pt) {
if (!_rect1.contains(pt))
return -1;
-
+
int tmp1 = (pt.x - _rect1.left + _field2E) / _field2A;
int tmp2 = (pt.y - _rect1.top + _field30) / _field2C;
@@ -1358,7 +1358,7 @@ void UnkObject1200::sub9EDE8(Rect rect) {
int UnkObject1200::sub9EE22(int &arg1, int &arg2) {
arg1 /= _field2A;
arg2 /= _field2C;
-
+
if ((arg1 >= 0) && (arg2 >= 0) && (_field26 > arg1) && (_field28 > arg2)) {
return _field16[(((_field26 * arg2) + arg1) * 2)];
}
@@ -1368,13 +1368,13 @@ int UnkObject1200::sub9EE22(int &arg1, int &arg2) {
void Scene1200::sub9DAD6(int indx) {
_object1.sub9EE22(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4);
-
+
switch (indx) {
case 0:
- if ( ((_object1.sub51AF8(Common::Point(200, 50)) > 36) || (_object1.sub51AF8(Common::Point(200, 88)) > 36))
- && ( ((R2_GLOBALS._v56AA2 == 3) && (R2_GLOBALS._v56AA4 == 33) && (_field418 != 4))
- || ((R2_GLOBALS._v56AA2 == 13) && (R2_GLOBALS._v56AA4 == 21) && (_field418 != 2))
- || ((R2_GLOBALS._v56AA2 == 29) && (R2_GLOBALS._v56AA4 == 17) && (_field418 != 1))
+ if ( ((_object1.sub51AF8(Common::Point(200, 50)) > 36) || (_object1.sub51AF8(Common::Point(200, 88)) > 36))
+ && ( ((R2_GLOBALS._v56AA2 == 3) && (R2_GLOBALS._v56AA4 == 33) && (_field418 != 4))
+ || ((R2_GLOBALS._v56AA2 == 13) && (R2_GLOBALS._v56AA4 == 21) && (_field418 != 2))
+ || ((R2_GLOBALS._v56AA2 == 29) && (R2_GLOBALS._v56AA4 == 17) && (_field418 != 1))
|| ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 41)) )
) {
R2_GLOBALS._player.disableControl();
@@ -1415,10 +1415,10 @@ void Scene1200::sub9DAD6(int indx) {
}
break;
case 1:
- if ( ((_object1.sub51AF8(Common::Point(120, 50)) > 36) || (_object1.sub51AF8(Common::Point(120, 88)) > 36))
- && ( ((R2_GLOBALS._v56AA2 == 7) && (R2_GLOBALS._v56AA4 == 33) && (_field418 != 4))
- || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 21) && (_field418 != 2))
- || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 17) && (_field418 != 1))
+ if ( ((_object1.sub51AF8(Common::Point(120, 50)) > 36) || (_object1.sub51AF8(Common::Point(120, 88)) > 36))
+ && ( ((R2_GLOBALS._v56AA2 == 7) && (R2_GLOBALS._v56AA4 == 33) && (_field418 != 4))
+ || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 21) && (_field418 != 2))
+ || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 17) && (_field418 != 1))
|| ((R2_GLOBALS._v56AA2 == 5) && (R2_GLOBALS._v56AA4 == 5)) )
) {
R2_GLOBALS._player.disableControl();
@@ -1459,8 +1459,8 @@ void Scene1200::sub9DAD6(int indx) {
}
break;
case 2:
- if ( ((_object1.sub51AF8(Common::Point(140, 110)) > 36) || (_object1.sub51AF8(Common::Point(178, 110)) > 36))
- && ( ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 5) && (_field418 != 3))
+ if ( ((_object1.sub51AF8(Common::Point(140, 110)) > 36) || (_object1.sub51AF8(Common::Point(178, 110)) > 36))
+ && ( ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 5) && (_field418 != 3))
|| ((R2_GLOBALS._v56AA2 == 41) && (R2_GLOBALS._v56AA4 == 21)) )
) {
R2_GLOBALS._player.disableControl();
@@ -1501,8 +1501,8 @@ void Scene1200::sub9DAD6(int indx) {
}
break;
case 3:
- if ( ((_object1.sub51AF8(Common::Point(140, 30)) > 36) || (_object1.sub51AF8(Common::Point(178, 30)) > 36))
- && ( ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 9) && (_field418 != 3))
+ if ( ((_object1.sub51AF8(Common::Point(140, 30)) > 36) || (_object1.sub51AF8(Common::Point(178, 30)) > 36))
+ && ( ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 9) && (_field418 != 3))
|| ((R2_GLOBALS._v56AA2 == 35) && (R2_GLOBALS._v56AA4 == 17)) )
) {
R2_GLOBALS._player.disableControl();
@@ -1574,10 +1574,10 @@ void AnimationPlayerSubData::load(Common::File &f) {
AnimationPlayer::AnimationPlayer(): EventHandler() {
_endAction = NULL;
-
+
_fieldA = NULL;
_field16 = NULL;
-
+
_screenBounds = R2_GLOBALS._gfxManagerInstance._bounds;
_rect1 = R2_GLOBALS._gfxManagerInstance._bounds;
_field3C = 0;
@@ -1608,7 +1608,7 @@ void AnimationPlayer::process(Event &event) {
if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE) &&
(_field3A)) {
_field90C = _subData._field6;
- }
+ }
}
void AnimationPlayer::dispatch() {
@@ -1643,7 +1643,7 @@ bool AnimationPlayer::load(int animId, Action *endAction) {
// Set the end action
_endAction = endAction;
-
+
// Load the sub data block
_subData.load(_resourceFile);
@@ -1659,7 +1659,7 @@ bool AnimationPlayer::load(int animId, Action *endAction) {
int v = (_subData._field12 + 2) * _subData._field14 * _subData._fieldC;
_field900 = (_subData._field16 / _subData._fieldC) + v + 96;
}
-
+
_animData = _fieldA = new byte[_field900];
if (_subData._fieldC <= 1) {
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index 9af4c7b534..3c9956282a 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -125,17 +125,17 @@ bool Scene100::Table::startAction(CursorType action, Event &event) {
scene->_stasisNegator.setDetails(100, 21, 22, 23, 2, (SceneItem *)NULL);
}
- scene->setAction(&scene->_sequenceManager2, scene, 108, this, &scene->_object3,
+ scene->setAction(&scene->_sequenceManager2, scene, 108, this, &scene->_object3,
&scene->_stasisNegator, &R2_GLOBALS._player, NULL);
} else {
scene->_sceneMode = 109;
- scene->setAction(&scene->_sequenceManager2, scene, 109, this, &scene->_object3,
+ scene->setAction(&scene->_sequenceManager2, scene, 109, this, &scene->_object3,
&scene->_stasisNegator, &R2_GLOBALS._player, NULL);
}
return true;
case CURSOR_TALK:
R2_GLOBALS._player.disableControl();
-
+
if (_strip == 2) {
SceneItem::display2(100, 18);
scene->_sceneMode = 102;
@@ -149,12 +149,12 @@ bool Scene100::Table::startAction(CursorType action, Event &event) {
scene->_stasisNegator.setDetails(100, 21, 22, 23, 2, (SceneItem *)NULL);
}
- scene->setAction(&scene->_sequenceManager2, scene, 102, this, &scene->_object3,
+ scene->setAction(&scene->_sequenceManager2, scene, 102, this, &scene->_object3,
&scene->_stasisNegator, NULL);
} else {
SceneItem::display2(100, 19);
scene->_sceneMode = 103;
- scene->setAction(&scene->_sequenceManager2, scene, 103, this, &scene->_object3,
+ scene->setAction(&scene->_sequenceManager2, scene, 103, this, &scene->_object3,
&scene->_stasisNegator, NULL);
}
return true;
@@ -264,7 +264,7 @@ void Scene100::postInit(SceneObjectList *OwnerList) {
_bedLights2.setup(100, 3, 1);
_bedLights2.setPosition(Common::Point(89, 147));
_bedLights2.fixPriority(250);
- _bedLights2.animate(ANIM_MODE_7, 0, NULL);
+ _bedLights2.animate(ANIM_MODE_7, 0, NULL);
_bedLights2._numFrames = 3;
_wardrobe.postInit();
@@ -289,7 +289,7 @@ void Scene100::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setVisage(10);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.disableControl();
-
+
_background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 100, 0, 1, -1, 1, NULL);
switch (R2_GLOBALS._sceneManager._previousScene) {
@@ -330,7 +330,7 @@ void Scene100::signal() {
case 109:
_table.setStrip(2);
_table.setFrame(3);
-
+
_object3.remove();
_stasisNegator.remove();
R2_GLOBALS._player.enableControl();
@@ -413,7 +413,7 @@ Scene125::Icon::Icon(): SceneActor() {
void Scene125::Icon::postInit(SceneObjectList *OwnerList) {
SceneObject::postInit();
-
+
_object1.postInit();
_object1.fixPriority(255);
_object1.hide();
@@ -621,7 +621,7 @@ void Scene125::postInit(SceneObjectList *OwnerList) {
loadScene(160);
_palette.loadPalette(0);
- if (R2_GLOBALS._sceneManager._previousScene != 125)
+ if (R2_GLOBALS._sceneManager._previousScene != 125)
// Save the prior scene to return to when the console is turned off
R2_GLOBALS._player._oldCharacterScene[1] = R2_GLOBALS._sceneManager._previousScene;
@@ -638,7 +638,7 @@ void Scene125::postInit(SceneObjectList *OwnerList) {
_object6.postInit();
_object6.setup(162, 1, 1);
_object6.setPosition(Common::Point(214, 168));
-
+
_item4.setDetails(Rect(27, 145, 81, 159), 126, 9, -1, -1, 1, NULL);
_item3.setDetails(Rect(144, 119, 286, 167), 126, 6, 7, 8, 1, NULL);
_item2.setDetails(1, 126, 3, 4, 5);
@@ -669,7 +669,7 @@ void Scene125::signal() {
_icon1._object2.postInit();
_icon1._object2.setup(160, 7, 1);
_icon1._object2.setPosition(Common::Point(106, 41));
-
+
_icon2.setup(160, 1, 1);
_icon2.setPosition(Common::Point(80, 32));
_icon2._object2.postInit();
@@ -766,7 +766,7 @@ void Scene125::signal() {
case 11:
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;
-
+
if ((_consoleMode >= 27) && (_consoleMode <= 30)) {
consoleAction(11);
}
@@ -915,7 +915,7 @@ void Scene125::consoleAction(int id) {
_icon2.hideIcon();
_icon3.hideIcon();
_icon5.setIcon(24);
-
+
_icon4.setPosition(Common::Point(52, 107));
_icon4._sceneRegionId = 9;
_icon4.setIcon(25);
@@ -923,7 +923,7 @@ void Scene125::consoleAction(int id) {
_icon6.setIcon(26);
_sceneMode = 10;
-
+
_palette.loadPalette(161);
R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 5, this);
break;
@@ -958,7 +958,7 @@ void Scene125::consoleAction(int id) {
_icon2.hideIcon();
_icon3.hideIcon();
_icon5.setIcon(24);
-
+
_icon4.setPosition(Common::Point(52, 107));
_icon4._sceneRegionId = 9;
_icon4.setIcon(25);
@@ -966,7 +966,7 @@ void Scene125::consoleAction(int id) {
_icon6.setIcon(26);
_sceneMode = 10;
-
+
_palette.loadPalette(161);
R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 5, this);
}
@@ -1089,7 +1089,7 @@ void Scene125::consoleAction(int id) {
_icon3.hideIcon();
_icon4.hideIcon();
_icon5.setIcon(24);
-
+
_icon4.setPosition(Common::Point(52, 107));
_icon4._sceneRegionId = 9;
_icon4.setIcon(25);
@@ -1097,7 +1097,7 @@ void Scene125::consoleAction(int id) {
_icon6.setIcon(26);
_sceneMode = 10;
-
+
_palette.loadPalette(161);
R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 5, this);
break;
@@ -1134,7 +1134,7 @@ void Scene125::consoleAction(int id) {
*/
void Scene125::setDetails(int resNum, int lineNum) {
stop();
-
+
Common::String msg = g_resourceManager->getMessage(resNum, lineNum, true);
if (!msg.empty()) {
@@ -1243,7 +1243,7 @@ void Scene150::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setVisage(10);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.disableControl();
-
+
_background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 150, 0, 1, -1, 1, NULL);
_sceneMode = 100;
@@ -1420,7 +1420,7 @@ void Scene160::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._uiEnabled = false;
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;
-
+
R2_GLOBALS._uiElements.hide();
R2_GLOBALS._interfaceY = SCREEN_HEIGHT;
@@ -1664,7 +1664,7 @@ void Scene180::signal() {
case 15:
setAction(&_sequenceManager, this, 4002, &_object4, &_object5, NULL);
break;
-
+
case 17:
setAction(&_sequenceManager, this, 4003, &_object4, &_object5, NULL);
break;
@@ -1730,7 +1730,7 @@ void Scene180::signal() {
case 32:
_field412 = 1;
-
+
_object2.postInit();
_object2.setPosition(Common::Point(161, 97));
_object2.hide();
@@ -1790,7 +1790,7 @@ void Scene180::signal() {
_object4.remove();
_object5.setAction(NULL);
_object5.remove();
-
+
R2_GLOBALS._sound2.fadeOut2(NULL);
R2_GLOBALS._sound1.fadeOut2(NULL);
break;
@@ -2389,7 +2389,7 @@ void Scene205::dispatch() {
void Scene205::setup() {
const Common::Point pointList1[3] = { Common::Point(2, 50), Common::Point(100, 28), Common::Point(53, 15) };
const Common::Point pointList2[3] = { Common::Point(289, 192), Common::Point(125, 60), Common::Point(130, 40) };
- const Common::Point pointList3[4] = {
+ const Common::Point pointList3[4] = {
Common::Point(140, 149), Common::Point(91, 166), Common::Point(299, 46), Common::Point(314, 10)
};
@@ -2445,13 +2445,13 @@ void Scene205::setup() {
/**
* Handles moving a group of stars in the scene background
*/
-void Scene205::processList(Object **ObjList, int count, const Common::Rect &bounds,
+void Scene205::processList(Object **ObjList, int count, const Common::Rect &bounds,
int xMultiply, int yMultiply, int xCenter, int yCenter) {
for (int idx = 0; idx < count; ++idx) {
Object *obj = ObjList[idx];
Common::Point pt(obj->_position.x - xCenter, obj->_position.y - yCenter);
- if ((obj->_position.x <= 319) && (obj->_position.x >= 0) &&
+ if ((obj->_position.x <= 319) && (obj->_position.x >= 0) &&
(obj->_position.y <= 199) && (obj->_position.y >= 0)) {
if (!pt.x && !pt.y) {
pt.x = pt.y = 1;
@@ -2484,7 +2484,7 @@ void Scene205::handleText() {
GfxFont font;
font.setFontNumber(4);
int width = font.getStringWidth(_message.c_str());
-
+
_textList[_textIndex].setPosition(Common::Point(160 - (width / 2), _yp));
}
@@ -2681,13 +2681,13 @@ void Scene250::signal() {
_field412 += 12;
R2_GLOBALS._player.setPosition(Common::Point(261, 185));
ADD_MOVER(R2_GLOBALS._player, 261, 15);
-
+
if ((_field414 - 12) == _field412)
_sceneMode = 4;
break;
case 4:
_sound1.play(21);
-
+
_currentFloor.setPosition(Common::Point(111, _currentFloor._position.y + 12));
R2_GLOBALS._player.setPosition(Common::Point(261, 185));
ADD_MOVER(R2_GLOBALS._player, 261, 15);
@@ -2837,7 +2837,7 @@ void Scene300::Action2::signal() {
case 2:
if (!R2_GLOBALS._playStream.isPlaying())
_actionIndex = R2_GLOBALS._randomSource.getRandomNumber(1);
-
+
setDelay(60 + R2_GLOBALS._randomSource.getRandomNumber(119));
break;
default:
@@ -2860,7 +2860,7 @@ void Scene300::Action3::signal() {
case 2:
if (!R2_GLOBALS._playStream.isPlaying())
_actionIndex = R2_GLOBALS._randomSource.getRandomNumber(1);
-
+
setDelay(60 + R2_GLOBALS._randomSource.getRandomNumber(119));
break;
default:
@@ -2922,7 +2922,7 @@ bool Scene300::MirandaWorkstation::startAction(CursorType action, Event &event)
if (R2_GLOBALS._player._characterIndex != 3)
SceneItem::display2(300, 49);
else
- R2_GLOBALS._sceneManager.changeScene(325);
+ R2_GLOBALS._sceneManager.changeScene(325);
return true;
case CURSOR_LOOK:
@@ -2952,7 +2952,7 @@ bool Scene300::SeekerWorkstation::startAction(CursorType action, Event &event) {
if (R2_GLOBALS._player._characterIndex != 2)
SceneItem::display2(300, 48);
else
- R2_GLOBALS._sceneManager.changeScene(325);
+ R2_GLOBALS._sceneManager.changeScene(325);
return true;
default:
@@ -3107,7 +3107,7 @@ bool Scene300::Seeker::startAction(CursorType action, Event &event) {
scene->_sceneMode = 310;
scene->setAction(&scene->_sequenceManager1, scene, 310, &R2_GLOBALS._player, NULL);
return true;
-
+
default:
break;
}
@@ -3153,7 +3153,7 @@ bool Scene300::Doorway::startAction(CursorType action, Event &event) {
Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene;
if (action == CURSOR_USE) {
- if ((R2_GLOBALS._player._characterIndex == R2_QUINN) &&
+ if ((R2_GLOBALS._player._characterIndex == R2_QUINN) &&
(!R2_GLOBALS.getFlag(44) || R2_GLOBALS._player._characterScene[R2_MIRANDA] == 500)) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 301;
@@ -3161,7 +3161,7 @@ bool Scene300::Doorway::startAction(CursorType action, Event &event) {
} else {
SceneItem::display2(300, 45);
}
-
+
return true;
} else {
return SceneActor::startAction(action, event);
@@ -3373,7 +3373,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setup(302, 3, 1);
R2_GLOBALS._player.setPosition(Common::Point(271, 150));
R2_GLOBALS._player.setAction(&_action1);
-
+
if (R2_GLOBALS.getFlag(55)) {
if (R2_GLOBALS.getFlag(57)) {
R2_GLOBALS.clearFlag(60);
@@ -3689,7 +3689,7 @@ void Scene300::signal309() {
if (R2_GLOBALS.getFlag(39))
R2_GLOBALS._stripManager_lookupList[1] = 2;
-
+
if (R2_GLOBALS.getFlag(5))
R2_GLOBALS._stripManager_lookupList[1] = 3;
@@ -3728,7 +3728,7 @@ Scene325::Icon::Icon(): SceneActor() {
void Scene325::Icon::postInit(SceneObjectList *OwnerList) {
SceneObject::postInit();
-
+
_object1.postInit();
_object1.fixPriority(21);
_object1.hide();
@@ -3895,7 +3895,7 @@ Scene325::Scene325(): SceneExt() {
_field416 = _field418 = 0;
_field41A = _field41C = _field41E = _field420 = 0;
_soundCount = _soundIndex = 0;
-
+
for (int idx = 0; idx < 10; ++idx)
_soundQueue[idx] = 0;
}
@@ -3907,7 +3907,7 @@ void Scene325::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS.clearFlag(50);
_stripManager.addSpeaker(&_quinnSpeaker);
_palette.loadPalette(0);
-
+
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.hide();
R2_GLOBALS._player.disableControl();
@@ -3917,7 +3917,7 @@ void Scene325::postInit(SceneObjectList *OwnerList) {
_sceneMode = 1;
signal();
}
-
+
void Scene325::synchronize(Serializer &s) {
SceneExt::synchronize(s);
@@ -3953,7 +3953,7 @@ void Scene325::signal() {
_icon4.postInit();
_icon4._sceneRegionId = 5;
- setAction(&_sequenceManager1, this, 127, &_icon1, &_icon2, &_icon3, &_icon4,
+ setAction(&_sequenceManager1, this, 127, &_icon1, &_icon2, &_icon3, &_icon4,
&R2_GLOBALS._player, NULL);
_sceneMode = 2;
break;
@@ -3969,7 +3969,7 @@ void Scene325::signal() {
_icon2._object2.postInit();
_icon2._object2.setup(160, 7, 2);
_icon2._object2.setPosition(Common::Point(106, 56));
-
+
_icon3.setup(160, 1, 1);
_icon3.setPosition(Common::Point(65, 47));
_icon3._object2.postInit();
@@ -4008,7 +4008,7 @@ void Scene325::signal() {
_object3.postInit();
if (R2_GLOBALS.getFlag(13)) {
_object4.postInit();
- setAction(&_sequenceManager1, this, 130, &R2_GLOBALS._player, &_object1,
+ setAction(&_sequenceManager1, this, 130, &R2_GLOBALS._player, &_object1,
&_object2, &_object3, &_object4, NULL);
} else {
setAction(&_sequenceManager1, this, 129, &R2_GLOBALS._player, &_object1,
@@ -4042,12 +4042,12 @@ void Scene325::signal() {
_object13.setup(326, 4, 2);
_object13.setPosition(Common::Point(149, (int)(_field420 * ADJUST_FACTOR)));
_object13.fixPriority(21);
-
+
_object10.postInit();
_object10.setup(326, 1, 1);
_object10.setPosition(Common::Point(210, 20));
_object10.fixPriority(10);
-
+
_object1.postInit();
_object1.setup(326, 1, 1);
_object1.setPosition(Common::Point(210, 32));
@@ -4072,7 +4072,7 @@ void Scene325::signal() {
_object5.setup(326, 1, 1);
_object5.setPosition(Common::Point(210, 80));
_object5.fixPriority(10);
-
+
_object6.postInit();
_object6.setup(326, 1, 1);
_object6.setPosition(Common::Point(210, 92));
@@ -4450,7 +4450,7 @@ void Scene325::dispatch() {
for (int idx = 0; idx < 4; ++idx)
_objList[idx].remove();
-
+
if (flag) {
int v = _field420 - 758;
_object10.setFrame((v++ <= 0) ? 1 : v);
@@ -4522,7 +4522,7 @@ void Scene325::setMessage(int resNum, int lineNum) {
_text1.setPosition(Common::Point(49, 19));
R2_GLOBALS._sceneObjects->draw();
-
+
if ((_soundCount != 0) && (R2_GLOBALS._speechSubtitles != 2)) {
_sceneMode = 15;
R2_GLOBALS._playStream.play(_soundQueue[_soundIndex++], this);
@@ -4804,7 +4804,7 @@ bool Scene500::ControlPanel::startAction(CursorType action, Event &event) {
if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == R2_QUINN)) {
R2_GLOBALS._player.disableControl();
-
+
if (R2_GLOBALS.getFlag(26)) {
scene->_stripNumber = 1104;
scene->_sceneMode = 524;
@@ -4818,7 +4818,7 @@ bool Scene500::ControlPanel::startAction(CursorType action, Event &event) {
return SceneHotspot::startAction(action, event);
}
}
-
+
/*--------------------------------------------------------------------------*/
bool Scene500::Object2::startAction(CursorType action, Event &event) {
@@ -4910,7 +4910,7 @@ bool Scene500::Doorway::startAction(CursorType action, Event &event) {
scene->setAction(&scene->_sequenceManager1, scene, 524, &R2_GLOBALS._player, NULL);
} else {
scene->_sceneMode = 500;
- scene->setAction(&scene->_sequenceManager1, scene, 500, &R2_GLOBALS._player, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 500, &R2_GLOBALS._player, NULL);
}
return true;
@@ -4931,17 +4931,17 @@ bool Scene500::OxygenTanks::startAction(CursorType action, Event &event) {
if (R2_GLOBALS._player._characterIndex != R2_QUINN) {
SceneItem::display2(500, 52);
return true;
- } else if ((R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) != 1) &&
+ } else if ((R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) != 1) &&
(R2_GLOBALS._player._characterIndex != R2_SEEKER) && !R2_GLOBALS.getFlag(28)) {
R2_GLOBALS._player.disableControl();
-
+
if (_position.y == 120) {
scene->_sceneMode = 513;
- scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player,
+ scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player,
&scene->_tanks1, NULL);
} else {
scene->_sceneMode = 514;
- scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player,
+ scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player,
&scene->_tanks2, NULL);
}
return true;
@@ -4961,7 +4961,7 @@ bool Scene500::AirLock::startAction(CursorType action, Event &event) {
if ((action == CURSOR_USE) && R2_GLOBALS.getFlag(26)) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = (R2_GLOBALS._player._characterIndex == R2_QUINN) ? 521 : 522;
- scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player,
+ scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player,
&scene->_object2, &scene->_airLock, NULL);
return true;
} else {
@@ -5144,7 +5144,7 @@ void Scene500::postInit(SceneObjectList *OwnerList) {
_object1.setup(502, 1, 1);
_object1.setPosition(Common::Point(258, 99));
_object1.fixPriority(50);
-
+
_object8.postInit();
_object8.setPosition(Common::Point(250, 111));
@@ -5322,16 +5322,16 @@ void Scene525::postInit(SceneObjectList *OwnerList) {
loadScene(525);
R2_GLOBALS._uiElements._active = false;
SceneExt::postInit();
-
+
R2_GLOBALS._sound1.play(105);
-
+
_actor1.postInit();
_actor1._effect = 1;
-
+
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.disableControl();
-
+
setAction(&_sequenceManager, this, 525, &R2_GLOBALS._player, &_actor1, NULL);
}
@@ -5340,7 +5340,7 @@ void Scene525::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 600 -
+ * Scene 600 -
*
*--------------------------------------------------------------------------*/
Scene600::Scene600() {
@@ -5368,28 +5368,28 @@ bool Scene600::Item1::startAction(CursorType action, Event &event) {
bool Scene600::Item4::startAction(CursorType action, Event &event) {
if ((action != R2_NEGATOR_GUN) || (!R2_GLOBALS.getFlag(1)))
return SceneHotspot::startAction(action, event);
-
+
if ((R2_GLOBALS.getFlag(5)) && (!R2_GLOBALS.getFlag(8))) {
SceneItem::display(600, 32, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
return true;
}
-
+
if (R2_GLOBALS.getFlag(5)) {
SceneItem::display(600, 30, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
return true;
}
-
+
if ((!R2_GLOBALS.getFlag(8)) || (R2_GLOBALS.getFlag(9)))
return SceneHotspot::startAction(action, event);
R2_GLOBALS._player.disableControl();
-
+
Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene;
scene->_object1.setup2(603, 3, 1, 239, 54, 10, 0);
scene->_actor3.postInit();
scene->_actor2.postInit();
-
+
scene->_sceneMode = 612;
setAction(&scene->_sequenceManager1, this, 612, &scene->_actor3, &scene->_actor2, &R2_GLOBALS._player, NULL);
return true;
@@ -5405,7 +5405,7 @@ bool Scene600::Actor4::startAction(CursorType action, Event &event) {
if ((action >= CURSOR_WALK) && (action < R2CURSORS_START))
// Only action cursors
return SceneActor::startAction(action, event);
-
+
return false;
}
@@ -5417,10 +5417,10 @@ void Scene600::Actor4::draw() {
bool Scene600::Actor5::startAction(CursorType action, Event &event) {
if ((action < CURSOR_WALK) && (action >= R2CURSORS_START))
return false;
-
+
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
-
+
Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene;
if ((R2_INVENTORY.getObjectScene(R2_CLAMP) == 600) && (!R2_GLOBALS.getFlag(6))) {
@@ -5431,17 +5431,17 @@ bool Scene600::Actor5::startAction(CursorType action, Event &event) {
scene->setAction(&scene->_sequenceManager1, scene, 609, &R2_GLOBALS._player, &scene->_actor5, &scene->_actor6, &scene->_actor1, NULL);
return true;
}
-
+
if (_frame != 1)
return false;
-
+
if (!R2_GLOBALS.getFlag(6)) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 616;
scene->setAction(&scene->_sequenceManager1, scene, 616, &R2_GLOBALS._player, &scene->_actor5, &scene->_actor6, NULL);
return true;
}
-
+
if ((R2_GLOBALS.getFlag(9)) && (R2_INVENTORY.getObjectScene(R2_COM_SCANNER) == 600))
SceneItem::display(600, 31, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
else {
@@ -5860,10 +5860,10 @@ bool Scene700::Actor2::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
-
+
if (R2_GLOBALS._player._position.y <= 100)
return false;
-
+
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 701;
scene->setAction(&scene->_sequenceManager, scene, 701, &R2_GLOBALS._player, this, NULL);
@@ -5876,10 +5876,10 @@ bool Scene700::Actor3::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
-
+
if (R2_GLOBALS._player._position.y <= 100)
return false;
-
+
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 702;
scene->setAction(&scene->_sequenceManager, scene, 702, &R2_GLOBALS._player, this, NULL);
@@ -5892,10 +5892,10 @@ bool Scene700::Actor4::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
-
+
if (R2_GLOBALS._player._position.y <= 100)
return false;
-
+
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 704;
scene->setAction(&scene->_sequenceManager, scene, 704, &R2_GLOBALS._player, this, NULL);
@@ -5951,7 +5951,7 @@ bool Scene700::Actor5::startAction(CursorType action, Event &event) {
return SceneActor::startAction(action, event);
break;
}
-
+
return true;
}
@@ -5960,7 +5960,7 @@ bool Scene700::Actor6::startAction(CursorType action, Event &event) {
if ((action != CURSOR_USE) || (R2_GLOBALS._player._position.y >= 100))
return SceneActor::startAction(action, event);
-
+
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1;
Common::Point pt(_position.x, 69);
@@ -5973,7 +5973,7 @@ bool Scene700::Actor6::startAction(CursorType action, Event &event) {
void Scene700::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._sceneManager._previousScene == 900)
g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0));
-
+
loadScene(700);
R2_GLOBALS._v558B6.set(60, 0, 260, 200);
SceneExt::postInit();
@@ -5993,7 +5993,7 @@ void Scene700::postInit(SceneObjectList *OwnerList) {
_actor3.setPosition(Common::Point(217, 120));
_actor3.fixPriority(10);
_actor3.setDetails(700, 15, -1, -1, 1, (SceneItem *) NULL);
-
+
_actor1.postInit();
_actor1.setup(700, 4, 1);
_actor1.setPosition(Common::Point(355 - ((R2_GLOBALS._v565E3 * 8) / 5), ((R2_GLOBALS._v565E1 + 20 ) / 5) - 12));
@@ -6132,7 +6132,7 @@ void Scene700::remove() {
R2_GLOBALS._sound1.play(10);
// CHECKME: Present in the original... But it crashes badly.
// The instruction was removed as it's not used in other scene coded the same way
-// and reversed by dreammaster. A double check is required in order to verify it doesn't hide
+// and reversed by dreammaster. A double check is required in order to verify it doesn't hide
// a memory leak
// _rotation->remove();
SceneExt::remove();
@@ -6445,7 +6445,7 @@ void Scene800::postInit(SceneObjectList *OwnerList) {
if (R2_INVENTORY.getObjectScene(R2_READER) == 800) {
_reader.postInit();
-
+
if (R2_INVENTORY.getObjectScene(R2_OPTICAL_FIBRE) == 800) {
_opticalFibre.setup(800, 4, 1);
_reader.hide();
@@ -6776,7 +6776,7 @@ void Scene825::process(Event &event) {
}
void Scene825::dispatch() {
- if (R2_GLOBALS._sceneObjects->contains(&_object4) &&
+ if (R2_GLOBALS._sceneObjects->contains(&_object4) &&
((_object4._frame == 1) || (_object4._frame == 3)) &&
(_object4._frame != _frame1)) {
_sound2.play(25);
@@ -6828,7 +6828,7 @@ void Scene825::doButtonPress(int buttonId) {
_sceneText.setup(NO_TREATMENT_REQUIRED);
} else {
_button6._buttonId = 5;
-
+
_object5.postInit();
setAction(&_sequenceManager1, this, 827, &_object5, NULL);
}
@@ -6853,7 +6853,7 @@ void Scene825::doButtonPress(int buttonId) {
case 4:
_sound4.play(27);
_button6._buttonId = 5;
-
+
_object1.postInit();
_object1.setup(826, 7, 1);
_object1.setPosition(Common::Point(112, 67));
@@ -7002,7 +7002,7 @@ bool Scene850::Panel::startAction(CursorType action, Event &event) {
scene->_sceneMode = 852;
scene->setAction(&scene->_sequenceManager1, scene, 852, &R2_GLOBALS._player, this, &scene->_object1, NULL);
return true;
- }
+ }
}
/*--------------------------------------------------------------------------*/
@@ -7171,7 +7171,7 @@ bool Scene900::Actor4::startAction(CursorType action, Event &event) {
scene->_aSound1.play(53);
setup(900, 3, 9);
R2_GLOBALS._v565E5 = 0;
-
+
if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) == 700) && (scene->_actor2._frame < 8) && (scene->_actor2._animateMode != ANIM_MODE_5)) {
scene->_actor2.animate(ANIM_MODE_5, NULL);
} else if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 700) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) == 700) && (scene->_actor2._frame < 8)) {
@@ -7292,7 +7292,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
_actor2.postInit();
_actor2.setPosition(Common::Point(0, 0));
_actor2.fixPriority(1);
-
+
if (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) {
if (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) != 700) {
_actor2.setup(901, 3, 2);
@@ -7321,7 +7321,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
void Scene900::remove() {
if (_sceneMode != 901)
R2_GLOBALS._sound1.play(10);
-
+
SceneExt::remove();
}
@@ -7348,7 +7348,7 @@ void Scene900::signal() {
break;
case 2:
_field412 = 2;
-
+
_actor5.remove();
_actor6.remove();
@@ -7358,7 +7358,7 @@ void Scene900::signal() {
else
_actor5.setup(900, 3, 11);
_actor5.setPosition(Common::Point(36, 166));
-
+
_actor7.sub96135(5);
_actor7.setup(900, 3, 3);
_actor7.setPosition(Common::Point(76, 134));
@@ -7374,7 +7374,7 @@ void Scene900::signal() {
_actor10.sub96135(7);
_actor10.setup(900, 3, 5);
_actor10.setPosition(Common::Point(99, 144));
-
+
break;
case 3:
_field412 = 3;
@@ -7405,11 +7405,11 @@ void Scene900::signal() {
R2_GLOBALS._player._canWalk = false;
_actor1.setup(900, 1, 1);
-
+
_actor4.sub96135(1);
_actor4.setup(900, 1, 3);
_actor4.setPosition(Common::Point(77, 168));
-
+
_sceneMode = 1;
signal();
break;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.h b/engines/tsage/ringworld2/ringworld2_scenes0.h
index d757080156..e39efbca3d 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.h
@@ -45,9 +45,9 @@ class Scene50: public SceneExt {
public:
void signal();
};
-
+
public:
- Action1 _action1;
+ Action1 _action1;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void process(Event &event);
@@ -208,7 +208,7 @@ public:
SequenceManager _sequenceManager;
Action1 _action1;
ASoundExt _sound1;
-
+
int _frameNumber;
int _field412, _field480;
int _field482, _frameInc;
@@ -217,7 +217,7 @@ public:
public:
Scene180();
- virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void synchronize(Serializer &s);
virtual void remove();
virtual void signal();
@@ -283,7 +283,7 @@ class Scene205: public SceneExt {
};
private:
void setup();
- void processList(Object **ObjList, int count, const Common::Rect &bounds,
+ void processList(Object **ObjList, int count, const Common::Rect &bounds,
int xMultiply, int yMultiply, int xCenter, int yCenter);
void handleText();
public:
@@ -445,7 +445,7 @@ class Scene325: public SceneExt {
void showIcon();
void hideIcon();
};
-
+
private:
void removeText();
void consoleAction(int id);
@@ -531,7 +531,7 @@ class Scene500: public SceneExt {
public:
virtual bool startAction(CursorType action, Event &event);
};
-
+
/* Objects */
class Object2: public SceneActor {
public:
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index e849e7137a..304d3a4298 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -118,7 +118,7 @@ void Scene1020::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._sceneManager._previousScene == 1010)
_sceneMode = 0;
- else
+ else
_sceneMode = 10;
}
@@ -345,7 +345,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
}
SceneExt::postInit();
-
+
if (R2_GLOBALS._sceneManager._previousScene == -1)
R2_GLOBALS._sceneManager._previousScene = 1000;
@@ -397,7 +397,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
_actor18.setDetails(1100, 4, -1, -1, 1, (SceneItem *) NULL);
else
_actor18.setDetails(1100, 3, -1, -1, 1, (SceneItem *) NULL);
-
+
_actor17.postInit();
_actor17.setup(1105, 3, 1);
_actor17.setPosition(Common::Point(312, 165));
@@ -450,7 +450,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
_actor4._field9C = _field312;
R2_GLOBALS._sound1.play(86);
-
+
_sceneMode = 0;
setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL);
@@ -463,7 +463,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
-
+
_actor16.postInit();
if (R2_GLOBALS.getFlag(52)) {
@@ -492,7 +492,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;
}
-
+
if (R2_GLOBALS._player._characterIndex == 1)
_actor16.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL);
else
@@ -535,7 +535,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
_item6.setDetails(Rect(123, 69, 222, 105), 1100, 13, -1, -1, 1, NULL);
_item2.setDetails(Rect(0, 0, 480, 46), 1100, 0, -1, -1, 1, NULL);
_item1.setDetails(Rect(0, 0, 480, 200), 1100, 40, 41, 42, 1, NULL);
-}
+}
void Scene1100::remove() {
R2_GLOBALS._scrollFollower = &R2_GLOBALS._player;
@@ -703,7 +703,7 @@ void Scene1100::signal() {
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
_stripManager.start(302, this);
- break;
+ break;
case 27:
R2_GLOBALS._player.disableControl();
setAction(&_sequenceManager1, this, 1120, &_actor16, &R2_GLOBALS._player, NULL);
@@ -761,7 +761,7 @@ void Scene1100::signal() {
R2_GLOBALS._player.disableControl();
_sceneMode = 1125;
setAction(&_sequenceManager1, this, 1125, &R2_GLOBALS._player, &_actor16, NULL);
- } else
+ } else
R2_GLOBALS._player.enableControl(CURSOR_TALK);
break;
case 55:
@@ -832,22 +832,22 @@ void Scene1100::dispatch() {
R2_GLOBALS._scenePalette.refresh();
_field414 = 1;
}
-
+
Scene::dispatch();
-
+
if (R2_GLOBALS._player._bounds.contains(_actor13._position))
_actor13._shade = 3;
- else
+ else
_actor13._shade = 0;
if (R2_GLOBALS._player._bounds.contains(_actor14._position))
_actor14._shade = 3;
- else
+ else
_actor14._shade = 0;
if (R2_GLOBALS._player._bounds.contains(_actor15._position))
_actor15._shade = 3;
- else
+ else
_actor15._shade = 0;
}
@@ -952,7 +952,7 @@ void Scene1200::Area1::Actor3::init(int state) {
bool Scene1200::Area1::Actor3::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
-
+
R2_GLOBALS._sound2.play(260);
switch (_state) {
case 1:
@@ -1002,10 +1002,10 @@ bool Scene1200::Area1::Actor3::startAction(CursorType action, Event &event) {
default:
break;
}
-
+
Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene;
scene->_field418 = 0;
-
+
if ((R2_GLOBALS._v56AA6 == 1) && (R2_GLOBALS._v56AA7 == 1) && (R2_GLOBALS._v56AA8 == 1))
scene->_field418 = 1;
else if ((R2_GLOBALS._v56AA6 == 2) && (R2_GLOBALS._v56AA7 == 1) && (R2_GLOBALS._v56AA8 == 1))
@@ -1014,7 +1014,7 @@ bool Scene1200::Area1::Actor3::startAction(CursorType action, Event &event) {
scene->_field418 = 3;
else if ((R2_GLOBALS._v56AA6 == 2) && (R2_GLOBALS._v56AA7 == 3) && (R2_GLOBALS._v56AA8 == 1))
scene->_field418 = 4;
-
+
return true;
}
@@ -1035,7 +1035,7 @@ void Scene1200::Area1::postInit(SceneObjectList *OwnerList) {
void Scene1200::Area1::remove() {
Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene;
-
+
scene->_field41A = 0;
warning("Unexpected _sceneAreas.remove() call");
// scene->_sceneAreas.remove(&_actor3);
@@ -1044,14 +1044,14 @@ void Scene1200::Area1::remove() {
_actor3.remove();
_actor4.remove();
_actor5.remove();
-
+
// sub201EA
R2_GLOBALS._sceneItems.remove((SceneItem *)this);
_actor2.remove();
SceneArea::remove();
R2_GLOBALS._insetUp--;
//
-
+
R2_GLOBALS._player._canWalk = true;
}
@@ -1388,9 +1388,9 @@ void Scene1200::signal() {
void Scene1200::process(Event &event) {
if (_field414 != 0)
return;
-
+
Scene::process(event);
-
+
if (!R2_GLOBALS._player._canWalk)
return;
@@ -1405,10 +1405,10 @@ void Scene1200::process(Event &event) {
if ((event.mousePos.x > 109) && (event.mousePos.x < 140) && (event.mousePos.y > 50) && (event.mousePos.y < 89))
sub9DAD6(2);
-
+
if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 89) && (event.mousePos.y < 120))
sub9DAD6(3);
-
+
if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 19) && (event.mousePos.y < 50))
sub9DAD6(4);
break;
@@ -1511,7 +1511,7 @@ void Scene1200::process(Event &event) {
event.handled = false;
return;
}
-
+
switch (event.kbd.keycode) {
case Common::KEYCODE_1:
warning("FIXME: keycode = 0x4800");
@@ -1538,7 +1538,7 @@ void Scene1200::process(Event &event) {
return;
}
}
-
+
void Scene1200::dispatch() {
Rect tmpRect;
Scene::dispatch();
@@ -1550,7 +1550,7 @@ void Scene1200::dispatch() {
warning("tmpRect.sub14DF3();");
_field41C = 0;
}
-
+
if (_field414 != 0) {
tmpRect.set(110, 20, 210, 120);
_field414--;
@@ -1575,7 +1575,7 @@ void Scene1200::dispatch() {
_object1.sub51B02();
warning("_gfxManager.sub294AC(unk);");
warning("tmpRect.sub14DF3();");
-
+
if (_field416 != 0) {
switch(_field412 - 1) {
case 0:
@@ -1664,7 +1664,7 @@ void Scene1337::Action1337::subD18B5(int resNum, int stripNum, int frameNum) {
void Scene1337::Action1337::skipFrames(int32 skipCount) {
uint32 firstFrameNumber = g_globals->_events.getFrameNumber();
uint32 tmpFrameNumber = firstFrameNumber;
-
+
while (tmpFrameNumber < firstFrameNumber + skipCount)
tmpFrameNumber = g_globals->_events.getFrameNumber();
@@ -1824,7 +1824,7 @@ void Scene1337::Action1::signal() {
scene->_aSound1.play(62);
R2_GLOBALS._sceneObjects->draw();
-
+
skipFrames(120);
scene->_arrunkObj1337[2]._arr2[0]._object1.remove();
scene->_arrunkObj1337[2]._arr2[1]._object1.remove();
@@ -1938,7 +1938,7 @@ void Scene1337::Action1::signal() {
scene->_arrunkObj1337[0]._arr1[2]._object1.fixPriority(170);
R2_GLOBALS._sceneObjects->draw();
-
+
scene->actionDisplay(1331, 10, 159, 10, 1, 200, 0, 7, 0, 154, 154);
scene->_item2._object1.setPosition(Common::Point(162, 95), 0);
scene->_item2._object1.show();
@@ -1976,7 +1976,7 @@ void Scene1337::Action1::signal() {
scene->_item2._object1.setStrip(scene->_arrunkObj1337[2]._arr1[2]._object1._strip);
scene->_item2._object1.setFrame(scene->_arrunkObj1337[2]._arr1[2]._object1._frame);
scene->_item2._object1.animate(ANIM_MODE_NONE, NULL);
-
+
scene->_arrunkObj1337[2]._arr1[2]._field34 = 0;
scene->_arrunkObj1337[2]._arr1[2]._object1.remove();
@@ -2102,7 +2102,7 @@ void Scene1337::Action1::signal() {
R2_GLOBALS._sceneObjects->draw();
skipFrames(240);
-
+
scene->_arrObject1[0].remove();
scene->_arrObject1[1].remove();
scene->_arrObject1[2].remove();
@@ -2125,7 +2125,7 @@ void Scene1337::Action1::signal() {
scene->_arrunkObj1337[2]._arr3[0]._field34 = 0;
scene->_arrunkObj1337[2]._arr3[0]._object1.remove();
-
+
scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr3[0]._field36, 0);
scene->_item2._object1.show();
@@ -2219,7 +2219,7 @@ void Scene1337::Action1::signal() {
R2_GLOBALS._sceneObjects->draw();
skipFrames(240);
-
+
scene->_arrObject1[0].remove();
scene->_arrObject1[1].remove();
scene->_arrObject1[2].remove();
@@ -2289,7 +2289,7 @@ void Scene1337::Action1::signal() {
scene->_arrObject2[0].setStrip(7);
scene->_arrObject2[0].setFrame(1);
scene->_arrObject2[0].fixPriority(180);
-
+
scene->_arrObject1[1].postInit();
scene->_arrObject1[1].setVisage(1332);
scene->_arrObject1[1].setPosition(Common::Point(160, 71), 0);
@@ -2303,35 +2303,35 @@ void Scene1337::Action1::signal() {
scene->_arrObject2[1].setStrip(7);
scene->_arrObject2[1].setFrame(1);
scene->_arrObject2[1].fixPriority(180);
-
+
scene->_arrObject1[2].postInit();
scene->_arrObject1[2].setVisage(1332);
scene->_arrObject1[2].setPosition(Common::Point(131, 100), 0);
scene->_arrObject1[2].fixPriority(190);
scene->_arrObject1[2].setStrip(4);
scene->_arrObject1[2].setFrame(4);
-
+
scene->_arrObject2[2].postInit();
scene->_arrObject2[2].setVisage(1332);
scene->_arrObject2[2].setPosition(Common::Point(131, 100), 0);
scene->_arrObject2[2].setStrip(7);
scene->_arrObject2[2].setFrame(1);
scene->_arrObject2[2].fixPriority(180);
-
+
scene->_arrObject1[3].postInit();
scene->_arrObject1[3].setVisage(1332);
scene->_arrObject1[3].setPosition(Common::Point(160, 100), 0);
scene->_arrObject1[3].fixPriority(190);
scene->_arrObject1[3].setStrip(4);
scene->_arrObject1[3].setFrame(2);
-
+
scene->_arrObject2[3].postInit();
scene->_arrObject2[3].setVisage(1332);
scene->_arrObject2[3].setPosition(Common::Point(160, 100), 0);
scene->_arrObject2[3].setStrip(7);
scene->_arrObject2[3].setFrame(1);
scene->_arrObject2[3].fixPriority(180);
-
+
R2_GLOBALS._sceneObjects->draw();
skipFrames(240);
@@ -2353,14 +2353,14 @@ void Scene1337::Action1::signal() {
R2_GLOBALS._sceneObjects->draw();
scene->actionDisplay(1331, 19, 159, 10, 1, 220, 0, 7, 0, 154, 154);
-
+
scene->_object1.hide();
scene->actionDisplay(1331, 20, 159, 10, 1, 220, 0, 7, 0, 154, 154);
scene->actionDisplay(1331, 21, 159, 10, 1, 220, 0, 7, 0, 154, 154);
scene->_item7._field34 = scene->_arrunkObj1337[2]._arr1[1]._field34;
-
+
scene->_item2._object1.setStrip(scene->_arrunkObj1337[2]._arr1[1]._object1._strip);
scene->_item2._object1.setFrame(scene->_arrunkObj1337[2]._arr1[1]._object1._frame);
scene->_item2._object1.animate(ANIM_MODE_NONE, NULL);
@@ -2384,7 +2384,7 @@ void Scene1337::Action1::signal() {
scene->_item2._object1.animate(ANIM_MODE_2, NULL);
R2_GLOBALS._sceneObjects->draw();
-
+
scene->actionDisplay(1331, 22, 159, 10, 1, 200, 0, 7, 0, 154, 154);
int i = -1;
@@ -2452,13 +2452,13 @@ void Scene1337::Action2::signal() {
scene->_item7._object1.remove();
scene->_item7._field34 = 0;
-
+
scene->_aSound1.play(60);
scene->_item3._object1.animate(ANIM_MODE_5, this);
break;
case 1:
scene->_item3._object1.setFrame(1);
-
+
scene->_aSound1.play(60);
scene->_item3._object1.animate(ANIM_MODE_5, this);
break;
@@ -2482,7 +2482,7 @@ void Scene1337::Action3::signal() {
Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
scene->_item2._object1.setPosition(Common::Point(162, 95), 0);
-
+
switch (_actionIndex++) {
case 0: {
scene->_item2._object1._moveDiff = Common::Point(30, 30);
@@ -2651,7 +2651,7 @@ void Scene1337::Action3::signal() {
scene->_arrunkObj1337[0]._arr1[1]._object1.setFrame(1);
scene->_arrunkObj1337[0]._arr1[1]._object1.fixPriority(170);
scene->_aSound2.play(61);
-
+
Common::Point pt(283, 102);
NpcMover *mover = new NpcMover();
scene->_item2._object1.addMover(mover, &pt, this);
@@ -2668,7 +2668,7 @@ void Scene1337::Action3::signal() {
scene->_arrunkObj1337[1]._arr1[2]._object1.setFrame(4);
scene->_arrunkObj1337[1]._arr1[2]._object1.fixPriority(170);
scene->_aSound2.play(61);
-
+
Common::Point pt(64, 174);
NpcMover *mover = new NpcMover();
scene->_item2._object1.addMover(mover, &pt, this);
@@ -2714,7 +2714,7 @@ void Scene1337::Action3::signal() {
scene->_arrunkObj1337[3]._arr1[2]._object1.setFrame(3);
scene->_arrunkObj1337[3]._arr1[2]._object1.fixPriority(170);
scene->_aSound2.play(61);
-
+
Common::Point pt(226, 5);
NpcMover *mover = new NpcMover();
scene->_item2._object1.addMover(mover, &pt, this);
@@ -2734,7 +2734,7 @@ void Scene1337::Action3::signal() {
default:
break;
}
-
+
if (_actionIndex > 12) {
scene->_field423E = 0;
R2_GLOBALS._sceneObjects->draw();
@@ -2764,9 +2764,9 @@ void Scene1337::Action4::signal() {
scene->_arrunkObj1337[scene->_field423E]._arr1[0]._field34 = scene->_field3E28[scene->_field3E24];
scene->_field3E28[scene->_field3E24] = 0;
scene->_field3E24--;
-
+
if (scene->_field3E24 < 0)
- scene->_background2.remove();
+ scene->_background2.remove();
} else {
// Self call, forcing next actionIndex
signal();
@@ -2786,7 +2786,7 @@ void Scene1337::Action4::signal() {
if ((scene->_field4248 == 1) || (scene->_field423E == 2))
scene->setAnimationInfo(&scene->_arrunkObj1337[scene->_field423E]._arr1[0]);
-
+
scene->_item2._object1.hide();
if ((scene->_arrunkObj1337[scene->_field423E]._arr1[0]._field34 == 0) && (scene->subC264B(scene->_arrunkObj1337[scene->_field423E]._arr3[0]._field34 == 0))) {
if (scene->_field3E24 < 0)
@@ -2798,7 +2798,7 @@ void Scene1337::Action4::signal() {
NpcMover *mover = new NpcMover();
scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[scene->_field423E]._fieldB98, this);
-
+
scene->_arrunkObj1337[scene->_field423E]._arr1[1]._field34 = scene->_field3E28[scene->_field3E24];
scene->_field3E28[scene->_field3E24] = 0;
scene->_field3E24--;
@@ -2821,7 +2821,7 @@ void Scene1337::Action4::signal() {
if ((scene->_field4248 == 1) || (scene->_field423E == 2))
scene->setAnimationInfo(&scene->_arrunkObj1337[scene->_field423E]._arr1[1]);
-
+
scene->_item2._object1.hide();
if ((scene->_arrunkObj1337[scene->_field423E]._arr1[2]._field34 == 0) && (scene->subC264B(scene->_arrunkObj1337[scene->_field423E]._arr3[0]._field34 == 0))) {
if (scene->_field3E24 < 0)
@@ -2833,7 +2833,7 @@ void Scene1337::Action4::signal() {
NpcMover *mover = new NpcMover();
scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[scene->_field423E]._fieldB9C, this);
-
+
scene->_arrunkObj1337[scene->_field423E]._arr1[2]._field34 = scene->_field3E28[scene->_field3E24];
scene->_field3E28[scene->_field3E24] = 0;
scene->_field3E24--;
@@ -2856,7 +2856,7 @@ void Scene1337::Action4::signal() {
if ((scene->_field4248 == 1) || (scene->_field423E == 2))
scene->setAnimationInfo(&scene->_arrunkObj1337[scene->_field423E]._arr1[2]);
-
+
scene->_item2._object1.hide();
if ((scene->_arrunkObj1337[scene->_field423E]._arr1[3]._field34 == 0) && (scene->subC264B(scene->_arrunkObj1337[scene->_field423E]._arr3[0]._field34 == 0))) {
if (scene->_field3E24 < 0)
@@ -2868,7 +2868,7 @@ void Scene1337::Action4::signal() {
NpcMover *mover = new NpcMover();
scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[scene->_field423E]._fieldBA0, this);
-
+
scene->_arrunkObj1337[scene->_field423E]._arr1[3]._field34 = scene->_field3E28[scene->_field3E24];
scene->_field3E28[scene->_field3E24] = 0;
scene->_field3E24--;
@@ -2891,7 +2891,7 @@ void Scene1337::Action4::signal() {
if ((scene->_field4248 == 1) || (scene->_field423E == 2))
scene->setAnimationInfo(&scene->_arrunkObj1337[scene->_field423E]._arr1[3]);
-
+
scene->_item2._object1.hide();
switch (scene->_field423E) {
case 0:
@@ -2929,7 +2929,7 @@ void Scene1337::Action5::signal() {
scene->_item7._object1.setPosition(scene->_item7._field36, 0);
scene->_item7._object1.fixPriority(170);
}
-
+
scene->_item7._field34 = scene->_field3EF0->_field34;
scene->_field3EF0->_field34 = 0;
scene->_field3EF0->_object1.remove();
@@ -3095,7 +3095,7 @@ void Scene1337::Action9::signal() {
subD18B5(5, 1, 4);
scene->subC4CEC();
}
-
+
scene->subC20F9();
break;
default:
@@ -3143,7 +3143,7 @@ void Scene1337::Action10::signal() {
if (scene->_arrunkObj1337[0]._arr1[indexFound]._field34 == 29) {
found = true;
break;
- }
+ }
}
break;
case 1:
@@ -3151,7 +3151,7 @@ void Scene1337::Action10::signal() {
if (scene->_arrunkObj1337[1]._arr1[indexFound]._field34 == 29) {
found = true;
break;
- }
+ }
}
break;
case 2:
@@ -3159,7 +3159,7 @@ void Scene1337::Action10::signal() {
if (scene->_arrunkObj1337[2]._arr1[indexFound]._field34 == 29) {
found = true;
break;
- }
+ }
}
break;
case 3:
@@ -3167,7 +3167,7 @@ void Scene1337::Action10::signal() {
if (scene->_arrunkObj1337[3]._arr1[indexFound]._field34 == 29) {
found = true;
break;
- }
+ }
}
break;
default:
@@ -3190,7 +3190,7 @@ void Scene1337::Action10::signal() {
scene->subC4CD2();
if (MessageDialog::show(USE_INTERCEPTOR, NO_MSG, YES_MSG) == 0)
scene->subC4CEC();
- else {
+ else {
scene->subC51A0(&scene->_arrunkObj1337[2]._arr1[indexFound], scene->_field3EF8);
found2 = true;
}
@@ -3213,7 +3213,7 @@ void Scene1337::Action10::signal() {
if (scene->_arrunkObj1337[2]._arr2[i]._field34 != 0)
++j;
}
-
+
if (j <= 1) {
for (int i = 0; i <= 7; i++) {
if (scene->_arrunkObj1337[2]._arr2[i]._field34 != 0) {
@@ -3223,11 +3223,11 @@ void Scene1337::Action10::signal() {
}
} else {
scene->subC4CD2();
-
+
found2 = false;
while (!found2) {
scene->actionDisplay(1330, 130, 159, 10, 1, 200, 0, 7, 0, 154, 154);
-
+
// Wait for a mouse or keypress
Event event;
while (!g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !g_vm->shouldQuit()) {
@@ -3235,9 +3235,9 @@ void Scene1337::Action10::signal() {
R2_GLOBALS._sceneObjects->draw();
g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks);
}
-
+
scene->_item6._field36 = event.mousePos;
-
+
for (int i = 0; i <= 7; i++) {
if ((scene->subC2BF8(&scene->_arrunkObj1337[2]._arr2[i], scene->_item6._field36) != 0) && (scene->_arrunkObj1337[2]._arr2[i]._field34 != 0)) {
scene->_field3EF4 = &scene->_arrunkObj1337[2]._arr2[0];
@@ -3249,15 +3249,15 @@ void Scene1337::Action10::signal() {
scene->subC4CEC();
}
}
-
+
scene->_field3E28[scene->_field3E26] = scene->_field3EF4->_field34;
scene->_field3E26--;
scene->_field3EF4->_field34 = 0;
scene->_field3EF4->_object1.remove();
-
+
scene->_item2._object1.setPosition(scene->_field3EF4->_field36, 0);
scene->_item2._object1.show();
-
+
NpcMover *mover = new NpcMover();
scene->_item2._object1.addMover(mover, &scene->_field3EF8->_field36, this);
}
@@ -3284,7 +3284,7 @@ void Scene1337::Action11::signal() {
scene->_field3EF4->_object1.setPosition(scene->_field3EF4->_field36, 0);
scene->_field3EF4->_object1.fixPriority(170);
scene->_field3EF4->_field34 = 25;
-
+
if (scene->_field4240 == 2) {
scene->_item2._object1.setPosition(scene->_field3EF4->_field36, 0);
subD18B5(5, 1, 4);
@@ -3353,7 +3353,7 @@ void Scene1337::Action11::signal() {
break;
}
}
-
+
if ((found) && (scene->subC3E92(scene->_field4240) != -1)) {
scene->subC4CD2();
if (MessageDialog::show(USE_DOUBLE_AGENT, NO_MSG, YES_MSG) == 0)
@@ -3393,7 +3393,7 @@ void Scene1337::Action11::signal() {
default:
break;
}
-
+
if (!noAction)
return;
@@ -3431,9 +3431,9 @@ void Scene1337::Action11::signal() {
R2_GLOBALS._sceneObjects->draw();
g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks);
}
-
+
scene->_item6._field36 = event.mousePos;
-
+
found = false;
if (scene->_field4242 != 2) {
@@ -3499,7 +3499,7 @@ void Scene1337::Action11::signal() {
scene->setAnimationInfo(scene->_field3EF0);
break;
}
-
+
scene->subC4A39(scene->_field3EF4);
break;
default:
@@ -3560,7 +3560,7 @@ void Scene1337::Action12::signal() {
scene->subC4CD2();
bool found = false;
-
+
while (!found) {
switch (scene->_field4240) {
case 0:
@@ -3582,7 +3582,7 @@ void Scene1337::Action12::signal() {
R2_GLOBALS._sceneObjects->draw();
g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks);
}
-
+
scene->_item6._field36 = event.mousePos;
if (scene->_field4240 == 0) {
@@ -3594,7 +3594,7 @@ void Scene1337::Action12::signal() {
}
}
}
-
+
if (scene->_field4240 == 3) {
for (i = 0; i <= 3; i++) {
if ((scene->subC2BF8(&scene->_arrunkObj1337[3]._arr1[i], scene->_item6._field36) != 0) && (scene->_arrunkObj1337[3]._arr1[i]._field34 != 0)) {
@@ -3882,14 +3882,14 @@ void Scene1337::dispatch() {
void Scene1337::actionDisplay(int resNum, int lineNum, int x, int y, int arg5, int width, int textMode, int fontNum, int colFG, int colBGExt, int colFGExt) {
// TODO: Check if it's normal that arg5 is unused and replaced by an hardcoded 0 value
// May hide an original bug
-
+
SceneItem::display(resNum, lineNum, SET_X, x, SET_Y, y, SET_KEEP_ONSCREEN, 0, SET_WIDTH, width, SET_POS_MODE, -1, SET_TEXT_MODE, textMode, SET_FONT, fontNum, SET_FG_COLOR, colFG, SET_EXT_BGCOLOR, colBGExt, SET_EXT_FGCOLOR, colFGExt, LIST_END);
}
void Scene1337::setAnimationInfo(unkObj1337sub1 *subObj) {
if (!subObj)
return;
-
+
if (subObj->_field34 > 9) {
if (subObj->_field34 > 25) {
subObj->_object1.setStrip2(4);
@@ -3902,7 +3902,7 @@ void Scene1337::setAnimationInfo(unkObj1337sub1 *subObj) {
subObj->_object1.setStrip2(2);
subObj->_object1.setFrame(subObj->_field34);
}
-
+
subObj->_object1.show();
R2_GLOBALS._sceneObjects->draw();
}
@@ -3938,7 +3938,7 @@ void Scene1337::subC20F9() {
default:
break;
}
-
+
if (!_autoplay)
_unkFctPtr412 = &Scene1337::subC20E5;
else
@@ -3995,7 +3995,7 @@ void Scene1337::subC2586() {
switch (_field423E) {
case 2:
subC4CD2();
- if (_field4246 == 1)
+ if (_field4246 == 1)
actionDisplay(1330, 114, 159, 10, 1, 200, 0, 7, 0, 154, 154);
_field4246 = 0;
// No break on purpose
@@ -4190,7 +4190,7 @@ void Scene1337::subC2835(int arg1) {
if (found)
break;
-
+
for (i = 0; i <= 3; i++) {
if (_arrunkObj1337[arg1]._arr1[i]._field34 == 13) {
found = true;
@@ -4329,7 +4329,7 @@ void Scene1337::subC2C2F() {
return;
int randIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
-
+
if (_arrunkObj1337[3]._arr1[randIndx]._field34 == 1) {
found = false;
@@ -4358,15 +4358,15 @@ void Scene1337::subC2C2F() {
for (int i = 0; i <= 7; i++) {
if ((_arrunkObj1337[3]._arr2[i]._field34 == 1) && (!subC2687(_arrunkObj1337[3]._arr3[i]._field34))) {
int tmpVal = 0;
-
+
for (int j = 0; j <= 7; j++) {
if ((_arrunkObj1337[3]._arr2[j]._field34 > 1) && (_arrunkObj1337[3]._arr2[j]._field34 <= 9))
++tmpVal;
}
-
+
if (tmpVal == 7)
_field424A = 3;
-
+
subC33C0(&_arrunkObj1337[3]._arr1[randIndx], &_arrunkObj1337[3]._arr2[i]);
found = true;
break;
@@ -4386,7 +4386,7 @@ void Scene1337::subC2C2F() {
int tmpVal = -1;
found = false;
int tmpRandIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
-
+
for (int i = 0; i <= 3; i++) {
if ( (tmpRandIndx != 3)
&& ( (_arrunkObj1337[tmpRandIndx]._arr1[0]._field34 != 0)
@@ -4396,7 +4396,7 @@ void Scene1337::subC2C2F() {
tmpVal = tmpRandIndx;
break;
}
-
+
++tmpRandIndx;
if (tmpRandIndx > 3)
tmpRandIndx = 0;
@@ -4433,7 +4433,7 @@ void Scene1337::subC2C2F() {
case 24: {
int tmpVal = -1;
int tmpRandIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
-
+
for (int i = 0; i <= 3; i++) {
if (tmpRandIndx != 3) {
// The variables 'i' and 'j' are not used in the inner code of the loop.
@@ -4449,11 +4449,11 @@ void Scene1337::subC2C2F() {
++tmpRandIndx;
if (tmpRandIndx > 3)
tmpRandIndx = 0;
-
+
if (tmpVal != -1)
break;
}
-
+
if (tmpVal != -1) {
// Useless second identical check skipped
subC3456(&_arrunkObj1337[3]._arr1[randIndx], &_arrunkObj1337[tmpVal]._arr3[0]);
@@ -4473,7 +4473,7 @@ void Scene1337::subC318B(int arg1, unkObj1337sub1 *subObj1, int arg3) {
_field4242 = arg3;
int randIndx;
-
+
for (;;) {
randIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
if (_arrunkObj1337[arg3]._arr1[randIndx]._field34 != 0)
@@ -4581,7 +4581,7 @@ void Scene1337::subC33C0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2) {
}
int Scene1337::subC3E92(int arg1) {
- if ( (_arrunkObj1337[arg1]._arr1[0]._field34 == 0)
+ if ( (_arrunkObj1337[arg1]._arr1[0]._field34 == 0)
&& (_arrunkObj1337[arg1]._arr1[1]._field34 == 0)
&& (_arrunkObj1337[arg1]._arr1[2]._field34 == 0)
&& (_arrunkObj1337[arg1]._arr1[3]._field34 == 0))
@@ -4624,13 +4624,13 @@ Scene1337::unkObj1337sub1 *Scene1337::subC34EC(int arg1) {
return &_arrunkObj1337[arg1]._arr2[i];
}
}
-
+
for (int i = 0; i <= 7; i++) {
if ((_arrunkObj1337[arg1]._arr2[i]._field34 != 0) && (_arrunkObj1337[arg1]._arr2[i]._field34 < 10)) {
return &_arrunkObj1337[arg1]._arr2[i];
}
}
-
+
return NULL;
}
@@ -5003,7 +5003,7 @@ void Scene1337::subCD193() {
void Scene1337::subCDB90(int arg1, Common::Point pt) {
bool found = false;
int curReg = R2_GLOBALS._sceneRegions.indexOf(g_globals->_events._mousePos);
-
+
if (arg1 == 3) {
int i;
for (i = 0; i <= 7; i++) {
@@ -5015,7 +5015,7 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
break;
}
}
-
+
if (found) {
switch (curReg) {
case 5:
@@ -5052,7 +5052,7 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
|| (subC2BF8(&_arrunkObj1337[3]._arr3[0], pt)) ) {
found = true;
}
-
+
if (found) {
switch (curReg) {
case 5:
@@ -5140,10 +5140,10 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
}
}
}
-
+
if (arg1 != 1)
return;
-
+
for (int i = 0; i <= 7; i++) {
if (subC2BF8(&_arrunkObj1337[2]._arr2[i], pt)) {
switch (_arrunkObj1337[2]._arr2[i]._field34) {
@@ -5203,7 +5203,7 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
}
found = true;
}
-
+
if (subC2BF8(&_arrunkObj1337[3]._arr3[0], pt)) {
if (_arrunkObj1337[3]._arr3[0]._field34 != 0) {
actionDisplay(1330, 145, 20, 99, 1, 136, 0, 7, 0, 172, 172);
@@ -5212,7 +5212,7 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
}
found = true;
}
-
+
if (subC2BF8(&_arrunkObj1337[1]._arr3[0], pt)) {
if (_arrunkObj1337[1]._arr3[0]._field34 != 0) {
actionDisplay(1330, 144, 300, 99, 1, 136, 0, 7, 0, 117, 117);
@@ -5221,7 +5221,7 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
}
found = true;
}
-
+
if (subC2BF8(&_arrunkObj1337[0]._arr3[0], pt)) {
if (_arrunkObj1337[0]._arr3[0]._field34 != 0) {
actionDisplay(1330, 1, 159, 10, 1, 200, 0, 7, 0, 154, 154);
@@ -5248,12 +5248,12 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
if (found)
return;
-
+
if (_background1._bounds.contains(pt)) {
subCD193();
return;
}
-
+
if (subC2BF8(&_item7, pt))
actionDisplay(1330, 9, 159, 10, 1, 200, 0, 7, 0, 154, 154);
else if (subC2BF8(&_item8, pt))
@@ -5353,7 +5353,7 @@ void Scene1337::subCF31D() {
int tmpIndx = subC26CB(1, i);
if (tmpIndx == -1)
break;
-
+
tmpVal = 0;
for (int j = 0; j <= 7; j++) {
if (_arrunkObj1337[1]._arr2[j]._field34 == _arrunkObj1337[1]._arr1[tmpIndx]._field34) {
@@ -5361,7 +5361,7 @@ void Scene1337::subCF31D() {
break;
}
}
-
+
if (tmpVal == 0)
break;
@@ -5373,7 +5373,7 @@ void Scene1337::subCF31D() {
if ((_arrunkObj1337[1]._arr2[k]._field34 > 1) && (_arrunkObj1337[1]._arr2[k]._field34 <= 9))
++count;
}
-
+
if (count == 7)
_field424A = 1;
@@ -5397,7 +5397,7 @@ void Scene1337::subCF31D() {
}
}
}
-
+
if (found)
return;
@@ -5416,9 +5416,9 @@ void Scene1337::subCF31D() {
int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3);
for (int i = 0; i <= 3; i++) {
if (rndVal != 1) {
- if ( (_arrunkObj1337[rndVal]._arr1[0]._field34 != 0)
- || (_arrunkObj1337[rndVal]._arr1[1]._field34 != 0)
- || (_arrunkObj1337[rndVal]._arr1[2]._field34 != 0)
+ if ( (_arrunkObj1337[rndVal]._arr1[0]._field34 != 0)
+ || (_arrunkObj1337[rndVal]._arr1[1]._field34 != 0)
+ || (_arrunkObj1337[rndVal]._arr1[2]._field34 != 0)
|| (_arrunkObj1337[rndVal]._arr1[3]._field34 == 0)) {
count = rndVal;
break;
@@ -5435,7 +5435,7 @@ void Scene1337::subCF31D() {
found = true;
}
}
-
+
if (found)
return;
@@ -5449,7 +5449,7 @@ void Scene1337::subCF31D() {
for (int j = 0; j <= 3; j++) {
if (tmpVal != 1) {
for (int k = 0; k <= 7; k++) {
- // 'k' is not used in that loop.
+ // 'k' is not used in that loop.
// It looks suspicious.
if ((_arrunkObj1337[tmpVal]._arr3[0]._field34 == 0) && (subC32B1(tmpVal, _arrunkObj1337[1]._arr1[i]._field34))) {
count = tmpVal;
@@ -5510,7 +5510,7 @@ void Scene1337::subCF31D() {
if (found) {
if (count == -1)
- return;
+ return;
subC3456(&_arrunkObj1337[1]._arr1[j], &_arrunkObj1337[count]._arr3[0]);
} else {
@@ -5561,10 +5561,10 @@ void Scene1337::subCF979() {
break;
}
}
-
+
if (found)
return;
-
+
int tmpVal;
found = false;
for (int i = 0; i <= 3; i++) {
@@ -5578,7 +5578,7 @@ void Scene1337::subCF979() {
break;
}
}
-
+
if (!flag) {
for (int j = 0; j <= 7; j++) {
if ((_arrunkObj1337[0]._arr2[j]._field34 == 1) && (!subC2687(_arrunkObj1337[0]._arr3[0]._field34))) {
@@ -5591,21 +5591,21 @@ void Scene1337::subCF979() {
if (count == 7)
_field424A = 0;
-
+
subC33C0(&_arrunkObj1337[0]._arr1[tmpVal], &_arrunkObj1337[0]._arr2[j]);
found = true;
}
}
}
}
-
+
if (found)
break;
}
if (found)
return;
-
+
found = false;
tmpVal = subC2719(0);
@@ -5618,10 +5618,10 @@ void Scene1337::subCF979() {
}
}
}
-
+
if (found)
return;
-
+
tmpVal = subC274D(0);
if (tmpVal != -1) {
for (int i = 0; i <= 7; i++) {
@@ -5632,10 +5632,10 @@ void Scene1337::subCF979() {
}
}
}
-
- if (found)
+
+ if (found)
return;
-
+
tmpVal = subC2781(0);
if (tmpVal != -1) {
if ( (_arrunkObj1337[2]._arr1[0]._field34 != 0)
@@ -5646,10 +5646,10 @@ void Scene1337::subCF979() {
found = true;
}
}
-
- if (found)
+
+ if (found)
return;
-
+
for (int i = 0; i <= 3; i++) {
if (subC27B5(_arrunkObj1337[0]._arr1[i]._field34) != -1) {
// The variable 'j' is not used in the inner code of the loop. It's suspect
@@ -5666,7 +5666,7 @@ void Scene1337::subCF979() {
}
}
- if (found)
+ if (found)
return;
for (int i = 0; i <= 3; i++) {
@@ -5678,26 +5678,26 @@ void Scene1337::subCF979() {
found = true;
}
}
-
+
if (found)
break;
}
}
-
- if (found)
+
+ if (found)
return;
tmpVal = subC274D(0);
int tmpVal2 = subC331B(0);
-
+
if ((tmpVal != -1) && (tmpVal2 != -1)) {
subC358E(&_arrunkObj1337[0]._arr1[tmpVal], tmpVal2);
found = true;
}
-
+
if (found)
return;
-
+
tmpVal = subC2781(0);
if (tmpVal != -1) {
if ( (_arrunkObj1337[1]._arr1[0]._field34 != 0)
@@ -5708,7 +5708,7 @@ void Scene1337::subCF979() {
found = true;
}
}
-
+
if (found)
return;
@@ -5722,7 +5722,7 @@ void Scene1337::subCF979() {
found = true;
}
}
-
+
if (!found) {
// The variable 'j' is not used in the inner code of the loop. It's suspect.
for (int j = 0; j <= 7; j++) {
@@ -5732,7 +5732,7 @@ void Scene1337::subCF979() {
}
}
}
-
+
if (found)
break;
}
@@ -5761,12 +5761,12 @@ void Scene1337::subCF979() {
}
}
}
-
+
if (found)
break;
}
}
-
+
if (found)
return;
@@ -5847,7 +5847,7 @@ void Scene1337::subD02CA() {
_item6._object1 = _arrunkObj1337[2]._arr1[di]._object1;
}
}
-
+
if (di == 4) {
subCDB90(1, _item6._field36);
subD0281();
@@ -5862,7 +5862,7 @@ void Scene1337::subD02CA() {
subD0281();
return;
}
-
+
// That continues the block when R2_GLOBALS._v57810 == 200 and di != 4
subD18B5(1332, _item6._object1._strip, _item6._object1._frame);
R2_GLOBALS._sceneObjects->draw();
@@ -5874,7 +5874,7 @@ void Scene1337::subD02CA() {
|| (g_globals->_events.getEvent(event, EVENT_KEYPRESS)) ){
_item6._field36 = g_globals->_events._mousePos;
found_di = false;
-
+
for (int i = 0; i <= 3; i ++) {
if (subC2BF8(&_arrunkObj1337[2]._arr1[i], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) {
if (_arrunkObj1337[2]._arr1[i]._field34 == 0) {
@@ -5897,7 +5897,7 @@ void Scene1337::subD02CA() {
break;
}
}
-
+
if ((!found) && (!found_di)) {
if (subC2BF8(&_item7, Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) {
subC4A39(&_item6);
@@ -5947,7 +5947,7 @@ void Scene1337::subD02CA() {
} else {
if (j == 7)
_field424A = 2;
-
+
subC33C0(&_item6, &_arrunkObj1337[2]._arr2[i]);
return;
}
@@ -6048,7 +6048,7 @@ void Scene1337::subD02CA() {
actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
}
-
+
if (subC2BF8(&_arrunkObj1337[3]._arr4[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) {
if ( (_arrunkObj1337[3]._arr1[0]._field34 != 0)
|| (_arrunkObj1337[3]._arr1[1]._field34 != 0)
@@ -6188,7 +6188,7 @@ void Scene1337::subD02CA() {
}
}
}
-
+
if (found)
return;
} else {
@@ -6234,7 +6234,7 @@ int Scene1337::subD18F5() {
// The cursor looks... very dummy
// To be checked
warning("TODO: CursorManager.setData(R2_GLOBALS.off_57705)");
-
+
++R2_GLOBALS._v57709;
return R2_GLOBALS._v57709;
@@ -6339,7 +6339,7 @@ void Scene1500::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._sound1.play(110);
} else if (R2_GLOBALS._sceneManager._previousScene == 1550) {
_actor1.setPosition(Common::Point(189, 139), 5);
-
+
_actor3.setup(1400, 2, 1);
_actor3.changeZoom(-1);
_actor3.setPosition(Common::Point(298, 258), 5);
@@ -6505,7 +6505,7 @@ void Scene1530::postInit(SceneObjectList *OwnerList) {
_stripManager.addSpeaker(&_quinnSpeaker);
_stripManager.addSpeaker(&_seekerSpeaker);
-
+
if (R2_GLOBALS._sceneManager._previousScene == 1000) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.hide();
@@ -6677,7 +6677,7 @@ bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._characterIndex == 1)
scene->_sceneMode = 1576;
- else
+ else
scene->_sceneMode = 1584;
// strcpy(scene->_arrUnkObj15502[7]._actorName, 'hatch');
scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[7], NULL);
@@ -6887,7 +6887,7 @@ bool Scene1550::UnkObj15503::startAction(CursorType action, Event &event) {
} else {
if (scene->_actor4._frame == 1)
scene->_sceneMode = 24;
- else
+ else
scene->_sceneMode = 22;
scene->setAction(&scene->_sequenceManager1, scene, 1561, this, NULL);
}
@@ -6911,7 +6911,7 @@ void Scene1550::UnkArea1550::remove() {
//
if ((scene->_sceneMode >= 20) && (scene->_sceneMode <= 29))
return;
-
+
R2_GLOBALS._player.disableControl();
if (scene->_actor4._frame == 1) {
scene->_sceneMode = 1559;
@@ -7016,14 +7016,14 @@ bool Scene1550::Actor7::startAction(CursorType action, Event &event) {
Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene;
scene->_sceneMode = 80;
scene->signal();
-
+
return true;
}
bool Scene1550::Actor8::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
-
+
R2_GLOBALS._player.disableControl();
Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene;
scene->_field412 = 1;
@@ -7031,7 +7031,7 @@ bool Scene1550::Actor8::startAction(CursorType action, Event &event) {
scene->_sceneMode = 1552;
else
scene->_sceneMode = 1588;
-
+
scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor8, NULL);
return true;
}
@@ -7071,7 +7071,7 @@ bool Scene1550::Actor10::startAction(CursorType action, Event &event) {
scene->_sceneMode = 1589;
scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor10, NULL);
- return true;
+ return true;
}
bool Scene1550::Actor11::startAction(CursorType action, Event &event) {
@@ -7087,7 +7087,7 @@ bool Scene1550::Actor11::startAction(CursorType action, Event &event) {
scene->_sceneMode = 1587;
scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor11, NULL);
- return true;
+ return true;
}
bool Scene1550::Actor12::startAction(CursorType action, Event &event) {
@@ -7132,7 +7132,7 @@ bool Scene1550::Actor13::startAction(CursorType action, Event &event) {
case CURSOR_USE:
if (scene->_field415 != 2)
return SceneActor::startAction(action, event);
-
+
if (R2_INVENTORY.getObjectScene(R2_BATTERY) == 1550) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1564;
@@ -7180,13 +7180,13 @@ void Scene1550::postInit(SceneObjectList *OwnerList) {
loadScene(1234);
else
loadScene(1550);
-
+
scalePalette(65, 65, 65);
setZoomPercents(30, 75, 170, 100);
_field417 = 1550;
_field419 = 0;
SceneExt::postInit();
-
+
if (R2_GLOBALS._sceneManager._previousScene == -1)
R2_GLOBALS.setFlag(R2_ATTRACTOR_CABLE_HARNESS);
@@ -7194,12 +7194,12 @@ void Scene1550::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._characterScene[1] = 1550;
R2_GLOBALS._player._characterScene[2] = 1550;
}
-
+
_stripManager.setColors(60, 255);
_stripManager.setFontNumber(3);
_stripManager.addSpeaker(&_quinnSpeaker);
_stripManager.addSpeaker(&_seekerSpeaker);
-
+
R2_GLOBALS._player.postInit();
R2_GLOBALS._player._effect = 6;
@@ -7209,19 +7209,19 @@ void Scene1550::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setup(1505, 3, 1);
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
-
+
if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 9) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 11))
R2_GLOBALS._player.setPosition(Common::Point(157, 135));
else
R2_GLOBALS._player.setPosition(Common::Point(160, 100));
-
+
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.disableControl();
-
+
_field414 = 0;
_actor7.changeZoom(-1);
R2_GLOBALS._player.changeZoom(-1);
-
+
switch (R2_GLOBALS._sceneManager._previousScene) {
case 1530:
R2_GLOBALS._v565AE = 0;
@@ -7237,9 +7237,9 @@ void Scene1550::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1580) {
R2_GLOBALS._player.disableControl();
R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL);
-
+
_field412 = 1;
-
+
_actor1.postInit();
_arrUnkObj15502[7].subA5CDF(8);
_arrUnkObj15502[7].hide();
@@ -7247,7 +7247,7 @@ void Scene1550::postInit(SceneObjectList *OwnerList) {
_sceneMode = 1577;
else
_sceneMode = 1578;
-
+
setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor1, &_arrUnkObj15502[7], NULL);
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1550;
} else {
@@ -7257,13 +7257,13 @@ void Scene1550::postInit(SceneObjectList *OwnerList) {
default:
break;
}
-
+
subA2B2F();
-
+
_item1.setDetails(16, 1550, 10, -1, -1);
_item2.setDetails(24, 1550, 10, -1, -1);
_item3.setDetails(Rect(0, 0, 320, 200), 1550, 0, 1, -1, 1, NULL);
-
+
if ((R2_GLOBALS._sceneManager._previousScene == 1500) && (R2_GLOBALS.getFlag(16))) {
_sceneMode = 70;
if (!R2_GLOBALS._sceneObjects->contains(&_actor7))
@@ -7454,7 +7454,7 @@ void Scene1550::signal() {
++R2_GLOBALS._v565AE;
if (R2_GLOBALS._player._characterIndex == 1)
_stripManager.start(499 + R2_GLOBALS._v565AE, this);
- else
+ else
_stripManager.start(502 + R2_GLOBALS._v565AE, this);
}
} else {
@@ -7470,7 +7470,7 @@ void Scene1550::signal() {
++R2_GLOBALS._v565AE;
if (R2_GLOBALS._player._characterIndex == 1)
_stripManager.start(563 + R2_GLOBALS._v565AE, this);
- else
+ else
_stripManager.start(567 + R2_GLOBALS._v565AE, this);
}
}
@@ -7635,11 +7635,11 @@ void Scene1550::process(Event &event) {
_field412 = 1;
else
_field412 = 0;
-
+
if ((curReg == 13) || (curReg == 14))
_field412 = 0;
}
-
+
Scene::process(event);
}
@@ -7675,10 +7675,10 @@ void Scene1550::dispatch() {
break;
}
}
-
+
if (_field412 != 0)
return;
-
+
switch (R2_GLOBALS._player.getRegionIndex() - 11) {
case 0:
// No break on purpose
@@ -7687,9 +7687,9 @@ void Scene1550::dispatch() {
_sceneMode = 1;
_field412 = 1;
--R2_GLOBALS._v565EC[2 + R2_GLOBALS._player._characterIndex];
-
+
subA2B2F();
-
+
R2_GLOBALS._player.setPosition(Common::Point( 160 - (((((160 - R2_GLOBALS._player._position.x) * 100) / 108) * 172) / 100), 145));
if (R2_GLOBALS._player._position.x < 160) {
Common::Point pt(R2_GLOBALS._player._position.x + 5, 135);
@@ -7710,9 +7710,9 @@ void Scene1550::dispatch() {
_sceneMode = 3;
_field412 = 1;
++R2_GLOBALS._v565EC[2 + R2_GLOBALS._player._characterIndex];
-
+
subA2B2F();
-
+
R2_GLOBALS._player.setPosition(Common::Point( 160 - (((((160 - R2_GLOBALS._player._position.x) * 100) / 172) * 108) / 100), 19));
if (R2_GLOBALS._player._position.x < 160) {
Common::Point pt(R2_GLOBALS._player._position.x + 5, 29);
@@ -7733,9 +7733,9 @@ void Scene1550::dispatch() {
_sceneMode = 5;
_field412 = 1;
++R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex];
-
+
subA2B2F();
-
+
if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 9) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 11) && (R2_GLOBALS._player._position.y > 50) && (R2_GLOBALS._player._position.y < 135)) {
if (R2_GLOBALS._player._position.y >= 85) {
R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 10));
@@ -7792,7 +7792,7 @@ void Scene1550::dispatch() {
void Scene1550::saveCharacter(int characterIndex) {
if (R2_GLOBALS._player._characterIndex == 3)
R2_GLOBALS._sound1.fadeOut2(NULL);
-
+
SceneExt::saveCharacter(characterIndex);
}
@@ -7913,7 +7913,7 @@ void Scene1550::SceneActor1550::subA4D14(int frameNumber, int strip) {
fixPriority(2);
if (scene->_field414 == 2)
setup(1553, 2, 1);
- else
+ else
setup(1556, 2, 1);
setPosition(Common::Point(160, 44));
break;
@@ -7943,7 +7943,7 @@ void Scene1550::SceneActor1550::subA4D14(int frameNumber, int strip) {
} else {
fixPriority(2);
}
-
+
if (frameNumber != 1)
setDetails(1550, 6, -1, -1, 2, (SceneItem *) NULL);
@@ -7984,40 +7984,40 @@ void Scene1550::subA2B2F() {
Rect tmpRect;
_field419 = 0;
_field415 = 0;
-
+
tmpRect = R2_GLOBALS._v5589E;
-
+
_actor14.remove();
_actor17.remove();
_actor15.remove();
_actor19.remove();
_actor16.remove();
_actor18.remove();
-
+
for (int i = 0; i < 8; ++i)
_arrUnkObj15501[i].remove();
-
+
_actor6.remove();
for (int i = 0; i < 8; ++i)
_arrUnkObj15502[i].remove();
-
+
_actor8.remove();
_actor9.remove();
_actor10.remove();
_actor3.remove();
_actor11.remove();
-
+
if ((_sceneMode != 1577) && (_sceneMode != 1578))
_actor1.remove();
-
+
_actor2.remove();
_actor7.remove();
_actor13.remove();
_actor5.remove();
_actor12.remove();
_actor4.remove();
-
+
switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2]) {
case 0:
switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]) {
@@ -8218,7 +8218,7 @@ void Scene1550::subA2B2F() {
} else {
_field414 = 2;
}
-
+
if (R2_GLOBALS._sceneManager._sceneNumber == 1550){
warning("Mouse_hideIfNeeded()");
warning("gfx_set_pane_p");
@@ -8528,7 +8528,7 @@ void Scene1550::subA2B2F() {
_actor6.setPosition(Common::Point(243, 131));
_actor6.fixPriority(10);
_actor6.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL);
-
+
_actor1.postInit();
_actor1.setup(1550, 2, 3);
_actor1.setPosition(Common::Point(243, 64));
@@ -8658,7 +8658,7 @@ void Scene1550::subA2B2F() {
}
/*--------------------------------------------------------------------------
- * Scene 1575 -
+ * Scene 1575 -
*
*--------------------------------------------------------------------------*/
Scene1575::Scene1575() {
@@ -8709,7 +8709,7 @@ void Scene1575::Hotspot1::process(Event &event) {
return;
}
int di = scene->_actor1._position.x;
-
+
switch (_field34 - 1) {
case 0:
if (R2_GLOBALS.getFlag(18)) {
@@ -8730,10 +8730,10 @@ void Scene1575::Hotspot1::process(Event &event) {
di -= 65;
di += 2;
scene->_field41A += 2;
-
+
for (int i = 0; i < 17; i++)
scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x + 2, scene->_arrActor[i]._position.y));
-
+
scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x + 2, scene->_actor13._position.y));
scene->_actor12.setPosition(Common::Point(scene->_actor12._position.x + 2, scene->_actor12._position.y));
scene->_actor1.setPosition(Common::Point(di, scene->_actor1._position.y));
@@ -8745,12 +8745,12 @@ void Scene1575::Hotspot1::process(Event &event) {
if (scene->_field41A > 0) {
if (di < -8)
di += 65;
-
+
di -= 2;
scene->_field41A -= 2;
for (int i = 0; i < 178; i++)
scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x - 2, scene->_arrActor[i]._position.y));
-
+
scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x - 2, scene->_actor13._position.y));
scene->_actor12.setPosition(Common::Point(scene->_actor12._position.x - 2, scene->_actor12._position.y));
scene->_actor1.setPosition(Common::Point(di, scene->_actor1._position.y));
@@ -9061,9 +9061,9 @@ bool Scene1580::Hotspot1::startAction(CursorType action, Event &event) {
scene->_actor2.setup(1580, 1, 4);
scene->_actor2.setPosition(Common::Point(159, 163));
scene->_actor2.setDetails(1550, 78, -1, -1, 2, (SceneItem *) NULL);
-
+
scene->_arrActor[5].remove();
-
+
return true;
}
@@ -9082,12 +9082,12 @@ bool Scene1580::Hotspot2::startAction(CursorType action, Event &event) {
scene->_actor3.setup(1580, 1, 1);
scene->_actor3.setPosition(Common::Point(124, 108));
scene->_actor3.fixPriority(10);
-
+
if (R2_INVENTORY.getObjectScene(26) == 1580)
scene->_actor3.setDetails(1550, 14, -1, -1, 5, &scene->_actor2);
else
scene->_actor3.setDetails(1550, 14, -1, -1, 2, (SceneItem *)NULL);
-
+
scene->_actor1.postInit();
scene->_actor1.setup(1580, 3, 1);
scene->_actor1.setPosition(Common::Point(124, 109));
@@ -9115,7 +9115,7 @@ bool Scene1580::Actor2::startAction(CursorType action, Event &event) {
scene->_stripManager.start(536, scene);
else
scene->_stripManager.start(537, scene);
-
+
return true;
}
@@ -9132,35 +9132,35 @@ bool Scene1580::Actor3::startAction(CursorType action, Event &event) {
remove();
return true;
}
-
+
return SceneActor::startAction(action, event);
}
bool Scene1580::Actor4::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
-
+
Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
R2_GLOBALS._sceneItems.remove(&scene->_actor4);
scene->_sceneMode = 0;
animate(ANIM_MODE_5, scene);
-
+
return true;
}
bool Scene1580::Actor5::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
-
+
Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
setFrame(2);
scene->_sceneMode = 20;
scene->setAction(&scene->_sequenceManager, scene, 2, &R2_GLOBALS._player, NULL);
-
+
return true;
}
@@ -9238,9 +9238,9 @@ void Scene1580::postInit(SceneObjectList *OwnerList) {
_stripManager.setFontNumber(3);
_stripManager.addSpeaker(&_quinnSpeaker);
_stripManager.addSpeaker(&_seekerSpeaker);
-
+
_sceneMode = 0;
-
+
R2_GLOBALS._player.disableControl();
if (R2_INVENTORY.getObjectScene(26) == 1580) {
_actor2.postInit();
@@ -9250,14 +9250,14 @@ void Scene1580::postInit(SceneObjectList *OwnerList) {
} else {
_item1.setDetails(Rect(141, 148, 179, 167), 1550, 79, -1, -1, 1, NULL);
}
-
+
if (R2_INVENTORY.getObjectScene(51) == 1580) {
_actor3.postInit();
_actor3.setup(1580, 1, 1);
_actor3.setPosition(Common::Point(124, 108));
_actor3.fixPriority(10);
_actor3.setDetails(1550, 13, -1, -1, 1, (SceneItem *) NULL);
-
+
_actor1.postInit();
_actor1.setup(1580, 1, 3);
_actor1.setPosition(Common::Point(124, 96));
@@ -9273,7 +9273,7 @@ void Scene1580::postInit(SceneObjectList *OwnerList) {
_actor1.setup(1580, 3, 1);
_actor1.setPosition(Common::Point(124, 109));
_actor1.fixPriority(20);
-
+
_sceneMode = 10;
} else {
_item2.setDetails(Rect(69, 29, 177, 108), 1550, 82, -1, -1, 1, NULL);
@@ -9289,7 +9289,7 @@ void Scene1580::postInit(SceneObjectList *OwnerList) {
_actor4.setPosition(Common::Point(216, 108));
_actor4.fixPriority(100);
-
+
_actor5.postInit();
_actor5.setup(1580, 4, 1);
_actor5.setPosition(Common::Point(291, 147));
@@ -9303,7 +9303,7 @@ void Scene1580::postInit(SceneObjectList *OwnerList) {
_actor6.fixPriority(50);
_actor6.setDetails(1550, 32, -1, 34, 1, (SceneItem *) NULL);
}
-
+
if (R2_INVENTORY.getObjectScene(27) == 1580) {
_actor7.postInit();
_actor7.setup(1580, 6, 1);
@@ -9311,13 +9311,13 @@ void Scene1580::postInit(SceneObjectList *OwnerList) {
_actor7.fixPriority(50);
_actor7.setDetails(1550, 38, -1, 34, 1, (SceneItem *) NULL);
}
-
+
R2_GLOBALS._player.postInit();
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1580;
R2_GLOBALS._player.hide();
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
_item3.setDetails(Rect(0, 0, 320, 200), 1550, 50, -1, -1, 1, NULL);
-
+
}
void Scene1580::signal() {
@@ -9334,7 +9334,7 @@ void Scene1580::signal() {
_arrActor[0].setup(1580, 2, 1);
_arrActor[0].setPosition(Common::Point(138, 56));
}
-
+
if (R2_INVENTORY.getObjectScene(25) != 0) {
_arrActor[1].postInit();
_arrActor[1].setup(1580, 2, 2);
@@ -9663,7 +9663,7 @@ void Scene1625::process(Event &event) {
}
/*--------------------------------------------------------------------------
- * Scene 1700 -
+ * Scene 1700 -
*
*--------------------------------------------------------------------------*/
Scene1700::Scene1700() {
@@ -9751,7 +9751,7 @@ void Scene1700::Exit3::changeScene() {
void Scene1700::subAF3F8() {
Rect tmpRect;
R2_GLOBALS._walkRegions.load(1700);
-
+
_actor3.remove();
_actor4.remove();
_actor5.remove();
@@ -9759,22 +9759,22 @@ void Scene1700::subAF3F8() {
_actor7.remove();
_actor8.remove();
_actor11.remove();
-
+
if (_sceneMode != 40) {
_actor9.remove();
_actor10.remove();
}
-
+
warning("tmpRect = _v5589E;");
warning("Mouse_hideIfNeeded");
warning("set_pane_p(_paneNumber);");
warning("Big loop calling gfx_draw_slice_p");
-
+
if (_field77A == 0)
_field77A = 1;
else
_field77A = 0;
-
+
warning("set_pane_p(_paneNumber);");
if ((_sceneMode != 40) && (R2_GLOBALS._v565F6 != 0)){
@@ -9784,57 +9784,57 @@ void Scene1700::subAF3F8() {
_actor9.setDetails(1700, 6, -1, -1, 2, (SceneItem *) NULL);
R2_GLOBALS._walkRegions.enableRegion(2);
R2_GLOBALS._walkRegions.enableRegion(12);
- }
-
+ }
+
if ((R2_GLOBALS._v565F6 + 2) % 4 == 0) {
_actor3.postInit();
_actor3.setup(1700, 1, 1);
_actor3.setPosition(Common::Point(222, 82));
_actor3.setDetails(100, -1, -1, -1, 2, (SceneItem *) NULL);
-
+
_actor5.postInit();
_actor5.setup(1700, 2, 1);
_actor5.setPosition(Common::Point(177, 82));
_actor5.fixPriority(0);
-
+
_actor6.postInit();
_actor6.setup(1700, 2, 2);
_actor6.setPosition(Common::Point(332, 96));
_actor6.fixPriority(0);
-
+
_actor4.postInit();
_actor4.setup(1700, 1, 2);
_actor4.setPosition(Common::Point(424, 84));
-
+
R2_GLOBALS._walkRegions.enableRegion(11);
}
-
+
if ((R2_GLOBALS._v565F6 + 399) % 800 == 0) {
_actor7.postInit();
_actor7.setup(1700, 3, 2);
_actor7.setPosition(Common::Point(51, 141));
_actor7.fixPriority(0);
_actor7.setDetails(100, -1, -1, -1, 2, (SceneItem *) NULL);
-
+
_exit3._enabled = true;
} else {
R2_GLOBALS._walkRegions.enableRegion(1);
_exit3._enabled = false;
}
-
- if ( ((!R2_GLOBALS.getFlag(15)) && ((R2_GLOBALS._v565F6 == 25) || (R2_GLOBALS._v565F6 == -3)))
+
+ if ( ((!R2_GLOBALS.getFlag(15)) && ((R2_GLOBALS._v565F6 == 25) || (R2_GLOBALS._v565F6 == -3)))
|| ((R2_GLOBALS.getFlag(15)) && (R2_GLOBALS._v565F6 == R2_GLOBALS._v565FA))
) {
R2_GLOBALS._v565FA = R2_GLOBALS._v565F6;
if (!R2_GLOBALS.getFlag(15))
_field77C = 1;
-
+
_actor11.postInit();
_actor11.setup(1700, 3, 1);
_actor11.setPosition(Common::Point(338, 150));
_actor11.setDetails(1700, 9, -1, -1, 2, (SceneItem *) NULL);
_actor11.fixPriority(15);
-
+
_actor8.postInit();
_actor8.setup(1700, 4, 1);
_actor8.setPosition(Common::Point(312, 106));
@@ -9847,14 +9847,14 @@ void Scene1700::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
if (R2_GLOBALS._sceneManager._previousScene == -1)
R2_GLOBALS._sceneManager._previousScene = 1530;
-
+
scalePalette(65, 65, 65);
_stripManager.addSpeaker(&_quinnSpeaker);
_stripManager.addSpeaker(&_seekerSpeaker);
_field77A = 0;
_field77C = 0;
-
+
_exit1.setDetails(Rect(94, 0, 319, 12), EXITCURSOR_N, 1700);
_exit2.setDetails(Rect(0, 161, 319, 168), EXITCURSOR_S, 1700);
_exit3.setDetails(Rect(0, 0, 2, 138), EXITCURSOR_W, 1800);
@@ -9869,11 +9869,11 @@ void Scene1700::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setVisage(1506);
R2_GLOBALS._player._moveDiff = Common::Point(3, 1);
}
-
+
_actor12.postInit();
_actor12.animate(ANIM_MODE_1, NULL);
_actor12.setObjectWrapper(new SceneObjectWrapper());
-
+
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_actor12.setVisage(1506);
_actor12._moveDiff = Common::Point(3, 1);
@@ -9883,41 +9883,41 @@ void Scene1700::postInit(SceneObjectList *OwnerList) {
_actor12._moveDiff = Common::Point(2, 1);
_actor12.setDetails(9001, 1, -1, -1, 1, (SceneItem *) NULL);
}
-
+
R2_GLOBALS._sound1.play(134);
-
+
_actor1.postInit();
_actor1.fixPriority(10);
-
+
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_actor1.setVisage(1112);
- else
+ else
_actor1.setVisage(1111);
-
+
_actor1._effect = 5;
_actor1._field9C = _field312;
R2_GLOBALS._player._linkedActor = &_actor1;
-
+
_actor2.postInit();
_actor2.fixPriority(10);
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_actor2.setVisage(1111);
- else
+ else
_actor2.setVisage(1112);
-
+
_actor2._effect = 5;
_actor2._field9C = _field312;
_actor12._linkedActor = &_actor2;
-
+
R2_GLOBALS._sound1.play(134);
-
+
switch (R2_GLOBALS._sceneManager._previousScene) {
case 1530:
R2_GLOBALS._player._characterIndex = R2_QUINN;
R2_GLOBALS._player.disableControl();
R2_GLOBALS._player.hide();
_actor12.hide();
-
+
_actor10.postInit();
warning("_actor10._actorName = \"hatch\";");
_actor10.hide();
@@ -9926,7 +9926,7 @@ void Scene1700::postInit(SceneObjectList *OwnerList) {
_actor9.setup(1701, 1, 1);
_actor9.setPosition(Common::Point(220, 137));
_actor9.setDetails(1700, 6, -1, -1, 1, (SceneItem *) NULL);
-
+
_actor1.hide();
_actor2.hide();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
@@ -10003,7 +10003,7 @@ void Scene1700::signal() {
Common::Point pt(R2_GLOBALS._player._position.x, 160);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
-
+
if (R2_GLOBALS._player._position.x < 132) {
_actor12.setPosition(Common::Point(156, 170));
Common::Point pt2(156, 160);
@@ -10028,7 +10028,7 @@ void Scene1700::signal() {
Common::Point pt(R2_GLOBALS._player._position.x, 10);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
-
+
if (R2_GLOBALS._player._position.x >= 171) {
_actor12.setPosition(Common::Point(155, 0));
Common::Point pt2(155, 10);
@@ -10112,7 +10112,7 @@ void Scene1700::signal() {
R2_GLOBALS._walkRegions.enableRegion(15);
else
R2_GLOBALS._walkRegions.enableRegion(17);
-
+
R2_GLOBALS._player.enableControl();
break;
case 1704:
@@ -10130,7 +10130,7 @@ void Scene1700::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 1750 -
+ * Scene 1750 -
*
*--------------------------------------------------------------------------*/
Scene1750::Actor4::Actor4() {
@@ -10193,7 +10193,7 @@ void Scene1750::Actor4::subB1A76(int arg1, int arg2, int arg3, int arg4, int arg
_fieldA8 = arg3;
_fieldAA = arg4;
_fieldAC = arg5;
-
+
postInit();
setup(1750, 1, 1);
fixPriority(255);
@@ -10227,7 +10227,7 @@ void Scene1750::Actor4::process(Event &event) {
addMover(NULL);
subB1B27();
}
-
+
if (_fieldAE != 0) {
event.handled = true;
if (event.mousePos.y >= _fieldA8) {
@@ -10251,7 +10251,7 @@ bool Scene1750::Actor4::startAction(CursorType action, Event &event) {
bool Scene1750::Actor5::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
-
+
Scene1750 *scene = (Scene1750 *)R2_GLOBALS._sceneManager._scene;
switch (_fieldA4) {
@@ -10294,7 +10294,7 @@ void Scene1750::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._uiElements._active = false;
R2_GLOBALS._v5589E.set(0, 0, 320, 200);
SceneExt::postInit();
-
+
R2_GLOBALS._player._characterScene[1] = 1750;
R2_GLOBALS._player._characterScene[2] = 1750;
R2_GLOBALS._player._oldCharacterScene[1] = 1750;
@@ -10304,7 +10304,7 @@ void Scene1750::postInit(SceneObjectList *OwnerList) {
_rotation->setDelay(0);
_rotation->_idxChange = 0;
_rotation->_countdown = 2;
-
+
switch ((R2_GLOBALS._v565F6 + 2) % 4) {
case 0:
_rotation->_currIndex = 247;
@@ -10321,7 +10321,7 @@ void Scene1750::postInit(SceneObjectList *OwnerList) {
default:
break;
}
-
+
byte tmpPal[768];
for (int i = 224; i < 255; i++) {
@@ -10348,40 +10348,40 @@ void Scene1750::postInit(SceneObjectList *OwnerList) {
_actor3.setPosition(Common::Point(49, 185));
_actor3.fixPriority(7);
_actor3.setDetails(1750, 30, -1, -1, 1, (SceneItem *) NULL);
-
+
_actor1.postInit();
_actor1.setup(1750, 2, 1);
_actor1.setPosition(Common::Point(35, ((_rotation->_currIndex - 218) % 4) + ((R2_GLOBALS._v565F6 % 800) * 4) - 1440));
_actor1.fixPriority(8);
-
+
_actor2.postInit();
_actor2.setup(1750, 1, 4);
-
+
int tmpVar = abs(_actor1._position.y - 158) / 100;
-
+
if (tmpVar >= 8)
_actor2.hide();
else if (_actor1._position.y <= 158)
_actor2.setPosition(Common::Point(137, (tmpVar * 7) + 122));
else
_actor2.setPosition(Common::Point(148, (tmpVar * 7) + 122));
-
+
_actor4.subB1A76(1, 286, 143, 41, 15);
_actor4.setDetails(1750, 24, 1, -1, 1, (SceneItem *) NULL);
-
+
_actor5.postInit();
_actor5._fieldA4 = 1;
_actor5.setup(1750, 1, 2);
_actor5.setPosition(Common::Point(192, 140));
_actor5.setDetails(1750, 18, 1, -1, 1, (SceneItem *) NULL);
-
+
_actor6.postInit();
_actor6._fieldA4 = 2;
_actor6.setup(1750, 1, 3);
_actor6.setPosition(Common::Point(192, 163));
_actor6.setDetails(1750, 18, 1, -1, 1, (SceneItem *) NULL);
_actor6.hide();
-
+
_actor7.postInit();
_actor7._fieldA4 = 3;
_actor7.setup(1750, 1, 5);
@@ -10393,7 +10393,7 @@ void Scene1750::postInit(SceneObjectList *OwnerList) {
_field413 = 0;
_field415 = 0;
_field419 = ((_rotation->_currIndex - 218) / 4) % 4;
-
+
_item2.setDetails(Rect(129, 112, 155, 175), 1750, 21, -1, -1, 1, NULL);
_item3.setDetails(Rect(93, 122, 126, 172), 1750, 15, -1, -1, 1, NULL);
_item4.setDetails(Rect(3, 3, 157, 99), 1750, 9, -1, -1, 1, NULL);
@@ -10403,15 +10403,15 @@ void Scene1750::postInit(SceneObjectList *OwnerList) {
void Scene1750::remove() {
_rotation->remove();
-
+
if (R2_GLOBALS._v565F6 == 2400)
R2_GLOBALS._v565F6 = 2399;
-
+
if (R2_GLOBALS._v565F6 == -2400)
R2_GLOBALS._v565F6 = -2399;
-
+
R2_GLOBALS._v565FA = R2_GLOBALS._v565F6;
-
+
SceneExt::remove();
R2_GLOBALS._sound1.fadeOut2(NULL);
R2_GLOBALS._v5589E.top = 3;
@@ -10432,7 +10432,7 @@ void Scene1750::process(Event &event) {
void Scene1750::dispatch() {}
/*--------------------------------------------------------------------------
- * Scene 1800 -
+ * Scene 1800 -
*
*--------------------------------------------------------------------------*/
Scene1800::Scene1800() {
@@ -10448,10 +10448,10 @@ void Scene1800::synchronize(Serializer &s) {
bool Scene1800::Hotspot5::startAction(CursorType action, Event &event) {
if ((action != R2_COM_SCANNER) && (action != R2_COM_SCANNER_2))
return false;
-
+
Scene1800 *scene = (Scene1800 *)R2_GLOBALS._sceneManager._scene;
- R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
+ R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
if (R2_GLOBALS._v565F6 == 1201) {
@@ -10624,41 +10624,41 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._sound1.play(116);
_stripManager.addSpeaker(&_quinnSpeaker);
_stripManager.addSpeaker(&_seekerSpeaker);
-
+
if (R2_GLOBALS._sceneManager._previousScene == -1)
R2_GLOBALS._v565F6 = 1201;
-
+
if (R2_GLOBALS._v565F6 == 1201)
_field412 = 2;
else
_field412 = 0;
-
+
scalePalette(65, 65, 65);
_exit1.setDetails(Rect(0, 160, 319, 168), EXITCURSOR_S, 1800);
_item5.setDetails(Rect(0, 0, 320, 200), -1, -1, -1, -1, 1, NULL);
-
+
_actor6.postInit();
_actor6.setup(1801, 4, 1);
_actor6.setPosition(Common::Point(170, 24));
_actor6.setDetails(1800, 13, 14, 15, 1, (SceneItem *) NULL);
-
+
_actor7.postInit();
_actor7.setup(1801, 3, 1);
_actor7.setPosition(Common::Point(160, 139));
_actor7.setDetails(1800, 6, -1, -1, 1, (SceneItem *) NULL);
-
+
_actor8.postInit();
_actor8.setup(1800, 1, 1);
_actor8.setPosition(Common::Point(110, 78));
_actor8.fixPriority(135);
_actor8.setDetails(1800, 20, -1, -1, 1, (SceneItem *) NULL);
-
+
_actor9.postInit();
_actor9.setup(1800, 2, 1);
_actor9.setPosition(Common::Point(209, 78));
_actor9.fixPriority(135);
_actor9.setDetails(1800, 20, -1, -1, 1, (SceneItem *) NULL);
-
+
_actor4.postInit();
if ((_field412 != 1) && (_field412 != 3) && (!R2_GLOBALS.getFlag(64)))
_actor4.setup(1801, 2, 1);
@@ -10666,7 +10666,7 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
_actor4.setup(1801, 2, 10);
_actor4.setPosition(Common::Point(76, 142));
_actor4.setDetails(1800, 3, -1, -1, 1, (SceneItem *) NULL);
-
+
_actor5.postInit();
if ((_field412 != 1) && (_field412 != 3) && (!R2_GLOBALS.getFlag(64)))
_actor5.setup(1801, 1, 1);
@@ -10674,7 +10674,7 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
_actor5.setup(1801, 1, 10);
_actor5.setPosition(Common::Point(243, 142));
_actor5.setDetails(1800, 3, -1, -1, 1, (SceneItem *) NULL);
-
+
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
@@ -10693,7 +10693,7 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setVisage(1503);
R2_GLOBALS._player._moveDiff = Common::Point(2, 2);
}
-
+
_actor2.postInit();
_actor2.animate(ANIM_MODE_1, NULL);
_actor2.setObjectWrapper(new SceneObjectWrapper());
@@ -10716,7 +10716,7 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
_actor2.setVisage(1503);
_actor2._moveDiff = Common::Point(2, 2);
}
-
+
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1800) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setPosition(Common::Point(114, 150));
@@ -10751,34 +10751,34 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
_actor2.setPosition(Common::Point(140, 160));
}
}
-
+
_actor1.postInit();
_actor1.fixPriority(10);
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_actor1.setVisage(1111);
else
_actor1.setVisage(1110);
-
+
_actor1._effect = 5;
_actor1._field9C = _field312;
R2_GLOBALS._player._linkedActor = &_actor1;
-
+
_actor3.postInit();
_actor3.fixPriority(10);
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_actor3.setVisage(1110);
else
_actor3.setVisage(1111);
-
+
_actor3._effect = 5;
_actor3._field9C = _field312;
-
+
_actor2._linkedActor = &_actor3;
-
+
R2_GLOBALS._player._characterScene[1] = 1800;
R2_GLOBALS._player._characterScene[2] = 1800;
-
+
_item2.setDetails(Rect(128, 95, 190, 135), 1800, 10, -1, -1, 1, NULL);
_item1.setDetails(Rect(95, 3, 223, 135), 1800, 0, -1, -1, 1, NULL);
@@ -10786,7 +10786,7 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
// This is *wrong*. The following statement is a wild guess based on good common sense
_item3.setDetails(11, 1800, 23, 24, 25);
_item4.setDetails(Rect(0, 0, 320, 200), 1800, 17, -1, 19, 1, NULL);
-
+
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1800) {
if ((R2_GLOBALS.getFlag(14)) && (R2_GLOBALS._player._characterIndex == R2_SEEKER)) {
@@ -10822,7 +10822,7 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
setAction(&_sequenceManager, this, 1801, &R2_GLOBALS._player, &_actor2, NULL);
}
}
-
+
R2_GLOBALS._player._oldCharacterScene[1] = 1800;
R2_GLOBALS._player._oldCharacterScene[2] = 1800;
}
@@ -10956,7 +10956,7 @@ void Scene1800::saveCharacter(int characterIndex) {
}
/*--------------------------------------------------------------------------
- * Scene 1850 -
+ * Scene 1850 -
*
*--------------------------------------------------------------------------*/
Scene1850::Scene1850() {
@@ -10970,7 +10970,7 @@ void Scene1850::synchronize(Serializer &s) {
bool Scene1850::Hotspot2::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneHotspot::startAction(action, event);
-
+
Scene1850 *scene = (Scene1850 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
@@ -10988,7 +10988,7 @@ bool Scene1850::Hotspot2::startAction(CursorType action, Event &event) {
scene->setAction(&scene->_sequenceManager1, scene, 1860, &R2_GLOBALS._player, &scene->_actor5, NULL);
else
scene->setAction(&scene->_sequenceManager1, scene, 1859, &R2_GLOBALS._player, &scene->_actor5, NULL);
-
+
R2_GLOBALS.clearFlag(30);
} else {
scene->_sceneMode = 1853;
@@ -10998,7 +10998,7 @@ bool Scene1850::Hotspot2::startAction(CursorType action, Event &event) {
else
scene->setAction(&scene->_sequenceManager1, scene, 1853, &R2_GLOBALS._player, NULL);
}
-
+
return true;
}
@@ -11009,10 +11009,10 @@ bool Scene1850::Actor5::startAction(CursorType action, Event &event) {
case CURSOR_USE:
if ((R2_GLOBALS._player._characterIndex != R2_SEEKER) || (R2_GLOBALS.getFlag(33)) || (R2_GLOBALS.getFlag(30)))
return SceneActor::startAction(action, event);
-
+
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1857;
-
+
if (R2_GLOBALS.getFlag(32))
scene->setAction(&scene->_sequenceManager1, scene, 1858, &R2_GLOBALS._player, &scene->_actor5, NULL);
else
@@ -11026,7 +11026,7 @@ bool Scene1850::Actor5::startAction(CursorType action, Event &event) {
SceneItem::display(1850, 2, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
else
SceneItem::display(1850, 1, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
-
+
return true;
break;
case R2_AIRBAG:
@@ -11046,7 +11046,7 @@ bool Scene1850::Actor5::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1875;
scene->_actor2.postInit();
-
+
if (R2_GLOBALS.getFlag(32))
scene->setAction(&scene->_sequenceManager1, scene, 1876, &R2_GLOBALS._player, &scene->_actor2, NULL);
else
@@ -11059,7 +11059,7 @@ bool Scene1850::Actor5::startAction(CursorType action, Event &event) {
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
scene->_stripManager.start(557, scene);
R2_GLOBALS.setFlag(69);
-
+
return true;
} else {
return SceneActor::startAction(action, event);
@@ -11074,7 +11074,7 @@ bool Scene1850::Actor5::startAction(CursorType action, Event &event) {
scene->_sceneMode = 1878;
scene->setAction(&scene->_sequenceManager1, scene, 1878, &R2_GLOBALS._player, &scene->_actor5, &scene->_actor2, NULL);
}
-
+
return true;
break;
default:
@@ -11086,31 +11086,31 @@ bool Scene1850::Actor5::startAction(CursorType action, Event &event) {
bool Scene1850::Actor6::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneHotspot::startAction(action, event);
-
+
Scene1850 *scene = (Scene1850 *)R2_GLOBALS._sceneManager._scene;
-
+
if (R2_GLOBALS.getFlag(32)) {
SceneItem::display(3240, 4, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
return true;
}
-
+
R2_GLOBALS._player.disableControl();
if (scene->_field412 == 1851)
R2_GLOBALS._player._effect = 1;
-
+
if (_position.x >= 160)
R2_GLOBALS.setFlag(29);
- else
+ else
R2_GLOBALS.clearFlag(29);
-
+
if ((R2_GLOBALS._player._characterIndex == R2_SEEKER) && (R2_GLOBALS.getFlag(30))) {
if (_position.x >= 160)
scene->_field41E = 3;
else
scene->_field41E = 2;
-
+
scene->_sceneMode = 1860;
-
+
if (R2_GLOBALS.getFlag(32)) {
scene->setAction(&scene->_sequenceManager1, scene, 1860, &R2_GLOBALS._player, &scene->_actor5, NULL);
} else {
@@ -11136,13 +11136,13 @@ bool Scene1850::Actor8::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1881;
-
+
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
scene->setAction(&scene->_sequenceManager1, scene, 1881, &R2_GLOBALS._player, NULL);
} else {
scene->setAction(&scene->_sequenceManager1, scene, 1880, &R2_GLOBALS._player, NULL);
}
-
+
return true;
}
@@ -11166,10 +11166,10 @@ void Scene1850::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._sceneManager._previousScene == 3150)
R2_GLOBALS._sound1.play(116);
-
+
_stripManager.addSpeaker(&_quinnSpeaker);
_stripManager.addSpeaker(&_seekerSpeaker);
-
+
_field418 = 0;
_field41E = 0;
_field41A = Common::Point(0, 0);
@@ -11192,7 +11192,7 @@ void Scene1850::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._walkRegions.enableRegion(1);
_actor5.postInit();
-
+
if (R2_GLOBALS.getFlag(34)) {
R2_GLOBALS._walkRegions.enableRegion(2);
_actor5.setup(1851, 4, 3);
@@ -11371,7 +11371,7 @@ void Scene1850::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setPosition(Common::Point(164, 106));
}
- }
+ }
R2_GLOBALS._player.enableControl();
} else { // R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] != 1850
@@ -11412,7 +11412,7 @@ void Scene1850::postInit(SceneObjectList *OwnerList) {
}
_actor8.fixPriority(113);
-
+
if (R2_GLOBALS.getFlag(34)) {
_actor8.setDetails(1850, 25, -1, -1, 4, &_actor5);
} else {
@@ -11435,7 +11435,7 @@ void Scene1850::remove() {
R2_GLOBALS._scenePalette._palette[765] = 255;
R2_GLOBALS._scenePalette._palette[766] = 255;
R2_GLOBALS._scenePalette._palette[767] = 255;
-
+
SceneExt::remove();
}
@@ -11447,9 +11447,9 @@ void Scene1850::signal() {
_actor1._effect = 6;
_actor1._shade = 6;
-
+
R2_GLOBALS._walkRegions.enableRegion(5);
-
+
if (R2_GLOBALS.getFlag(68)) {
R2_GLOBALS._player.enableControl();
} else {
@@ -11495,7 +11495,7 @@ void Scene1850::signal() {
_palette1.loadPalette(1851);
_field412 = 1851;
}
-
+
_field418 = 1;
if (R2_GLOBALS.getFlag(30)) {
_actor8.setAction(&_sequenceManager2, NULL, 1867, &_actor8, NULL);
@@ -11511,33 +11511,33 @@ void Scene1850::signal() {
R2_GLOBALS.setFlag(62);
R2_GLOBALS.setFlag(34);
R2_GLOBALS._walkRegions.enableRegion(2);
-
+
_actor2.postInit();
_actor2.setDetails(1850, 6, -1, -1, 5, &_actor5);
-
+
_sceneMode = 1879;
_actor8.setAction(&_sequenceManager2, this, 1879, &_actor5, &_actor8, &_actor2, NULL);
} else {
_actor8.setAction(&_sequenceManager2, NULL, 1867, &_actor8, NULL);
}
-
+
if (R2_GLOBALS.getFlag(34))
R2_GLOBALS._scenePalette.addFader(_palette1._palette, 256, 5, NULL);
else
R2_GLOBALS._scenePalette.addFader(_palette1._palette, 256, 5, this);
-
+
if (_field412 == 1851)
_field416 = -20;
else
_field416 = 20;
-
+
_field414 = 20;
-
+
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
if (_sceneMode == 1879)
_sceneMode = 1854;
-
+
if (R2_GLOBALS.getFlag(32)) {
setAction(&_sequenceManager1, NULL, 1873, &R2_GLOBALS._player, NULL);
} else {
@@ -11546,7 +11546,7 @@ void Scene1850::signal() {
} else {
if (_sceneMode == 1879)
_sceneMode = 1855;
-
+
if (R2_GLOBALS.getFlag(32)) {
setAction(&_sequenceManager1, NULL, 1874, &R2_GLOBALS._player, NULL);
} else {
@@ -11583,10 +11583,10 @@ void Scene1850::signal() {
PlayerMover *mover = new PlayerMover();
R2_GLOBALS._player.addMover(mover, &_field41A, this);
-
+
_field41A = Common::Point(0, 0);
}
-
+
switch (_field41E) {
case 1:
_sceneMode = 1853;
@@ -11608,7 +11608,7 @@ void Scene1850::signal() {
default:
break;
}
-
+
_field41E = 0;
break;
case 1870:
@@ -11632,16 +11632,16 @@ void Scene1850::signal() {
} else {
_actor3.setDetails(1850, 30, -1, -1, 2, (SceneItem *)NULL);
}
-
+
_actor4.postInit();
_actor4._effect = 6;
-
+
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_actor4.setDetails(1850, 29, -1, -1, 2, (SceneItem *)NULL);
} else {
_actor4.setDetails(1850, 28, -1, -1, 2, (SceneItem *)NULL);
}
-
+
if (R2_GLOBALS.getFlag(31)) {
_actor3._shade = 0;
_actor4._shade = 0;
@@ -11649,12 +11649,12 @@ void Scene1850::signal() {
_actor3._shade = 6;
_actor4._shade = 6;
}
-
+
R2_GLOBALS.clearFlag(30);
_sceneMode = 15;
setAction(&_sequenceManager1, this, 1869, &R2_GLOBALS._player, &_actor3, NULL);
setAction(&_sequenceManager2, this, 1868, &_actor1, &_actor4, NULL);
- break;
+ break;
case 1878:
R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 1850);
R2_GLOBALS.setFlag(33);
@@ -11678,7 +11678,7 @@ void Scene1850::signal() {
}
void Scene1850::process(Event &event) {
- if ( (event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_ARROW)
+ if ( (event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_ARROW)
&& (R2_GLOBALS._player._characterIndex == R2_SEEKER) && (R2_GLOBALS.getFlag(30))) {
_field41A = event.mousePos;
R2_GLOBALS._player.disableControl();
@@ -11691,7 +11691,7 @@ void Scene1850::process(Event &event) {
R2_GLOBALS.clearFlag(32);
event.handled = true;
}
-
+
Scene::process(event);
}
@@ -11700,7 +11700,7 @@ void Scene1850::dispatch() {
_field414--;
if (_field414 == 0)
_field418 = 0;
-
+
if (_field416 >= 0) {
R2_GLOBALS._player._shade = (_field414 * 6) / _field416;
} else {
@@ -11726,12 +11726,12 @@ void Scene1850::dispatch() {
if (R2_INVENTORY.getObjectScene(R2_AIRBAG) == 1850) {
_actor2.setPosition(Common::Point(_actor8._position.x + 20, _actor8._position.y - 71));
}
-
+
Scene::dispatch();
}
/*--------------------------------------------------------------------------
- * Scene 1875 -
+ * Scene 1875 -
*
*--------------------------------------------------------------------------*/
Scene1875::Actor1875::Actor1875() {
@@ -11821,7 +11821,7 @@ void Scene1875::Actor1875::subB8271(int indx) {
void Scene1875::Actor1875::process(Event &event) {
if ((R2_GLOBALS._player._uiEnabled) || (event.handled))
return;
-
+
Scene1875 *scene = (Scene1875 *)R2_GLOBALS._sceneManager._scene;
if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == R2_STEPPING_DISKS) && (_bounds.contains(event.mousePos)) && (_fieldA6 == 0)) {
@@ -11841,7 +11841,7 @@ void Scene1875::Actor1875::process(Event &event) {
_fieldA6 = 1;
event.handled = true;
}
-
+
if ((event.eventType == EVENT_BUTTON_UP) && (_fieldA6 != 0)) {
if ((_fieldA4 == 3) || (_fieldA4 == 4) || (_fieldA4 == 5)) {
setStrip(1);
@@ -11855,10 +11855,10 @@ void Scene1875::Actor1875::process(Event &event) {
void Scene1875::postInit(SceneObjectList *OwnerList) {
loadScene(1875);
SceneExt::postInit();
-
+
R2_GLOBALS._player._characterScene[1] = 1875;
R2_GLOBALS._player._characterScene[2] = 1875;
-
+
_stripManager.addSpeaker(&_quinnSpeaker);
_stripManager.addSpeaker(&_seekerSpeaker);
@@ -11867,11 +11867,11 @@ void Scene1875::postInit(SceneObjectList *OwnerList) {
_actor6.subB8271(3);
_actor7.subB8271(4);
_actor8.subB8271(5);
-
+
_actor1.postInit();
_actor1.setup(1855, 4, 1);
_actor1.setPosition(Common::Point(160, 116));
-
+
R2_GLOBALS._player.postInit();
if (R2_GLOBALS._sceneManager._previousScene == 1625) {
R2_GLOBALS._sound1.play(122);
@@ -11885,10 +11885,10 @@ void Scene1875::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;
}
-
+
_item2.setDetails(Rect(43, 14, 275, 122), 1875, 9, 1, -1, 1, NULL);
_item1.setDetails(Rect(0, 0, 320, 200), 1875, 3, -1, -1, 1, NULL);
-
+
R2_GLOBALS._player._characterScene[1] = 1875;
R2_GLOBALS._player._characterScene[2] = 1875;
R2_GLOBALS._player._oldCharacterScene[1] = 1875;
@@ -11930,7 +11930,7 @@ void Scene1875::signal() {
void Scene1875::process(Event &event) {
Scene::process(event);
-
+
_actor4.process(event);
_actor5.process(event);
_actor6.process(event);
@@ -11939,7 +11939,7 @@ void Scene1875::process(Event &event) {
}
/*--------------------------------------------------------------------------
- * Scene 1900 -
+ * Scene 1900 -
*
*--------------------------------------------------------------------------*/
bool Scene1900::Actor2::startAction(CursorType action, Event &event) {
@@ -12005,11 +12005,11 @@ void Scene1900::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._sceneManager._previousScene != 1875)
R2_GLOBALS._sound1.play(200);
-
+
_stripManager.setColors(60, 255);
_stripManager.setFontNumber(3);
_stripManager.addSpeaker(&_seekerSpeaker);
-
+
_exit1.setDetails(Rect(0, 105, 14, 145), R2_COM_SCANNER, 2000);
_exit1.setDest(Common::Point(14, 135));
@@ -12027,7 +12027,7 @@ void Scene1900::postInit(SceneObjectList *OwnerList) {
else
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
R2_GLOBALS._player.disableControl();
-
+
if (R2_GLOBALS._sceneManager._previousScene != 1925)
R2_GLOBALS.clearFlag(29);
@@ -12061,7 +12061,7 @@ void Scene1900::postInit(SceneObjectList *OwnerList) {
_object2.setPosition(Common::Point(223, 109));
_object2.fixPriority(80);
}
-
+
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1875) {
R2_GLOBALS._player._characterIndex = R2_QUINN;
_actor1.postInit();
@@ -12129,7 +12129,7 @@ void Scene1900::postInit(SceneObjectList *OwnerList) {
}
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1900;
}
-
+
_item2.setDetails(Rect(77, 2, 240, 103), 1900, 6, -1, -1, 1, NULL);
_item1.setDetails(Rect(0, 0, 320, 200), 1900, 3, -1, -1, 1, NULL);
}
@@ -12242,17 +12242,17 @@ bool Scene1925::Hotspot3::startAction(CursorType action, Event &event) {
scene->_sceneMode = 1925;
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, NULL);
return true;
- }
-
+ }
+
if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 20) && (event.mousePos.y >= 30)) {
scene->_sceneMode = 1931;
} else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 200) && (event.mousePos.y < 140)) {
scene->_sceneMode = 1932;
- } else if ( ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101))
+ } else if ( ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101))
|| ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 110))
) && (event.mousePos.y >= 100)) {
scene->_sceneMode = 1926;
- } else if ( ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101))
+ } else if ( ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101))
|| ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 110))
) && (event.mousePos.y < 60)) {
scene->_sceneMode = 1927;
@@ -12415,7 +12415,7 @@ void Scene1925::postInit(SceneObjectList *OwnerList) {
_actor1.setDetails(1925, 0, 1, 2, 1, (SceneItem *) NULL);
_item2.setDetails(Rect(133, 68, 140, 77), 1925, 3, -1, 5, 1, NULL);
// No break on purpose
- case -3:
+ case -3:
_exit3.setDetails(Rect(83, 38, 128, 101), EXITCURSOR_W, 1925);
// No break on purpose
default:
@@ -12510,7 +12510,7 @@ void Scene1925::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 1945 -
+ * Scene 1945 -
*
*--------------------------------------------------------------------------*/
Scene1945::Scene1945() {
@@ -12588,7 +12588,7 @@ bool Scene1945::Hotspot4::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
}
-
+
if (scene->_sceneMode != 0)
scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
@@ -12822,7 +12822,7 @@ void Scene1945::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 1950 -
+ * Scene 1950 -
*
*--------------------------------------------------------------------------*/
Scene1950::Area1::Area1() {
@@ -12831,7 +12831,7 @@ Scene1950::Area1::Area1() {
}
void Scene1950::Area1::synchronize(Serializer &s) {
SceneArea::synchronize(s);
-
+
s.syncAsByte(_field20);
s.syncAsSint16LE(_fieldB65);
}
@@ -12846,7 +12846,7 @@ Scene1950::Scene1950() {
void Scene1950::synchronize(Serializer &s) {
SceneExt::synchronize(s);
-
+
s.syncAsSint16LE(_field412);
s.syncAsSint16LE(_field414);
s.syncAsSint16LE(_field416);
@@ -12863,7 +12863,7 @@ Scene1950::Area1::Actor10::Actor10() {
void Scene1950::Area1::Actor10::synchronize(Serializer &s) {
SceneActor::synchronize(s);
-
+
s.syncAsSint16LE(_fieldA4);
s.syncAsSint16LE(_fieldA6);
s.syncAsSint16LE(_fieldA8);
@@ -12925,7 +12925,7 @@ void Scene1950::Area1::remove() {
SceneArea::remove();
R2_GLOBALS._insetUp--;
//
-
+
if (!R2_GLOBALS.getFlag(37))
R2_GLOBALS._sound2.play(278);
@@ -12990,7 +12990,7 @@ void Scene1950::Area1::proc12(int visage, int stripFrameNum, int frameNum, int p
_areaActor.fixPriority(248);
scene->_exit3._enabled = false;
proc13(1950, 27, 28, 27);
-
+
for (_fieldB65 = 0; _fieldB65 < 16; _fieldB65++)
_arrActor1[_fieldB65].init(_fieldB65);
}
@@ -13068,7 +13068,7 @@ Scene1950::Actor8::Actor8() {
void Scene1950::Actor8::synchronize(Serializer &s) {
SceneActor::synchronize(s);
-
+
s.syncAsSint16LE(_fieldA4);
s.syncAsSint16LE(_fieldA6);
s.syncAsSint16LE(_fieldA8);
@@ -13111,7 +13111,7 @@ void Scene1950::Actor8::signal() {
_fieldA6 = _position.y -4;
setVisage(1961);
-
+
if (R2_GLOBALS._v566A5 == 3)
setStrip(2);
else
@@ -13155,7 +13155,7 @@ void Scene1950::Actor8::signal() {
for (_fieldAF = 0; _fieldAF < 18; ++_fieldAF)
if (R2_GLOBALS._v56613[4 * _fieldAF] == 0)
++_fieldAE;
-
+
if (_fieldAE == 18) {
R2_GLOBALS.setFlag(36);
_fieldAC = 23;
@@ -13197,14 +13197,14 @@ bool Scene1950::Actor8::startAction(CursorType action, Event &event) {
if ((R2_GLOBALS._v56613[(scene->_field41C - 1) * 4] == 0) || (action != R2_PHOTON_STUNNER))
return SceneActor::startAction(action, event);
-
+
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._v56613[((scene->_field41C - 1) * 4) + 1] <= 1)
_fieldAC = 21;
else
_fieldAC = 20;
-
+
R2_GLOBALS._player.setVisage(25);
if (R2_GLOBALS._v566A5 == 3)
R2_GLOBALS._player.setStrip(2);
@@ -13212,7 +13212,7 @@ bool Scene1950::Actor8::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.setStrip(1);
R2_GLOBALS._player.animate(ANIM_MODE_5, this);
R2_GLOBALS._sound3.play(99);
-
+
return true;
}
@@ -13305,7 +13305,7 @@ void Scene1950::Exit6::changeScene() {
Common::Point pt(-20, 160);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
- } else {
+ } else {
if (!R2_GLOBALS.getFlag(36))
SceneItem::display(1950, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
if ((R2_INVENTORY.getObjectScene(34) == 1950) || (R2_INVENTORY.getObjectScene(35) == 1950))
@@ -13612,7 +13612,7 @@ void Scene1950::subBDC1E() {
default:
break;
}
-
+
if (R2_GLOBALS._v566A4 != 1)
R2_GLOBALS._walkRegions.load(1950);
@@ -13806,11 +13806,11 @@ void Scene1950::subBDC1E() {
R2_GLOBALS._walkRegions.enableRegion(13);
break;
}
-
+
_object1.remove();
_object1.removeObject();
_actor1.remove();
-
+
switch (R2_GLOBALS._v566A4 - 4) {
case 0:
// No break on purpose
@@ -13934,7 +13934,7 @@ void Scene1950::subBDC1E() {
_actor1.fixPriority(220);
break;
}
-
+
switch (R2_GLOBALS._v566A4 - 3) {
case 0:
// No break on purpose
@@ -14162,7 +14162,7 @@ void Scene1950::subBE59B() {
_actor6.setFrame(1);
_actor6.setPosition(Common::Point(193, 158));
_actor6.setDetails(1950, 3, 4, 5, 2, (SceneItem *) NULL);
-
+
_actor7.postInit();
_actor7.setVisage(1970);
_actor7.setStrip(3);
@@ -14172,7 +14172,7 @@ void Scene1950::subBE59B() {
_actor7.fixPriority(159);
_item2.setDetails(Rect(188, 124, 199, 133), 1950, 27, 28, -1, 2, NULL);
-
+
if (R2_INVENTORY.getObjectScene(34) == 1950) {
_actor5.postInit();
_actor5.setVisage(1970);
@@ -14180,7 +14180,7 @@ void Scene1950::subBE59B() {
_actor5.setFrame(2);
_actor5.fixPriority(160);
}
-
+
if (R2_GLOBALS.getFlag(37)) {
_actor5.setPosition(Common::Point(192, 118));
_actor5.setDetails(1950, 9, 4, -1, 2, (SceneItem *) NULL);
@@ -14193,11 +14193,11 @@ void Scene1950::subBE59B() {
_actor4.setPosition(Common::Point(192, 121));
_actor4.fixPriority(159);
_actor4.setDetails(1950, 6, 7, 8, 2, (SceneItem *) NULL);
-
+
_actor5.setPosition(Common::Point(192, 109));
_actor5.setDetails(1950, 9, 7, 8, 2, (SceneItem *) NULL);
}
-
+
_actor3.postInit();
_actor3.setVisage(1972);
_actor3.setStrip(1);
@@ -14208,7 +14208,7 @@ void Scene1950::subBE59B() {
_actor3.setFrame(2);
else
_actor3.setFrame(1);
-
+
_field414 = 1;
} else if (_field414 != 0) {
_actor6.remove();
@@ -14219,7 +14219,7 @@ void Scene1950::subBE59B() {
_item1.setDetails(Rect(0, 0, 320, 200), 1950, 0, 1, 2, 2, NULL);
}
-
+
switch (R2_GLOBALS._v566A5) {
case 0:
_sceneMode = 1950;
@@ -14263,7 +14263,7 @@ void Scene1950::subBE59B() {
_actor8.setStrip(2);
NpcMover *mover = new NpcMover();
_actor8.addMover(mover, &_field418, this);
-
+
R2_GLOBALS._player.setPosition(Common::Point(-20, 160));
Common::Point pt2(30, 160);
NpcMover *mover2 = new NpcMover();
@@ -14311,11 +14311,11 @@ void Scene1950::subBE59B() {
R2_GLOBALS._v56AAB = 0;
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
-
+
_actor8.setStrip(1);
NpcMover *mover = new NpcMover();
_actor8.addMover(mover, &_field418, this);
-
+
R2_GLOBALS._player.setPosition(Common::Point(340, 160));
Common::Point pt2(289, 160);
NpcMover *mover2 = new NpcMover();
@@ -14335,7 +14335,7 @@ void Scene1950::subBF4B4(int indx) {
si = 3;
} else
si = 4;
-
+
if (_area1._arrActor1[si]._fieldA8 == 0) {
_area1._arrActor1[si].setFrame(2);
_area1._arrActor1[si]._fieldA8 = 1;
@@ -14343,14 +14343,14 @@ void Scene1950::subBF4B4(int indx) {
_area1._arrActor1[si].setFrame(1);
_area1._arrActor1[si]._fieldA8 = 0;
}
-
+
si = indx + 1;
if ((indx / 4) == (si / 4)) {
if (si > 15)
si = 12;
} else
si -= 4;
-
+
if (_area1._arrActor1[si]._fieldA8 == 0) {
_area1._arrActor1[si].setFrame(2);
_area1._arrActor1[si]._fieldA8 = 1;
@@ -14358,7 +14358,7 @@ void Scene1950::subBF4B4(int indx) {
_area1._arrActor1[si].setFrame(1);
_area1._arrActor1[si]._fieldA8 = 0;
}
-
+
si = indx - 4;
if (si < 0)
si += 16;
@@ -14370,7 +14370,7 @@ void Scene1950::subBF4B4(int indx) {
_area1._arrActor1[si].setFrame(1);
_area1._arrActor1[si]._fieldA8 = 0;
}
-
+
si = indx + 4;
if (si > 15)
si -= 16;
@@ -14395,7 +14395,7 @@ void Scene1950::subBF4B4(int indx) {
} else {
R2_GLOBALS.setFlag(37);
_sceneMode = 24;
- // TODO: check if correct. The original doesn't countain a sceneActor in
+ // TODO: check if correct. The original doesn't countain a sceneActor in
// this call, but it's extremely unusual
setAction(&_sequenceManager, this, 1976, NULL);
}
@@ -14408,45 +14408,45 @@ void Scene1950::postInit(SceneObjectList *OwnerList) {
_field41C = 0;
if (R2_GLOBALS._sceneManager._previousScene == 300)
R2_GLOBALS._v566A4 = 103;
-
+
subBDC1E();
SceneExt::postInit();
R2_GLOBALS._sound1.play(105);
_exit1.setDetails(Rect(130, 46, 189, 135), SHADECURSOR_UP, 1950);
_exit1.setDest(Common::Point(160, 145));
-
+
_exit2.setDetails(Rect(208, 0, 255, 73), EXITCURSOR_N, 1950);
_exit2.setDest(Common::Point(200, 151));
-
+
_exit3.setDetails(Rect(305, 95, 320, 147), EXITCURSOR_E, 1950);
_exit3.setDest(Common::Point(312, 160));
-
+
_exit4.setDetails(Rect(208, 99, 255, 143), EXITCURSOR_S, 1950);
_exit4.setDest(Common::Point(200, 151));
-
+
_exit5.setDetails(Rect(113, 154, 206, 168), SHADECURSOR_DOWN, 1950);
_exit5.setDest(Common::Point(160, 165));
-
+
_exit6.setDetails(Rect(0, 95, 14, 147), EXITCURSOR_W, 1950);
_exit6.setDest(Common::Point(7, 160));
-
+
_exit7.setDetails(Rect(72, 54, 120, 128), EXITCURSOR_NW, 1950);
_exit7.setDest(Common::Point(120, 140));
-
+
_exit8.setDetails(Rect(258, 60, 300, 145), EXITCURSOR_NE, 1950);
_exit8.setDest(Common::Point(268, 149));
-
+
R2_GLOBALS._player.postInit();
- if ( (R2_INVENTORY.getObjectScene(32) == 0) && (R2_INVENTORY.getObjectScene(33) == 0)
+ if ( (R2_INVENTORY.getObjectScene(32) == 0) && (R2_INVENTORY.getObjectScene(33) == 0)
&& (R2_INVENTORY.getObjectScene(46) == 0) && (!R2_GLOBALS.getFlag(36)) )
R2_GLOBALS._player.setVisage(22);
else
R2_GLOBALS._player.setVisage(20);
-
+
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
_item1.setDetails(Rect(0, 0, 320, 200), 1950, 0, 1, 2, 1, NULL);
-
+
subBE59B();
}
@@ -14578,7 +14578,7 @@ void Scene1950::signal() {
R2_GLOBALS._player.setVisage(20);
else
R2_GLOBALS._player.setVisage(22);
-
+
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
Common::Point pt(218, 165);
NpcMover *mover = new NpcMover();
@@ -14593,7 +14593,7 @@ void Scene1950::signal() {
R2_GLOBALS._player.setVisage(20);
else
R2_GLOBALS._player.setVisage(22);
- R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
break;
default:
R2_GLOBALS._v56AAB = 0;
@@ -14604,7 +14604,7 @@ void Scene1950::signal() {
void Scene1950::process(Event &event) {
if ( (event.eventType == EVENT_BUTTON_DOWN)
- && (R2_GLOBALS._player._uiEnabled)
+ && (R2_GLOBALS._player._uiEnabled)
&& (R2_GLOBALS._events.getCursor() == R2_LIGHT_BULB)
&& (R2_GLOBALS._player._bounds.contains(event.mousePos))
&& (R2_INVENTORY.getObjectScene(31) == 0)) {
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index 5906030c5f..f65a89972d 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -142,7 +142,7 @@ class Scene1200 : public SceneExt {
virtual void proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY);
virtual void proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum);
};
-
+
public:
NamedHotspot _item1;
SceneActor _actor1;
@@ -567,7 +567,7 @@ class Scene1575 : public SceneExt {
public:
int _field34;
int _field36;
-
+
Hotspot1();
void synchronize(Serializer &s);
void subA910D(int indx);
@@ -750,7 +750,7 @@ public:
Exit2 _exit2;
Exit3 _exit3;
SequenceManager _sequenceManager;
-
+
int _field77A;
int _field77C;
@@ -772,7 +772,7 @@ class Scene1750 : public SceneExt {
int _fieldAA;
int _fieldAC;
int _fieldAE;
-
+
Actor4();
virtual void synchronize(Serializer &s);
void subB1A76(int arg1, int arg2, int arg3, int arg4, int arg5);
@@ -782,11 +782,11 @@ class Scene1750 : public SceneExt {
virtual void process(Event &event);
virtual bool startAction(CursorType action, Event &event);
};
-
+
class Actor5 : public SceneActor {
public:
int _fieldA4;
-
+
Actor5();
virtual void synchronize(Serializer &s);
@@ -845,7 +845,7 @@ class Scene1800 : public SceneExt {
public:
virtual bool startAction(CursorType action, Event &event);
};
-
+
class Exit1 : public SceneExit {
public:
virtual void changeScene();
@@ -897,7 +897,7 @@ class Scene1850 : public SceneExt {
public:
virtual bool startAction(CursorType action, Event &event);
};
-
+
public:
int _field412;
int _field414;
@@ -936,11 +936,11 @@ class Scene1875 : public SceneExt {
public:
int _fieldA4;
int _fieldA6;
-
+
Actor1875();
void subB84AB();
void subB8271(int indx);
-
+
void synchronize(Serializer &s);
virtual void process(Event &event);
};
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
index 5567519046..6a030e5b44 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
@@ -261,7 +261,7 @@ void Scene2000::initExits() {
_mazePlayerMode = 0;
} else if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2350)
_mazePlayerMode = 1;
- else
+ else
_mazePlayerMode = 10;
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000;
R2_GLOBALS._sceneManager._previousScene = 2000;
@@ -422,12 +422,12 @@ void Scene2000::Action1::signal() {
default:
break;
}
-
+
if (R2_GLOBALS._v56605[3 + _state] == R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex])
scene->_objList1[_state].show();
else
scene->_objList1[_state].hide();
-
+
signal();
break;
case 5: {
@@ -783,7 +783,7 @@ void Scene2000::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._sound1.play(200);
initExits();
g_globals->_sceneManager._fadeMode = FADEMODE_IMMEDIATE;
-
+
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
@@ -1003,9 +1003,9 @@ void Scene2000::signal() {
}
void Scene2000::process(Event &event) {
- if ((R2_GLOBALS._player._canWalk) && (event.eventType == EVENT_BUTTON_DOWN) &&
+ if ((R2_GLOBALS._player._canWalk) && (event.eventType == EVENT_BUTTON_DOWN) &&
(R2_GLOBALS._events.getCursor() == CURSOR_CROSSHAIRS)) {
-
+
Common::Point pt(event.mousePos.x, 129);
PlayerMover *mover = new PlayerMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
@@ -1048,7 +1048,7 @@ bool Scene2350::Actor3::startAction(CursorType action, Event &event) {
void Scene2350::ExitUp::changeScene() {
Scene2350 *scene = (Scene2350 *)R2_GLOBALS._sceneManager._scene;
-
+
R2_GLOBALS._player.disableControl(CURSOR_CROSSHAIRS);
scene->_sceneMode = 12;
if (R2_GLOBALS._player._characterIndex == 1)
@@ -1056,7 +1056,7 @@ void Scene2350::ExitUp::changeScene() {
else
scene->setAction(&scene->_sequenceManager, scene, 2352, &R2_GLOBALS._player, NULL);
}
-
+
void Scene2350::ExitWest::changeScene() {
Scene2350 *scene = (Scene2350 *)R2_GLOBALS._sceneManager._scene;
@@ -1129,7 +1129,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] == 34) {
if (R2_GLOBALS._player._characterIndex == 1)
_sceneMode = 2351;
- else
+ else
_sceneMode = 2353;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
} else {
@@ -1147,7 +1147,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) {
}
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2350;
}
-
+
void Scene2350::remove() {
R2_GLOBALS._sound1.fadeOut(NULL);
SceneExt::remove();
@@ -1189,7 +1189,7 @@ void Scene2350::signal() {
}
void Scene2350::process(Event &event) {
- if ((R2_GLOBALS._player._canWalk) && (event.eventType != EVENT_BUTTON_DOWN) &&
+ if ((R2_GLOBALS._player._canWalk) && (event.eventType != EVENT_BUTTON_DOWN) &&
(R2_GLOBALS._events.getCursor() == CURSOR_CROSSHAIRS)){
Common::Point pt(event.mousePos.x, 129);
PlayerMover *mover = new PlayerMover();
@@ -1205,7 +1205,7 @@ void Scene2350::process(Event &event) {
*--------------------------------------------------------------------------*/
void Scene2400::Exit1::changeScene() {
Scene2400 *scene = (Scene2400 *)R2_GLOBALS._sceneManager._scene;
-
+
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 10;
@@ -1214,7 +1214,7 @@ void Scene2400::Exit1::changeScene() {
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
-
+
void Scene2400::Exit2::changeScene() {
Scene2400 *scene = (Scene2400 *)R2_GLOBALS._sceneManager._scene;
@@ -1244,7 +1244,7 @@ void Scene2400::postInit(SceneObjectList *OwnerList) {
setAction(&_sequenceManager, this, 2401, &R2_GLOBALS._player, NULL);
}
}
-
+
void Scene2400::signal() {
switch (_sceneMode) {
case 10:
@@ -1339,7 +1339,7 @@ bool Scene2425::Actor1::startAction(CursorType action, Event &event) {
}
} else if (R2_GLOBALS._events.getCursor() == R2_GUNPOWDER)
return false;
- else
+ else
return SceneActor::startAction(action, event);
}
@@ -1405,7 +1405,7 @@ void Scene2425::postInit(SceneObjectList *OwnerList) {
_actor1.setup(2426, 1, 1);
else
_actor1.setup(2426, 1, 2);
-
+
_actor1.setPosition(Common::Point(290, 9));
_actor1.fixPriority(20);
_actor1.setDetails(2455, 12, -1, -1, 1, (SceneItem *)NULL);
@@ -1511,7 +1511,7 @@ bool Scene2430::Actor3::startAction(CursorType action, Event &event) {
void Scene2430::Exit1::changeScene() {
Scene2430 *scene = (Scene2430 *)R2_GLOBALS._sceneManager._scene;
-
+
scene->_sceneMode = 0;
R2_GLOBALS._events.setCursor(R2_NEGATOR_GUN);
R2_GLOBALS._player.disableControl();
@@ -1790,7 +1790,7 @@ bool Scene2440::Actor2::startAction(CursorType action, Event &event) {
scene->_sceneMode = 2440;
scene->setAction(&scene->_sequenceManager, scene, 2440, &R2_GLOBALS._player, &scene->_actor2, NULL);
return true;
- }
+ }
return SceneActor::startAction(action, event);
}
@@ -2296,7 +2296,7 @@ void Scene2455::postInit(SceneObjectList *OwnerList) {
_actor1.setup(2456, 3, 3);
_actor1.setPosition(Common::Point(162, 165));
_actor1.setDetails(2455, 15, 1, -1, 1, (SceneItem *)NULL);
- }
+ }
} else {
_actor3.postInit();
_actor3.setup(2456, 3, 1);
@@ -2309,9 +2309,9 @@ void Scene2455::postInit(SceneObjectList *OwnerList) {
_actor2.setup(2456, 3, 2);
_actor2.setDetails(2455, 9, 1, -1, 1, (SceneItem *)NULL);
} else {
- if ((R2_INVENTORY.getObjectScene(50) != 2455) && (R2_INVENTORY.getObjectScene(49) != 2455))
+ if ((R2_INVENTORY.getObjectScene(50) != 2455) && (R2_INVENTORY.getObjectScene(49) != 2455))
_actor2.setup(2455, 1, 1);
- else
+ else
_actor2.setup(2456, 1, 1);
_actor2.setDetails(2455, 3, 1, -1, 1, (SceneItem *)NULL);
}
@@ -3679,7 +3679,7 @@ void Scene2700::process(Event &event) {
break;
}
}
- }
+ }
}
Scene::process(event);
}
@@ -4184,7 +4184,7 @@ bool Scene2800::Actor1::startAction(CursorType action, Event &event) {
scene->_sceneMode = 10;
scene->setAction(&scene->_sequenceManager, scene, 2802, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor1, NULL);
return true;
- } else
+ } else
return SceneActor::startAction(action, event);
}
@@ -4432,7 +4432,7 @@ void Scene2800::postInit(SceneObjectList *OwnerList) {
_actor1.animate(ANIM_MODE_NONE, NULL);
_actor1.setDetails(2800, -1, -1, -1, 1, (SceneItem *)NULL);
}
-
+
_item1.setDetails(Rect(0, 0, 320, 200), 2800, -1, -1, -1, 1, NULL);
_stripManager.setColors(60, 255);
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 2b97cba8e9..3dd566c900 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -30,7 +30,7 @@ namespace TsAGE {
namespace Ringworld2 {
/*--------------------------------------------------------------------------
- * Scene 3100 -
+ * Scene 3100 -
*
*--------------------------------------------------------------------------*/
Scene3100::Scene3100() {
@@ -131,7 +131,7 @@ void Scene3100::postInit(SceneObjectList *OwnerList) {
_guard.changeZoom(50);
_guard.setPosition(Common::Point(10, 149));
_guard.setDetails(3100, 6, -1, -1, 2, (SceneItem *)NULL);
-
+
_actor4.postInit();
_actor4.setup(3103, 1, 1);
_actor4.setPosition(Common::Point(278, 113));
@@ -152,7 +152,7 @@ void Scene3100::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._sound1.play(243);
}
-
+
R2_GLOBALS._player._oldCharacterScene[1] = 3100;
}
@@ -322,7 +322,7 @@ void Scene3125::postInit(SceneObjectList *OwnerList) {
_actor4.setup(3126, 1, 1);
_actor4.setPosition(Common::Point(171, 160));
_actor4.fixPriority(201);
-
+
_item3.setDetails(12, 3125, 9, 13, -1);
_item2.setDetails(11, 3125, 15, 13, -1);
_item1.setDetails(Rect(0, 0, 320, 200), 3125, 0, 1, 2, 1, NULL);
@@ -442,7 +442,7 @@ bool Scene3150::Actor4::startAction(CursorType action, Event &event) {
case CURSOR_USE:
if (R2_GLOBALS.getFlag(75))
return SceneActor::startAction(action, event);
-
+
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3151;
scene->setAction(&scene->_sequenceManager, scene, 3151, &R2_GLOBALS._player, &scene->_actor4, NULL);
@@ -504,7 +504,7 @@ bool Scene3150::Actor7::startAction(CursorType action, Event &event) {
scene->setAction(&scene->_sequenceManager, scene, 3160, &R2_GLOBALS._player, &scene->_actor7, NULL);
return true;
}
-
+
return SceneActor::startAction(action, event);
}
@@ -554,7 +554,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.disableControl();
-
+
_actor2.postInit();
_actor2.setPosition(Common::Point(64, 139));
if (R2_GLOBALS.getFlag(78)) {
@@ -686,7 +686,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) {
_actor5.postInit();
_actor5._effect = 6;
_actor5._shade = 3;
-
+
setAction(&_sequenceManager, this, 3156, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor5, NULL);
} else {
if (R2_GLOBALS._v56AA0 != 2)
@@ -1699,7 +1699,7 @@ void Scene3350::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 3375 -
+ * Scene 3375 -
*
*--------------------------------------------------------------------------*/
Scene3375::Scene3375() {
@@ -1799,13 +1799,13 @@ bool Scene3375::Actor1::startAction(CursorType action, Event &event) {
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
-
+
scene->_sceneMode = 9999;
if (R2_GLOBALS._player._characterIndex == 2)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3304, scene);
-
+
return true;
}
@@ -1814,13 +1814,13 @@ bool Scene3375::Actor2::startAction(CursorType action, Event &event) {
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
-
+
scene->_sceneMode = 9999;
if (R2_GLOBALS._player._characterIndex == 3)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3301, scene);
-
+
return true;
}
@@ -1829,10 +1829,10 @@ bool Scene3375::Actor3::startAction(CursorType action, Event &event) {
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
-
+
scene->_sceneMode = 9999;
scene->_stripManager.start(3303, scene);
-
+
return true;
}
@@ -1841,7 +1841,7 @@ bool Scene3375::Actor4::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
-
+
if (R2_GLOBALS._v56A9E != 0) {
R2_GLOBALS._walkRegions.disableRegion(2);
R2_GLOBALS._walkRegions.disableRegion(3);
@@ -1855,10 +1855,10 @@ bool Scene3375::Actor4::startAction(CursorType action, Event &event) {
R2_GLOBALS._walkRegions.disableRegion(8);
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
-
+
scene->_sceneMode = 3375;
scene->setAction(&scene->_sequenceManager, scene, 3375, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, &scene->_actor4, NULL);
-
+
return true;
}
@@ -1944,10 +1944,10 @@ void Scene3375::postInit(SceneObjectList *OwnerList) {
_field148A[1] = 3377;
_field148A[2] = 3375;
_field148A[3] = 3378;
-
+
loadScene(_field148A[R2_GLOBALS._v56A9E]);
SceneExt::postInit();
-
+
R2_GLOBALS._sound1.play(313);
_stripManager.setColors(60, 255);
@@ -1963,14 +1963,14 @@ void Scene3375::postInit(SceneObjectList *OwnerList) {
setZoomPercents(126, 55, 200, 167);
R2_GLOBALS._player.postInit();
-
+
if (R2_GLOBALS._player._characterIndex == 2) {
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
} else {
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
}
R2_GLOBALS._player.changeZoom(-1);
-
+
switch (R2_GLOBALS._player._characterIndex) {
case 2:
if (R2_GLOBALS._sceneManager._previousScene == 3385)
@@ -1991,7 +1991,7 @@ void Scene3375::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setup(10, 3, 1);
break;
}
-
+
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.disableControl();
@@ -2005,21 +2005,21 @@ void Scene3375::postInit(SceneObjectList *OwnerList) {
}
_actor1.changeZoom(-1);
_actor1._effect = 1;
-
+
int tmpStrip, tmpVisage;
if (R2_GLOBALS._sceneManager._previousScene == 3385)
tmpStrip = 1;
else
tmpStrip = 4;
-
+
if (R2_GLOBALS._player._characterIndex == 2)
tmpVisage = 10;
else
tmpVisage = 20;
-
+
_actor1.setup(tmpVisage, tmpStrip, 1);
_actor1.animate(ANIM_MODE_1, NULL);
-
+
_actor2.postInit();
_actor2._moveDiff = Common::Point(3, 2);
_actor2.changeZoom(-1);
@@ -2033,10 +2033,10 @@ void Scene3375::postInit(SceneObjectList *OwnerList) {
tmpVisage = 10;
else
tmpVisage = 30;
-
+
_actor2.setup(tmpVisage, tmpStrip, 1);
_actor2.animate(ANIM_MODE_1, NULL);
-
+
_actor3.postInit();
_actor3._moveRate = 7;
_actor3._moveDiff = Common::Point(5, 3);
@@ -2049,34 +2049,34 @@ void Scene3375::postInit(SceneObjectList *OwnerList) {
_actor3.setup(40, tmpStrip, 1);
_actor3.animate(ANIM_MODE_1, NULL);
-
+
_actor2.setDetails(3375, -1, -1, -1, 1, (SceneItem *)NULL);
_actor3.setDetails(3375, 21, -1, -1, 1, (SceneItem *)NULL);
_actor1.setDetails(3375, -1, -1, -1, 1, (SceneItem *)NULL);
-
+
_actor4.postInit();
_actor4.setup(3375, 1, 1);
_actor4.setPosition(Common::Point(254, 166));
_actor4.fixPriority(140);
_actor4.hide();
-
+
_exit1.setDetails(Rect(0, 84, 24, 167), EXITCURSOR_W, 3375);
_exit1.setDest(Common::Point(65, 155));
_exit2.setDetails(Rect(103, 152, 183, 170), SHADECURSOR_DOWN, 3375);
_exit2.setDest(Common::Point(158, 151));
_exit3.setDetails(Rect(180, 75, 213, 132), EXITCURSOR_E, 3375);
_exit3.setDest(Common::Point(201, 131));
-
+
for (int i = 0; i <= 12; ++i)
_itemArray[i].setDetails(i, 3375, 3, -1, -1);
-
+
_item1.setDetails(Rect(0, 0, 320, 200), 3375, 0, -1, 1, 1, NULL);
if (R2_GLOBALS._sceneManager._previousScene == 3385)
_sceneMode = 3379;
else
_sceneMode = 0;
-
+
subFC696(_sceneMode);
}
@@ -2186,7 +2186,7 @@ void Scene3375::dispatch() {
}
/*--------------------------------------------------------------------------
- * Scene 3385 -
+ * Scene 3385 -
*
*--------------------------------------------------------------------------*/
Scene3385::Scene3385() {
@@ -2204,13 +2204,13 @@ bool Scene3385::Actor1::startAction(CursorType action, Event &event) {
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
-
+
scene->_sceneMode = 9999;
if (R2_GLOBALS._player._characterIndex == 2)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3304, scene);
-
+
return true;
}
@@ -2219,13 +2219,13 @@ bool Scene3385::Actor2::startAction(CursorType action, Event &event) {
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
-
+
scene->_sceneMode = 9999;
if (R2_GLOBALS._player._characterIndex == 3)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3301, scene);
-
+
return true;
}
@@ -2234,10 +2234,10 @@ bool Scene3385::Actor3::startAction(CursorType action, Event &event) {
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
-
+
scene->_sceneMode = 9999;
scene->_stripManager.start(3303, scene);
-
+
return true;
}
@@ -2253,7 +2253,7 @@ bool Scene3385::Actor4::startAction(CursorType action, Event &event) {
scene->_sceneMode = 3386;
scene->setAction(&scene->_sequenceManager, scene, 3386, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, &scene->_actor4, NULL);
-
+
return true;
}
@@ -2303,21 +2303,21 @@ void Scene3385::postInit(SceneObjectList *OwnerList) {
setZoomPercents(102, 40, 200, 160);
R2_GLOBALS._player.postInit();
-
+
if (R2_GLOBALS._player._characterIndex == 2)
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
else
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._player.changeZoom(-1);
-
+
if (R2_GLOBALS._player._characterIndex == 2)
R2_GLOBALS._player.setup(20, _field11B2, 1);
else if (R2_GLOBALS._player._characterIndex == 3)
R2_GLOBALS._player.setup(30, _field11B2, 1);
else
R2_GLOBALS._player.setup(10, _field11B2, 1);
-
+
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.disableControl();
@@ -2337,7 +2337,7 @@ void Scene3385::postInit(SceneObjectList *OwnerList) {
_actor1.setup(20, _field11B2, 1);
_actor1.animate(ANIM_MODE_1, NULL);
_actor1.setDetails(3385, -1, -1, -1, 1, (SceneItem *) NULL);
-
+
_actor2.postInit();
_actor2._moveDiff = Common::Point(3, 2);
_actor2.changeZoom(-1);
@@ -2356,15 +2356,15 @@ void Scene3385::postInit(SceneObjectList *OwnerList) {
_actor3.setup(40, _field11B2, 1);
_actor3.animate(ANIM_MODE_1, NULL);
_actor3.setDetails(3385, 15, -1, -1, 1, (SceneItem *) NULL);
-
+
_exit1.setDetails(Rect(103, 152, 217, 170), SHADECURSOR_DOWN, 3395);
_exit1.setDest(Common::Point(158, 151));
-
+
_actor4.postInit();
_actor4.setPosition(Common::Point(160, 100));
_actor4.fixPriority(90);
_actor4.setDetails(3385, 3, 4, -1, 1, (SceneItem *) NULL);
-
+
if (R2_GLOBALS._sceneManager._previousScene == 3375) {
R2_GLOBALS._player.setPosition(Common::Point(158, 102));
_actor1.setPosition(Common::Point(164, 100));
@@ -2385,7 +2385,7 @@ void Scene3385::postInit(SceneObjectList *OwnerList) {
_actor4.setup(3385, 1, 1);
_sceneMode = 3385;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL);
- }
+ }
_item1.setDetails(Rect(0, 0, 320, 200), 3385, 0, -1, -1, 1, NULL);
R2_GLOBALS._v56A9E = 0;
@@ -2418,7 +2418,7 @@ void Scene3385::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 3395 -
+ * Scene 3395 -
*
*--------------------------------------------------------------------------*/
Scene3395::Scene3395() {
@@ -2436,13 +2436,13 @@ bool Scene3395::Actor1::startAction(CursorType action, Event &event) {
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
-
+
scene->_sceneMode = 9999;
if (R2_GLOBALS._player._characterIndex == 2)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3304, scene);
-
+
return true;
}
@@ -2451,13 +2451,13 @@ bool Scene3395::Actor2::startAction(CursorType action, Event &event) {
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
-
+
scene->_sceneMode = 9999;
if (R2_GLOBALS._player._characterIndex == 3)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3301, scene);
-
+
return true;
}
@@ -2466,10 +2466,10 @@ bool Scene3395::Actor3::startAction(CursorType action, Event &event) {
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
-
+
scene->_sceneMode = 9999;
scene->_stripManager.start(3303, scene);
-
+
return true;
}
@@ -2485,7 +2485,7 @@ bool Scene3395::Actor4::startAction(CursorType action, Event &event) {
scene->_sceneMode = 3396;
scene->setAction(&scene->_sequenceManager, scene, 3396, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, &scene->_actor4, NULL);
-
+
return true;
}
@@ -2523,21 +2523,21 @@ void Scene3395::postInit(SceneObjectList *OwnerList) {
setZoomPercents(51, 40, 200, 137);
R2_GLOBALS._player.postInit();
-
+
if (R2_GLOBALS._player._characterIndex == 2)
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
else
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._player.changeZoom(-1);
-
+
if (R2_GLOBALS._player._characterIndex == 2)
R2_GLOBALS._player.setup(20, _field142E, 1);
else if (R2_GLOBALS._player._characterIndex == 3)
R2_GLOBALS._player.setup(30, _field142E, 1);
else
R2_GLOBALS._player.setup(10, _field142E, 1);
-
+
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.disableControl();
@@ -2576,7 +2576,7 @@ void Scene3395::postInit(SceneObjectList *OwnerList) {
_actor3.setup(40, _field142E, 1);
_actor3.animate(ANIM_MODE_1, NULL);
_actor3.setDetails(3385, 18, -1, -1, 1, (SceneItem *) NULL);
-
+
_actor4.postInit();
_actor4.setPosition(Common::Point(159, 50));
_actor4.fixPriority(40);
@@ -2638,7 +2638,7 @@ void Scene3395::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 3400 -
+ * Scene 3400 -
*
*--------------------------------------------------------------------------*/
Scene3400::Scene3400() {
@@ -2802,7 +2802,7 @@ void Scene3400::signal() {
_sceneMode = 3403;
if (R2_GLOBALS._player._characterIndex == 2)
setAction(&_sequenceManager, this, 3403, &R2_GLOBALS._player, &_actor3, &_actor7, NULL);
- else
+ else
setAction(&_sequenceManager, this, 3403, &_actor1, &_actor3, &_actor7, NULL);
break;
case 3309:
@@ -2811,7 +2811,7 @@ void Scene3400::signal() {
_sceneMode = 3405;
if (R2_GLOBALS._player._characterIndex == 3)
setAction(&_sequenceManager, this, 3405, &R2_GLOBALS._player, &_actor7, NULL);
- else
+ else
setAction(&_sequenceManager, this, 3405, &_actor2, &_actor7, NULL);
break;
case 3310:
@@ -2885,7 +2885,7 @@ void Scene3400::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 3500 -
+ * Scene 3500 -
*
*--------------------------------------------------------------------------*/
Scene3500::Action1::Action1() {
@@ -2910,10 +2910,10 @@ void Scene3500::Action1::sub108670(int arg1) {
_field1E = arg1;
_field20 = 1;
_field24 = 1;
-
+
scene->_actor9.setStrip(2);
scene->_actor9.show();
-
+
if (_field1E == 1)
scene->_actor6.show();
else
@@ -2954,7 +2954,7 @@ void Scene3500::Action1::sub108732(int arg1) {
Common::Point pt(160, 73);
NpcMover *mover = new NpcMover();
scene->_actor8.addMover(mover, &pt, NULL);
-
+
scene->_fieldB9E = 160 - (_field1E * 2 * 160);
Common::Point pt2(scene->_fieldB9E, 73);
NpcMover *mover2 = new NpcMover();
@@ -3153,7 +3153,7 @@ void Scene3500::sub107F71(int arg1) {
_action1.signal();
} else if (_action == 0) {
_action1.sub108670(1);
- setAction(&_action1, &_actor1, NULL);
+ setAction(&_action1, &_actor1, NULL);
}
break;
case 104:
@@ -3177,7 +3177,7 @@ void Scene3500::sub107F71(int arg1) {
_action1.signal();
} else if (_action == 0) {
_action1.sub108670(-1);
- setAction(&_action1, &_actor1, NULL);
+ setAction(&_action1, &_actor1, NULL);
}
break;
default:
@@ -3221,16 +3221,16 @@ void Scene3500::Action1::signal() {
int var4 = scene->_unkObj1.sub1097EF(scene->_field127C + 46) - 46;
int di = abs(var2 - scene->_field127A);
int var6 = abs(var4 - scene->_field127C);
-
+
if ((scene->_actor1._frame % 2) != 0) {
scene->_actor1._frameChange = _field1E;
scene->_actor1.setFrame(scene->_actor1.changeFrame());
}
int var8 = (scene->_action1._field1E * 2 + scene->_field1276);
- if (var8 > 7)
+ if (var8 > 7)
var8 = 1;
- else if (var8 < 1)
+ else if (var8 < 1)
var8 = 7;
switch (var8) {
@@ -3293,7 +3293,7 @@ void Scene3500::Action1::signal() {
Common::Point pt(scene->_fieldAF8, 73);
NpcMover *mover = new NpcMover();
scene->_actor8.addMover(mover, &pt, this);
-
+
scene->_actor9.setPosition(Common::Point(160 + ((_field1E * 2) * 160), 73));;
scene->_actor9._moveDiff.x = 160 - scene->_field126E;
scene->_fieldB9E = 160;
@@ -3315,7 +3315,7 @@ void Scene3500::Action1::signal() {
else
scene->_actor8.setStrip(2);
scene->_actor8.fixPriority(1);
-
+
scene->_actor9.setPosition(Common::Point(-160, 73));
scene->_actor9.setStrip(9);
scene->_actor9.fixPriority(11);
@@ -3343,12 +3343,12 @@ void Scene3500::Action1::signal() {
// The following code allows the switch to work properly.
warning("Checkme: fix for dead code");
int var_8 = (_field1E * 2 + scene->_field1276);
- if (var_8 > 7)
+ if (var_8 > 7)
var_8 = 1;
- else if (var_8 < 1)
+ else if (var_8 < 1)
var_8 = 7;
//
-
+
switch (var_8 - 1) {
case 0:
// No break on purpose
@@ -3378,7 +3378,7 @@ void Scene3500::Action1::signal() {
Common::Point pt(160, 73);
NpcMover *mover = new NpcMover();
scene->_actor8.addMover(mover, &pt, NULL);
-
+
scene->_fieldB9E = 160 - (_field1E * 2 * 160);
Common::Point pt2(scene->_fieldB9E, 73);
NpcMover *mover2 = new NpcMover();
@@ -3419,7 +3419,7 @@ void Scene3500::Action1::dispatch() {
if ((_actionIndex == 1) && (scene->_field126E <= 4)) {
scene->_rotation->_idxChange = 0;
signal();
- }
+ }
}
void Scene3500::Action2::sub10831F(int arg1) {
@@ -3451,12 +3451,12 @@ void Scene3500::Action2::signal() {
scene->_fieldB9E = scene->_actor9._position.y;
di = scene->_fieldB9E;
}
-
+
scene->_actor8._moveDiff.y = 9 - (scene->_field126E / 2);
Common::Point pt(si, 73 - (_field1E * 12));
NpcMover *mover = new NpcMover();
scene->_actor8.addMover(mover, &pt, NULL);
-
+
scene->_actor9._moveDiff.y = 9 - (scene->_field126E / 2);
Common::Point pt2(di, 73 - (_field1E * 12));
NpcMover *mover2 = new NpcMover();
@@ -3474,7 +3474,7 @@ void Scene3500::Action2::signal() {
si = scene->_actor8._position.x;
di = scene->_actor9._position.x;
}
-
+
scene->_actor7.sub1094ED();
scene->_actor8._moveDiff.y = 9 - (scene->_field126E / 2);
@@ -3486,7 +3486,7 @@ void Scene3500::Action2::signal() {
Common::Point pt2(di, 73);
NpcMover *mover2 = new NpcMover();
scene->_actor9.addMover(mover2, &pt2, NULL);
-
+
scene->_actor3.setFrame2(2);
}
break;
@@ -3500,13 +3500,13 @@ bool Scene3500::Item4::startAction(CursorType action, Event &event) {
if (scene->_field1286 == 0)
return true;
-
+
if (scene->_field1286 != 4)
return SceneHotspot::startAction(action, event);
-
+
R2_GLOBALS._sound2.play(14);
scene->sub107F71(_field34);
-
+
return true;
}
@@ -3515,22 +3515,22 @@ void Scene3500::Actor7::process(Event &event) {
if (scene->_field1286 == 0)
return;
-
+
if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) && (_bounds.contains(event.mousePos))) {
_fieldAE = 1 + event.mousePos.y - _position.y;
event.eventType = EVENT_NONE;
}
-
+
if ((event.eventType == EVENT_BUTTON_UP) && (_fieldAE != 0)) {
_fieldAE = 0;
event.handled = true;
if (scene->_action1._field24 == 0)
sub1094ED();
}
-
+
if (_fieldAE == 0)
return;
-
+
R2_GLOBALS._sound2.play(338);
event.handled = true;
@@ -3550,10 +3550,10 @@ bool Scene3500::Actor7::startAction(CursorType action, Event &event) {
if (scene->_field1286 == 0)
return true;
-
+
if (scene->_field1286 == 4)
return false;
-
+
return SceneActor::startAction(action, event);
}
@@ -3586,7 +3586,7 @@ void Scene3500::postInit(SceneObjectList *OwnerList) {
if (tmpIndex > 254)
tmpIndex--;
-
+
tmpPal[3 * i] = R2_GLOBALS._scenePalette._palette[3 * tmpIndex];
tmpPal[(3 * i) + 1] = R2_GLOBALS._scenePalette._palette[(3 * tmpIndex) + 1];
tmpPal[(3 * i) + 2] = R2_GLOBALS._scenePalette._palette[(3 * tmpIndex) + 2];
@@ -3597,7 +3597,7 @@ void Scene3500::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._scenePalette._palette[(3 * i) + 1] = tmpPal[(3 * i) + 1];
R2_GLOBALS._scenePalette._palette[(3 * i) + 2] = tmpPal[(3 * i) + 2];
}
-
+
_actor7.sub109466(38, 165, 16, 32, _field1270);
_actor7.setDetails(3500, 6, 7, -1, 1, (SceneItem *)NULL);
R2_GLOBALS._sound1.play(276);
@@ -3696,7 +3696,7 @@ void Scene3500::signal() {
void Scene3500::process(Event &event) {
if (_field1286 == 0)
return;
-
+
if (event.eventType == EVENT_KEYPRESS) {
switch (event.kbd.keycode) {
case Common::KEYCODE_1:
@@ -3765,7 +3765,7 @@ void Scene3500::process(Event &event) {
break;
}
}
-
+
if (!event.handled)
_actor7.process(event);
@@ -3864,7 +3864,7 @@ void Scene3500::dispatch() {
var_a = abs(var_6 - di);
tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
- if ( (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4)) && (di <= var_6) && (_field127C>= var_6))
+ if ( (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4)) && (di <= var_6) && (_field127C>= var_6))
|| (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (_field126E >= var_a) && (_field126E > 3) && (_action1._field24 != 0)) ) {
di = var_6;
if ((tmpVar != 25) && (tmpVar != 26) && (tmpVar != 5) && (tmpVar != 14) && (tmpVar == 15))
@@ -3894,7 +3894,7 @@ void Scene3500::dispatch() {
break;
case 2:
tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
- if ( ((tmpVar == 12) || (tmpVar == 13) || (tmpVar == 11) || (tmpVar == 16) || (tmpVar == 31))
+ if ( ((tmpVar == 12) || (tmpVar == 13) || (tmpVar == 11) || (tmpVar == 16) || (tmpVar == 31))
|| (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (var_a > 3)) ) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
@@ -4003,7 +4003,7 @@ void Scene3500::dispatch() {
var_6 = _unkObj1.sub1097EF(di + 46) - 46;
var_a = abs(di - var_6);
tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
- if ( (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5)) && (di >= var_6) && (_field127C <= var_6))
+ if ( (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5)) && (di >= var_6) && (_field127C <= var_6))
|| (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (_field126E >= var_a) && (_field126E <= 3) && (_action1._field24 != 0)) ){
if ((tmpVar != 23) && (tmpVar != 24) && (tmpVar != 4) && (tmpVar != 14) && (tmpVar != 15))
R2_GLOBALS._sound2.play(339);
@@ -4179,7 +4179,7 @@ void Scene3500::dispatch() {
}
/*--------------------------------------------------------------------------
- * Scene 3600 -
+ * Scene 3600 -
*
*--------------------------------------------------------------------------*/
Scene3600::Scene3600() {
@@ -4227,7 +4227,7 @@ void Scene3600::Action3600::signal() {
R2_GLOBALS._sound2.fade(127, 5, 10, false, NULL);
}
setDelay(1);
- warning("TODO: Palette fader using parameter 2 = 256");
+ warning("TODO: Palette fader using parameter 2 = 256");
R2_GLOBALS._scenePalette.fade((const byte *)&scene->_palette1._palette, true, _field20);
if (_field20 > 0)
_field20 -= 2;
@@ -4359,7 +4359,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) {
g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0));
R2_GLOBALS._v558B6.set(25, 0, 260, 200);
}
-
+
loadScene(3600);
SceneExt::postInit();
_field254C = 0;
@@ -4502,7 +4502,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) {
_action1._field1E = 1;
_action1._field20 = 0;
_action1.setActionIndex(1);
-
+
_actor3.setAction(&_action1);
_sceneMode = 3623;
@@ -4768,7 +4768,7 @@ void Scene3600::signal() {
R2_GLOBALS.setFlag(71);
_sceneMode = 3626;
setAction(&_sequenceManager1, this, 3626, &_actor13, NULL);
- }
+ }
break;
case 3624:
R2_GLOBALS._player.disableControl();
@@ -4946,7 +4946,7 @@ void Scene3700::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 3800 -
+ * Scene 3800 -
*
*--------------------------------------------------------------------------*/
Scene3800::Scene3800() {
@@ -5227,7 +5227,7 @@ void Scene3800::postInit(SceneObjectList *OwnerList) {
_field412 = 0;
initScene3800();
-
+
SceneExt::postInit();
R2_GLOBALS._sound1.play(231);
@@ -5338,7 +5338,7 @@ void Scene3800::process(Event &event) {
}
/*--------------------------------------------------------------------------
- * Scene 3900 -
+ * Scene 3900 -
*
*--------------------------------------------------------------------------*/
void Scene3900::Exit1::changeScene() {
@@ -5350,7 +5350,7 @@ void Scene3900::Exit1::changeScene() {
R2_GLOBALS._v566AA = 1;
R2_GLOBALS._v566A8 = 1;
scene->_sceneMode = 14;
-
+
Common::Point pt(160, 115);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
@@ -5365,7 +5365,7 @@ void Scene3900::Exit2::changeScene() {
R2_GLOBALS._v566AA = 2;
R2_GLOBALS._v566A8 = 1;
scene->_sceneMode = 14;
-
+
Common::Point pt(330, 145);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
@@ -5380,7 +5380,7 @@ void Scene3900::Exit3::changeScene() {
R2_GLOBALS._v566AA = 3;
R2_GLOBALS._v566A8 = 1;
scene->_sceneMode = 14;
-
+
Common::Point pt(160, 220);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
@@ -5395,7 +5395,7 @@ void Scene3900::Exit4::changeScene() {
R2_GLOBALS._v566AA = 4;
R2_GLOBALS._v566A8 = 1;
scene->_sceneMode = 14;
-
+
Common::Point pt(-10, 145);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
@@ -5407,7 +5407,7 @@ void Scene3900::Exit5::changeScene() {
_enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_sceneMode = 13;
-
+
if (R2_GLOBALS._v566A9 == 4) {
Common::Point pt(-10, 135);
NpcMover *mover = new NpcMover();
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h
index 6088c88479..44787b9eef 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.h
@@ -494,7 +494,7 @@ public:
Exit1 _exit1;
Action1 _action1;
SequenceManager _sequenceManager;
-
+
int _field11B2;
Scene3385();
@@ -536,7 +536,7 @@ public:
Actor4 _actor4;
Action1 _action1;
SequenceManager _sequenceManager;
-
+
int _field142E;
Scene3395();
@@ -600,10 +600,10 @@ class Scene3500 : public SceneExt {
class Item4 : public NamedHotspot {
public:
int _field34;
-
+
Item4();
virtual void synchronize(Serializer &s);
-
+
virtual bool startAction(CursorType action, Event &event);
};
@@ -615,7 +615,7 @@ class Scene3500 : public SceneExt {
int _fieldAA;
int _fieldAC;
int _fieldAE;
-
+
Actor7();
virtual void synchronize(Serializer &s);
@@ -695,7 +695,7 @@ class Scene3600 : public SceneExt {
class Action3600: public ActionExt {
public:
int _field1E, _field20;
-
+
Action3600();
virtual void synchronize(Serializer &s);
virtual void signal();
diff --git a/engines/tsage/ringworld2/ringworld2_speakers.cpp b/engines/tsage/ringworld2/ringworld2_speakers.cpp
index f729881e8f..da1449efdf 100644
--- a/engines/tsage/ringworld2/ringworld2_speakers.cpp
+++ b/engines/tsage/ringworld2/ringworld2_speakers.cpp
@@ -159,7 +159,7 @@ void VisualSpeaker::setText(const Common::String &msg) {
if (s.empty())
_numFrames = 0;
-
+
if (_fieldF6) {
if ((R2_GLOBALS._speechSubtitles & SPEECH_TEXT) || !_soundId)
_sceneText.hide();
@@ -229,7 +229,7 @@ void SpeakerCaptain3210::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -285,7 +285,7 @@ void SpeakerChief1100::proc15() {
_object1.setPosition(_object2->_position);
_object1._numFrames = 7;
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -342,7 +342,7 @@ void SpeakerGuard2800::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -382,7 +382,7 @@ void SpeakerJocko3200::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -405,7 +405,7 @@ void SpeakerJocko3220::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -428,7 +428,7 @@ void SpeakerJocko3230::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -442,7 +442,7 @@ void SpeakerJocko3230::proc15() {
}
//----------------------------------------------------------------------------
-// Classes related to MIRANDA
+// Classes related to MIRANDA
//----------------------------------------------------------------------------
SpeakerMiranda::SpeakerMiranda(): VisualSpeaker() {
@@ -472,7 +472,7 @@ void SpeakerMiranda300::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -507,7 +507,7 @@ void SpeakerMiranda1625::proc15() {
_object1.postInit();
_object1.setPosition(Common::Point(196, 65));
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -547,7 +547,7 @@ void SpeakerMiranda3375::proc15() {
int v = _fieldF6;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 3)
+ if (R2_GLOBALS._player._characterIndex == 3)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_actor2;
@@ -558,7 +558,7 @@ void SpeakerMiranda3375::proc15() {
_object1._numFrames = 7;
_object1._effect = 1;
_object1.changeZoom(-1);
-
+
if (scene->_actor1._position.y != 163)
R2_GLOBALS._player.setStrip(8);
else
@@ -574,7 +574,7 @@ void SpeakerMiranda3375::proc15() {
if (_object2->_mover)
_object2->addMover(NULL);
}
-
+
switch (v) {
case 0:
@@ -597,7 +597,7 @@ void SpeakerMiranda3385::proc15() {
int v = _fieldF6;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 3)
+ if (R2_GLOBALS._player._characterIndex == 3)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_actor2;
@@ -608,7 +608,7 @@ void SpeakerMiranda3385::proc15() {
_object1._numFrames = 7;
_object1._effect = 1;
_object1.changeZoom(-1);
-
+
if (R2_GLOBALS._sceneManager._previousScene == 3375)
R2_GLOBALS._player.setStrip(4);
else
@@ -623,7 +623,7 @@ void SpeakerMiranda3385::proc15() {
if (_object2->_mover)
_object2->addMover(NULL);
}
-
+
switch (v) {
case 0:
@@ -646,7 +646,7 @@ void SpeakerMiranda3395::proc15() {
int v = _fieldF6;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 3)
+ if (R2_GLOBALS._player._characterIndex == 3)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_actor2;
@@ -657,7 +657,7 @@ void SpeakerMiranda3395::proc15() {
_object1._numFrames = 7;
_object1._effect = 1;
_object1.changeZoom(-1);
-
+
if (R2_GLOBALS._sceneManager._previousScene == 3385)
R2_GLOBALS._player.setStrip(4);
else
@@ -673,7 +673,7 @@ void SpeakerMiranda3395::proc15() {
if (_object2->_mover)
_object2->addMover(NULL);
}
-
+
switch (v) {
case 0:
@@ -696,7 +696,7 @@ void SpeakerMiranda3400::proc15() {
int v = _fieldF6;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 3)
+ if (R2_GLOBALS._player._characterIndex == 3)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_actor2;
@@ -740,7 +740,7 @@ void SpeakerMiranda3600::proc15() {
int v = _fieldF6;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 3)
+ if (R2_GLOBALS._player._characterIndex == 3)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_actor12;
@@ -858,7 +858,7 @@ void SpeakerNej2700::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -893,7 +893,7 @@ void SpeakerNej2750::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -925,7 +925,7 @@ void SpeakerNej2800::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -1002,7 +1002,7 @@ void SpeakerPrivate3210::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -1047,7 +1047,7 @@ void SpeakerProtector3600::proc15() {
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -1107,7 +1107,7 @@ void SpeakerQuinn300::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -1122,7 +1122,7 @@ void SpeakerQuinn300::proc15() {
_object1.animate(ANIM_MODE_6, this);
} else {
((SceneItem *)_action)->_sceneRegionId = 0;
-
+
switch (_object2->_visage) {
case 10:
_object1.setup((v - 1) / 4 + 4010, ((v - ((v - 1) / 4 * 4) - 1) % 8) * 2 + 1, 1);
@@ -1158,7 +1158,7 @@ void SpeakerQuinn1100::proc15() {
_object1.setPosition(_object2->_position);
_object1._numFrames = 7;
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -1250,7 +1250,7 @@ void SpeakerQuinn2700::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -1281,7 +1281,7 @@ void SpeakerQuinn2750::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -1312,7 +1312,7 @@ void SpeakerQuinn2800::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -1371,9 +1371,9 @@ void SpeakerQuinn3375::proc15() {
int v = _fieldF6;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == 1)
_object2 = &R2_GLOBALS._player;
- else if (R2_GLOBALS._player._characterIndex == 2)
+ else if (R2_GLOBALS._player._characterIndex == 2)
_object2 = &scene->_actor1;
else
_object2 = &scene->_actor2;
@@ -1384,7 +1384,7 @@ void SpeakerQuinn3375::proc15() {
_object1._numFrames = 7;
_object1._effect = 1;
_object1.changeZoom(-1);
-
+
if (scene->_actor1._position.y != 163)
R2_GLOBALS._player.setStrip(8);
else
@@ -1399,7 +1399,7 @@ void SpeakerQuinn3375::proc15() {
if (_object2->_mover)
_object2->addMover(NULL);
}
-
+
switch (v) {
case 0:
@@ -1422,9 +1422,9 @@ void SpeakerQuinn3385::proc15() {
int v = _fieldF6;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == 1)
_object2 = &R2_GLOBALS._player;
- else if (R2_GLOBALS._player._characterIndex == 2)
+ else if (R2_GLOBALS._player._characterIndex == 2)
_object2 = &scene->_actor1;
else
_object2 = &scene->_actor2;
@@ -1435,7 +1435,7 @@ void SpeakerQuinn3385::proc15() {
_object1._numFrames = 7;
_object1._effect = 1;
_object1.changeZoom(-1);
-
+
if (R2_GLOBALS._sceneManager._previousScene == 3375)
R2_GLOBALS._player.setStrip(4);
else
@@ -1450,7 +1450,7 @@ void SpeakerQuinn3385::proc15() {
if (_object2->_mover)
_object2->addMover(NULL);
}
-
+
switch (v) {
case 0:
@@ -1477,9 +1477,9 @@ void SpeakerQuinn3395::proc15() {
int v = _fieldF6;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == 1)
_object2 = &R2_GLOBALS._player;
- else if (R2_GLOBALS._player._characterIndex == 2)
+ else if (R2_GLOBALS._player._characterIndex == 2)
_object2 = &scene->_actor1;
else
_object2 = &scene->_actor2;
@@ -1490,7 +1490,7 @@ void SpeakerQuinn3395::proc15() {
_object1._numFrames = 7;
_object1._effect = 1;
_object1.changeZoom(-1);
-
+
if (R2_GLOBALS._sceneManager._previousScene == 3385)
R2_GLOBALS._player.setStrip(4);
else
@@ -1505,7 +1505,7 @@ void SpeakerQuinn3395::proc15() {
if (_object2->_mover)
_object2->addMover(NULL);
}
-
+
switch (v) {
case 0:
@@ -1532,9 +1532,9 @@ void SpeakerQuinn3400::proc15() {
int v = _fieldF6;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == 1)
_object2 = &R2_GLOBALS._player;
- else if (R2_GLOBALS._player._characterIndex == 2)
+ else if (R2_GLOBALS._player._characterIndex == 2)
_object2 = &scene->_actor1;
else
_object2 = &scene->_actor2;
@@ -1581,7 +1581,7 @@ void SpeakerQuinn3600::proc15() {
int v = _fieldF6;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 1)
+ if (R2_GLOBALS._player._characterIndex == 1)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_actor10;
@@ -1736,7 +1736,7 @@ void SpeakerRalf3245::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -1788,7 +1788,7 @@ void SpeakerRocko3200::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -1811,7 +1811,7 @@ void SpeakerRocko3220::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -1834,7 +1834,7 @@ void SpeakerRocko3230::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -1879,7 +1879,7 @@ void SpeakerSeeker300::proc15() {
_object1.fixPriority(140);
_object1.setPosition(_object2->_position);
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -1918,7 +1918,7 @@ void SpeakerSeeker1100::proc15() {
_object1.setPosition(_object2->_position);
_object1._numFrames = 7;
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -1974,7 +1974,7 @@ void SpeakerSeeker1900::proc15() {
_object1.setPosition(_object2->_position);
_object1._numFrames = 7;
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -2045,7 +2045,7 @@ void SpeakerSeeker3375::proc15() {
int v = _fieldF6;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 2)
+ if (R2_GLOBALS._player._characterIndex == 2)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_actor1;
@@ -2056,7 +2056,7 @@ void SpeakerSeeker3375::proc15() {
_object1._numFrames = 7;
_object1._effect = 1;
_object1.changeZoom(-1);
-
+
if (scene->_actor1._position.y != 163)
R2_GLOBALS._player.setStrip(8);
else
@@ -2071,7 +2071,7 @@ void SpeakerSeeker3375::proc15() {
if (_object2->_mover)
_object2->addMover(NULL);
}
-
+
switch (v) {
case 0:
@@ -2094,7 +2094,7 @@ void SpeakerSeeker3385::proc15() {
int v = _fieldF6;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 2)
+ if (R2_GLOBALS._player._characterIndex == 2)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_actor1;
@@ -2105,7 +2105,7 @@ void SpeakerSeeker3385::proc15() {
_object1._numFrames = 7;
_object1._effect = 1;
_object1.changeZoom(-1);
-
+
if (R2_GLOBALS._sceneManager._previousScene == 3375)
R2_GLOBALS._player.setStrip(4);
else
@@ -2120,7 +2120,7 @@ void SpeakerSeeker3385::proc15() {
if (_object2->_mover)
_object2->addMover(NULL);
}
-
+
switch (v) {
case 0:
@@ -2143,7 +2143,7 @@ void SpeakerSeeker3395::proc15() {
int v = _fieldF6;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 2)
+ if (R2_GLOBALS._player._characterIndex == 2)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_actor1;
@@ -2154,7 +2154,7 @@ void SpeakerSeeker3395::proc15() {
_object1._numFrames = 7;
_object1._effect = 1;
_object1.changeZoom(-1);
-
+
if (R2_GLOBALS._sceneManager._previousScene == 3385)
R2_GLOBALS._player.setStrip(4);
else
@@ -2169,7 +2169,7 @@ void SpeakerSeeker3395::proc15() {
if (_object2->_mover)
_object2->addMover(NULL);
}
-
+
switch (v) {
case 0:
@@ -2192,7 +2192,7 @@ void SpeakerSeeker3400::proc15() {
int v = _fieldF6;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 2)
+ if (R2_GLOBALS._player._characterIndex == 2)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_actor1;
@@ -2251,7 +2251,7 @@ void SpeakerSeeker3600::proc15() {
int v = _fieldF6;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == 2)
+ if (R2_GLOBALS._player._characterIndex == 2)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_actor11;
@@ -2394,7 +2394,7 @@ void SpeakerSocko3200::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -2434,7 +2434,7 @@ void SpeakerSoldier300::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -2478,7 +2478,7 @@ void SpeakerTeal300::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -2502,7 +2502,7 @@ void SpeakerTeal1625::proc15() {
_object1.postInit();
_object1.setPosition(Common::Point(68, 68));
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -2525,7 +2525,7 @@ void SpeakerTeal3240::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -2677,7 +2677,7 @@ void SpeakerTomko3245::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -2729,7 +2729,7 @@ void SpeakerWebbster3240::proc15() {
_object1.postInit();
_object1.setPosition(_object2->_position);
- if (_object2->_mover)
+ if (_object2->_mover)
_object2->addMover(NULL);
}
@@ -2755,7 +2755,7 @@ void SpeakerWebbster3375::proc15() {
_object1._numFrames = 7;
_object1._effect = 1;
_object1.changeZoom(-1);
-
+
if (scene->_actor1._position.y != 163)
R2_GLOBALS._player.setStrip(8);
else
@@ -2799,7 +2799,7 @@ void SpeakerWebbster3385::proc15() {
_object1._numFrames = 7;
_object1._effect = 1;
_object1.changeZoom(-1);
-
+
if (R2_GLOBALS._sceneManager._previousScene == 3375)
R2_GLOBALS._player.setStrip(4);
else
@@ -2843,7 +2843,7 @@ void SpeakerWebbster3395::proc15() {
_object1._numFrames = 7;
_object1._effect = 1;
_object1.changeZoom(-1);
-
+
if (R2_GLOBALS._sceneManager._previousScene == 3385)
R2_GLOBALS._player.setStrip(4);
else
diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp
index c091afe34c..0756d71d4c 100644
--- a/engines/tsage/scenes.cpp
+++ b/engines/tsage/scenes.cpp
@@ -240,7 +240,7 @@ void SceneManager::listenerSynchronize(Serializer &s) {
if (s.isLoading()) {
changeScene(_sceneNumber);
-
+
if (_nextSceneNumber != -1) {
sceneChange();
_nextSceneNumber = -1;
@@ -317,7 +317,7 @@ void Scene::loadSceneData(int sceneNum) {
_activeScreenNumber = sceneNum;
if (g_vm->getGameID() == GType_Ringworld2) {
- // Most scenes in Ringworld 2 don't have a scene size resource, but rather just have
+ // Most scenes in Ringworld 2 don't have a scene size resource, but rather just have
// a standard 320x200 size. Only read the scene size data for the specific few scenes
switch (sceneNum) {
case 700:
@@ -457,7 +457,7 @@ void Scene::refreshBackground(int xAmount, int yAmount) {
Rect destBounds(xSectionDest * 160, ySectionDest * 100,
(xSectionDest + 1) * 160, (ySectionDest + 1) * 100);
if (g_vm->getGameID() != GType_Ringworld) {
- // For Blue Force and Return to Ringworld, if the scene has an interface area,
+ // For Blue Force and Return to Ringworld, if the scene has an interface area,
// exclude it from the copy
srcBounds.bottom = MIN<int16>(srcBounds.bottom, BF_GLOBALS._interfaceY);
destBounds.bottom = MIN<int16>(destBounds.bottom, BF_GLOBALS._interfaceY);
diff --git a/engines/tsage/staticres.cpp b/engines/tsage/staticres.cpp
index c254565aca..a273ec2a0b 100644
--- a/engines/tsage/staticres.cpp
+++ b/engines/tsage/staticres.cpp
@@ -400,8 +400,8 @@ const byte k5A4D6[] = {
const byte k5A72E[] = {0, 98, 135, 183, 229, 81, 133, 185, 235, 75, 131, 187, 241, 70, 129, 190, 247};
const byte k5A73F[] = {0, 42, 42, 42, 42, 67, 67, 67, 67, 92, 92, 92, 92, 116, 116, 116, 116};
const byte k5A750[] = {
- 9, 10, 7, 13, 7, 8, 9, 7, 9, 10,
- 2, 3, 3, 2, 2, 2, 4, 3, 3, 4,
+ 9, 10, 7, 13, 7, 8, 9, 7, 9, 10,
+ 2, 3, 3, 2, 2, 2, 4, 3, 3, 4,
3, 2, 3, 4, 3, 8, 10, 4, 0
};
const byte k5A76D[] = {
diff --git a/engines/tsage/user_interface.cpp b/engines/tsage/user_interface.cpp
index ca9fddc6ce..10cb6961dc 100644
--- a/engines/tsage/user_interface.cpp
+++ b/engines/tsage/user_interface.cpp
@@ -316,7 +316,7 @@ void UIElements::synchronize(Serializer &s) {
}
void UIElements::process(Event &event) {
- if (_clearScreen && GLOBALS._player._enabled &&
+ if (_clearScreen && GLOBALS._player._enabled &&
((g_vm->getGameID() != GType_BlueForce) || (GLOBALS._sceneManager._sceneNumber != 50))) {
if (_bounds.contains(event.mousePos)) {
// Cursor inside UI area