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-rw-r--r--engines/tsage/blue_force/blueforce_scenes3.cpp15
1 files changed, 10 insertions, 5 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp
index 29c62558a3..3d42304926 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes3.cpp
@@ -58,7 +58,7 @@ bool Scene300::Object19::startAction(CursorType action, Event &event) {
return true;
}
-
+// entrance door
bool Scene300::Item1::startAction(CursorType action, Event &event) {
if (action == CURSOR_USE) {
Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene;
@@ -75,6 +75,8 @@ bool Scene300::Item1::startAction(CursorType action, Event &event) {
bool Scene300::Item2::startAction(CursorType action, Event &event) {
if ((action == CURSOR_LOOK) || (action == CURSOR_USE)) {
Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene;
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 0;
scene->setAction(&scene->_sequenceManager1, scene, 304, &scene->_object11, NULL);
return true;
} else {
@@ -108,7 +110,7 @@ void Scene300::Action1::signal() {
setDelay(1);
break;
case 2: {
- ADD_PLAYER_MOVER_THIS(BF_GLOBALS._player, BF_GLOBALS._player._position.x - 8,
+ ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x - 8,
BF_GLOBALS._player._position.y);
break;
}
@@ -183,12 +185,13 @@ void Scene300::Action4::signal() {
break;
case 2:
BF_GLOBALS._sceneManager.changeScene(60);
+ setDelay(15);
break;
case 3:
setAction(&scene->_sequenceManager1, this, 319, &scene->_object19, NULL);
break;
case 4:
- BF_GLOBALS.setFlag(2);
+ BF_GLOBALS.setFlag(onBike);
BF_GLOBALS._sceneManager.changeScene(190);
break;
default:
@@ -213,6 +216,7 @@ void Scene300::Action5::signal() {
break;
case 3: {
ADD_PLAYER_MOVER_NULL(BF_GLOBALS._player, 186, 140);
+ setDelay(3);
break;
}
case 4:
@@ -474,10 +478,10 @@ void Scene300::signal() {
_object10.postInit();
_object10.hide();
- if (BF_GLOBALS.getFlag(1)) {
+ if (BF_GLOBALS.getFlag(gunClean)) {
BF_GLOBALS._player.disableControl();
_sceneMode = 4308;
- setAction(&_sequenceManager1, this, 6307, &_object2, &_object1, &_object9, &_object10, NULL);
+ setAction(&_sequenceManager1, this, 6307, &_object12, &_object1, &_object9, &_object10, NULL);
} else {
BF_GLOBALS._player.disableControl();
_sceneMode = 4308;
@@ -874,6 +878,7 @@ bool Scene315::BulletinMemo::startAction(CursorType action, Event &event) {
}
}
+// Own Mail Slot
bool Scene315::Object2::startAction(CursorType action, Event &event) {
Scene315 *scene = (Scene315 *)BF_GLOBALS._sceneManager._scene;