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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef WAGE_WORLD_H
+#define WAGE_WORLD_H
+
+#include "wage/scene.h"
+#include "wage/script.h"
+#include "wage/obj.h"
+#include "wage/chr.h"
+#include "wage/sound.h"
+
+namespace Wage {
+
+#define STORAGESCENE "STORAGE@"
+
+class World {
+public:
+ World();
+ ~World();
+
+ bool loadWorld(MacResManager *resMan);
+
+ String _name;
+ String _aboutMessage;
+ String _soundLibrary1;
+ String _soundLibrary2;
+
+ bool _weaponMenuDisabled;
+ Script *_globalScript;
+ Common::HashMap<String, Scene> _scenes;
+ Common::HashMap<String, Obj> _objs;
+ Common::HashMap<String, Chr> _chrs;
+ Common::HashMap<String, Sound> _sounds;
+ Common::List<Scene> _orderedScenes;
+ Common::List<Obj> _orderedObjs;
+ Common::List<Chr> _orderedChrs;
+ Common::List<Sound> _orderedSounds;
+ Common::List<byte *> _patterns;
+ Scene _storageScene;
+ Chr _player;
+ //List<MoveListener> moveListeners;
+};
+
+} // End of namespace Wage
+
+#endif