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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef WAGE_WORLD_H
#define WAGE_WORLD_H

#include "wage/scene.h"
#include "wage/script.h"
#include "wage/obj.h"
#include "wage/chr.h"
#include "wage/sound.h"

namespace Wage {

#define STORAGESCENE "STORAGE@"

class World {
public:
	World();
	~World();
 
	bool loadWorld(MacResManager *resMan);

	String _name;
	String _aboutMessage;
	String _soundLibrary1;
	String _soundLibrary2;

	bool _weaponMenuDisabled;
	Script *_globalScript;
	Common::HashMap<String, Scene> _scenes;
	Common::HashMap<String, Obj> _objs;
	Common::HashMap<String, Chr> _chrs;
	Common::HashMap<String, Sound> _sounds;
	Common::List<Scene> _orderedScenes;
	Common::List<Obj> _orderedObjs;
	Common::List<Chr> _orderedChrs;
	Common::List<Sound> _orderedSounds;
	Common::List<byte *> _patterns;
	Scene _storageScene;
	Chr _player;
	//List<MoveListener> moveListeners;
};
 
} // End of namespace Wage
 
#endif