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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef WAGE_WORLD_H
#define WAGE_WORLD_H
#include "wage/scene.h"
#include "wage/script.h"
#include "wage/obj.h"
#include "wage/chr.h"
#include "wage/sound.h"
namespace Wage {
#define STORAGESCENE "STORAGE@"
class World {
public:
World();
~World();
bool loadWorld(MacResManager *resMan);
String _name;
String _aboutMessage;
String _soundLibrary1;
String _soundLibrary2;
bool _weaponMenuDisabled;
Script *_globalScript;
Common::HashMap<String, Scene> _scenes;
Common::HashMap<String, Obj> _objs;
Common::HashMap<String, Chr> _chrs;
Common::HashMap<String, Sound> _sounds;
Common::List<Scene> _orderedScenes;
Common::List<Obj> _orderedObjs;
Common::List<Chr> _orderedChrs;
Common::List<Sound> _orderedSounds;
Common::List<byte *> _patterns;
Scene _storageScene;
Chr _player;
//List<MoveListener> moveListeners;
};
} // End of namespace Wage
#endif
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