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path: root/engines/wintermute/ad/ad_actor.cpp
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Diffstat (limited to 'engines/wintermute/ad/ad_actor.cpp')
-rw-r--r--engines/wintermute/ad/ad_actor.cpp116
1 files changed, 58 insertions, 58 deletions
diff --git a/engines/wintermute/ad/ad_actor.cpp b/engines/wintermute/ad/ad_actor.cpp
index 74fb4a5ae2..1346a090f6 100644
--- a/engines/wintermute/ad/ad_actor.cpp
+++ b/engines/wintermute/ad/ad_actor.cpp
@@ -57,15 +57,15 @@ AdActor::AdActor(BaseGame *inGame) : AdTalkHolder(inGame) {
_type = OBJECT_ACTOR;
_dir = DI_LEFT;
- _walkSprite = NULL;
- _standSprite = NULL;
- _turnLeftSprite = NULL;
- _turnRightSprite = NULL;
+ _walkSprite = nullptr;
+ _standSprite = nullptr;
+ _turnLeftSprite = nullptr;
+ _turnRightSprite = nullptr;
_targetPoint = new BasePoint;
_afterWalkDir = DI_NONE;
- _animSprite2 = NULL;
+ _animSprite2 = nullptr;
setDefaultAnimNames();
}
@@ -84,19 +84,19 @@ bool AdActor::setDefaultAnimNames() {
AdActor::~AdActor() {
delete _path;
delete _targetPoint;
- _path = NULL;
- _targetPoint = NULL;
+ _path = nullptr;
+ _targetPoint = nullptr;
delete _walkSprite;
delete _standSprite;
delete _turnLeftSprite;
delete _turnRightSprite;
- _walkSprite = NULL;
- _standSprite = NULL;
- _turnLeftSprite = NULL;
- _turnRightSprite = NULL;
+ _walkSprite = nullptr;
+ _standSprite = nullptr;
+ _turnLeftSprite = nullptr;
+ _turnRightSprite = nullptr;
- _animSprite2 = NULL; // ref only
+ _animSprite2 = nullptr; // ref only
for (uint32 i = 0; i < _talkSprites.size(); i++) {
delete _talkSprites[i];
@@ -110,7 +110,7 @@ AdActor::~AdActor() {
for (uint32 i = 0; i < _anims.size(); i++) {
delete _anims[i];
- _anims[i] = NULL;
+ _anims[i] = nullptr;
}
_anims.clear();
@@ -120,7 +120,7 @@ AdActor::~AdActor() {
//////////////////////////////////////////////////////////////////////////
bool AdActor::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdActor::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -232,7 +232,7 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
}
AdGame *adGame = (AdGame *)_gameRef;
- AdSpriteSet *spr = NULL;
+ AdSpriteSet *spr = nullptr;
int ar = 0, ag = 0, ab = 0, alpha = 0;
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
@@ -287,7 +287,7 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
case TOKEN_WALK:
delete _walkSprite;
- _walkSprite = NULL;
+ _walkSprite = nullptr;
spr = new AdSpriteSet(_gameRef, this);
if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texWalkLifeTime, CACHE_HALF))) {
cmd = PARSERR_GENERIC;
@@ -316,7 +316,7 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
case TOKEN_STAND:
delete _standSprite;
- _standSprite = NULL;
+ _standSprite = nullptr;
spr = new AdSpriteSet(_gameRef, this);
if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texStandLifeTime))) {
cmd = PARSERR_GENERIC;
@@ -327,7 +327,7 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
case TOKEN_TURN_LEFT:
delete _turnLeftSprite;
- _turnLeftSprite = NULL;
+ _turnLeftSprite = nullptr;
spr = new AdSpriteSet(_gameRef, this);
if (!spr || DID_FAIL(spr->loadBuffer(params, true))) {
cmd = PARSERR_GENERIC;
@@ -338,7 +338,7 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
case TOKEN_TURN_RIGHT:
delete _turnRightSprite;
- _turnRightSprite = NULL;
+ _turnRightSprite = nullptr;
spr = new AdSpriteSet(_gameRef, this);
if (!spr || DID_FAIL(spr->loadBuffer(params, true))) {
cmd = PARSERR_GENERIC;
@@ -356,7 +356,7 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
_cursor = new BaseSprite(_gameRef);
if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
delete _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -392,15 +392,15 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
case TOKEN_BLOCKED_REGION: {
delete _blockRegion;
delete _currentBlockRegion;
- _blockRegion = NULL;
- _currentBlockRegion = NULL;
+ _blockRegion = nullptr;
+ _currentBlockRegion = nullptr;
BaseRegion *rgn = new BaseRegion(_gameRef);
BaseRegion *crgn = new BaseRegion(_gameRef);
if (!rgn || !crgn || DID_FAIL(rgn->loadBuffer(params, false))) {
delete _blockRegion;
delete _currentBlockRegion;
- _blockRegion = NULL;
- _currentBlockRegion = NULL;
+ _blockRegion = nullptr;
+ _currentBlockRegion = nullptr;
cmd = PARSERR_GENERIC;
} else {
_blockRegion = rgn;
@@ -413,15 +413,15 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
case TOKEN_WAYPOINTS: {
delete _wptGroup;
delete _currentWptGroup;
- _wptGroup = NULL;
- _currentWptGroup = NULL;
+ _wptGroup = nullptr;
+ _currentWptGroup = nullptr;
AdWaypointGroup *wpt = new AdWaypointGroup(_gameRef);
AdWaypointGroup *cwpt = new AdWaypointGroup(_gameRef);
if (!wpt || !cwpt || DID_FAIL(wpt->loadBuffer(params, false))) {
delete _wptGroup;
delete _currentWptGroup;
- _wptGroup = NULL;
- _currentWptGroup = NULL;
+ _wptGroup = nullptr;
+ _currentWptGroup = nullptr;
cmd = PARSERR_GENERIC;
} else {
_wptGroup = wpt;
@@ -502,7 +502,7 @@ void AdActor::turnTo(TDirection dir) {
_targetDir = dir;
_state = delta < 0 ? STATE_TURNING_LEFT : STATE_TURNING_RIGHT;
- _tempSprite2 = NULL;
+ _tempSprite2 = nullptr;
}
@@ -566,7 +566,7 @@ bool AdActor::display() {
_currentSprite->display(_posX,
_posY,
- reg ? _registerAlias : NULL,
+ reg ? _registerAlias : nullptr,
scaleX,
scaleY,
alpha,
@@ -589,26 +589,26 @@ bool AdActor::display() {
//////////////////////////////////////////////////////////////////////////
bool AdActor::update() {
- _currentSprite = NULL;
+ _currentSprite = nullptr;
if (_state == STATE_READY) {
if (_animSprite) {
delete _animSprite;
- _animSprite = NULL;
+ _animSprite = nullptr;
}
if (_animSprite2) {
- _animSprite2 = NULL;
+ _animSprite2 = nullptr;
}
}
// finished playing animation?
- if (_state == STATE_PLAYING_ANIM && _animSprite != NULL && _animSprite->isFinished()) {
+ if (_state == STATE_PLAYING_ANIM && _animSprite != nullptr && _animSprite->isFinished()) {
_state = _nextState;
_nextState = STATE_READY;
_currentSprite = _animSprite;
}
- if (_state == STATE_PLAYING_ANIM_SET && _animSprite2 != NULL && _animSprite2->isFinished()) {
+ if (_state == STATE_PLAYING_ANIM_SET && _animSprite2 != nullptr && _animSprite2->isFinished()) {
_state = _nextState;
_nextState = STATE_READY;
_currentSprite = _animSprite2;
@@ -649,7 +649,7 @@ bool AdActor::update() {
//////////////////////////////////////////////////////////////////////////
case STATE_TURNING_LEFT:
- if (_tempSprite2 == NULL || _tempSprite2->isFinished()) {
+ if (_tempSprite2 == nullptr || _tempSprite2->isFinished()) {
if (_dir > 0) {
_dir = (TDirection)(_dir - 1);
} else {
@@ -657,7 +657,7 @@ bool AdActor::update() {
}
if (_dir == _targetDir) {
- _tempSprite2 = NULL;
+ _tempSprite2 = nullptr;
_state = _nextState;
_nextState = STATE_READY;
} else {
@@ -686,7 +686,7 @@ bool AdActor::update() {
//////////////////////////////////////////////////////////////////////////
case STATE_TURNING_RIGHT:
- if (_tempSprite2 == NULL || _tempSprite2->isFinished()) {
+ if (_tempSprite2 == nullptr || _tempSprite2->isFinished()) {
_dir = (TDirection)(_dir + 1);
if ((int)_dir >= (int)NUM_DIRECTIONS) {
@@ -694,7 +694,7 @@ bool AdActor::update() {
}
if (_dir == _targetDir) {
- _tempSprite2 = NULL;
+ _tempSprite2 = nullptr;
_state = _nextState;
_nextState = STATE_READY;
} else {
@@ -753,10 +753,10 @@ bool AdActor::update() {
}
bool timeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _gameRef->_timer - _sentence->_startTime);
- if (_tempSprite2 == NULL || _tempSprite2->isFinished() || (/*_tempSprite2->_looping &&*/ timeIsUp)) {
+ if (_tempSprite2 == nullptr || _tempSprite2->isFinished() || (/*_tempSprite2->_looping &&*/ timeIsUp)) {
if (timeIsUp) {
_sentence->finish();
- _tempSprite2 = NULL;
+ _tempSprite2 = nullptr;
_state = _nextState;
_nextState = STATE_READY;
} else {
@@ -821,7 +821,7 @@ bool AdActor::update() {
void AdActor::followPath() {
// skip current position
_path->getFirst();
- while (_path->getCurrent() != NULL) {
+ while (_path->getCurrent() != nullptr) {
if (_path->getCurrent()->x != _posX || _path->getCurrent()->y != _posY) {
break;
}
@@ -829,7 +829,7 @@ void AdActor::followPath() {
}
// are there points to follow?
- if (_path->getCurrent() != NULL) {
+ if (_path->getCurrent() != nullptr) {
_state = STATE_FOLLOWING_PATH;
initLine(BasePoint(_posX, _posY), *_path->getCurrent());
} else {
@@ -896,7 +896,7 @@ void AdActor::getNextStep() {
if (_pFCount == 0) {
- if (_path->getNext() == NULL) {
+ if (_path->getNext() == nullptr) {
_posX = _targetPoint->x;
_posY = _targetPoint->y;
@@ -1040,17 +1040,17 @@ bool AdActor::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
if (scumm_stricmp(_anims[i]->getName(), animName) == 0) {
// invalidate sprites in use
if (_anims[i]->containsSprite(_tempSprite2)) {
- _tempSprite2 = NULL;
+ _tempSprite2 = nullptr;
}
if (_anims[i]->containsSprite(_currentSprite)) {
- _currentSprite = NULL;
+ _currentSprite = nullptr;
}
if (_anims[i]->containsSprite(_animSprite2)) {
- _animSprite2 = NULL;
+ _animSprite2 = nullptr;
}
delete _anims[i];
- _anims[i] = NULL;
+ _anims[i] = nullptr;
_anims.remove_at(i);
i--;
found = true;
@@ -1066,7 +1066,7 @@ bool AdActor::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
else if (strcmp(name, "HasAnim") == 0) {
stack->correctParams(1);
const char *animName = stack->pop()->getString();
- stack->pushBool(getAnimByName(animName) != NULL);
+ stack->pushBool(getAnimByName(animName) != nullptr);
return STATUS_OK;
} else {
return AdTalkHolder::scCallMethod(script, stack, thisStack, name);
@@ -1231,7 +1231,7 @@ BaseSprite *AdActor::getTalkStance(const char *stance) {
if (DID_FAIL(res)) {
_gameRef->LOG(res, "AdActor::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", getName(), _forcedTalkAnimName);
delete _animSprite;
- _animSprite = NULL;
+ _animSprite = nullptr;
} else {
return _animSprite;
}
@@ -1244,7 +1244,7 @@ BaseSprite *AdActor::getTalkStance(const char *stance) {
}
// new way
- BaseSprite *ret = NULL;
+ BaseSprite *ret = nullptr;
// do we have an animation with this name?
AdSpriteSet *anim = getAnimByName(stance);
@@ -1280,9 +1280,9 @@ BaseSprite *AdActor::getTalkStance(const char *stance) {
//////////////////////////////////////////////////////////////////////////
BaseSprite *AdActor::getTalkStanceOld(const char *stance) {
- BaseSprite *ret = NULL;
+ BaseSprite *ret = nullptr;
- if (stance != NULL) {
+ if (stance != nullptr) {
// search special stances
for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
if (scumm_stricmp(_talkSpritesEx[i]->getName(), stance) == 0) {
@@ -1290,7 +1290,7 @@ BaseSprite *AdActor::getTalkStanceOld(const char *stance) {
break;
}
}
- if (ret == NULL) {
+ if (ret == nullptr) {
// search generic stances
for (uint32 i = 0; i < _talkSprites.size(); i++) {
if (scumm_stricmp(_talkSprites[i]->getName(), stance) == 0) {
@@ -1302,7 +1302,7 @@ BaseSprite *AdActor::getTalkStanceOld(const char *stance) {
}
// not a valid stance? get a random one
- if (ret == NULL) {
+ if (ret == nullptr) {
if (_talkSprites.size() < 1) {
ret = _standSprite->getSprite(_dir);
} else {
@@ -1378,7 +1378,7 @@ TDirection AdActor::angleToDirection(int angle) {
//////////////////////////////////////////////////////////////////////////
int AdActor::getHeight() {
// if no current sprite is set, set some
- if (_currentSprite == NULL) {
+ if (_currentSprite == nullptr) {
if (_standSprite) {
_currentSprite = _standSprite->getSprite(_dir);
} else {
@@ -1400,7 +1400,7 @@ AdSpriteSet *AdActor::getAnimByName(const Common::String &animName) {
return _anims[i];
}
}
- return NULL;
+ return nullptr;
}
//////////////////////////////////////////////////////////////////////////
@@ -1411,7 +1411,7 @@ bool AdActor::mergeAnims(const char *animsFilename) {
byte *fileBuffer = BaseFileManager::getEngineInstance()->readWholeFile(animsFilename);
- if (fileBuffer == NULL) {
+ if (fileBuffer == nullptr) {
_gameRef->LOG(0, "AdActor::MergeAnims failed for file '%s'", animsFilename);
return STATUS_FAILED;
}