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path: root/engines/wintermute/base/base_game.cpp
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Diffstat (limited to 'engines/wintermute/base/base_game.cpp')
-rw-r--r--engines/wintermute/base/base_game.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index 41ea01dffd..00f5731787 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -356,9 +356,9 @@ bool BaseGame::cleanup() {
delete _regObjects[i];
_regObjects[i] = NULL;
}
- _regObjects.removeAll();
+ _regObjects.clear();
- _windows.removeAll(); // refs only
+ _windows.clear(); // refs only
_focusedWindow = NULL; // ref only
delete[] _saveImageName;
@@ -382,7 +382,7 @@ bool BaseGame::cleanup() {
_scripts[i]->_owner = NULL;
_scripts[i]->finish();
}
- _scripts.removeAll();
+ _scripts.clear();
_fontStorage->removeFont(_systemFont);
_systemFont = NULL;
@@ -393,9 +393,9 @@ bool BaseGame::cleanup() {
for (int i = 0; i < _quickMessages.getSize(); i++) {
delete _quickMessages[i];
}
- _quickMessages.removeAll();
+ _quickMessages.clear();
- _viewportStack.removeAll();
+ _viewportStack.clear();
_viewportSP = -1;
setName(NULL);
@@ -2906,7 +2906,7 @@ bool BaseGame::displayQuickMsg() {
for (int i = 0; i < _quickMessages.getSize(); i++) {
if (_currentTime - _quickMessages[i]->_startTime >= QUICK_MSG_DURATION) {
delete _quickMessages[i];
- _quickMessages.removeAt(i);
+ _quickMessages.remove_at(i);
i--;
}
}
@@ -2927,7 +2927,7 @@ bool BaseGame::displayQuickMsg() {
void BaseGame::quickMessage(const char *text) {
if (_quickMessages.getSize() >= MAX_QUICK_MSG) {
delete _quickMessages[0];
- _quickMessages.removeAt(0);
+ _quickMessages.remove_at(0);
}
_quickMessages.add(new BaseQuickMsg(_gameRef, text));
}
@@ -2962,7 +2962,7 @@ bool BaseGame::unregisterObject(BaseObject *object) {
// is it a window?
for (int i = 0; i < _windows.getSize(); i++) {
if ((BaseObject *)_windows[i] == object) {
- _windows.removeAt(i);
+ _windows.remove_at(i);
// get new focused window
if (_focusedWindow == object) {
@@ -2986,7 +2986,7 @@ bool BaseGame::unregisterObject(BaseObject *object) {
// destroy object
for (int i = 0; i < _regObjects.getSize(); i++) {
if (_regObjects[i] == object) {
- _regObjects.removeAt(i);
+ _regObjects.remove_at(i);
if (!_loadInProgress) {
SystemClassRegistry::getInstance()->enumInstances(invalidateValues, "ScValue", (void *)object);
}
@@ -3864,7 +3864,7 @@ bool BaseGame::focusWindow(UIWindow *window) {
for (int i = 0; i < _windows.getSize(); i++) {
if (_windows[i] == window) {
if (i < _windows.getSize() - 1) {
- _windows.removeAt(i);
+ _windows.remove_at(i);
_windows.add(window);
_gameRef->_focusedWindow = window;