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path: root/engines/wintermute/base/base_script_holder.cpp
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Diffstat (limited to 'engines/wintermute/base/base_script_holder.cpp')
-rw-r--r--engines/wintermute/base/base_script_holder.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/engines/wintermute/base/base_script_holder.cpp b/engines/wintermute/base/base_script_holder.cpp
index abe5501b8d..d1a9d4aa46 100644
--- a/engines/wintermute/base/base_script_holder.cpp
+++ b/engines/wintermute/base/base_script_holder.cpp
@@ -43,7 +43,7 @@ BaseScriptHolder::BaseScriptHolder(BaseGame *inGame) : BaseScriptable(inGame) {
setName("<unnamed>");
_freezable = true;
- _filename = NULL;
+ _filename = nullptr;
}
@@ -56,11 +56,11 @@ BaseScriptHolder::~BaseScriptHolder() {
//////////////////////////////////////////////////////////////////////////
bool BaseScriptHolder::cleanup() {
delete[] _filename;
- _filename = NULL;
+ _filename = nullptr;
for (uint32 i = 0; i < _scripts.size(); i++) {
_scripts[i]->finish(true);
- _scripts[i]->_owner = NULL;
+ _scripts[i]->_owner = nullptr;
}
_scripts.clear();
@@ -69,15 +69,15 @@ bool BaseScriptHolder::cleanup() {
//////////////////////////////////////////////////////////////////////
void BaseScriptHolder::setFilename(const char *filename) {
- if (_filename != NULL) {
+ if (_filename != nullptr) {
delete[] _filename;
- _filename = NULL;
+ _filename = nullptr;
}
- if (filename == NULL) {
+ if (filename == nullptr) {
return;
}
_filename = new char [strlen(filename) + 1];
- if (_filename != NULL) {
+ if (_filename != nullptr) {
strcpy(_filename, filename);
}
}
@@ -388,8 +388,8 @@ bool BaseScriptHolder::parseProperty(byte *buffer, bool complete) {
buffer = params;
}
- char *propName = NULL;
- char *propValue = NULL;
+ char *propName = nullptr;
+ char *propValue = nullptr;
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
@@ -418,16 +418,16 @@ bool BaseScriptHolder::parseProperty(byte *buffer, bool complete) {
if (cmd == PARSERR_TOKENNOTFOUND) {
delete[] propName;
delete[] propValue;
- propName = NULL;
- propValue = NULL;
+ propName = nullptr;
+ propValue = nullptr;
_gameRef->LOG(0, "Syntax error in PROPERTY definition");
return STATUS_FAILED;
}
- if (cmd == PARSERR_GENERIC || propName == NULL || propValue == NULL) {
+ if (cmd == PARSERR_GENERIC || propName == nullptr || propValue == nullptr) {
delete[] propName;
delete[] propValue;
- propName = NULL;
- propValue = NULL;
+ propName = nullptr;
+ propValue = nullptr;
_gameRef->LOG(0, "Error loading PROPERTY definition");
return STATUS_FAILED;
}
@@ -440,8 +440,8 @@ bool BaseScriptHolder::parseProperty(byte *buffer, bool complete) {
delete val;
delete[] propName;
delete[] propValue;
- propName = NULL;
- propValue = NULL;
+ propName = nullptr;
+ propValue = nullptr;
return STATUS_OK;
}
@@ -474,7 +474,7 @@ ScScript *BaseScriptHolder::invokeMethodThread(const char *methodName) {
}
}
}
- return NULL;
+ return nullptr;
}