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Diffstat (limited to 'engines/wintermute/base/file/base_savefile_manager_file.cpp')
-rw-r--r--engines/wintermute/base/file/base_savefile_manager_file.cpp53
1 files changed, 53 insertions, 0 deletions
diff --git a/engines/wintermute/base/file/base_savefile_manager_file.cpp b/engines/wintermute/base/file/base_savefile_manager_file.cpp
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+++ b/engines/wintermute/base/file/base_savefile_manager_file.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/file/base_savefile_manager_file.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/base_engine.h"
+#include "common/system.h"
+#include "common/savefile.h"
+
+
+namespace Wintermute {
+
+Common::String makeSfmFilename(const Common::String &filename) {
+ Common::String smFilename = filename;
+ for (size_t i = 0; i < smFilename.size(); i++) {
+ if (smFilename[i] == '/' || smFilename[i] == '\\') {
+ smFilename.setChar('_', i);
+ }
+ }
+ return BaseEngine::instance().getGameTargetName() + "." + smFilename;
+}
+
+Common::SeekableReadStream *openSfmFile(const Common::String &filename) {
+ Common::String smFilename = makeSfmFilename(filename);
+ return g_system->getSavefileManager()->openRawFile(smFilename);
+}
+
+} // End of namespace Wintermute