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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This file is based on WME Lite.
 * http://dead-code.org/redir.php?target=wmelite
 * Copyright (c) 2011 Jan Nedoma
 */

#include "engines/wintermute/base/file/base_savefile_manager_file.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/base_engine.h"
#include "common/system.h"
#include "common/savefile.h"


namespace Wintermute {

Common::String makeSfmFilename(const Common::String &filename) {
	Common::String smFilename = filename;
	for (size_t i = 0; i < smFilename.size(); i++) {
		if (smFilename[i] == '/' || smFilename[i] == '\\') {
			smFilename.setChar('_', i);
		}
	}
	return BaseEngine::instance().getGameTargetName() + "." + smFilename;
}

Common::SeekableReadStream *openSfmFile(const Common::String &filename) {
	Common::String smFilename = makeSfmFilename(filename);
	return g_system->getSavefileManager()->openRawFile(smFilename);
}

} // End of namespace Wintermute