diff options
Diffstat (limited to 'engines/wintermute/base/gfx/base_renderer.cpp')
-rw-r--r-- | engines/wintermute/base/gfx/base_renderer.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/wintermute/base/gfx/base_renderer.cpp b/engines/wintermute/base/gfx/base_renderer.cpp index e7ffc14c25..6c230d2411 100644 --- a/engines/wintermute/base/gfx/base_renderer.cpp +++ b/engines/wintermute/base/gfx/base_renderer.cpp @@ -56,7 +56,7 @@ BaseRenderer::BaseRenderer(BaseGame *inGame) : BaseClass(inGame) { _loadImageName = ""; _saveImageName = ""; - _saveLoadImage = NULL; + _saveLoadImage = nullptr; _loadInProgress = false; _hasDrawnSaveLoadImage = false; @@ -132,24 +132,24 @@ void BaseRenderer::initSaveLoad(bool isSaving, bool quickSave) { if (isSaving && !quickSave) { delete _saveLoadImage; - _saveLoadImage = NULL; + _saveLoadImage = nullptr; if (_saveImageName.size()) { _saveLoadImage = createSurface(); if (!_saveLoadImage || DID_FAIL(_saveLoadImage->create(_saveImageName, true, 0, 0, 0))) { delete _saveLoadImage; - _saveLoadImage = NULL; + _saveLoadImage = nullptr; } } } else { delete _saveLoadImage; - _saveLoadImage = NULL; + _saveLoadImage = nullptr; if (_loadImageName.size()) { _saveLoadImage = createSurface(); if (!_saveLoadImage || DID_FAIL(_saveLoadImage->create(_loadImageName, true, 0, 0, 0))) { delete _saveLoadImage; - _saveLoadImage = NULL; + _saveLoadImage = nullptr; } } _loadInProgress = true; @@ -162,7 +162,7 @@ void BaseRenderer::endSaveLoad() { _indicatorWidthDrawn = 0; delete _saveLoadImage; - _saveLoadImage = NULL; + _saveLoadImage = nullptr; } void BaseRenderer::persistSaveLoadImages(BasePersistenceManager *persistMgr) { @@ -214,7 +214,7 @@ BaseObject *BaseRenderer::getObjectAt(int x, int y) { } } - return (BaseObject *)NULL; + return (BaseObject *)nullptr; } @@ -317,7 +317,7 @@ bool BaseRenderer::clipCursor() { ////////////////////////////////////////////////////////////////////////// bool BaseRenderer::unclipCursor() { /* - if (!_windowed) ::ClipCursor(NULL); + if (!_windowed) ::ClipCursor(nullptr); */ return STATUS_OK; } |