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path: root/engines/wintermute/base/gfx/base_renderer.cpp
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Diffstat (limited to 'engines/wintermute/base/gfx/base_renderer.cpp')
-rw-r--r--engines/wintermute/base/gfx/base_renderer.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/wintermute/base/gfx/base_renderer.cpp b/engines/wintermute/base/gfx/base_renderer.cpp
index e7ffc14c25..6c230d2411 100644
--- a/engines/wintermute/base/gfx/base_renderer.cpp
+++ b/engines/wintermute/base/gfx/base_renderer.cpp
@@ -56,7 +56,7 @@ BaseRenderer::BaseRenderer(BaseGame *inGame) : BaseClass(inGame) {
_loadImageName = "";
_saveImageName = "";
- _saveLoadImage = NULL;
+ _saveLoadImage = nullptr;
_loadInProgress = false;
_hasDrawnSaveLoadImage = false;
@@ -132,24 +132,24 @@ void BaseRenderer::initSaveLoad(bool isSaving, bool quickSave) {
if (isSaving && !quickSave) {
delete _saveLoadImage;
- _saveLoadImage = NULL;
+ _saveLoadImage = nullptr;
if (_saveImageName.size()) {
_saveLoadImage = createSurface();
if (!_saveLoadImage || DID_FAIL(_saveLoadImage->create(_saveImageName, true, 0, 0, 0))) {
delete _saveLoadImage;
- _saveLoadImage = NULL;
+ _saveLoadImage = nullptr;
}
}
} else {
delete _saveLoadImage;
- _saveLoadImage = NULL;
+ _saveLoadImage = nullptr;
if (_loadImageName.size()) {
_saveLoadImage = createSurface();
if (!_saveLoadImage || DID_FAIL(_saveLoadImage->create(_loadImageName, true, 0, 0, 0))) {
delete _saveLoadImage;
- _saveLoadImage = NULL;
+ _saveLoadImage = nullptr;
}
}
_loadInProgress = true;
@@ -162,7 +162,7 @@ void BaseRenderer::endSaveLoad() {
_indicatorWidthDrawn = 0;
delete _saveLoadImage;
- _saveLoadImage = NULL;
+ _saveLoadImage = nullptr;
}
void BaseRenderer::persistSaveLoadImages(BasePersistenceManager *persistMgr) {
@@ -214,7 +214,7 @@ BaseObject *BaseRenderer::getObjectAt(int x, int y) {
}
}
- return (BaseObject *)NULL;
+ return (BaseObject *)nullptr;
}
@@ -317,7 +317,7 @@ bool BaseRenderer::clipCursor() {
//////////////////////////////////////////////////////////////////////////
bool BaseRenderer::unclipCursor() {
/*
- if (!_windowed) ::ClipCursor(NULL);
+ if (!_windowed) ::ClipCursor(nullptr);
*/
return STATUS_OK;
}