aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/wintermute/base/gfx/osystem/base_render_osystem.cpp')
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
index e4c19fde8b..875048c037 100644
--- a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
@@ -53,8 +53,6 @@ BaseRenderOSystem::BaseRenderOSystem(BaseGame *inGame) : BaseRenderer(inGame) {
_blankSurface = new Graphics::Surface();
_drawNum = 1;
_needsFlip = true;
- _spriteBatch = false;
- _batchNum = 0;
_skipThisFrame = false;
_previousTicket = nullptr;
@@ -302,10 +300,6 @@ void BaseRenderOSystem::drawSurface(BaseSurfaceOSystem *owner, const Graphics::S
if (owner) { // Fade-tickets are owner-less
RenderTicket compare(owner, nullptr, srcRect, dstRect, transform);
- compare._batchNum = _batchNum;
- if (_spriteBatch) {
- _batchNum++;
- }
RenderQueueIterator it;
// Avoid calling end() and operator* every time, when potentially going through
// LOTS of tickets.
@@ -678,14 +672,10 @@ void BaseRenderOSystem::endSaveLoad() {
}
bool BaseRenderOSystem::startSpriteBatch() {
- _spriteBatch = true;
- _batchNum = 1;
return STATUS_OK;
}
bool BaseRenderOSystem::endSpriteBatch() {
- _spriteBatch = false;
- _batchNum = 0;
return STATUS_OK;
}