diff options
Diffstat (limited to 'engines/wintermute/ui/ui_object.cpp')
-rw-r--r-- | engines/wintermute/ui/ui_object.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/wintermute/ui/ui_object.cpp b/engines/wintermute/ui/ui_object.cpp index 8e5bae993c..9dea3dadf9 100644 --- a/engines/wintermute/ui/ui_object.cpp +++ b/engines/wintermute/ui/ui_object.cpp @@ -43,27 +43,27 @@ IMPLEMENT_PERSISTENT(UIObject, false) ////////////////////////////////////////////////////////////////////////// UIObject::UIObject(BaseGame *inGame) : BaseObject(inGame) { - _back = NULL; - _image = NULL; - _font = NULL; - _text = NULL; + _back = nullptr; + _image = nullptr; + _font = nullptr; + _text = nullptr; _sharedFonts = _sharedImages = false; _width = _height = 0; - _listenerObject = NULL; - _listenerParamObject = NULL; + _listenerObject = nullptr; + _listenerParamObject = nullptr; _listenerParamDWORD = 0; _disable = false; _visible = true; _type = UI_UNKNOWN; - _parent = NULL; + _parent = nullptr; _parentNotify = false; - _focusedWidget = NULL; + _focusedWidget = nullptr; _canFocus = false; _nonIntMouseEvents = true; @@ -91,7 +91,7 @@ UIObject::~UIObject() { delete[] _text; } - _focusedWidget = NULL; // ref only + _focusedWidget = nullptr; // ref only } @@ -168,11 +168,11 @@ bool UIObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack _gameRef->_fontStorage->removeFont(_font); } if (val->isNULL()) { - _font = NULL; + _font = nullptr; stack->pushBool(true); } else { _font = _gameRef->_fontStorage->addFont(val->getString()); - stack->pushBool(_font != NULL); + stack->pushBool(_font != nullptr); } return STATUS_OK; } @@ -187,7 +187,7 @@ bool UIObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack /* const char *filename = */ val->getString(); delete _image; - _image = NULL; + _image = nullptr; if (val->isNULL()) { stack->pushBool(true); return STATUS_OK; @@ -196,7 +196,7 @@ bool UIObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack _image = new BaseSprite(_gameRef); if (!_image || DID_FAIL(_image->loadFile(val->getString()))) { delete _image; - _image = NULL; + _image = nullptr; stack->pushBool(false); } else { stack->pushBool(true); |