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-rw-r--r--engines/wintermute/ui/ui_object.cpp650
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diff --git a/engines/wintermute/ui/ui_object.cpp b/engines/wintermute/ui/ui_object.cpp
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+++ b/engines/wintermute/ui/ui_object.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/ui/ui_object.h"
+#include "engines/wintermute/ui/ui_tiled_image.h"
+#include "engines/wintermute/ui/ui_window.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/font/base_font_storage.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(UIObject, false)
+
+//////////////////////////////////////////////////////////////////////////
+UIObject::UIObject(BaseGame *inGame) : BaseObject(inGame) {
+ _back = NULL;
+ _image = NULL;
+ _font = NULL;
+ _text = NULL;
+ _sharedFonts = _sharedImages = false;
+
+ _width = _height = 0;
+
+ _listenerObject = NULL;
+ _listenerParamObject = NULL;
+ _listenerParamDWORD = 0;
+
+ _disable = false;
+ _visible = true;
+
+ _type = UI_UNKNOWN;
+ _parent = NULL;
+
+ _parentNotify = false;
+
+ _focusedWidget = NULL;
+
+ _canFocus = false;
+ _nonIntMouseEvents = true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+UIObject::~UIObject() {
+ if (!_gameRef->_loadInProgress) {
+ SystemClassRegistry::getInstance()->enumInstances(BaseGame::invalidateValues, "ScValue", (void *)this);
+ }
+
+ if (_back) {
+ delete _back;
+ }
+ if (_font && !_sharedFonts) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
+
+ if (_image && !_sharedImages) {
+ delete _image;
+ }
+
+ if (_text) {
+ delete[] _text;
+ }
+
+ _focusedWidget = NULL; // ref only
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void UIObject::setText(const char *text) {
+ if (_text) {
+ delete[] _text;
+ }
+ _text = new char [strlen(text) + 1];
+ if (_text) {
+ strcpy(_text, text);
+ for (uint32 i = 0; i < strlen(_text); i++) {
+ if (_text[i] == '|') {
+ _text[i] = '\n';
+ }
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIObject::display(int offsetX, int offsetY) {
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void UIObject::setListener(BaseScriptHolder *object, BaseScriptHolder *listenerObject, uint32 listenerParam) {
+ _listenerObject = object;
+ _listenerParamObject = listenerObject;
+ _listenerParamDWORD = listenerParam;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void UIObject::correctSize() {
+ Rect32 rect;
+
+ if (_width <= 0) {
+ if (_image) {
+ _image->getBoundingRect(&rect, 0, 0);
+ _width = rect.right - rect.left;
+ } else {
+ _width = 100;
+ }
+ }
+
+ if (_height <= 0) {
+ if (_image) {
+ _image->getBoundingRect(&rect, 0, 0);
+ _height = rect.bottom - rect.top;
+ }
+ }
+
+ if (_back) {
+ _back->correctSize(&_width, &_height);
+ }
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool UIObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // SetFont
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SetFont") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
+ if (val->isNULL()) {
+ _font = NULL;
+ stack->pushBool(true);
+ } else {
+ _font = _gameRef->_fontStorage->addFont(val->getString());
+ stack->pushBool(_font != NULL);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetImage") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ /* const char *filename = */ val->getString();
+
+ delete _image;
+ _image = NULL;
+ if (val->isNULL()) {
+ stack->pushBool(true);
+ return STATUS_OK;
+ }
+
+ _image = new BaseSprite(_gameRef);
+ if (!_image || DID_FAIL(_image->loadFile(val->getString()))) {
+ delete _image;
+ _image = NULL;
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetImage") == 0) {
+ stack->correctParams(0);
+ if (!_image || !_image->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_image->getFilename());
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetImageObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetImageObject") == 0) {
+ stack->correctParams(0);
+ if (!_image) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_image, true);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Focus
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Focus") == 0) {
+ stack->correctParams(0);
+ focus();
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveAfter / MoveBefore
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MoveAfter") == 0 || strcmp(name, "MoveBefore") == 0) {
+ stack->correctParams(1);
+
+ if (_parent && _parent->_type == UI_WINDOW) {
+ UIWindow *win = (UIWindow *)_parent;
+
+ uint32 i;
+ bool found = false;
+ ScValue *val = stack->pop();
+ // find directly
+ if (val->isNative()) {
+ UIObject *widget = (UIObject *)val->getNative();
+ for (i = 0; i < win->_widgets.size(); i++) {
+ if (win->_widgets[i] == widget) {
+ found = true;
+ break;
+ }
+ }
+ }
+ // find by name
+ else {
+ const char *findName = val->getString();
+ for (i = 0; i < win->_widgets.size(); i++) {
+ if (scumm_stricmp(win->_widgets[i]->getName(), findName) == 0) {
+ found = true;
+ break;
+ }
+ }
+ }
+
+ if (found) {
+ bool done = false;
+ for (uint32 j = 0; j < win->_widgets.size(); j++) {
+ if (win->_widgets[j] == this) {
+ if (strcmp(name, "MoveAfter") == 0) {
+ i++;
+ }
+ if (j >= i) {
+ j++;
+ }
+
+ win->_widgets.insert_at(i, this);
+ win->_widgets.remove_at(j);
+
+ done = true;
+ stack->pushBool(true);
+ break;
+ }
+ }
+ if (!done) {
+ stack->pushBool(false);
+ }
+ } else {
+ stack->pushBool(false);
+ }
+
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveToBottom
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MoveToBottom") == 0) {
+ stack->correctParams(0);
+
+ if (_parent && _parent->_type == UI_WINDOW) {
+ UIWindow *win = (UIWindow *)_parent;
+ for (uint32 i = 0; i < win->_widgets.size(); i++) {
+ if (win->_widgets[i] == this) {
+ win->_widgets.remove_at(i);
+ win->_widgets.insert_at(0, this);
+ break;
+ }
+ }
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveToTop
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MoveToTop") == 0) {
+ stack->correctParams(0);
+
+ if (_parent && _parent->_type == UI_WINDOW) {
+ UIWindow *win = (UIWindow *)_parent;
+ for (uint32 i = 0; i < win->_widgets.size(); i++) {
+ if (win->_widgets[i] == this) {
+ win->_widgets.remove_at(i);
+ win->_widgets.add(this);
+ break;
+ }
+ }
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ } else {
+ return BaseObject::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *UIObject::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("ui_object");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Name") == 0) {
+ _scValue->setString(getName());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Parent (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Parent") == 0) {
+ _scValue->setNative(_parent, true);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ParentNotify
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ParentNotify") == 0) {
+ _scValue->setBool(_parentNotify);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Width
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Width") == 0) {
+ _scValue->setInt(_width);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Height
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Height") == 0) {
+ _scValue->setInt(_height);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Visible
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Visible") == 0) {
+ _scValue->setBool(_visible);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Disabled
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Disabled") == 0) {
+ _scValue->setBool(_disable);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Text
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Text") == 0) {
+ _scValue->setString(_text);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NextSibling (RO) / PrevSibling (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NextSibling") == 0 || strcmp(name, "PrevSibling") == 0) {
+ _scValue->setNULL();
+ if (_parent && _parent->_type == UI_WINDOW) {
+ UIWindow *win = (UIWindow *)_parent;
+ for (uint32 i = 0; i < win->_widgets.size(); i++) {
+ if (win->_widgets[i] == this) {
+ if (strcmp(name, "NextSibling") == 0) {
+ if (i < win->_widgets.size() - 1) {
+ _scValue->setNative(win->_widgets[i + 1], true);
+ }
+ } else {
+ if (i > 0) {
+ _scValue->setNative(win->_widgets[i - 1], true);
+ }
+ }
+ break;
+ }
+ }
+ }
+ return _scValue;
+ } else {
+ return BaseObject::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIObject::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Name") == 0) {
+ setName(value->getString());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ParentNotify
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ParentNotify") == 0) {
+ _parentNotify = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Width
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Width") == 0) {
+ _width = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Height
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Height") == 0) {
+ _height = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Visible
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Visible") == 0) {
+ _visible = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Disabled
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Disabled") == 0) {
+ _disable = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Text
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Text") == 0) {
+ setText(value->getString());
+ return STATUS_OK;
+ } else {
+ return BaseObject::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *UIObject::scToString() {
+ return "[ui_object]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIObject::isFocused() {
+ if (!_gameRef->_focusedWindow) {
+ return false;
+ }
+ if (_gameRef->_focusedWindow == this) {
+ return true;
+ }
+
+ UIObject *obj = _gameRef->_focusedWindow;
+ while (obj) {
+ if (obj == this) {
+ return true;
+ } else {
+ obj = obj->_focusedWidget;
+ }
+ }
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIObject::handleMouse(TMouseEvent event, TMouseButton button) {
+ // handle focus change
+ if (event == MOUSE_CLICK && button == MOUSE_BUTTON_LEFT) {
+ focus();
+ }
+ return BaseObject::handleMouse(event, button);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIObject::focus() {
+ UIObject *obj = this;
+ bool disabled = false;
+ while (obj) {
+ if (obj->_disable && obj->_type == UI_WINDOW) {
+ disabled = true;
+ break;
+ }
+ obj = obj->_parent;
+ }
+ if (!disabled) {
+ obj = this;
+ while (obj) {
+ if (obj->_parent) {
+ if (!obj->_disable && obj->_canFocus) {
+ obj->_parent->_focusedWidget = obj;
+ }
+ } else {
+ if (obj->_type == UI_WINDOW) {
+ _gameRef->focusWindow((UIWindow *)obj);
+ }
+ }
+
+ obj = obj->_parent;
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIObject::getTotalOffset(int *offsetX, int *offsetY) {
+ int offX = 0, offY = 0;
+
+ UIObject *obj = _parent;
+ while (obj) {
+ offX += obj->_posX;
+ offY += obj->_posY;
+
+ obj = obj->_parent;
+ }
+ if (offsetX) {
+ *offsetX = offX;
+ }
+ if (offsetY) {
+ *offsetY = offY;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIObject::persist(BasePersistenceManager *persistMgr) {
+
+ BaseObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_back));
+ persistMgr->transfer(TMEMBER(_canFocus));
+ persistMgr->transfer(TMEMBER(_disable));
+ persistMgr->transfer(TMEMBER(_focusedWidget));
+ persistMgr->transfer(TMEMBER(_font));
+ persistMgr->transfer(TMEMBER(_height));
+ persistMgr->transfer(TMEMBER(_image));
+ persistMgr->transfer(TMEMBER(_listenerObject));
+ persistMgr->transfer(TMEMBER(_listenerParamObject));
+ persistMgr->transfer(TMEMBER(_listenerParamDWORD));
+ persistMgr->transfer(TMEMBER(_parent));
+ persistMgr->transfer(TMEMBER(_parentNotify));
+ persistMgr->transfer(TMEMBER(_sharedFonts));
+ persistMgr->transfer(TMEMBER(_sharedImages));
+ persistMgr->transfer(TMEMBER(_text));
+ persistMgr->transfer(TMEMBER_INT(_type));
+ persistMgr->transfer(TMEMBER(_visible));
+ persistMgr->transfer(TMEMBER(_width));
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool UIObject::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ return STATUS_FAILED;
+}
+
+} // end of namespace Wintermute