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| author | Matthew Hoops | 2012-09-05 11:45:25 -0400 | 
|---|---|---|
| committer | Matthew Hoops | 2012-09-05 11:45:25 -0400 | 
| commit | f35e820e9f2f4c2f8b9c6d3b572d588fccf99f19 (patch) | |
| tree | 42510da50bdf8515a577fdd74622539ff829ef78 /engines/wintermute/ui/ui_object.cpp | |
| parent | 2f9b1b67b08f1b70cd95795aaf7816ca7f991649 (diff) | |
| parent | 058b9b9aca066c886ceb4e454a5541be70c27cb6 (diff) | |
| download | scummvm-rg350-f35e820e9f2f4c2f8b9c6d3b572d588fccf99f19.tar.gz scummvm-rg350-f35e820e9f2f4c2f8b9c6d3b572d588fccf99f19.tar.bz2 scummvm-rg350-f35e820e9f2f4c2f8b9c6d3b572d588fccf99f19.zip | |
Merge remote branch 'upstream/master' into pegasus
Diffstat (limited to 'engines/wintermute/ui/ui_object.cpp')
| -rw-r--r-- | engines/wintermute/ui/ui_object.cpp | 650 | 
1 files changed, 650 insertions, 0 deletions
| diff --git a/engines/wintermute/ui/ui_object.cpp b/engines/wintermute/ui/ui_object.cpp new file mode 100644 index 0000000000..85e381c55b --- /dev/null +++ b/engines/wintermute/ui/ui_object.cpp @@ -0,0 +1,650 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/ui/ui_object.h" +#include "engines/wintermute/ui/ui_tiled_image.h" +#include "engines/wintermute/ui/ui_window.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/font/base_font_storage.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(UIObject, false) + +////////////////////////////////////////////////////////////////////////// +UIObject::UIObject(BaseGame *inGame) : BaseObject(inGame) { +	_back = NULL; +	_image = NULL; +	_font = NULL; +	_text = NULL; +	_sharedFonts = _sharedImages = false; + +	_width = _height = 0; + +	_listenerObject = NULL; +	_listenerParamObject = NULL; +	_listenerParamDWORD = 0; + +	_disable = false; +	_visible = true; + +	_type = UI_UNKNOWN; +	_parent = NULL; + +	_parentNotify = false; + +	_focusedWidget = NULL; + +	_canFocus = false; +	_nonIntMouseEvents = true; +} + + +////////////////////////////////////////////////////////////////////////// +UIObject::~UIObject() { +	if (!_gameRef->_loadInProgress) { +		SystemClassRegistry::getInstance()->enumInstances(BaseGame::invalidateValues, "ScValue", (void *)this); +	} + +	if (_back) { +		delete _back; +	} +	if (_font && !_sharedFonts) { +		_gameRef->_fontStorage->removeFont(_font); +	} + +	if (_image && !_sharedImages) { +		delete _image; +	} + +	if (_text) { +		delete[] _text; +	} + +	_focusedWidget = NULL; // ref only +} + + +////////////////////////////////////////////////////////////////////////// +void UIObject::setText(const char *text) { +	if (_text) { +		delete[] _text; +	} +	_text = new char [strlen(text) + 1]; +	if (_text) { +		strcpy(_text, text); +		for (uint32 i = 0; i < strlen(_text); i++) { +			if (_text[i] == '|') { +				_text[i] = '\n'; +			} +		} +	} +} + + +////////////////////////////////////////////////////////////////////////// +bool UIObject::display(int offsetX, int offsetY) { +	return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void UIObject::setListener(BaseScriptHolder *object, BaseScriptHolder *listenerObject, uint32 listenerParam) { +	_listenerObject = object; +	_listenerParamObject = listenerObject; +	_listenerParamDWORD = listenerParam; +} + + +////////////////////////////////////////////////////////////////////////// +void UIObject::correctSize() { +	Rect32 rect; + +	if (_width <= 0) { +		if (_image) { +			_image->getBoundingRect(&rect, 0, 0); +			_width = rect.right - rect.left; +		} else { +			_width = 100; +		} +	} + +	if (_height <= 0) { +		if (_image) { +			_image->getBoundingRect(&rect, 0, 0); +			_height = rect.bottom - rect.top; +		} +	} + +	if (_back) { +		_back->correctSize(&_width, &_height); +	} +} + + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool UIObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { +	////////////////////////////////////////////////////////////////////////// +	// SetFont +	////////////////////////////////////////////////////////////////////////// +	if (strcmp(name, "SetFont") == 0) { +		stack->correctParams(1); +		ScValue *val = stack->pop(); + +		if (_font) { +			_gameRef->_fontStorage->removeFont(_font); +		} +		if (val->isNULL()) { +			_font = NULL; +			stack->pushBool(true); +		} else { +			_font = _gameRef->_fontStorage->addFont(val->getString()); +			stack->pushBool(_font != NULL); +		} +		return STATUS_OK; +	} + +	////////////////////////////////////////////////////////////////////////// +	// SetImage +	////////////////////////////////////////////////////////////////////////// +	else if (strcmp(name, "SetImage") == 0) { +		stack->correctParams(1); +		ScValue *val = stack->pop(); + +		/* const char *filename = */ val->getString(); + +		delete _image; +		_image = NULL; +		if (val->isNULL()) { +			stack->pushBool(true); +			return STATUS_OK; +		} + +		_image = new BaseSprite(_gameRef); +		if (!_image || DID_FAIL(_image->loadFile(val->getString()))) { +			delete _image; +			_image = NULL; +			stack->pushBool(false); +		} else { +			stack->pushBool(true); +		} + +		return STATUS_OK; +	} + +	////////////////////////////////////////////////////////////////////////// +	// GetImage +	////////////////////////////////////////////////////////////////////////// +	else if (strcmp(name, "GetImage") == 0) { +		stack->correctParams(0); +		if (!_image || !_image->getFilename()) { +			stack->pushNULL(); +		} else { +			stack->pushString(_image->getFilename()); +		} + +		return STATUS_OK; +	} + +	////////////////////////////////////////////////////////////////////////// +	// GetImageObject +	////////////////////////////////////////////////////////////////////////// +	else if (strcmp(name, "GetImageObject") == 0) { +		stack->correctParams(0); +		if (!_image) { +			stack->pushNULL(); +		} else { +			stack->pushNative(_image, true); +		} + +		return STATUS_OK; +	} + +	////////////////////////////////////////////////////////////////////////// +	// Focus +	////////////////////////////////////////////////////////////////////////// +	else if (strcmp(name, "Focus") == 0) { +		stack->correctParams(0); +		focus(); +		stack->pushNULL(); +		return STATUS_OK; +	} + +	////////////////////////////////////////////////////////////////////////// +	// MoveAfter / MoveBefore +	////////////////////////////////////////////////////////////////////////// +	else if (strcmp(name, "MoveAfter") == 0 || strcmp(name, "MoveBefore") == 0) { +		stack->correctParams(1); + +		if (_parent && _parent->_type == UI_WINDOW) { +			UIWindow *win = (UIWindow *)_parent; + +			uint32 i; +			bool found = false; +			ScValue *val = stack->pop(); +			// find directly +			if (val->isNative()) { +				UIObject *widget = (UIObject *)val->getNative(); +				for (i = 0; i < win->_widgets.size(); i++) { +					if (win->_widgets[i] == widget) { +						found = true; +						break; +					} +				} +			} +			// find by name +			else { +				const char *findName = val->getString(); +				for (i = 0; i < win->_widgets.size(); i++) { +					if (scumm_stricmp(win->_widgets[i]->getName(), findName) == 0) { +						found = true; +						break; +					} +				} +			} + +			if (found) { +				bool done = false; +				for (uint32 j = 0; j < win->_widgets.size(); j++) { +					if (win->_widgets[j] == this) { +						if (strcmp(name, "MoveAfter") == 0) { +							i++; +						} +						if (j >= i) { +							j++; +						} + +						win->_widgets.insert_at(i, this); +						win->_widgets.remove_at(j); + +						done = true; +						stack->pushBool(true); +						break; +					} +				} +				if (!done) { +					stack->pushBool(false); +				} +			} else { +				stack->pushBool(false); +			} + +		} else { +			stack->pushBool(false); +		} + +		return STATUS_OK; +	} + +	////////////////////////////////////////////////////////////////////////// +	// MoveToBottom +	////////////////////////////////////////////////////////////////////////// +	else if (strcmp(name, "MoveToBottom") == 0) { +		stack->correctParams(0); + +		if (_parent && _parent->_type == UI_WINDOW) { +			UIWindow *win = (UIWindow *)_parent; +			for (uint32 i = 0; i < win->_widgets.size(); i++) { +				if (win->_widgets[i] == this) { +					win->_widgets.remove_at(i); +					win->_widgets.insert_at(0, this); +					break; +				} +			} +			stack->pushBool(true); +		} else { +			stack->pushBool(false); +		} + +		return STATUS_OK; +	} + +	////////////////////////////////////////////////////////////////////////// +	// MoveToTop +	////////////////////////////////////////////////////////////////////////// +	else if (strcmp(name, "MoveToTop") == 0) { +		stack->correctParams(0); + +		if (_parent && _parent->_type == UI_WINDOW) { +			UIWindow *win = (UIWindow *)_parent; +			for (uint32 i = 0; i < win->_widgets.size(); i++) { +				if (win->_widgets[i] == this) { +					win->_widgets.remove_at(i); +					win->_widgets.add(this); +					break; +				} +			} +			stack->pushBool(true); +		} else { +			stack->pushBool(false); +		} + +		return STATUS_OK; +	} else { +		return BaseObject::scCallMethod(script, stack, thisStack, name); +	} +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *UIObject::scGetProperty(const char *name) { +	_scValue->setNULL(); + +	////////////////////////////////////////////////////////////////////////// +	// Type +	////////////////////////////////////////////////////////////////////////// +	if (strcmp(name, "Type") == 0) { +		_scValue->setString("ui_object"); +		return _scValue; +	} + +	////////////////////////////////////////////////////////////////////////// +	// Name +	////////////////////////////////////////////////////////////////////////// +	else if (strcmp(name, "Name") == 0) { +		_scValue->setString(getName()); +		return _scValue; +	} + +	////////////////////////////////////////////////////////////////////////// +	// Parent (RO) +	////////////////////////////////////////////////////////////////////////// +	else if (strcmp(name, "Parent") == 0) { +		_scValue->setNative(_parent, true); +		return _scValue; +	} + +	////////////////////////////////////////////////////////////////////////// +	// ParentNotify +	////////////////////////////////////////////////////////////////////////// +	else if (strcmp(name, "ParentNotify") == 0) { +		_scValue->setBool(_parentNotify); +		return _scValue; +	} + +	////////////////////////////////////////////////////////////////////////// +	// Width +	////////////////////////////////////////////////////////////////////////// +	else if (strcmp(name, "Width") == 0) { +		_scValue->setInt(_width); +		return _scValue; +	} + +	////////////////////////////////////////////////////////////////////////// +	// Height +	////////////////////////////////////////////////////////////////////////// +	else if (strcmp(name, "Height") == 0) { +		_scValue->setInt(_height); +		return _scValue; +	} + +	////////////////////////////////////////////////////////////////////////// +	// Visible +	////////////////////////////////////////////////////////////////////////// +	else if (strcmp(name, "Visible") == 0) { +		_scValue->setBool(_visible); +		return _scValue; +	} + +	////////////////////////////////////////////////////////////////////////// +	// Disabled +	////////////////////////////////////////////////////////////////////////// +	else if (strcmp(name, "Disabled") == 0) { +		_scValue->setBool(_disable); +		return _scValue; +	} + +	////////////////////////////////////////////////////////////////////////// +	// Text +	////////////////////////////////////////////////////////////////////////// +	else if (strcmp(name, "Text") == 0) { +		_scValue->setString(_text); +		return _scValue; +	} + +	////////////////////////////////////////////////////////////////////////// +	// NextSibling (RO) / PrevSibling (RO) +	////////////////////////////////////////////////////////////////////////// +	else if (strcmp(name, "NextSibling") == 0 || strcmp(name, "PrevSibling") == 0) { +		_scValue->setNULL(); +		if (_parent && _parent->_type == UI_WINDOW) { +			UIWindow *win = (UIWindow *)_parent; +			for (uint32 i = 0; i < win->_widgets.size(); i++) { +				if (win->_widgets[i] == this) { +					if (strcmp(name, "NextSibling") == 0) { +						if (i < win->_widgets.size() - 1) { +							_scValue->setNative(win->_widgets[i + 1], true); +						} +					} else { +						if (i > 0) { +							_scValue->setNative(win->_widgets[i - 1], true); +						} +					} +					break; +				} +			} +		} +		return _scValue; +	} else { +		return BaseObject::scGetProperty(name); +	} +} + + +////////////////////////////////////////////////////////////////////////// +bool UIObject::scSetProperty(const char *name, ScValue *value) { +	////////////////////////////////////////////////////////////////////////// +	// Name +	////////////////////////////////////////////////////////////////////////// +	if (strcmp(name, "Name") == 0) { +		setName(value->getString()); +		return STATUS_OK; +	} + +	////////////////////////////////////////////////////////////////////////// +	// ParentNotify +	////////////////////////////////////////////////////////////////////////// +	else if (strcmp(name, "ParentNotify") == 0) { +		_parentNotify = value->getBool(); +		return STATUS_OK; +	} + +	////////////////////////////////////////////////////////////////////////// +	// Width +	////////////////////////////////////////////////////////////////////////// +	else if (strcmp(name, "Width") == 0) { +		_width = value->getInt(); +		return STATUS_OK; +	} + +	////////////////////////////////////////////////////////////////////////// +	// Height +	////////////////////////////////////////////////////////////////////////// +	else if (strcmp(name, "Height") == 0) { +		_height = value->getInt(); +		return STATUS_OK; +	} + +	////////////////////////////////////////////////////////////////////////// +	// Visible +	////////////////////////////////////////////////////////////////////////// +	else if (strcmp(name, "Visible") == 0) { +		_visible = value->getBool(); +		return STATUS_OK; +	} + +	////////////////////////////////////////////////////////////////////////// +	// Disabled +	////////////////////////////////////////////////////////////////////////// +	else if (strcmp(name, "Disabled") == 0) { +		_disable = value->getBool(); +		return STATUS_OK; +	} + +	////////////////////////////////////////////////////////////////////////// +	// Text +	////////////////////////////////////////////////////////////////////////// +	else if (strcmp(name, "Text") == 0) { +		setText(value->getString()); +		return STATUS_OK; +	} else { +		return BaseObject::scSetProperty(name, value); +	} +} + + +////////////////////////////////////////////////////////////////////////// +const char *UIObject::scToString() { +	return "[ui_object]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool UIObject::isFocused() { +	if (!_gameRef->_focusedWindow) { +		return false; +	} +	if (_gameRef->_focusedWindow == this) { +		return true; +	} + +	UIObject *obj = _gameRef->_focusedWindow; +	while (obj) { +		if (obj == this) { +			return true; +		} else { +			obj = obj->_focusedWidget; +		} +	} +	return false; +} + + +////////////////////////////////////////////////////////////////////////// +bool UIObject::handleMouse(TMouseEvent event, TMouseButton button) { +	// handle focus change +	if (event == MOUSE_CLICK && button == MOUSE_BUTTON_LEFT) { +		focus(); +	} +	return BaseObject::handleMouse(event, button); +} + + +////////////////////////////////////////////////////////////////////////// +bool UIObject::focus() { +	UIObject *obj = this; +	bool disabled = false; +	while (obj) { +		if (obj->_disable && obj->_type == UI_WINDOW) { +			disabled = true; +			break; +		} +		obj = obj->_parent; +	} +	if (!disabled) { +		obj = this; +		while (obj) { +			if (obj->_parent) { +				if (!obj->_disable && obj->_canFocus) { +					obj->_parent->_focusedWidget = obj; +				} +			} else { +				if (obj->_type == UI_WINDOW) { +					_gameRef->focusWindow((UIWindow *)obj); +				} +			} + +			obj = obj->_parent; +		} +	} +	return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool UIObject::getTotalOffset(int *offsetX, int *offsetY) { +	int offX = 0, offY = 0; + +	UIObject *obj = _parent; +	while (obj) { +		offX += obj->_posX; +		offY += obj->_posY; + +		obj = obj->_parent; +	} +	if (offsetX) { +		*offsetX = offX; +	} +	if (offsetY) { +		*offsetY = offY; +	} + +	return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool UIObject::persist(BasePersistenceManager *persistMgr) { + +	BaseObject::persist(persistMgr); + +	persistMgr->transfer(TMEMBER(_back)); +	persistMgr->transfer(TMEMBER(_canFocus)); +	persistMgr->transfer(TMEMBER(_disable)); +	persistMgr->transfer(TMEMBER(_focusedWidget)); +	persistMgr->transfer(TMEMBER(_font)); +	persistMgr->transfer(TMEMBER(_height)); +	persistMgr->transfer(TMEMBER(_image)); +	persistMgr->transfer(TMEMBER(_listenerObject)); +	persistMgr->transfer(TMEMBER(_listenerParamObject)); +	persistMgr->transfer(TMEMBER(_listenerParamDWORD)); +	persistMgr->transfer(TMEMBER(_parent)); +	persistMgr->transfer(TMEMBER(_parentNotify)); +	persistMgr->transfer(TMEMBER(_sharedFonts)); +	persistMgr->transfer(TMEMBER(_sharedImages)); +	persistMgr->transfer(TMEMBER(_text)); +	persistMgr->transfer(TMEMBER_INT(_type)); +	persistMgr->transfer(TMEMBER(_visible)); +	persistMgr->transfer(TMEMBER(_width)); + +	return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool UIObject::saveAsText(BaseDynamicBuffer *buffer, int indent) { +	return STATUS_FAILED; +} + +} // end of namespace Wintermute | 
