diff options
Diffstat (limited to 'engines/wintermute/ui')
-rw-r--r-- | engines/wintermute/ui/ui_button.cpp | 2 | ||||
-rw-r--r-- | engines/wintermute/ui/ui_edit.cpp | 2 | ||||
-rw-r--r-- | engines/wintermute/ui/ui_entity.cpp | 2 | ||||
-rw-r--r-- | engines/wintermute/ui/ui_object.cpp | 2 | ||||
-rw-r--r-- | engines/wintermute/ui/ui_text.cpp | 2 | ||||
-rw-r--r-- | engines/wintermute/ui/ui_tiled_image.cpp | 2 | ||||
-rw-r--r-- | engines/wintermute/ui/ui_window.cpp | 2 |
7 files changed, 7 insertions, 7 deletions
diff --git a/engines/wintermute/ui/ui_button.cpp b/engines/wintermute/ui/ui_button.cpp index 706b0d3c00..3352f9355d 100644 --- a/engines/wintermute/ui/ui_button.cpp +++ b/engines/wintermute/ui/ui_button.cpp @@ -46,7 +46,7 @@ namespace WinterMute { IMPLEMENT_PERSISTENT(UIButton, false)
//////////////////////////////////////////////////////////////////////////
-UIButton::UIButton(BaseGame *inGame): UIObject(inGame) {
+UIButton::UIButton(BaseGame *inGame) : UIObject(inGame) {
_backPress = _backHover = _backDisable = _backFocus = NULL;
_fontHover = _fontPress = _fontDisable = _fontFocus = NULL;
diff --git a/engines/wintermute/ui/ui_edit.cpp b/engines/wintermute/ui/ui_edit.cpp index 22d477bc31..1483c46475 100644 --- a/engines/wintermute/ui/ui_edit.cpp +++ b/engines/wintermute/ui/ui_edit.cpp @@ -52,7 +52,7 @@ namespace WinterMute { IMPLEMENT_PERSISTENT(UIEdit, false)
//////////////////////////////////////////////////////////////////////////
-UIEdit::UIEdit(BaseGame *inGame): UIObject(inGame) {
+UIEdit::UIEdit(BaseGame *inGame) : UIObject(inGame) {
_type = UI_EDIT;
_fontSelected = NULL;
diff --git a/engines/wintermute/ui/ui_entity.cpp b/engines/wintermute/ui/ui_entity.cpp index c2438b0fc6..71b573fc92 100644 --- a/engines/wintermute/ui/ui_entity.cpp +++ b/engines/wintermute/ui/ui_entity.cpp @@ -41,7 +41,7 @@ namespace WinterMute { IMPLEMENT_PERSISTENT(UIEntity, false)
//////////////////////////////////////////////////////////////////////////
-UIEntity::UIEntity(BaseGame *inGame): UIObject(inGame) {
+UIEntity::UIEntity(BaseGame *inGame) : UIObject(inGame) {
_type = UI_CUSTOM;
_entity = NULL;
}
diff --git a/engines/wintermute/ui/ui_object.cpp b/engines/wintermute/ui/ui_object.cpp index d1a13200c8..8f1356020e 100644 --- a/engines/wintermute/ui/ui_object.cpp +++ b/engines/wintermute/ui/ui_object.cpp @@ -41,7 +41,7 @@ namespace WinterMute { IMPLEMENT_PERSISTENT(UIObject, false)
//////////////////////////////////////////////////////////////////////////
-UIObject::UIObject(BaseGame *inGame): BaseObject(inGame) {
+UIObject::UIObject(BaseGame *inGame) : BaseObject(inGame) {
_back = NULL;
_image = NULL;
_font = NULL;
diff --git a/engines/wintermute/ui/ui_text.cpp b/engines/wintermute/ui/ui_text.cpp index 25fef4fd93..5ead4ad6f3 100644 --- a/engines/wintermute/ui/ui_text.cpp +++ b/engines/wintermute/ui/ui_text.cpp @@ -46,7 +46,7 @@ namespace WinterMute { IMPLEMENT_PERSISTENT(UIText, false)
//////////////////////////////////////////////////////////////////////////
-UIText::UIText(BaseGame *inGame): UIObject(inGame) {
+UIText::UIText(BaseGame *inGame) : UIObject(inGame) {
_textAlign = TAL_LEFT;
_verticalAlign = VAL_CENTER;
_type = UI_STATIC;
diff --git a/engines/wintermute/ui/ui_tiled_image.cpp b/engines/wintermute/ui/ui_tiled_image.cpp index c11361de8d..f54ba7843e 100644 --- a/engines/wintermute/ui/ui_tiled_image.cpp +++ b/engines/wintermute/ui/ui_tiled_image.cpp @@ -40,7 +40,7 @@ namespace WinterMute { IMPLEMENT_PERSISTENT(UITiledImage, false)
//////////////////////////////////////////////////////////////////////////
-UITiledImage::UITiledImage(BaseGame *inGame): BaseObject(inGame) {
+UITiledImage::UITiledImage(BaseGame *inGame) : BaseObject(inGame) {
_image = NULL;
BasePlatform::setRectEmpty(&_upLeft);
diff --git a/engines/wintermute/ui/ui_window.cpp b/engines/wintermute/ui/ui_window.cpp index 6aba91b791..0a2ec6b389 100644 --- a/engines/wintermute/ui/ui_window.cpp +++ b/engines/wintermute/ui/ui_window.cpp @@ -52,7 +52,7 @@ namespace WinterMute { IMPLEMENT_PERSISTENT(UIWindow, false)
//////////////////////////////////////////////////////////////////////////
-UIWindow::UIWindow(BaseGame *inGame): UIObject(inGame) {
+UIWindow::UIWindow(BaseGame *inGame) : UIObject(inGame) {
BasePlatform::setRectEmpty(&_titleRect);
BasePlatform::setRectEmpty(&_dragRect);
_titleAlign = TAL_LEFT;
|