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-rw-r--r--engines/wintermute/ui/ui_button.cpp2
-rw-r--r--engines/wintermute/ui/ui_edit.cpp2
-rw-r--r--engines/wintermute/ui/ui_entity.cpp2
-rw-r--r--engines/wintermute/ui/ui_object.cpp4
-rw-r--r--engines/wintermute/ui/ui_text.cpp2
-rw-r--r--engines/wintermute/ui/ui_tiled_image.cpp2
-rw-r--r--engines/wintermute/ui/ui_window.cpp2
7 files changed, 8 insertions, 8 deletions
diff --git a/engines/wintermute/ui/ui_button.cpp b/engines/wintermute/ui/ui_button.cpp
index a6adfca374..fab724eb06 100644
--- a/engines/wintermute/ui/ui_button.cpp
+++ b/engines/wintermute/ui/ui_button.cpp
@@ -106,7 +106,7 @@ bool UIButton::loadFile(const char *filename) {
if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing BUTTON file '%s'", filename);
- delete [] buffer;
+ delete[] buffer;
return ret;
}
diff --git a/engines/wintermute/ui/ui_edit.cpp b/engines/wintermute/ui/ui_edit.cpp
index e687075a9a..988f56ae17 100644
--- a/engines/wintermute/ui/ui_edit.cpp
+++ b/engines/wintermute/ui/ui_edit.cpp
@@ -103,7 +103,7 @@ bool UIEdit::loadFile(const char *filename) {
if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing EDIT file '%s'", filename);
- delete [] buffer;
+ delete[] buffer;
return ret;
}
diff --git a/engines/wintermute/ui/ui_entity.cpp b/engines/wintermute/ui/ui_entity.cpp
index 0244b104a7..21fa3120ba 100644
--- a/engines/wintermute/ui/ui_entity.cpp
+++ b/engines/wintermute/ui/ui_entity.cpp
@@ -69,7 +69,7 @@ bool UIEntity::loadFile(const char *filename) {
if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing ENTITY container file '%s'", filename);
- delete [] buffer;
+ delete[] buffer;
return ret;
}
diff --git a/engines/wintermute/ui/ui_object.cpp b/engines/wintermute/ui/ui_object.cpp
index 2b05fea22b..ed58079ad2 100644
--- a/engines/wintermute/ui/ui_object.cpp
+++ b/engines/wintermute/ui/ui_object.cpp
@@ -78,7 +78,7 @@ UIObject::~UIObject() {
if (_image && !_sharedImages) delete _image;
- if (_text) delete [] _text;
+ if (_text) delete[] _text;
_focusedWidget = NULL; // ref only
}
@@ -86,7 +86,7 @@ UIObject::~UIObject() {
//////////////////////////////////////////////////////////////////////////
void UIObject::setText(const char *text) {
- if (_text) delete [] _text;
+ if (_text) delete[] _text;
_text = new char [strlen(text) + 1];
if (_text) {
strcpy(_text, text);
diff --git a/engines/wintermute/ui/ui_text.cpp b/engines/wintermute/ui/ui_text.cpp
index 3535da0ca5..6d838b8d37 100644
--- a/engines/wintermute/ui/ui_text.cpp
+++ b/engines/wintermute/ui/ui_text.cpp
@@ -107,7 +107,7 @@ bool UIText::loadFile(const char *filename) {
if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing STATIC file '%s'", filename);
- delete [] buffer;
+ delete[] buffer;
return ret;
}
diff --git a/engines/wintermute/ui/ui_tiled_image.cpp b/engines/wintermute/ui/ui_tiled_image.cpp
index 5e1d9675c0..e0b2a75ee4 100644
--- a/engines/wintermute/ui/ui_tiled_image.cpp
+++ b/engines/wintermute/ui/ui_tiled_image.cpp
@@ -132,7 +132,7 @@ bool UITiledImage::loadFile(const char *filename) {
if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing TILED_IMAGE file '%s'", filename);
- delete [] buffer;
+ delete[] buffer;
return ret;
}
diff --git a/engines/wintermute/ui/ui_window.cpp b/engines/wintermute/ui/ui_window.cpp
index 4c1068d366..b14c832397 100644
--- a/engines/wintermute/ui/ui_window.cpp
+++ b/engines/wintermute/ui/ui_window.cpp
@@ -227,7 +227,7 @@ bool UIWindow::loadFile(const char *filename) {
if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing WINDOW file '%s'", filename);
- delete [] buffer;
+ delete[] buffer;
return ret;
}