aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/utils/utils.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/wintermute/utils/utils.cpp')
-rw-r--r--engines/wintermute/utils/utils.cpp261
1 files changed, 261 insertions, 0 deletions
diff --git a/engines/wintermute/utils/utils.cpp b/engines/wintermute/utils/utils.cpp
new file mode 100644
index 0000000000..824b16ccdb
--- /dev/null
+++ b/engines/wintermute/utils/utils.cpp
@@ -0,0 +1,261 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/wintermute.h"
+#include "engines/wintermute/base/base_engine.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////
+static inline unsigned Sqr(int x) {
+ return (x * x);
+}
+
+//////////////////////////////////////////////////////////////////////////////////
+// Swap - swaps two integers
+//////////////////////////////////////////////////////////////////////////////////
+void BaseUtils::swap(int *a, int *b) {
+ int temp = *a;
+ *a = *b;
+ *b = temp;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+float BaseUtils::normalizeAngle(float angle) {
+ while (angle > 360) {
+ angle -= 360;
+ }
+ while (angle < 0) {
+ angle += 360;
+ }
+
+ return angle;
+}
+
+
+////////////////////////////////////////////////////////////////////////////////
+void BaseUtils::createPath(const char *path, bool pathOnly) {
+ /* AnsiString pathStr;
+
+ if (!pathOnly) pathStr = PathUtil::getDirectoryName(path);
+ else pathStr = path;
+ */
+// try {
+ warning("BaseUtils::CreatePath - not implemented: %s", path);
+// boost::filesystem::create_directories(path);
+// } catch (...) {
+ return;
+// }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseUtils::debugMessage(const char *text) {
+ //MessageBox(hWnd, Text, "WME", MB_OK|MB_ICONINFORMATION);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+char *BaseUtils::setString(char **string, const char *value) {
+ delete[] *string;
+ *string = new char[strlen(value) + 1];
+ if (*string) {
+ strcpy(*string, value);
+ }
+ return *string;
+}
+
+//////////////////////////////////////////////////////////////////////////
+char *BaseUtils::strEntry(int entry, const char *str, const char delim) {
+ int numEntries = 0;
+
+ const char *start = NULL;
+ int len = 0;
+
+ for (uint32 i = 0; i <= strlen(str); i++) {
+ if (numEntries == entry) {
+ if (!start) {
+ start = str + i;
+ } else {
+ len++;
+ }
+ }
+ if (str[i] == delim || str[i] == '\0') {
+ numEntries++;
+ if (start) {
+ char *ret = new char[len + 1];
+ memset(ret, 0, len + 1);
+ Common::strlcpy(ret, start, len + 1);
+ return ret;
+ }
+ }
+ }
+ return NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+int BaseUtils::randomInt(int from, int to) {
+ if (to < from) {
+ int i = to;
+ to = from;
+ from = i;
+ }
+ return BaseEngine::instance().randInt(from, to);
+// return (rand() % (to - from + 1)) + from;
+}
+
+//////////////////////////////////////////////////////////////////////////
+float BaseUtils::randomFloat(float from, float to) {
+ const uint32 randMax = RAND_MAX;
+ float randNum = (float)BaseEngine::instance().randInt(0, randMax) / (float)randMax;
+ return from + (to - from) * randNum;
+}
+
+//////////////////////////////////////////////////////////////////////////
+float BaseUtils::randomAngle(float from, float to) {
+ while (to < from) {
+ to += 360;
+ }
+ return normalizeAngle(randomFloat(from, to));
+}
+
+//////////////////////////////////////////////////////////////////////////
+void BaseUtils::RGBtoHSL(uint32 rgbColor, byte *outH, byte *outS, byte *outL) {
+ float varR = (RGBCOLGetR(rgbColor) / 255.0f);
+ float varG = (RGBCOLGetG(rgbColor) / 255.0f);
+ float varB = (RGBCOLGetB(rgbColor) / 255.0f);
+
+ //Min. value of RGB
+ float varMin = MIN(varR, varG);
+ varMin = MIN(varMin, varB);
+
+ //Max. value of RGB
+ float varMax = MAX(varR, varG);
+ varMax = MAX(varMax, varB);
+
+ //Delta RGB value
+ float delMax = varMax - varMin;
+
+ float H = 0.0f, S = 0.0f, L = 0.0f;
+
+ L = (varMax + varMin) / 2.0f;
+
+ //This is a gray, no chroma...
+ if (delMax == 0) {
+ H = 0;
+ S = 0;
+ }
+ //Chromatic data...
+ else {
+ if (L < 0.5f) {
+ S = delMax / (varMax + varMin);
+ } else {
+ S = delMax / (2.0f - varMax - varMin);
+ }
+
+ float delR = (((varMax - varR) / 6.0f) + (delMax / 2.0f)) / delMax;
+ float delG = (((varMax - varG) / 6.0f) + (delMax / 2.0f)) / delMax;
+ float delB = (((varMax - varB) / 6.0f) + (delMax / 2.0f)) / delMax;
+
+ if (varR == varMax) {
+ H = delB - delG;
+ } else if (varG == varMax) {
+ H = (1.0f / 3.0f) + delR - delB;
+ } else if (varB == varMax) {
+ H = (2.0f / 3.0f) + delG - delR;
+ }
+
+ if (H < 0) {
+ H += 1;
+ }
+ if (H > 1) {
+ H -= 1;
+ }
+ }
+
+ *outH = (byte)(H * 255);
+ *outS = (byte)(S * 255);
+ *outL = (byte)(L * 255);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 BaseUtils::HSLtoRGB(byte InH, byte InS, byte InL) {
+ float H = InH / 255.0f;
+ float S = InS / 255.0f;
+ float L = InL / 255.0f;
+
+ byte R, G, B;
+
+
+ if (S == 0) {
+ R = (byte)(L * 255);
+ G = (byte)(L * 255);
+ B = (byte)(L * 255);
+ } else {
+ float var1, var2;
+
+ if (L < 0.5) {
+ var2 = L * (1.0 + S);
+ } else {
+ var2 = (L + S) - (S * L);
+ }
+
+ var1 = 2.0f * L - var2;
+
+ R = (byte)(255 * Hue2RGB(var1, var2, H + (1.0f / 3.0f)));
+ G = (byte)(255 * Hue2RGB(var1, var2, H));
+ B = (byte)(255 * Hue2RGB(var1, var2, H - (1.0f / 3.0f)));
+ }
+ return BYTETORGBA(255, R, G, B);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+float BaseUtils::Hue2RGB(float v1, float v2, float vH) {
+ if (vH < 0.0f) {
+ vH += 1.0f;
+ }
+ if (vH > 1.0f) {
+ vH -= 1.0f;
+ }
+ if ((6.0f * vH) < 1.0f) {
+ return (v1 + (v2 - v1) * 6.0f * vH);
+ }
+ if ((2.0f * vH) < 1.0f) {
+ return (v2);
+ }
+ if ((3.0f * vH) < 2.0f) {
+ return (v1 + (v2 - v1) * ((2.0f / 3.0f) - vH) * 6.0f);
+ }
+ return (v1);
+}
+
+} // end of namespace Wintermute