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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_UTILS_H
+#define WINTERMUTE_UTILS_H
+
+#include "engines/wintermute/wintypes.h"
+#include "engines/wintermute/math/rect32.h"
+
+namespace Wintermute {
+
+class BaseGame;
+
+class BaseUtils {
+public:
+ static void swap(int *a, int *b);
+ static float normalizeAngle(float angle);
+
+ static void createPath(const char *path, bool pathOnly = false);
+
+ static void debugMessage(const char *text);
+ static char *setString(char **string, const char *value);
+
+ static char *strEntry(int entry, const char *str, const char delim = ',');
+
+ static int randomInt(int from, int to);
+ static float randomFloat(float from, float to);
+ static float randomAngle(float from, float to);
+
+ static void RGBtoHSL(uint32 rgbColor, byte *outH, byte *outS, byte *outL);
+ static uint32 HSLtoRGB(byte H, byte S, byte L);
+
+private:
+ static float Hue2RGB(float v1, float v2, float vH);
+};
+
+} // end of namespace Wintermute
+
+#endif