diff options
Diffstat (limited to 'engines/xeen/combat.cpp')
-rw-r--r-- | engines/xeen/combat.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/xeen/combat.cpp b/engines/xeen/combat.cpp index 3faff3d157..be7ade8877 100644 --- a/engines/xeen/combat.cpp +++ b/engines/xeen/combat.cpp @@ -132,7 +132,7 @@ void Combat::giveCharDamage(int damage, DamageType attackType, int charIndex) { Party &party = *_vm->_party; Screen &screen = *_vm->_screen; Scripts &scripts = *_vm->_scripts; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; int charIndex1 = charIndex + 1; int selectedIndex1 = 0; int selectedIndex2 = 0; @@ -262,7 +262,7 @@ void Combat::doCharDamage(Character &c, int charNum, int monsterDataIndex) { Map &map = *_vm->_map; Party &party = *_vm->_party; Screen &screen = *_vm->_screen; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; MonsterStruct &monsterData = map._monsterData[monsterDataIndex]; // Attacked characters are automatically woken up @@ -539,7 +539,7 @@ void Combat::monstersAttack() { Interface &intf = *_vm->_interface; Map &map = *_vm->_map; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; int powNum = -1; MonsterStruct *monsterData = nullptr; OutdoorDrawList &outdoorList = intf._outdoorList; @@ -769,7 +769,7 @@ void Combat::doMonsterTurn(int monsterId) { Interface &intf = *_vm->_interface; Map &map = *_vm->_map; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; if (_monstersAttacking) { int monsterIndex; @@ -1376,7 +1376,7 @@ void Combat::attack2(int damage, RangeType rangeType) { Interface &intf = *_vm->_interface; Map &map = *_vm->_map; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; bool isDarkCc = _vm->_files->_isDarkCc; MazeMonster &monster = map._mobData._monsters[_monster2Attack]; MonsterStruct &monsterData = *monster._monsterData; @@ -1592,7 +1592,7 @@ void Combat::quickFight() { void Combat::run() { Map &map = *_vm->_map; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; if (_vm->getRandomNumber(1, 100) < map.mazeData()._difficulties._chance2Run) { // Remove the character from the combat party @@ -1804,7 +1804,7 @@ void Combat::multiAttack(int powNum) { Interface &intf = *_vm->_interface; Map &map = *_vm->_map; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; if (_damageType == DT_POISON_VOLLEY) { _damageType = DT_POISON; |