diff options
-rw-r--r-- | engines/xeen/character.cpp | 6 | ||||
-rw-r--r-- | engines/xeen/combat.cpp | 14 | ||||
-rw-r--r-- | engines/xeen/dialogs_error.cpp | 2 | ||||
-rw-r--r-- | engines/xeen/dialogs_input.cpp | 2 | ||||
-rw-r--r-- | engines/xeen/dialogs_items.cpp | 4 | ||||
-rw-r--r-- | engines/xeen/dialogs_options.cpp | 2 | ||||
-rw-r--r-- | engines/xeen/dialogs_party.cpp | 2 | ||||
-rw-r--r-- | engines/xeen/dialogs_spells.cpp | 6 | ||||
-rw-r--r-- | engines/xeen/interface.cpp | 16 | ||||
-rw-r--r-- | engines/xeen/module.mk | 1 | ||||
-rw-r--r-- | engines/xeen/music.cpp | 88 | ||||
-rw-r--r-- | engines/xeen/music.h | 83 | ||||
-rw-r--r-- | engines/xeen/party.cpp | 4 | ||||
-rw-r--r-- | engines/xeen/scripts.cpp | 8 | ||||
-rw-r--r-- | engines/xeen/sound.cpp | 36 | ||||
-rw-r--r-- | engines/xeen/sound.h | 36 | ||||
-rw-r--r-- | engines/xeen/spells.cpp | 138 | ||||
-rw-r--r-- | engines/xeen/town.cpp | 14 | ||||
-rw-r--r-- | engines/xeen/worldofxeen/darkside_cutscenes.cpp | 10 | ||||
-rw-r--r-- | engines/xeen/xeen.cpp | 3 | ||||
-rw-r--r-- | engines/xeen/xeen.h | 2 |
21 files changed, 303 insertions, 174 deletions
diff --git a/engines/xeen/character.cpp b/engines/xeen/character.cpp index b0502d254a..f47b6e28fb 100644 --- a/engines/xeen/character.cpp +++ b/engines/xeen/character.cpp @@ -286,7 +286,7 @@ Common::String WeaponItems::getFullDescription(int itemIndex, int displayNum) { } void WeaponItems::enchantItem(int itemIndex, int amount) { - SoundManager &sound = *getVm()->_sound; + Sound &sound = *getVm()->_sound; XeenItem &item = operator[](itemIndex); Character tempCharacter; @@ -445,7 +445,7 @@ Common::String ArmorItems::getFullDescription(int itemIndex, int displayNum) { } void ArmorItems::enchantItem(int itemIndex, int amount) { - SoundManager &sound = *getVm()->_sound; + Sound &sound = *getVm()->_sound; XeenItem &item = operator[](itemIndex); Character tempCharacter; @@ -1775,7 +1775,7 @@ void Character::addHitPoints(int amount) { } void Character::subtractHitPoints(int amount) { - SoundManager &sound = *Party::_vm->_sound; + Sound &sound = *Party::_vm->_sound; _currentHp -= amount; bool flag = _currentHp <= 10; diff --git a/engines/xeen/combat.cpp b/engines/xeen/combat.cpp index 3faff3d157..be7ade8877 100644 --- a/engines/xeen/combat.cpp +++ b/engines/xeen/combat.cpp @@ -132,7 +132,7 @@ void Combat::giveCharDamage(int damage, DamageType attackType, int charIndex) { Party &party = *_vm->_party; Screen &screen = *_vm->_screen; Scripts &scripts = *_vm->_scripts; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; int charIndex1 = charIndex + 1; int selectedIndex1 = 0; int selectedIndex2 = 0; @@ -262,7 +262,7 @@ void Combat::doCharDamage(Character &c, int charNum, int monsterDataIndex) { Map &map = *_vm->_map; Party &party = *_vm->_party; Screen &screen = *_vm->_screen; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; MonsterStruct &monsterData = map._monsterData[monsterDataIndex]; // Attacked characters are automatically woken up @@ -539,7 +539,7 @@ void Combat::monstersAttack() { Interface &intf = *_vm->_interface; Map &map = *_vm->_map; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; int powNum = -1; MonsterStruct *monsterData = nullptr; OutdoorDrawList &outdoorList = intf._outdoorList; @@ -769,7 +769,7 @@ void Combat::doMonsterTurn(int monsterId) { Interface &intf = *_vm->_interface; Map &map = *_vm->_map; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; if (_monstersAttacking) { int monsterIndex; @@ -1376,7 +1376,7 @@ void Combat::attack2(int damage, RangeType rangeType) { Interface &intf = *_vm->_interface; Map &map = *_vm->_map; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; bool isDarkCc = _vm->_files->_isDarkCc; MazeMonster &monster = map._mobData._monsters[_monster2Attack]; MonsterStruct &monsterData = *monster._monsterData; @@ -1592,7 +1592,7 @@ void Combat::quickFight() { void Combat::run() { Map &map = *_vm->_map; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; if (_vm->getRandomNumber(1, 100) < map.mazeData()._difficulties._chance2Run) { // Remove the character from the combat party @@ -1804,7 +1804,7 @@ void Combat::multiAttack(int powNum) { Interface &intf = *_vm->_interface; Map &map = *_vm->_map; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; if (_damageType == DT_POISON_VOLLEY) { _damageType = DT_POISON; diff --git a/engines/xeen/dialogs_error.cpp b/engines/xeen/dialogs_error.cpp index 7204bad8fe..0a8f5923f2 100644 --- a/engines/xeen/dialogs_error.cpp +++ b/engines/xeen/dialogs_error.cpp @@ -92,7 +92,7 @@ void CantCast::show(XeenEngine *vm, int spellId, int componentNum) { void CantCast::execute(int spellId, int componentNum) { EventsManager &events = *_vm->_events; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Spells &spells = *_vm->_spells; Window &w = _vm->_screen->_windows[6]; Mode oldMode = _vm->_mode; diff --git a/engines/xeen/dialogs_input.cpp b/engines/xeen/dialogs_input.cpp index 40b8847d14..50d6ed2eca 100644 --- a/engines/xeen/dialogs_input.cpp +++ b/engines/xeen/dialogs_input.cpp @@ -135,7 +135,7 @@ int StringInput::execute(bool type, const Common::String &expected, Screen &screen = *_vm->_screen; Scripts &scripts = *_vm->_scripts; Window &w = screen._windows[6]; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; int result = 0; w.open(); diff --git a/engines/xeen/dialogs_items.cpp b/engines/xeen/dialogs_items.cpp index 4ad9e240bd..59bf35dfb8 100644 --- a/engines/xeen/dialogs_items.cpp +++ b/engines/xeen/dialogs_items.cpp @@ -772,7 +772,7 @@ int ItemsDialog::doItemOptions(Character &c, int actionIndex, int itemIndex, Ite Interface &intf = *_vm->_interface; Party &party = *_vm->_party; Screen &screen = *_vm->_screen; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Spells &spells = *_vm->_spells; bool isDarkCc = _vm->_files->_isDarkCc; @@ -1044,7 +1044,7 @@ void ItemsDialog::itemToGold(Character &c, int itemIndex, ItemCategory category, ItemsMode mode) { XeenItem &item = c._items[category][itemIndex]; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; if (category == CATEGORY_WEAPON && item._id == 34) { sound.playFX(21); diff --git a/engines/xeen/dialogs_options.cpp b/engines/xeen/dialogs_options.cpp index 757634a2ad..72445bf055 100644 --- a/engines/xeen/dialogs_options.cpp +++ b/engines/xeen/dialogs_options.cpp @@ -121,7 +121,7 @@ void OptionsMenu::showTitles1(SpriteResource &sprites) { void OptionsMenu::showTitles2() { Screen &screen = *_vm->_screen; EventsManager &events = *_vm->_events; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; File voc("elect.voc"); SpriteResource titleSprites("title2b.raw"); diff --git a/engines/xeen/dialogs_party.cpp b/engines/xeen/dialogs_party.cpp index a03e2d763d..ac5c749d03 100644 --- a/engines/xeen/dialogs_party.cpp +++ b/engines/xeen/dialogs_party.cpp @@ -48,7 +48,7 @@ void PartyDialog::execute() { Map &map = *_vm->_map; Party &party = *_vm->_party; Screen &screen = *_vm->_screen; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; bool modeFlag = false; int startingChar = 0; diff --git a/engines/xeen/dialogs_spells.cpp b/engines/xeen/dialogs_spells.cpp index e7bbbf5cbf..1e0600faf9 100644 --- a/engines/xeen/dialogs_spells.cpp +++ b/engines/xeen/dialogs_spells.cpp @@ -44,7 +44,7 @@ Character *SpellsDialog::execute(ButtonContainer *priorDialog, Character *c, int Interface &intf = *_vm->_interface; Party &party = *_vm->_party; Screen &screen = *_vm->_screen; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Spells &spells = *_vm->_spells; bool isDarkCc = _vm->_files->_isDarkCc; loadButtons(); @@ -780,7 +780,7 @@ bool LloydsBeacon::execute() { Map &map = *_vm->_map; Party &party = *_vm->_party; Screen &screen = *_vm->_screen; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Window &w = screen._windows[10]; bool isDarkCc = _vm->_files->_isDarkCc; Character &c = *combat._oldCharacter; @@ -990,7 +990,7 @@ void IdentifyMonster::execute() { Interface &intf = *_vm->_interface; Map &map = *_vm->_map; Screen &screen = *_vm->_screen; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Window &w = screen._windows[17]; Common::String monsterDesc[3]; diff --git a/engines/xeen/interface.cpp b/engines/xeen/interface.cpp index 9f9df190f7..9aca904fb8 100644 --- a/engines/xeen/interface.cpp +++ b/engines/xeen/interface.cpp @@ -265,7 +265,7 @@ void Interface::perform() { Map &map = *_vm->_map; Party &party = *_vm->_party; Scripts &scripts = *_vm->_scripts; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Spells &spells = *_vm->_spells; const Common::Rect WAIT_BOUNDS(8, 8, 224, 140); @@ -621,7 +621,7 @@ void Interface::chargeStep() { void Interface::stepTime() { Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; doStepCode(); if (++party._ctr24 == 24) @@ -926,7 +926,7 @@ void Interface::startFalling(bool flag) { bool Interface::checkMoveDirection(int key) { Map &map = *_vm->_map; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Direction dir = party._mazeDirection; switch (key) { @@ -1027,7 +1027,7 @@ void Interface::rest() { Map &map = *_vm->_map; Party &party = *_vm->_party; Screen &screen = *_vm->_screen; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; map.cellFlagLookup(party._mazePosition); @@ -1158,7 +1158,7 @@ void Interface::bash(const Common::Point &pt, Direction direction) { Map &map = *_vm->_map; Party &party = *_vm->_party; Screen &screen = *_vm->_screen; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; if (map._isOutdoors) return; @@ -1310,7 +1310,7 @@ void Interface::draw3d(bool updateFlag, bool skipDelay) { void Interface::handleFalling() { Party &party = *_vm->_party; Screen &screen = *_vm->_screen; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Window &w = screen._windows[3]; File voc1("scream.voc"); File voc2("unnh.voc"); @@ -1866,7 +1866,7 @@ void Interface::doCombat() { Screen &screen = *_vm->_screen; Scripts &scripts = *_vm->_scripts; Spells &spells = *_vm->_spells; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; bool upDoorText = _upDoorText; bool reloadMap = false; @@ -2244,7 +2244,7 @@ void Interface::spellFX(Character *c) { EventsManager &events = *_vm->_events; Party &party = *_vm->_party; Screen &screen = *_vm->_screen; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; // Ensure there's no alraedy running effect for the given character uint charIndex; diff --git a/engines/xeen/module.mk b/engines/xeen/module.mk index b18f44fa6d..7435790335 100644 --- a/engines/xeen/module.mk +++ b/engines/xeen/module.mk @@ -32,6 +32,7 @@ MODULE_OBJS := \ interface.o \ interface_map.o \ map.o \ + music.o \ party.o \ resources.o \ saves.o \ diff --git a/engines/xeen/music.cpp b/engines/xeen/music.cpp new file mode 100644 index 0000000000..f95683ac3d --- /dev/null +++ b/engines/xeen/music.cpp @@ -0,0 +1,88 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/md5.h" +#include "xeen/music.h" +#include "xeen/xeen.h" +#include "xeen/files.h" + +namespace Xeen { + +#define ADLIB_CHANNEL_COUNT 9 +#define CALLBACKS_PER_SECOND 60 + +Music::Music(Audio::Mixer *mixer) : _mixer(mixer), _effectsData(nullptr) { + _mixer = mixer; + _opl = OPL::Config::create(); + _opl->init(); + _opl->start(new Common::Functor0Mem<void, Music>(this, &Music::onTimer), CALLBACKS_PER_SECOND); + + loadEffectsData(); +} + +Music::~Music() { + _opl->stop(); + delete _opl; + delete[] _effectsData; +} + +void Music::loadEffectsData() { + File file("admus"); + Common::String md5str = Common::computeStreamMD5AsString(file, 8192); + + if (md5str != "be8989a5e868913f0e53963046e3ea13") + error("Unknown music driver encountered"); + + // Load in the driver data + const int EFFECTS_OFFSET = 0x91D; + byte *effectsData = new byte[file.size() - EFFECTS_OFFSET]; + file.seek(EFFECTS_OFFSET); + file.read(effectsData, file.size() - EFFECTS_OFFSET); + file.close(); + _effectsData = effectsData; + + // Extract the effects offsets + _effectsOffsets.resize(180); + for (int idx = 0; idx < 180; ++idx) + _effectsOffsets[idx] = READ_LE_UINT16(&effectsData[idx * 2]) - EFFECTS_OFFSET; +} + +void Music::onTimer() { + Common::StackLock slock(_driverMutex); + update(); + flush(); +} + +void Music::flush() { + Common::StackLock slock(_driverMutex); + + while (!_queue.empty()) { + RegisterValue v = _queue.pop(); + _opl->writeReg(v._regNum, v._value); + } +} + +void Music::update() { + // TODO +} + +} // End of namespace Xeen diff --git a/engines/xeen/music.h b/engines/xeen/music.h new file mode 100644 index 0000000000..202f8ba982 --- /dev/null +++ b/engines/xeen/music.h @@ -0,0 +1,83 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef XEEN_MUSIC_H +#define XEEN_MUSIC_H + +#include "audio/fmopl.h" +#include "audio/mixer.h" +#include "common/array.h" +#include "common/mutex.h" +#include "common/queue.h" + +namespace OPL { + class OPL; +} + +namespace Xeen { + +struct RegisterValue { + uint8 _regNum; + uint8 _value; + + RegisterValue(int regNum, int value) { + _regNum = regNum; _value = value; + } +}; + +class Music { +private: + OPL::OPL *_opl; + Common::Mutex _driverMutex; + Common::Queue<RegisterValue> _queue; + const byte *_effectsData; + Common::Array<uint16> _effectsOffsets; +private: + /** + * Loads effects data that was embedded in the music driver + */ + void loadEffectsData(); + + /** + * Timer function for OPL + */ + void onTimer(); + + /** + * Flushes any pending writes to the OPL + */ + void flush(); + + /** + * Updates any playing music + */ + void update(); +protected: + Audio::Mixer *_mixer; +public: + Music(Audio::Mixer *mixer); + ~Music(); +}; + +} // End of namespace Xeen + +#endif /* XEEN_MUSIC_H */ diff --git a/engines/xeen/party.cpp b/engines/xeen/party.cpp index 35a8f00fbe..3315cb2816 100644 --- a/engines/xeen/party.cpp +++ b/engines/xeen/party.cpp @@ -560,7 +560,7 @@ void Party::giveTreasure() { Interface &intf = *_vm->_interface; Screen &screen = *_vm->_screen; Scripts &scripts = *_vm->_scripts; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Window &w = screen._windows[10]; if (!_treasure._gold && !_treasure._gems) @@ -694,7 +694,7 @@ bool Party::arePacksFull() const { void Party::giveTreasureToCharacter(Character &c, ItemCategory category, int itemIndex) { EventsManager &events = *_vm->_events; Screen &screen = *_vm->_screen; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Window &w = screen._windows[10]; XeenItem &treasureItem = _treasure._categories[category][itemIndex]; sound.playFX(20); diff --git a/engines/xeen/scripts.cpp b/engines/xeen/scripts.cpp index 0e752529d5..0bf1792b26 100644 --- a/engines/xeen/scripts.cpp +++ b/engines/xeen/scripts.cpp @@ -114,7 +114,7 @@ int Scripts::checkEvents() { Map &map = *_vm->_map; Party &party = *_vm->_party; Screen &screen = *_vm->_screen; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Town &town = *_vm->_town; bool isDarkCc = _vm->_files->_isDarkCc; @@ -257,7 +257,7 @@ void Scripts::openGrate(int wallVal, int action) { Interface &intf = *_vm->_interface; Map &map = *_vm->_map; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; bool isDarkCc = _vm->_files->_isDarkCc; if ((wallVal != 13 || map._currentGrateUnlocked) && (!isDarkCc || wallVal != 9 || @@ -420,7 +420,7 @@ void Scripts::cmdTeleport(Common::Array<byte> ¶ms) { Map &map = *_vm->_map; Party &party = *_vm->_party; Screen &screen = *_vm->_screen; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; screen.closeWindows(); @@ -1094,7 +1094,7 @@ void Scripts::cmdSeatTextSml(Common::Array<byte> ¶ms) { } void Scripts::cmdPlayEventVoc(Common::Array<byte> ¶ms) { - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; sound.playSample(nullptr, 0); File f(EVENT_SAMPLES[params[0]]); sound.playSample(&f, 1); diff --git a/engines/xeen/sound.cpp b/engines/xeen/sound.cpp index f5cc40249d..46532fa887 100644 --- a/engines/xeen/sound.cpp +++ b/engines/xeen/sound.cpp @@ -26,7 +26,7 @@ namespace Xeen { -SoundManager *Voc::_sound; +Sound *Voc::_sound; Voc::Voc(const Common::String &name) { if (!open(name)) @@ -47,53 +47,33 @@ void Voc::stop() { /*------------------------------------------------------------------------*/ -SoundManager *Music::_sound; +Sound::Sound(XeenEngine *vm, Audio::Mixer *mixer): Music(mixer) { -Music::Music(const Common::String &name) { - if (!open(name)) - error("Could not open - %s", name.c_str()); -} - -void Music::init(XeenEngine *vm) { - _sound = vm->_sound; -} - -void Music::play() { - _sound->playMusic(this, _soundHandle); -} - -void Music::stop() { - _sound->stopSound(_soundHandle); -} - -/*------------------------------------------------------------------------*/ - -SoundManager::SoundManager(XeenEngine *vm, Audio::Mixer *mixer): _mixer(mixer) { } -void SoundManager::proc2(Common::SeekableReadStream &f) { +void Sound::proc2(Common::SeekableReadStream &f) { // TODO } -void SoundManager::startMusic(int v1) { +void Sound::startMusic(int v1) { // TODO } -void SoundManager::stopMusic(int id) { +void Sound::stopMusic(int id) { // TODO } -void SoundManager::playSound(Common::SeekableReadStream *s, Audio::SoundHandle &soundHandle, +void Sound::playSound(Common::SeekableReadStream *s, Audio::SoundHandle &soundHandle, Audio::Mixer::SoundType soundType) { Audio::SeekableAudioStream *stream = Audio::makeVOCStream(s, 0); _mixer->playStream(soundType, &soundHandle, stream); } -void SoundManager::playMusic(Common::SeekableReadStream *s, Audio::SoundHandle &soundHandle) { +void Sound::playMusic(Common::SeekableReadStream *s, Audio::SoundHandle &soundHandle) { // TODO } -void SoundManager::stopSound(Audio::SoundHandle &soundHandle) { +void Sound::stopSound(Audio::SoundHandle &soundHandle) { _mixer->stopHandle(soundHandle); } diff --git a/engines/xeen/sound.h b/engines/xeen/sound.h index 954d324e8d..5dd80c0e55 100644 --- a/engines/xeen/sound.h +++ b/engines/xeen/sound.h @@ -25,17 +25,18 @@ #include "audio/mixer.h" #include "audio/audiostream.h" -#include "common/scummsys.h" -#include "common/system.h" +//#include "common/scummsys.h" +//#include "common/system.h" #include "xeen/files.h" +#include "xeen/music.h" namespace Xeen { -class SoundManager; +class Sound; class Voc: public Common::File { private: - static SoundManager *_sound; + static Sound *_sound; Audio::SoundHandle _soundHandle; public: Voc() {} @@ -54,32 +55,9 @@ public: void stop(); }; -class Music : public Common::File { -private: - static SoundManager *_sound; - Audio::SoundHandle _soundHandle; -public: - Music() {} - Music(const Common::String &name); - virtual ~Music() { stop(); } - static void init(XeenEngine *vm); - - /** - * Start playing the sound - */ - void play(); - - /** - * Stop playing the sound - */ - void stop(); -}; - -class SoundManager { -private: - Audio::Mixer *_mixer; +class Sound : public Music { public: - SoundManager(XeenEngine *vm, Audio::Mixer *mixer); + Sound(XeenEngine *vm, Audio::Mixer *mixer); void proc2(Common::SeekableReadStream &f); diff --git a/engines/xeen/spells.cpp b/engines/xeen/spells.cpp index ee3085d052..1a0761ae40 100644 --- a/engines/xeen/spells.cpp +++ b/engines/xeen/spells.cpp @@ -244,7 +244,7 @@ void Spells::addSpellCost(Character &c, int spellId) { void Spells::acidSpray() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 15; combat._damageType = DT_POISON; @@ -256,7 +256,7 @@ void Spells::acidSpray() { void Spells::awaken() { Interface &intf = *_vm->_interface; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; for (uint idx = 0; idx < party._activeParty.size(); ++idx) { Character &c = party._activeParty[idx]; @@ -271,7 +271,7 @@ void Spells::awaken() { void Spells::beastMaster() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 0; combat._damageType = DT_BEASTMASTER; @@ -283,7 +283,7 @@ void Spells::beastMaster() { void Spells::bless() { Combat &combat = *_vm->_combat; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; sound.playFX(30); party._blessed = combat._oldCharacter->getCurrentLevel(); @@ -296,7 +296,7 @@ void Spells::clairvoyance() { void Spells::coldRay() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = _vm->getRandomNumber(2, 4) * combat._oldCharacter->getCurrentLevel(); combat._damageType = DT_COLD; @@ -307,7 +307,7 @@ void Spells::coldRay() { void Spells::createFood() { Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; party._food += party._activeParty.size(); sound.playFX(20); @@ -315,7 +315,7 @@ void Spells::createFood() { void Spells::cureDisease() { Interface &intf = *_vm->_interface; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Character *c = SpellOnWho::show(_vm, MS_CureDisease); if (!c) @@ -329,7 +329,7 @@ void Spells::cureDisease() { void Spells::cureParalysis() { Interface &intf = *_vm->_interface; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Character *c = SpellOnWho::show(_vm, MS_CureParalysis); if (!c) @@ -343,7 +343,7 @@ void Spells::cureParalysis() { void Spells::curePoison() { Interface &intf = *_vm->_interface; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Character *c = SpellOnWho::show(_vm, MS_CurePoison); if (!c) @@ -356,7 +356,7 @@ void Spells::curePoison() { } void Spells::cureWounds() { - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Character *c = SpellOnWho::show(_vm, MS_CureWounds); if (!c) @@ -372,7 +372,7 @@ void Spells::cureWounds() { void Spells::dancingSword() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = _vm->getRandomNumber(6, 14) * combat._oldCharacter->getCurrentLevel(); combat._damageType = DT_PHYSICAL; @@ -384,7 +384,7 @@ void Spells::dancingSword() { void Spells::dayOfProtection() { Combat &combat = *_vm->_combat; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; int lvl = combat._oldCharacter->getCurrentLevel(); party._walkOnWaterActive = true; @@ -402,7 +402,7 @@ void Spells::dayOfProtection() { void Spells::dayOfSorcery() { Combat &combat = *_vm->_combat; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; int lvl = combat._oldCharacter->getCurrentLevel(); party._powerShield = lvl; @@ -416,7 +416,7 @@ void Spells::dayOfSorcery() { void Spells::deadlySwarm() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 40; combat._damageType = DT_PHYSICAL; @@ -431,7 +431,7 @@ void Spells::detectMonster() { Map &map = *_vm->_map; Party &party = *_vm->_party; Screen &screen = *_vm->_screen; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Window &w = screen._windows[19]; bool isDarkCc = _vm->_files->_isDarkCc; int grid[7][7]; @@ -477,7 +477,7 @@ void Spells::divineIntervention() { Combat &combat = *_vm->_combat; Interface &intf = *_vm->_interface; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Character &castChar = *combat._oldCharacter; if ((castChar._tempAge + 5) > 250) { @@ -499,7 +499,7 @@ void Spells::divineIntervention() { void Spells::dragonSleep() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 0; combat._damageType = DT_DRAGONSLEEP; @@ -510,7 +510,7 @@ void Spells::dragonSleep() { void Spells::elementalStorm() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; static const int STORM_FX_LIST[4] = { 13, 14, 15, 17 }; static const int STORM_MA_LIST[4] = { 0, 5, 9, 10 }; @@ -535,7 +535,7 @@ void Spells::enchantItem() { void Spells::energyBlast() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = combat._oldCharacter->getCurrentLevel() * 2; combat._damageType = DT_ENERGY; @@ -547,7 +547,7 @@ void Spells::energyBlast() { void Spells::etherialize() { Map &map = *_vm->_map; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Common::Point pt = party._mazePosition + Common::Point( SCREEN_POSITIONING_X[party._mazeDirection][7], SCREEN_POSITIONING_Y[party._mazeDirection][7] @@ -564,7 +564,7 @@ void Spells::etherialize() { void Spells::fantasticFreeze() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 40; combat._damageType = DT_COLD; @@ -575,7 +575,7 @@ void Spells::fantasticFreeze() { void Spells::fieryFlail() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 100; combat._damageType = DT_FIRE; @@ -586,7 +586,7 @@ void Spells::fieryFlail() { void Spells::fingerOfDeath() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 0; combat._damageType = DT_FINGEROFDEATH; @@ -597,7 +597,7 @@ void Spells::fingerOfDeath() { void Spells::fireball() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = _vm->getRandomNumber(3, 7) * combat._oldCharacter->getCurrentLevel(); combat._damageType = DT_FIRE; @@ -607,7 +607,7 @@ void Spells::fireball() { } void Spells::firstAid() { - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Character *c = SpellOnWho::show(_vm, MS_FirstAid); if (!c) @@ -623,7 +623,7 @@ void Spells::firstAid() { void Spells::flyingFist() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 6; combat._damageType = DT_PHYSICAL; @@ -634,7 +634,7 @@ void Spells::flyingFist() { void Spells::frostbite() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 35; combat._damageType = DT_COLD; @@ -645,7 +645,7 @@ void Spells::frostbite() { void Spells::golemStopper() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 0; combat._damageType = DT_GOLEMSTOPPER; @@ -657,7 +657,7 @@ void Spells::golemStopper() { void Spells::heroism() { Combat &combat = *_vm->_combat; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; sound.playFX(30); party._heroism = combat._oldCharacter->getCurrentLevel(); @@ -666,7 +666,7 @@ void Spells::heroism() { void Spells::holyBonus() { Combat &combat = *_vm->_combat; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; sound.playFX(30); party._holyBonus = combat._oldCharacter->getCurrentLevel(); @@ -674,7 +674,7 @@ void Spells::holyBonus() { void Spells::holyWord() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 0; combat._damageType = DT_HOLYWORD; @@ -685,7 +685,7 @@ void Spells::holyWord() { void Spells::hypnotize() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 0; combat._damageType = DT_HYPNOTIZE; @@ -707,7 +707,7 @@ void Spells::identifyMonster() { void Spells::implosion() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 1000; combat._damageType = DT_ENERGY; @@ -718,7 +718,7 @@ void Spells::implosion() { void Spells::incinerate() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 250; combat._damageType = DT_FIRE; @@ -729,7 +729,7 @@ void Spells::incinerate() { void Spells::inferno() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 250; combat._damageType = DT_FIRE; @@ -740,7 +740,7 @@ void Spells::inferno() { void Spells::insectSpray() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 0; combat._damageType = DT_INSECT_SPRAY; @@ -766,7 +766,7 @@ void Spells::itemToGold() { void Spells::jump() { Map &map = *_vm->_map; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; if (map._isOutdoors) { map.getCell(7); @@ -809,7 +809,7 @@ void Spells::levitate() { void Spells::light() { Interface &intf = *_vm->_interface; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; ++party._lightCount; if (intf._intrIndex1) @@ -819,7 +819,7 @@ void Spells::light() { void Spells::lightningBolt() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = _vm->getRandomNumber(4, 6) * combat._oldCharacter->getCurrentLevel(); combat._damageType = DT_ELECTRICAL; @@ -847,7 +847,7 @@ void Spells::magicArrow() { void Spells::massDistortion() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 0; combat._damageType = DT_MASS_DISTORTION; @@ -858,7 +858,7 @@ void Spells::massDistortion() { void Spells::megaVolts() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 150; combat._damageType = DT_ELECTRICAL; @@ -871,7 +871,7 @@ void Spells::moonRay() { Combat &combat = *_vm->_combat; Interface &intf = *_vm->_interface; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 30; combat._damageType = DT_ENERGY; @@ -888,7 +888,7 @@ void Spells::moonRay() { } void Spells::naturesCure() { - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Character *c = SpellOnWho::show(_vm, MS_NaturesCure); if (!c) @@ -904,7 +904,7 @@ void Spells::naturesCure() { void Spells::pain() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 0; combat._damageType = DT_PHYSICAL; @@ -915,7 +915,7 @@ void Spells::pain() { void Spells::poisonVolley() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 10; combat._damageType = DT_POISON_VOLLEY; @@ -925,7 +925,7 @@ void Spells::poisonVolley() { } void Spells::powerCure() { - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Character *c = SpellOnWho::show(_vm, MS_PowerCure); if (!c) @@ -942,7 +942,7 @@ void Spells::powerCure() { void Spells::powerShield() { Combat &combat = *_vm->_combat; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; sound.playFX(20); party._powerShield = combat._oldCharacter->getCurrentLevel(); @@ -950,7 +950,7 @@ void Spells::powerShield() { void Spells::prismaticLight() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 80; combat._damageType = (DamageType)_vm->getRandomNumber(DT_PHYSICAL, DT_ENERGY); @@ -963,7 +963,7 @@ void Spells::protectionFromElements() { Combat &combat = *_vm->_combat; Interface &intf = *_vm->_interface; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Character &c = *combat._oldCharacter; int resist = MIN(c.getCurrentLevel() * 2 + 5, (uint)200); @@ -993,7 +993,7 @@ void Spells::protectionFromElements() { void Spells::raiseDead() { Interface &intf = *_vm->_interface; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Character *c = SpellOnWho::show(_vm, MS_RaiseDead); if (!c) @@ -1027,7 +1027,7 @@ void Spells::rechargeItem() { void Spells::resurrection() { Interface &intf = *_vm->_interface; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Character *c = SpellOnWho::show(_vm, MS_RaiseDead); if (!c) @@ -1054,7 +1054,7 @@ void Spells::resurrection() { void Spells::revitalize() { Interface &intf = *_vm->_interface; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Character *c = SpellOnWho::show(_vm, MS_Revitalize); if (!c) @@ -1068,7 +1068,7 @@ void Spells::revitalize() { void Spells::shrapMetal() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = combat._oldCharacter->getCurrentLevel() * 2; combat._damageType = DT_PHYSICAL; @@ -1079,7 +1079,7 @@ void Spells::shrapMetal() { void Spells::sleep() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 0; combat._damageType = DT_SLEEP; @@ -1090,7 +1090,7 @@ void Spells::sleep() { void Spells::sparks() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = combat._oldCharacter->getCurrentLevel() * 2; combat._damageType = DT_ELECTRICAL; @@ -1101,7 +1101,7 @@ void Spells::sparks() { void Spells::starBurst() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 500; combat._damageType = DT_FIRE; @@ -1112,7 +1112,7 @@ void Spells::starBurst() { void Spells::stoneToFlesh() { Interface &intf = *_vm->_interface; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Character *c = SpellOnWho::show(_vm, MS_StoneToFlesh); if (!c) @@ -1126,7 +1126,7 @@ void Spells::stoneToFlesh() { void Spells::sunRay() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 200; combat._damageType = DT_ENERGY; @@ -1138,7 +1138,7 @@ void Spells::sunRay() { void Spells::superShelter() { Interface &intf = *_vm->_interface; Map &map = *_vm->_map; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; if (map.mazeData()._mazeFlags & RESTRICTION_SUPER_SHELTER) { spellFailed(); @@ -1153,7 +1153,7 @@ void Spells::superShelter() { void Spells::suppressDisease() { Interface &intf = *_vm->_interface; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Character *c = SpellOnWho::show(_vm, MS_SuppressDisease); if (!c) @@ -1173,7 +1173,7 @@ void Spells::suppressDisease() { void Spells::suppressPoison() { Interface &intf = *_vm->_interface; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Character *c = SpellOnWho::show(_vm, MS_FirstAid); if (!c) @@ -1194,7 +1194,7 @@ void Spells::suppressPoison() { void Spells::teleport() { Map &map = *_vm->_map; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; if (map.mazeData()._mazeFlags & RESTRICTION_TELPORT) { spellFailed(); @@ -1216,7 +1216,7 @@ void Spells::timeDistortion() { Interface &intf = *_vm->_interface; Map &map = *_vm->_map; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; if (map.mazeData()._mazeFlags & RESTRICTION_TIME_DISTORTION) { spellFailed(); @@ -1230,7 +1230,7 @@ void Spells::timeDistortion() { void Spells::townPortal() { Map &map = *_vm->_map; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; if (map.mazeData()._mazeFlags & RESTRICTION_TOWN_PORTAL) { spellFailed(); @@ -1278,7 +1278,7 @@ void Spells::townPortal() { void Spells::toxicCloud() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 10; combat._damageType = DT_POISON; @@ -1289,7 +1289,7 @@ void Spells::toxicCloud() { void Spells::turnUndead() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 0; combat._damageType = DT_UNDEAD; @@ -1300,7 +1300,7 @@ void Spells::turnUndead() { void Spells::walkOnWater() { Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; party._walkOnWaterActive = true; sound.playFX(20); @@ -1308,7 +1308,7 @@ void Spells::walkOnWater() { void Spells::wizardEye() { Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; party._wizardEyeActive = true; party._automapOn = false; @@ -1317,7 +1317,7 @@ void Spells::wizardEye() { void Spells::frostbite2() { Combat &combat = *_vm->_combat; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; combat._monsterDamage = 35; combat._damageType = DT_COLD; diff --git a/engines/xeen/town.cpp b/engines/xeen/town.cpp index cc83563de2..7cba3853f2 100644 --- a/engines/xeen/town.cpp +++ b/engines/xeen/town.cpp @@ -69,7 +69,7 @@ int Town::townAction(int actionId) { Map &map = *_vm->_map; Party &party = *_vm->_party; Screen &screen = *_vm->_screen; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; bool isDarkCc = _vm->_files->_isDarkCc; if (actionId == 12) { @@ -548,7 +548,7 @@ Character *Town::doBlacksmithOptions(Character *c) { Character *Town::doGuildOptions(Character *c) { Interface &intf = *_vm->_interface; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; bool isDarkCc = _vm->_files->_isDarkCc; if (_buttonValue >= Common::KEYCODE_F1 && _buttonValue <= Common::KEYCODE_F6) { @@ -584,7 +584,7 @@ Character *Town::doTavernOptions(Character *c) { Interface &intf = *_vm->_interface; Map &map = *_vm->_map; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Screen &screen = *_vm->_screen; bool isDarkCc = _vm->_files->_isDarkCc; int idx = 0; @@ -788,7 +788,7 @@ Character *Town::doTavernOptions(Character *c) { Character *Town::doTempleOptions(Character *c) { Interface &intf = *_vm->_interface; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; switch (_buttonValue) { case Common::KEYCODE_F1: @@ -888,7 +888,7 @@ Character *Town::doTempleOptions(Character *c) { Character *Town::doTrainingOptions(Character *c) { Interface &intf = *_vm->_interface; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; bool isDarkCc = _vm->_files->_isDarkCc; switch (_buttonValue) { @@ -956,7 +956,7 @@ Character *Town::doTrainingOptions(Character *c) { void Town::depositWithdrawl(int choice) { Party &party = *_vm->_party; Screen &screen = *_vm->_screen; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; int gold, gems; if (choice) { @@ -1057,7 +1057,7 @@ void Town::depositWithdrawl(int choice) { void Town::drawTownAnim(bool flag) { Interface &intf = *_vm->_interface; Screen &screen = *_vm->_screen; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; bool isDarkCc = _vm->_files->_isDarkCc; if (_townActionId == 1) { diff --git a/engines/xeen/worldofxeen/darkside_cutscenes.cpp b/engines/xeen/worldofxeen/darkside_cutscenes.cpp index bbbe138a58..514bcac901 100644 --- a/engines/xeen/worldofxeen/darkside_cutscenes.cpp +++ b/engines/xeen/worldofxeen/darkside_cutscenes.cpp @@ -30,7 +30,7 @@ namespace Xeen { bool DarkSideCutscenes::showDarkSideTitle() { EventsManager &events = *_vm->_events; Screen &screen = *_vm->_screen; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; // TODO: Starting method, and sound //sub_28F40 @@ -137,7 +137,7 @@ bool DarkSideCutscenes::showDarkSideTitle() { bool DarkSideCutscenes::showDarkSideIntro() { EventsManager &events = *_vm->_events; Screen &screen = *_vm->_screen; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; const int XLIST1[] = { 0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 58, 60, 62 }; @@ -236,13 +236,13 @@ bool DarkSideCutscenes::showDarkSideIntro() { bool DarkSideCutscenes::showDarkSideEnding() { EventsManager &events = *_vm->_events; Screen &screen = *_vm->_screen; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Voc voc("ido2.voc"); - Music newBright("newbrigh.m"); +// Music newBright("newbrigh.m"); SpriteResource box("box.vga"); - newBright.play(); +// newBright.play(); screen.loadBackground("scene1.raw"); screen.loadPalette("endgame.pal"); screen.update(); diff --git a/engines/xeen/xeen.cpp b/engines/xeen/xeen.cpp index e549c8e845..c67ee07b69 100644 --- a/engines/xeen/xeen.cpp +++ b/engines/xeen/xeen.cpp @@ -95,11 +95,10 @@ void XeenEngine::initialize() { _screen = new Screen(this); _scripts = new Scripts(this); _screen->setupWindows(); - _sound = new SoundManager(this, _mixer); + _sound = new Sound(this, _mixer); _spells = new Spells(this); _town = new Town(this); Voc::init(this); - Music::init(this); File f("029.obj"); _eventData = f.readStream(f.size()); diff --git a/engines/xeen/xeen.h b/engines/xeen/xeen.h index 389d73dcc3..d0a69394e1 100644 --- a/engines/xeen/xeen.h +++ b/engines/xeen/xeen.h @@ -147,7 +147,7 @@ public: SavesManager *_saves; Screen *_screen; Scripts *_scripts; - SoundManager *_sound; + Sound *_sound; Spells *_spells; Town *_town; Mode _mode; |