diff options
Diffstat (limited to 'engines/xeen/dialogs_options.cpp')
-rw-r--r-- | engines/xeen/dialogs_options.cpp | 343 |
1 files changed, 343 insertions, 0 deletions
diff --git a/engines/xeen/dialogs_options.cpp b/engines/xeen/dialogs_options.cpp new file mode 100644 index 0000000000..e4ebf27b79 --- /dev/null +++ b/engines/xeen/dialogs_options.cpp @@ -0,0 +1,343 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "xeen/dialogs_options.h" + +namespace Xeen { + +void OptionsMenu::show(XeenEngine *vm) { + OptionsMenu *menu; + + switch (vm->getGameID()) { + case GType_Clouds: + menu = new CloudsOptionsMenu(vm); + break; + case GType_DarkSide: + menu = new DarkSideOptionsMenu(vm); + break; + case GType_WorldOfXeen: + menu = new WorldOptionsMenu(vm); + break; + default: + error("Unsupported game"); + break; + } + + menu->execute(); + delete menu; +} + +void OptionsMenu::execute() { + SpriteResource special("special.icn"); + Screen &screen = *_vm->_screen; + EventsManager &events = *_vm->_events; + + File newBright("newbrigh.m"); + _vm->_sound->playMusic(newBright); + + screen._windows[28].setBounds(Common::Rect(72, 25, 248, 175)); + + Common::String title1, title2; + startup(title1, title2); + SpriteResource title1Sprites(title1), title2Sprites(title2); + + bool firstTime = true, doFade = true; + while (!_vm->shouldQuit()) { + setBackground(doFade); + events.setCursor(0); + + if (firstTime) { + firstTime = false; + warning("TODO: Read existing save file"); + } + + showTitles1(title1Sprites); + showTitles2(); + + clearButtons(); + setupButtons(&title2Sprites); + openWindow(); + + while (!_vm->shouldQuit()) { + // Show the dialog with a continually animating background + while (!_vm->shouldQuit() && _key == '\0') + showContents(title1Sprites, true); + if (_vm->shouldQuit()) + return; + + // Handle keypress + switch (toupper(_key)) { + case 'C': + case 'V': + // Show credits + break; + default: + break; + } + _key = '\0'; + } + } +} + +void OptionsMenu::showTitles1(SpriteResource &sprites) { + Screen &screen = *_vm->_screen; + EventsManager &events = *_vm->_events; + + int frameNum = 0; + while (!_vm->shouldQuit() && !events.isKeyMousePressed()) { + events.updateGameCounter(); + + frameNum = ++frameNum % (_vm->getGameID() == GType_WorldOfXeen ? 5 : 10); + screen.restoreBackground(); + sprites.draw(screen, frameNum); + + events.wait(4, true); + } +} + +void OptionsMenu::showTitles2() { + Screen &screen = *_vm->_screen; + EventsManager &events = *_vm->_events; + SoundManager &sound = *_vm->_sound; + + File voc("elect.voc"); + SpriteResource titleSprites("title2b.raw"); + SpriteResource kludgeSprites("kludge.int"); + SpriteResource title2Sprites[8] = { + SpriteResource("title2b.int"), SpriteResource("title2c.int"), + SpriteResource("title2d.int"), SpriteResource("title2e.int"), + SpriteResource("title2f.int"), SpriteResource("title2g.int"), + SpriteResource("title2h.int"), SpriteResource("title2i.int"), + }; + + kludgeSprites.draw(screen, 0); + screen.saveBackground(); + sound.playSample(&voc, 0); + + for (int i = 0; i < 30 && !_vm->shouldQuit(); ++i) { + events.updateGameCounter(); + screen.restoreBackground(); + title2Sprites[i / 4].draw(screen, i % 4); + screen._windows[0].update(); + + if (i == 19) + sound.playSample(nullptr, 0); + + while (!_vm->shouldQuit() && events.timeElapsed() < 2) + events.pollEventsAndWait(); + } + + screen.restoreBackground(); + screen._windows[0].update(); +} + +void OptionsMenu::setupButtons(SpriteResource *buttons) { + addButton(Common::Rect(124, 87, 124 + 53, 87 + 10), 'S', buttons, false); + addButton(Common::Rect(126, 98, 126 + 47, 98 + 10), 'L', buttons, false); + addButton(Common::Rect(91, 110, 91 + 118, 110 + 10), 'C', buttons, false); + addButton(Common::Rect(85, 121, 85 + 131, 121 + 10), 'O', buttons, false); +} + +void WorldOptionsMenu::setupButtons(SpriteResource *buttons) { + addButton(Common::Rect(93, 53, 93 + 134, 53 + 20), 'S', buttons, true); + addButton(Common::Rect(93, 78, 93 + 134, 78 + 20), 'L', buttons, true); + addButton(Common::Rect(93, 103, 93 + 134, 103 + 20), 'C', buttons, true); + addButton(Common::Rect(93, 128, 93 + 134, 128 + 20), 'O', buttons, true); +} + +/*------------------------------------------------------------------------*/ + +void CloudsOptionsMenu::startup(Common::String &title1, Common::String &title2) { + title1 = "title1.int"; + title2 = "title1a.int"; +} + +/** +* Draws the scroll in the background +*/ +void Dialog::doScroll(bool drawFlag, bool doFade) { + Screen &screen = *_vm->_screen; + EventsManager &events = *_vm->_events; + const int SCROLL_L[8] = { 29, 23, 15, 251, 245, 233, 207, 185 }; + const int SCROLL_R[8] = { 165, 171, 198, 218, 228, 245, 264, 281 }; + + saveButtons(); + clearButtons(); + screen.saveBackground(); + + // Load hand vga files + SpriteResource *hand[16]; + for (int i = 0; i < 16; ++i) { + Common::String name = Common::String::format("hand%02u.vga"); + hand[i] = new SpriteResource(name); + } + + // Load marb vga files + SpriteResource *marb[5]; + for (int i = 1; i < 5; ++i) { + Common::String name = Common::String::format("marb%02u.vga"); + marb[i] = new SpriteResource(name); + } + + if (drawFlag) { + for (int i = 22; i > 0; --i) { + events.updateGameCounter(); + screen.restoreBackground(); + + if (i > 0 && i <= 14) { + hand[i - 1]->draw(screen, 0); + } else { + // TODO: Check '800h'.. horizontal reverse maybe? + hand[14]->draw(screen, 0, Common::Point(SCROLL_L[i - 14], 0)); + marb[15]->draw(screen, 0, Common::Point(SCROLL_R[i - 14], 0)); + } + + if (i <= 20) { + marb[i / 5]->draw(screen, i % 5); + } + + while (!_vm->shouldQuit() && _vm->_events->timeElapsed() == 0) + _vm->_events->pollEventsAndWait(); + + screen._windows[0].update(); + if (i == 0 && doFade) + screen.fadeIn(2); + } + } else { + for (int i = 0; i < 22 && !events.isKeyMousePressed(); ++i) { + events.updateGameCounter(); + screen.restoreBackground(); + + if (i < 14) { + hand[i]->draw(screen, 0); + } + else { + // TODO: Check '800h'.. horizontal reverse maybe? + hand[14]->draw(screen, 0, Common::Point(SCROLL_L[i - 7], 0)); + marb[15]->draw(screen, 0, Common::Point(SCROLL_R[i - 7], 0)); + } + + if (i < 20) { + marb[i / 5]->draw(screen, i % 5); + } + + while (!_vm->shouldQuit() && _vm->_events->timeElapsed() == 0) + _vm->_events->pollEventsAndWait(); + + screen._windows[0].update(); + if (i == 0 && doFade) + screen.fadeIn(2); + } + } + + if (drawFlag) { + hand[0]->draw(screen, 0); + marb[0]->draw(screen, 0); + } else { + screen.restoreBackground(); + } + + screen._windows[0].update(); + restoreButtons(); + + // Free resources + for (int i = 1; i < 5; ++i) + delete marb[i]; + for (int i = 0; i < 16; ++i) + delete hand[i]; +} + +/*------------------------------------------------------------------------*/ + +void DarkSideOptionsMenu::startup(Common::String &title1, Common::String &title2) { + title1 = "title2.int"; + title2 = "title2a.int"; +} + +/** +* Draws the scroll in the background +*/ +void DarkSideOptionsMenu::doScroll(bool drawFlag, bool doFade) { + if (doFade) { + _vm->_screen->fadeIn(2); + } +} + +void WorldOptionsMenu::startup(Common::String &title1, Common::String &title2) { + title1 = "world.int"; + title2 = "start.icn"; + + Screen &screen = *_vm->_screen; + screen.fadeOut(4); + screen.loadPalette("dark.pal"); + _vm->_events->clearEvents(); +} + +void WorldOptionsMenu::setBackground(bool doFade) { + Screen &screen = *_vm->_screen; + screen.loadBackground("world.raw"); + screen.saveBackground(); + + if (doFade) + screen.fadeIn(4); +} + +void WorldOptionsMenu::openWindow() { + _vm->_screen->_windows[28].open(); +} + +void WorldOptionsMenu::showContents(SpriteResource &title1, bool waitFlag) { + Screen &screen = *_vm->_screen; + EventsManager &events = *_vm->_events; + events.updateGameCounter(); + + // Draw the background frame in a continous cycle + _bgFrame = ++_bgFrame % 5; + title1.draw(screen._windows[0], _bgFrame); + + // Draw the basic frame for the optitons menu and title text + screen._windows[28].frame(); + screen._windows[28].writeString("\x0D\x01\003c\014dMight and Magic Options\n" + "World of Xeen\x02\n" + "\v117Copyright (c) 1993 NWC, Inc.\n" + "All Rights Reserved\x01"); + + for (uint btnIndex = 0; btnIndex < _buttons.size(); ++btnIndex) { + DialogButton &btn = _buttons[btnIndex]; + if (btn._draw) { + btn._sprites->draw(screen._windows[0], btnIndex * 2, + Common::Point(btn._bounds.left, btn._bounds.top)); + } + } + + if (waitFlag) { + screen._windows[0].update(); + + while (!_vm->shouldQuit() && _key == Common::KEYCODE_INVALID && + events.timeElapsed() < 3) { + checkEvents(); + } + } +} + +} // End of namespace Xeen |