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authorPaul Gilbert2015-01-01 11:10:26 -1000
committerPaul Gilbert2015-01-01 11:10:26 -1000
commitfe48af7de5207cdc8a3e2ad769f6722b345b2877 (patch)
treee1217f2ae6fc589a2b66c69a7bfdae1ab740b5bc /engines/xeen/dialogs_options.cpp
parent64ccc21cefefa585fe9227f453b5e370e6a62b8b (diff)
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XEEN: Split up menus file into dialogs and dialogs_options
Diffstat (limited to 'engines/xeen/dialogs_options.cpp')
-rw-r--r--engines/xeen/dialogs_options.cpp343
1 files changed, 343 insertions, 0 deletions
diff --git a/engines/xeen/dialogs_options.cpp b/engines/xeen/dialogs_options.cpp
new file mode 100644
index 0000000000..e4ebf27b79
--- /dev/null
+++ b/engines/xeen/dialogs_options.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "xeen/dialogs_options.h"
+
+namespace Xeen {
+
+void OptionsMenu::show(XeenEngine *vm) {
+ OptionsMenu *menu;
+
+ switch (vm->getGameID()) {
+ case GType_Clouds:
+ menu = new CloudsOptionsMenu(vm);
+ break;
+ case GType_DarkSide:
+ menu = new DarkSideOptionsMenu(vm);
+ break;
+ case GType_WorldOfXeen:
+ menu = new WorldOptionsMenu(vm);
+ break;
+ default:
+ error("Unsupported game");
+ break;
+ }
+
+ menu->execute();
+ delete menu;
+}
+
+void OptionsMenu::execute() {
+ SpriteResource special("special.icn");
+ Screen &screen = *_vm->_screen;
+ EventsManager &events = *_vm->_events;
+
+ File newBright("newbrigh.m");
+ _vm->_sound->playMusic(newBright);
+
+ screen._windows[28].setBounds(Common::Rect(72, 25, 248, 175));
+
+ Common::String title1, title2;
+ startup(title1, title2);
+ SpriteResource title1Sprites(title1), title2Sprites(title2);
+
+ bool firstTime = true, doFade = true;
+ while (!_vm->shouldQuit()) {
+ setBackground(doFade);
+ events.setCursor(0);
+
+ if (firstTime) {
+ firstTime = false;
+ warning("TODO: Read existing save file");
+ }
+
+ showTitles1(title1Sprites);
+ showTitles2();
+
+ clearButtons();
+ setupButtons(&title2Sprites);
+ openWindow();
+
+ while (!_vm->shouldQuit()) {
+ // Show the dialog with a continually animating background
+ while (!_vm->shouldQuit() && _key == '\0')
+ showContents(title1Sprites, true);
+ if (_vm->shouldQuit())
+ return;
+
+ // Handle keypress
+ switch (toupper(_key)) {
+ case 'C':
+ case 'V':
+ // Show credits
+ break;
+ default:
+ break;
+ }
+ _key = '\0';
+ }
+ }
+}
+
+void OptionsMenu::showTitles1(SpriteResource &sprites) {
+ Screen &screen = *_vm->_screen;
+ EventsManager &events = *_vm->_events;
+
+ int frameNum = 0;
+ while (!_vm->shouldQuit() && !events.isKeyMousePressed()) {
+ events.updateGameCounter();
+
+ frameNum = ++frameNum % (_vm->getGameID() == GType_WorldOfXeen ? 5 : 10);
+ screen.restoreBackground();
+ sprites.draw(screen, frameNum);
+
+ events.wait(4, true);
+ }
+}
+
+void OptionsMenu::showTitles2() {
+ Screen &screen = *_vm->_screen;
+ EventsManager &events = *_vm->_events;
+ SoundManager &sound = *_vm->_sound;
+
+ File voc("elect.voc");
+ SpriteResource titleSprites("title2b.raw");
+ SpriteResource kludgeSprites("kludge.int");
+ SpriteResource title2Sprites[8] = {
+ SpriteResource("title2b.int"), SpriteResource("title2c.int"),
+ SpriteResource("title2d.int"), SpriteResource("title2e.int"),
+ SpriteResource("title2f.int"), SpriteResource("title2g.int"),
+ SpriteResource("title2h.int"), SpriteResource("title2i.int"),
+ };
+
+ kludgeSprites.draw(screen, 0);
+ screen.saveBackground();
+ sound.playSample(&voc, 0);
+
+ for (int i = 0; i < 30 && !_vm->shouldQuit(); ++i) {
+ events.updateGameCounter();
+ screen.restoreBackground();
+ title2Sprites[i / 4].draw(screen, i % 4);
+ screen._windows[0].update();
+
+ if (i == 19)
+ sound.playSample(nullptr, 0);
+
+ while (!_vm->shouldQuit() && events.timeElapsed() < 2)
+ events.pollEventsAndWait();
+ }
+
+ screen.restoreBackground();
+ screen._windows[0].update();
+}
+
+void OptionsMenu::setupButtons(SpriteResource *buttons) {
+ addButton(Common::Rect(124, 87, 124 + 53, 87 + 10), 'S', buttons, false);
+ addButton(Common::Rect(126, 98, 126 + 47, 98 + 10), 'L', buttons, false);
+ addButton(Common::Rect(91, 110, 91 + 118, 110 + 10), 'C', buttons, false);
+ addButton(Common::Rect(85, 121, 85 + 131, 121 + 10), 'O', buttons, false);
+}
+
+void WorldOptionsMenu::setupButtons(SpriteResource *buttons) {
+ addButton(Common::Rect(93, 53, 93 + 134, 53 + 20), 'S', buttons, true);
+ addButton(Common::Rect(93, 78, 93 + 134, 78 + 20), 'L', buttons, true);
+ addButton(Common::Rect(93, 103, 93 + 134, 103 + 20), 'C', buttons, true);
+ addButton(Common::Rect(93, 128, 93 + 134, 128 + 20), 'O', buttons, true);
+}
+
+/*------------------------------------------------------------------------*/
+
+void CloudsOptionsMenu::startup(Common::String &title1, Common::String &title2) {
+ title1 = "title1.int";
+ title2 = "title1a.int";
+}
+
+/**
+* Draws the scroll in the background
+*/
+void Dialog::doScroll(bool drawFlag, bool doFade) {
+ Screen &screen = *_vm->_screen;
+ EventsManager &events = *_vm->_events;
+ const int SCROLL_L[8] = { 29, 23, 15, 251, 245, 233, 207, 185 };
+ const int SCROLL_R[8] = { 165, 171, 198, 218, 228, 245, 264, 281 };
+
+ saveButtons();
+ clearButtons();
+ screen.saveBackground();
+
+ // Load hand vga files
+ SpriteResource *hand[16];
+ for (int i = 0; i < 16; ++i) {
+ Common::String name = Common::String::format("hand%02u.vga");
+ hand[i] = new SpriteResource(name);
+ }
+
+ // Load marb vga files
+ SpriteResource *marb[5];
+ for (int i = 1; i < 5; ++i) {
+ Common::String name = Common::String::format("marb%02u.vga");
+ marb[i] = new SpriteResource(name);
+ }
+
+ if (drawFlag) {
+ for (int i = 22; i > 0; --i) {
+ events.updateGameCounter();
+ screen.restoreBackground();
+
+ if (i > 0 && i <= 14) {
+ hand[i - 1]->draw(screen, 0);
+ } else {
+ // TODO: Check '800h'.. horizontal reverse maybe?
+ hand[14]->draw(screen, 0, Common::Point(SCROLL_L[i - 14], 0));
+ marb[15]->draw(screen, 0, Common::Point(SCROLL_R[i - 14], 0));
+ }
+
+ if (i <= 20) {
+ marb[i / 5]->draw(screen, i % 5);
+ }
+
+ while (!_vm->shouldQuit() && _vm->_events->timeElapsed() == 0)
+ _vm->_events->pollEventsAndWait();
+
+ screen._windows[0].update();
+ if (i == 0 && doFade)
+ screen.fadeIn(2);
+ }
+ } else {
+ for (int i = 0; i < 22 && !events.isKeyMousePressed(); ++i) {
+ events.updateGameCounter();
+ screen.restoreBackground();
+
+ if (i < 14) {
+ hand[i]->draw(screen, 0);
+ }
+ else {
+ // TODO: Check '800h'.. horizontal reverse maybe?
+ hand[14]->draw(screen, 0, Common::Point(SCROLL_L[i - 7], 0));
+ marb[15]->draw(screen, 0, Common::Point(SCROLL_R[i - 7], 0));
+ }
+
+ if (i < 20) {
+ marb[i / 5]->draw(screen, i % 5);
+ }
+
+ while (!_vm->shouldQuit() && _vm->_events->timeElapsed() == 0)
+ _vm->_events->pollEventsAndWait();
+
+ screen._windows[0].update();
+ if (i == 0 && doFade)
+ screen.fadeIn(2);
+ }
+ }
+
+ if (drawFlag) {
+ hand[0]->draw(screen, 0);
+ marb[0]->draw(screen, 0);
+ } else {
+ screen.restoreBackground();
+ }
+
+ screen._windows[0].update();
+ restoreButtons();
+
+ // Free resources
+ for (int i = 1; i < 5; ++i)
+ delete marb[i];
+ for (int i = 0; i < 16; ++i)
+ delete hand[i];
+}
+
+/*------------------------------------------------------------------------*/
+
+void DarkSideOptionsMenu::startup(Common::String &title1, Common::String &title2) {
+ title1 = "title2.int";
+ title2 = "title2a.int";
+}
+
+/**
+* Draws the scroll in the background
+*/
+void DarkSideOptionsMenu::doScroll(bool drawFlag, bool doFade) {
+ if (doFade) {
+ _vm->_screen->fadeIn(2);
+ }
+}
+
+void WorldOptionsMenu::startup(Common::String &title1, Common::String &title2) {
+ title1 = "world.int";
+ title2 = "start.icn";
+
+ Screen &screen = *_vm->_screen;
+ screen.fadeOut(4);
+ screen.loadPalette("dark.pal");
+ _vm->_events->clearEvents();
+}
+
+void WorldOptionsMenu::setBackground(bool doFade) {
+ Screen &screen = *_vm->_screen;
+ screen.loadBackground("world.raw");
+ screen.saveBackground();
+
+ if (doFade)
+ screen.fadeIn(4);
+}
+
+void WorldOptionsMenu::openWindow() {
+ _vm->_screen->_windows[28].open();
+}
+
+void WorldOptionsMenu::showContents(SpriteResource &title1, bool waitFlag) {
+ Screen &screen = *_vm->_screen;
+ EventsManager &events = *_vm->_events;
+ events.updateGameCounter();
+
+ // Draw the background frame in a continous cycle
+ _bgFrame = ++_bgFrame % 5;
+ title1.draw(screen._windows[0], _bgFrame);
+
+ // Draw the basic frame for the optitons menu and title text
+ screen._windows[28].frame();
+ screen._windows[28].writeString("\x0D\x01\003c\014dMight and Magic Options\n"
+ "World of Xeen\x02\n"
+ "\v117Copyright (c) 1993 NWC, Inc.\n"
+ "All Rights Reserved\x01");
+
+ for (uint btnIndex = 0; btnIndex < _buttons.size(); ++btnIndex) {
+ DialogButton &btn = _buttons[btnIndex];
+ if (btn._draw) {
+ btn._sprites->draw(screen._windows[0], btnIndex * 2,
+ Common::Point(btn._bounds.left, btn._bounds.top));
+ }
+ }
+
+ if (waitFlag) {
+ screen._windows[0].update();
+
+ while (!_vm->shouldQuit() && _key == Common::KEYCODE_INVALID &&
+ events.timeElapsed() < 3) {
+ checkEvents();
+ }
+ }
+}
+
+} // End of namespace Xeen