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-rw-r--r--engines/xeen/dialogs_yesno.cpp94
1 files changed, 94 insertions, 0 deletions
diff --git a/engines/xeen/dialogs_yesno.cpp b/engines/xeen/dialogs_yesno.cpp
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+++ b/engines/xeen/dialogs_yesno.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "xeen/dialogs_yesno.h"
+#include "xeen/xeen.h"
+
+namespace Xeen {
+
+bool YesNo::show(XeenEngine *vm, bool type, int v2) {
+ YesNo *dlg = new YesNo(vm);
+ bool result = dlg->execute(type, v2);
+ delete dlg;
+
+ return result;
+}
+
+bool YesNo::execute(bool type, int v2) {
+ Screen &screen = *_vm->_screen;
+ EventsManager &events = *_vm->_events;
+ Interface &intf = *_vm->_interface;
+ Map &map = *_vm->_map;
+ Party &party = *_vm->_party;
+ SpriteResource confirmSprites;
+ int numFrames;
+ bool result = false;
+
+ Mode oldMode = _vm->_mode;
+ _vm->_mode = oldMode == MODE_7 ? MODE_8 : MODE_7;
+
+ if (!type) {
+ confirmSprites.load("confirm.icn");
+ intf._globalSprites.draw(screen, 7, Common::Point(232, 74));
+ confirmSprites.draw(screen, 0, Common::Point(235, 75));
+ confirmSprites.draw(screen, 2, Common::Point(260, 75));
+ screen._windows[34].update();
+
+ addButton(Common::Rect(235, 75, 259, 95), 'Y', &confirmSprites);
+ addButton(Common::Rect(260, 75, 284, 95), 'N', &confirmSprites);
+
+ intf._face1State = map._headData[party._mazePosition.y][party._mazePosition.x]._left;
+ intf._face2State = map._headData[party._mazePosition.y][party._mazePosition.x]._right;
+ }
+
+ while (!_vm->shouldQuit()) {
+ events.updateGameCounter();
+
+ if (intf._townSprites[0].empty()) {
+ intf.draw3d(true);
+ numFrames = 1;
+ } else {
+ intf.drawTownAnim(v2);
+ numFrames = 3;
+ }
+
+ events.wait(3, true);
+ if (!_buttonValue)
+ continue;
+
+ if (type || _buttonValue == 'Y') {
+ result = true;
+ break;
+ } else if (_buttonValue == 'N' || _buttonValue == Common::KEYCODE_ESCAPE)
+ break;
+ }
+
+ intf._face1State = intf._face2State = 2;
+ _vm->_mode = oldMode;
+
+ if (!type)
+ intf.mainIconsPrint();
+
+ return result;
+}
+
+} // End of namespace Xeen