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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "xeen/dialogs_yesno.h"
#include "xeen/xeen.h"
namespace Xeen {
bool YesNo::show(XeenEngine *vm, bool type, int v2) {
YesNo *dlg = new YesNo(vm);
bool result = dlg->execute(type, v2);
delete dlg;
return result;
}
bool YesNo::execute(bool type, int v2) {
Screen &screen = *_vm->_screen;
EventsManager &events = *_vm->_events;
Interface &intf = *_vm->_interface;
Map &map = *_vm->_map;
Party &party = *_vm->_party;
SpriteResource confirmSprites;
int numFrames;
bool result = false;
Mode oldMode = _vm->_mode;
_vm->_mode = oldMode == MODE_7 ? MODE_8 : MODE_7;
if (!type) {
confirmSprites.load("confirm.icn");
intf._globalSprites.draw(screen, 7, Common::Point(232, 74));
confirmSprites.draw(screen, 0, Common::Point(235, 75));
confirmSprites.draw(screen, 2, Common::Point(260, 75));
screen._windows[34].update();
addButton(Common::Rect(235, 75, 259, 95), 'Y', &confirmSprites);
addButton(Common::Rect(260, 75, 284, 95), 'N', &confirmSprites);
intf._face1State = map._headData[party._mazePosition.y][party._mazePosition.x]._left;
intf._face2State = map._headData[party._mazePosition.y][party._mazePosition.x]._right;
}
while (!_vm->shouldQuit()) {
events.updateGameCounter();
if (intf._townSprites[0].empty()) {
intf.draw3d(true);
numFrames = 1;
} else {
intf.drawTownAnim(v2);
numFrames = 3;
}
events.wait(3, true);
if (!_buttonValue)
continue;
if (type || _buttonValue == 'Y') {
result = true;
break;
} else if (_buttonValue == 'N' || _buttonValue == Common::KEYCODE_ESCAPE)
break;
}
intf._face1State = intf._face2State = 2;
_vm->_mode = oldMode;
if (!type)
intf.mainIconsPrint();
return result;
}
} // End of namespace Xeen
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