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Diffstat (limited to 'engines/xeen/interface.cpp')
-rw-r--r--engines/xeen/interface.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/xeen/interface.cpp b/engines/xeen/interface.cpp
index 9f9df190f7..9aca904fb8 100644
--- a/engines/xeen/interface.cpp
+++ b/engines/xeen/interface.cpp
@@ -265,7 +265,7 @@ void Interface::perform() {
Map &map = *_vm->_map;
Party &party = *_vm->_party;
Scripts &scripts = *_vm->_scripts;
- SoundManager &sound = *_vm->_sound;
+ Sound &sound = *_vm->_sound;
Spells &spells = *_vm->_spells;
const Common::Rect WAIT_BOUNDS(8, 8, 224, 140);
@@ -621,7 +621,7 @@ void Interface::chargeStep() {
void Interface::stepTime() {
Party &party = *_vm->_party;
- SoundManager &sound = *_vm->_sound;
+ Sound &sound = *_vm->_sound;
doStepCode();
if (++party._ctr24 == 24)
@@ -926,7 +926,7 @@ void Interface::startFalling(bool flag) {
bool Interface::checkMoveDirection(int key) {
Map &map = *_vm->_map;
Party &party = *_vm->_party;
- SoundManager &sound = *_vm->_sound;
+ Sound &sound = *_vm->_sound;
Direction dir = party._mazeDirection;
switch (key) {
@@ -1027,7 +1027,7 @@ void Interface::rest() {
Map &map = *_vm->_map;
Party &party = *_vm->_party;
Screen &screen = *_vm->_screen;
- SoundManager &sound = *_vm->_sound;
+ Sound &sound = *_vm->_sound;
map.cellFlagLookup(party._mazePosition);
@@ -1158,7 +1158,7 @@ void Interface::bash(const Common::Point &pt, Direction direction) {
Map &map = *_vm->_map;
Party &party = *_vm->_party;
Screen &screen = *_vm->_screen;
- SoundManager &sound = *_vm->_sound;
+ Sound &sound = *_vm->_sound;
if (map._isOutdoors)
return;
@@ -1310,7 +1310,7 @@ void Interface::draw3d(bool updateFlag, bool skipDelay) {
void Interface::handleFalling() {
Party &party = *_vm->_party;
Screen &screen = *_vm->_screen;
- SoundManager &sound = *_vm->_sound;
+ Sound &sound = *_vm->_sound;
Window &w = screen._windows[3];
File voc1("scream.voc");
File voc2("unnh.voc");
@@ -1866,7 +1866,7 @@ void Interface::doCombat() {
Screen &screen = *_vm->_screen;
Scripts &scripts = *_vm->_scripts;
Spells &spells = *_vm->_spells;
- SoundManager &sound = *_vm->_sound;
+ Sound &sound = *_vm->_sound;
bool upDoorText = _upDoorText;
bool reloadMap = false;
@@ -2244,7 +2244,7 @@ void Interface::spellFX(Character *c) {
EventsManager &events = *_vm->_events;
Party &party = *_vm->_party;
Screen &screen = *_vm->_screen;
- SoundManager &sound = *_vm->_sound;
+ Sound &sound = *_vm->_sound;
// Ensure there's no alraedy running effect for the given character
uint charIndex;