diff options
Diffstat (limited to 'engines/xeen/interface.cpp')
-rw-r--r-- | engines/xeen/interface.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/xeen/interface.cpp b/engines/xeen/interface.cpp index 9f9df190f7..9aca904fb8 100644 --- a/engines/xeen/interface.cpp +++ b/engines/xeen/interface.cpp @@ -265,7 +265,7 @@ void Interface::perform() { Map &map = *_vm->_map; Party &party = *_vm->_party; Scripts &scripts = *_vm->_scripts; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Spells &spells = *_vm->_spells; const Common::Rect WAIT_BOUNDS(8, 8, 224, 140); @@ -621,7 +621,7 @@ void Interface::chargeStep() { void Interface::stepTime() { Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; doStepCode(); if (++party._ctr24 == 24) @@ -926,7 +926,7 @@ void Interface::startFalling(bool flag) { bool Interface::checkMoveDirection(int key) { Map &map = *_vm->_map; Party &party = *_vm->_party; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Direction dir = party._mazeDirection; switch (key) { @@ -1027,7 +1027,7 @@ void Interface::rest() { Map &map = *_vm->_map; Party &party = *_vm->_party; Screen &screen = *_vm->_screen; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; map.cellFlagLookup(party._mazePosition); @@ -1158,7 +1158,7 @@ void Interface::bash(const Common::Point &pt, Direction direction) { Map &map = *_vm->_map; Party &party = *_vm->_party; Screen &screen = *_vm->_screen; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; if (map._isOutdoors) return; @@ -1310,7 +1310,7 @@ void Interface::draw3d(bool updateFlag, bool skipDelay) { void Interface::handleFalling() { Party &party = *_vm->_party; Screen &screen = *_vm->_screen; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; Window &w = screen._windows[3]; File voc1("scream.voc"); File voc2("unnh.voc"); @@ -1866,7 +1866,7 @@ void Interface::doCombat() { Screen &screen = *_vm->_screen; Scripts &scripts = *_vm->_scripts; Spells &spells = *_vm->_spells; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; bool upDoorText = _upDoorText; bool reloadMap = false; @@ -2244,7 +2244,7 @@ void Interface::spellFX(Character *c) { EventsManager &events = *_vm->_events; Party &party = *_vm->_party; Screen &screen = *_vm->_screen; - SoundManager &sound = *_vm->_sound; + Sound &sound = *_vm->_sound; // Ensure there's no alraedy running effect for the given character uint charIndex; |