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Diffstat (limited to 'engines/zvision/file/save_manager.cpp')
-rw-r--r--engines/zvision/file/save_manager.cpp46
1 files changed, 41 insertions, 5 deletions
diff --git a/engines/zvision/file/save_manager.cpp b/engines/zvision/file/save_manager.cpp
index fb9cceecbe..d169679e28 100644
--- a/engines/zvision/file/save_manager.cpp
+++ b/engines/zvision/file/save_manager.cpp
@@ -130,12 +130,27 @@ void SaveManager::writeSaveGameHeader(Common::OutSaveFile *file, const Common::S
file->writeSint16LE(td.tm_min);
}
-Common::Error SaveManager::loadGame(uint slot) {
- Common::SeekableReadStream *saveFile = getSlotFile(slot);
- if (saveFile == 0) {
- return Common::kPathDoesNotExist;
+Common::Error SaveManager::loadGame(int slot) {
+ Common::SeekableReadStream *saveFile = NULL;
+
+ if (slot >= 0) {
+ saveFile = getSlotFile(slot);
+ } else {
+ saveFile = _engine->getSearchManager()->openFile("r.svr");
+ if (!saveFile) {
+ Common::File *restoreFile = new Common::File();
+ if (!restoreFile->open("r.svr")) {
+ delete restoreFile;
+ return Common::kPathDoesNotExist;
+ }
+
+ saveFile = restoreFile;
+ }
}
+ if (!saveFile)
+ return Common::kPathDoesNotExist;
+
// Read the header
SaveGameHeader header;
if (!readSaveGameHeader(saveFile, header)) {
@@ -150,6 +165,27 @@ Common::Error SaveManager::loadGame(uint slot) {
if (header.thumbnail)
delete header.thumbnail;
+ if (_engine->getGameId() == GID_NEMESIS && scriptManager->getCurrentLocation() == "tv2f") {
+ // WORKAROUND for script bug #6793: location tv2f (stairs) has two states:
+ // one at the top of the stairs, and one at the bottom. When the player
+ // goes to the bottom of the stairs, the screen changes, and hotspot
+ // 4652 (exit opposite the stairs) is enabled. However, the variable that
+ // controls the state (2408) is reset when the player goes down the stairs.
+ // Furthermore, the room's initialization script disables the stair exit
+ // control (4652). This leads to an impossible situation, where all the
+ // exit controls are disabled, and the player can't more anywhere. Thus,
+ // when loading a game in that room, we check for that impossible
+ // situation, which only occurs after the player has moved down the stairs,
+ // and fix it here by setting the correct background, and enabling the
+ // stair exit hotspot.
+ if ((scriptManager->getStateFlag(2411) & Puzzle::DISABLED) &&
+ (scriptManager->getStateFlag(2408) & Puzzle::DISABLED) &&
+ (scriptManager->getStateFlag(4652) & Puzzle::DISABLED)) {
+ _engine->getRenderManager()->setBackgroundImage("tv2fb21c.tga");
+ scriptManager->unsetStateFlag(4652, Puzzle::DISABLED);
+ }
+ }
+
return Common::kNoError;
}
@@ -169,7 +205,7 @@ bool SaveManager::readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &hea
return true;
}
if (tag != SAVEGAME_ID) {
- warning("File is not a ZVision save file. Aborting load");
+ warning("File is not a Z-Vision save file. Aborting load");
return false;
}