diff options
Diffstat (limited to 'engines/zvision/graphics/cursors/cursor_manager.cpp')
-rw-r--r-- | engines/zvision/graphics/cursors/cursor_manager.cpp | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/engines/zvision/graphics/cursors/cursor_manager.cpp b/engines/zvision/graphics/cursors/cursor_manager.cpp new file mode 100644 index 0000000000..eeab18f4ba --- /dev/null +++ b/engines/zvision/graphics/cursors/cursor_manager.cpp @@ -0,0 +1,158 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. + +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. + +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +#include "common/scummsys.h" + +#include "zvision/graphics/cursors/cursor_manager.h" + +#include "zvision/zvision.h" + +#include "common/system.h" + +#include "graphics/pixelformat.h" +#include "graphics/cursorman.h" + +namespace ZVision { + +const char *CursorManager::_cursorNames[NUM_CURSORS] = { "active", "arrow", "backward", "downarrow", "forward", "handpt", "handpu", "hdown", "hleft", + "hright", "hup", "idle", "leftarrow", "rightarrow", "suggest_surround", "suggest_tilt", "turnaround", "zuparrow" + }; + +const char *CursorManager::_zgiCursorFileNames[NUM_CURSORS] = { "g0gbc011.zcr", "g0gac011.zcr", "g0gac021.zcr", "g0gac031.zcr", "g0gac041.zcr", "g0gac051.zcr", "g0gac061.zcr", "g0gac071.zcr", "g0gac081.zcr", + "g0gac091.zcr", "g0gac101.zcr", "g0gac011.zcr", "g0gac111.zcr", "g0gac121.zcr", "g0gac131.zcr", "g0gac141.zcr", "g0gac151.zcr", "g0gac161.zcr" + }; + +const char *CursorManager::_zNemCursorFileNames[NUM_CURSORS] = { "00act", "arrow", "back", "down", "forw", "handpt", "handpu", "hdown", "hleft", + "hright", "hup", "00idle", "left", "right", "ssurr", "stilt", "turn", "up" + }; + +CursorManager::CursorManager(ZVision *engine, const Graphics::PixelFormat pixelFormat) + : _engine(engine), + _pixelFormat(pixelFormat), + _cursorIsPushed(false), + _item(0), + _lastitem(0), + _currentCursor(CursorIndex_Idle) { + for (int i = 0; i < NUM_CURSORS; i++) { + if (_engine->getGameId() == GID_NEMESIS) { + Common::String name; + if (i == 1) { + // Cursors "arrowa.zcr" and "arrowb.zcr" are missing + _cursors[i][0] = _cursors[i][1] = ZorkCursor(); + continue; + } + name = Common::String::format("%sa.zcr", _zNemCursorFileNames[i]); + _cursors[i][0] = ZorkCursor(_engine, name); // Up cursor + name = Common::String::format("%sb.zcr", _zNemCursorFileNames[i]); + _cursors[i][1] = ZorkCursor(_engine, name); // Down cursor + } else if (_engine->getGameId() == GID_GRANDINQUISITOR) { + _cursors[i][0] = ZorkCursor(_engine, _zgiCursorFileNames[i]); // Up cursor + char buffer[25]; + memset(buffer, 0, 25); + strncpy(buffer, _zgiCursorFileNames[i], 24); + buffer[3] += 2; + _cursors[i][1] = ZorkCursor(_engine, buffer); // Down cursor + } + } +} + +void CursorManager::setItemID(int id) { + if (id != _item) { + if (id) { + Common::String file; + if (_engine->getGameId() == GID_NEMESIS) { + file = Common::String::format("%2.2d%s%c.zcr", id, "idle", 'a'); + _cursors[NUM_CURSORS][0] = ZorkCursor(_engine, file); + file = Common::String::format("%2.2d%s%c.zcr", id, "idle", 'b'); + _cursors[NUM_CURSORS][1] = ZorkCursor(_engine, file); + file = Common::String::format("%2.2d%s%c.zcr", id, "act", 'a'); + _cursors[NUM_CURSORS + 1][0] = ZorkCursor(_engine, file); + file = Common::String::format("%2.2d%s%c.zcr", id, "act", 'b'); + _cursors[NUM_CURSORS + 1][0] = ZorkCursor(_engine, file); + } else if (_engine->getGameId() == GID_GRANDINQUISITOR) { + file = Common::String::format("g0b%cc%2.2x1.zcr", 'a' , id); + _cursors[NUM_CURSORS][0] = ZorkCursor(_engine, file); + file = Common::String::format("g0b%cc%2.2x1.zcr", 'c' , id); + _cursors[NUM_CURSORS][1] = ZorkCursor(_engine, file); + file = Common::String::format("g0b%cc%2.2x1.zcr", 'b' , id); + _cursors[NUM_CURSORS + 1][0] = ZorkCursor(_engine, file); + file = Common::String::format("g0b%cc%2.2x1.zcr", 'd' , id); + _cursors[NUM_CURSORS + 1][1] = ZorkCursor(_engine, file); + } else + return; + } + _item = id; + changeCursor(CursorIndex_Idle); + } +} + +void CursorManager::initialize() { + changeCursor(_cursors[CursorIndex_Idle][_cursorIsPushed]); + showMouse(true); +} + +void CursorManager::changeCursor(const ZorkCursor &cursor) { + CursorMan.replaceCursor(cursor.getSurface(), cursor.getWidth(), cursor.getHeight(), cursor.getHotspotX(), cursor.getHotspotY(), cursor.getKeyColor(), false, &_pixelFormat); +} + +void CursorManager::cursorDown(bool pushed) { + if (_cursorIsPushed == pushed) + return; + + _cursorIsPushed = pushed; + + changeCursor(_cursors[_currentCursor][_cursorIsPushed]); +} + +void CursorManager::changeCursor(int id) { + if (_item && (id == CursorIndex_Active || + id == CursorIndex_Idle || + id == CursorIndex_HandPu)) { + if (id == CursorIndex_Idle) { + id = CursorIndex_ItemIdle; + } else { + id = CursorIndex_ItemAct; + } + } + + if (_currentCursor != id || ((id == CursorIndex_ItemAct || id == CursorIndex_ItemIdle) && _lastitem != _item)) { + _currentCursor = id; + _lastitem = _item; + changeCursor(_cursors[_currentCursor][_cursorIsPushed]); + } +} + +int CursorManager::getCursorId(const Common::String &name) { + for (int i = 0; i < NUM_CURSORS; i++) { + if (name.equals(_cursorNames[i])) { + return i; + } + } + + return CursorIndex_Idle; +} + +void CursorManager::showMouse(bool vis) { + CursorMan.showMouse(vis); +} + +} // End of namespace ZVision |