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-rw-r--r--engines/zvision/graphics/cursors/cursor_manager.cpp158
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diff --git a/engines/zvision/graphics/cursors/cursor_manager.cpp b/engines/zvision/graphics/cursors/cursor_manager.cpp
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+++ b/engines/zvision/graphics/cursors/cursor_manager.cpp
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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#include "common/scummsys.h"
+
+#include "zvision/graphics/cursors/cursor_manager.h"
+
+#include "zvision/zvision.h"
+
+#include "common/system.h"
+
+#include "graphics/pixelformat.h"
+#include "graphics/cursorman.h"
+
+namespace ZVision {
+
+const char *CursorManager::_cursorNames[NUM_CURSORS] = { "active", "arrow", "backward", "downarrow", "forward", "handpt", "handpu", "hdown", "hleft",
+ "hright", "hup", "idle", "leftarrow", "rightarrow", "suggest_surround", "suggest_tilt", "turnaround", "zuparrow"
+ };
+
+const char *CursorManager::_zgiCursorFileNames[NUM_CURSORS] = { "g0gbc011.zcr", "g0gac011.zcr", "g0gac021.zcr", "g0gac031.zcr", "g0gac041.zcr", "g0gac051.zcr", "g0gac061.zcr", "g0gac071.zcr", "g0gac081.zcr",
+ "g0gac091.zcr", "g0gac101.zcr", "g0gac011.zcr", "g0gac111.zcr", "g0gac121.zcr", "g0gac131.zcr", "g0gac141.zcr", "g0gac151.zcr", "g0gac161.zcr"
+ };
+
+const char *CursorManager::_zNemCursorFileNames[NUM_CURSORS] = { "00act", "arrow", "back", "down", "forw", "handpt", "handpu", "hdown", "hleft",
+ "hright", "hup", "00idle", "left", "right", "ssurr", "stilt", "turn", "up"
+ };
+
+CursorManager::CursorManager(ZVision *engine, const Graphics::PixelFormat pixelFormat)
+ : _engine(engine),
+ _pixelFormat(pixelFormat),
+ _cursorIsPushed(false),
+ _item(0),
+ _lastitem(0),
+ _currentCursor(CursorIndex_Idle) {
+ for (int i = 0; i < NUM_CURSORS; i++) {
+ if (_engine->getGameId() == GID_NEMESIS) {
+ Common::String name;
+ if (i == 1) {
+ // Cursors "arrowa.zcr" and "arrowb.zcr" are missing
+ _cursors[i][0] = _cursors[i][1] = ZorkCursor();
+ continue;
+ }
+ name = Common::String::format("%sa.zcr", _zNemCursorFileNames[i]);
+ _cursors[i][0] = ZorkCursor(_engine, name); // Up cursor
+ name = Common::String::format("%sb.zcr", _zNemCursorFileNames[i]);
+ _cursors[i][1] = ZorkCursor(_engine, name); // Down cursor
+ } else if (_engine->getGameId() == GID_GRANDINQUISITOR) {
+ _cursors[i][0] = ZorkCursor(_engine, _zgiCursorFileNames[i]); // Up cursor
+ char buffer[25];
+ memset(buffer, 0, 25);
+ strncpy(buffer, _zgiCursorFileNames[i], 24);
+ buffer[3] += 2;
+ _cursors[i][1] = ZorkCursor(_engine, buffer); // Down cursor
+ }
+ }
+}
+
+void CursorManager::setItemID(int id) {
+ if (id != _item) {
+ if (id) {
+ Common::String file;
+ if (_engine->getGameId() == GID_NEMESIS) {
+ file = Common::String::format("%2.2d%s%c.zcr", id, "idle", 'a');
+ _cursors[NUM_CURSORS][0] = ZorkCursor(_engine, file);
+ file = Common::String::format("%2.2d%s%c.zcr", id, "idle", 'b');
+ _cursors[NUM_CURSORS][1] = ZorkCursor(_engine, file);
+ file = Common::String::format("%2.2d%s%c.zcr", id, "act", 'a');
+ _cursors[NUM_CURSORS + 1][0] = ZorkCursor(_engine, file);
+ file = Common::String::format("%2.2d%s%c.zcr", id, "act", 'b');
+ _cursors[NUM_CURSORS + 1][0] = ZorkCursor(_engine, file);
+ } else if (_engine->getGameId() == GID_GRANDINQUISITOR) {
+ file = Common::String::format("g0b%cc%2.2x1.zcr", 'a' , id);
+ _cursors[NUM_CURSORS][0] = ZorkCursor(_engine, file);
+ file = Common::String::format("g0b%cc%2.2x1.zcr", 'c' , id);
+ _cursors[NUM_CURSORS][1] = ZorkCursor(_engine, file);
+ file = Common::String::format("g0b%cc%2.2x1.zcr", 'b' , id);
+ _cursors[NUM_CURSORS + 1][0] = ZorkCursor(_engine, file);
+ file = Common::String::format("g0b%cc%2.2x1.zcr", 'd' , id);
+ _cursors[NUM_CURSORS + 1][1] = ZorkCursor(_engine, file);
+ } else
+ return;
+ }
+ _item = id;
+ changeCursor(CursorIndex_Idle);
+ }
+}
+
+void CursorManager::initialize() {
+ changeCursor(_cursors[CursorIndex_Idle][_cursorIsPushed]);
+ showMouse(true);
+}
+
+void CursorManager::changeCursor(const ZorkCursor &cursor) {
+ CursorMan.replaceCursor(cursor.getSurface(), cursor.getWidth(), cursor.getHeight(), cursor.getHotspotX(), cursor.getHotspotY(), cursor.getKeyColor(), false, &_pixelFormat);
+}
+
+void CursorManager::cursorDown(bool pushed) {
+ if (_cursorIsPushed == pushed)
+ return;
+
+ _cursorIsPushed = pushed;
+
+ changeCursor(_cursors[_currentCursor][_cursorIsPushed]);
+}
+
+void CursorManager::changeCursor(int id) {
+ if (_item && (id == CursorIndex_Active ||
+ id == CursorIndex_Idle ||
+ id == CursorIndex_HandPu)) {
+ if (id == CursorIndex_Idle) {
+ id = CursorIndex_ItemIdle;
+ } else {
+ id = CursorIndex_ItemAct;
+ }
+ }
+
+ if (_currentCursor != id || ((id == CursorIndex_ItemAct || id == CursorIndex_ItemIdle) && _lastitem != _item)) {
+ _currentCursor = id;
+ _lastitem = _item;
+ changeCursor(_cursors[_currentCursor][_cursorIsPushed]);
+ }
+}
+
+int CursorManager::getCursorId(const Common::String &name) {
+ for (int i = 0; i < NUM_CURSORS; i++) {
+ if (name.equals(_cursorNames[i])) {
+ return i;
+ }
+ }
+
+ return CursorIndex_Idle;
+}
+
+void CursorManager::showMouse(bool vis) {
+ CursorMan.showMouse(vis);
+}
+
+} // End of namespace ZVision