diff options
Diffstat (limited to 'engines/zvision/graphics')
-rw-r--r-- | engines/zvision/graphics/cursors/cursor.cpp | 96 | ||||
-rw-r--r-- | engines/zvision/graphics/cursors/cursor.h | 78 | ||||
-rw-r--r-- | engines/zvision/graphics/cursors/cursor_manager.cpp | 158 | ||||
-rw-r--r-- | engines/zvision/graphics/cursors/cursor_manager.h | 134 | ||||
-rw-r--r-- | engines/zvision/graphics/effects/fog.cpp | 173 | ||||
-rw-r--r-- | engines/zvision/graphics/effects/fog.h | 53 | ||||
-rw-r--r-- | engines/zvision/graphics/effects/light.cpp | 109 | ||||
-rw-r--r-- | engines/zvision/graphics/effects/light.h | 53 | ||||
-rw-r--r-- | engines/zvision/graphics/effects/wave.cpp | 145 | ||||
-rw-r--r-- | engines/zvision/graphics/effects/wave.h | 51 | ||||
-rw-r--r-- | engines/zvision/graphics/graphics_effect.h | 83 | ||||
-rw-r--r-- | engines/zvision/graphics/render_manager.cpp | 1333 | ||||
-rw-r--r-- | engines/zvision/graphics/render_manager.h | 373 | ||||
-rw-r--r-- | engines/zvision/graphics/render_table.cpp | 96 | ||||
-rw-r--r-- | engines/zvision/graphics/render_table.h | 18 |
15 files changed, 2419 insertions, 534 deletions
diff --git a/engines/zvision/graphics/cursors/cursor.cpp b/engines/zvision/graphics/cursors/cursor.cpp new file mode 100644 index 0000000000..2c011668ac --- /dev/null +++ b/engines/zvision/graphics/cursors/cursor.cpp @@ -0,0 +1,96 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. + +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. + +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +#include "common/scummsys.h" + +#include "zvision/graphics/cursors/cursor.h" + +#include "common/str.h" +#include "common/file.h" + +namespace ZVision { + +ZorkCursor::ZorkCursor() + : _width(0), + _height(0), + _hotspotX(0), + _hotspotY(0) { +} + +ZorkCursor::ZorkCursor(ZVision *engine, const Common::String &fileName) + : _width(0), + _height(0), + _hotspotX(0), + _hotspotY(0) { + Common::File file; + if (!engine->getSearchManager()->openFile(file, fileName)) + error("Cursor file %s does not exist", fileName.c_str()); + + uint32 magic = file.readUint32BE(); + if (magic != MKTAG('Z', 'C', 'R', '1')) { + warning("%s is not a Zork Cursor file", fileName.c_str()); + return; + } + + _hotspotX = file.readUint16LE(); + _hotspotY = file.readUint16LE(); + _width = file.readUint16LE(); + _height = file.readUint16LE(); + + uint dataSize = _width * _height * sizeof(uint16); + _surface.create(_width, _height, engine->_resourcePixelFormat); + uint32 bytesRead = file.read(_surface.getPixels(), dataSize); + assert(bytesRead == dataSize); + +#ifndef SCUMM_LITTLE_ENDIAN + int16 *buffer = (int16 *)_surface.getPixels(); + for (uint32 i = 0; i < dataSize / 2; ++i) + buffer[i] = FROM_LE_16(buffer[i]); +#endif +} + +ZorkCursor::ZorkCursor(const ZorkCursor &other) { + _width = other._width; + _height = other._height; + _hotspotX = other._hotspotX; + _hotspotY = other._hotspotY; + + _surface.copyFrom(other._surface); +} + +ZorkCursor &ZorkCursor::operator=(const ZorkCursor &other) { + _width = other._width; + _height = other._height; + _hotspotX = other._hotspotX; + _hotspotY = other._hotspotY; + + _surface.free(); + _surface.copyFrom(other._surface); + + return *this; +} + +ZorkCursor::~ZorkCursor() { + _surface.free(); +} + +} // End of namespace ZVision diff --git a/engines/zvision/graphics/cursors/cursor.h b/engines/zvision/graphics/cursors/cursor.h new file mode 100644 index 0000000000..6e0083520a --- /dev/null +++ b/engines/zvision/graphics/cursors/cursor.h @@ -0,0 +1,78 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ZVISION_CURSOR_H +#define ZVISION_CURSOR_H + +#include "graphics/surface.h" +#include "zvision/zvision.h" + +namespace Common { +class String; +} + +namespace ZVision { + +/** + * Utility class to parse and hold cursor data + * Modeled off Graphics::Cursor + */ +class ZorkCursor { +public: + ZorkCursor(); + ZorkCursor(ZVision *engine, const Common::String &fileName); + ZorkCursor(const ZorkCursor &other); + ~ZorkCursor(); + +private: + uint16 _width; + uint16 _height; + uint16 _hotspotX; + uint16 _hotspotY; + Graphics::Surface _surface; + +public: + ZorkCursor &operator=(const ZorkCursor &other); + + uint16 getWidth() const { + return _width; + } + uint16 getHeight() const { + return _height; + } + uint16 getHotspotX() const { + return _hotspotX; + } + uint16 getHotspotY() const { + return _hotspotY; + } + byte getKeyColor() const { + return 0; + } + const byte *getSurface() const { + return (const byte *)_surface.getPixels(); + } +}; + +} // End of namespace ZVision + +#endif diff --git a/engines/zvision/graphics/cursors/cursor_manager.cpp b/engines/zvision/graphics/cursors/cursor_manager.cpp new file mode 100644 index 0000000000..eeab18f4ba --- /dev/null +++ b/engines/zvision/graphics/cursors/cursor_manager.cpp @@ -0,0 +1,158 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. + +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. + +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +#include "common/scummsys.h" + +#include "zvision/graphics/cursors/cursor_manager.h" + +#include "zvision/zvision.h" + +#include "common/system.h" + +#include "graphics/pixelformat.h" +#include "graphics/cursorman.h" + +namespace ZVision { + +const char *CursorManager::_cursorNames[NUM_CURSORS] = { "active", "arrow", "backward", "downarrow", "forward", "handpt", "handpu", "hdown", "hleft", + "hright", "hup", "idle", "leftarrow", "rightarrow", "suggest_surround", "suggest_tilt", "turnaround", "zuparrow" + }; + +const char *CursorManager::_zgiCursorFileNames[NUM_CURSORS] = { "g0gbc011.zcr", "g0gac011.zcr", "g0gac021.zcr", "g0gac031.zcr", "g0gac041.zcr", "g0gac051.zcr", "g0gac061.zcr", "g0gac071.zcr", "g0gac081.zcr", + "g0gac091.zcr", "g0gac101.zcr", "g0gac011.zcr", "g0gac111.zcr", "g0gac121.zcr", "g0gac131.zcr", "g0gac141.zcr", "g0gac151.zcr", "g0gac161.zcr" + }; + +const char *CursorManager::_zNemCursorFileNames[NUM_CURSORS] = { "00act", "arrow", "back", "down", "forw", "handpt", "handpu", "hdown", "hleft", + "hright", "hup", "00idle", "left", "right", "ssurr", "stilt", "turn", "up" + }; + +CursorManager::CursorManager(ZVision *engine, const Graphics::PixelFormat pixelFormat) + : _engine(engine), + _pixelFormat(pixelFormat), + _cursorIsPushed(false), + _item(0), + _lastitem(0), + _currentCursor(CursorIndex_Idle) { + for (int i = 0; i < NUM_CURSORS; i++) { + if (_engine->getGameId() == GID_NEMESIS) { + Common::String name; + if (i == 1) { + // Cursors "arrowa.zcr" and "arrowb.zcr" are missing + _cursors[i][0] = _cursors[i][1] = ZorkCursor(); + continue; + } + name = Common::String::format("%sa.zcr", _zNemCursorFileNames[i]); + _cursors[i][0] = ZorkCursor(_engine, name); // Up cursor + name = Common::String::format("%sb.zcr", _zNemCursorFileNames[i]); + _cursors[i][1] = ZorkCursor(_engine, name); // Down cursor + } else if (_engine->getGameId() == GID_GRANDINQUISITOR) { + _cursors[i][0] = ZorkCursor(_engine, _zgiCursorFileNames[i]); // Up cursor + char buffer[25]; + memset(buffer, 0, 25); + strncpy(buffer, _zgiCursorFileNames[i], 24); + buffer[3] += 2; + _cursors[i][1] = ZorkCursor(_engine, buffer); // Down cursor + } + } +} + +void CursorManager::setItemID(int id) { + if (id != _item) { + if (id) { + Common::String file; + if (_engine->getGameId() == GID_NEMESIS) { + file = Common::String::format("%2.2d%s%c.zcr", id, "idle", 'a'); + _cursors[NUM_CURSORS][0] = ZorkCursor(_engine, file); + file = Common::String::format("%2.2d%s%c.zcr", id, "idle", 'b'); + _cursors[NUM_CURSORS][1] = ZorkCursor(_engine, file); + file = Common::String::format("%2.2d%s%c.zcr", id, "act", 'a'); + _cursors[NUM_CURSORS + 1][0] = ZorkCursor(_engine, file); + file = Common::String::format("%2.2d%s%c.zcr", id, "act", 'b'); + _cursors[NUM_CURSORS + 1][0] = ZorkCursor(_engine, file); + } else if (_engine->getGameId() == GID_GRANDINQUISITOR) { + file = Common::String::format("g0b%cc%2.2x1.zcr", 'a' , id); + _cursors[NUM_CURSORS][0] = ZorkCursor(_engine, file); + file = Common::String::format("g0b%cc%2.2x1.zcr", 'c' , id); + _cursors[NUM_CURSORS][1] = ZorkCursor(_engine, file); + file = Common::String::format("g0b%cc%2.2x1.zcr", 'b' , id); + _cursors[NUM_CURSORS + 1][0] = ZorkCursor(_engine, file); + file = Common::String::format("g0b%cc%2.2x1.zcr", 'd' , id); + _cursors[NUM_CURSORS + 1][1] = ZorkCursor(_engine, file); + } else + return; + } + _item = id; + changeCursor(CursorIndex_Idle); + } +} + +void CursorManager::initialize() { + changeCursor(_cursors[CursorIndex_Idle][_cursorIsPushed]); + showMouse(true); +} + +void CursorManager::changeCursor(const ZorkCursor &cursor) { + CursorMan.replaceCursor(cursor.getSurface(), cursor.getWidth(), cursor.getHeight(), cursor.getHotspotX(), cursor.getHotspotY(), cursor.getKeyColor(), false, &_pixelFormat); +} + +void CursorManager::cursorDown(bool pushed) { + if (_cursorIsPushed == pushed) + return; + + _cursorIsPushed = pushed; + + changeCursor(_cursors[_currentCursor][_cursorIsPushed]); +} + +void CursorManager::changeCursor(int id) { + if (_item && (id == CursorIndex_Active || + id == CursorIndex_Idle || + id == CursorIndex_HandPu)) { + if (id == CursorIndex_Idle) { + id = CursorIndex_ItemIdle; + } else { + id = CursorIndex_ItemAct; + } + } + + if (_currentCursor != id || ((id == CursorIndex_ItemAct || id == CursorIndex_ItemIdle) && _lastitem != _item)) { + _currentCursor = id; + _lastitem = _item; + changeCursor(_cursors[_currentCursor][_cursorIsPushed]); + } +} + +int CursorManager::getCursorId(const Common::String &name) { + for (int i = 0; i < NUM_CURSORS; i++) { + if (name.equals(_cursorNames[i])) { + return i; + } + } + + return CursorIndex_Idle; +} + +void CursorManager::showMouse(bool vis) { + CursorMan.showMouse(vis); +} + +} // End of namespace ZVision diff --git a/engines/zvision/graphics/cursors/cursor_manager.h b/engines/zvision/graphics/cursors/cursor_manager.h new file mode 100644 index 0000000000..35c605baf8 --- /dev/null +++ b/engines/zvision/graphics/cursors/cursor_manager.h @@ -0,0 +1,134 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ZVISION_CURSOR_MANAGER_H +#define ZVISION_CURSOR_MANAGER_H + +#include "zvision/graphics/cursors/cursor.h" + +#include "common/str.h" + +namespace Graphics { +struct PixelFormat; +} + +namespace ZVision { + +class ZVision; + +/** + * Mostly usable cursors + */ +enum CursorIndex { + CursorIndex_Active = 0, + CursorIndex_DownArr = 3, + CursorIndex_HandPu = 6, + CursorIndex_Idle = 11, + CursorIndex_Left = 12, + CursorIndex_Right = 13, + CursorIndex_UpArr = 17, + CursorIndex_ItemIdle = 18, + CursorIndex_ItemAct = 19 +}; + +/** + * Class to manage cursor changes. The actual changes have to be done + * through CursorMan. Otherwise the cursor will disappear after GMM + * or debug console. + * TODO: Figure out a way to get rid of the extraneous data copying due to having to use CursorMan + */ +class CursorManager { +public: + CursorManager(ZVision *engine, const Graphics::PixelFormat pixelFormat); + +private: + static const int NUM_CURSORS = 18; + + // 18 default cursors in up/down states, +2 for items idle/act cursors + ZorkCursor _cursors[NUM_CURSORS + 2][2]; + + ZVision *_engine; + const Graphics::PixelFormat _pixelFormat; + bool _cursorIsPushed; + int _item; + int _lastitem; + int _currentCursor; + + static const char *_cursorNames[]; + static const char *_zgiCursorFileNames[]; + static const char *_zNemCursorFileNames[]; + +public: + /** Creates the idle cursor and shows it */ + void initialize(); + + /** + * Change cursor to specified cursor ID. If item setted to not 0 and cursor id idle/acrive/handpu change cursor to item. + * + * @param id Wanted cursor id. + */ + + void changeCursor(int id); + + /** + * Return founded id for string contains cursor name + * + * @param name Cursor name + * @return Id of cursor or idle cursor id if not found + */ + + int getCursorId(const Common::String &name); + + /** + * Load cursor for item by id, and try to change cursor to item cursor if it's not 0 + * + * @param id Item id or 0 for no item cursor + */ + + void setItemID(int id); + + /** + * Change the cursor to a certain push state. If the cursor is already in the specified push state, nothing will happen. + * + * @param pushed Should the cursor be pushed (true) or not pushed (false) (Another way to say it: down or up) + */ + void cursorDown(bool pushed); + + /** + * Show or hide mouse cursor. + * + * @param vis Should the cursor be showed (true) or hide (false) + */ + void showMouse(bool vis); + +private: + /** + * Calls CursorMan.replaceCursor() using the data in cursor + * + * @param cursor The cursor to show + */ + void changeCursor(const ZorkCursor &cursor); +}; + +} // End of namespace ZVision + +#endif diff --git a/engines/zvision/graphics/effects/fog.cpp b/engines/zvision/graphics/effects/fog.cpp new file mode 100644 index 0000000000..7b65f60f24 --- /dev/null +++ b/engines/zvision/graphics/effects/fog.cpp @@ -0,0 +1,173 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "zvision/graphics/effects/fog.h" + +#include "zvision/zvision.h" +#include "zvision/graphics/render_manager.h" +#include "zvision/scripting/script_manager.h" + +namespace ZVision { + +FogFx::FogFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, EffectMap *Map, const Common::String &clouds): + GraphicsEffect(engine, key, region, ported) { + + _map = Map; + + _r = 0; + _g = 0; + _b = 0; + + _pos = 0; + + if (_engine->getSearchManager()->hasFile(clouds)) + _engine->getRenderManager()->readImageToSurface(clouds, _fog); + else + _engine->getRenderManager()->readImageToSurface("cloud.tga", _fog); + + _mp.resize(_fog.h); + for (int16 i = 0; i < _fog.h; i++) { + _mp[i].resize(_fog.w); + for (int16 j = 0; j < _fog.w; j++) + _mp[i][j] = true; + } + + for (uint8 i = 0; i < 32; i++) + _colorMap[i] = 0; +} + +FogFx::~FogFx() { + if (_map) + delete _map; + + for (uint16 i = 0; i < _mp.size(); i++) + _mp[i].clear(); + _mp.clear(); +} + +const Graphics::Surface *FogFx::draw(const Graphics::Surface &srcSubRect) { + _surface.copyFrom(srcSubRect); + EffectMap::iterator it = _map->begin(); + + uint32 cnt = 0; + + for (uint16 j = 0; j < _surface.h; j++) { + uint16 *lineBuf = (uint16 *)_surface.getBasePtr(0, j); + + for (uint16 i = 0; i < _surface.w; i++) { + if (it->inEffect) { + // Not 100% equivalent, but looks nice and not buggy + uint8 sr, sg, sb; + _engine->_resourcePixelFormat.colorToRGB(lineBuf[i], sr, sg, sb); + uint16 fogColor = *(uint16 *)_fog.getBasePtr((i + _pos) % _fog.w, j); + uint8 dr, dg, db; + _engine->_resourcePixelFormat.colorToRGB(_colorMap[fogColor & 0x1F], dr, dg, db); + uint16 fr = dr + sr; + if (fr > 255) + fr = 255; + uint16 fg = dg + sg; + if (fg > 255) + fg = 255; + uint16 fb = db + sb; + if (fb > 255) + fb = 255; + lineBuf[i] = _engine->_resourcePixelFormat.RGBToColor(fr, fg, fb); + } + cnt++; + if (cnt >= it->count) { + it++; + cnt = 0; + } + if (it == _map->end()) + break; + } + if (it == _map->end()) + break; + } + + return &_surface; +} + +void FogFx::update() { + _pos += _engine->getScriptManager()->getStateValue(StateKey_EF9_Speed); + _pos %= _fog.w; + + uint8 dr = _engine->getScriptManager()->getStateValue(StateKey_EF9_R); + uint8 dg = _engine->getScriptManager()->getStateValue(StateKey_EF9_G); + uint8 db = _engine->getScriptManager()->getStateValue(StateKey_EF9_B); + dr = CLIP((int)dr, 0, 31); + dg = CLIP((int)dg, 0, 31); + db = CLIP((int)db, 0, 31); + + if (dr != _r || dg != _g || db != _b) { + if (_r > dr) + _r--; + else if (_r < dr) + _r++; + + if (_g > dg) + _g--; + else if (_g < dg) + _g++; + + if (_b > db) + _b--; + else if (_b < db) + _b++; + + // Not 100% equivalent, but looks nice and not buggy + + _colorMap[31] = _engine->_resourcePixelFormat.RGBToColor(_r << 3, _g << 3, _b << 3); + + for (uint8 i = 0; i < 31; i++) { + float perc = (float)i / 31.0; + uint8 cr = (uint8)((float)_r * perc); + uint8 cg = (uint8)((float)_g * perc); + uint8 cb = (uint8)((float)_b * perc); + _colorMap[i] = _engine->_resourcePixelFormat.RGBToColor(cr << 3, cg << 3, cb << 3); + } + } + + for (uint16 j = 0; j < _fog.h; j++) { + uint16 *pix = (uint16 *)_fog.getBasePtr(0, j); + + for (uint16 i = 0; i < _fog.w; i++) { + if (_mp[j][i]) { + if ((pix[i] & 0x1F) == 0x1F) { + pix[i]--; + _mp[j][i] = false; + } else + pix[i]++; + } else { + if ((pix[i] & 0x1F) == 0) { + pix[i]++; + _mp[j][i] = true; + } else + pix[i]--; + } + } + } +} + +} // End of namespace ZVision diff --git a/engines/zvision/graphics/effects/fog.h b/engines/zvision/graphics/effects/fog.h new file mode 100644 index 0000000000..498347609e --- /dev/null +++ b/engines/zvision/graphics/effects/fog.h @@ -0,0 +1,53 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ZVISION_FOG_H +#define ZVISION_FOG_H + +#include "zvision/graphics/graphics_effect.h" + +namespace ZVision { + +class ZVision; + +// Used by Zork: Nemesis for the mixing chamber gas effect in the gas puzzle (location tt5e, when the blinds are down) +class FogFx : public GraphicsEffect { +public: + + FogFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, EffectMap *Map, const Common::String &clouds); + ~FogFx(); + + const Graphics::Surface *draw(const Graphics::Surface &srcSubRect); + + void update(); + +private: + EffectMap *_map; + Graphics::Surface _fog; + uint8 _r, _g, _b; + int32 _pos; + Common::Array< Common::Array< bool > > _mp; + uint16 _colorMap[32]; +}; +} // End of namespace ZVision + +#endif // ZVISION_FOG_H diff --git a/engines/zvision/graphics/effects/light.cpp b/engines/zvision/graphics/effects/light.cpp new file mode 100644 index 0000000000..39341687f8 --- /dev/null +++ b/engines/zvision/graphics/effects/light.cpp @@ -0,0 +1,109 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "zvision/graphics/effects/light.h" + +#include "zvision/zvision.h" +#include "zvision/graphics/render_manager.h" + +namespace ZVision { + +LightFx::LightFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, EffectMap *Map, int8 delta, int8 minD, int8 maxD): + GraphicsEffect(engine, key, region, ported) { + _map = Map; + _delta = delta; + _up = true; + _pos = 0; + + _minD = minD; + if (_minD < -delta) + _minD = -delta; + + _maxD = maxD; + if (_maxD > delta) + _maxD = delta; +} + +LightFx::~LightFx() { + if (_map) + delete _map; +} + +const Graphics::Surface *LightFx::draw(const Graphics::Surface &srcSubRect) { + _surface.copyFrom(srcSubRect); + EffectMap::iterator it = _map->begin(); + uint32 cnt = 0; + + uint32 dcolor = 0; + + if (_pos < 0) { + uint8 cc = ((-_pos) & 0x1F) << 3; + dcolor = _engine->_resourcePixelFormat.RGBToColor(cc, cc, cc); + } else { + uint8 cc = (_pos & 0x1F) << 3; + dcolor = _engine->_resourcePixelFormat.RGBToColor(cc, cc, cc); + } + + for (uint16 j = 0; j < _surface.h; j++) { + uint16 *lineBuf = (uint16 *)_surface.getBasePtr(0, j); + + for (uint16 i = 0; i < _surface.w; i++) { + if (it->inEffect) { + if (_pos < 0) { + lineBuf[i] -= dcolor; + } else { + lineBuf[i] += dcolor; + } + } + cnt++; + if (cnt >= it->count) { + it++; + cnt = 0; + } + if (it == _map->end()) + break; + } + if (it == _map->end()) + break; + } + + return &_surface; +} + +void LightFx::update() { + if (_up) + _pos++; + else + _pos--; + + if (_pos <= _minD) { + _up = !_up; + _pos = _minD; + } else if (_pos >= _maxD) { + _up = !_up; + _pos = _maxD; + } +} + +} // End of namespace ZVision diff --git a/engines/zvision/graphics/effects/light.h b/engines/zvision/graphics/effects/light.h new file mode 100644 index 0000000000..cd73a585ec --- /dev/null +++ b/engines/zvision/graphics/effects/light.h @@ -0,0 +1,53 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef LIGHTFX_H_INCLUDED +#define LIGHTFX_H_INCLUDED + +#include "zvision/graphics/graphics_effect.h" + +namespace ZVision { + +class ZVision; + +class LightFx : public GraphicsEffect { +public: + + LightFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, EffectMap *Map, int8 delta, int8 minD = -127, int8 maxD = 127); + ~LightFx(); + + const Graphics::Surface *draw(const Graphics::Surface &srcSubRect); + + void update(); + +private: + EffectMap *_map; + int32 _delta; + bool _up; + int32 _pos; + + int8 _minD; + int8 _maxD; +}; +} // End of namespace ZVision + +#endif // LIGHTFX_H_INCLUDED diff --git a/engines/zvision/graphics/effects/wave.cpp b/engines/zvision/graphics/effects/wave.cpp new file mode 100644 index 0000000000..d2887b3112 --- /dev/null +++ b/engines/zvision/graphics/effects/wave.cpp @@ -0,0 +1,145 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "zvision/graphics/effects/wave.h" + +#include "zvision/zvision.h" +#include "zvision/graphics/render_manager.h" + +namespace ZVision { + +WaveFx::WaveFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, int16 frames, int16 centerX, int16 centerY, float ampl, float waveln, float spd): + GraphicsEffect(engine, key, region, ported) { + + _frame = 0; + _frameCount = frames; + + _ampls.resize(_frameCount); + _halfWidth = _region.width() / 2; + _halfHeight = _region.height() / 2; + + int32 frmsize = _halfWidth * _halfHeight; + + float phase = 0; + + int16 quarterWidth = _halfWidth / 2; + int16 quarterHeight = _halfHeight / 2; + + for (int16 i = 0; i < _frameCount; i++) { + _ampls[i].resize(frmsize); + + for (int16 y = 0; y < _halfHeight; y++) + for (int16 x = 0; x < _halfWidth; x++) { + int16 dx = (x - quarterWidth); + int16 dy = (y - quarterHeight); + + _ampls[i][x + y * _halfWidth] = (int8)(ampl * sin(sqrt(dx * dx / (float)centerX + dy * dy / (float)centerY) / (-waveln * 3.1415926) + phase)); + } + phase += spd; + } +} + +WaveFx::~WaveFx() { + for (uint16 i = 0; i < _ampls.size(); i++) + _ampls[i].clear(); + _ampls.clear(); +} + +const Graphics::Surface *WaveFx::draw(const Graphics::Surface &srcSubRect) { + for (int16 y = 0; y < _halfHeight; y++) { + uint16 *abc = (uint16 *)_surface.getBasePtr(0, y); + uint16 *abc2 = (uint16 *)_surface.getBasePtr(0, _halfHeight + y); + uint16 *abc3 = (uint16 *)_surface.getBasePtr(_halfWidth, y); + uint16 *abc4 = (uint16 *)_surface.getBasePtr(_halfWidth, _halfHeight + y); + + for (int16 x = 0; x < _halfWidth; x++) { + int8 amnt = _ampls[_frame][x + _halfWidth * y]; + + int16 nX = x + amnt; + int16 nY = y + amnt; + + if (nX < 0) + nX = 0; + if (nX >= _region.width()) + nX = _region.width() - 1; + if (nY < 0) + nY = 0; + if (nY >= _region.height()) + nY = _region.height() - 1; + *abc = *(const uint16 *)srcSubRect.getBasePtr(nX, nY); + + nX = x + amnt + _halfWidth; + nY = y + amnt; + + if (nX < 0) + nX = 0; + if (nX >= _region.width()) + nX = _region.width() - 1; + if (nY < 0) + nY = 0; + if (nY >= _region.height()) + nY = _region.height() - 1; + *abc3 = *(const uint16 *)srcSubRect.getBasePtr(nX, nY); + + nX = x + amnt; + nY = y + amnt + _halfHeight; + + if (nX < 0) + nX = 0; + if (nX >= _region.width()) + nX = _region.width() - 1; + if (nY < 0) + nY = 0; + if (nY >= _region.height()) + nY = _region.height() - 1; + *abc2 = *(const uint16 *)srcSubRect.getBasePtr(nX, nY); + + nX = x + amnt + _halfWidth; + nY = y + amnt + _halfHeight; + + if (nX < 0) + nX = 0; + if (nX >= _region.width()) + nX = _region.width() - 1; + if (nY < 0) + nY = 0; + if (nY >= _region.height()) + nY = _region.height() - 1; + *abc4 = *(const uint16 *)srcSubRect.getBasePtr(nX, nY); + + abc++; + abc2++; + abc3++; + abc4++; + } + } + + return &_surface; +} + +void WaveFx::update() { + _frame = (_frame + 1) % _frameCount; +} + +} // End of namespace ZVision diff --git a/engines/zvision/graphics/effects/wave.h b/engines/zvision/graphics/effects/wave.h new file mode 100644 index 0000000000..8e912372d7 --- /dev/null +++ b/engines/zvision/graphics/effects/wave.h @@ -0,0 +1,51 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef WAVEFX_H_INCLUDED +#define WAVEFX_H_INCLUDED + +#include "common/array.h" +#include "zvision/graphics/graphics_effect.h" + +namespace ZVision { + +class ZVision; + +class WaveFx : public GraphicsEffect { +public: + + WaveFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, int16 frames, int16 centerX, int16 centerY, float ampl, float waveln, float spd); + ~WaveFx(); + + const Graphics::Surface *draw(const Graphics::Surface &srcSubRect); + + void update(); + +private: + int16 _frame; + int16 _frameCount; + int16 _halfWidth, _halfHeight; + Common::Array< Common::Array< int8 > > _ampls; +}; +} // End of namespace ZVision + +#endif // WAVEFX_H_INCLUDED diff --git a/engines/zvision/graphics/graphics_effect.h b/engines/zvision/graphics/graphics_effect.h new file mode 100644 index 0000000000..bfa266b11d --- /dev/null +++ b/engines/zvision/graphics/graphics_effect.h @@ -0,0 +1,83 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GRAPHICS_EFFECT_H_INCLUDED +#define GRAPHICS_EFFECT_H_INCLUDED + +#include "common/rect.h" +#include "common/list.h" +#include "graphics/surface.h" + +#include "zvision/zvision.h" + +namespace ZVision { + +class ZVision; + +class GraphicsEffect { +public: + + GraphicsEffect(ZVision *engine, uint32 key, Common::Rect region, bool ported) : _engine(engine), _key(key), _region(region), _ported(ported) { + _surface.create(_region.width(), _region.height(), _engine->_resourcePixelFormat); + } + virtual ~GraphicsEffect() {} + + uint32 getKey() { + return _key; + } + + Common::Rect getRegion() { + return _region; + } + + bool isPort() { + return _ported; + } + + virtual const Graphics::Surface *draw(const Graphics::Surface &srcSubRect) { + return &_surface; + } + + virtual void update() {} + +protected: + ZVision *_engine; + uint32 _key; + Common::Rect _region; + bool _ported; + Graphics::Surface _surface; + +// Static member functions +public: + +}; + +struct EffectMapUnit { + uint32 count; + bool inEffect; +}; + +typedef Common::List<EffectMapUnit> EffectMap; + +} // End of namespace ZVision + +#endif // GRAPHICS_EFFECT_H_INCLUDED diff --git a/engines/zvision/graphics/render_manager.cpp b/engines/zvision/graphics/render_manager.cpp index aed30ea12c..ce0a02a1ad 100644 --- a/engines/zvision/graphics/render_manager.cpp +++ b/engines/zvision/graphics/render_manager.cpp @@ -1,30 +1,33 @@ /* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. + +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. + +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ #include "common/scummsys.h" +#include "zvision/zvision.h" #include "zvision/graphics/render_manager.h" +#include "zvision/scripting/script_manager.h" +#include "zvision/text/text.h" -#include "zvision/utility/lzss_read_stream.h" +#include "zvision/file/lzss_read_stream.h" #include "common/file.h" #include "common/system.h" @@ -34,200 +37,153 @@ #include "image/tga.h" - namespace ZVision { -RenderManager::RenderManager(OSystem *system, uint32 windowWidth, uint32 windowHeight, const Common::Rect workingWindow, const Graphics::PixelFormat pixelFormat) - : _system(system), - _workingWidth(workingWindow.width()), - _workingHeight(workingWindow.height()), - _screenCenterX(_workingWidth / 2), - _screenCenterY(_workingHeight / 2), - _workingWindow(workingWindow), - _pixelFormat(pixelFormat), - _backgroundWidth(0), - _backgroundHeight(0), - _backgroundInverseVelocity(0), - _backgroundOffset(0, 0), - _accumulatedVelocityMilliseconds(0), - _renderTable(_workingWidth, _workingHeight) { - - _workingWindowBuffer.create(_workingWidth, _workingHeight, _pixelFormat); - _backBuffer.create(windowWidth, windowHeight, pixelFormat); +RenderManager::RenderManager(ZVision *engine, uint32 windowWidth, uint32 windowHeight, const Common::Rect workingWindow, const Graphics::PixelFormat pixelFormat, bool doubleFPS) + : _engine(engine), + _system(engine->_system), + _screenCenterX(_workingWindow.width() / 2), + _screenCenterY(_workingWindow.height() / 2), + _workingWindow(workingWindow), + _pixelFormat(pixelFormat), + _backgroundWidth(0), + _backgroundHeight(0), + _backgroundOffset(0), + _renderTable(_workingWindow.width(), _workingWindow.height()), + _doubleFPS(doubleFPS), + _subid(0) { + + _backgroundSurface.create(_workingWindow.width(), _workingWindow.height(), _pixelFormat); + _effectSurface.create(_workingWindow.width(), _workingWindow.height(), _pixelFormat); + _warpedSceneSurface.create(_workingWindow.width(), _workingWindow.height(), _pixelFormat); + _menuSurface.create(windowWidth, workingWindow.top, _pixelFormat); + + _menuArea = Common::Rect(0, 0, windowWidth, workingWindow.top); + + initSubArea(windowWidth, windowHeight, workingWindow); } RenderManager::~RenderManager() { - _workingWindowBuffer.free(); - _currentBackground.free(); - _backBuffer.free(); - - for (AlphaEntryMap::iterator iter = _alphaDataEntries.begin(); iter != _alphaDataEntries.end(); ++iter) { - iter->_value.data->free(); - delete iter->_value.data; - } -} - -void RenderManager::update(uint deltaTimeInMillis) { - // An inverse velocity of 0 would be infinitely fast, so we'll let 0 mean no velocity. - if (_backgroundInverseVelocity != 0) { - _accumulatedVelocityMilliseconds += deltaTimeInMillis; - - uint absVelocity = uint(abs(_backgroundInverseVelocity)); - - int numberOfSteps = 0; - while (_accumulatedVelocityMilliseconds >= absVelocity) { - _accumulatedVelocityMilliseconds -= absVelocity; - numberOfSteps++; - } - - // Choose the direction of movement using the sign of the velocity - moveBackground(_backgroundInverseVelocity < 0 ? -numberOfSteps : numberOfSteps); - } + _currentBackgroundImage.free(); + _backgroundSurface.free(); + _effectSurface.free(); + _warpedSceneSurface.free(); + _menuSurface.free(); + _subtitleSurface.free(); } -void RenderManager::renderBackbufferToScreen() { - if (!_workingWindowDirtyRect.isEmpty()) { - RenderTable::RenderState state = _renderTable.getRenderState(); - if (state == RenderTable::PANORAMA || state == RenderTable::TILT) { - _renderTable.mutateImage((uint16 *)_workingWindowBuffer.getPixels(), (uint16 *)_backBuffer.getBasePtr(_workingWindow.left + _workingWindowDirtyRect.left, _workingWindow.top + _workingWindowDirtyRect.top), _backBuffer.w, _workingWindowDirtyRect); - } else { - _backBuffer.copyRectToSurface(_workingWindowBuffer.getBasePtr(_workingWindowDirtyRect.left, _workingWindowDirtyRect.top), _workingWindowBuffer.pitch, _workingWindow.left + _workingWindowDirtyRect.left, _workingWindow.top + _workingWindowDirtyRect.top, _workingWindowDirtyRect.width(), _workingWindowDirtyRect.height()); - } - - // Translate the working window dirty rect to screen coords - _workingWindowDirtyRect.translate(_workingWindow.left, _workingWindow.top); - // Then extend the backbuffer dirty rect to contain it - if (_backBufferDirtyRect.isEmpty()) { - _backBufferDirtyRect = _workingWindowDirtyRect; - } else { - _backBufferDirtyRect.extend(_workingWindowDirtyRect); - } - - // Clear the dirty rect - _workingWindowDirtyRect = Common::Rect(); - } - - // TODO: Add menu rendering +void RenderManager::renderSceneToScreen() { + Graphics::Surface *out = &_warpedSceneSurface; + Graphics::Surface *in = &_backgroundSurface; + Common::Rect outWndDirtyRect; - // Render alpha entries - processAlphaEntries(); + // If we have graphical effects, we apply them using a temporary buffer + if (!_effects.empty()) { + bool copied = false; + Common::Rect windowRect(_workingWindow.width(), _workingWindow.height()); - if (!_backBufferDirtyRect.isEmpty()) { - _system->copyRectToScreen(_backBuffer.getBasePtr(_backBufferDirtyRect.left, _backBufferDirtyRect.top), _backBuffer.pitch, _backBufferDirtyRect.left, _backBufferDirtyRect.top, _backBufferDirtyRect.width(), _backBufferDirtyRect.height()); - _backBufferDirtyRect = Common::Rect(); - } -} + for (EffectsList::iterator it = _effects.begin(); it != _effects.end(); it++) { + Common::Rect rect = (*it)->getRegion(); + Common::Rect screenSpaceLocation = rect; -void RenderManager::processAlphaEntries() { - // TODO: Add dirty rectangling support. AKA only draw an entry if the _backbufferDirtyRect intersects/contains the entry Rect - - for (AlphaEntryMap::iterator iter = _alphaDataEntries.begin(); iter != _alphaDataEntries.end(); ++iter) { - uint32 destOffset = 0; - uint32 sourceOffset = 0; - uint16 *backbufferPtr = (uint16 *)_backBuffer.getBasePtr(iter->_value.destX + _workingWindow.left, iter->_value.destY + _workingWindow.top); - uint16 *entryPtr = (uint16 *)iter->_value.data->getPixels(); + if ((*it)->isPort()) { + screenSpaceLocation = transformBackgroundSpaceRectToScreenSpace(screenSpaceLocation); + } - for (int32 y = 0; y < iter->_value.height; ++y) { - for (int32 x = 0; x < iter->_value.width; ++x) { - uint16 color = entryPtr[sourceOffset + x]; - if (color != iter->_value.alphaColor) { - backbufferPtr[destOffset + x] = color; + if (windowRect.intersects(screenSpaceLocation)) { + if (!copied) { + copied = true; + _effectSurface.copyFrom(_backgroundSurface); + in = &_effectSurface; + } + const Graphics::Surface *post; + if ((*it)->isPort()) + post = (*it)->draw(_currentBackgroundImage.getSubArea(rect)); + else + post = (*it)->draw(_effectSurface.getSubArea(rect)); + Common::Rect empty; + blitSurfaceToSurface(*post, empty, _effectSurface, screenSpaceLocation.left, screenSpaceLocation.top); + screenSpaceLocation.clip(windowRect); + if (_backgroundSurfaceDirtyRect .isEmpty()) { + _backgroundSurfaceDirtyRect = screenSpaceLocation; + } else { + _backgroundSurfaceDirtyRect.extend(screenSpaceLocation); } } - - destOffset += _backBuffer.w; - sourceOffset += iter->_value.width; } + } - if (_backBufferDirtyRect.isEmpty()) { - _backBufferDirtyRect = Common::Rect(iter->_value.destX + _workingWindow.left, iter->_value.destY + _workingWindow.top, iter->_value.destX + _workingWindow.left + iter->_value.width, iter->_value.destY + _workingWindow.top + iter->_value.height); - } else { - _backBufferDirtyRect.extend(Common::Rect(iter->_value.destX + _workingWindow.left, iter->_value.destY + _workingWindow.top, iter->_value.destX + _workingWindow.left + iter->_value.width, iter->_value.destY + _workingWindow.top + iter->_value.height)); + RenderTable::RenderState state = _renderTable.getRenderState(); + if (state == RenderTable::PANORAMA || state == RenderTable::TILT) { + if (!_backgroundSurfaceDirtyRect.isEmpty()) { + _renderTable.mutateImage(&_warpedSceneSurface, in); + out = &_warpedSceneSurface; + outWndDirtyRect = Common::Rect(_workingWindow.width(), _workingWindow.height()); } + } else { + out = in; + outWndDirtyRect = _backgroundSurfaceDirtyRect; } -} -void RenderManager::clearWorkingWindowTo555Color(uint16 color) { - uint32 workingWindowSize = _workingWidth * _workingHeight; - byte r, g, b; - Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0).colorToRGB(color, r, g, b); - uint16 colorIn565 = _pixelFormat.RGBToColor(r, g, b); - uint16 *bufferPtr = (uint16 *)_workingWindowBuffer.getPixels(); - - for (uint32 i = 0; i < workingWindowSize; ++i) { - bufferPtr[i] = colorIn565; + if (!outWndDirtyRect.isEmpty()) { + Common::Rect rect( + outWndDirtyRect.left + _workingWindow.left, + outWndDirtyRect.top + _workingWindow.top, + outWndDirtyRect.left + _workingWindow.left + outWndDirtyRect.width(), + outWndDirtyRect.top + _workingWindow.top + outWndDirtyRect.height() + ); + copyToScreen(*out, rect, outWndDirtyRect.left, outWndDirtyRect.top); } } -void RenderManager::renderSubRectToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap) { - int16 subRectX = 0; - int16 subRectY = 0; - - // Take care of negative destinations - if (destinationX < 0) { - subRectX = -destinationX; - destinationX = 0; - } else if (destinationX >= surface.w) { - // Take care of extreme positive destinations - destinationX -= surface.w; - } - - // Take care of negative destinations - if (destinationY < 0) { - subRectY = -destinationY; - destinationY = 0; - } else if (destinationY >= surface.h) { - // Take care of extreme positive destinations - destinationY -= surface.h; - } - - if (wrap) { - _backgroundWidth = surface.w; - _backgroundHeight = surface.h; - - if (destinationX > 0) { - // Move destinationX to 0 - subRectX = surface.w - destinationX; - destinationX = 0; - } - - if (destinationY > 0) { - // Move destinationY to 0 - subRectY = surface.h - destinationY; - destinationY = 0; - } - } +void RenderManager::copyToScreen(const Graphics::Surface &surface, Common::Rect &rect, int16 srcLeft, int16 srcTop) { + // Convert the surface to RGB565, if needed + Graphics::Surface *outSurface = surface.convertTo(_engine->_screenPixelFormat); + _system->copyRectToScreen(outSurface->getBasePtr(srcLeft, srcTop), + outSurface->pitch, + rect.left, + rect.top, + rect.width(), + rect.height()); + outSurface->free(); + delete outSurface; +} - // Clip subRect to working window bounds - Common::Rect subRect(subRectX, subRectY, subRectX + _workingWidth, subRectY + _workingHeight); +void RenderManager::renderImageToBackground(const Common::String &fileName, int16 destX, int16 destY) { + Graphics::Surface surface; + readImageToSurface(fileName, surface); - if (!wrap) { - // Clip to image bounds - subRect.clip(surface.w, surface.h); - } + blitSurfaceToBkg(surface, destX, destY); + surface.free(); +} - // Check destRect for validity - if (!subRect.isValidRect() || subRect.isEmpty()) - return; +void RenderManager::renderImageToBackground(const Common::String &fileName, int16 destX, int16 destY, uint32 keycolor) { + Graphics::Surface surface; + readImageToSurface(fileName, surface); - copyRectToWorkingWindow((const uint16 *)surface.getBasePtr(subRect.left, subRect.top), destinationX, destinationY, surface.w, subRect.width(), subRect.height()); + blitSurfaceToBkg(surface, destX, destY, keycolor); + surface.free(); } -void RenderManager::renderImageToScreen(const Common::String &fileName, int16 destinationX, int16 destinationY, bool wrap) { +void RenderManager::renderImageToBackground(const Common::String &fileName, int16 destX, int16 destY, int16 keyX, int16 keyY) { Graphics::Surface surface; readImageToSurface(fileName, surface); - renderSubRectToScreen(surface, destinationX, destinationY, wrap); -} + uint16 keycolor = *(uint16 *)surface.getBasePtr(keyX, keyY); -void RenderManager::renderImageToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap) { - renderSubRectToScreen(surface, destinationX, destinationY, wrap); + blitSurfaceToBkg(surface, destX, destY, keycolor); + surface.free(); } void RenderManager::readImageToSurface(const Common::String &fileName, Graphics::Surface &destination) { + bool isTransposed = _renderTable.getRenderState() == RenderTable::PANORAMA; + readImageToSurface(fileName, destination, isTransposed); +} + +void RenderManager::readImageToSurface(const Common::String &fileName, Graphics::Surface &destination, bool transposed) { Common::File file; - if (!file.open(fileName)) { + if (!_engine->getSearchManager()->openFile(file, fileName)) { warning("Could not open file %s", fileName.c_str()); return; } @@ -240,10 +196,8 @@ void RenderManager::readImageToSurface(const Common::String &fileName, Graphics: uint32 imageHeight; Image::TGADecoder tga; uint16 *buffer; - bool isTransposed = _renderTable.getRenderState() == RenderTable::PANORAMA; // All ZVision images are in RGB 555 - Graphics::PixelFormat pixelFormat555 = Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0); - destination.format = pixelFormat555; + destination.format = _engine->_resourcePixelFormat; bool isTGZ; @@ -252,13 +206,17 @@ void RenderManager::readImageToSurface(const Common::String &fileName, Graphics: isTGZ = true; // TGZ files have a header and then Bitmap data that is compressed with LZSS - uint32 decompressedSize = file.readSint32LE(); + uint32 decompressedSize = file.readSint32LE() / 2; imageWidth = file.readSint32LE(); imageHeight = file.readSint32LE(); LzssReadStream lzssStream(&file); buffer = (uint16 *)(new uint16[decompressedSize]); - lzssStream.read(buffer, decompressedSize); + lzssStream.read(buffer, 2 * decompressedSize); +#ifndef SCUMM_LITTLE_ENDIAN + for (uint32 i = 0; i < decompressedSize; ++i) + buffer[i] = FROM_LE_16(buffer[i]); +#endif } else { isTGZ = false; @@ -279,7 +237,7 @@ void RenderManager::readImageToSurface(const Common::String &fileName, Graphics: } // Flip the width and height if transposed - if (isTransposed) { + if (transposed) { uint16 temp = imageHeight; imageHeight = imageWidth; imageWidth = temp; @@ -288,12 +246,12 @@ void RenderManager::readImageToSurface(const Common::String &fileName, Graphics: // If the destination internal buffer is the same size as what we're copying into it, // there is no need to free() and re-create if (imageWidth != destination.w || imageHeight != destination.h) { - destination.create(imageWidth, imageHeight, pixelFormat555); + destination.create(imageWidth, imageHeight, _engine->_resourcePixelFormat); } // If transposed, 'un-transpose' the data while copying it to the destination // Otherwise, just do a simple copy - if (isTransposed) { + if (transposed) { uint16 *dest = (uint16 *)destination.getPixels(); for (uint32 y = 0; y < imageHeight; ++y) { @@ -304,7 +262,7 @@ void RenderManager::readImageToSurface(const Common::String &fileName, Graphics: } } } else { - memcpy(destination.getPixels(), buffer, imageWidth * imageHeight * _pixelFormat.bytesPerPixel); + memcpy(destination.getPixels(), buffer, imageWidth * imageHeight * destination.format.bytesPerPixel); } // Cleanup @@ -313,214 +271,947 @@ void RenderManager::readImageToSurface(const Common::String &fileName, Graphics: } else { tga.destroy(); } - - // Convert in place to RGB 565 from RGB 555 - destination.convertToInPlace(_pixelFormat); } -void RenderManager::copyRectToWorkingWindow(const uint16 *buffer, int32 destX, int32 destY, int32 imageWidth, int32 width, int32 height) { - uint32 destOffset = 0; - uint32 sourceOffset = 0; - uint16 *workingWindowBufferPtr = (uint16 *)_workingWindowBuffer.getBasePtr(destX, destY); +const Common::Point RenderManager::screenSpaceToImageSpace(const Common::Point &point) { + if (_workingWindow.contains(point)) { + // Convert from screen space to working window space + Common::Point newPoint(point - Common::Point(_workingWindow.left, _workingWindow.top)); + + RenderTable::RenderState state = _renderTable.getRenderState(); + if (state == RenderTable::PANORAMA || state == RenderTable::TILT) { + newPoint = _renderTable.convertWarpedCoordToFlatCoord(newPoint); + } - for (int32 y = 0; y < height; ++y) { - for (int32 x = 0; x < width; ++x) { - workingWindowBufferPtr[destOffset + x] = buffer[sourceOffset + x]; + if (state == RenderTable::PANORAMA) { + newPoint += (Common::Point(_backgroundOffset - _screenCenterX, 0)); + } else if (state == RenderTable::TILT) { + newPoint += (Common::Point(0, _backgroundOffset - _screenCenterY)); } - destOffset += _workingWidth; - sourceOffset += imageWidth; + if (_backgroundWidth) + newPoint.x %= _backgroundWidth; + if (_backgroundHeight) + newPoint.y %= _backgroundHeight; + + if (newPoint.x < 0) + newPoint.x += _backgroundWidth; + if (newPoint.y < 0) + newPoint.y += _backgroundHeight; + + return newPoint; + } else { + return Common::Point(0, 0); } +} + +RenderTable *RenderManager::getRenderTable() { + return &_renderTable; +} + +void RenderManager::setBackgroundImage(const Common::String &fileName) { + readImageToSurface(fileName, _currentBackgroundImage); + _backgroundWidth = _currentBackgroundImage.w; + _backgroundHeight = _currentBackgroundImage.h; + _backgroundDirtyRect = Common::Rect(_backgroundWidth, _backgroundHeight); +} + +void RenderManager::setBackgroundPosition(int offset) { + RenderTable::RenderState state = _renderTable.getRenderState(); + if (state == RenderTable::TILT || state == RenderTable::PANORAMA) + if (_backgroundOffset != offset) + _backgroundDirtyRect = Common::Rect(_backgroundWidth, _backgroundHeight); + _backgroundOffset = offset; - if (_workingWindowDirtyRect.isEmpty()) { - _workingWindowDirtyRect = Common::Rect(destX, destY, destX + width, destY + height); + _engine->getScriptManager()->setStateValue(StateKey_ViewPos, offset); +} + +uint32 RenderManager::getCurrentBackgroundOffset() { + RenderTable::RenderState state = _renderTable.getRenderState(); + + if (state == RenderTable::PANORAMA) { + return _backgroundOffset; + } else if (state == RenderTable::TILT) { + return _backgroundOffset; } else { - _workingWindowDirtyRect.extend(Common::Rect(destX, destY, destX + width, destY + height)); + return 0; + } +} + +Graphics::Surface *RenderManager::tranposeSurface(const Graphics::Surface *surface) { + Graphics::Surface *tranposedSurface = new Graphics::Surface(); + tranposedSurface->create(surface->h, surface->w, surface->format); + + const uint16 *source = (const uint16 *)surface->getPixels(); + uint16 *dest = (uint16 *)tranposedSurface->getPixels(); + + for (uint32 y = 0; y < tranposedSurface->h; ++y) { + uint32 columnIndex = y * tranposedSurface->w; + + for (uint32 x = 0; x < tranposedSurface->w; ++x) { + dest[columnIndex + x] = source[x * surface->w + y]; + } } - // TODO: Remove this from release. It's here to make sure code that uses this function clips their destinations correctly - assert(_workingWindowDirtyRect.width() <= _workingWidth && _workingWindowDirtyRect.height() <= _workingHeight); + return tranposedSurface; } -void RenderManager::copyRectToWorkingWindow(const uint16 *buffer, int32 destX, int32 destY, int32 imageWidth, int32 width, int32 height, int16 alphaColor, uint32 idNumber) { - AlphaDataEntry entry; - entry.alphaColor = alphaColor; - entry.data = new Graphics::Surface(); - entry.data->create(width, height, _pixelFormat); - entry.destX = destX; - entry.destY = destY; - entry.width = width; - entry.height = height; +void RenderManager::scaleBuffer(const void *src, void *dst, uint32 srcWidth, uint32 srcHeight, byte bytesPerPixel, uint32 dstWidth, uint32 dstHeight) { + assert(bytesPerPixel == 1 || bytesPerPixel == 2); - uint32 sourceOffset = 0; - uint32 destOffset = 0; - uint16 *surfacePtr = (uint16 *)entry.data->getPixels(); + const float xscale = (float)srcWidth / (float)dstWidth; + const float yscale = (float)srcHeight / (float)dstHeight; - for (int32 y = 0; y < height; ++y) { - for (int32 x = 0; x < width; ++x) { - surfacePtr[destOffset + x] = buffer[sourceOffset + x]; + if (bytesPerPixel == 1) { + const byte *srcPtr = (const byte *)src; + byte *dstPtr = (byte *)dst; + for (uint32 y = 0; y < dstHeight; ++y) { + for (uint32 x = 0; x < dstWidth; ++x) { + *dstPtr = srcPtr[(int)(x * xscale) + (int)(y * yscale) * srcWidth]; + dstPtr++; + } } + } else if (bytesPerPixel == 2) { + const uint16 *srcPtr = (const uint16 *)src; + uint16 *dstPtr = (uint16 *)dst; + for (uint32 y = 0; y < dstHeight; ++y) { + for (uint32 x = 0; x < dstWidth; ++x) { + *dstPtr = srcPtr[(int)(x * xscale) + (int)(y * yscale) * srcWidth]; + dstPtr++; + } + } + } +} + +void RenderManager::blitSurfaceToSurface(const Graphics::Surface &src, const Common::Rect &_srcRect , Graphics::Surface &dst, int _x, int _y) { + Common::Rect srcRect = _srcRect; + if (srcRect.isEmpty()) + srcRect = Common::Rect(src.w, src.h); + srcRect.clip(src.w, src.h); + Common::Rect dstRect = Common::Rect(-_x + srcRect.left , -_y + srcRect.top, -_x + srcRect.left + dst.w, -_y + srcRect.top + dst.h); + srcRect.clip(dstRect); + + if (srcRect.isEmpty() || !srcRect.isValidRect()) + return; + + Graphics::Surface *srcAdapted = src.convertTo(dst.format); + + // Copy srcRect from src surface to dst surface + const byte *srcBuffer = (const byte *)srcAdapted->getBasePtr(srcRect.left, srcRect.top); + + int xx = _x; + int yy = _y; + + if (xx < 0) + xx = 0; + if (yy < 0) + yy = 0; + + if (_x >= dst.w || _y >= dst.h) { + srcAdapted->free(); + delete srcAdapted; + return; + } + + byte *dstBuffer = (byte *)dst.getBasePtr(xx, yy); - destOffset += width; - sourceOffset += imageWidth; + int32 w = srcRect.width(); + int32 h = srcRect.height(); + + for (int32 y = 0; y < h; y++) { + memcpy(dstBuffer, srcBuffer, w * srcAdapted->format.bytesPerPixel); + srcBuffer += srcAdapted->pitch; + dstBuffer += dst.pitch; } - _alphaDataEntries[idNumber] = entry; + srcAdapted->free(); + delete srcAdapted; } -Common::Rect RenderManager::renderTextToWorkingWindow(uint32 idNumber, const Common::String &text, TruetypeFont *font, int destX, int destY, uint16 textColor, int maxWidth, int maxHeight, Graphics::TextAlign align, bool wrap) { - AlphaDataEntry entry; - entry.alphaColor = 0; - entry.destX = destX; - entry.destY = destY; +void RenderManager::blitSurfaceToSurface(const Graphics::Surface &src, const Common::Rect &_srcRect , Graphics::Surface &dst, int _x, int _y, uint32 colorkey) { + Common::Rect srcRect = _srcRect; + if (srcRect.isEmpty()) + srcRect = Common::Rect(src.w, src.h); + srcRect.clip(src.w, src.h); + Common::Rect dstRect = Common::Rect(-_x + srcRect.left , -_y + srcRect.top, -_x + srcRect.left + dst.w, -_y + srcRect.top + dst.h); + srcRect.clip(dstRect); + + if (srcRect.isEmpty() || !srcRect.isValidRect()) + return; - // Draw the text to the working window - entry.data = font->drawTextToSurface(text, textColor, maxWidth, maxHeight, align, wrap); - entry.width = entry.data->w; - entry.height = entry.data->h; + Graphics::Surface *srcAdapted = src.convertTo(dst.format); + uint32 keycolor = colorkey & ((1 << (src.format.bytesPerPixel << 3)) - 1); - _alphaDataEntries[idNumber] = entry; + // Copy srcRect from src surface to dst surface + const byte *srcBuffer = (const byte *)srcAdapted->getBasePtr(srcRect.left, srcRect.top); - return Common::Rect(destX, destY, destX + entry.width, destY + entry.height); -} + int xx = _x; + int yy = _y; -const Common::Point RenderManager::screenSpaceToImageSpace(const Common::Point &point) { - // Convert from screen space to working window space - Common::Point newPoint(point - Common::Point(_workingWindow.left, _workingWindow.top)); + if (xx < 0) + xx = 0; + if (yy < 0) + yy = 0; - RenderTable::RenderState state = _renderTable.getRenderState(); - if (state == RenderTable::PANORAMA || state == RenderTable::TILT) { - newPoint = _renderTable.convertWarpedCoordToFlatCoord(newPoint); + if (_x >= dst.w || _y >= dst.h) { + srcAdapted->free(); + delete srcAdapted; + return; } - if (state == RenderTable::PANORAMA) { - newPoint -= (Common::Point(_screenCenterX, 0) - _backgroundOffset); - } else if (state == RenderTable::TILT) { - newPoint -= (Common::Point(0, _screenCenterY) - _backgroundOffset); + byte *dstBuffer = (byte *)dst.getBasePtr(xx, yy); + + int32 w = srcRect.width(); + int32 h = srcRect.height(); + + for (int32 y = 0; y < h; y++) { + switch (srcAdapted->format.bytesPerPixel) { + case 1: { + const uint *srcTemp = (const uint *)srcBuffer; + uint *dstTemp = (uint *)dstBuffer; + for (int32 x = 0; x < w; x++) { + if (*srcTemp != keycolor) + *dstTemp = *srcTemp; + srcTemp++; + dstTemp++; + } + } + break; + + case 2: { + const uint16 *srcTemp = (const uint16 *)srcBuffer; + uint16 *dstTemp = (uint16 *)dstBuffer; + for (int32 x = 0; x < w; x++) { + if (*srcTemp != keycolor) + *dstTemp = *srcTemp; + srcTemp++; + dstTemp++; + } + } + break; + + case 4: { + const uint32 *srcTemp = (const uint32 *)srcBuffer; + uint32 *dstTemp = (uint32 *)dstBuffer; + for (int32 x = 0; x < w; x++) { + if (*srcTemp != keycolor) + *dstTemp = *srcTemp; + srcTemp++; + dstTemp++; + } + } + break; + + default: + break; + } + srcBuffer += srcAdapted->pitch; + dstBuffer += dst.pitch; } - if (newPoint.x < 0) - newPoint.x += _backgroundWidth; - else if (newPoint.x >= _backgroundWidth) - newPoint.x -= _backgroundWidth; - if (newPoint.y < 0) - newPoint.y += _backgroundHeight; - else if (newPoint.y >= _backgroundHeight) - newPoint.y -= _backgroundHeight; + srcAdapted->free(); + delete srcAdapted; +} + +void RenderManager::blitSurfaceToBkg(const Graphics::Surface &src, int x, int y, int32 colorkey) { + Common::Rect empt; + if (colorkey >= 0) + blitSurfaceToSurface(src, empt, _currentBackgroundImage, x, y, colorkey); + else + blitSurfaceToSurface(src, empt, _currentBackgroundImage, x, y); + Common::Rect dirty(src.w, src.h); + dirty.translate(x, y); + if (_backgroundDirtyRect.isEmpty()) + _backgroundDirtyRect = dirty; + else + _backgroundDirtyRect.extend(dirty); +} + +void RenderManager::blitSurfaceToBkgScaled(const Graphics::Surface &src, const Common::Rect &_dstRect, int32 colorkey) { + if (src.w == _dstRect.width() && src.h == _dstRect.height()) { + blitSurfaceToBkg(src, _dstRect.left, _dstRect.top, colorkey); + } else { + Graphics::Surface *tmp = new Graphics::Surface; + tmp->create(_dstRect.width(), _dstRect.height(), src.format); + scaleBuffer(src.getPixels(), tmp->getPixels(), src.w, src.h, src.format.bytesPerPixel, _dstRect.width(), _dstRect.height()); + blitSurfaceToBkg(*tmp, _dstRect.left, _dstRect.top, colorkey); + tmp->free(); + delete tmp; + } +} - return newPoint; +void RenderManager::blitSurfaceToMenu(const Graphics::Surface &src, int x, int y, int32 colorkey) { + Common::Rect empt; + if (colorkey >= 0) + blitSurfaceToSurface(src, empt, _menuSurface, x, y, colorkey); + else + blitSurfaceToSurface(src, empt, _menuSurface, x, y); + Common::Rect dirty(src.w, src.h); + dirty.translate(x, y); + if (_menuSurfaceDirtyRect.isEmpty()) + _menuSurfaceDirtyRect = dirty; + else + _menuSurfaceDirtyRect.extend(dirty); } -const Common::Point RenderManager::imageSpaceToWorkingWindowSpace(const Common::Point &point) { - Common::Point newPoint(point); +Graphics::Surface *RenderManager::getBkgRect(Common::Rect &rect) { + Common::Rect dst = rect; + dst.clip(_backgroundWidth, _backgroundHeight); + + if (dst.isEmpty() || !dst.isValidRect()) + return NULL; + Graphics::Surface *srf = new Graphics::Surface; + srf->create(dst.width(), dst.height(), _currentBackgroundImage.format); + + srf->copyRectToSurface(_currentBackgroundImage, 0, 0, Common::Rect(dst)); + + return srf; +} + +Graphics::Surface *RenderManager::loadImage(Common::String file) { + Graphics::Surface *tmp = new Graphics::Surface; + readImageToSurface(file, *tmp); + return tmp; +} + +Graphics::Surface *RenderManager::loadImage(Common::String file, bool transposed) { + Graphics::Surface *tmp = new Graphics::Surface; + readImageToSurface(file, *tmp, transposed); + return tmp; +} + +void RenderManager::prepareBackground() { + _backgroundDirtyRect.clip(_backgroundWidth, _backgroundHeight); RenderTable::RenderState state = _renderTable.getRenderState(); + if (state == RenderTable::PANORAMA) { - newPoint += (Common::Point(_screenCenterX, 0) - _backgroundOffset); + // Calculate the visible portion of the background + Common::Rect viewPort(_workingWindow.width(), _workingWindow.height()); + viewPort.translate(-(_screenCenterX - _backgroundOffset), 0); + Common::Rect drawRect = _backgroundDirtyRect; + drawRect.clip(viewPort); + + // Render the visible portion + if (!drawRect.isEmpty()) { + blitSurfaceToSurface(_currentBackgroundImage, drawRect, _backgroundSurface, _screenCenterX - _backgroundOffset + drawRect.left, drawRect.top); + } + + // Mark the dirty portion of the surface + _backgroundSurfaceDirtyRect = _backgroundDirtyRect; + _backgroundSurfaceDirtyRect.translate(_screenCenterX - _backgroundOffset, 0); + + // Panorama mode allows the user to spin in circles. Therefore, we need to render + // the portion of the image that wrapped to the other side of the screen + if (_backgroundOffset < _screenCenterX) { + viewPort.moveTo(-(_screenCenterX - (_backgroundOffset + _backgroundWidth)), 0); + drawRect = _backgroundDirtyRect; + drawRect.clip(viewPort); + + if (!drawRect.isEmpty()) + blitSurfaceToSurface(_currentBackgroundImage, drawRect, _backgroundSurface, _screenCenterX - (_backgroundOffset + _backgroundWidth) + drawRect.left, drawRect.top); + + Common::Rect tmp = _backgroundDirtyRect; + tmp.translate(_screenCenterX - (_backgroundOffset + _backgroundWidth), 0); + if (!tmp.isEmpty()) + _backgroundSurfaceDirtyRect.extend(tmp); + + } else if (_backgroundWidth - _backgroundOffset < _screenCenterX) { + viewPort.moveTo(-(_screenCenterX + _backgroundWidth - _backgroundOffset), 0); + drawRect = _backgroundDirtyRect; + drawRect.clip(viewPort); + + if (!drawRect.isEmpty()) + blitSurfaceToSurface(_currentBackgroundImage, drawRect, _backgroundSurface, _screenCenterX + _backgroundWidth - _backgroundOffset + drawRect.left, drawRect.top); + + Common::Rect tmp = _backgroundDirtyRect; + tmp.translate(_screenCenterX + _backgroundWidth - _backgroundOffset, 0); + if (!tmp.isEmpty()) + _backgroundSurfaceDirtyRect.extend(tmp); + + } } else if (state == RenderTable::TILT) { - newPoint += (Common::Point(0, _screenCenterY) - _backgroundOffset); + // Tilt doesn't allow wrapping, so we just do a simple clip + Common::Rect viewPort(_workingWindow.width(), _workingWindow.height()); + viewPort.translate(0, -(_screenCenterY - _backgroundOffset)); + Common::Rect drawRect = _backgroundDirtyRect; + drawRect.clip(viewPort); + if (!drawRect.isEmpty()) + blitSurfaceToSurface(_currentBackgroundImage, drawRect, _backgroundSurface, drawRect.left, _screenCenterY - _backgroundOffset + drawRect.top); + + // Mark the dirty portion of the surface + _backgroundSurfaceDirtyRect = _backgroundDirtyRect; + _backgroundSurfaceDirtyRect.translate(0, _screenCenterY - _backgroundOffset); + + } else { + if (!_backgroundDirtyRect.isEmpty()) + blitSurfaceToSurface(_currentBackgroundImage, _backgroundDirtyRect, _backgroundSurface, _backgroundDirtyRect.left, _backgroundDirtyRect.top); + _backgroundSurfaceDirtyRect = _backgroundDirtyRect; } - return newPoint; + // Clear the dirty rect since everything is clean now + _backgroundDirtyRect = Common::Rect(); + + _backgroundSurfaceDirtyRect.clip(_workingWindow.width(), _workingWindow.height()); +} + +void RenderManager::clearMenuSurface() { + _menuSurfaceDirtyRect = Common::Rect(0, 0, _menuSurface.w, _menuSurface.h); + _menuSurface.fillRect(_menuSurfaceDirtyRect, 0); } -bool RenderManager::clipRectToWorkingWindow(Common::Rect &rect) { - if (!_workingWindow.contains(rect)) { - return false; +void RenderManager::clearMenuSurface(const Common::Rect &r) { + if (_menuSurfaceDirtyRect.isEmpty()) + _menuSurfaceDirtyRect = r; + else + _menuSurfaceDirtyRect.extend(r); + _menuSurface.fillRect(r, 0); +} + +void RenderManager::renderMenuToScreen() { + if (!_menuSurfaceDirtyRect.isEmpty()) { + _menuSurfaceDirtyRect.clip(Common::Rect(_menuSurface.w, _menuSurface.h)); + if (!_menuSurfaceDirtyRect.isEmpty()) { + Common::Rect rect( + _menuSurfaceDirtyRect.left + _menuArea.left, + _menuSurfaceDirtyRect.top + _menuArea.top, + _menuSurfaceDirtyRect.left + _menuArea.left + _menuSurfaceDirtyRect.width(), + _menuSurfaceDirtyRect.top + _menuArea.top + _menuSurfaceDirtyRect.height() + ); + copyToScreen(_menuSurface, rect, _menuSurfaceDirtyRect.left, _menuSurfaceDirtyRect.top); + } + _menuSurfaceDirtyRect = Common::Rect(); } +} - // We can't clip against the actual working window rect because it's in screen space - // But rect is in working window space - rect.clip(_workingWidth, _workingHeight); - return true; +void RenderManager::initSubArea(uint32 windowWidth, uint32 windowHeight, const Common::Rect workingWindow) { + _workingWindow = workingWindow; + + _subtitleSurface.free(); + + _subtitleSurface.create(windowWidth, windowHeight - workingWindow.bottom, _pixelFormat); + _subtitleArea = Common::Rect(0, workingWindow.bottom, windowWidth, windowHeight); } -RenderTable *RenderManager::getRenderTable() { - return &_renderTable; +uint16 RenderManager::createSubArea(const Common::Rect &area) { + _subid++; + + OneSubtitle sub; + sub.redraw = false; + sub.timer = -1; + sub.todelete = false; + sub.r = area; + + _subsList[_subid] = sub; + + return _subid; } -void RenderManager::setBackgroundImage(const Common::String &fileName) { - readImageToSurface(fileName, _currentBackground); +uint16 RenderManager::createSubArea() { + Common::Rect r(_subtitleArea.left, _subtitleArea.top, _subtitleArea.right, _subtitleArea.bottom); + r.translate(-_workingWindow.left, -_workingWindow.top); + return createSubArea(r); +} - moveBackground(0); +void RenderManager::deleteSubArea(uint16 id) { + if (_subsList.contains(id)) + _subsList[id].todelete = true; } -void RenderManager::setBackgroundPosition(int offset) { - RenderTable::RenderState state = _renderTable.getRenderState(); - if (state == RenderTable::TILT) { - _backgroundOffset.x = 0; - _backgroundOffset.y = offset; - } else if (state == RenderTable::PANORAMA) { - _backgroundOffset.x = offset; - _backgroundOffset.y = 0; - } else { - _backgroundOffset.x = 0; - _backgroundOffset.y = 0; +void RenderManager::deleteSubArea(uint16 id, int16 delay) { + if (_subsList.contains(id)) + _subsList[id].timer = delay; +} + +void RenderManager::updateSubArea(uint16 id, const Common::String &txt) { + if (_subsList.contains(id)) { + OneSubtitle *sub = &_subsList[id]; + sub->txt = txt; + sub->redraw = true; } } -void RenderManager::setBackgroundVelocity(int velocity) { - // setBackgroundVelocity(0) will be called quite often, so make sure - // _backgroundInverseVelocity isn't already 0 to prevent an extraneous assignment - if (velocity == 0) { - if (_backgroundInverseVelocity != 0) { - _backgroundInverseVelocity = 0; +void RenderManager::processSubs(uint16 deltatime) { + bool redraw = false; + for (SubtitleMap::iterator it = _subsList.begin(); it != _subsList.end(); it++) { + if (it->_value.timer != -1) { + it->_value.timer -= deltatime; + if (it->_value.timer <= 0) + it->_value.todelete = true; + } + if (it->_value.todelete) { + _subsList.erase(it); + redraw = true; + } else if (it->_value.redraw) { + redraw = true; } - } else { - _backgroundInverseVelocity = 1000 / velocity; } -} -void RenderManager::moveBackground(int offset) { - RenderTable::RenderState state = _renderTable.getRenderState(); - if (state == RenderTable::TILT) { - _backgroundOffset += Common::Point(0, offset); + if (redraw) { + _subtitleSurface.fillRect(Common::Rect(_subtitleSurface.w, _subtitleSurface.h), 0); + + for (SubtitleMap::iterator it = _subsList.begin(); it != _subsList.end(); it++) { + OneSubtitle *sub = &it->_value; + if (sub->txt.size()) { + Graphics::Surface subtitleSurface; + subtitleSurface.create(sub->r.width(), sub->r.height(), _engine->_resourcePixelFormat); + _engine->getTextRenderer()->drawTextWithWordWrapping(sub->txt, subtitleSurface); + Common::Rect empty; + blitSurfaceToSurface(subtitleSurface, empty, _subtitleSurface, sub->r.left - _subtitleArea.left + _workingWindow.left, sub->r.top - _subtitleArea.top + _workingWindow.top); + subtitleSurface.free(); + } + sub->redraw = false; + } - _backgroundOffset.y = CLIP<int16>(_backgroundOffset.y, _screenCenterY, (int16)_backgroundHeight - _screenCenterY); + Common::Rect rect( + _subtitleArea.left, + _subtitleArea.top, + _subtitleArea.left + _subtitleSurface.w, + _subtitleArea.top + _subtitleSurface.h + ); + copyToScreen(_subtitleSurface, rect, 0, 0); + } +} - renderImageToScreen(_currentBackground, 0, _screenCenterY - _backgroundOffset.y, true); - } else if (state == RenderTable::PANORAMA) { - _backgroundOffset += Common::Point(offset, 0); +Common::Point RenderManager::getBkgSize() { + return Common::Point(_backgroundWidth, _backgroundHeight); +} - if (_backgroundOffset.x <= -_backgroundWidth) - _backgroundOffset.x += _backgroundWidth; - else if (_backgroundOffset.x >= _backgroundWidth) - _backgroundOffset.x -= _backgroundWidth; +void RenderManager::addEffect(GraphicsEffect *_effect) { + _effects.push_back(_effect); +} - renderImageToScreen(_currentBackground, _screenCenterX - _backgroundOffset.x, 0, true); - } else { - renderImageToScreen(_currentBackground, 0, 0); +void RenderManager::deleteEffect(uint32 ID) { + for (EffectsList::iterator it = _effects.begin(); it != _effects.end(); it++) { + if ((*it)->getKey() == ID) { + delete *it; + it = _effects.erase(it); + } } } -uint32 RenderManager::getCurrentBackgroundOffset() { +Common::Rect RenderManager::transformBackgroundSpaceRectToScreenSpace(const Common::Rect &src) { + Common::Rect tmp = src; RenderTable::RenderState state = _renderTable.getRenderState(); if (state == RenderTable::PANORAMA) { - return _backgroundOffset.x; + if (_backgroundOffset < _screenCenterX) { + Common::Rect rScreen(_screenCenterX + _backgroundOffset, _workingWindow.height()); + Common::Rect lScreen(_workingWindow.width() - rScreen.width(), _workingWindow.height()); + lScreen.translate(_backgroundWidth - lScreen.width(), 0); + lScreen.clip(src); + rScreen.clip(src); + if (rScreen.width() < lScreen.width()) { + tmp.translate(_screenCenterX - _backgroundOffset - _backgroundWidth, 0); + } else { + tmp.translate(_screenCenterX - _backgroundOffset, 0); + } + } else if (_backgroundWidth - _backgroundOffset < _screenCenterX) { + Common::Rect rScreen(_screenCenterX - (_backgroundWidth - _backgroundOffset), _workingWindow.height()); + Common::Rect lScreen(_workingWindow.width() - rScreen.width(), _workingWindow.height()); + lScreen.translate(_backgroundWidth - lScreen.width(), 0); + lScreen.clip(src); + rScreen.clip(src); + if (lScreen.width() < rScreen.width()) { + tmp.translate(_screenCenterX + (_backgroundWidth - _backgroundOffset), 0); + } else { + tmp.translate(_screenCenterX - _backgroundOffset, 0); + } + } else { + tmp.translate(_screenCenterX - _backgroundOffset, 0); + } } else if (state == RenderTable::TILT) { - return _backgroundOffset.y; - } else { - return 0; + tmp.translate(0, (_screenCenterY - _backgroundOffset)); } + + return tmp; } -Graphics::Surface *RenderManager::tranposeSurface(const Graphics::Surface *surface) { - Graphics::Surface *tranposedSurface = new Graphics::Surface(); - tranposedSurface->create(surface->h, surface->w, surface->format); +EffectMap *RenderManager::makeEffectMap(const Common::Point &xy, int16 depth, const Common::Rect &rect, int8 *_minComp, int8 *_maxComp) { + Common::Rect bkgRect(_backgroundWidth, _backgroundHeight); + if (!bkgRect.contains(xy)) + return NULL; + + if (!bkgRect.intersects(rect)) + return NULL; + + uint16 color = *(uint16 *)_currentBackgroundImage.getBasePtr(xy.x, xy.y); + uint8 stC1, stC2, stC3; + _currentBackgroundImage.format.colorToRGB(color, stC1, stC2, stC3); + EffectMap *newMap = new EffectMap; + + EffectMapUnit unit; + unit.count = 0; + unit.inEffect = false; + + int16 w = rect.width(); + int16 h = rect.height(); + + bool first = true; + + uint8 minComp = MIN(MIN(stC1, stC2), stC3); + uint8 maxComp = MAX(MAX(stC1, stC2), stC3); + + uint8 depth8 = depth << 3; + + for (int16 j = 0; j < h; j++) { + uint16 *pix = (uint16 *)_currentBackgroundImage.getBasePtr(rect.left, rect.top + j); + for (int16 i = 0; i < w; i++) { + uint16 curClr = pix[i]; + uint8 cC1, cC2, cC3; + _currentBackgroundImage.format.colorToRGB(curClr, cC1, cC2, cC3); + + bool use = false; + + if (curClr == color) + use = true; + else if (curClr > color) { + if ((cC1 - stC1 < depth8) && + (cC2 - stC2 < depth8) && + (cC3 - stC3 < depth8)) + use = true; + } else { /* if (curClr < color) */ + if ((stC1 - cC1 < depth8) && + (stC2 - cC2 < depth8) && + (stC3 - cC3 < depth8)) + use = true; + } - const uint16 *source = (const uint16 *)surface->getPixels(); - uint16 *dest = (uint16 *)tranposedSurface->getPixels(); + if (first) { + unit.inEffect = use; + first = false; + } - for (uint32 y = 0; y < tranposedSurface->h; ++y) { - uint32 columnIndex = y * tranposedSurface->w; + if (use) { + uint8 cMinComp = MIN(MIN(cC1, cC2), cC3); + uint8 cMaxComp = MAX(MAX(cC1, cC2), cC3); + if (cMinComp < minComp) + minComp = cMinComp; + if (cMaxComp > maxComp) + maxComp = cMaxComp; + } - for (uint32 x = 0; x < tranposedSurface->w; ++x) { - dest[columnIndex + x] = source[x * surface->w + y]; + if (unit.inEffect == use) + unit.count++; + else { + newMap->push_back(unit); + unit.count = 1; + unit.inEffect = use; + } } } + newMap->push_back(unit); - return tranposedSurface; + if (_minComp) { + if (minComp - depth8 < 0) + *_minComp = -(minComp >> 3); + else + *_minComp = -depth; + } + if (_maxComp) { + if ((int16)maxComp + (int16)depth8 > 255) + *_maxComp = (255 - maxComp) >> 3; + else + *_maxComp = depth; + } + + return newMap; +} + +EffectMap *RenderManager::makeEffectMap(const Graphics::Surface &surf, uint16 transp) { + EffectMapUnit unit; + unit.count = 0; + unit.inEffect = false; + + int16 w = surf.w; + int16 h = surf.h; + + EffectMap *newMap = new EffectMap; + + bool first = true; + + for (int16 j = 0; j < h; j++) { + const uint16 *pix = (const uint16 *)surf.getBasePtr(0, j); + for (int16 i = 0; i < w; i++) { + bool use = false; + if (pix[i] != transp) + use = true; + + if (first) { + unit.inEffect = use; + first = false; + } + + if (unit.inEffect == use) + unit.count++; + else { + newMap->push_back(unit); + unit.count = 1; + unit.inEffect = use; + } + } + } + newMap->push_back(unit); + + return newMap; +} + +void RenderManager::markDirty() { + _backgroundDirtyRect = Common::Rect(_backgroundWidth, _backgroundHeight); +} + +#if 0 +void RenderManager::bkgFill(uint8 r, uint8 g, uint8 b) { + _currentBackgroundImage.fillRect(Common::Rect(_currentBackgroundImage.w, _currentBackgroundImage.h), _currentBackgroundImage.format.RGBToColor(r, g, b)); + markDirty(); +} +#endif + +void RenderManager::timedMessage(const Common::String &str, uint16 milsecs) { + uint16 msgid = createSubArea(); + updateSubArea(msgid, str); + deleteSubArea(msgid, milsecs); +} + +bool RenderManager::askQuestion(const Common::String &str) { + Graphics::Surface textSurface; + textSurface.create(_subtitleArea.width(), _subtitleArea.height(), _engine->_resourcePixelFormat); + _engine->getTextRenderer()->drawTextWithWordWrapping(str, textSurface); + copyToScreen(textSurface, _subtitleArea, 0, 0); + + _engine->stopClock(); + + int result = 0; + + while (result == 0) { + Common::Event evnt; + while (_engine->getEventManager()->pollEvent(evnt)) { + if (evnt.type == Common::EVENT_KEYDOWN) { + // English: yes/no + // German: ja/nein + // Spanish: si/no + // French Nemesis: F4/any other key + // French ZGI: oui/non + switch (evnt.kbd.keycode) { + case Common::KEYCODE_y: + if (_engine->getLanguage() == Common::EN_ANY) + result = 2; + break; + case Common::KEYCODE_j: + if (_engine->getLanguage() == Common::DE_DEU) + result = 2; + break; + case Common::KEYCODE_s: + if (_engine->getLanguage() == Common::ES_ESP) + result = 2; + break; + case Common::KEYCODE_o: + if (_engine->getLanguage() == Common::FR_FRA && _engine->getGameId() == GID_GRANDINQUISITOR) + result = 2; + break; + case Common::KEYCODE_F4: + if (_engine->getLanguage() == Common::FR_FRA && _engine->getGameId() == GID_NEMESIS) + result = 2; + break; + case Common::KEYCODE_n: + result = 1; + break; + default: + if (_engine->getLanguage() == Common::FR_FRA && _engine->getGameId() == GID_NEMESIS) + result = 1; + break; + } + } + } + _system->updateScreen(); + if (_doubleFPS) + _system->delayMillis(33); + else + _system->delayMillis(66); + } + + // Draw over the text in order to clear it + textSurface.fillRect(Common::Rect(_subtitleArea.width(), _subtitleArea.height()), 0); + copyToScreen(textSurface, _subtitleArea, 0, 0); + + // Free the surface + textSurface.free(); + + _engine->startClock(); + return result == 2; +} + +void RenderManager::delayedMessage(const Common::String &str, uint16 milsecs) { + uint16 msgid = createSubArea(); + updateSubArea(msgid, str); + processSubs(0); + renderSceneToScreen(); + _engine->stopClock(); + + uint32 stopTime = _system->getMillis() + milsecs; + while (_system->getMillis() < stopTime) { + Common::Event evnt; + while (_engine->getEventManager()->pollEvent(evnt)) { + if (evnt.type == Common::EVENT_KEYDOWN && + (evnt.kbd.keycode == Common::KEYCODE_SPACE || + evnt.kbd.keycode == Common::KEYCODE_RETURN || + evnt.kbd.keycode == Common::KEYCODE_ESCAPE)) + break; + } + _system->updateScreen(); + if (_doubleFPS) + _system->delayMillis(33); + else + _system->delayMillis(66); + } + deleteSubArea(msgid); + _engine->startClock(); +} + +void RenderManager::showDebugMsg(const Common::String &msg, int16 delay) { + uint16 msgid = createSubArea(); + updateSubArea(msgid, msg); + deleteSubArea(msgid, delay); +} + +void RenderManager::updateRotation() { + int16 _velocity = _engine->getMouseVelocity() + _engine->getKeyboardVelocity(); + ScriptManager *scriptManager = _engine->getScriptManager(); + + if (_doubleFPS) + _velocity /= 2; + + if (_velocity) { + RenderTable::RenderState renderState = _renderTable.getRenderState(); + if (renderState == RenderTable::PANORAMA) { + int16 startPosition = scriptManager->getStateValue(StateKey_ViewPos); + + int16 newPosition = startPosition + (_renderTable.getPanoramaReverse() ? -_velocity : _velocity); + + int16 zeroPoint = _renderTable.getPanoramaZeroPoint(); + if (startPosition >= zeroPoint && newPosition < zeroPoint) + scriptManager->setStateValue(StateKey_Rounds, scriptManager->getStateValue(StateKey_Rounds) - 1); + if (startPosition <= zeroPoint && newPosition > zeroPoint) + scriptManager->setStateValue(StateKey_Rounds, scriptManager->getStateValue(StateKey_Rounds) + 1); + + int16 screenWidth = getBkgSize().x; + if (screenWidth) + newPosition %= screenWidth; + + if (newPosition < 0) + newPosition += screenWidth; + + setBackgroundPosition(newPosition); + } else if (renderState == RenderTable::TILT) { + int16 startPosition = scriptManager->getStateValue(StateKey_ViewPos); + + int16 newPosition = startPosition + _velocity; + + int16 screenHeight = getBkgSize().y; + int16 tiltGap = (int16)_renderTable.getTiltGap(); + + if (newPosition >= (screenHeight - tiltGap)) + newPosition = screenHeight - tiltGap; + if (newPosition <= tiltGap) + newPosition = tiltGap; + + setBackgroundPosition(newPosition); + } + } +} + +void RenderManager::checkBorders() { + RenderTable::RenderState renderState = _renderTable.getRenderState(); + if (renderState == RenderTable::PANORAMA) { + int16 startPosition = _engine->getScriptManager()->getStateValue(StateKey_ViewPos); + + int16 newPosition = startPosition; + + int16 screenWidth = getBkgSize().x; + + if (screenWidth) + newPosition %= screenWidth; + + if (newPosition < 0) + newPosition += screenWidth; + + if (startPosition != newPosition) + setBackgroundPosition(newPosition); + } else if (renderState == RenderTable::TILT) { + int16 startPosition = _engine->getScriptManager()->getStateValue(StateKey_ViewPos); + + int16 newPosition = startPosition; + + int16 screenHeight = getBkgSize().y; + int16 tiltGap = (int16)_renderTable.getTiltGap(); + + if (newPosition >= (screenHeight - tiltGap)) + newPosition = screenHeight - tiltGap; + if (newPosition <= tiltGap) + newPosition = tiltGap; + + if (startPosition != newPosition) + setBackgroundPosition(newPosition); + } +} + +void RenderManager::rotateTo(int16 _toPos, int16 _time) { + if (_renderTable.getRenderState() != RenderTable::PANORAMA) + return; + + if (_time == 0) + _time = 1; + + int32 maxX = getBkgSize().x; + int32 curX = getCurrentBackgroundOffset(); + int32 dx = 0; + + if (curX == _toPos) + return; + + if (curX > _toPos) { + if (curX - _toPos > maxX / 2) + dx = (_toPos + (maxX - curX)) / _time; + else + dx = -(curX - _toPos) / _time; + } else { + if (_toPos - curX > maxX / 2) + dx = -((maxX - _toPos) + curX) / _time; + else + dx = (_toPos - curX) / _time; + } + + _engine->stopClock(); + + for (int16 i = 0; i <= _time; i++) { + if (i == _time) + curX = _toPos; + else + curX += dx; + + if (curX < 0) + curX = maxX - curX; + else if (curX >= maxX) + curX %= maxX; + + setBackgroundPosition(curX); + + prepareBackground(); + renderSceneToScreen(); + + _system->updateScreen(); + + _system->delayMillis(500 / _time); + } + + _engine->startClock(); +} + +void RenderManager::upscaleRect(Common::Rect &rect) { + rect.top = rect.top * HIRES_WINDOW_HEIGHT / WINDOW_HEIGHT; + rect.left = rect.left * HIRES_WINDOW_WIDTH / WINDOW_WIDTH; + rect.bottom = rect.bottom * HIRES_WINDOW_HEIGHT / WINDOW_HEIGHT; + rect.right = rect.right * HIRES_WINDOW_WIDTH / WINDOW_WIDTH; } } // End of namespace ZVision diff --git a/engines/zvision/graphics/render_manager.h b/engines/zvision/graphics/render_manager.h index 9feff4c030..33d8a88e78 100644 --- a/engines/zvision/graphics/render_manager.h +++ b/engines/zvision/graphics/render_manager.h @@ -8,12 +8,12 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - * + * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * + * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. @@ -24,13 +24,14 @@ #define ZVISION_RENDER_MANAGER_H #include "zvision/graphics/render_table.h" -#include "zvision/fonts/truetype_font.h" +#include "zvision/text/truetype_font.h" #include "common/rect.h" #include "common/hashmap.h" #include "graphics/surface.h" +#include "graphics_effect.h" class OSystem; @@ -47,171 +48,131 @@ namespace ZVision { class RenderManager { public: - RenderManager(OSystem *system, uint32 windowWidth, uint32 windowHeight, const Common::Rect workingWindow, const Graphics::PixelFormat pixelFormat); + RenderManager(ZVision *engine, uint32 windowWidth, uint32 windowHeight, const Common::Rect workingWindow, const Graphics::PixelFormat pixelFormat, bool doubleFPS); ~RenderManager(); private: - struct AlphaDataEntry { - Graphics::Surface *data; - uint16 alphaColor; - uint16 destX; - uint16 destY; - uint16 width; - uint16 height; + struct OneSubtitle { + Common::Rect r; + Common::String txt; + int16 timer; + bool todelete; + bool redraw; }; - typedef Common::HashMap<uint32, AlphaDataEntry> AlphaEntryMap; + typedef Common::HashMap<uint16, OneSubtitle> SubtitleMap; + typedef Common::List<GraphicsEffect *> EffectsList; private: + ZVision *_engine; OSystem *_system; const Graphics::PixelFormat _pixelFormat; - // A buffer the exact same size as the workingWindow - // This buffer stores everything un-warped, then does a warp at the end of the frame - Graphics::Surface _workingWindowBuffer; - // A buffer representing the entire screen. Any graphical updates are first done with this buffer - // before actually being blitted to the screen - Graphics::Surface _backBuffer; - // A list of Alpha Entries that need to be blitted to the backbuffer - AlphaEntryMap _alphaDataEntries; - - // A rectangle representing the portion of the working window where the pixels have been changed since last frame - Common::Rect _workingWindowDirtyRect; - // A rectangle representing the portion of the backbuffer where the pixels have been changed since last frame - Common::Rect _backBufferDirtyRect; - - /** Width of the working window. Saved to prevent extraneous calls to _workingWindow.width() */ - const int _workingWidth; - /** Height of the working window. Saved to prevent extraneous calls to _workingWindow.height() */ - const int _workingHeight; - /** Center of the screen in the x direction */ - const int _screenCenterX; - /** Center of the screen in the y direction */ - const int _screenCenterY; - /** * A Rectangle centered inside the actual window. All in-game coordinates * are given in this coordinate space. Also, all images are clipped to the * edges of this Rectangle */ - const Common::Rect _workingWindow; - /** Used to warp the background image */ - RenderTable _renderTable; + Common::Rect _workingWindow; - Graphics::Surface _currentBackground; - /** The (x1,y1) coordinates of the subRectangle of the background that is currently displayed on the screen */ - Common::Point _backgroundOffset; + // Center of the screen in the x direction + const int _screenCenterX; + // Center of the screen in the y direction + const int _screenCenterY; + + /** A buffer for background image that's being used to create the background */ + Graphics::Surface _currentBackgroundImage; + Common::Rect _backgroundDirtyRect; + + /** + * The x1 or y1 offset of the subRectangle of the background that is currently displayed on the screen + * It will be x1 if PANORAMA, or y1 if TILT + */ + int16 _backgroundOffset; /** The width of the current background image */ uint16 _backgroundWidth; /** The height of the current background image */ uint16 _backgroundHeight; - /** - * The "velocity" at which the background image is panning. We actually store the inverse of velocity (ms/pixel instead of pixels/ms) - * because it allows you to accumulate whole pixels 'steps' instead of rounding pixels every frame - */ - int _backgroundInverseVelocity; - /** Holds any 'leftover' milliseconds between frames */ - uint _accumulatedVelocityMilliseconds; + // A buffer that holds the portion of the background that is used to render the final image + // If it's a normal scene, the pixels will be blitted directly to the screen + // If it's a panorma / tilt scene, the pixels will be first warped to _warpedSceneSurface + Graphics::Surface _backgroundSurface; + Common::Rect _backgroundSurfaceDirtyRect; -public: - void initialize(); - /** - * Rotates the background image in accordance to the current _backgroundInverseVelocity - * - * @param deltaTimeInMillis The amount of time that has passed since the last frame - */ - void update(uint deltaTimeInMillis); + // A buffer for subtitles + Graphics::Surface _subtitleSurface; - /** - * Renders the current state of the backbuffer to the screen - */ - void renderBackbufferToScreen(); + // Rectangle for subtitles area + Common::Rect _subtitleArea; - /** - * Renders all AlphaEntries to the backbuffer - */ - void processAlphaEntries(); - /** - * Clears the AlphaEntry list - */ - void clearAlphaEntries() { _alphaDataEntries.clear(); } - /** - * Removes a specific AlphaEntry from the list - * - * @param idNumber The id number identifing the AlphaEntry - */ - void removeAlphaEntry(uint32 idNumber) { _alphaDataEntries.erase(idNumber); } + // A buffer for menu drawing + Graphics::Surface _menuSurface; + Common::Rect _menuSurfaceDirtyRect; - /** - * Copies a sub-rectangle of a buffer to the working window - * - * @param buffer The pixel data to copy to the working window - * @param destX The X destination in the working window where the subRect of data should be put - * @param destY The Y destination in the working window where the subRect of data should be put - * @param imageWidth The width of the source image - * @param width The width of the sub rectangle - * @param height The height of the sub rectangle - */ - void copyRectToWorkingWindow(const uint16 *buffer, int32 destX, int32 destY, int32 imageWidth, int32 width, int32 height); - /** - * Copies a sub-rectangle of a buffer to the working window with binary alpha support. - * - * @param buffer The pixel data to copy to the working window - * @param destX The X destination in the working window where the subRect of data should be put - * @param destY The Y destination in the working window where the subRect of data should be put - * @param imageWidth The width of the source image - * @param width The width of the sub rectangle - * @param height The height of the sub rectangle - * @param alphaColor The color to interpret as meaning 'transparent' - * @param idNumber A unique identifier for the data being copied over. - */ - void copyRectToWorkingWindow(const uint16 *buffer, int32 destX, int32 destY, int32 imageWidth, int32 width, int32 height, int16 alphaColor, uint32 idNumber); + // Rectangle for menu area + Common::Rect _menuArea; + + // A buffer used for apply graphics effects + Graphics::Surface _effectSurface; + + // A buffer to store the result of the panorama / tilt warps + Graphics::Surface _warpedSceneSurface; - /** - * Renders the supplied text to the working window - * - * @param idNumber A unique identifier for the text - * @param text The text to be rendered - * @param font The font to use to render the text - * @param destX The X destination in the working window where the text should be rendered - * @param destY The Y destination in the working window where the text should be rendered - * @param textColor The color to render the text with (in RBG 565) - * @param maxWidth The max width the text should take up. - * @param maxHeight The max height the text should take up. - * @param align The alignment of the text within the bounds of maxWidth - * @param wrap If true, any words extending past maxWidth will wrap to a new line. If false, ellipses will be rendered to show that the text didn't fit - * @return A rectangle representing where the text was drawn in the working window - */ - Common::Rect renderTextToWorkingWindow(uint32 idNumber, const Common::String &text, TruetypeFont *font, int destX, int destY, uint16 textColor, int maxWidth, int maxHeight = -1, Graphics::TextAlign align = Graphics::kTextAlignLeft, bool wrap = true); + + /** Used to warp the background image */ + RenderTable _renderTable; + + // Internal subtitles counter + uint16 _subid; + + // Subtitle list + SubtitleMap _subsList; + + // Visual effects list + EffectsList _effects; + + bool _doubleFPS; + +public: + void initialize(); /** - * Fills the entire workingWindow with the specified color. Internally, the color - * will be converted to RGB 565 and then blitted. - * - * @param color The color to fill the working window with. (In RGB 555) + * Renders the scene to the screen */ - void clearWorkingWindowTo555Color(uint16 color); + void renderSceneToScreen(); + + void copyToScreen(const Graphics::Surface &surface, Common::Rect &rect, int16 srcLeft, int16 srcTop); /** - * Blits the image or a portion of the image to the backbuffer. Actual screen updates won't happen until the end of the frame. - * The image will be clipped to fit inside the working window. Coords are in working window space, not screen space! + * Blits the image or a portion of the image to the background. * * @param fileName Name of the image file * @param destinationX X position where the image should be put. Coords are in working window space, not screen space! * @param destinationY Y position where the image should be put. Coords are in working window space, not screen space! */ - void renderImageToScreen(const Common::String &fileName, int16 destinationX, int16 destinationY, bool wrap = false); + void renderImageToBackground(const Common::String &fileName, int16 destinationX, int16 destinationY); /** - * Blits the image or a portion of the image to the backbuffer. Actual screen updates won't happen until the end of the frame. - * The image will be clipped to fit inside the working window. Coords are in working window space, not screen space! + * Blits the image or a portion of the image to the background. * - * @param stream Surface to read the image data from - * @param destinationX X position where the image should be put. Coords are in working window space, not screen space! - * @param destinationY Y position where the image should be put. Coords are in working window space, not screen space! + * @param fileName Name of the image file + * @param destX X position where the image should be put. Coords are in working window space, not screen space! + * @param destY Y position where the image should be put. Coords are in working window space, not screen space! + * @param colorkey Transparent color */ - void renderImageToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap = false); + void renderImageToBackground(const Common::String &fileName, int16 destX, int16 destY, uint32 colorkey); + + /** + * Blits the image or a portion of the image to the background. + * + * @param fileName Name of the image file + * @param destX X position where the image should be put. Coords are in working window space, not screen space! + * @param destY Y position where the image should be put. Coords are in working window space, not screen space! + * @param keyX X position of transparent color + * @param keyY Y position of transparent color + */ + void renderImageToBackground(const Common::String &fileName, int16 destX, int16 destY, int16 keyX, int16 keyY); /** * Sets the current background image to be used by the RenderManager and immediately @@ -234,41 +195,18 @@ public: void setBackgroundPosition(int offset); /** - * Set the background scroll velocity. Negative velocities correspond to left / up scrolling and - * positive velocities correspond to right / down scrolling - * - * @param velocity Velocity - */ - void setBackgroundVelocity(int velocity); - - /** * Converts a point in screen coordinate space to image coordinate space * * @param point Point in screen coordinate space * @return Point in image coordinate space */ const Common::Point screenSpaceToImageSpace(const Common::Point &point); - /** - * Converts a point in image coordinate space to ***PRE-WARP*** - * working window coordinate space - * - * @param point Point in image coordinate space - * @return Point in PRE-WARP working window coordinate space - */ - const Common::Point imageSpaceToWorkingWindowSpace(const Common::Point &point); - - /** - * Clip a rectangle to the working window. If it returns false, the original rect - * is not inside the working window. - * - * @param rect The rectangle to clip against the working window - * @return Is rect at least partially inside the working window (true) or completely outside (false) - */ - bool clipRectToWorkingWindow(Common::Rect &rect); + // Return pointer of RenderTable object RenderTable *getRenderTable(); + + // Return current background offset uint32 getCurrentBackgroundOffset(); - const Graphics::Surface *getBackBuffer() { return &_backBuffer; } /** * Creates a copy of surface and transposes the data. @@ -281,25 +219,62 @@ public: */ static Graphics::Surface *tranposeSurface(const Graphics::Surface *surface); -private: - /** - * Renders a subRectangle of an image to the backbuffer. The destinationRect and SubRect - * will be clipped to image bound and to working window bounds - * - * @param buffer Pointer to (0, 0) of the image data - * @param imageWidth The width of the original image (not of the subRectangle) - * @param imageHeight The width of the original image (not of the subRectangle) - * @param horizontalPitch The horizontal pitch of the original image - * @param destinationX The x coordinate (in working window space) of where to put the final image - * @param destinationY The y coordinate (in working window space) of where to put the final image - * @param subRectangle A rectangle representing the part of the image that should be rendered - * @param wrap Should the image wrap (tile) if it doesn't completely fill the screen? - */ - void renderSubRectToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap); + // Scale buffer (nearest) + void scaleBuffer(const void *src, void *dst, uint32 srcWidth, uint32 srcHeight, byte bytesPerPixel, uint32 dstWidth, uint32 dstHeight); + + // Blitting surface-to-surface methods + void blitSurfaceToSurface(const Graphics::Surface &src, const Common::Rect &_srcRect , Graphics::Surface &dst, int x, int y); + void blitSurfaceToSurface(const Graphics::Surface &src, const Common::Rect &_srcRect , Graphics::Surface &dst, int _x, int _y, uint32 colorkey); + + // Blitting surface-to-background methods + void blitSurfaceToBkg(const Graphics::Surface &src, int x, int y, int32 colorkey = -1); + + // Blitting surface-to-background methods with scale + void blitSurfaceToBkgScaled(const Graphics::Surface &src, const Common::Rect &_dstRect, int32 colorkey = -1); + + // Blitting surface-to-menu methods + void blitSurfaceToMenu(const Graphics::Surface &src, int x, int y, int32 colorkey = -1); + + // Subtitles methods + + void initSubArea(uint32 windowWidth, uint32 windowHeight, const Common::Rect workingWindow); + + // Create subtitle area and return ID + uint16 createSubArea(const Common::Rect &area); + uint16 createSubArea(); + + // Delete subtitle by ID + void deleteSubArea(uint16 id); + void deleteSubArea(uint16 id, int16 delay); + + // Update subtitle area + void updateSubArea(uint16 id, const Common::String &txt); + + // Processing subtitles + void processSubs(uint16 deltatime); + + // Return background size + Common::Point getBkgSize(); + + // Return portion of background as new surface + Graphics::Surface *getBkgRect(Common::Rect &rect); + + // Load image into new surface + Graphics::Surface *loadImage(Common::String file); + Graphics::Surface *loadImage(Common::String file, bool transposed); + + // Clear whole/area of menu surface + void clearMenuSurface(); + void clearMenuSurface(const Common::Rect &r); + + // Copy menu buffer to screen + void renderMenuToScreen(); + + // Copy needed portion of background surface to workingWindow surface + void prepareBackground(); /** - * Reads an image file pixel data into a Surface buffer. In the process - * it converts the pixel data from RGB 555 to RGB 565. Also, if the image + * Reads an image file pixel data into a Surface buffer. Also, if the image * is transposed, it will un-transpose the pixel data. The function will * call destination::create() if the dimensions of destination do not match * up with the dimensions of the image. @@ -310,17 +285,55 @@ private: void readImageToSurface(const Common::String &fileName, Graphics::Surface &destination); /** - * Move the background image by an offset. If we are currently in Panorama mode, - * the offset will correspond to a horizontal motion. If we are currently in Tilt mode, - * the offset will correspond to a vertical motion. This function should not be called - * if we are in Flat mode. - * - * The RenderManager will take care of wrapping the image. - * Ex: If the image has width 1400px, it is legal to offset 1500px. + * Reads an image file pixel data into a Surface buffer. Also, if the image + * is transposed, it will un-transpose the pixel data. The function will + * call destination::create() if the dimensions of destination do not match + * up with the dimensions of the image. * - * @param offset The amount to move the background + * @param fileName The name of a .tga file + * @param destination A reference to the Surface to store the pixel data in + * @param transposed Transpose flag */ - void moveBackground(int offset); + void readImageToSurface(const Common::String &fileName, Graphics::Surface &destination, bool transposed); + + // Add visual effect to effects list + void addEffect(GraphicsEffect *_effect); + + // Delete effect(s) by ID (ID equal to slot of action:region that create this effect) + void deleteEffect(uint32 ID); + + // Create "mask" for effects - (color +/- depth) will be selected as not transparent. Like color selection + // xy - base color + // depth - +/- of base color + // rect - rectangle where select pixels + // minD - if not NULL will recieve real bottom border of depth + // maxD - if not NULL will recieve real top border of depth + EffectMap *makeEffectMap(const Common::Point &xy, int16 depth, const Common::Rect &rect, int8 *minD, int8 *maxD); + + // Create "mask" for effects by simple transparent color + EffectMap *makeEffectMap(const Graphics::Surface &surf, uint16 transp); + + // Return background rectangle in screen coordinates + Common::Rect transformBackgroundSpaceRectToScreenSpace(const Common::Rect &src); + + // Mark whole background surface as dirty + void markDirty(); + +#if 0 + // Fill background surface by color + void bkgFill(uint8 r, uint8 g, uint8 b); +#endif + + bool askQuestion(const Common::String &str); + void delayedMessage(const Common::String &str, uint16 milsecs); + void timedMessage(const Common::String &str, uint16 milsecs); + void showDebugMsg(const Common::String &msg, int16 delay = 3000); + + void checkBorders(); + void rotateTo(int16 to, int16 time); + void updateRotation(); + + void upscaleRect(Common::Rect &rect); }; } // End of namespace ZVision diff --git a/engines/zvision/graphics/render_table.cpp b/engines/zvision/graphics/render_table.cpp index 49b934dc37..df73247344 100644 --- a/engines/zvision/graphics/render_table.cpp +++ b/engines/zvision/graphics/render_table.cpp @@ -21,23 +21,22 @@ */ #include "common/scummsys.h" - #include "zvision/graphics/render_table.h" - #include "common/rect.h" - #include "graphics/colormasks.h" - namespace ZVision { RenderTable::RenderTable(uint numColumns, uint numRows) - : _numRows(numRows), - _numColumns(numColumns), - _renderState(FLAT) { + : _numRows(numRows), + _numColumns(numColumns), + _renderState(FLAT) { assert(numRows != 0 && numColumns != 0); _internalBuffer = new Common::Point[numRows * numColumns]; + + memset(&_panoramaOptions, 0, sizeof(_panoramaOptions)); + memset(&_tiltOptions, 0, sizeof(_tiltOptions)); } RenderTable::~RenderTable() { @@ -52,10 +51,11 @@ void RenderTable::setRenderState(RenderState newState) { _panoramaOptions.fieldOfView = 27.0f; _panoramaOptions.linearScale = 0.55f; _panoramaOptions.reverse = false; + _panoramaOptions.zeroPoint = 0; break; case TILT: _tiltOptions.fieldOfView = 27.0f; - _tiltOptions.linearScale = 0.55f; + _tiltOptions.linearScale = 0.65f; _tiltOptions.reverse = false; break; case FLAT: @@ -81,28 +81,7 @@ const Common::Point RenderTable::convertWarpedCoordToFlatCoord(const Common::Poi return newPoint; } -uint16 mixTwoRGB(uint16 colorOne, uint16 colorTwo, float percentColorOne) { - assert(percentColorOne < 1.0f); - - float rOne = float((colorOne & Graphics::ColorMasks<555>::kRedMask) >> Graphics::ColorMasks<555>::kRedShift); - float rTwo = float((colorTwo & Graphics::ColorMasks<555>::kRedMask) >> Graphics::ColorMasks<555>::kRedShift); - float gOne = float((colorOne & Graphics::ColorMasks<555>::kGreenMask) >> Graphics::ColorMasks<555>::kGreenShift); - float gTwo = float((colorTwo & Graphics::ColorMasks<555>::kGreenMask) >> Graphics::ColorMasks<555>::kGreenShift); - float bOne = float((colorOne & Graphics::ColorMasks<555>::kBlueMask) >> Graphics::ColorMasks<555>::kBlueShift); - float bTwo = float((colorTwo & Graphics::ColorMasks<555>::kBlueMask) >> Graphics::ColorMasks<555>::kBlueShift); - - float rFinal = rOne * percentColorOne + rTwo * (1.0f - percentColorOne); - float gFinal = gOne * percentColorOne + gTwo * (1.0f - percentColorOne); - float bFinal = bOne * percentColorOne + bTwo * (1.0f - percentColorOne); - - uint16 returnColor = (byte(rFinal + 0.5f) << Graphics::ColorMasks<555>::kRedShift) | - (byte(gFinal + 0.5f) << Graphics::ColorMasks<555>::kGreenShift) | - (byte(bFinal + 0.5f) << Graphics::ColorMasks<555>::kBlueShift); - - return returnColor; -} - -void RenderTable::mutateImage(uint16 *sourceBuffer, uint16* destBuffer, uint32 destWidth, const Common::Rect &subRect) { +void RenderTable::mutateImage(uint16 *sourceBuffer, uint16 *destBuffer, uint32 destWidth, const Common::Rect &subRect) { uint32 destOffset = 0; for (int16 y = subRect.top; y < subRect.bottom; ++y) { @@ -123,6 +102,28 @@ void RenderTable::mutateImage(uint16 *sourceBuffer, uint16* destBuffer, uint32 d } } +void RenderTable::mutateImage(Graphics::Surface *dstBuf, Graphics::Surface *srcBuf) { + uint32 destOffset = 0; + + uint16 *sourceBuffer = (uint16 *)srcBuf->getPixels(); + uint16 *destBuffer = (uint16 *)dstBuf->getPixels(); + + for (int16 y = 0; y < srcBuf->h; ++y) { + uint32 sourceOffset = y * _numColumns; + + for (int16 x = 0; x < srcBuf->w; ++x) { + uint32 index = sourceOffset + x; + + // RenderTable only stores offsets from the original coordinates + uint32 sourceYIndex = y + _internalBuffer[index].y; + uint32 sourceXIndex = x + _internalBuffer[index].x; + + destBuffer[destOffset] = sourceBuffer[sourceYIndex * _numColumns + sourceXIndex]; + destOffset++; + } + } +} + void RenderTable::generateRenderTable() { switch (_renderState) { case ZVision::RenderTable::PANORAMA: @@ -177,6 +178,7 @@ void RenderTable::generateTiltLookupTable() { float fovInRadians = (_tiltOptions.fieldOfView * M_PI / 180.0f); float cylinderRadius = halfWidth / tan(fovInRadians); + _tiltOptions.gap = cylinderRadius * atan2((float)(halfHeight / cylinderRadius), 1.0f) * _tiltOptions.linearScale; for (uint y = 0; y < _numRows; ++y) { @@ -221,6 +223,18 @@ void RenderTable::setPanoramaReverse(bool reverse) { _panoramaOptions.reverse = reverse; } +bool RenderTable::getPanoramaReverse() { + return _panoramaOptions.reverse; +} + +void RenderTable::setPanoramaZeroPoint(uint16 point) { + _panoramaOptions.zeroPoint = point; +} + +uint16 RenderTable::getPanoramaZeroPoint() { + return _panoramaOptions.zeroPoint; +} + void RenderTable::setTiltFoV(float fov) { assert(fov > 0.0f); @@ -237,4 +251,26 @@ void RenderTable::setTiltReverse(bool reverse) { _tiltOptions.reverse = reverse; } +float RenderTable::getTiltGap() { + return _tiltOptions.gap; +} + +float RenderTable::getAngle() { + if (_renderState == TILT) + return _tiltOptions.fieldOfView; + else if (_renderState == PANORAMA) + return _panoramaOptions.fieldOfView; + else + return 1.0; +} + +float RenderTable::getLinscale() { + if (_renderState == TILT) + return _tiltOptions.linearScale; + else if (_renderState == PANORAMA) + return _panoramaOptions.linearScale; + else + return 1.0; +} + } // End of namespace ZVision diff --git a/engines/zvision/graphics/render_table.h b/engines/zvision/graphics/render_table.h index f066187ad1..7455d9ba39 100644 --- a/engines/zvision/graphics/render_table.h +++ b/engines/zvision/graphics/render_table.h @@ -24,7 +24,7 @@ #define ZVISION_RENDER_TABLE_H #include "common/rect.h" - +#include "graphics/surface.h" namespace ZVision { @@ -49,6 +49,7 @@ private: float fieldOfView; float linearScale; bool reverse; + uint16 zeroPoint; } _panoramaOptions; // TODO: See if tilt and panorama need to have separate options @@ -56,25 +57,36 @@ private: float fieldOfView; float linearScale; bool reverse; + float gap; } _tiltOptions; public: - RenderState getRenderState() { return _renderState; } + RenderState getRenderState() { + return _renderState; + } void setRenderState(RenderState newState); const Common::Point convertWarpedCoordToFlatCoord(const Common::Point &point); - void mutateImage(uint16 *sourceBuffer, uint16* destBuffer, uint32 destWidth, const Common::Rect &subRect); + void mutateImage(uint16 *sourceBuffer, uint16 *destBuffer, uint32 destWidth, const Common::Rect &subRect); + void mutateImage(Graphics::Surface *dstBuf, Graphics::Surface *srcBuf); void generateRenderTable(); void setPanoramaFoV(float fov); void setPanoramaScale(float scale); void setPanoramaReverse(bool reverse); + void setPanoramaZeroPoint(uint16 point); + uint16 getPanoramaZeroPoint(); + bool getPanoramaReverse(); void setTiltFoV(float fov); void setTiltScale(float scale); void setTiltReverse(bool reverse); + float getTiltGap(); + float getAngle(); + float getLinscale(); + private: void generatePanoramaLookupTable(); void generateTiltLookupTable(); |