aboutsummaryrefslogtreecommitdiff
path: root/engines/zvision/graphics/effects/fog.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/zvision/graphics/effects/fog.cpp')
-rw-r--r--engines/zvision/graphics/effects/fog.cpp173
1 files changed, 173 insertions, 0 deletions
diff --git a/engines/zvision/graphics/effects/fog.cpp b/engines/zvision/graphics/effects/fog.cpp
new file mode 100644
index 0000000000..7b65f60f24
--- /dev/null
+++ b/engines/zvision/graphics/effects/fog.cpp
@@ -0,0 +1,173 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/graphics/effects/fog.h"
+
+#include "zvision/zvision.h"
+#include "zvision/graphics/render_manager.h"
+#include "zvision/scripting/script_manager.h"
+
+namespace ZVision {
+
+FogFx::FogFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, EffectMap *Map, const Common::String &clouds):
+ GraphicsEffect(engine, key, region, ported) {
+
+ _map = Map;
+
+ _r = 0;
+ _g = 0;
+ _b = 0;
+
+ _pos = 0;
+
+ if (_engine->getSearchManager()->hasFile(clouds))
+ _engine->getRenderManager()->readImageToSurface(clouds, _fog);
+ else
+ _engine->getRenderManager()->readImageToSurface("cloud.tga", _fog);
+
+ _mp.resize(_fog.h);
+ for (int16 i = 0; i < _fog.h; i++) {
+ _mp[i].resize(_fog.w);
+ for (int16 j = 0; j < _fog.w; j++)
+ _mp[i][j] = true;
+ }
+
+ for (uint8 i = 0; i < 32; i++)
+ _colorMap[i] = 0;
+}
+
+FogFx::~FogFx() {
+ if (_map)
+ delete _map;
+
+ for (uint16 i = 0; i < _mp.size(); i++)
+ _mp[i].clear();
+ _mp.clear();
+}
+
+const Graphics::Surface *FogFx::draw(const Graphics::Surface &srcSubRect) {
+ _surface.copyFrom(srcSubRect);
+ EffectMap::iterator it = _map->begin();
+
+ uint32 cnt = 0;
+
+ for (uint16 j = 0; j < _surface.h; j++) {
+ uint16 *lineBuf = (uint16 *)_surface.getBasePtr(0, j);
+
+ for (uint16 i = 0; i < _surface.w; i++) {
+ if (it->inEffect) {
+ // Not 100% equivalent, but looks nice and not buggy
+ uint8 sr, sg, sb;
+ _engine->_resourcePixelFormat.colorToRGB(lineBuf[i], sr, sg, sb);
+ uint16 fogColor = *(uint16 *)_fog.getBasePtr((i + _pos) % _fog.w, j);
+ uint8 dr, dg, db;
+ _engine->_resourcePixelFormat.colorToRGB(_colorMap[fogColor & 0x1F], dr, dg, db);
+ uint16 fr = dr + sr;
+ if (fr > 255)
+ fr = 255;
+ uint16 fg = dg + sg;
+ if (fg > 255)
+ fg = 255;
+ uint16 fb = db + sb;
+ if (fb > 255)
+ fb = 255;
+ lineBuf[i] = _engine->_resourcePixelFormat.RGBToColor(fr, fg, fb);
+ }
+ cnt++;
+ if (cnt >= it->count) {
+ it++;
+ cnt = 0;
+ }
+ if (it == _map->end())
+ break;
+ }
+ if (it == _map->end())
+ break;
+ }
+
+ return &_surface;
+}
+
+void FogFx::update() {
+ _pos += _engine->getScriptManager()->getStateValue(StateKey_EF9_Speed);
+ _pos %= _fog.w;
+
+ uint8 dr = _engine->getScriptManager()->getStateValue(StateKey_EF9_R);
+ uint8 dg = _engine->getScriptManager()->getStateValue(StateKey_EF9_G);
+ uint8 db = _engine->getScriptManager()->getStateValue(StateKey_EF9_B);
+ dr = CLIP((int)dr, 0, 31);
+ dg = CLIP((int)dg, 0, 31);
+ db = CLIP((int)db, 0, 31);
+
+ if (dr != _r || dg != _g || db != _b) {
+ if (_r > dr)
+ _r--;
+ else if (_r < dr)
+ _r++;
+
+ if (_g > dg)
+ _g--;
+ else if (_g < dg)
+ _g++;
+
+ if (_b > db)
+ _b--;
+ else if (_b < db)
+ _b++;
+
+ // Not 100% equivalent, but looks nice and not buggy
+
+ _colorMap[31] = _engine->_resourcePixelFormat.RGBToColor(_r << 3, _g << 3, _b << 3);
+
+ for (uint8 i = 0; i < 31; i++) {
+ float perc = (float)i / 31.0;
+ uint8 cr = (uint8)((float)_r * perc);
+ uint8 cg = (uint8)((float)_g * perc);
+ uint8 cb = (uint8)((float)_b * perc);
+ _colorMap[i] = _engine->_resourcePixelFormat.RGBToColor(cr << 3, cg << 3, cb << 3);
+ }
+ }
+
+ for (uint16 j = 0; j < _fog.h; j++) {
+ uint16 *pix = (uint16 *)_fog.getBasePtr(0, j);
+
+ for (uint16 i = 0; i < _fog.w; i++) {
+ if (_mp[j][i]) {
+ if ((pix[i] & 0x1F) == 0x1F) {
+ pix[i]--;
+ _mp[j][i] = false;
+ } else
+ pix[i]++;
+ } else {
+ if ((pix[i] & 0x1F) == 0) {
+ pix[i]++;
+ _mp[j][i] = true;
+ } else
+ pix[i]--;
+ }
+ }
+ }
+}
+
+} // End of namespace ZVision