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-rw-r--r--engines/zvision/graphics/effects/wave.cpp145
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diff --git a/engines/zvision/graphics/effects/wave.cpp b/engines/zvision/graphics/effects/wave.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/graphics/effects/wave.h"
+
+#include "zvision/zvision.h"
+#include "zvision/graphics/render_manager.h"
+
+namespace ZVision {
+
+WaveFx::WaveFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, int16 frames, int16 centerX, int16 centerY, float ampl, float waveln, float spd):
+ GraphicsEffect(engine, key, region, ported) {
+
+ _frame = 0;
+ _frameCount = frames;
+
+ _ampls.resize(_frameCount);
+ _halfWidth = _region.width() / 2;
+ _halfHeight = _region.height() / 2;
+
+ int32 frmsize = _halfWidth * _halfHeight;
+
+ float phase = 0;
+
+ int16 quarterWidth = _halfWidth / 2;
+ int16 quarterHeight = _halfHeight / 2;
+
+ for (int16 i = 0; i < _frameCount; i++) {
+ _ampls[i].resize(frmsize);
+
+ for (int16 y = 0; y < _halfHeight; y++)
+ for (int16 x = 0; x < _halfWidth; x++) {
+ int16 dx = (x - quarterWidth);
+ int16 dy = (y - quarterHeight);
+
+ _ampls[i][x + y * _halfWidth] = (int8)(ampl * sin(sqrt(dx * dx / (float)centerX + dy * dy / (float)centerY) / (-waveln * 3.1415926) + phase));
+ }
+ phase += spd;
+ }
+}
+
+WaveFx::~WaveFx() {
+ for (uint16 i = 0; i < _ampls.size(); i++)
+ _ampls[i].clear();
+ _ampls.clear();
+}
+
+const Graphics::Surface *WaveFx::draw(const Graphics::Surface &srcSubRect) {
+ for (int16 y = 0; y < _halfHeight; y++) {
+ uint16 *abc = (uint16 *)_surface.getBasePtr(0, y);
+ uint16 *abc2 = (uint16 *)_surface.getBasePtr(0, _halfHeight + y);
+ uint16 *abc3 = (uint16 *)_surface.getBasePtr(_halfWidth, y);
+ uint16 *abc4 = (uint16 *)_surface.getBasePtr(_halfWidth, _halfHeight + y);
+
+ for (int16 x = 0; x < _halfWidth; x++) {
+ int8 amnt = _ampls[_frame][x + _halfWidth * y];
+
+ int16 nX = x + amnt;
+ int16 nY = y + amnt;
+
+ if (nX < 0)
+ nX = 0;
+ if (nX >= _region.width())
+ nX = _region.width() - 1;
+ if (nY < 0)
+ nY = 0;
+ if (nY >= _region.height())
+ nY = _region.height() - 1;
+ *abc = *(const uint16 *)srcSubRect.getBasePtr(nX, nY);
+
+ nX = x + amnt + _halfWidth;
+ nY = y + amnt;
+
+ if (nX < 0)
+ nX = 0;
+ if (nX >= _region.width())
+ nX = _region.width() - 1;
+ if (nY < 0)
+ nY = 0;
+ if (nY >= _region.height())
+ nY = _region.height() - 1;
+ *abc3 = *(const uint16 *)srcSubRect.getBasePtr(nX, nY);
+
+ nX = x + amnt;
+ nY = y + amnt + _halfHeight;
+
+ if (nX < 0)
+ nX = 0;
+ if (nX >= _region.width())
+ nX = _region.width() - 1;
+ if (nY < 0)
+ nY = 0;
+ if (nY >= _region.height())
+ nY = _region.height() - 1;
+ *abc2 = *(const uint16 *)srcSubRect.getBasePtr(nX, nY);
+
+ nX = x + amnt + _halfWidth;
+ nY = y + amnt + _halfHeight;
+
+ if (nX < 0)
+ nX = 0;
+ if (nX >= _region.width())
+ nX = _region.width() - 1;
+ if (nY < 0)
+ nY = 0;
+ if (nY >= _region.height())
+ nY = _region.height() - 1;
+ *abc4 = *(const uint16 *)srcSubRect.getBasePtr(nX, nY);
+
+ abc++;
+ abc2++;
+ abc3++;
+ abc4++;
+ }
+ }
+
+ return &_surface;
+}
+
+void WaveFx::update() {
+ _frame = (_frame + 1) % _frameCount;
+}
+
+} // End of namespace ZVision