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diff --git a/engines/zvision/scripting/effects/distort_effect.h b/engines/zvision/scripting/effects/distort_effect.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_DISTORT_NODE_H
+#define ZVISION_DISTORT_NODE_H
+
+#include "zvision/scripting/scripting_effect.h"
+
+namespace ZVision {
+
+class ZVision;
+
+class DistortNode : public ScriptingEffect {
+public:
+ DistortNode(ZVision *engine, uint32 key, int16 speed, float startAngle, float endAngle, float startLineScale, float endLineScale);
+ ~DistortNode();
+
+ bool process(uint32 deltaTimeInMillis);
+
+private:
+ int16 _speed;
+ float _startAngle;
+ float _endAngle;
+ float _startLineScale;
+ float _endLineScale;
+
+ float _frmSpeed;
+ float _diffAngle;
+ float _diffLinScale;
+ bool _incr;
+ int16 _frames;
+
+ float _curFrame;
+
+ float _angle;
+ float _linScale;
+
+private:
+ void setParams(float angl, float linScale);
+};
+
+} // End of namespace ZVision
+
+#endif