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-rw-r--r--engines/zvision/scripting/effects/animation_effect.cpp217
-rw-r--r--engines/zvision/scripting/effects/animation_effect.h79
-rw-r--r--engines/zvision/scripting/effects/distort_effect.cpp104
-rw-r--r--engines/zvision/scripting/effects/distort_effect.h63
-rw-r--r--engines/zvision/scripting/effects/music_effect.cpp296
-rw-r--r--engines/zvision/scripting/effects/music_effect.h137
-rw-r--r--engines/zvision/scripting/effects/region_effect.cpp56
-rw-r--r--engines/zvision/scripting/effects/region_effect.h57
-rw-r--r--engines/zvision/scripting/effects/syncsound_effect.cpp85
-rw-r--r--engines/zvision/scripting/effects/syncsound_effect.h56
-rw-r--r--engines/zvision/scripting/effects/timer_effect.cpp81
-rw-r--r--engines/zvision/scripting/effects/timer_effect.h59
-rw-r--r--engines/zvision/scripting/effects/ttytext_effect.cpp172
-rw-r--r--engines/zvision/scripting/effects/ttytext_effect.h73
14 files changed, 1535 insertions, 0 deletions
diff --git a/engines/zvision/scripting/effects/animation_effect.cpp b/engines/zvision/scripting/effects/animation_effect.cpp
new file mode 100644
index 0000000000..511a0db353
--- /dev/null
+++ b/engines/zvision/scripting/effects/animation_effect.cpp
@@ -0,0 +1,217 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/effects/animation_effect.h"
+
+#include "zvision/zvision.h"
+#include "zvision/graphics/render_manager.h"
+#include "zvision/scripting/script_manager.h"
+
+#include "graphics/surface.h"
+#include "video/video_decoder.h"
+
+namespace ZVision {
+
+AnimationEffect::AnimationEffect(ZVision *engine, uint32 controlKey, const Common::String &fileName, int32 mask, int32 frate, bool disposeAfterUse)
+ : ScriptingEffect(engine, controlKey, SCRIPTING_EFFECT_ANIM),
+ _disposeAfterUse(disposeAfterUse),
+ _mask(mask),
+ _animation(NULL) {
+
+ _animation = engine->loadAnimation(fileName);
+
+ if (frate > 0) {
+ _frmDelayOverride = (int32)(1000.0 / frate);
+
+ // WORKAROUND: We do not allow the engine to delay more than 66 msec
+ // per frame (15fps max)
+ if (_frmDelayOverride > 66)
+ _frmDelayOverride = 66;
+ } else {
+ _frmDelayOverride = 0;
+ }
+}
+
+AnimationEffect::~AnimationEffect() {
+ if (_animation)
+ delete _animation;
+
+ _engine->getScriptManager()->setStateValue(_key, 2);
+
+ PlayNodes::iterator it = _playList.begin();
+ if (it != _playList.end()) {
+ _engine->getScriptManager()->setStateValue((*it).slot, 2);
+
+ if ((*it)._scaled) {
+ (*it)._scaled->free();
+ delete(*it)._scaled;
+ }
+ }
+
+ _playList.clear();
+}
+
+bool AnimationEffect::process(uint32 deltaTimeInMillis) {
+ ScriptManager *scriptManager = _engine->getScriptManager();
+ RenderManager *renderManager = _engine->getRenderManager();
+ RenderTable::RenderState renderState = renderManager->getRenderTable()->getRenderState();
+ bool isPanorama = (renderState == RenderTable::PANORAMA);
+ int16 velocity = _engine->getMouseVelocity() + _engine->getKeyboardVelocity();
+
+ // Do not update animation nodes in panoramic mode while turning, if the user
+ // has set this option
+ if (scriptManager->getStateValue(StateKey_NoTurnAnim) == 1 && isPanorama && velocity)
+ return false;
+
+ PlayNodes::iterator it = _playList.begin();
+ if (it != _playList.end()) {
+ playnode *nod = &(*it);
+
+ if (nod->_curFrame == -1) {
+ // The node is just beginning playback
+ nod->_curFrame = nod->start;
+
+ _animation->start();
+ _animation->seekToFrame(nod->start);
+ _animation->setEndFrame(nod->stop);
+
+ nod->_delay = deltaTimeInMillis; // Force the frame to draw
+ if (nod->slot)
+ scriptManager->setStateValue(nod->slot, 1);
+ } else if (_animation->endOfVideo()) {
+ // The node has reached the end; check if we need to loop
+ nod->loop--;
+
+ if (nod->loop == 0) {
+ if (nod->slot >= 0)
+ scriptManager->setStateValue(nod->slot, 2);
+ if (nod->_scaled) {
+ nod->_scaled->free();
+ delete nod->_scaled;
+ }
+ _playList.erase(it);
+ return _disposeAfterUse;
+ }
+
+ nod->_curFrame = nod->start;
+ _animation->seekToFrame(nod->start);
+ }
+
+ // Check if we need to draw a frame
+ bool needsUpdate = false;
+ if (_frmDelayOverride == 0) {
+ // If not overridden, use the VideoDecoder's check
+ needsUpdate = _animation->needsUpdate();
+ } else {
+ // Otherwise, implement our own timing
+ nod->_delay -= deltaTimeInMillis;
+
+ if (nod->_delay <= 0) {
+ nod->_delay += _frmDelayOverride;
+ needsUpdate = true;
+ }
+ }
+
+ if (needsUpdate) {
+ const Graphics::Surface *frame = _animation->decodeNextFrame();
+
+ if (frame) {
+ uint32 dstw;
+ uint32 dsth;
+ if (isPanorama) {
+ dstw = nod->pos.height();
+ dsth = nod->pos.width();
+ } else {
+ dstw = nod->pos.width();
+ dsth = nod->pos.height();
+ }
+
+ // We only scale down the animation to fit its frame, not up, otherwise we
+ // end up with distorted animations - e.g. the armor visor in location cz1e
+ // in Nemesis (one of the armors inside Irondune), or the planet in location
+ // aa10 in Nemesis (Juperon, outside the asylum). We do allow scaling up only
+ // when a simple 2x filter is requested (e.g. the alchemists and cup sequence
+ // in Nemesis)
+ if (frame->w > dstw || frame->h > dsth || (frame->w == dstw / 2 && frame->h == dsth / 2)) {
+ if (nod->_scaled)
+ if (nod->_scaled->w != dstw || nod->_scaled->h != dsth) {
+ nod->_scaled->free();
+ delete nod->_scaled;
+ nod->_scaled = NULL;
+ }
+
+ if (!nod->_scaled) {
+ nod->_scaled = new Graphics::Surface;
+ nod->_scaled->create(dstw, dsth, frame->format);
+ }
+
+ renderManager->scaleBuffer(frame->getPixels(), nod->_scaled->getPixels(), frame->w, frame->h, frame->format.bytesPerPixel, dstw, dsth);
+ frame = nod->_scaled;
+ }
+
+ if (isPanorama) {
+ Graphics::Surface *transposed = RenderManager::tranposeSurface(frame);
+ renderManager->blitSurfaceToBkg(*transposed, nod->pos.left, nod->pos.top, _mask);
+ transposed->free();
+ delete transposed;
+ } else {
+ renderManager->blitSurfaceToBkg(*frame, nod->pos.left, nod->pos.top, _mask);
+ }
+ }
+ }
+ }
+
+ return false;
+}
+
+void AnimationEffect::addPlayNode(int32 slot, int x, int y, int x2, int y2, int startFrame, int endFrame, int loops) {
+ playnode nod;
+ nod.loop = loops;
+ nod.pos = Common::Rect(x, y, x2 + 1, y2 + 1);
+ nod.start = startFrame;
+ nod.stop = CLIP<int>(endFrame, 0, _animation->getFrameCount() - 1);
+ nod.slot = slot;
+ nod._curFrame = -1;
+ nod._delay = 0;
+ nod._scaled = NULL;
+ _playList.push_back(nod);
+}
+
+bool AnimationEffect::stop() {
+ PlayNodes::iterator it = _playList.begin();
+ if (it != _playList.end()) {
+ _engine->getScriptManager()->setStateValue((*it).slot, 2);
+ if ((*it)._scaled) {
+ (*it)._scaled->free();
+ delete(*it)._scaled;
+ }
+ }
+
+ _playList.clear();
+
+ // We don't need to delete, it's may be reused
+ return false;
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/effects/animation_effect.h b/engines/zvision/scripting/effects/animation_effect.h
new file mode 100644
index 0000000000..fd6e24ab8b
--- /dev/null
+++ b/engines/zvision/scripting/effects/animation_effect.h
@@ -0,0 +1,79 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_ANIMATION_NODE_H
+#define ZVISION_ANIMATION_NODE_H
+
+#include "zvision/scripting/scripting_effect.h"
+#include "common/rect.h"
+#include "common/list.h"
+
+namespace Graphics {
+struct Surface;
+}
+
+namespace Video {
+ class VideoDecoder;
+}
+
+namespace ZVision {
+
+class ZVision;
+
+class AnimationEffect : public ScriptingEffect {
+public:
+ AnimationEffect(ZVision *engine, uint32 controlKey, const Common::String &fileName, int32 mask, int32 frate, bool disposeAfterUse = true);
+ ~AnimationEffect();
+
+ struct playnode {
+ Common::Rect pos;
+ int32 slot;
+ int32 start;
+ int32 stop;
+ int32 loop;
+ int32 _curFrame;
+ int32 _delay;
+ Graphics::Surface *_scaled;
+ };
+
+private:
+ typedef Common::List<playnode> PlayNodes;
+
+ PlayNodes _playList;
+
+ int32 _mask;
+ bool _disposeAfterUse;
+
+ Video::VideoDecoder *_animation;
+ int32 _frmDelayOverride;
+
+public:
+ bool process(uint32 deltaTimeInMillis);
+
+ void addPlayNode(int32 slot, int x, int y, int x2, int y2, int startFrame, int endFrame, int loops = 1);
+
+ bool stop();
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/effects/distort_effect.cpp b/engines/zvision/scripting/effects/distort_effect.cpp
new file mode 100644
index 0000000000..113b5d048d
--- /dev/null
+++ b/engines/zvision/scripting/effects/distort_effect.cpp
@@ -0,0 +1,104 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/effects/distort_effect.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+#include "zvision/graphics/render_manager.h"
+#include "zvision/graphics/render_table.h"
+
+#include "common/stream.h"
+
+namespace ZVision {
+
+DistortNode::DistortNode(ZVision *engine, uint32 key, int16 speed, float startAngle, float endAngle, float startLineScale, float endLineScale)
+ : ScriptingEffect(engine, key, SCRIPTING_EFFECT_DISTORT) {
+
+ _angle = _engine->getRenderManager()->getRenderTable()->getAngle();
+ _linScale = _engine->getRenderManager()->getRenderTable()->getLinscale();
+
+ _speed = speed;
+ _incr = true;
+ _startAngle = startAngle;
+ _endAngle = endAngle;
+ _startLineScale = startLineScale;
+ _endLineScale = endLineScale;
+
+ _curFrame = 1.0;
+
+ _diffAngle = endAngle - startAngle;
+ _diffLinScale = endLineScale - startLineScale;
+
+ _frmSpeed = (float)speed / 15.0;
+ _frames = (int)ceil((5.0 - _frmSpeed * 2.0) / _frmSpeed);
+ if (_frames <= 0)
+ _frames = 1;
+
+ if (_key != StateKey_NotSet)
+ _engine->getScriptManager()->setStateValue(_key, 1);
+}
+
+DistortNode::~DistortNode() {
+ setParams(_angle, _linScale);
+}
+
+bool DistortNode::process(uint32 deltaTimeInMillis) {
+ float updTime = deltaTimeInMillis / (1000.0 / 60.0);
+
+ if (_incr)
+ _curFrame += updTime;
+ else
+ _curFrame -= updTime;
+
+ if (_curFrame < 1.0) {
+ _curFrame = 1.0;
+ _incr = true;
+ } else if (_curFrame > _frames) {
+ _curFrame = _frames;
+ _incr = false;
+ }
+
+ float diff = (1.0 / (5.0 - (_curFrame * _frmSpeed))) / (5.0 - _frmSpeed);
+ setParams(_startAngle + diff * _diffAngle, _startLineScale + diff * _diffLinScale);
+
+ return false;
+}
+
+void DistortNode::setParams(float angl, float linScale) {
+ RenderTable *table = _engine->getRenderManager()->getRenderTable();
+ if (table->getRenderState() == RenderTable::PANORAMA) {
+ table->setPanoramaFoV(angl);
+ table->setPanoramaScale(linScale);
+ table->generateRenderTable();
+ _engine->getRenderManager()->markDirty();
+ } else if (table->getRenderState() == RenderTable::TILT) {
+ table->setTiltFoV(angl);
+ table->setTiltScale(linScale);
+ table->generateRenderTable();
+ _engine->getRenderManager()->markDirty();
+ }
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/effects/distort_effect.h b/engines/zvision/scripting/effects/distort_effect.h
new file mode 100644
index 0000000000..c64f10e6ff
--- /dev/null
+++ b/engines/zvision/scripting/effects/distort_effect.h
@@ -0,0 +1,63 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_DISTORT_NODE_H
+#define ZVISION_DISTORT_NODE_H
+
+#include "zvision/scripting/scripting_effect.h"
+
+namespace ZVision {
+
+class ZVision;
+
+class DistortNode : public ScriptingEffect {
+public:
+ DistortNode(ZVision *engine, uint32 key, int16 speed, float startAngle, float endAngle, float startLineScale, float endLineScale);
+ ~DistortNode();
+
+ bool process(uint32 deltaTimeInMillis);
+
+private:
+ int16 _speed;
+ float _startAngle;
+ float _endAngle;
+ float _startLineScale;
+ float _endLineScale;
+
+ float _frmSpeed;
+ float _diffAngle;
+ float _diffLinScale;
+ bool _incr;
+ int16 _frames;
+
+ float _curFrame;
+
+ float _angle;
+ float _linScale;
+
+private:
+ void setParams(float angl, float linScale);
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/effects/music_effect.cpp b/engines/zvision/scripting/effects/music_effect.cpp
new file mode 100644
index 0000000000..e3fdc96dba
--- /dev/null
+++ b/engines/zvision/scripting/effects/music_effect.cpp
@@ -0,0 +1,296 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/effects/music_effect.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+#include "zvision/graphics/render_manager.h"
+#include "zvision/sound/midi.h"
+#include "zvision/sound/zork_raw.h"
+
+#include "common/stream.h"
+#include "common/file.h"
+#include "audio/decoders/wave.h"
+
+namespace ZVision {
+
+static const uint8 dbMapLinear[256] =
+{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2,
+2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4,
+4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7,
+8, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 12, 12, 13, 13, 14,
+14, 15, 15, 16, 16, 17, 18, 18, 19, 20, 21, 21, 22, 23, 24, 25,
+26, 27, 28, 29, 30, 31, 32, 33, 34, 36, 37, 38, 40, 41, 43, 45,
+46, 48, 50, 52, 53, 55, 57, 60, 62, 64, 67, 69, 72, 74, 77, 80,
+83, 86, 89, 92, 96, 99, 103, 107, 111, 115, 119, 123, 128, 133, 137, 143,
+148, 153, 159, 165, 171, 177, 184, 191, 198, 205, 212, 220, 228, 237, 245, 255};
+
+MusicNode::MusicNode(ZVision *engine, uint32 key, Common::String &filename, bool loop, uint8 volume)
+ : MusicNodeBASE(engine, key, SCRIPTING_EFFECT_AUDIO) {
+ _loop = loop;
+ _volume = volume;
+ _deltaVolume = 0;
+ _balance = 0;
+ _crossfade = false;
+ _crossfadeTarget = 0;
+ _crossfadeTime = 0;
+ _sub = NULL;
+ _stereo = false;
+ _loaded = false;
+
+ Audio::RewindableAudioStream *audioStream = NULL;
+
+ if (filename.contains(".wav")) {
+ Common::File *file = new Common::File();
+ if (_engine->getSearchManager()->openFile(*file, filename)) {
+ audioStream = Audio::makeWAVStream(file, DisposeAfterUse::YES);
+ }
+ } else {
+ audioStream = makeRawZorkStream(filename, _engine);
+ }
+
+ if (audioStream) {
+ _stereo = audioStream->isStereo();
+
+ if (_loop) {
+ Audio::LoopingAudioStream *loopingAudioStream = new Audio::LoopingAudioStream(audioStream, 0, DisposeAfterUse::YES);
+ _engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, loopingAudioStream, -1, dbMapLinear[_volume]);
+ } else {
+ _engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, audioStream, -1, dbMapLinear[_volume]);
+ }
+
+ if (_key != StateKey_NotSet)
+ _engine->getScriptManager()->setStateValue(_key, 1);
+
+ // Change filename.raw into filename.sub
+ Common::String subname = filename;
+ subname.setChar('s', subname.size() - 3);
+ subname.setChar('u', subname.size() - 2);
+ subname.setChar('b', subname.size() - 1);
+
+ if (_engine->getSearchManager()->hasFile(subname))
+ _sub = new Subtitle(_engine, subname);
+
+ _loaded = true;
+ }
+}
+
+MusicNode::~MusicNode() {
+ if (_loaded)
+ _engine->_mixer->stopHandle(_handle);
+ if (_key != StateKey_NotSet)
+ _engine->getScriptManager()->setStateValue(_key, 2);
+ if (_sub)
+ delete _sub;
+ debug(1, "MusicNode: %d destroyed", _key);
+}
+
+void MusicNode::setDeltaVolume(uint8 volume) {
+ _deltaVolume = volume;
+ setVolume(_volume);
+}
+
+void MusicNode::setBalance(int8 balance) {
+ _balance = balance;
+ _engine->_mixer->setChannelBalance(_handle, _balance);
+}
+
+void MusicNode::setFade(int32 time, uint8 target) {
+ _crossfadeTarget = target;
+ _crossfadeTime = time;
+ _crossfade = true;
+}
+
+bool MusicNode::process(uint32 deltaTimeInMillis) {
+ if (!_loaded || ! _engine->_mixer->isSoundHandleActive(_handle))
+ return stop();
+ else {
+ uint8 _newvol = _volume;
+
+ if (_crossfade) {
+ if (_crossfadeTime > 0) {
+ if ((int32)deltaTimeInMillis > _crossfadeTime)
+ deltaTimeInMillis = _crossfadeTime;
+ _newvol += (int)(floor(((float)(_crossfadeTarget - _newvol) / (float)_crossfadeTime)) * (float)deltaTimeInMillis);
+ _crossfadeTime -= deltaTimeInMillis;
+ } else {
+ _crossfade = false;
+ _newvol = _crossfadeTarget;
+ }
+ }
+
+ if (_volume != _newvol)
+ setVolume(_newvol);
+
+ if (_sub && _engine->getScriptManager()->getStateValue(StateKey_Subtitles) == 1)
+ _sub->process(_engine->_mixer->getSoundElapsedTime(_handle) / 100);
+ }
+ return false;
+}
+
+void MusicNode::setVolume(uint8 newVolume) {
+ if (!_loaded)
+ return;
+
+ _volume = newVolume;
+
+ if (_deltaVolume >= _volume)
+ _engine->_mixer->setChannelVolume(_handle, 0);
+ else
+ _engine->_mixer->setChannelVolume(_handle, dbMapLinear[_volume - _deltaVolume]);
+}
+
+uint8 MusicNode::getVolume() {
+ return _volume;
+}
+
+PanTrackNode::PanTrackNode(ZVision *engine, uint32 key, uint32 slot, int16 pos)
+ : ScriptingEffect(engine, key, SCRIPTING_EFFECT_PANTRACK) {
+ _slot = slot;
+ _position = pos;
+
+ // Try to set pan value for music node immediately
+ process(0);
+}
+
+PanTrackNode::~PanTrackNode() {
+}
+
+bool PanTrackNode::process(uint32 deltaTimeInMillis) {
+ ScriptManager * scriptManager = _engine->getScriptManager();
+ ScriptingEffect *fx = scriptManager->getSideFX(_slot);
+ if (fx && fx->getType() == SCRIPTING_EFFECT_AUDIO) {
+ MusicNodeBASE *mus = (MusicNodeBASE *)fx;
+
+ int curPos = scriptManager->getStateValue(StateKey_ViewPos);
+ int16 _width = _engine->getRenderManager()->getBkgSize().x;
+ int16 _halfWidth = _width / 2;
+ int16 _quarterWidth = _width / 4;
+
+ int tmp = 0;
+ if (curPos <= _position)
+ tmp = _position - curPos;
+ else
+ tmp = _position - curPos + _width;
+
+ int balance = 0;
+
+ if (tmp > _halfWidth)
+ tmp -= _width;
+
+ if (tmp > _quarterWidth) {
+ balance = 1;
+ tmp = _halfWidth - tmp;
+ } else if (tmp < -_quarterWidth) {
+ balance = -1;
+ tmp = -_halfWidth - tmp;
+ }
+
+ // Originally it's value -90...90 but we use -127...127 and therefore 360 replaced by 508
+ mus->setBalance( (508 * tmp) / _width );
+
+ tmp = (360 * tmp) / _width;
+
+ int deltaVol = balance;
+
+ // This value sets how fast volume goes off than sound source back of you
+ // By this value we can hack some "bugs" have place in originall game engine like beat sound in ZGI-dc10
+ int volumeCorrection = 2;
+
+ if (_engine->getGameId() == GID_GRANDINQUISITOR) {
+ if (scriptManager->getCurrentLocation() == "dc10")
+ volumeCorrection = 5;
+ }
+
+ if (deltaVol != 0)
+ deltaVol = (mus->getVolume() * volumeCorrection) * (90 - tmp * balance) / 90;
+ if (deltaVol > 255)
+ deltaVol = 255;
+
+ mus->setDeltaVolume(deltaVol);
+ }
+ return false;
+}
+
+MusicMidiNode::MusicMidiNode(ZVision *engine, uint32 key, int8 program, int8 note, int8 volume)
+ : MusicNodeBASE(engine, key, SCRIPTING_EFFECT_AUDIO) {
+ _volume = volume;
+ _prog = program;
+ _noteNumber = note;
+ _pan = 0;
+
+ _chan = _engine->getMidiManager()->getFreeChannel();
+
+ if (_chan >= 0) {
+ _engine->getMidiManager()->setVolume(_chan, _volume);
+ _engine->getMidiManager()->setPan(_chan, _pan);
+ _engine->getMidiManager()->setProgram(_chan, _prog);
+ _engine->getMidiManager()->noteOn(_chan, _noteNumber, _volume);
+ }
+
+ if (_key != StateKey_NotSet)
+ _engine->getScriptManager()->setStateValue(_key, 1);
+}
+
+MusicMidiNode::~MusicMidiNode() {
+ if (_chan >= 0) {
+ _engine->getMidiManager()->noteOff(_chan);
+ }
+ if (_key != StateKey_NotSet)
+ _engine->getScriptManager()->setStateValue(_key, 2);
+}
+
+void MusicMidiNode::setDeltaVolume(uint8 volume) {
+}
+
+void MusicMidiNode::setBalance(int8 balance) {
+}
+
+void MusicMidiNode::setFade(int32 time, uint8 target) {
+}
+
+bool MusicMidiNode::process(uint32 deltaTimeInMillis) {
+ return false;
+}
+
+void MusicMidiNode::setVolume(uint8 newVolume) {
+ if (_chan >= 0) {
+ _engine->getMidiManager()->setVolume(_chan, newVolume);
+ }
+ _volume = newVolume;
+}
+
+uint8 MusicMidiNode::getVolume() {
+ return _volume;
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/effects/music_effect.h b/engines/zvision/scripting/effects/music_effect.h
new file mode 100644
index 0000000000..7657be8e09
--- /dev/null
+++ b/engines/zvision/scripting/effects/music_effect.h
@@ -0,0 +1,137 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_MUSIC_NODE_H
+#define ZVISION_MUSIC_NODE_H
+
+#include "audio/mixer.h"
+#include "zvision/scripting/scripting_effect.h"
+#include "zvision/text/subtitles.h"
+
+namespace Common {
+class String;
+}
+
+namespace ZVision {
+
+class MusicNodeBASE : public ScriptingEffect {
+public:
+ MusicNodeBASE(ZVision *engine, uint32 key, ScriptingEffectType type) : ScriptingEffect(engine, key, type) {}
+ ~MusicNodeBASE() {}
+
+ /**
+ * Decrement the timer by the delta time. If the timer is finished, set the status
+ * in _globalState and let this node be deleted
+ *
+ * @param deltaTimeInMillis The number of milliseconds that have passed since last frame
+ * @return If true, the node can be deleted after process() finishes
+ */
+ virtual bool process(uint32 deltaTimeInMillis) = 0;
+
+ virtual void setVolume(uint8 volume) = 0;
+ virtual uint8 getVolume() = 0;
+ virtual void setDeltaVolume(uint8 volume) = 0;
+ virtual void setBalance(int8 balance) = 0;
+
+ virtual void setFade(int32 time, uint8 target) = 0;
+};
+
+class MusicNode : public MusicNodeBASE {
+public:
+ MusicNode(ZVision *engine, uint32 key, Common::String &file, bool loop, uint8 volume);
+ ~MusicNode();
+
+ /**
+ * Decrement the timer by the delta time. If the timer is finished, set the status
+ * in _globalState and let this node be deleted
+ *
+ * @param deltaTimeInMillis The number of milliseconds that have passed since last frame
+ * @return If true, the node can be deleted after process() finishes
+ */
+ bool process(uint32 deltaTimeInMillis);
+
+ void setVolume(uint8 volume);
+ uint8 getVolume();
+ void setDeltaVolume(uint8 volume);
+ void setBalance(int8 balance);
+
+ void setFade(int32 time, uint8 target);
+
+private:
+ uint8 _volume;
+ uint8 _deltaVolume;
+ int8 _balance;
+ bool _loop;
+ bool _crossfade;
+ uint8 _crossfadeTarget;
+ int32 _crossfadeTime;
+ bool _stereo;
+ Audio::SoundHandle _handle;
+ Subtitle *_sub;
+ bool _loaded;
+};
+
+// Only used by Zork: Nemesis, for the flute and piano puzzles (tj4e and ve6f, as well as vr)
+class MusicMidiNode : public MusicNodeBASE {
+public:
+ MusicMidiNode(ZVision *engine, uint32 key, int8 program, int8 note, int8 volume);
+ ~MusicMidiNode();
+
+ /**
+ * Decrement the timer by the delta time. If the timer is finished, set the status
+ * in _globalState and let this node be deleted
+ *
+ * @param deltaTimeInMillis The number of milliseconds that have passed since last frame
+ * @return If true, the node can be deleted after process() finishes
+ */
+ bool process(uint32 deltaTimeInMillis);
+
+ void setVolume(uint8 volume);
+ uint8 getVolume();
+ void setDeltaVolume(uint8 volume);
+ void setBalance(int8 balance);
+
+ void setFade(int32 time, uint8 target);
+
+private:
+ int8 _chan;
+ int8 _noteNumber;
+ int8 _pan;
+ int8 _volume;
+ int8 _prog;
+};
+
+class PanTrackNode : public ScriptingEffect {
+public:
+ PanTrackNode(ZVision *engine, uint32 key, uint32 slot, int16 pos);
+ ~PanTrackNode();
+
+ bool process(uint32 deltaTimeInMillis);
+
+private:
+ uint32 _slot;
+ int16 _position;
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/effects/region_effect.cpp b/engines/zvision/scripting/effects/region_effect.cpp
new file mode 100644
index 0000000000..78061cf4de
--- /dev/null
+++ b/engines/zvision/scripting/effects/region_effect.cpp
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/effects/region_effect.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+#include "zvision/graphics/render_manager.h"
+
+namespace ZVision {
+
+RegionNode::RegionNode(ZVision *engine, uint32 key, GraphicsEffect *effect, uint32 delay)
+ : ScriptingEffect(engine, key, SCRIPTING_EFFECT_REGION) {
+ _effect = effect;
+ _delay = delay;
+ _timeLeft = 0;
+}
+
+RegionNode::~RegionNode() {
+ _engine->getRenderManager()->deleteEffect(_key);
+}
+
+bool RegionNode::process(uint32 deltaTimeInMillis) {
+ _timeLeft -= deltaTimeInMillis;
+
+ if (_timeLeft <= 0) {
+ _timeLeft = _delay;
+ if (_effect)
+ _effect->update();
+ }
+
+ return false;
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/effects/region_effect.h b/engines/zvision/scripting/effects/region_effect.h
new file mode 100644
index 0000000000..4fc16224ff
--- /dev/null
+++ b/engines/zvision/scripting/effects/region_effect.h
@@ -0,0 +1,57 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_REGION_NODE_H
+#define ZVISION_REGION_NODE_H
+
+#include "graphics/surface.h"
+
+#include "zvision/scripting/scripting_effect.h"
+#include "zvision/graphics/graphics_effect.h"
+
+namespace ZVision {
+
+class ZVision;
+
+class RegionNode : public ScriptingEffect {
+public:
+ RegionNode(ZVision *engine, uint32 key, GraphicsEffect *effect, uint32 delay);
+ ~RegionNode();
+
+ /**
+ * Decrement the timer by the delta time. If the timer is finished, set the status
+ * in _globalState and let this node be deleted
+ *
+ * @param deltaTimeInMillis The number of milliseconds that have passed since last frame
+ * @return If true, the node can be deleted after process() finishes
+ */
+ bool process(uint32 deltaTimeInMillis);
+
+private:
+ int32 _timeLeft;
+ uint32 _delay;
+ GraphicsEffect *_effect;
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/effects/syncsound_effect.cpp b/engines/zvision/scripting/effects/syncsound_effect.cpp
new file mode 100644
index 0000000000..70ba97deb8
--- /dev/null
+++ b/engines/zvision/scripting/effects/syncsound_effect.cpp
@@ -0,0 +1,85 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/effects/syncsound_effect.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+#include "zvision/graphics/render_manager.h"
+#include "zvision/sound/zork_raw.h"
+
+#include "common/stream.h"
+#include "common/file.h"
+#include "audio/decoders/wave.h"
+
+namespace ZVision {
+
+SyncSoundNode::SyncSoundNode(ZVision *engine, uint32 key, Common::String &filename, int32 syncto)
+ : ScriptingEffect(engine, key, SCRIPTING_EFFECT_AUDIO) {
+ _syncto = syncto;
+ _sub = NULL;
+
+ Audio::RewindableAudioStream *audioStream = NULL;
+
+ if (filename.contains(".wav")) {
+ Common::File *file = new Common::File();
+ if (_engine->getSearchManager()->openFile(*file, filename)) {
+ audioStream = Audio::makeWAVStream(file, DisposeAfterUse::YES);
+ }
+ } else {
+ audioStream = makeRawZorkStream(filename, _engine);
+ }
+
+ _engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, audioStream);
+
+ Common::String subname = filename;
+ subname.setChar('s', subname.size() - 3);
+ subname.setChar('u', subname.size() - 2);
+ subname.setChar('b', subname.size() - 1);
+
+ if (_engine->getSearchManager()->hasFile(subname))
+ _sub = new Subtitle(_engine, subname);
+}
+
+SyncSoundNode::~SyncSoundNode() {
+ _engine->_mixer->stopHandle(_handle);
+ if (_sub)
+ delete _sub;
+}
+
+bool SyncSoundNode::process(uint32 deltaTimeInMillis) {
+ if (! _engine->_mixer->isSoundHandleActive(_handle))
+ return stop();
+ else {
+
+ if (_engine->getScriptManager()->getSideFX(_syncto) == NULL)
+ return stop();
+
+ if (_sub && _engine->getScriptManager()->getStateValue(StateKey_Subtitles) == 1)
+ _sub->process(_engine->_mixer->getSoundElapsedTime(_handle) / 100);
+ }
+ return false;
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/effects/syncsound_effect.h b/engines/zvision/scripting/effects/syncsound_effect.h
new file mode 100644
index 0000000000..0eabff77a3
--- /dev/null
+++ b/engines/zvision/scripting/effects/syncsound_effect.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_SYNCSOUND_NODE_H
+#define ZVISION_SYNCSOUND_NODE_H
+
+#include "audio/mixer.h"
+#include "zvision/scripting/scripting_effect.h"
+#include "zvision/text/subtitles.h"
+
+namespace Common {
+class String;
+}
+
+namespace ZVision {
+class SyncSoundNode : public ScriptingEffect {
+public:
+ SyncSoundNode(ZVision *engine, uint32 key, Common::String &file, int32 syncto);
+ ~SyncSoundNode();
+
+ /**
+ * Decrement the timer by the delta time. If the timer is finished, set the status
+ * in _globalState and let this node be deleted
+ *
+ * @param deltaTimeInMillis The number of milliseconds that have passed since last frame
+ * @return If true, the node can be deleted after process() finishes
+ */
+ bool process(uint32 deltaTimeInMillis);
+private:
+ int32 _syncto;
+ Audio::SoundHandle _handle;
+ Subtitle *_sub;
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/effects/timer_effect.cpp b/engines/zvision/scripting/effects/timer_effect.cpp
new file mode 100644
index 0000000000..778f9dec6c
--- /dev/null
+++ b/engines/zvision/scripting/effects/timer_effect.cpp
@@ -0,0 +1,81 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/effects/timer_effect.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+
+#include "common/stream.h"
+
+namespace ZVision {
+
+TimerNode::TimerNode(ZVision *engine, uint32 key, uint timeInSeconds)
+ : ScriptingEffect(engine, key, SCRIPTING_EFFECT_TIMER) {
+ _timeLeft = 0;
+
+ if (_engine->getGameId() == GID_NEMESIS)
+ _timeLeft = timeInSeconds * 1000;
+ else if (_engine->getGameId() == GID_GRANDINQUISITOR)
+ _timeLeft = timeInSeconds * 100;
+
+ if (_key != StateKey_NotSet)
+ _engine->getScriptManager()->setStateValue(_key, 1);
+}
+
+TimerNode::~TimerNode() {
+ if (_key != StateKey_NotSet)
+ _engine->getScriptManager()->setStateValue(_key, 2);
+ int32 timeLeft = _timeLeft / (_engine->getGameId() == GID_NEMESIS ? 1000 : 100);
+ if (timeLeft > 0)
+ _engine->getScriptManager()->setStateValue(_key, timeLeft); // If timer was stopped by stop or kill
+}
+
+bool TimerNode::process(uint32 deltaTimeInMillis) {
+ _timeLeft -= deltaTimeInMillis;
+
+ if (_timeLeft <= 0)
+ return stop();
+
+ return false;
+}
+
+bool TimerNode::stop() {
+ if (_key != StateKey_NotSet)
+ _engine->getScriptManager()->setStateValue(_key, 2);
+ return true;
+}
+
+void TimerNode::serialize(Common::WriteStream *stream) {
+ stream->writeUint32BE(MKTAG('T', 'I', 'M', 'R'));
+ stream->writeUint32LE(8); // size
+ stream->writeUint32LE(_key);
+ stream->writeUint32LE(_timeLeft);
+}
+
+void TimerNode::deserialize(Common::SeekableReadStream *stream) {
+ _timeLeft = stream->readUint32LE();
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/effects/timer_effect.h b/engines/zvision/scripting/effects/timer_effect.h
new file mode 100644
index 0000000000..5e45d54d7d
--- /dev/null
+++ b/engines/zvision/scripting/effects/timer_effect.h
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_TIMER_NODE_H
+#define ZVISION_TIMER_NODE_H
+
+#include "zvision/scripting/scripting_effect.h"
+
+namespace ZVision {
+
+class ZVision;
+
+class TimerNode : public ScriptingEffect {
+public:
+ TimerNode(ZVision *engine, uint32 key, uint timeInSeconds);
+ ~TimerNode();
+
+ /**
+ * Decrement the timer by the delta time. If the timer is finished, set the status
+ * in _globalState and let this node be deleted
+ *
+ * @param deltaTimeInMillis The number of milliseconds that have passed since last frame
+ * @return If true, the node can be deleted after process() finishes
+ */
+ bool process(uint32 deltaTimeInMillis);
+ void serialize(Common::WriteStream *stream);
+ void deserialize(Common::SeekableReadStream *stream);
+ inline bool needsSerialization() {
+ return true;
+ }
+
+ bool stop();
+
+private:
+ int32 _timeLeft;
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/effects/ttytext_effect.cpp b/engines/zvision/scripting/effects/ttytext_effect.cpp
new file mode 100644
index 0000000000..8d340dae39
--- /dev/null
+++ b/engines/zvision/scripting/effects/ttytext_effect.cpp
@@ -0,0 +1,172 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/effects/ttytext_effect.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+#include "zvision/graphics/render_manager.h"
+#include "zvision/text/text.h"
+
+#include "common/stream.h"
+#include "common/file.h"
+
+namespace ZVision {
+
+ttyTextNode::ttyTextNode(ZVision *engine, uint32 key, const Common::String &file, const Common::Rect &r, int32 delay) :
+ ScriptingEffect(engine, key, SCRIPTING_EFFECT_TTYTXT),
+ _fnt(engine) {
+ _delay = delay;
+ _r = r;
+ _txtpos = 0;
+ _nexttime = 0;
+ _dx = 0;
+ _dy = 0;
+
+ Common::File *infile = _engine->getSearchManager()->openFile(file);
+ if (infile) {
+ while (!infile->eos()) {
+ Common::String asciiLine = readWideLine(*infile);
+ if (asciiLine.empty()) {
+ continue;
+ }
+ _txtbuf += asciiLine;
+ }
+
+ delete infile;
+ }
+ _img.create(_r.width(), _r.height(), _engine->_resourcePixelFormat);
+ _state._sharp = true;
+ _state.readAllStyles(_txtbuf);
+ _state.updateFontWithTextState(_fnt);
+ _engine->getScriptManager()->setStateValue(_key, 1);
+}
+
+ttyTextNode::~ttyTextNode() {
+ _engine->getScriptManager()->setStateValue(_key, 2);
+ _img.free();
+}
+
+bool ttyTextNode::process(uint32 deltaTimeInMillis) {
+ _nexttime -= deltaTimeInMillis;
+
+ if (_nexttime < 0) {
+ if (_txtpos < _txtbuf.size()) {
+ if (_txtbuf[_txtpos] == '<') {
+ int32 start = _txtpos;
+ int32 end = 0;
+ int16 ret = 0;
+ while (_txtbuf[_txtpos] != '>' && _txtpos < _txtbuf.size())
+ _txtpos++;
+ end = _txtpos;
+ if (start != -1) {
+ if ((end - start - 1) > 0) {
+ ret = _state.parseStyle(_txtbuf.c_str() + start + 1, end - start - 1);
+ }
+ }
+
+ if (ret & (TEXT_CHANGE_FONT_TYPE | TEXT_CHANGE_FONT_STYLE)) {
+ _state.updateFontWithTextState(_fnt);
+ } else if (ret & TEXT_CHANGE_NEWLINE) {
+ newline();
+ }
+
+ if (ret & TEXT_CHANGE_HAS_STATE_BOX) {
+ Common::String buf;
+ buf = Common::String::format("%d", _engine->getScriptManager()->getStateValue(_state._statebox));
+
+ for (uint8 j = 0; j < buf.size(); j++)
+ outchar(buf[j]);
+ }
+
+ _txtpos++;
+ } else {
+ int8 charsz = getUtf8CharSize(_txtbuf[_txtpos]);
+
+ uint16 chr = readUtf8Char(_txtbuf.c_str() + _txtpos);
+
+ if (chr == ' ') {
+ uint32 i = _txtpos + charsz;
+ uint16 width = _fnt.getCharWidth(chr);
+
+ while (i < _txtbuf.size() && _txtbuf[i] != ' ' && _txtbuf[i] != '<') {
+
+ int8 chsz = getUtf8CharSize(_txtbuf[i]);
+ uint16 uchr = readUtf8Char(_txtbuf.c_str() + _txtpos);
+
+ width += _fnt.getCharWidth(uchr);
+
+ i += chsz;
+ }
+
+ if (_dx + width > _r.width())
+ newline();
+ else
+ outchar(chr);
+ } else
+ outchar(chr);
+
+ _txtpos += charsz;
+ }
+ _nexttime = _delay;
+ _engine->getRenderManager()->blitSurfaceToBkg(_img, _r.left, _r.top);
+ } else
+ return stop();
+ }
+
+ return false;
+}
+
+void ttyTextNode::scroll() {
+ int32 scrl = 0;
+ while (_dy - scrl > _r.height() - _fnt.getFontHeight())
+ scrl += _fnt.getFontHeight();
+ int8 *pixels = (int8 *)_img.getPixels();
+ for (uint16 h = scrl; h < _img.h; h++)
+ memcpy(pixels + _img.pitch * (h - scrl), pixels + _img.pitch * h, _img.pitch);
+
+ _img.fillRect(Common::Rect(0, _img.h - scrl, _img.w, _img.h), 0);
+ _dy -= scrl;
+}
+
+void ttyTextNode::newline() {
+ _dy += _fnt.getFontHeight();
+ _dx = 0;
+}
+
+void ttyTextNode::outchar(uint16 chr) {
+ uint32 clr = _engine->_resourcePixelFormat.RGBToColor(_state._red, _state._green, _state._blue);
+
+ if (_dx + _fnt.getCharWidth(chr) > _r.width())
+ newline();
+
+ if (_dy + _fnt.getFontHeight() >= _r.height())
+ scroll();
+
+ _fnt.drawChar(&_img, chr, _dx, _dy, clr);
+
+ _dx += _fnt.getCharWidth(chr);
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/effects/ttytext_effect.h b/engines/zvision/scripting/effects/ttytext_effect.h
new file mode 100644
index 0000000000..18cbbbaee3
--- /dev/null
+++ b/engines/zvision/scripting/effects/ttytext_effect.h
@@ -0,0 +1,73 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_TTYTEXT_NODE_H
+#define ZVISION_TTYTEXT_NODE_H
+
+#include "common/rect.h"
+#include "graphics/surface.h"
+
+#include "zvision/scripting/scripting_effect.h"
+#include "zvision/text/text.h"
+#include "zvision/text/truetype_font.h"
+
+namespace Common {
+class String;
+}
+
+namespace ZVision {
+class ttyTextNode : public ScriptingEffect {
+public:
+ ttyTextNode(ZVision *engine, uint32 key, const Common::String &file, const Common::Rect &r, int32 delay);
+ ~ttyTextNode();
+
+ /**
+ * Decrement the timer by the delta time. If the timer is finished, set the status
+ * in _globalState and let this node be deleted
+ *
+ * @param deltaTimeInMillis The number of milliseconds that have passed since last frame
+ * @return If true, the node can be deleted after process() finishes
+ */
+ bool process(uint32 deltaTimeInMillis);
+private:
+ Common::Rect _r;
+
+ TextStyleState _state;
+ StyledTTFont _fnt;
+ Common::String _txtbuf;
+ uint32 _txtpos;
+
+ int32 _delay;
+ int32 _nexttime;
+ Graphics::Surface _img;
+ int16 _dx;
+ int16 _dy;
+private:
+
+ void newline();
+ void scroll();
+ void outchar(uint16 chr);
+};
+
+} // End of namespace ZVision
+
+#endif