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Diffstat (limited to 'engines/zvision/scripting/effects/timer_effect.cpp')
-rw-r--r--engines/zvision/scripting/effects/timer_effect.cpp81
1 files changed, 81 insertions, 0 deletions
diff --git a/engines/zvision/scripting/effects/timer_effect.cpp b/engines/zvision/scripting/effects/timer_effect.cpp
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+++ b/engines/zvision/scripting/effects/timer_effect.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/effects/timer_effect.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+
+#include "common/stream.h"
+
+namespace ZVision {
+
+TimerNode::TimerNode(ZVision *engine, uint32 key, uint timeInSeconds)
+ : ScriptingEffect(engine, key, SCRIPTING_EFFECT_TIMER) {
+ _timeLeft = 0;
+
+ if (_engine->getGameId() == GID_NEMESIS)
+ _timeLeft = timeInSeconds * 1000;
+ else if (_engine->getGameId() == GID_GRANDINQUISITOR)
+ _timeLeft = timeInSeconds * 100;
+
+ if (_key != StateKey_NotSet)
+ _engine->getScriptManager()->setStateValue(_key, 1);
+}
+
+TimerNode::~TimerNode() {
+ if (_key != StateKey_NotSet)
+ _engine->getScriptManager()->setStateValue(_key, 2);
+ int32 timeLeft = _timeLeft / (_engine->getGameId() == GID_NEMESIS ? 1000 : 100);
+ if (timeLeft > 0)
+ _engine->getScriptManager()->setStateValue(_key, timeLeft); // If timer was stopped by stop or kill
+}
+
+bool TimerNode::process(uint32 deltaTimeInMillis) {
+ _timeLeft -= deltaTimeInMillis;
+
+ if (_timeLeft <= 0)
+ return stop();
+
+ return false;
+}
+
+bool TimerNode::stop() {
+ if (_key != StateKey_NotSet)
+ _engine->getScriptManager()->setStateValue(_key, 2);
+ return true;
+}
+
+void TimerNode::serialize(Common::WriteStream *stream) {
+ stream->writeUint32BE(MKTAG('T', 'I', 'M', 'R'));
+ stream->writeUint32LE(8); // size
+ stream->writeUint32LE(_key);
+ stream->writeUint32LE(_timeLeft);
+}
+
+void TimerNode::deserialize(Common::SeekableReadStream *stream) {
+ _timeLeft = stream->readUint32LE();
+}
+
+} // End of namespace ZVision