diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sherlock/resources.cpp | 28 | ||||
-rw-r--r-- | engines/sherlock/resources.h | 10 | ||||
-rw-r--r-- | engines/sherlock/scalpel/scalpel_scene.cpp | 87 | ||||
-rw-r--r-- | engines/sherlock/scalpel/scalpel_scene.h | 5 | ||||
-rw-r--r-- | engines/sherlock/scene.cpp | 86 | ||||
-rw-r--r-- | engines/sherlock/scene.h | 2 | ||||
-rw-r--r-- | engines/sherlock/surface.cpp | 14 | ||||
-rw-r--r-- | engines/sherlock/surface.h | 6 | ||||
-rw-r--r-- | engines/sherlock/tattoo/tattoo_scene.cpp | 171 | ||||
-rw-r--r-- | engines/sherlock/tattoo/tattoo_scene.h | 11 |
10 files changed, 325 insertions, 95 deletions
diff --git a/engines/sherlock/resources.cpp b/engines/sherlock/resources.cpp index 2e6a0c2d7c..64991ebd9f 100644 --- a/engines/sherlock/resources.cpp +++ b/engines/sherlock/resources.cpp @@ -496,4 +496,32 @@ int ImageFrame::sDrawYSize(int scaleVal) const { return result; } +int ImageFrame::sDrawXOffset(int scaleVal) const { + int width = _offset.x; + int scale = scaleVal == 0 ? 1 : scaleVal; + + if (scaleVal >= 256) + --width; + + int result = width * 256 / scale; + if (scaleVal >= 256) + ++result; + + return result; +} + +int ImageFrame::sDrawYOffset(int scaleVal) const { + int height = _offset.y; + int scale = scaleVal == 0 ? 1 : scaleVal; + + if (scaleVal >= 256) + --height; + + int result = height * 256 / scale; + if (scaleVal >= 256) + ++result; + + return result; +} + } // End of namespace Sherlock diff --git a/engines/sherlock/resources.h b/engines/sherlock/resources.h index 5c071e3922..97d2fb0616 100644 --- a/engines/sherlock/resources.h +++ b/engines/sherlock/resources.h @@ -183,6 +183,16 @@ struct ImageFrame { * Return the frame height adjusted by a specified scale amount */ int sDrawYSize(int scaleVal) const; + + /** + * Return the frame offset x adjusted by a specified scale amount + */ + int sDrawXOffset(int scaleVal) const; + + /** + * Return the frame offset y adjusted by a specified scale amount + */ + int sDrawYOffset(int scaleVal) const; }; class ImageFile : public Common::Array<ImageFrame> { diff --git a/engines/sherlock/scalpel/scalpel_scene.cpp b/engines/sherlock/scalpel/scalpel_scene.cpp index c2fbd6e2fb..e85bb35255 100644 --- a/engines/sherlock/scalpel/scalpel_scene.cpp +++ b/engines/sherlock/scalpel/scalpel_scene.cpp @@ -30,6 +30,93 @@ namespace Sherlock { namespace Scalpel { +void ScalpelScene::drawAllShapes() { + People &people = *_vm->_people; + Screen &screen = *_vm->_screen; + + // Restrict drawing window + screen.setDisplayBounds(Common::Rect(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCENE_HEIGHT)); + + // Draw all active shapes which are behind the person + for (uint idx = 0; idx < _bgShapes.size(); ++idx) { + if (_bgShapes[idx]._type == ACTIVE_BG_SHAPE && _bgShapes[idx]._misc == BEHIND) + screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED); + } + + // Draw all canimations which are behind the person + for (uint idx = 0; idx < _canimShapes.size(); ++idx) { + if (_canimShapes[idx]._type == ACTIVE_BG_SHAPE && _canimShapes[idx]._misc == BEHIND) + screen._backBuffer->transBlitFrom(*_canimShapes[idx]._imageFrame, + _canimShapes[idx]._position, _canimShapes[idx]._flags & OBJ_FLIPPED); + } + + // Draw all active shapes which are normal and behind the person + for (uint idx = 0; idx < _bgShapes.size(); ++idx) { + if (_bgShapes[idx]._type == ACTIVE_BG_SHAPE && _bgShapes[idx]._misc == NORMAL_BEHIND) + screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED); + } + + // Draw all canimations which are normal and behind the person + for (uint idx = 0; idx < _canimShapes.size(); ++idx) { + if (_canimShapes[idx]._type == ACTIVE_BG_SHAPE && _canimShapes[idx]._misc == NORMAL_BEHIND) + screen._backBuffer->transBlitFrom(*_canimShapes[idx]._imageFrame, _canimShapes[idx]._position, + _canimShapes[idx]._flags & OBJ_FLIPPED); + } + + // Draw any active characters + for (int idx = 0; idx < MAX_CHARACTERS; ++idx) { + Person &p = people[idx]; + if (p._type == CHARACTER && p._walkLoaded) { + bool flipped = IS_SERRATED_SCALPEL && ( + p._sequenceNumber == WALK_LEFT || p._sequenceNumber == STOP_LEFT || + p._sequenceNumber == WALK_UPLEFT || p._sequenceNumber == STOP_UPLEFT || + p._sequenceNumber == WALK_DOWNRIGHT || p._sequenceNumber == STOP_DOWNRIGHT); + + screen._backBuffer->transBlitFrom(*p._imageFrame, Common::Point(p._position.x / FIXED_INT_MULTIPLIER, + p._position.y / FIXED_INT_MULTIPLIER - p.frameHeight()), flipped); + } + } + + // Draw all static and active shapes that are NORMAL and are in front of the player + for (uint idx = 0; idx < _bgShapes.size(); ++idx) { + if ((_bgShapes[idx]._type == ACTIVE_BG_SHAPE || _bgShapes[idx]._type == STATIC_BG_SHAPE) && + _bgShapes[idx]._misc == NORMAL_FORWARD) + screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, + _bgShapes[idx]._flags & OBJ_FLIPPED); + } + + // Draw all static and active canimations that are NORMAL and are in front of the player + for (uint idx = 0; idx < _canimShapes.size(); ++idx) { + if ((_canimShapes[idx]._type == ACTIVE_BG_SHAPE || _canimShapes[idx]._type == STATIC_BG_SHAPE) && + _canimShapes[idx]._misc == NORMAL_FORWARD) + screen._backBuffer->transBlitFrom(*_canimShapes[idx]._imageFrame, _canimShapes[idx]._position, + _canimShapes[idx]._flags & OBJ_FLIPPED); + } + + // Draw all static and active shapes that are FORWARD + for (uint idx = 0; idx < _bgShapes.size(); ++idx) { + _bgShapes[idx]._oldPosition = _bgShapes[idx]._position; + _bgShapes[idx]._oldSize = Common::Point(_bgShapes[idx].frameWidth(), + _bgShapes[idx].frameHeight()); + + if ((_bgShapes[idx]._type == ACTIVE_BG_SHAPE || _bgShapes[idx]._type == STATIC_BG_SHAPE) && + _bgShapes[idx]._misc == FORWARD) + screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, + _bgShapes[idx]._flags & OBJ_FLIPPED); + } + + // Draw all static and active canimations that are forward + for (uint idx = 0; idx < _canimShapes.size(); ++idx) { + if ((_canimShapes[idx]._type == ACTIVE_BG_SHAPE || _canimShapes[idx]._type == STATIC_BG_SHAPE) && + _canimShapes[idx]._misc == FORWARD) + screen._backBuffer->transBlitFrom(*_canimShapes[idx]._imageFrame, _canimShapes[idx]._position, + _canimShapes[idx]._flags & OBJ_FLIPPED); + } + + screen.resetDisplayBounds(); +} + + void ScalpelScene::checkBgShapes() { People &people = *_vm->_people; Person &holmes = people._player; diff --git a/engines/sherlock/scalpel/scalpel_scene.h b/engines/sherlock/scalpel/scalpel_scene.h index e5a442f44f..d9ac1c1edc 100644 --- a/engines/sherlock/scalpel/scalpel_scene.h +++ b/engines/sherlock/scalpel/scalpel_scene.h @@ -45,6 +45,11 @@ protected: * colliding with another shape, it will also flag it as needing drawing */ virtual void checkBgShapes(); + + /** + * Draw all the shapes, people and NPCs in the correct order + */ + virtual void drawAllShapes(); public: ScalpelScene(SherlockEngine *vm) : Scene(vm) {} diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp index 5b2cd9c1f4..9b953ffcfd 100644 --- a/engines/sherlock/scene.cpp +++ b/engines/sherlock/scene.cpp @@ -892,92 +892,6 @@ void Scene::updateBackground() { drawAllShapes(); } -void Scene::drawAllShapes() { - People &people = *_vm->_people; - Screen &screen = *_vm->_screen; - - // Restrict drawing window - screen.setDisplayBounds(Common::Rect(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCENE_HEIGHT)); - - // Draw all active shapes which are behind the person - for (uint idx = 0; idx < _bgShapes.size(); ++idx) { - if (_bgShapes[idx]._type == ACTIVE_BG_SHAPE && _bgShapes[idx]._misc == BEHIND) - screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED); - } - - // Draw all canimations which are behind the person - for (uint idx = 0; idx < _canimShapes.size(); ++idx) { - if (_canimShapes[idx]._type == ACTIVE_BG_SHAPE && _canimShapes[idx]._misc == BEHIND) - screen._backBuffer->transBlitFrom(*_canimShapes[idx]._imageFrame, - _canimShapes[idx]._position, _canimShapes[idx]._flags & OBJ_FLIPPED); - } - - // Draw all active shapes which are normal and behind the person - for (uint idx = 0; idx < _bgShapes.size(); ++idx) { - if (_bgShapes[idx]._type == ACTIVE_BG_SHAPE && _bgShapes[idx]._misc == NORMAL_BEHIND) - screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED); - } - - // Draw all canimations which are normal and behind the person - for (uint idx = 0; idx < _canimShapes.size(); ++idx) { - if (_canimShapes[idx]._type == ACTIVE_BG_SHAPE && _canimShapes[idx]._misc == NORMAL_BEHIND) - screen._backBuffer->transBlitFrom(*_canimShapes[idx]._imageFrame, _canimShapes[idx]._position, - _canimShapes[idx]._flags & OBJ_FLIPPED); - } - - // Draw any active characters - for (int idx = 0; idx < MAX_CHARACTERS; ++idx) { - Person &p = people[idx]; - if (p._type == CHARACTER && p._walkLoaded) { - bool flipped = IS_SERRATED_SCALPEL && ( - p._sequenceNumber == WALK_LEFT || p._sequenceNumber == STOP_LEFT || - p._sequenceNumber == WALK_UPLEFT || p._sequenceNumber == STOP_UPLEFT || - p._sequenceNumber == WALK_DOWNRIGHT || p._sequenceNumber == STOP_DOWNRIGHT); - - screen._backBuffer->transBlitFrom(*p._imageFrame, Common::Point(p._position.x / FIXED_INT_MULTIPLIER, - p._position.y / FIXED_INT_MULTIPLIER - p.frameHeight()), flipped); - } - } - - // Draw all static and active shapes that are NORMAL and are in front of the player - for (uint idx = 0; idx < _bgShapes.size(); ++idx) { - if ((_bgShapes[idx]._type == ACTIVE_BG_SHAPE || _bgShapes[idx]._type == STATIC_BG_SHAPE) && - _bgShapes[idx]._misc == NORMAL_FORWARD) - screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, - _bgShapes[idx]._flags & OBJ_FLIPPED); - } - - // Draw all static and active canimations that are NORMAL and are in front of the player - for (uint idx = 0; idx < _canimShapes.size(); ++idx) { - if ((_canimShapes[idx]._type == ACTIVE_BG_SHAPE || _canimShapes[idx]._type == STATIC_BG_SHAPE) && - _canimShapes[idx]._misc == NORMAL_FORWARD) - screen._backBuffer->transBlitFrom(*_canimShapes[idx]._imageFrame, _canimShapes[idx]._position, - _canimShapes[idx]._flags & OBJ_FLIPPED); - } - - // Draw all static and active shapes that are FORWARD - for (uint idx = 0; idx < _bgShapes.size(); ++idx) { - _bgShapes[idx]._oldPosition = _bgShapes[idx]._position; - _bgShapes[idx]._oldSize = Common::Point(_bgShapes[idx].frameWidth(), - _bgShapes[idx].frameHeight()); - - if ((_bgShapes[idx]._type == ACTIVE_BG_SHAPE || _bgShapes[idx]._type == STATIC_BG_SHAPE) && - _bgShapes[idx]._misc == FORWARD) - screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, - _bgShapes[idx]._flags & OBJ_FLIPPED); - } - - // Draw all static and active canimations that are forward - for (uint idx = 0; idx < _canimShapes.size(); ++idx) { - if ((_canimShapes[idx]._type == ACTIVE_BG_SHAPE || _canimShapes[idx]._type == STATIC_BG_SHAPE) && - _canimShapes[idx]._misc == FORWARD) - screen._backBuffer->transBlitFrom(*_canimShapes[idx]._imageFrame, _canimShapes[idx]._position, - _canimShapes[idx]._flags & OBJ_FLIPPED); - } - - screen.resetDisplayBounds(); -} - Exit *Scene::checkForExit(const Common::Rect &r) { for (uint idx = 0; idx < _exits.size(); ++idx) { if (_exits[idx].intersects(r)) diff --git a/engines/sherlock/scene.h b/engines/sherlock/scene.h index 37a1b32740..6b59faae6d 100644 --- a/engines/sherlock/scene.h +++ b/engines/sherlock/scene.h @@ -196,7 +196,7 @@ protected: /** * Draw all the shapes, people and NPCs in the correct order */ - void drawAllShapes(); + virtual void drawAllShapes() = 0; Scene(SherlockEngine *vm); public: diff --git a/engines/sherlock/surface.cpp b/engines/sherlock/surface.cpp index 5a9e59e01b..8776d9c69f 100644 --- a/engines/sherlock/surface.cpp +++ b/engines/sherlock/surface.cpp @@ -92,18 +92,22 @@ void Surface::blitFrom(const Surface &src, const Common::Point &pt, const Common } void Surface::transBlitFrom(const ImageFrame &src, const Common::Point &pt, - bool flipped, int overrideColor) { - transBlitFrom(src._frame, pt + src._offset, flipped, overrideColor); + bool flipped, int overrideColor, int scaleVal) { + transBlitFrom(src._frame, pt + src._offset, flipped, overrideColor, scaleVal); } void Surface::transBlitFrom(const Surface &src, const Common::Point &pt, - bool flipped, int overrideColor) { + bool flipped, int overrideColor, int scaleVal) { const Graphics::Surface &s = src._surface; - transBlitFrom(s, pt, flipped, overrideColor); + transBlitFrom(s, pt, flipped, overrideColor, scaleVal); } void Surface::transBlitFrom(const Graphics::Surface &src, const Common::Point &pt, - bool flipped, int overrideColor) { + bool flipped, int overrideColor, int scaleVal) { + if (scaleVal != 256) { + error("TODO: scaling for transBlitFrom"); + } + Common::Rect drawRect(0, 0, src.w, src.h); Common::Rect destRect(pt.x, pt.y, pt.x + src.w, pt.y + src.h); diff --git a/engines/sherlock/surface.h b/engines/sherlock/surface.h index 663f87f37f..506de0b682 100644 --- a/engines/sherlock/surface.h +++ b/engines/sherlock/surface.h @@ -102,19 +102,19 @@ public: * Draws an image frame at a given position within this surface with transparency */ void transBlitFrom(const ImageFrame &src, const Common::Point &pt, - bool flipped = false, int overrideColor = 0); + bool flipped = false, int overrideColor = 0, int scaleVal = 256); /** * Draws a surface at a given position within this surface with transparency */ void transBlitFrom(const Surface &src, const Common::Point &pt, - bool flipped = false, int overrideColor = 0); + bool flipped = false, int overrideColor = 0, int scaleVal = 256); /** * Draws a surface at a given position within this surface with transparency */ void transBlitFrom(const Graphics::Surface &src, const Common::Point &pt, - bool flipped = false, int overrideColor = 0); + bool flipped = false, int overrideColor = 0, int scaleVal = 256); /** * Fill a given area of the surface with a given color diff --git a/engines/sherlock/tattoo/tattoo_scene.cpp b/engines/sherlock/tattoo/tattoo_scene.cpp index 8a3c5864b7..6c7af3274b 100644 --- a/engines/sherlock/tattoo/tattoo_scene.cpp +++ b/engines/sherlock/tattoo/tattoo_scene.cpp @@ -36,6 +36,172 @@ TattooScene::TattooScene(SherlockEngine *vm) : Scene(vm) { _maskCounter = 0; } +struct ShapeEntry { + Object *_shape; + Person *_person; + bool _isAnimation; + int _yp; + + ShapeEntry(Person *person, int yp) : _shape(nullptr), _person(person), _yp(yp), _isAnimation(false) {} + ShapeEntry(Object *shape, int yp) : _shape(shape), _person(nullptr), _yp(yp), _isAnimation(false) {} + ShapeEntry(int yp) : _shape(nullptr), _person(nullptr), _yp(yp), _isAnimation(true) {} + int personNum; +}; +typedef Common::List<ShapeEntry> ShapeList; + +static bool sortImagesY(const ShapeEntry &s1, const ShapeEntry &s2) { + return s1._yp <= s2._yp; +} + +void TattooScene::drawAllShapes() { + People &people = *_vm->_people; + Screen &screen = *_vm->_screen; + TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui; + ShapeList shapeList; + + // Draw all objects and animations that are set to behind + screen.setDisplayBounds(Common::Rect(ui._currentScroll.x, 0, ui._currentScroll.x + SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); + + // Draw all active shapes which are behind the person + for (uint idx = 0; idx < _bgShapes.size(); ++idx) { + Object &obj = _bgShapes[idx]; + + if (obj._type == ACTIVE_BG_SHAPE && obj._misc == BEHIND) { + if (obj._quickDraw && obj._scaleVal == 256) + screen._backBuffer1.blitFrom(*obj._imageFrame, obj._position); + else + screen._backBuffer1.transBlitFrom(*obj._imageFrame, obj._position, obj._flags & OBJ_FLIPPED, 0, obj._scaleVal); + } + } + + // Draw the animation if it is behind the person + if (_activeCAnim._imageFrame != nullptr && _activeCAnim._zPlacement == BEHIND) + screen._backBuffer1.transBlitFrom(*_activeCAnim._imageFrame, _activeCAnim._position, + (_activeCAnim._flags & 4) >> 1, 0, _activeCAnim._scaleVal); + + screen.setDisplayBounds(Common::Rect(0, 0, screen._backBuffer1.w(), screen._backBuffer1.h())); + + // Queue drawing of all objects that are set to NORMAL. + for (uint idx = 0; idx < _bgShapes.size(); ++idx) { + Object &obj = _bgShapes[idx]; + + if (obj._type == ACTIVE_BG_SHAPE && (obj._misc == NORMAL_BEHIND || obj._misc == NORMAL_FORWARD)) { + if (obj._scaleVal == 256) + shapeList.push_back(ShapeEntry(&obj, obj._position.y + obj._imageFrame->_offset.y + + obj._imageFrame->_height)); + else + shapeList.push_back(ShapeEntry(&obj, obj._position.y + obj._imageFrame->sDrawYOffset(obj._scaleVal) + + obj._imageFrame->sDrawYSize(obj._scaleVal))); + } + } + + // Queue drawing the animation if it is NORMAL and can fall in front of, or behind the people + if (_activeCAnim._imageFrame != nullptr && (_activeCAnim._zPlacement == NORMAL_BEHIND) || _activeCAnim._zPlacement == NORMAL_FORWARD) { + if (_activeCAnim._scaleVal == 256) + if (_activeCAnim._scaleVal == 256) + shapeList.push_back(ShapeEntry(_activeCAnim._position.y + _activeCAnim._imageFrame->_offset.y + + _activeCAnim._imageFrame->_height)); + else + shapeList.push_back(ShapeEntry(_activeCAnim._position.y + _activeCAnim._imageFrame->sDrawYOffset(_activeCAnim._scaleVal) + + _activeCAnim._imageFrame->sDrawYSize(_activeCAnim._scaleVal))); + } + + // Queue all active characters for drawing + for (uint idx = 0; idx < MAX_CHARACTERS; ++idx) { + if (people[idx]._type == CHARACTER && people[idx]._walkLoaded) + shapeList.push_back(ShapeEntry(&people[idx], people[idx]._position.y / FIXED_INT_MULTIPLIER)); + } + + // Sort the list + Common::sort(shapeList.begin(), shapeList.end(), sortImagesY); + + // Draw the list of shapes in order + for (ShapeList::iterator i = shapeList.begin(); i != shapeList.end(); ++i) { + ShapeEntry &se = *i; + + if (se._shape) { + // it's a bg shape + if (se._shape->_quickDraw && se._shape->_scaleVal == 256) + screen._backBuffer1.blitFrom(*se._shape->_imageFrame, se._shape->_position); + else + screen._backBuffer1.transBlitFrom(*se._shape->_imageFrame, se._shape->_position, + se._shape->_flags & OBJ_FLIPPED, 0, se._shape->_scaleVal); + } else if (se._isAnimation) { + // It's an active animation + screen._backBuffer1.transBlitFrom(*_activeCAnim._imageFrame, _activeCAnim._position, + (_activeCAnim._flags & 4) >> 1, 0, _activeCAnim._scaleVal); + } else { + // Drawing person + Person &p = *se._person; + + p._tempX = p._position.x / FIXED_INT_MULTIPLIER; + p._tempScaleVal = getScaleVal(p._position); + Common::Point adjust = p._adjust; + + if (p._tempScaleVal == 256) { + p._tempX += adjust.x; + screen._backBuffer1.transBlitFrom(*p._imageFrame, Common::Point(p._tempX, p._position.y / FIXED_INT_MULTIPLIER + - p.frameHeight() - adjust.y), p._walkSequences[p._sequenceNumber]._horizFlip, 0, p._tempScaleVal); + } else { + if (adjust.x) { + if (!p._tempScaleVal) + ++p._tempScaleVal; + + if (p._tempScaleVal >= 256 && adjust.x) + --adjust.x; + + adjust.x = adjust.x * 256 / p._tempScaleVal; + + if (p._tempScaleVal >= 256) + ++adjust.x; + p._tempX += adjust.x; + } + + if (adjust.y) + { + if (!p._tempScaleVal) + p._tempScaleVal++; + + if (p._tempScaleVal >= 256 && adjust.y) + --adjust.y; + + adjust.y = adjust.y * 256 / p._tempScaleVal; + + if (p._tempScaleVal >= 256) + ++adjust.y; + } + + screen._backBuffer1.transBlitFrom(*p._imageFrame, Common::Point(p._tempX, p._position.y / FIXED_INT_MULTIPLIER + - p._imageFrame->sDrawYSize(p._tempScaleVal) - adjust.y), p._walkSequences[p._sequenceNumber]._horizFlip, 0, p._tempScaleVal); + } + } + } + + // Draw all objects & canimations that are set to FORWARD. + // Draw all static and active shapes that are FORWARD + for (uint idx = 0; idx < _bgShapes.size(); ++idx) { + Object &obj = _bgShapes[idx]; + + if (obj._type == ACTIVE_BG_SHAPE && obj._misc == FORWARD) { + if (obj._quickDraw && obj._scaleVal == 256) + screen._backBuffer1.blitFrom(*obj._imageFrame, obj._position); + else + screen._backBuffer1.transBlitFrom(*obj._imageFrame, obj._position, obj._flags & OBJ_FLIPPED, 0, obj._scaleVal); + } + } + + // Draw the canimation if it is set as FORWARD + if (_activeCAnim._imageFrame != nullptr && _activeCAnim._zPlacement == FORWARD) + screen._backBuffer1.transBlitFrom(*_activeCAnim._imageFrame, _activeCAnim._position, (_activeCAnim._flags & 4) >> 1, 0, _activeCAnim._scaleVal); + + // Draw all NO_SHAPE shapes which have their flag bits clear + for (uint idx = 0; idx < _bgShapes.size(); ++idx) { + Object &obj = _bgShapes[idx]; + if (obj._type == NO_SHAPE && (obj._flags & 1) == 0) + screen._backBuffer1.fillRect(obj.getNoShapeBounds(), 15); + } +} + void TattooScene::checkBgShapes() { People &people = *_vm->_people; Person &holmes = people._player; @@ -491,6 +657,11 @@ void TattooScene::doBgAnimDrawSprites() { } } +int TattooScene::getScaleVal(const Common::Point &pt) { + error("TODO: getScaleVal"); +} + + } // End of namespace Tattoo } // End of namespace Sherlock diff --git a/engines/sherlock/tattoo/tattoo_scene.h b/engines/sherlock/tattoo/tattoo_scene.h index 91e7ad4665..35f5957c34 100644 --- a/engines/sherlock/tattoo/tattoo_scene.h +++ b/engines/sherlock/tattoo/tattoo_scene.h @@ -46,6 +46,12 @@ private: void doBgAnimUpdateBgObjectsAndAnim(); void doBgAnimDrawSprites(); + + /** + * Returns the scale value for the passed co-ordinates. This is taken from the scene's + * scale zones, interpolating inbetween the top and bottom values of the zones as needed + */ + int getScaleVal(const Common::Point &pt); protected: /** * Checks all the background shapes. If a background shape is animating, @@ -53,6 +59,11 @@ protected: * colliding with another shape, it will also flag it as needing drawing */ virtual void checkBgShapes(); + + /** + * Draw all the shapes, people and NPCs in the correct order + */ + virtual void drawAllShapes(); public: ImageFile *_mask, *_mask1; CAnimStream _activeCAnim; |