aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
Diffstat (limited to 'engines')
-rw-r--r--engines/gob/global.h3
-rw-r--r--engines/gob/inter.cpp4
-rw-r--r--engines/gob/mult_v2.cpp4
-rw-r--r--engines/gob/music.h3
-rw-r--r--engines/gob/scenery.cpp3
5 files changed, 7 insertions, 10 deletions
diff --git a/engines/gob/global.h b/engines/gob/global.h
index 14e1adcbfc..10f2d40707 100644
--- a/engines/gob/global.h
+++ b/engines/gob/global.h
@@ -132,8 +132,7 @@ public:
Video::Color _savedPal[256];
int32 _savedBackSize;
- void clearVars(uint32 count)
- {
+ void clearVars(uint32 count) {
uint32 size = count * 4;
memset(_inter_variables, 0, size);
diff --git a/engines/gob/inter.cpp b/engines/gob/inter.cpp
index b0b800b25f..128ea3f465 100644
--- a/engines/gob/inter.cpp
+++ b/engines/gob/inter.cpp
@@ -220,8 +220,8 @@ void Inter::funcBlock(int16 retFlag) {
(startaddr == 0x0B92 && addr == 0x0C93 && // Castle
!strncmp(_vm->_game->_curTotFile, "avt019.tot", 10)) ||
(startaddr == 0x17D9 && addr == 0x18DA && // Finale
- !strncmp(_vm->_game->_curTotFile, "avt022.tot", 10)))
- {
+ !strncmp(_vm->_game->_curTotFile, "avt022.tot", 10))) {
+
_vm->_util->longDelay(5000);
}
} // End of workaround
diff --git a/engines/gob/mult_v2.cpp b/engines/gob/mult_v2.cpp
index 980bb8ab16..82772842dd 100644
--- a/engines/gob/mult_v2.cpp
+++ b/engines/gob/mult_v2.cpp
@@ -893,8 +893,8 @@ void Mult_v2::animate() {
if ((animObj1.newRight >= animObj2.newLeft) &&
(animObj2.newRight >= animObj1.newLeft) &&
(animObj1.newBottom >= animObj2.newTop) &&
- (animObj2.newBottom >= animObj1.newTop))
- {
+ (animObj2.newBottom >= animObj1.newTop)) {
+
_vm->_scenery->_toRedrawLeft = animObj2.newLeft;
_vm->_scenery->_toRedrawRight = animObj2.newRight;
_vm->_scenery->_toRedrawTop = animObj2.newTop;
diff --git a/engines/gob/music.h b/engines/gob/music.h
index 2531f36e4a..6073e1388d 100644
--- a/engines/gob/music.h
+++ b/engines/gob/music.h
@@ -45,8 +45,7 @@ public:
void setRepeating (int32 repCount) { _repCount = repCount; }
int getIndex() const { return _index; }
void startPlay() { if (_data) _playing = true; }
- void stopPlay()
- {
+ void stopPlay() {
Common::StackLock slock(_mutex);
_playing = false;
}
diff --git a/engines/gob/scenery.cpp b/engines/gob/scenery.cpp
index 5f9193bbe8..5548382532 100644
--- a/engines/gob/scenery.cpp
+++ b/engines/gob/scenery.cpp
@@ -588,8 +588,7 @@ void Scenery::updateAnim(int16 layer, int16 frame, int16 animation, int16 flags,
if (frame >= layerPtr->framesCount)
return;
- if (flags & 1) // Do capture
- {
+ if (flags & 1) { // Do capture
updateAnim(layer, frame, animation, 0, drawDeltaX, drawDeltaY, 0);
if (_toRedrawLeft == -12345)