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-rw-r--r--engines/macventure/detection.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/macventure/detection.cpp b/engines/macventure/detection.cpp
index 5eda420cb2..1f816a4f2b 100644
--- a/engines/macventure/detection.cpp
+++ b/engines/macventure/detection.cpp
@@ -31,7 +31,7 @@ namespace MacVenture {
#define ADGF_DEFAULT (ADGF_DROPLANGUAGE|ADGF_DROPPLATFORM|ADGF_MACRESFORK)
-#define BASEGAME(n, v, f, md5, s) {n, v, AD_ENTRY1s(f, md5, s), Common::EN_ANY, Common::kPlatformMacintosh, ADGF_DEFAULT, GUIO0()}
+#define BASEGAME(n, v, f, md5, s) {n, v, AD_ENTRY1s(f, md5, s), Common::EN_ANY, Common::kPlatformMacintosh, ADGF_DEFAULT, GUIO1(GUIO_NOMIDI)}
static const ADGameDescription gameDescriptions[] = {
BASEGAME("shadowgate", "Zojoi Rerelease", "Shadowgate.bin", "ebbfbcbf93938bd2900cb0c0213b19ad", 68974), // Zojoi Rerelease
@@ -59,7 +59,7 @@ SaveStateDescriptor loadMetaData(Common::SeekableReadStream *s, int slot, bool s
class MacVentureMetaEngine : public AdvancedMetaEngine {
public:
MacVentureMetaEngine() : AdvancedMetaEngine(MacVenture::gameDescriptions, sizeof(ADGameDescription), macventureGames) {
- _guiOptions = GUIO0();
+ _guiOptions = GUIO1(GUIO_NOMIDI);
_md5Bytes = 5000000; // TODO: Upper limit, adjust it once all games are added
}