diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/advancedDetector.cpp | 20 | ||||
-rw-r--r-- | engines/game.cpp | 101 | ||||
-rw-r--r-- | engines/game.h | 38 | ||||
-rw-r--r-- | engines/scumm/detection.cpp | 2 | ||||
-rw-r--r-- | engines/sword2/sword2.cpp | 2 |
5 files changed, 72 insertions, 91 deletions
diff --git a/engines/advancedDetector.cpp b/engines/advancedDetector.cpp index 562ad5dfe2..ac606d3e4b 100644 --- a/engines/advancedDetector.cpp +++ b/engines/advancedDetector.cpp @@ -114,22 +114,22 @@ static Common::String sanitizeName(const char *name) { void AdvancedMetaEngine::updateGameDescriptor(GameDescriptor &desc, const ADGameDescription *realDesc) const { if (_singleId != NULL) { - desc["preferredtarget"] = desc["gameid"]; - desc["gameid"] = _singleId; + desc.preferredTarget = desc.gameId; + desc.gameId = _singleId; } - if (!desc.contains("preferredtarget")) - desc["preferredtarget"] = desc["gameid"]; + if (desc.preferredTarget.empty()) + desc.preferredTarget = desc.gameId; if (realDesc->flags & ADGF_AUTOGENTARGET) { if (*realDesc->extra) - desc["preferredtarget"] = sanitizeName(realDesc->extra); + desc.preferredTarget = sanitizeName(realDesc->extra); } - desc["preferredtarget"] = generatePreferredTarget(desc["preferredtarget"], realDesc); + desc.preferredTarget = generatePreferredTarget(desc.preferredTarget, realDesc); if (_flags & kADFlagUseExtraAsHint) - desc["extra"] = realDesc->extra; + desc.extra = realDesc->extra; desc.setGUIOptions(realDesc->guiOptions + _guiOptions); desc.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(realDesc->language)); @@ -329,13 +329,13 @@ Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine) showTestingWarning = true; #endif - if (((gameDescriptor.getSupportLevel() == kUnstableGame - || (gameDescriptor.getSupportLevel() == kTestingGame + if (((gameDescriptor.gameSupportLevel == kUnstableGame + || (gameDescriptor.gameSupportLevel == kTestingGame && showTestingWarning))) && !Engine::warnUserAboutUnsupportedGame()) return Common::kUserCanceled; - debug(2, "Running %s", gameDescriptor.description().c_str()); + debug(2, "Running %s", gameDescriptor.description.c_str()); initSubSystems(agdDesc.desc); if (!createInstance(syst, engine, agdDesc.desc)) return Common::kNoGameDataFoundError; diff --git a/engines/game.cpp b/engines/game.cpp index 177880c39d..1e96020fde 100644 --- a/engines/game.cpp +++ b/engines/game.cpp @@ -35,94 +35,75 @@ const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const Pla return 0; } -GameDescriptor::GameDescriptor() { - setVal("gameid", ""); - setVal("description", ""); +GameDescriptor::GameDescriptor() : + language(Common::UNK_LANG), + platform(Common::kPlatformUnknown), + gameSupportLevel(kStableGame) { } -GameDescriptor::GameDescriptor(const PlainGameDescriptor &pgd, Common::String guioptions) { - setVal("gameid", pgd.gameId); - setVal("description", pgd.description); +GameDescriptor::GameDescriptor(const PlainGameDescriptor &pgd, const Common::String &guioptions) : + language(Common::UNK_LANG), + platform(Common::kPlatformUnknown), + gameSupportLevel(kStableGame) { + + gameId = pgd.gameId; + preferredTarget = pgd.gameId; + description = pgd.description; if (!guioptions.empty()) - setVal("guioptions", Common::getGameGUIOptionsDescription(guioptions)); + _guiOptions = Common::getGameGUIOptionsDescription(guioptions); } -GameDescriptor::GameDescriptor(const Common::String &g, const Common::String &d, Common::Language l, Common::Platform p, Common::String guioptions, GameSupportLevel gsl) { - setVal("gameid", g); - setVal("description", d); - if (l != Common::UNK_LANG) - setVal("language", Common::getLanguageCode(l)); - if (p != Common::kPlatformUnknown) - setVal("platform", Common::getPlatformCode(p)); - if (!guioptions.empty()) - setVal("guioptions", Common::getGameGUIOptionsDescription(guioptions)); +GameDescriptor::GameDescriptor(const Common::String &id, const Common::String &d, Common::Language l, Common::Platform p, const Common::String &guioptions, GameSupportLevel gsl) { + gameId = id; + preferredTarget = id; + description = d; + language = l; + platform = p; + gameSupportLevel = gsl; - setSupportLevel(gsl); + if (!guioptions.empty()) + _guiOptions = Common::getGameGUIOptionsDescription(guioptions); } -void GameDescriptor::setGUIOptions(Common::String guioptions) { - if (!guioptions.empty()) - setVal("guioptions", Common::getGameGUIOptionsDescription(guioptions)); +void GameDescriptor::setGUIOptions(const Common::String &guioptions) { + if (guioptions.empty()) + _guiOptions.clear(); else - erase("guioptions"); + _guiOptions = Common::getGameGUIOptionsDescription(guioptions); } void GameDescriptor::appendGUIOptions(const Common::String &str) { - setVal("guioptions", getVal("guioptions", "") + " " + str); + if (!_guiOptions.empty()) + _guiOptions += " "; + + _guiOptions += str; } -void GameDescriptor::updateDesc(const char *extra) { - const bool hasCustomLanguage = (language() != Common::UNK_LANG); - const bool hasCustomPlatform = (platform() != Common::kPlatformUnknown); - const bool hasExtraDesc = (extra && extra[0]); +void GameDescriptor::updateDesc(const char *extraDesc) { + const bool hasCustomLanguage = (language != Common::UNK_LANG); + const bool hasCustomPlatform = (platform != Common::kPlatformUnknown); + const bool hasExtraDesc = (extraDesc && extraDesc[0]); // Adapt the description string if custom platform/language is set. if (hasCustomLanguage || hasCustomPlatform || hasExtraDesc) { - Common::String descr = description(); + Common::String descr = description; descr += " ("; if (hasExtraDesc) - descr += extra; + descr += extraDesc; if (hasCustomPlatform) { if (hasExtraDesc) descr += "/"; - descr += Common::getPlatformDescription(platform()); + descr += Common::getPlatformDescription(platform); } if (hasCustomLanguage) { if (hasExtraDesc || hasCustomPlatform) descr += "/"; - descr += Common::getLanguageDescription(language()); + descr += Common::getLanguageDescription(language); } descr += ")"; - setVal("description", descr); - } -} - -GameSupportLevel GameDescriptor::getSupportLevel() { - GameSupportLevel gsl = kStableGame; - if (contains("gsl")) { - Common::String gslString = getVal("gsl"); - if (gslString.equals("unstable")) - gsl = kUnstableGame; - else if (gslString.equals("testing")) - gsl = kTestingGame; - } - return gsl; -} - -void GameDescriptor::setSupportLevel(GameSupportLevel gsl) { - switch (gsl) { - case kUnstableGame: - setVal("gsl", "unstable"); - break; - case kTestingGame: - setVal("gsl", "testing"); - break; - case kStableGame: - // Fall Through intended - default: - erase("gsl"); + description = descr; } } @@ -159,7 +140,7 @@ Common::String DetectionResults::generateUnknownGameReport(bool translate, uint3 const char *reportEngineHeader = _s("Matched game IDs for the %s engine:"); Common::String report = Common::String::format( - translate ? _(reportStart) : reportStart, _detectedGames[0].matchedGame["path"].c_str(), + translate ? _(reportStart) : reportStart, _detectedGames[0].matchedGame.path.c_str(), "https://bugs.scummvm.org/" ); report += "\n"; @@ -190,7 +171,7 @@ Common::String DetectionResults::generateUnknownGameReport(bool translate, uint3 // Add the gameId to the list of matched games for the engine // TODO: Use the gameId here instead of the preferred target. // This is currently impossible due to the AD singleId feature losing the information. - report += game.matchedGame["preferredtarget"]; + report += game.matchedGame.preferredTarget; // Consolidate matched files across all engines and detection entries for (FilePropertiesMap::const_iterator it = game.matchedFiles.begin(); it != game.matchedFiles.end(); it++) { diff --git a/engines/game.h b/engines/game.h index a5cc4de4ec..053c0c85b1 100644 --- a/engines/game.h +++ b/engines/game.h @@ -78,15 +78,15 @@ enum GameSupportLevel { * can be contained in a GameDescriptor. * This is an essential part of the glue between the game engines and the launcher code. */ -class GameDescriptor : public Common::StringMap { +class GameDescriptor { public: GameDescriptor(); - explicit GameDescriptor(const PlainGameDescriptor &pgd, Common::String guioptions = Common::String()); - GameDescriptor(const Common::String &gameid, + explicit GameDescriptor(const PlainGameDescriptor &pgd, const Common::String &guioptions = Common::String()); + GameDescriptor(const Common::String &id, const Common::String &description, Common::Language language = Common::UNK_LANG, Common::Platform platform = Common::kPlatformUnknown, - Common::String guioptions = Common::String(), + const Common::String &guioptions = Common::String(), GameSupportLevel gsl = kStableGame); /** @@ -94,27 +94,27 @@ public: * Values that are missing are omitted, so e.g. (EXTRA/LANG) would be * added if no platform has been specified but a language and an extra string. */ - void updateDesc(const char *extra = 0); + void updateDesc(const char *extraDesc = 0); - void setGUIOptions(Common::String options); + void setGUIOptions(const Common::String &options); void appendGUIOptions(const Common::String &str); + Common::String getGUIOptions() const { return _guiOptions; } + + Common::String gameId; + Common::String preferredTarget; + Common::String description; + Common::Language language; + Common::Platform platform; + Common::String path; + Common::String extra; /** * What level of support is expected of this game */ - GameSupportLevel getSupportLevel(); - void setSupportLevel(GameSupportLevel gsl); - - Common::String &gameid() { return getVal("gameid"); } - Common::String &description() { return getVal("description"); } - const Common::String &gameid() const { return getVal("gameid"); } - const Common::String &description() const { return getVal("description"); } - Common::Language language() const { return contains("language") ? Common::parseLanguage(getVal("language")) : Common::UNK_LANG; } - Common::Platform platform() const { return contains("platform") ? Common::parsePlatform(getVal("platform")) : Common::kPlatformUnknown; } - - const Common::String &preferredtarget() const { - return contains("preferredtarget") ? getVal("preferredtarget") : getVal("gameid"); - } + GameSupportLevel gameSupportLevel; + +private: + Common::String _guiOptions; }; /** List of games. */ diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp index 6276f1ae41..dea0d3a026 100644 --- a/engines/scumm/detection.cpp +++ b/engines/scumm/detection.cpp @@ -1044,7 +1044,7 @@ DetectedGames ScummMetaEngine::detectGames(const Common::FSList &fslist) const { // Compute and set the preferred target name for this game. // Based on generateComplexID() in advancedDetector.cpp. - game.matchedGame["preferredtarget"] = generatePreferredTarget(*x); + game.matchedGame.preferredTarget = generatePreferredTarget(*x); game.matchedGame.setGUIOptions(x->game.guioptions + MidiDriver::musicType2GUIO(x->game.midi)); game.matchedGame.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(x->language)); diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index f9e308ca63..67f6904cbe 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -284,7 +284,7 @@ Common::Error Sword2MetaEngine::createInstance(OSystem *syst, Engine **engine) c DetectedGames detectedGames = detectGames(fslist); for (uint i = 0; i < detectedGames.size(); i++) { - if (detectedGames[i].matchedGame.gameid() == gameid) { + if (detectedGames[i].matchedGame.gameId == gameid) { *engine = new Sword2::Sword2Engine(syst); return Common::kNoError; } |