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-rw-r--r--engines/sword2/sword2.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp
index 58958c509a..b3b688771a 100644
--- a/engines/sword2/sword2.cpp
+++ b/engines/sword2/sword2.cpp
@@ -326,9 +326,11 @@ void Sword2Engine::registerDefaultSettings() {
}
void Sword2Engine::syncSoundSettings() {
- _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
- _mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume"));
- _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
+ bool mute = ConfMan.getBool("mute");
+
+ _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, mute ? 0 : ConfMan.getInt("music_volume"));
+ _mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, mute ? 0 : ConfMan.getInt("speech_volume"));
+ _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, mute ? 0 : ConfMan.getInt("sfx_volume"));
setSubtitles(ConfMan.getBool("subtitles"));
// Our own settings dialog can mute the music, speech and sound effects
@@ -339,7 +341,7 @@ void Sword2Engine::syncSoundSettings() {
ConfMan.setBool("speech_mute", ConfMan.getBool("mute"));
ConfMan.setBool("sfx_mute", ConfMan.getBool("mute"));
- if (!ConfMan.getBool("mute")) // it is false
+ if (!mute) // it is false
// So remove it in order to let individual volumes work
ConfMan.removeKey("mute", ConfMan.getActiveDomainName());
}