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-rw-r--r--engines/sherlock/inventory.cpp4
-rw-r--r--engines/sherlock/talk.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/engines/sherlock/inventory.cpp b/engines/sherlock/inventory.cpp
index af2c4be0e4..d8c0104e6c 100644
--- a/engines/sherlock/inventory.cpp
+++ b/engines/sherlock/inventory.cpp
@@ -117,8 +117,8 @@ void Inventory::loadGraphics() {
Common::fill(&_invShapes[0], &_invShapes[MAX_VISIBLE_INVENTORY], (ImageFile *)nullptr);
for (int idx = _invIndex; (idx < _holdings) && (idx - _invIndex) < MAX_VISIBLE_INVENTORY; ++idx) {
- // Get the name of the item to be dispalyed, figure out it's accompanying
- // .VGS file with it's picture, and then load it
+ // Get the name of the item to be displayed, figure out its accompanying
+ // .VGS file with its picture, and then load it
int invNum = findInv((*this)[idx]._name);
Common::String fName = Common::String::format("item%02d.vgs", invNum + 1);
diff --git a/engines/sherlock/talk.cpp b/engines/sherlock/talk.cpp
index a1e124aa95..3520a02296 100644
--- a/engines/sherlock/talk.cpp
+++ b/engines/sherlock/talk.cpp
@@ -379,7 +379,7 @@ void Talk::talkTo(const Common::String &filename) {
byte color = ui._endKeyActive ? COMMAND_FOREGROUND : COMMAND_NULL;
- // If the window is alraedy open, simply draw. Otherwise, do it
+ // If the window is already open, simply draw. Otherwise, do it
// to the back buffer and then summon the window
if (ui._windowOpen) {
screen.buttonPrint(Common::Point(119, CONTROLS_Y), color, true, "Exit");