diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/hugo/display.cpp | 1 | ||||
-rw-r--r-- | engines/hugo/display.h | 1 | ||||
-rw-r--r-- | engines/hugo/game.h | 3 | ||||
-rw-r--r-- | engines/hugo/hugo.cpp | 4 | ||||
-rw-r--r-- | engines/hugo/intro.cpp | 63 |
5 files changed, 64 insertions, 8 deletions
diff --git a/engines/hugo/display.cpp b/engines/hugo/display.cpp index 55f685de0f..78f99315c1 100644 --- a/engines/hugo/display.cpp +++ b/engines/hugo/display.cpp @@ -42,7 +42,6 @@ namespace Hugo { -#define CENTER -1 // Used to center text in x #define NUM_COLORS 16 // Num colors to save in palette #define DMAX 16 // Size of add/restore rect lists #define BMAX (DMAX * 2) // Size of dirty rect blit list diff --git a/engines/hugo/display.h b/engines/hugo/display.h index 8f5677faef..32519358f2 100644 --- a/engines/hugo/display.h +++ b/engines/hugo/display.h @@ -64,6 +64,7 @@ public: icondib_t &getIconBuffer() { return _iconBuffer; } + viewdib_t &getBackBuffer() { return _backBuffer; } diff --git a/engines/hugo/game.h b/engines/hugo/game.h index 7b6713c1de..2138e123b0 100644 --- a/engines/hugo/game.h +++ b/engines/hugo/game.h @@ -48,7 +48,7 @@ namespace Hugo { // Copy helpedit\hugow_?.hlp to .\hugowin?.hlp // Type "PPG" in the game to enter cheat mode. -#define COPYRIGHT "Copyright © 1995-97, David P. Gray" +#define COPYRIGHT "Copyright 1989-1997 David P Gray, All Rights Reserved." // Started code on 04/01/95 // Don't forget to update Hugowin.rc2 with version info //#define VER "1.0" // 10/01/95 Initial Release @@ -89,6 +89,7 @@ namespace Hugo { #define WARNLEN 512 #define ERRLEN 512 #define STEP_DY 8 // Pixels per step movement +#define CENTER -1 // Used to center text in x // Only for non-database #define BKGEXT ".PCX" // Extension of background files diff --git a/engines/hugo/hugo.cpp b/engines/hugo/hugo.cpp index 9f6a933bbe..8219e18acf 100644 --- a/engines/hugo/hugo.cpp +++ b/engines/hugo/hugo.cpp @@ -223,8 +223,6 @@ Common::Error HugoEngine::run() { while (!doQuitFl) { g_system->updateScreen(); - // WORKAROUND: Force the mouse cursor to be displayed. This fixes the disappearing mouse cursor issue. - g_system->showMouse(true); runMachine(); // Handle input Common::Event event; @@ -295,6 +293,7 @@ void HugoEngine::runMachine() { break; case V_INTROINIT: // Initialization before intro begins intro().introInit(); + g_system->showMouse(false); gameStatus.viewState = V_INTRO; break; case V_INTRO: // Do any game-dependant preamble @@ -304,6 +303,7 @@ void HugoEngine::runMachine() { } break; case V_PLAY: // Playing game + g_system->showMouse(true); parser().charHandler(); // Process user cmd input moveObjects(); // Process object movement scheduler().runScheduler(); // Process any actions diff --git a/engines/hugo/intro.cpp b/engines/hugo/intro.cpp index 2b4d910183..e4da2030bd 100644 --- a/engines/hugo/intro.cpp +++ b/engines/hugo/intro.cpp @@ -139,7 +139,7 @@ bool intro_v3w::introPlay() { //#endif //STORY } -intro_v1d::intro_v1d(HugoEngine &vm) : IntroHandler(_vm) { +intro_v1d::intro_v1d(HugoEngine &vm) : IntroHandler(vm) { } intro_v1d::~intro_v1d() { @@ -156,7 +156,7 @@ bool intro_v1d::introPlay() { return true; } //TODO : Add code for intro H2 DOS -intro_v2d::intro_v2d(HugoEngine &vm) : IntroHandler(_vm) { +intro_v2d::intro_v2d(HugoEngine &vm) : IntroHandler(vm) { } intro_v2d::~intro_v2d() { @@ -173,7 +173,7 @@ bool intro_v2d::introPlay() { } //TODO : Add code for intro H3 DOS -intro_v3d::intro_v3d(HugoEngine &vm) : IntroHandler(_vm) { +intro_v3d::intro_v3d(HugoEngine &vm) : IntroHandler(vm) { } intro_v3d::~intro_v3d() { @@ -183,10 +183,65 @@ void intro_v3d::preNewGame() { } void intro_v3d::introInit() { + _vm.file().readBackground(25); // display splash screen + _vm.screen().displayBackground(); + + _vm.screen().loadFont(0); + + char buffer[128]; + if (_boot.registered) + sprintf(buffer, "%s Registered Version", COPYRIGHT); + else + sprintf(buffer,"%s Shareware Version", COPYRIGHT); + +// Center_text (190, buffer); + _vm.screen().writeStr(CENTER, 190, buffer, _TBRIGHTWHITE); + + if (stricmp(_boot.distrib, "David P. Gray")) { +// Center_text (0, buffer); + sprintf(buffer, "Distributed by %s.", _boot.distrib); + _vm.screen().writeStr(CENTER, 0, buffer, _TBRIGHTWHITE); + } + + _vm.screen().displayBackground(); + g_system->updateScreen(); + g_system->delayMillis(5000); + + _vm.file().readBackground(22); // display screen MAP_3d + _vm.screen().displayBackground(); + introTicks = 0; } bool intro_v3d::introPlay() { - return true; + byte introSize = _vm.getIntroSize(); + +// Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane. +// Called every tick. Returns TRUE when complete +//TODO : Add proper check of story mode +//#if STORY + if (introTicks < introSize) { + _vm.screen().writeStr(_vm._introX[introTicks], _vm._introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE); + _vm.screen().displayBackground(); + + + // Text boxes at various times + switch (introTicks) { + case 4: + Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro1]); + break; + case 9: + Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro2]); + break; + case 35: + Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro3]); + break; + } + } + + return (++introTicks >= introSize); +//#else //STORY +// return true; +//#endif //STORY } } // End of namespace Hugo |