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-rwxr-xr-xengines/pegasus/menu.cpp44
-rwxr-xr-xengines/pegasus/menu.h55
-rw-r--r--engines/pegasus/module.mk1
3 files changed, 100 insertions, 0 deletions
diff --git a/engines/pegasus/menu.cpp b/engines/pegasus/menu.cpp
new file mode 100755
index 0000000000..f7ffbea15f
--- /dev/null
+++ b/engines/pegasus/menu.cpp
@@ -0,0 +1,44 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "pegasus/menu.h"
+#include "pegasus/pegasus.h"
+
+namespace Pegasus {
+
+GameMenu::GameMenu(const uint32 id) : IDObject(id), InputHandler((InputHandler *)((PegasusEngine *)g_engine)) {
+ _previousHandler = 0;
+ _lastCommand = kMenuCmdNoCommand;
+}
+
+void GameMenu::becomeCurrentHandler() {
+ _previousHandler = InputHandler::setInputHandler(this);
+}
+
+void GameMenu::restorePreviousHandler() {
+ InputHandler::setInputHandler(_previousHandler);
+}
+
+} // End of namespace Pegasus
diff --git a/engines/pegasus/menu.h b/engines/pegasus/menu.h
new file mode 100755
index 0000000000..ecb751aec9
--- /dev/null
+++ b/engines/pegasus/menu.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PEGASUS_MENU_H
+#define PEGASUS_MENU_H
+
+#include "pegasus/constants.h"
+#include "pegasus/input.h"
+#include "pegasus/util.h"
+
+namespace Pegasus {
+
+class GameMenu : public IDObject, public InputHandler {
+public:
+ GameMenu(const uint32);
+ virtual ~GameMenu() {}
+
+ virtual void becomeCurrentHandler();
+ virtual void restorePreviousHandler();
+
+ tGameMenuCommand getLastCommand() { return _lastCommand; }
+ void clearLastCommand() { _lastCommand = kMenuCmdNoCommand; }
+
+protected:
+ void setLastCommand(const tGameMenuCommand command) { _lastCommand = command; }
+
+ InputHandler *_previousHandler;
+ tGameMenuCommand _lastCommand;
+};
+
+} // End of namespace Pegasus
+
+#endif
diff --git a/engines/pegasus/module.mk b/engines/pegasus/module.mk
index 7207e488bd..485b10787a 100644
--- a/engines/pegasus/module.mk
+++ b/engines/pegasus/module.mk
@@ -10,6 +10,7 @@ MODULE_OBJS = \
graphics.o \
hotspot.o \
input.o \
+ menu.o \
movie.o \
notification.o \
pegasus.o \