diff options
Diffstat (limited to 'engines')
175 files changed, 4398 insertions, 3729 deletions
diff --git a/engines/agi/configure.engine b/engines/agi/configure.engine new file mode 100644 index 0000000000..fad659f86d --- /dev/null +++ b/engines/agi/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine agi "AGI" yes diff --git a/engines/agos/configure.engine b/engines/agos/configure.engine new file mode 100644 index 0000000000..3ae1fb16f2 --- /dev/null +++ b/engines/agos/configure.engine @@ -0,0 +1,4 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine agos "AGOS" yes "agos2" "AGOS 1 games" +add_engine agos2 "AGOS 2 games" yes diff --git a/engines/agos/icons.cpp b/engines/agos/icons.cpp index 6d4192da2a..5647fece7e 100644 --- a/engines/agos/icons.cpp +++ b/engines/agos/icons.cpp @@ -1089,15 +1089,15 @@ bool AGOSEngine_PN::ifObjectInInv(uint16 a) { } bool AGOSEngine_PN::testContainer(uint16 a) { - return bitextract(_quickptr[1] + a * _quickshort[1], 0) != 0; + return bitextract(_quickptr[1] + a * _quickshort[1], 0) != 0; } bool AGOSEngine_PN::testObvious(uint16 a) { - return bitextract(_quickptr[1] + a * _quickshort[1], 4) != 0; + return bitextract(_quickptr[1] + a * _quickshort[1], 4) != 0; } bool AGOSEngine_PN::testSeen(uint16 a) { - return bitextract(_quickptr[1] + a * _quickshort[1], 3) != 0; + return bitextract(_quickptr[1] + a * _quickshort[1], 3) != 0; } void AGOSEngine_PN::printIcon(HitArea *ha, uint8 i, uint8 r) { diff --git a/engines/avalanche/animation.cpp b/engines/avalanche/animation.cpp index 927de07236..cef4088722 100644 --- a/engines/avalanche/animation.cpp +++ b/engines/avalanche/animation.cpp @@ -248,7 +248,7 @@ void AnimationType::walk() { break; case kMagicUnfinished: { bounce(); - Common::String tmpStr = Common::String::format("%c%cSorry.%cThis place is not available yet!", + Common::String tmpStr = Common::String::format("%c%cSorry.%cThis place is not available yet!", kControlBell, kControlCenter, kControlRoman); _anim->_vm->_dialogs->displayText(tmpStr); } @@ -792,7 +792,7 @@ void Animation::callSpecial(uint16 which) { _vm->_magics[11]._data = 5; _vm->_magics[3]._operation = kMagicBounce; // Now works as planned! stopWalking(); - _vm->_dialogs->displayScrollChain('q', 26); + _vm->_dialogs->displayScrollChain('Q', 26); _vm->_userMovesAvvy = true; break; case 3: // _vm->special 3: Room 71: triggers dart. @@ -824,12 +824,12 @@ void Animation::callSpecial(uint16 which) { if (_vm->_friarWillTieYouUp) { // _vm->special 5: Room 42: touched tree, and get tied up. _vm->_magics[4]._operation = kMagicBounce; // Boundary effect is now working again. - _vm->_dialogs->displayScrollChain('q', 35); + _vm->_dialogs->displayScrollChain('Q', 35); _sprites[0]->remove(); AnimationType *spr1 = _sprites[1]; _vm->_background->draw(-1, -1, 1); - _vm->_dialogs->displayScrollChain('q', 36); + _vm->_dialogs->displayScrollChain('Q', 36); _vm->_tiedUp = true; _vm->_friarWillTieYouUp = false; spr1->walkTo(2); @@ -862,7 +862,7 @@ void Animation::callSpecial(uint16 which) { case 8: // _vm->special 8: leave du Lustie's room. if (_vm->_geidaFollows && !_vm->_lustieIsAsleep) { AnimationType *spr1 = _sprites[1]; - _vm->_dialogs->displayScrollChain('q', 63); + _vm->_dialogs->displayScrollChain('Q', 63); spr1->turn(kDirDown); spr1->stopWalk(); spr1->_callEachStepFl = false; // Geida @@ -885,9 +885,9 @@ void Animation::callSpecial(uint16 which) { if ((_vm->_catacombX == 4) && (_vm->_catacombY == 1)) { // Into Geida's room. if (_vm->_objects[kObjectKey - 1]) - _vm->_dialogs->displayScrollChain('q', 62); + _vm->_dialogs->displayScrollChain('Q', 62); else { - _vm->_dialogs->displayScrollChain('q', 61); + _vm->_dialogs->displayScrollChain('Q', 61); return; } } @@ -1247,7 +1247,7 @@ void Animation::animLink() { if (_mustExclaim) { _mustExclaim = false; - _vm->_dialogs->displayScrollChain('x', _sayWhat); + _vm->_dialogs->displayScrollChain('X', _sayWhat); } } diff --git a/engines/avalanche/animation.h b/engines/avalanche/animation.h index 3223615985..cda5f05bd0 100644 --- a/engines/avalanche/animation.h +++ b/engines/avalanche/animation.h @@ -157,7 +157,7 @@ private: void followAvalotY(byte tripnum); void backAndForth(byte tripnum); void faceAvvy(byte tripnum); - + // Movements for Homing NPCs: Spludwick and Geida. void spin(Direction dir, byte &tripnum); void takeAStep(byte &tripnum); diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp index 8b3efe4081..2bb927646e 100644 --- a/engines/avalanche/avalanche.cpp +++ b/engines/avalanche/avalanche.cpp @@ -42,7 +42,7 @@ AvalancheEngine::AvalancheEngine(OSystem *syst, const AvalancheGameDescription * _system->getTimeAndDate(time); _rnd->setSeed(time.tm_sec + time.tm_min + time.tm_hour); _showDebugLines = false; - + _clock = nullptr; _graphics = nullptr; _parser = nullptr; @@ -55,6 +55,7 @@ AvalancheEngine::AvalancheEngine(OSystem *syst, const AvalancheGameDescription * _menu = nullptr; _closing = nullptr; _sound = nullptr; + _nim = nullptr; _platform = gd->desc.platform; initVariables(); @@ -77,6 +78,7 @@ AvalancheEngine::~AvalancheEngine() { delete _menu; delete _closing; delete _sound; + delete _nim; for (int i = 0; i < 31; i++) { for (int j = 0; j < 2; j++) { @@ -182,6 +184,7 @@ Common::ErrorCode AvalancheEngine::initialize() { _menu = new Menu(this); _closing = new Closing(this); _sound = new SoundHandler(this); + _nim = new Nim(this); _graphics->init(); _dialogs->init(); @@ -210,6 +213,7 @@ const char *AvalancheEngine::getCopyrightString() const { void AvalancheEngine::synchronize(Common::Serializer &sz) { _animation->synchronize(sz); _parser->synchronize(sz); + _nim->synchronize(sz); _sequence->synchronize(sz); _background->synchronize(sz); @@ -349,7 +353,7 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) { sz.syncAsByte(_timer->_times[i]._action); sz.syncAsByte(_timer->_times[i]._reason); } - + } bool AvalancheEngine::canSaveGameStateCurrently() { // TODO: Refine these!!! @@ -417,7 +421,7 @@ bool AvalancheEngine::loadGame(const int16 slot) { // Check version. We can't restore from obsolete versions. byte saveVersion = f->readByte(); - if (saveVersion != kSavegameVersion) { + if (saveVersion > kSavegameVersion) { warning("Savegame of incompatible version!"); delete f; return false; @@ -466,9 +470,9 @@ bool AvalancheEngine::loadGame(const int16 slot) { _animation->animLink(); _background->update(); - Common::String tmpStr = Common::String::format("%cLoaded: %c%s.ASG%c%c%c%s%c%csaved on %s.", - kControlItalic, kControlRoman, description.c_str(), kControlCenter, kControlNewLine, - kControlNewLine, _roomnName.c_str(), kControlNewLine, kControlNewLine, + Common::String tmpStr = Common::String::format("%cLoaded: %c%s.ASG%c%c%c%s%c%csaved on %s.", + kControlItalic, kControlRoman, description.c_str(), kControlCenter, kControlNewLine, + kControlNewLine, _roomnName.c_str(), kControlNewLine, kControlNewLine, expandDate(t.tm_mday, t.tm_mon, t.tm_year).c_str()); _dialogs->displayText(tmpStr); diff --git a/engines/avalanche/avalanche.h b/engines/avalanche/avalanche.h index fdbc4c7a15..87eb3c2158 100644 --- a/engines/avalanche/avalanche.h +++ b/engines/avalanche/avalanche.h @@ -41,6 +41,7 @@ #include "avalanche/menu.h" #include "avalanche/closing.h" #include "avalanche/sound.h" +#include "avalanche/nim.h" #include "common/serializer.h" @@ -59,7 +60,7 @@ struct AvalancheGameDescription { ADGameDescription desc; }; -static const int kSavegameVersion = 1; +static const int kSavegameVersion = 2; enum Pitch { kPitchInvalid, @@ -84,6 +85,7 @@ public: Menu *_menu; Closing *_closing; SoundHandler *_sound; + Nim *_nim; OSystem *_system; @@ -289,7 +291,7 @@ public: void newGame(); // This sets up the DNA for a completely new game. bool getFlag(char x); bool decreaseMoney(uint16 amount); // Called pennycheck in the original. - + Common::String getName(People whose); Common::String getItem(byte which); // Called get_better in the original. Common::String f5Does(); // This procedure determines what f5 does. diff --git a/engines/avalanche/avalot.cpp b/engines/avalanche/avalot.cpp index 08096d85c0..ec3f81e55d 100644 --- a/engines/avalanche/avalot.cpp +++ b/engines/avalanche/avalot.cpp @@ -143,7 +143,7 @@ void Clock::update() { if ((_hour == 0) && (_oldHour != 0) && (_oldHour != 17717)) { Common::String tmpStr = Common::String::format("Good morning!%c%cYes, it's just past " \ - "midnight. Are you having an all-night Avvy session? Glad you like the game that much!", + "midnight. Are you having an all-night Avvy session? Glad you like the game that much!", kControlNewLine, kControlNewLine); _vm->_dialogs->displayText(tmpStr); } @@ -184,7 +184,7 @@ void Clock::chime() { // Mute - skip the sound generation if ((_oldHour == 17717) || (!_vm->_soundFx)) return; - + byte hour = _hour % 12; if (hour == 0) hour = 12; @@ -194,12 +194,11 @@ void Clock::chime() { for (int i = 1; i <= hour; i++) { for (int j = 1; j <= 3; j++) _vm->_sound->playNote((i % 3) * 64 + 140 - j * 30, 50 - j * 12); - if (i != hour) + if (i != hour) _vm->_system->delayMillis(100); } } - void AvalancheEngine::handleKeyDown(Common::Event &event) { _sound->click(); @@ -301,7 +300,7 @@ void AvalancheEngine::setup() { fxToggle(); thinkAbout(kObjectMoney, kThing); - _dialogs->displayScrollChain('q', 83); // Info on the game, etc. + _dialogs->displayScrollChain('Q', 83); // Info on the game, etc. } } @@ -576,7 +575,6 @@ void AvalancheEngine::exitRoom(byte x) { _lastRoomNotMap = _room; } - /** * Only when entering a NEW town! Not returning to the last one, * but choosing another from the map. @@ -811,12 +809,12 @@ void AvalancheEngine::enterRoom(Room roomId, byte ped) { _graphics->zoomOut(_peds[ped - 1]._x, _peds[ped - 1]._y); if ((_objects[kObjectWine - 1]) && (_wineState != 3)) { - _dialogs->displayScrollChain('q', 9); // Don't want to waste the wine! + _dialogs->displayScrollChain('Q', 9); // Don't want to waste the wine! _objects[kObjectWine - 1] = false; refreshObjectList(); } - _dialogs->displayScrollChain('q', 69); + _dialogs->displayScrollChain('Q', 69); break; case kRoomCatacombs: @@ -999,7 +997,7 @@ void AvalancheEngine::enterRoom(Room roomId, byte ped) { case kRoomDucks: _npcFacing = 1; // Duck. - break; + break; default: break; @@ -1064,7 +1062,7 @@ void AvalancheEngine::drawScore() { _scoreToDisplay[i] = numbers[i]; } -void AvalancheEngine::incScore(byte num) { +void AvalancheEngine::incScore(byte num) { for (int i = 1; i <= num; i++) { _dnascore++; @@ -1311,9 +1309,9 @@ void AvalancheEngine::fadeOut() { void AvalancheEngine::fadeIn() { if (_holdTheDawn || !_fxHidden) return; - + _fxHidden = false; - + byte pal[3]; for (int i = 15; i >= 0; i--) { for (int j = 0; j < 16; j++) { @@ -1341,7 +1339,6 @@ void AvalancheEngine::drawDirection() { // It's data is loaded in load_digits(). CursorMan.showMouse(true); } - void AvalancheEngine::gameOver() { _userMovesAvvy = false; @@ -1380,7 +1377,7 @@ uint16 AvalancheEngine::bearing(byte whichPed) { if (avvy->_x == curPed->_x) return 0; - + int16 deltaX = avvy->_x - curPed->_x; int16 deltaY = avvy->_y - curPed->_y; uint16 result = (uint16)(atan((float)(deltaY / deltaX)) * 180 / M_PI); @@ -1391,7 +1388,7 @@ uint16 AvalancheEngine::bearing(byte whichPed) { } } -/** +/** * @remarks Originally called 'sprite_run' */ void AvalancheEngine::spriteRun() { @@ -1484,6 +1481,7 @@ void AvalancheEngine::resetVariables() { _startTime = getTimeInSeconds(); _parser->resetVariables(); + _nim->resetVariables(); _animation->resetVariables(); _sequence->resetVariables(); _background->resetVariables(); @@ -1566,7 +1564,7 @@ Common::String AvalancheEngine::getName(People whose) { static const char lads[17][20] = { "Avalot", "Spludwick", "Crapulus", "Dr. Duck", "Malagauche", "Friar Tuck", "Robin Hood", "Cwytalot", "du Lustie", "the Duke of Cardiff", - "Dogfood", "A trader", "Ibythneth", "Ayles", "Port", + "Dogfood", "A trader", "Ibythneth", "Ayles", "Port", "Spurge", "Jacques" }; @@ -1748,10 +1746,10 @@ void AvalancheEngine::openDoor(Room whither, byte ped, byte magicnum) { } void AvalancheEngine::setRoom(People persId, Room roomId) { - _whereIs[persId - kPeopleAvalot] = roomId; + _whereIs[persId - kPeopleAvalot] = roomId; } Room AvalancheEngine::getRoom(People persId) { - return _whereIs[persId - kPeopleAvalot]; + return _whereIs[persId - kPeopleAvalot]; } } // End of namespace Avalanche diff --git a/engines/avalanche/avalot.h b/engines/avalanche/avalot.h index ab78f5c385..f50ad28bc4 100644 --- a/engines/avalanche/avalot.h +++ b/engines/avalanche/avalot.h @@ -40,7 +40,7 @@ public: Clock(AvalancheEngine *vm); void update(); - + private: static const int kCenterX = 510; static const int kCenterY = 183; diff --git a/engines/avalanche/background.cpp b/engines/avalanche/background.cpp index 523b7a6826..5d168a20af 100644 --- a/engines/avalanche/background.cpp +++ b/engines/avalanche/background.cpp @@ -251,7 +251,7 @@ void Background::update() { if (_nextBell < 5) _nextBell = 12; _nextBell--; - // CHECKME: 2 is a guess. No length in the original? + // CHECKME: 2 is a guess. No length in the original? _vm->_sound->playNote(_vm->kNotes[_nextBell], 2); break; case 2: diff --git a/engines/avalanche/configure.engine b/engines/avalanche/configure.engine new file mode 100644 index 0000000000..28d6a558db --- /dev/null +++ b/engines/avalanche/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine avalanche "Lord Avalot d'Argent" no diff --git a/engines/avalanche/console.cpp b/engines/avalanche/console.cpp index 656cc1907c..e4b52116e4 100644 --- a/engines/avalanche/console.cpp +++ b/engines/avalanche/console.cpp @@ -50,5 +50,4 @@ bool AvalancheConsole::Cmd_MagicLines(int argc, const char **argv) { return false; } - } // End of namespace Avalanche diff --git a/engines/avalanche/detection.cpp b/engines/avalanche/detection.cpp index 048b0fe148..5f4f03a78b 100644 --- a/engines/avalanche/detection.cpp +++ b/engines/avalanche/detection.cpp @@ -129,7 +129,7 @@ SaveStateList AvalancheMetaEngine::listSaves(const char *target) const { // Check version. byte saveVersion = file->readByte(); - if (saveVersion != kSavegameVersion) { + if (saveVersion > kSavegameVersion) { warning("Savegame of incompatible version!"); delete file; continue; diff --git a/engines/avalanche/dialogs.cpp b/engines/avalanche/dialogs.cpp index 4b6cacf569..271c0b8288 100644 --- a/engines/avalanche/dialogs.cpp +++ b/engines/avalanche/dialogs.cpp @@ -190,7 +190,6 @@ void Dialogs::scrollModeNormal() { break; } while (!((mrelease > 0) || (buttona1()) || (buttonb1()))); - if (mrelease == 0) { inkey(); if (aboutscroll) { @@ -375,7 +374,7 @@ void Dialogs::scrollModeMusic() { else store(kPitchHigher, played); } - + if (theyMatch(played)) { setReadyLight(0); _vm->_timer->addTimer(8, Timer::kProcJacquesWakesUp, Timer::kReasonJacquesWakingUp); @@ -502,7 +501,7 @@ void Dialogs::drawScroll(DialogFunctionType modeFunc) { _underScroll = (my + 3) * 2; // Multiplying because of the doubled screen height. ringBell(); - + _vm->_dropsOk = false; dodgem(); @@ -510,7 +509,7 @@ void Dialogs::drawScroll(DialogFunctionType modeFunc) { unDodgem(); _vm->_dropsOk = true; - + resetScrollDriver(); } @@ -597,7 +596,7 @@ Common::String Dialogs::displayMoney() { else result = Common::String::format("%d/%d", _vm->_money / 12, _vm->_money % 12); } else { // L, s & d - result = Common::String::format("\x9C%d.%d.%d", _vm->_money / 240, (_vm->_money / 12) % 20, + result = Common::String::format("\x9C%d.%d.%d", _vm->_money / 240, (_vm->_money / 12) % 20, _vm->_money % 12); } if (_vm->_money > 12) { @@ -636,7 +635,7 @@ void Dialogs::solidify(byte n) { /** * @remarks Originally called 'calldriver' - * Display text by calling the dialog driver. It unifies the function of the original + * Display text by calling the dialog driver. It unifies the function of the original * 'calldriver' and 'display' by using Common::String instead of a private buffer. */ void Dialogs::displayText(Common::String text) { @@ -717,7 +716,7 @@ void Dialogs::displayText(Common::String text) { PedType *quasiPed = &_vm->_peds[kQuasipeds[_param - 10]._whichPed]; _talkX = quasiPed->_x; _talkY = quasiPed->_y; // Position. - + _vm->_graphics->setDialogColor(kQuasipeds[_param - 10]._backgroundColor, kQuasipeds[_param - 10]._textColor); } else { _vm->errorLed(); // Not valid. @@ -732,7 +731,7 @@ void Dialogs::displayText(Common::String text) { return; break; - // CHECME: The whole kControlNegative block seems completely unused, as the only use (the easter egg check) is a false positive + // CHECME: The whole kControlNegative block seems completely unused, as the only use (the easter egg check) is a false positive case kControlNegative: switch (_param) { case 1: @@ -763,7 +762,7 @@ void Dialogs::displayText(Common::String text) { case 10: switch (_vm->_boxContent) { case 0: // Sixpence. - displayScrollChain('q', 37); // You find the sixpence. + displayScrollChain('Q', 37); // You find the sixpence. _vm->_money += 6; _vm->_boxContent = _vm->_parser->kNothing; _vm->incScore(2); @@ -777,7 +776,7 @@ void Dialogs::displayText(Common::String text) { break; case 11: for (int j = 0; j < kObjectNum; j++) { - if (_vm->_objects[j]) + if (_vm->_objects[j]) displayText(_vm->getItem(j) + ", " + kControlToBuffer); } break; @@ -830,7 +829,7 @@ int16 Dialogs::getTalkPosX() { bool Dialogs::displayQuestion(Common::String question) { displayText(question + kControlNewLine + kControlQuestion); - + if (_scReturn && (_vm->_rnd->getRandomNumber(1) == 0)) { // Half-and-half chance. Common::String tmpStr = Common::String::format("...Positive about that?%cI%c%c%c", kControlRegister, kControlIcon, kControlNewLine, kControlQuestion); displayText(tmpStr); // Be annoying! @@ -874,7 +873,7 @@ void Dialogs::loadFont() { * @remarks Originally called 'musical_scroll' */ void Dialogs::displayMusicalScroll() { - Common::String tmpStr = Common::String::format("To play the harp...%c%cUse these keys:%c%cQ W E R T Y U I O P [ ]%c%cOr press Enter to stop playing.%c", + Common::String tmpStr = Common::String::format("To play the harp...%c%cUse these keys:%c%cQ W E R T Y U I O P [ ]%c%cOr press Enter to stop playing.%c", kControlNewLine, kControlNewLine, kControlNewLine, kControlInsertSpaces, kControlNewLine, kControlNewLine, kControlToBuffer); displayText(tmpStr); @@ -906,7 +905,7 @@ void Dialogs::displayScrollChain(char block, byte point, bool report, bool bubbl bool error = false; - indexfile.seek((toupper(block) - 65) * 2); + indexfile.seek((toupper(block) - 'A') * 2); uint16 idx_offset = indexfile.readUint16LE(); if (idx_offset == 0) error = true; @@ -953,7 +952,7 @@ void Dialogs::displayScrollChain(char block, byte point, bool report, bool bubbl */ void Dialogs::speak(byte who, byte subject) { if (subject == 0) { // No subject. - displayScrollChain('s', who, false, true); + displayScrollChain('S', who, false, true); return; } @@ -1007,7 +1006,7 @@ void Dialogs::talkTo(byte whom) { switch (whom) { case kPeopleSpludwick: if ((_vm->_lustieIsAsleep) & (!_vm->_objects[kObjectPotion - 1])) { - displayScrollChain('q', 68); + displayScrollChain('Q', 68); _vm->_objects[kObjectPotion - 1] = true; _vm->refreshObjectList(); _vm->incScore(3); @@ -1019,64 +1018,64 @@ void Dialogs::talkTo(byte whom) { case 1: // Fallthrough is intended. case 2: { Common::String objStr = _vm->getItem(AvalancheEngine::kSpludwicksOrder[_vm->_givenToSpludwick]); - Common::String tmpStr = Common::String::format("Can you get me %s, please?%c2%c", + Common::String tmpStr = Common::String::format("Can you get me %s, please?%c2%c", objStr.c_str(), kControlRegister, kControlSpeechBubble); displayText(tmpStr); } return; case 3: - displayScrollChain('q', 30); // Need any help with the game? + displayScrollChain('Q', 30); // Need any help with the game? return; } } else { - displayScrollChain('q', 42); // Haven't talked to Crapulus. Go and talk to him. + displayScrollChain('Q', 42); // Haven't talked to Crapulus. Go and talk to him. return; } break; case kPeopleIbythneth: if (_vm->_givenBadgeToIby) { - displayScrollChain('q', 33); // Thanks a lot! + displayScrollChain('Q', 33); // Thanks a lot! return; // And leave the proc. } break; // Or... just continue, 'cos he hasn't got it. case kPeopleDogfood: if (_vm->_wonNim) { // We've won the game. - displayScrollChain('q', 6); // "I'm Not Playing!" + displayScrollChain('Q', 6); // "I'm Not Playing!" return; // Zap back. } else _vm->_askedDogfoodAboutNim = true; break; case kPeopleAyles: if (!_vm->_aylesIsAwake) { - displayScrollChain('q', 43); // He's fast asleep! + displayScrollChain('Q', 43); // He's fast asleep! return; } else if (!_vm->_givenPenToAyles) { - displayScrollChain('q', 44); // Can you get me a pen, Avvy? + displayScrollChain('Q', 44); // Can you get me a pen, Avvy? return; } break; case kPeopleJacques: - displayScrollChain('q', 43); + displayScrollChain('Q', 43); return; case kPeopleGeida: if (_vm->_givenPotionToGeida) _vm->_geidaFollows = true; else { - displayScrollChain('u', 17); + displayScrollChain('U', 17); return; } break; case kPeopleSpurge: if (!_vm->_sittingInPub) { - displayScrollChain('q', 71); // Try going over and sitting down. + displayScrollChain('Q', 71); // Try going over and sitting down. return; } else { if (_vm->_spurgeTalkCount < 5) _vm->_spurgeTalkCount++; if (_vm->_spurgeTalkCount > 1) { // no. 1 falls through - displayScrollChain('q', 70 + _vm->_spurgeTalkCount); + displayScrollChain('Q', 70 + _vm->_spurgeTalkCount); return; } } @@ -1084,7 +1083,7 @@ void Dialogs::talkTo(byte whom) { } // On a subject. Is there any reason to block it? } else if ((whom == kPeopleAyles) && (!_vm->_aylesIsAwake)) { - displayScrollChain('q', 43); // He's fast asleep! + displayScrollChain('Q', 43); // He's fast asleep! return; } @@ -1109,12 +1108,12 @@ void Dialogs::talkTo(byte whom) { speak(whom, _vm->_subjectNum); if (!_noError) - displayScrollChain('n', whom); // File not found! + displayScrollChain('N', whom); // File not found! if ((_vm->_subjectNum == 0) && ((whom + 149) == kPeopleCrapulus)) { // Crapulus: get the badge - first time only _vm->_objects[kObjectBadge - 1] = true; _vm->refreshObjectList(); - displayScrollChain('q', 1); // Circular from Cardiff. + displayScrollChain('Q', 1); // Circular from Cardiff. _vm->_talkedToCrapulus = true; _vm->setRoom(kPeopleCrapulus, kRoomDummy); // Crapulus walks off. diff --git a/engines/avalanche/enums.h b/engines/avalanche/enums.h index 604c62de84..2b5db67609 100644 --- a/engines/avalanche/enums.h +++ b/engines/avalanche/enums.h @@ -81,12 +81,12 @@ enum VerbCode { kVerbCodeRestart = 31, kVerbCodeEat = 32, kVerbCodeListen = 33, kVerbCodeBuy = 34, kVerbCodeAttack = 35, kVerbCodePasswd = 36, kVerbCodeDir = 37, kVerbCodeDie = 38, kVerbCodeScore = 39, kVerbCodePut = 40, kVerbCodeKiss = 41, kVerbCodeClimb = 42, kVerbCodeJump = 43, kVerbCodeHiscores = 44, kVerbCodeWake = 45, - kVerbCodeHello = 46, kVerbCodeThanks = 47, + kVerbCodeHello = 46, kVerbCodeThanks = 47, kVerbCodeSmartAlec = 249, kVerbCodeExpletive = 253, kVerbCodePardon = 254 }; enum MouseCursor { - kCurUpArrow = 0, kCurScrewDriver = 1, kCurRightArrow = 2, kCurFletch = 3, kCurWait = 4, kCurHand = 5, + kCurUpArrow = 0, kCurScrewDriver = 1, kCurRightArrow = 2, kCurFletch = 3, kCurWait = 4, kCurHand = 5, kCurCrosshair = 6, kCurIBeam = 7 }; @@ -127,7 +127,6 @@ static const int16 kScreenHeight = 200; static const int16 kWalk = 3; static const int16 kRun = 5; - } // End of namespace Avalanche #endif // AVALANCHE_ENUMS_H diff --git a/engines/avalanche/graphics.cpp b/engines/avalanche/graphics.cpp index d7c32cb1fc..841512847f 100644 --- a/engines/avalanche/graphics.cpp +++ b/engines/avalanche/graphics.cpp @@ -36,15 +36,15 @@ namespace Avalanche { const byte GraphicManager::kEgaPaletteIndex[16] = {0, 1, 2, 3, 4, 5, 20, 7, 56, 57, 58, 59, 60, 61, 62, 63}; const MouseHotspotType GraphicManager::kMouseHotSpots[9] = { - {8,0}, // 0 - up-arrow - {0,0}, // 1 - screwdriver + {8,0}, // 0 - up-arrow + {0,0}, // 1 - screwdriver {15,6}, // 2 - right-arrow - {0,0}, // 3 - fletch - {8,7}, // 4 - hourglass - {4,0}, // 5 - TTHand - {8,5}, // 6 - Mark's crosshairs - {8,7}, // 7 - I-beam - {0,0} // 8 - question mark + {0,0}, // 3 - fletch + {8,7}, // 4 - hourglass + {4,0}, // 5 - TTHand + {8,5}, // 6 - Mark's crosshairs + {8,7}, // 7 - I-beam + {0,0} // 8 - question mark }; GraphicManager::GraphicManager(AvalancheEngine *vm) { @@ -127,7 +127,6 @@ void GraphicManager::loadMouse(byte which) { cursor.create(16, 32, Graphics::PixelFormat::createFormatCLUT8()); cursor.fillRect(Common::Rect(0, 0, 16, 32), 255); - // The AND mask. f.seek(kMouseSize * 2 * which + 134); @@ -573,7 +572,7 @@ void GraphicManager::drawPicture(Graphics::Surface &target, const Graphics::Surf if (destX + maxX > target.w) maxX = target.w - destX; - + if (destY + maxY > target.h) maxY = target.h - destY; @@ -624,7 +623,7 @@ void GraphicManager::drawSign(Common::String fn, int16 xl, int16 yl, int16 y) { } } } - + drawPicture(_scrolls, sign, kScreenWidth / 2 - width / 2, y); file.close(); @@ -669,7 +668,7 @@ void GraphicManager::prepareBubble(int xc, int xw, int my, Common::Point points[ drawTriangle(points, _talkBackgroundColor); } -/** +/** * Set the background of the text to the desired color. */ void GraphicManager::wipeChar(int x, int y, Color color) { diff --git a/engines/avalanche/menu.cpp b/engines/avalanche/menu.cpp index 7c37b79bc8..c3fa709ee4 100644 --- a/engines/avalanche/menu.cpp +++ b/engines/avalanche/menu.cpp @@ -64,7 +64,7 @@ void HeadType::highlight() { // Force reload and redraw of cursor. _menu->_vm->_currentMouse = 177; - + } bool HeadType::parseAltTrigger(char key) { @@ -141,8 +141,8 @@ void MenuItem::display() { void MenuItem::wipe() { CursorMan.showMouse(false); - _menu->drawMenuText(_menu->_menuBar._menuItems[_menu->_activeMenuItem._activeNum]._xpos, 1, - _menu->_menuBar._menuItems[_menu->_activeMenuItem._activeNum]._trigger, + _menu->drawMenuText(_menu->_menuBar._menuItems[_menu->_activeMenuItem._activeNum]._xpos, 1, + _menu->_menuBar._menuItems[_menu->_activeMenuItem._activeNum]._trigger, _menu->_menuBar._menuItems[_menu->_activeMenuItem._activeNum]._title, true, false); _activeNow = false; diff --git a/engines/avalanche/module.mk b/engines/avalanche/module.mk index 9c1205df02..0f66bb8213 100644 --- a/engines/avalanche/module.mk +++ b/engines/avalanche/module.mk @@ -15,7 +15,8 @@ MODULE_OBJS = \ dialogs.o \ sequence.o \ sound.o \ - timer.o + timer.o \ + nim.o # This module can be built as a plugin ifeq ($(ENABLE_AVALANCHE), DYNAMIC_PLUGIN) diff --git a/engines/avalanche/nim.cpp b/engines/avalanche/nim.cpp new file mode 100644 index 0000000000..a2572f1fa5 --- /dev/null +++ b/engines/avalanche/nim.cpp @@ -0,0 +1,177 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on the original source code of Lord Avalot d'Argent version 1.3. + * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. + */ + +#include "avalanche/avalanche.h" +#include "avalanche/nim.h" + +namespace Avalanche { + +const char * const Nim::kNames[2] = {"Avalot", "Dogfood"}; + +Nim::Nim(AvalancheEngine *vm) { + _vm = vm; + + _playedNim = 0; +} + +void Nim::resetVariables() { + _playedNim = 0; +} + +void Nim::synchronize(Common::Serializer &sz) { + if (sz.isLoading() && sz.getVersion() < 2) + return; + + sz.syncAsByte(_playedNim); +} + +void Nim::playNim() { + if (_vm->_wonNim) { // Already won the game. + _vm->_dialogs->displayScrollChain('Q', 6); + return; + } + + if (!_vm->_askedDogfoodAboutNim) { + _vm->_dialogs->displayScrollChain('Q', 84); + return; + } + + _vm->_dialogs->displayScrollChain('Q', 3); + _playedNim++; + _vm->fadeOut(); + + _vm->_graphics->saveScreen(); + + CursorMan.showMouse(false); + setup(); + board(); + CursorMan.showMouse(true); + + do { + startMove(); + if (_dogfoodsTurn) + dogFood(); + else + takeSome(); + _stones[_row] -= _number; + showChanges(); + } while (_stonesLeft != 0); + + endOfGame(); // Winning sequence is A1, B3, B1, C1, C1, btw. + + _vm->fadeOut(); + CursorMan.showMouse(false); + + _vm->_graphics->restoreScreen(); + _vm->_graphics->removeBackup(); + + CursorMan.showMouse(true); + _vm->fadeIn(); + + if (_dogfoodsTurn) { + // Dogfood won - as usual. + if (_playedNim == 1) // Your first game. + _vm->_dialogs->displayScrollChain('Q', 4); // Goody! Play me again? + else + _vm->_dialogs->displayScrollChain('Q', 5); // Oh, look at that! I've won again! + _vm->decreaseMoney(4); // And you've just lost 4d! + } else { + // You won - strange! + _vm->_dialogs->displayScrollChain('Q', 7); + _vm->_objects[kObjectLute - 1] = true; + _vm->refreshObjectList(); + _vm->_wonNim = true; + _vm->_background->draw(-1, -1, 0); // Show the settle with no lute on it. + + // 7 points for winning! + _vm->incScore(7); + } + + if (_playedNim == 1) { + // 3 points for playing your 1st game. + _vm->incScore(3); + } +} + +void Nim::chalk(int x,int y, Common::String z) { + warning("STUB: Nim::chalk()"); +} + +void Nim::setup() { + warning("STUB: Nim::setup()"); +} + +void Nim::plotStone(byte x,byte y) { + warning("STUB: Nim::plotStone()"); +} + +void Nim::board() { + warning("STUB: Nim::board()"); +} + +void Nim::startMove() { + warning("STUB: Nim::startMove()"); +} + +void Nim::showChanges() { + warning("STUB: Nim::showChanges()"); +} + +void Nim::blip() { + warning("STUB: Nim::blip()"); +} + +void Nim::checkMouse() { + warning("STUB: Nim::checkMouse()"); +} + +void Nim::less() { + warning("STUB: Nim::less()"); +} + +void Nim::takeSome() { + warning("STUB: Nim::takeSome()"); +} + +void Nim::endOfGame() { + warning("STUB: Nim::endOfGame()"); +} + +void Nim::dogFood() { + warning("STUB: Nim::dogFood()"); +} + +bool Nim::find(byte x) { + warning("STUB: Nim::find()"); + return true; +} + +void Nim::findAp(byte start,byte stepsize) { + warning("STUB: Nim::findAp()"); +} + +} // End of namespace Avalanche diff --git a/engines/avalanche/nim.h b/engines/avalanche/nim.h new file mode 100644 index 0000000000..a76afcfe22 --- /dev/null +++ b/engines/avalanche/nim.h @@ -0,0 +1,76 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on the original source code of Lord Avalot d'Argent version 1.3. + * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. + */ + +#ifndef AVALANCHE_NIM_H +#define AVALANCHE_NIM_H + +namespace Avalanche { + +class Nim { +public: + Nim(AvalancheEngine *vm); + void resetVariables(); + void synchronize(Common::Serializer &sz); + void playNim(); + +private: + AvalancheEngine *_vm; + + static const char * const kNames[2]; + + byte _old[3]; + byte _stones[3]; + byte _stonePic[4][23][7]; // Picture of Nimstone. + byte _turns; + bool _dogfoodsTurn; + byte _stonesLeft; + bool _clicked; + byte _row; + byte _number; + bool _squeak; + int8 _mNum, _mRow; + byte _playedNim; // How many times you've played Nim. + + void chalk(int x,int y, Common::String z); + void setup(); + void plotStone(byte x,byte y); + void board(); + void startMove(); + void showChanges(); + void blip(); + void checkMouse(); + void less(); + void takeSome(); + void endOfGame(); + void dogFood(); + bool find(byte x); + void findAp(byte start,byte stepsize); +}; + +} // End of namespace Avalanche + +#endif // AVALANCHE_NIM_H diff --git a/engines/avalanche/parser.cpp b/engines/avalanche/parser.cpp index 6090dc967a..811e71ee1d 100644 --- a/engines/avalanche/parser.cpp +++ b/engines/avalanche/parser.cpp @@ -27,6 +27,7 @@ #include "avalanche/avalanche.h" #include "avalanche/parser.h" +#include "avalanche/nim.h" #include "gui/saveload.h" @@ -50,7 +51,7 @@ Parser::Parser(AvalancheEngine *vm) { _thing2 = 0; _sworeNum = 0; _alcoholLevel = 0; - _playedNim = 0; + _boughtOnion = false; } @@ -521,10 +522,17 @@ void Parser::cursorOff() { _cursorState = false; } +/** + * Asks the parsekey proc in Dropdown if it knows it. + */ void Parser::tryDropdown() { - warning("STUB: Parser::tryDropdown()"); // TODO: Implement at the same time with Dropdown's keyboard handling. + // TODO: Implement at the same time with Dropdown's keyboard handling. + warning("STUB: Parser::tryDropdown()"); } +/** + * Returns the index of the first appearance of crit in src. + */ int16 Parser::getPos(const Common::String &crit, const Common::String &src) { if (src.contains(crit)) return strstr(src.c_str(),crit.c_str()) - src.c_str(); @@ -624,6 +632,9 @@ void Parser::cheatParse(Common::String codes) { warning("STUB: Parser::cheatParse()"); } +/** + * Strips punctuation from word. + */ void Parser::stripPunctuation(Common::String &word) { const char punct[] = "~`!@#$%^&*()_+-={}[]:\"|;'\\,./<>?"; @@ -732,7 +743,7 @@ void Parser::storeInterrogation(byte interrogation) { if (!_vm->_spareEvening.empty()) _vm->_spareEvening.clear(); _vm->_spareEvening = _inputText; - _vm->_dialogs->displayScrollChain('z', 5); // His closing statement... + _vm->_dialogs->displayScrollChain('Z', 5); // His closing statement... _vm->_animation->_sprites[1]->walkTo(3); // The end of the drawbridge _vm->_animation->_sprites[1]->_vanishIfStill = true; // Then go away! _vm->_magics[1]._operation = kMagicNothing; @@ -748,8 +759,6 @@ void Parser::storeInterrogation(byte interrogation) { _vm->_timer->cardiffSurvey(); } - - void Parser::parse() { // First parsing - word identification if (!_thats.empty()) @@ -762,7 +771,6 @@ void Parser::parse() { _person = kPeoplePardon; clearWords(); - // A cheat mode attempt. if (_inputText[0] == '.') { cheatParse(_inputText); @@ -925,7 +933,7 @@ void Parser::parse() { _polite = true; } - if ((!unkString.empty()) && (_verb != kVerbCodeExam) && (_verb != kVerbCodeTalk) && + if ((!unkString.empty()) && (_verb != kVerbCodeExam) && (_verb != kVerbCodeTalk) && (_verb != kVerbCodeSave) && (_verb != kVerbCodeLoad) && (_verb != kVerbCodeDir)) { Common::String tmpStr = Common::String::format("Sorry, but I have no idea what \"%s\" means. Can you rephrase it?", unkString.c_str()); _vm->_dialogs->displayText(tmpStr); @@ -947,6 +955,9 @@ void Parser::parse() { } } +/** + * Examine a standard object-thing + */ void Parser::examineObject() { if (_thing != _vm->_thinks) _vm->thinkAbout(_thing, AvalancheEngine::kThing); @@ -956,29 +967,29 @@ void Parser::examineObject() { switch (_vm->_wineState) { case 1: // Normal examine wine scroll - _vm->_dialogs->displayScrollChain('t', 1); + _vm->_dialogs->displayScrollChain('T', 1); break; case 2: // Bad wine - _vm->_dialogs->displayScrollChain('d', 6); + _vm->_dialogs->displayScrollChain('D', 6); break; case 3: // Vinegar - _vm->_dialogs->displayScrollChain('d', 7); + _vm->_dialogs->displayScrollChain('D', 7); break; } break; case kObjectOnion: if (_vm->_rottenOnion) // Yucky onion - _vm->_dialogs->displayScrollChain('q', 21); + _vm->_dialogs->displayScrollChain('Q', 21); else // Normal onion - _vm->_dialogs->displayScrollChain('t', 18); + _vm->_dialogs->displayScrollChain('T', 18); break; default: // Ordinarily - _vm->_dialogs->displayScrollChain('t', _thing); + _vm->_dialogs->displayScrollChain('T', _thing); } } @@ -1011,7 +1022,7 @@ void Parser::exampers() { // He's asleep. _vm->_dialogs->displayScrollChain('Q', 65); else - _vm->_dialogs->displayScrollChain('p', newPerson); + _vm->_dialogs->displayScrollChain('P', newPerson); if ((_person == kPeopleAyles) && !_vm->_aylesIsAwake) _vm->_dialogs->displayScrollChain('Q', 13); @@ -1140,7 +1151,7 @@ void Parser::swallow() { case 2: case 3: // You can't drink it! - _vm->_dialogs->displayScrollChain('d', 8); + _vm->_dialogs->displayScrollChain('D', 8); break; } break; @@ -1177,6 +1188,9 @@ void Parser::swallow() { } } +/** + * this lists the other people in the room. + */ void Parser::peopleInRoom() { // First compute the number of people in the room. byte numPeople = 0; @@ -1214,42 +1228,45 @@ void Parser::peopleInRoom() { _vm->_dialogs->displayText(tmpStr + " here."); } +/** + * This is called when you say "look". + */ void Parser::lookAround() { _vm->_dialogs->displayText(*_vm->_also[0][1]); switch (_vm->_room) { case kRoomSpludwicks: if (_vm->_avariciusTalk > 0) - _vm->_dialogs->displayScrollChain('q', 23); + _vm->_dialogs->displayScrollChain('Q', 23); else peopleInRoom(); break; case kRoomRobins: if (_vm->_tiedUp) - _vm->_dialogs->displayScrollChain('q', 38); + _vm->_dialogs->displayScrollChain('Q', 38); if (_vm->_mushroomGrowing) - _vm->_dialogs->displayScrollChain('q', 55); + _vm->_dialogs->displayScrollChain('Q', 55); break; case kRoomInsideCardiffCastle: if (!_vm->_takenPen) - _vm->_dialogs->displayScrollChain('q', 49); + _vm->_dialogs->displayScrollChain('Q', 49); break; case kRoomLustiesRoom: if (_vm->_lustieIsAsleep) - _vm->_dialogs->displayScrollChain('q', 65); + _vm->_dialogs->displayScrollChain('Q', 65); break; case kRoomCatacombs: switch (_vm->_catacombY * 256 + _vm->_catacombX) { case 258 : // Inside art gallery. - _vm->_dialogs->displayScrollChain('q', 80); + _vm->_dialogs->displayScrollChain('Q', 80); break; case 514 : // Outside ditto. - _vm->_dialogs->displayScrollChain('q', 81); + _vm->_dialogs->displayScrollChain('Q', 81); break; case 260 : // Outside Geida's room. - _vm->_dialogs->displayScrollChain('q', 82); + _vm->_dialogs->displayScrollChain('Q', 82); break; } break; @@ -1272,7 +1289,7 @@ void Parser::openDoor() { break; case kRoomSpludwicks: if (_thing == 61) { - _vm->_dialogs->displayScrollChain('q', 85); + _vm->_dialogs->displayScrollChain('Q', 85); return; } break; @@ -1290,7 +1307,7 @@ void Parser::openDoor() { switch (portal->_operation) { case kMagicExclaim: _vm->_animation->_sprites[0]->bounce(); - _vm->_dialogs->displayScrollChain('x', portal->_data); + _vm->_dialogs->displayScrollChain('X', portal->_data); break; case kMagicTransport: _vm->flipRoom((Room)((portal->_data) >> 8), portal->_data & 0x0F); @@ -1318,6 +1335,9 @@ void Parser::openDoor() { _vm->_dialogs->displayText("Door? What door?"); } +/** + * Called when you call kVerbCodeput. + */ void Parser::putProc() { if (!isHolding()) return; @@ -1346,7 +1366,7 @@ void Parser::putProc() { // Put onion into vinegar! Yes! _vm->_onionInVinegar = true; _vm->incScore(7); - _vm->_dialogs->displayScrollChain('u', 9); + _vm->_dialogs->displayScrollChain('U', 9); } } } else @@ -1424,6 +1444,7 @@ void Parser::goToCauldron() { /** * Check is it's possible to give something to Spludwick + * The result of this function is whether or not he says "Hey, thanks!". * @remarks Originally called 'give2spludwick' */ bool Parser::giveToSpludwick() { @@ -1436,10 +1457,10 @@ bool Parser::giveToSpludwick() { case kObjectOnion: _vm->_objects[kObjectOnion - 1] = false; if (_vm->_rottenOnion) - _vm->_dialogs->displayScrollChain('q', 22); + _vm->_dialogs->displayScrollChain('Q', 22); else { _vm->_givenToSpludwick++; - _vm->_dialogs->displayScrollChain('q', 20); + _vm->_dialogs->displayScrollChain('Q', 20); goToCauldron(); _vm->incScore(3); } @@ -1449,13 +1470,13 @@ bool Parser::giveToSpludwick() { _vm->_objects[kObjectInk - 1] = false; _vm->refreshObjectList(); _vm->_givenToSpludwick++; - _vm->_dialogs->displayScrollChain('q', 24); + _vm->_dialogs->displayScrollChain('Q', 24); goToCauldron(); _vm->incScore(3); break; case kObjectMushroom: _vm->_objects[kObjectMushroom - 1] = false; - _vm->_dialogs->displayScrollChain('q', 25); + _vm->_dialogs->displayScrollChain('Q', 25); _vm->incScore(5); _vm->_givenToSpludwick++; goToCauldron(); @@ -1503,6 +1524,9 @@ void Parser::already() { _vm->_dialogs->displayText("You're already standing!"); } +/** + * Called when you ask Avvy to stand. + */ void Parser::standUp() { switch (_vm->_room) { case kRoomYours: @@ -1510,9 +1534,9 @@ void Parser::standUp() { if (_vm->_avvyIsAwake && _vm->_avvyInBed) { // But he's in bed. if (_vm->_teetotal) { - _vm->_dialogs->displayScrollChain('d', 12); + _vm->_dialogs->displayScrollChain('D', 12); _vm->_graphics->setBackgroundColor(kColorBlack); - _vm->_dialogs->displayScrollChain('d', 14); + _vm->_dialogs->displayScrollChain('D', 14); } _vm->_animation->_sprites[0]->_visible = true; _vm->_userMovesAvvy = true; @@ -1567,7 +1591,7 @@ void Parser::getProc(char thing) { _vm->_dialogs->displayText(tmpStr); } } else - _vm->_dialogs->displayScrollChain('q', 57); + _vm->_dialogs->displayScrollChain('Q', 57); break; case kRoomInsideCardiffCastle: switch (thing) { @@ -1588,15 +1612,15 @@ void Parser::getProc(char thing) { _vm->_dialogs->displayText("Taken."); } } else if (_vm->_standingOnDais) - _vm->_dialogs->displayScrollChain('q', 53); + _vm->_dialogs->displayScrollChain('Q', 53); else - _vm->_dialogs->displayScrollChain('q', 51); + _vm->_dialogs->displayScrollChain('Q', 51); break; case kObjectBolt: - _vm->_dialogs->displayScrollChain('q', 52); + _vm->_dialogs->displayScrollChain('Q', 52); break; default: - _vm->_dialogs->displayScrollChain('q', 57); + _vm->_dialogs->displayScrollChain('Q', 57); } break; case kRoomRobins: @@ -1609,10 +1633,10 @@ void Parser::getProc(char thing) { _vm->refreshObjectList(); _vm->incScore(3); } else - _vm->_dialogs->displayScrollChain('q', 57); + _vm->_dialogs->displayScrollChain('Q', 57); break; default: - _vm->_dialogs->displayScrollChain('q', 57); + _vm->_dialogs->displayScrollChain('Q', 57); } } @@ -1629,7 +1653,7 @@ void Parser::giveGeidaTheLute() { _vm->_objects[kObjectLute - 1] = false; _vm->refreshObjectList(); // She plays it. - _vm->_dialogs->displayScrollChain('q', 64); + _vm->_dialogs->displayScrollChain('Q', 64); _vm->_timer->addTimer(1, Timer::kProcGiveLuteToGeida, Timer::kReasonGeidaSings); //_vm->_enid->backToBootstrap(4); TODO: Replace it with proper ScummVM-friendly function(s)! Do not remove until then! @@ -1643,7 +1667,7 @@ void Parser::playHarp() { } void Parser::winSequence() { - _vm->_dialogs->displayScrollChain('q', 78); + _vm->_dialogs->displayScrollChain('Q', 78); _vm->_sequence->startWinSeq(); _vm->_timer->addTimer(30, Timer::kProcWinning, Timer::kReasonWinning); } @@ -1668,7 +1692,6 @@ void Parser::doThat() { // "Slip" object _thing -= 49; - if ((_verb != kVerbCodeLoad) && (_verb != kVerbCodeSave) && (_verb != kVerbCodeQuit) && (_verb != kVerbCodeInfo) && (_verb != kVerbCodeHelp) && (_verb != kVerbCodeLarrypass) && (_verb != kVerbCodePhaon) && (_verb != kVerbCodeBoss) && (_verb != kVerbCodeCheat) && (_verb != kVerbCodeRestart) && (_verb != kVerbCodeDir) && (_verb != kVerbCodeScore) && (_verb != kVerbCodeHiscores) && (_verb != kVerbCodeSmartAlec)) { @@ -1690,7 +1713,7 @@ void Parser::doThat() { case kVerbCodeOpen: openDoor(); break; - case kVerbCodePause: { + case kVerbCodePause: { // Note that the original game doesn't care about the "O.K." box neither, it accepts // clicks from everywhere on the screen to continue. Just like my code. Common::String tmpStr = Common::String::format("Game paused.%c%c%cPress Enter, Esc, or click the mouse on the `O.K.\" " \ @@ -1782,7 +1805,7 @@ void Parser::doThat() { break; case kPeopleIbythneth: if (_thing == kObjectBadge) { - _vm->_dialogs->displayScrollChain('q', 32); // Thanks! Wow! + _vm->_dialogs->displayScrollChain('Q', 32); // Thanks! Wow! _vm->incScore(3); _vm->_objects[kObjectBadge - 1] = false; _vm->_objects[kObjectHabit - 1] = true; @@ -1796,7 +1819,7 @@ void Parser::doThat() { if (_vm->_aylesIsAwake) { if (_thing == kObjectPen) { _vm->_objects[kObjectPen - 1] = false; - _vm->_dialogs->displayScrollChain('q', 54); + _vm->_dialogs->displayScrollChain('Q', 54); _vm->_objects[kObjectInk - 1] = true; _vm->_givenPenToAyles = true; _vm->refreshObjectList(); @@ -1811,7 +1834,7 @@ void Parser::doThat() { case kObjectPotion: _vm->_objects[kObjectPotion - 1] = false; // She drinks it. - _vm->_dialogs->displayScrollChain('u', 16); + _vm->_dialogs->displayScrollChain('U', 16); _vm->incScore(2); _vm->_givenPotionToGeida = true; _vm->refreshObjectList(); @@ -1830,7 +1853,7 @@ void Parser::doThat() { winSequence(); else // That Geida woman! - _vm->_dialogs->displayScrollChain('q', 77); + _vm->_dialogs->displayScrollChain('Q', 77); break; default: _vm->_dialogs->sayThanks(_thing - 1); @@ -1860,7 +1883,7 @@ void Parser::doThat() { if (savegameId < 0) // dialog aborted, nothing to load return; - + _vm->loadGame(savegameId); } break; @@ -1964,45 +1987,7 @@ void Parser::doThat() { // They just typed "play"... switch (_vm->_room) { case kRoomArgentPub: - // ...in the pub, => play Nim. - warning("STUB: Parser::doThat() - case kVerbCodeplay - play_nim()"); - // play_nim(); - - // The following parts are copied from play_nim(). - // The player automatically wins the game everytime he wins, until I implement the mini-game. - if (_vm->_wonNim) { // Already won the game. - _vm->_dialogs->displayScrollChain('Q', 6); - return; - } - - if (!_vm->_askedDogfoodAboutNim) { - _vm->_dialogs->displayScrollChain('q', 84); - return; - } - - _vm->_dialogs->displayScrollChain('Q', 3); - _playedNim++; - - // You won - strange! - - // You won! Give us a lute! - _vm->_dialogs->displayScrollChain('Q', 7); - _vm->_objects[kObjectLute - 1] = true; - _vm->refreshObjectList(); - _vm->_wonNim = true; - // Show the settle with no lute on it. - _vm->_background->draw(-1, -1, 0); - // 7 points for winning! - _vm->incScore(7); - - if (_playedNim == 1) - // 3 points for playing your 1st game. - _vm->incScore(3); - - // A warning to the player that there should have been a mini-game. TODO: Remove it later!!! - _vm->_dialogs->displayText(Common::String("P.S.: There should have been the mini-game called \"Nim\", " \ - "but I haven't implemented it yet: you win and get the lute automatically.") - + kControlNewLine + kControlNewLine + "Peter (uruk)"); + _vm->_nim->playNim(); // ...in the pub, => play Nim. break; case kRoomMusicRoom: playHarp(); @@ -2081,13 +2066,13 @@ void Parser::doThat() { break; case kVerbCodeMagic: if (_vm->_avariciusTalk > 0) - _vm->_dialogs->displayScrollChain('q', 19); + _vm->_dialogs->displayScrollChain('Q', 19); else { if ((_vm->_room == kRoomSpludwicks) & (_vm->_animation->inField(1))) { // Avaricius appears! - _vm->_dialogs->displayScrollChain('q', 17); + _vm->_dialogs->displayScrollChain('Q', 17); if (_vm->getRoom(kPeopleSpludwick) == kRoomSpludwicks) - _vm->_dialogs->displayScrollChain('q', 18); + _vm->_dialogs->displayScrollChain('Q', 18); else { Avalanche::AnimationType *spr = _vm->_animation->_sprites[1]; // Avaricius @@ -2241,7 +2226,7 @@ void Parser::doThat() { case kRoomNottsPub: // Can't sell to southerners. - _vm->_dialogs->displayScrollChain('n', 15); + _vm->_dialogs->displayScrollChain('N', 15); break; default: // Can't buy that. @@ -2317,7 +2302,7 @@ void Parser::doThat() { break; case kVerbCodeScore: { Common::String tmpStr = Common::String::format("Your score is %d,%c%cout of a possible 128.%c%c " \ - "This gives you a rank of %s.%c%c%s", _vm->_dnascore, kControlCenter, kControlNewLine, kControlNewLine, + "This gives you a rank of %s.%c%c%s", _vm->_dnascore, kControlCenter, kControlNewLine, kControlNewLine, kControlNewLine, rank().c_str(), kControlNewLine, kControlNewLine, totalTime().c_str()); _vm->_dialogs->displayText(tmpStr); } @@ -2378,7 +2363,7 @@ void Parser::doThat() { // Picture of Avvy, awake in bed. _vm->_background->draw(-1, -1, 2); if (_vm->_teetotal) - _vm->_dialogs->displayScrollChain('d', 13); + _vm->_dialogs->displayScrollChain('D', 13); } else _vm->_dialogs->displayText("You're already awake, Avvy!"); break; @@ -2479,7 +2464,6 @@ void Parser::resetVariables() { _wearing = kNothing; _sworeNum = 0; _alcoholLevel = 0; - _playedNim = 0; _boughtOnion = false; } @@ -2487,7 +2471,10 @@ void Parser::synchronize(Common::Serializer &sz) { sz.syncAsByte(_wearing); sz.syncAsByte(_sworeNum); sz.syncAsByte(_alcoholLevel); - sz.syncAsByte(_playedNim); + if (sz.isLoading() && sz.getVersion() < 2) { + int dummy; + sz.syncAsByte(dummy); + } sz.syncAsByte(_boughtOnion); } diff --git a/engines/avalanche/parser.h b/engines/avalanche/parser.h index bdb5ab9bc1..20066329e5 100644 --- a/engines/avalanche/parser.h +++ b/engines/avalanche/parser.h @@ -34,17 +34,16 @@ #include "common/str.h" #include "common/serializer.h" - namespace Avalanche { class AvalancheEngine; class Parser { public: - static const byte kPardon = 254; // Didn't understand / wasn't given. static const int16 kParserWordsNum = 277; // How many words does the parser know? + static const int16 kFirstPassword = 88; // words[kFirstPassword] should equal "TIROS". + static const byte kPardon = 254; // Didn't understand / wasn't given. static const byte kNothing = 250; - static const byte kMoved = 0; // This word was moved. (Usually because it was the subject of conversation.) - static const int16 kFirstPassword = 88; // words[kFirstPassword] should equal "TIROS". + static const byte kMoved = 0; // This word was moved. (Usually because it was the subject of conversation.) struct VocabEntry { byte _number; @@ -63,9 +62,9 @@ public: byte _thing; People _person; bool _polite; - Common::String _inputText; // Original name: current + Common::String _inputText; Common::String _inputTextBackup; - byte _inputTextPos; // Original name: curpos + byte _inputTextPos; bool _quote; bool _cursorState; bool _weirdWord; @@ -87,8 +86,8 @@ public: void plotText(); void cursorOn(); void cursorOff(); - void tryDropdown(); // This asks the parsekey proc in Dropdown if it knows it. - int16 getPos(const Common::String &crit, const Common::String &src); // Returns the index of the first appearance of crit in src. + void tryDropdown(); + int16 getPos(const Common::String &crit, const Common::String &src); void doVerb(VerbCode id); void resetVariables(); @@ -107,10 +106,9 @@ private: Common::String _thats; byte _thing2; - byte _sworeNum; // number of times you've sworn + byte _sworeNum; // number of times you've sworn byte _alcoholLevel; // Your blood alcohol level. - byte _playedNim; // How many times you've played Nim. - bool _boughtOnion; // Have you bought an onion yet? + bool _boughtOnion; // Have you bought an onion yet? byte wordNum(Common::String word); void replace(Common::String oldChars, byte newChar); @@ -120,14 +118,14 @@ private: void clearWords(); void cheatParse(Common::String codes); - void stripPunctuation(Common::String &word); // Strips punctuation from word. - void displayWhat(byte target, bool animate, bool &ambiguous); // << It's an adjective! + void stripPunctuation(Common::String &word); + void displayWhat(byte target, bool animate, bool &ambiguous); bool doPronouns(); void properNouns(); - void lookAround(); // This is called when you say "look". + void lookAround(); void openDoor(); void storeInterrogation(byte interrogation); - void examineObject(); // Examine a standard object-thing + void examineObject(); bool isPersonHere(); void exampers(); bool isHolding(); @@ -135,14 +133,14 @@ private: void examine(); void inventory(); void swallow(); - void peopleInRoom(); // This lists the other people in the room. - void putProc(); // Called when you call kVerbCodeput. + void peopleInRoom(); + void putProc(); void notInOrder(); void goToCauldron(); - bool giveToSpludwick(); // The result of this fn is whether or not he says "Hey, thanks!". + bool giveToSpludwick(); void cardiffClimbing(); void already(); - void standUp(); // Called when you ask Avvy to stand. + void standUp(); void getProc(char thing); void giveGeidaTheLute(); void playHarp(); diff --git a/engines/avalanche/timer.cpp b/engines/avalanche/timer.cpp index 8a4aa1c055..40f2af529a 100644 --- a/engines/avalanche/timer.cpp +++ b/engines/avalanche/timer.cpp @@ -201,7 +201,7 @@ void Timer::updateTimer() { } } } - + _vm->_roomCycles++; // Cycles since you've been in this room. } @@ -224,7 +224,7 @@ void Timer::openDrawbridge() { } void Timer::avariciusTalks() { - _vm->_dialogs->displayScrollChain('q', _vm->_avariciusTalk); + _vm->_dialogs->displayScrollChain('Q', _vm->_avariciusTalk); _vm->_avariciusTalk++; if (_vm->_avariciusTalk < 17) @@ -267,25 +267,25 @@ void Timer::stairs() { void Timer::cardiffSurvey() { if (_vm->_cardiffQuestionNum == 0) { _vm->_cardiffQuestionNum++; - _vm->_dialogs->displayScrollChain('q', 27); + _vm->_dialogs->displayScrollChain('Q', 27); } - _vm->_dialogs->displayScrollChain('z', _vm->_cardiffQuestionNum); + _vm->_dialogs->displayScrollChain('Z', _vm->_cardiffQuestionNum); _vm->_interrogation = _vm->_cardiffQuestionNum; addTimer(182, kProcCardiffSurvey, kReasonCardiffsurvey); } void Timer::cardiffReturn() { - _vm->_dialogs->displayScrollChain('q', 28); + _vm->_dialogs->displayScrollChain('Q', 28); cardiffSurvey(); // Add end of question. } void Timer::cwytalotInHerts() { - _vm->_dialogs->displayScrollChain('q', 29); + _vm->_dialogs->displayScrollChain('Q', 29); } void Timer::getTiedUp() { - _vm->_dialogs->displayScrollChain('q', 34); // ...Trouble! + _vm->_dialogs->displayScrollChain('Q', 34); // ...Trouble! _vm->_userMovesAvvy = false; _vm->_beenTiedUp = true; _vm->_animation->stopWalking(); @@ -312,18 +312,18 @@ void Timer::hangAround() { avvy->init(7, true); // Robin Hood _vm->setRoom(kPeopleRobinHood, kRoomRobins); _vm->_animation->appearPed(0, 1); - _vm->_dialogs->displayScrollChain('q', 39); + _vm->_dialogs->displayScrollChain('Q', 39); avvy->walkTo(6); addTimer(55, kProcHangAround2, kReasonHangingAround); } void Timer::hangAround2() { - _vm->_dialogs->displayScrollChain('q', 40); + _vm->_dialogs->displayScrollChain('Q', 40); AnimationType *spr = _vm->_animation->_sprites[1]; spr->_vanishIfStill = false; spr->walkTo(3); _vm->setRoom(kPeopleFriarTuck, kRoomRobins); - _vm->_dialogs->displayScrollChain('q', 41); + _vm->_dialogs->displayScrollChain('Q', 41); _vm->_animation->_sprites[0]->remove(); spr->remove(); // Get rid of Robin Hood and Friar Tuck. @@ -367,7 +367,7 @@ void Timer::afterTheShootemup() { warning("STUB: Timer::after_the_shootemup()"); - _vm->_dialogs->displayScrollChain('q', 70); + _vm->_dialogs->displayScrollChain('Q', 70); } void Timer::jacquesWakesUp() { @@ -423,7 +423,7 @@ void Timer::naughtyDuke() { // This is when the Duke comes in and takes your mon void Timer::naughtyDuke2() { AnimationType *spr = _vm->_animation->_sprites[1]; - _vm->_dialogs->displayScrollChain('q', 48); // "Ha ha, it worked again!" + _vm->_dialogs->displayScrollChain('Q', 48); // "Ha ha, it worked again!" spr->walkTo(0); // Walk to the door. spr->_vanishIfStill = true; // Then go away! @@ -476,14 +476,14 @@ void Timer::jump() { _vm->_arrowInTheDoor = false; // You've got it. _vm->_objects[kObjectBolt - 1] = true; _vm->refreshObjectList(); - _vm->_dialogs->displayScrollChain('q', 50); + _vm->_dialogs->displayScrollChain('Q', 50); _vm->incScore(3); } } } void Timer::crapulusSaysSpludOut() { - _vm->_dialogs->displayScrollChain('q', 56); + _vm->_dialogs->displayScrollChain('Q', 56); _vm->_crapulusWillTell = false; } @@ -578,7 +578,7 @@ void Timer::robinHoodAndGeida() { } void Timer::robinHoodAndGeidaTalk() { - _vm->_dialogs->displayScrollChain('q', 66); + _vm->_dialogs->displayScrollChain('Q', 66); AnimationType *avvy = _vm->_animation->_sprites[0]; AnimationType *spr = _vm->_animation->_sprites[1]; @@ -597,7 +597,7 @@ void Timer::avalotReturns() { spr->remove(); avvy->init(0, true); _vm->_animation->appearPed(0, 0); - _vm->_dialogs->displayScrollChain('q', 67); + _vm->_dialogs->displayScrollChain('Q', 67); _vm->_userMovesAvvy = true; } @@ -628,12 +628,12 @@ void Timer::arkataShouts() { if (_vm->_teetotal) return; - _vm->_dialogs->displayScrollChain('q', 76); + _vm->_dialogs->displayScrollChain('Q', 76); addTimer(160, kProcArkataShouts, kReasonArkataShouts); } void Timer::winning() { - _vm->_dialogs->displayScrollChain('q', 79); + _vm->_dialogs->displayScrollChain('Q', 79); _vm->_pingo->winningPic(); warning("STUB: Timer::winning()"); diff --git a/engines/cge/configure.engine b/engines/cge/configure.engine new file mode 100644 index 0000000000..72af1197be --- /dev/null +++ b/engines/cge/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine cge "CGE" yes diff --git a/engines/cine/configure.engine b/engines/cine/configure.engine new file mode 100644 index 0000000000..2b7e2085fa --- /dev/null +++ b/engines/cine/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine cine "Cinematique evo 1" yes diff --git a/engines/composer/configure.engine b/engines/composer/configure.engine new file mode 100644 index 0000000000..71a79acb5d --- /dev/null +++ b/engines/composer/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine composer "Magic Composer" yes diff --git a/engines/configure.engines b/engines/configure.engines deleted file mode 100644 index ec7d4667ca..0000000000 --- a/engines/configure.engines +++ /dev/null @@ -1,57 +0,0 @@ -# This file is included from the main "configure" script -# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] -add_engine scumm "SCUMM" yes "scumm_7_8 he" "v0-v6 games" -add_engine scumm_7_8 "v7 & v8 games" yes -add_engine he "HE71+ games" yes -add_engine agi "AGI" yes -add_engine agos "AGOS" yes "agos2" "AGOS 1 games" -add_engine agos2 "AGOS 2 games" yes -add_engine avalanche "Lord Avalot d'Argent" no -add_engine cge "CGE" yes -add_engine cine "Cinematique evo 1" yes -add_engine composer "Magic Composer" yes -add_engine cruise "Cinematique evo 2" yes -add_engine draci "Dragon History" yes -add_engine drascula "Drascula: The Vampire Strikes Back" yes -add_engine dreamweb "Dreamweb" yes -add_engine fullpipe "Full Pipe" no -add_engine gob "Gobli*ns" yes -add_engine groovie "Groovie" yes "groovie2" "7th Guest" -add_engine groovie2 "Groovie 2 games" no "" "" "jpeg" -add_engine hopkins "Hopkins FBI" yes "" "" "16bit" -add_engine hugo "Hugo Trilogy" yes -add_engine kyra "Kyra" yes "lol eob" "Legend of Kyrandia 1-3" -add_engine lol "Lands of Lore" yes -add_engine eob "Eye of the Beholder" yes -add_engine lastexpress "The Last Express" no "" "" "16bit" -add_engine lure "Lure of the Temptress" yes -add_engine made "MADE" yes -add_engine mohawk "Mohawk" yes "cstime myst riven" "Living Books" -add_engine mortevielle "Mortevielle" no -add_engine cstime "Where in Time is Carmen Sandiego?" no -add_engine riven "Riven: The Sequel to Myst" no "" "" "16bit" -add_engine myst "Myst" no "" "" "16bit" -add_engine neverhood "Neverhood" no -add_engine parallaction "Parallaction" yes -add_engine pegasus "The Journeyman Project: Pegasus Prime" yes "" "" "16bit" -add_engine queen "Flight of the Amazon Queen" yes -add_engine saga "SAGA" yes "ihnm saga2" "ITE" -add_engine ihnm "IHNM" yes -add_engine saga2 "SAGA 2 games" no -add_engine sci "SCI" yes "sci32" "SCI 0-1.1 games" -add_engine sci32 "SCI32 games" no -add_engine sky "Beneath a Steel Sky" yes -add_engine sword1 "Broken Sword" yes -add_engine sword2 "Broken Sword II" yes -add_engine sword25 "Broken Sword 2.5" no "" "" "png zlib 16bit" -add_engine teenagent "Teen Agent" yes -add_engine testbed "TestBed: the Testing framework" no -add_engine tinsel "Tinsel" yes -add_engine toltecs "3 Skulls of the Toltecs" yes -add_engine toon "Toonstruck" yes -add_engine touche "Touche: The Adventures of the Fifth Musketeer" yes -add_engine tony "Tony Tough and the Night of Roasted Moths" yes "" "" "16bit" -add_engine tsage "TsAGE" yes -add_engine tucker "Bud Tucker in Double Trouble" yes -add_engine wintermute "Wintermute" no "" "" "jpeg png zlib vorbis 16bit" -add_engine zvision "ZVision" no "" "" "freetype2 16bit" diff --git a/engines/cruise/configure.engine b/engines/cruise/configure.engine new file mode 100644 index 0000000000..925da25370 --- /dev/null +++ b/engines/cruise/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine cruise "Cinematique evo 2" yes diff --git a/engines/draci/barchive.cpp b/engines/draci/barchive.cpp index 31dfe62dee..584367fdfb 100644 --- a/engines/draci/barchive.cpp +++ b/engines/draci/barchive.cpp @@ -203,12 +203,12 @@ void BArchive::openArchive(const Common::String &path) { uint32 fileOffset; fileOffset = reader.readUint32LE(); - _f.seek(fileOffset); // Seek to next file in archive + _f.seek(fileOffset); // Seek to next file in archive - _files[i]._compLength = _f.readUint16LE(); // Compressed size + _files[i]._compLength = _f.readUint16LE(); // Compressed size // should be the same as uncompressed - _files[i]._length = _f.readUint16LE(); // Original size + _files[i]._length = _f.readUint16LE(); // Original size _files[i]._offset = fileOffset; // Offset of file from start @@ -216,9 +216,9 @@ void BArchive::openArchive(const Common::String &path) { assert(compressionType == 0 && "Compression type flag is non-zero (file is compressed)"); - _files[i]._crc = _f.readByte(); // CRC checksum of the file - _files[i]._data = NULL; // File data will be read in on demand - _files[i]._stopper = 0; // Dummy value; not used in BAR files, needed in DFW + _files[i]._crc = _f.readByte(); // CRC checksum of the file + _files[i]._data = NULL; // File data will be read in on demand + _files[i]._stopper = 0; // Dummy value; not used in BAR files, needed in DFW } // Last footer item should be equal to footerOffset diff --git a/engines/draci/configure.engine b/engines/draci/configure.engine new file mode 100644 index 0000000000..09022b06f5 --- /dev/null +++ b/engines/draci/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine draci "Dragon History" yes diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp index a5c8aa867f..009f1bb3d2 100644 --- a/engines/draci/game.cpp +++ b/engines/draci/game.cpp @@ -1410,7 +1410,7 @@ void Game::enterNewRoom() { // for the dragon in the persons array if (_newRoom == _info._mapRoom) { _persons[kDragonObject]._x = 160; - _persons[kDragonObject]._y = 0; + _persons[kDragonObject]._y = 0; } // Set the appropriate loop status before loading the room diff --git a/engines/draci/script.cpp b/engines/draci/script.cpp index 8ff60033ed..504476869e 100644 --- a/engines/draci/script.cpp +++ b/engines/draci/script.cpp @@ -41,65 +41,65 @@ namespace Draci { void Script::setupCommandList() { /** A table of all the commands the game player uses */ static const GPL2Command gplCommands[] = { - { 0, 0, "gplend", 0, { }, NULL }, - { 0, 1, "exit", 0, { }, NULL }, - { 1, 1, "goto", 1, { kGPL2Ident }, &Script::c_Goto }, - { 2, 1, "Let", 2, { kGPL2Ident, kGPL2Math }, &Script::c_Let }, - { 3, 1, "if", 2, { kGPL2Math, kGPL2Ident }, &Script::c_If }, - { 4, 1, "Start", 2, { kGPL2Ident, kGPL2Str }, &Script::start }, - { 5, 1, "Load", 2, { kGPL2Ident, kGPL2Str }, &Script::load }, - { 5, 2, "StartPlay", 2, { kGPL2Ident, kGPL2Str }, &Script::startPlay }, - { 5, 3, "JustTalk", 0, { }, &Script::justTalk }, - { 5, 4, "JustStay", 0, { }, &Script::justStay }, - { 6, 1, "Talk", 2, { kGPL2Ident, kGPL2Str }, &Script::talk }, - { 7, 1, "ObjStat", 2, { kGPL2Ident, kGPL2Ident }, &Script::objStat }, - { 7, 2, "ObjStat_On", 2, { kGPL2Ident, kGPL2Ident }, &Script::objStatOn }, - { 8, 1, "IcoStat", 2, { kGPL2Ident, kGPL2Ident }, &Script::icoStat }, - { 9, 1, "Dialogue", 1, { kGPL2Str }, &Script::dialogue }, - { 9, 2, "ExitDialogue", 0, { }, &Script::exitDialogue }, - { 9, 3, "ResetDialogue", 0, { }, &Script::resetDialogue }, - { 9, 4, "ResetDialogueFrom", 0, { }, &Script::resetDialogueFrom }, - { 9, 5, "ResetBlock", 1, { kGPL2Ident }, &Script::resetBlock }, - { 10, 1, "WalkOn", 3, { kGPL2Num, kGPL2Num, kGPL2Ident }, &Script::walkOn }, - { 10, 2, "StayOn", 3, { kGPL2Num, kGPL2Num, kGPL2Ident }, &Script::stayOn }, - { 10, 3, "WalkOnPlay", 3, { kGPL2Num, kGPL2Num, kGPL2Ident }, &Script::walkOnPlay }, - { 11, 1, "LoadPalette", 1, { kGPL2Str }, &Script::loadPalette }, - { 12, 1, "SetPalette", 0, { }, &Script::setPalette }, - { 12, 2, "BlackPalette", 0, { }, &Script::blackPalette }, - { 13, 1, "FadePalette", 3, { kGPL2Num, kGPL2Num, kGPL2Num }, &Script::fadePalette }, - { 13, 2, "FadePalettePlay", 3, { kGPL2Num, kGPL2Num, kGPL2Num }, &Script::fadePalettePlay }, - { 14, 1, "NewRoom", 2, { kGPL2Ident, kGPL2Num }, &Script::newRoom }, - { 15, 1, "ExecInit", 1, { kGPL2Ident }, &Script::execInit }, - { 15, 2, "ExecLook", 1, { kGPL2Ident }, &Script::execLook }, - { 15, 3, "ExecUse", 1, { kGPL2Ident }, &Script::execUse }, - { 18, 1, "LoadMusic", 1, { kGPL2Str }, &Script::loadMusic }, - { 18, 2, "StartMusic", 0, { }, &Script::startMusic }, - { 18, 3, "StopMusic", 0, { }, &Script::stopMusic }, - { 19, 1, "Mark", 0, { }, &Script::mark }, - { 19, 2, "Release", 0, { }, &Script::release }, - { 20, 1, "Play", 0, { }, &Script::play }, - { 21, 1, "LoadMap", 1, { kGPL2Str }, &Script::loadMap }, - { 21, 2, "RoomMap", 0, { }, &Script::roomMap }, - { 22, 1, "DisableQuickHero", 0, { }, &Script::disableQuickHero }, - { 22, 2, "EnableQuickHero", 0, { }, &Script::enableQuickHero }, - { 23, 1, "DisableSpeedText", 0, { }, &Script::disableSpeedText }, - { 23, 2, "EnableSpeedText", 0, { }, &Script::enableSpeedText }, - { 24, 1, "QuitGame", 0, { }, &Script::quitGame }, - { 25, 1, "PushNewRoom", 0, { }, &Script::pushNewRoom }, - { 25, 2, "PopNewRoom", 0, { }, &Script::popNewRoom }, + { 0, 0, "gplend", 0, { }, NULL }, + { 0, 1, "exit", 0, { }, NULL }, + { 1, 1, "goto", 1, { kGPL2Ident }, &Script::c_Goto }, + { 2, 1, "Let", 2, { kGPL2Ident, kGPL2Math }, &Script::c_Let }, + { 3, 1, "if", 2, { kGPL2Math, kGPL2Ident }, &Script::c_If }, + { 4, 1, "Start", 2, { kGPL2Ident, kGPL2Str }, &Script::start }, + { 5, 1, "Load", 2, { kGPL2Ident, kGPL2Str }, &Script::load }, + { 5, 2, "StartPlay", 2, { kGPL2Ident, kGPL2Str }, &Script::startPlay }, + { 5, 3, "JustTalk", 0, { }, &Script::justTalk }, + { 5, 4, "JustStay", 0, { }, &Script::justStay }, + { 6, 1, "Talk", 2, { kGPL2Ident, kGPL2Str }, &Script::talk }, + { 7, 1, "ObjStat", 2, { kGPL2Ident, kGPL2Ident }, &Script::objStat }, + { 7, 2, "ObjStat_On", 2, { kGPL2Ident, kGPL2Ident }, &Script::objStatOn }, + { 8, 1, "IcoStat", 2, { kGPL2Ident, kGPL2Ident }, &Script::icoStat }, + { 9, 1, "Dialogue", 1, { kGPL2Str }, &Script::dialogue }, + { 9, 2, "ExitDialogue", 0, { }, &Script::exitDialogue }, + { 9, 3, "ResetDialogue", 0, { }, &Script::resetDialogue }, + { 9, 4, "ResetDialogueFrom", 0, { }, &Script::resetDialogueFrom }, + { 9, 5, "ResetBlock", 1, { kGPL2Ident }, &Script::resetBlock }, + { 10, 1, "WalkOn", 3, { kGPL2Num, kGPL2Num, kGPL2Ident }, &Script::walkOn }, + { 10, 2, "StayOn", 3, { kGPL2Num, kGPL2Num, kGPL2Ident }, &Script::stayOn }, + { 10, 3, "WalkOnPlay", 3, { kGPL2Num, kGPL2Num, kGPL2Ident }, &Script::walkOnPlay }, + { 11, 1, "LoadPalette", 1, { kGPL2Str }, &Script::loadPalette }, + { 12, 1, "SetPalette", 0, { }, &Script::setPalette }, + { 12, 2, "BlackPalette", 0, { }, &Script::blackPalette }, + { 13, 1, "FadePalette", 3, { kGPL2Num, kGPL2Num, kGPL2Num }, &Script::fadePalette }, + { 13, 2, "FadePalettePlay", 3, { kGPL2Num, kGPL2Num, kGPL2Num }, &Script::fadePalettePlay }, + { 14, 1, "NewRoom", 2, { kGPL2Ident, kGPL2Num }, &Script::newRoom }, + { 15, 1, "ExecInit", 1, { kGPL2Ident }, &Script::execInit }, + { 15, 2, "ExecLook", 1, { kGPL2Ident }, &Script::execLook }, + { 15, 3, "ExecUse", 1, { kGPL2Ident }, &Script::execUse }, + { 18, 1, "LoadMusic", 1, { kGPL2Str }, &Script::loadMusic }, + { 18, 2, "StartMusic", 0, { }, &Script::startMusic }, + { 18, 3, "StopMusic", 0, { }, &Script::stopMusic }, + { 19, 1, "Mark", 0, { }, &Script::mark }, + { 19, 2, "Release", 0, { }, &Script::release }, + { 20, 1, "Play", 0, { }, &Script::play }, + { 21, 1, "LoadMap", 1, { kGPL2Str }, &Script::loadMap }, + { 21, 2, "RoomMap", 0, { }, &Script::roomMap }, + { 22, 1, "DisableQuickHero", 0, { }, &Script::disableQuickHero }, + { 22, 2, "EnableQuickHero", 0, { }, &Script::enableQuickHero }, + { 23, 1, "DisableSpeedText", 0, { }, &Script::disableSpeedText }, + { 23, 2, "EnableSpeedText", 0, { }, &Script::enableSpeedText }, + { 24, 1, "QuitGame", 0, { }, &Script::quitGame }, + { 25, 1, "PushNewRoom", 0, { }, &Script::pushNewRoom }, + { 25, 2, "PopNewRoom", 0, { }, &Script::popNewRoom }, // The following commands are not used in the original game files. - { 16, 1, "RepaintInventory", 0, { }, NULL }, - { 16, 2, "ExitInventory", 0, { }, NULL }, - { 17, 1, "ExitMap", 0, { }, NULL }, - { 18, 4, "FadeOutMusic", 1, { kGPL2Num }, NULL }, - { 18, 5, "FadeInMusic", 1, { kGPL2Num }, NULL }, + { 16, 1, "RepaintInventory", 0, { }, NULL }, + { 16, 2, "ExitInventory", 0, { }, NULL }, + { 17, 1, "ExitMap", 0, { }, NULL }, + { 18, 4, "FadeOutMusic", 1, { kGPL2Num }, NULL }, + { 18, 5, "FadeInMusic", 1, { kGPL2Num }, NULL }, // The following commands are not even defined in the game // sources, but their numbers are allocated for internal // purposes of the old player. - { 26, 1, "ShowCheat", 0, { }, NULL }, - { 26, 2, "HideCheat", 0, { }, NULL }, - { 26, 3, "ClearCheat", 1, { kGPL2Num }, NULL }, - { 27, 1, "FeedPassword", 3, { kGPL2Num, kGPL2Num, kGPL2Num }, NULL } + { 26, 1, "ShowCheat", 0, { }, NULL }, + { 26, 2, "HideCheat", 0, { }, NULL }, + { 26, 3, "ClearCheat", 1, { kGPL2Num }, NULL }, + { 27, 1, "FeedPassword", 3, { kGPL2Num, kGPL2Num, kGPL2Num }, NULL } }; /** Operators used by the mathematical evaluator */ diff --git a/engines/drascula/configure.engine b/engines/drascula/configure.engine new file mode 100644 index 0000000000..b9b76638fd --- /dev/null +++ b/engines/drascula/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine drascula "Drascula: The Vampire Strikes Back" yes diff --git a/engines/dreamweb/configure.engine b/engines/dreamweb/configure.engine new file mode 100644 index 0000000000..27506e650f --- /dev/null +++ b/engines/dreamweb/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine dreamweb "Dreamweb" yes diff --git a/engines/engines.mk b/engines/engines.mk deleted file mode 100644 index cfde77321d..0000000000 --- a/engines/engines.mk +++ /dev/null @@ -1,263 +0,0 @@ -ifdef ENABLE_SCUMM -DEFINES += -DENABLE_SCUMM=$(ENABLE_SCUMM) -MODULES += engines/scumm - -ifdef ENABLE_SCUMM_7_8 -DEFINES += -DENABLE_SCUMM_7_8 -endif - -ifdef ENABLE_HE -DEFINES += -DENABLE_HE -endif - -endif - -ifdef ENABLE_AGI -DEFINES += -DENABLE_AGI=$(ENABLE_AGI) -MODULES += engines/agi -endif - -ifdef ENABLE_AGOS -DEFINES += -DENABLE_AGOS=$(ENABLE_AGOS) -MODULES += engines/agos - -ifdef ENABLE_AGOS2 -DEFINES += -DENABLE_AGOS2 -endif -endif - -ifdef ENABLE_AVALANCHE -DEFINES += -DENABLE_AVALANCHE=$(ENABLE_AVALANCHE) -MODULES += engines/avalanche -endif - -ifdef ENABLE_CGE -DEFINES += -DENABLE_CGE=$(ENABLE_CGE) -MODULES += engines/cge -endif - -ifdef ENABLE_CINE -DEFINES += -DENABLE_CINE=$(ENABLE_CINE) -MODULES += engines/cine -endif - -ifdef ENABLE_COMPOSER -DEFINES += -DENABLE_COMPOSER=$(ENABLE_COMPOSER) -MODULES += engines/composer -endif - -ifdef ENABLE_CRUISE -DEFINES += -DENABLE_CRUISE=$(ENABLE_CRUISE) -MODULES += engines/cruise -endif - -ifdef ENABLE_DRACI -DEFINES += -DENABLE_DRACI=$(ENABLE_DRACI) -MODULES += engines/draci -endif - -ifdef ENABLE_DRASCULA -DEFINES += -DENABLE_DRASCULA=$(ENABLE_DRASCULA) -MODULES += engines/drascula -endif - -ifdef ENABLE_DREAMWEB -DEFINES += -DENABLE_DREAMWEB=$(ENABLE_DREAMWEB) -MODULES += engines/dreamweb -endif - -ifdef ENABLE_FULLPIPE -DEFINES += -DENABLE_FULLPIPE=$(ENABLE_FULLPIPE) -MODULES += engines/fullpipe -endif - -ifdef ENABLE_GOB -DEFINES += -DENABLE_GOB=$(ENABLE_GOB) -MODULES += engines/gob -endif - -ifdef ENABLE_GROOVIE -DEFINES += -DENABLE_GROOVIE=$(ENABLE_GROOVIE) -MODULES += engines/groovie - -ifdef ENABLE_GROOVIE2 -DEFINES += -DENABLE_GROOVIE2 -endif -endif - -ifdef ENABLE_HOPKINS -DEFINES += -DENABLE_HOPKINS=$(ENABLE_HOPKINS) -MODULES += engines/hopkins -endif - -ifdef ENABLE_HUGO -DEFINES += -DENABLE_HUGO=$(ENABLE_HUGO) -MODULES += engines/hugo -endif - -ifdef ENABLE_KYRA -DEFINES += -DENABLE_KYRA=$(ENABLE_KYRA) -MODULES += engines/kyra - -ifdef ENABLE_LOL -DEFINES += -DENABLE_LOL -endif - -ifdef ENABLE_EOB -DEFINES += -DENABLE_EOB -endif -endif - -ifdef ENABLE_LASTEXPRESS -DEFINES += -DENABLE_LASTEXPRESS=$(ENABLE_LASTEXPRESS) -MODULES += engines/lastexpress -endif - -ifdef ENABLE_LURE -DEFINES += -DENABLE_LURE=$(ENABLE_LURE) -MODULES += engines/lure -endif - -ifdef ENABLE_MADE -DEFINES += -DENABLE_MADE=$(ENABLE_MADE) -MODULES += engines/made -endif - -ifdef ENABLE_MOHAWK -DEFINES += -DENABLE_MOHAWK=$(ENABLE_MOHAWK) -MODULES += engines/mohawk - -ifdef ENABLE_CSTIME -DEFINES += -DENABLE_CSTIME -endif - -ifdef ENABLE_MYST -DEFINES += -DENABLE_MYST -endif - -ifdef ENABLE_RIVEN -DEFINES += -DENABLE_RIVEN -endif -endif - -ifdef ENABLE_MORTEVIELLE -DEFINES += -DENABLE_MORTEVIELLE=$(ENABLE_MORTEVIELLE) -MODULES += engines/mortevielle -endif - -ifdef ENABLE_NEVERHOOD -DEFINES += -DENABLE_NEVERHOOD=$(ENABLE_NEVERHOOD) -MODULES += engines/neverhood -endif - -ifdef ENABLE_PARALLACTION -DEFINES += -DENABLE_PARALLACTION=$(ENABLE_PARALLACTION) -MODULES += engines/parallaction -endif - -ifdef ENABLE_PEGASUS -DEFINES += -DENABLE_PEGASUS=$(ENABLE_PEGASUS) -MODULES += engines/pegasus -endif - -ifdef ENABLE_QUEEN -DEFINES += -DENABLE_QUEEN=$(ENABLE_QUEEN) -MODULES += engines/queen -endif - -ifdef ENABLE_SAGA -DEFINES += -DENABLE_SAGA=$(ENABLE_SAGA) -MODULES += engines/saga - -ifdef ENABLE_IHNM -DEFINES += -DENABLE_IHNM -endif - -ifdef ENABLE_SAGA2 -DEFINES += -DENABLE_SAGA2 -endif -endif - -ifdef ENABLE_SCI -DEFINES += -DENABLE_SCI=$(ENABLE_SCI) -MODULES += engines/sci - -ifdef ENABLE_SCI32 -DEFINES += -DENABLE_SCI32 -endif -endif - -ifdef ENABLE_SKY -DEFINES += -DENABLE_SKY=$(ENABLE_SKY) -MODULES += engines/sky -endif - -ifdef ENABLE_SWORD1 -DEFINES += -DENABLE_SWORD1=$(ENABLE_SWORD1) -MODULES += engines/sword1 -endif - -ifdef ENABLE_SWORD2 -DEFINES += -DENABLE_SWORD2=$(ENABLE_SWORD2) -MODULES += engines/sword2 -endif - -ifdef ENABLE_SWORD25 -DEFINES += -DENABLE_SWORD25=$(ENABLE_SWORD25) -MODULES += engines/sword25 -endif - -ifdef ENABLE_TESTBED -DEFINES += -DENABLE_TESTBED=$(ENABLE_TESTBED) -MODULES += engines/testbed -endif - -ifdef ENABLE_TEENAGENT -DEFINES += -DENABLE_TEENAGENT=$(ENABLE_TEENAGENT) -MODULES += engines/teenagent -endif - -ifdef ENABLE_TINSEL -DEFINES += -DENABLE_TINSEL=$(ENABLE_TINSEL) -MODULES += engines/tinsel -endif - -ifdef ENABLE_TOLTECS -DEFINES += -DENABLE_TOLTECS=$(ENABLE_TOLTECS) -MODULES += engines/toltecs -endif - -ifdef ENABLE_TONY -DEFINES += -DENABLE_TONY=$(ENABLE_TONY) -MODULES += engines/tony -endif - -ifdef ENABLE_TOON -DEFINES += -DENABLE_TOON=$(ENABLE_TOON) -MODULES += engines/toon -endif - -ifdef ENABLE_TOUCHE -DEFINES += -DENABLE_TOUCHE=$(ENABLE_TOUCHE) -MODULES += engines/touche -endif - -ifdef ENABLE_TSAGE -DEFINES += -DENABLE_TSAGE=$(ENABLE_TSAGE) -MODULES += engines/tsage -endif - -ifdef ENABLE_TUCKER -DEFINES += -DENABLE_TUCKER=$(ENABLE_TUCKER) -MODULES += engines/tucker -endif - -ifdef ENABLE_WINTERMUTE -DEFINES += -DENABLE_WINTERMUTE=$(ENABLE_WINTERMUTE) -MODULES += engines/wintermute -endif - -ifdef ENABLE_ZVISION -DEFINES += -DENABLE_ZVISION=$(ENABLE_ZVISION) -MODULES += engines/zvision -endif diff --git a/engines/fullpipe/behavior.cpp b/engines/fullpipe/behavior.cpp index c7b526d2c1..c27f1082f5 100644 --- a/engines/fullpipe/behavior.cpp +++ b/engines/fullpipe/behavior.cpp @@ -185,6 +185,19 @@ bool BehaviorManager::setBehaviorEnabled(StaticANIObject *obj, int aniId, int qu return true; } +void BehaviorManager::setFlagByStaticAniObject(StaticANIObject *ani, int flag) { + for (uint i = 0; i < _behaviors.size(); i++) { + BehaviorInfo *beh = _behaviors[i]; + + if (ani == beh->_ani) { + if (flag) + beh->_flags &= 0xfe; + else + beh->_flags |= 1; + } + } +} + void BehaviorInfo::clear() { _ani = 0; _staticsId = 0; diff --git a/engines/fullpipe/behavior.h b/engines/fullpipe/behavior.h index 4fd1454351..1ac0b5bbfe 100644 --- a/engines/fullpipe/behavior.h +++ b/engines/fullpipe/behavior.h @@ -79,6 +79,8 @@ class BehaviorManager : public CObject { void updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorEntry *beh); bool setBehaviorEnabled(StaticANIObject *obj, int aniId, int quId, int flag); + + void setFlagByStaticAniObject(StaticANIObject *ani, int flag); }; } // End of namespace Fullpipe diff --git a/engines/fullpipe/configure.engine b/engines/fullpipe/configure.engine new file mode 100644 index 0000000000..fce5951e26 --- /dev/null +++ b/engines/fullpipe/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine fullpipe "Full Pipe" no diff --git a/engines/fullpipe/constants.h b/engines/fullpipe/constants.h index a2e8121f8f..77eb83d460 100644 --- a/engines/fullpipe/constants.h +++ b/engines/fullpipe/constants.h @@ -25,7 +25,9 @@ namespace Fullpipe { +#define ANI_BIGBALL 4923 #define ANI_BOOT_1 4231 +#define ANI_BUTTON 598 #define ANI_CLOCK 588 #define ANI_DOMINO_3 2732 #define ANI_DADAYASHIK 306 @@ -46,8 +48,12 @@ namespace Fullpipe { #define ANI_PLANK 501 #define ANI_SC2_BOX 1020 #define ANI_SC4_BOOT 1035 +#define ANI_SC4_COIN 690 #define ANI_SPEAKER_4 3275 #define ANI_SPRING 542 +#define MSG_CLICKBOTTLE 569 +#define MSG_CLICKBUTTON 609 +#define MSG_CLICKPLANK 549 #define MSG_CMN_WINARCADE 4778 #define MSG_DISABLESAVES 5201 #define MSG_ENABLESAVES 5202 @@ -57,13 +63,16 @@ namespace Fullpipe { #define MSG_INTR_GETUPMAN 5135 #define MSG_INTR_SWITCHTO1 5145 #define MSG_INTR_SWITCHTO2 5134 +#define MSG_KOZAWRESTART 546 #define MSG_LIFT_CLICKBUTTON 2780 #define MSG_LIFT_CLOSEDOOR 5194 #define MSG_LIFT_EXITLIFT 5187 #define MSG_LIFT_GO 1065 #define MSG_LIFT_STARTEXITQUEUE 5186 +#define MSG_LOWERPLANK 540 #define MSG_MANSHADOWSOFF 5196 #define MSG_MANSHADOWSON 5197 +#define MSG_RAISEPLANK 547 #define MSG_RESTARTGAME 4767 #define MSG_SC1_SHOWOSK 1019 #define MSG_SC1_SHOWOSK2 468 @@ -78,12 +87,38 @@ namespace Fullpipe { #define MSG_SC3_TAKEEGG 1583 #define MSG_SC3_TESTFAT 1582 #define MSG_SC3_UTRUBACLICK 1103 +#define MSG_SC4_COINOUT 2895 +#define MSG_SC4_COINPUT 1032 +#define MSG_SC4_CLICKLADDER 1439 +#define MSG_SC4_DROPBOTTLE 2896 +#define MSG_SC4_HANDOVER 2960 +#define MSG_SC4_HIDEBOOT 4563 +#define MSG_SC4_KOZAWFALL 2858 +#define MSG_SC4_MANFROMBOTTLE 2854 +#define MSG_SC4_MANTOBOTTLE 2852 +#define MSG_GOTOLADDER 618 +#define MSG_SHAKEBOTTLE 584 +#define MSG_SHOOTKOZAW 557 +#define MSG_SHOWCOIN 1033 +#define MSG_STARTHAND 612 +#define MSG_TAKEBOTTLE 614 +#define MSG_TAKEKOZAW 611 +#define MSG_TESTPLANK 538 +#define MSG_UPDATEBOTTLE 613 #define MV_EGTR_FATASK 5332 #define MV_IN1MAN_SLEEP 5111 #define MV_KZW_JUMP 558 #define MV_KZW_JUMPROTATE 561 +#define MV_KZW_TOHOLERV 537 +#define MV_KZW_WALKPLANK 500 +#define MV_BDG_OPEN 1379 +#define MV_BTN_CLICK 599 +#define MV_CLK_GO 589 +#define MV_HND_POINT 602 +#define MV_MAN_GOD 481 #define MV_MAN_GOLADDER 451 #define MV_MAN_GOLADDER2 2844 +#define MV_MAN_GOU 460 #define MV_MAN_LOOKUP 4773 #define MV_MAN_STARTLADDER 452 #define MV_MAN_STARTLADDER2 2842 @@ -92,6 +127,9 @@ namespace Fullpipe { #define MV_MAN_TOLADDER 448 #define MV_MAN_TOLADDER2 2841 #define MV_MAN_TURN_LU 486 +#define MV_PNK_WEIGHTLEFT 541 +#define MV_PNK_WEIGHTRIGHT 502 +#define MV_SC4_COIN_default 1029 #define MV_SPK4_PLAY 3276 #define PIC_CMN_EVAL 3468 #define PIC_CSR_DEFAULT 4891 @@ -142,19 +180,26 @@ namespace Fullpipe { #define PIC_SC4_BOTTLE 568 #define PIC_SC4_BOTTLE2 2936 #define PIC_SC4_DOWNTRUBA 619 +#define PIC_SC4_LADDER 1438 #define PIC_SC4_LRTRUBA 616 #define PIC_SC4_MASK 585 #define PIC_SC4_PLANK 5183 #define PIC_SCD_SEL 734 +#define QU_BALL_WALKL 4920 +#define QU_BALL_WALKR 4919 #define QU_EGTR_MD2_SHOW 4698 #define QU_EGTR_MD1_SHOW 4697 #define QU_EGTR_SLIMSHOW 4883 +#define QU_HND_TAKEBOTTLE 1443 #define QU_IN2_DO 5144 #define QU_INTR_FINISH 5138 #define QU_INTR_GETUPMAN 5136 #define QU_INTR_STARTINTRO 5133 +#define QU_KOZAW_WALK 505 +#define QU_PNK_CLICK 550 #define QU_SC3_ENTERLIFT 2779 #define QU_SC3_EXITLIFT 2808 +#define QU_SC4_MANFROMBOTTLE 2851 #define SC_1 301 #define SC_10 653 #define SC_11 654 @@ -207,13 +252,18 @@ namespace Fullpipe { #define SC_MAP 5222 #define SC_TEST 903 #define SC_TITLES 5166 +#define SND_4_010 3125 +#define SND_4_012 3127 +#define SND_4_033 4990 #define SND_CMN_031 3516 #define SND_CMN_070 5199 #define SND_INTR_019 5220 +#define ST_CLK_CLOSED 590 #define ST_DYAS_LIES 318 #define ST_EGTR_MID1 2863 #define ST_EGTR_MID2 2869 #define ST_EGTR_SLIM 336 +#define ST_HND_EMPTY 603 #define ST_IN1MAN_SLEEP 5112 #define ST_KZW_EMPTY 498 #define ST_LBN_0N 2832 @@ -238,6 +288,8 @@ namespace Fullpipe { #define ST_LBN_9P 2778 #define ST_MAN_EMPTY 476 #define ST_MAN_RIGHT 325 +#define ST_MAN_SIT 1164 +#define ST_PNK_WEIGHTLEFT 503 #define TrubaDown 697 #define TrubaLeft 474 #define TrubaRight 696 diff --git a/engines/fullpipe/fullpipe.h b/engines/fullpipe/fullpipe.h index 63dde5042b..00d2863c94 100644 --- a/engines/fullpipe/fullpipe.h +++ b/engines/fullpipe/fullpipe.h @@ -142,6 +142,7 @@ public: void toggleMute(); void playSound(int id, int flag); void startSceneTrack(); + void stopSoundStream2(); int _sfxVolume; diff --git a/engines/fullpipe/gfx.cpp b/engines/fullpipe/gfx.cpp index 2e89bd6003..fba7e402d2 100644 --- a/engines/fullpipe/gfx.cpp +++ b/engines/fullpipe/gfx.cpp @@ -464,6 +464,8 @@ Picture::~Picture() { } void Picture::freePicture() { + debug(5, "Picture::freePicture(): file: %s", _memfilename); + if (_bitmap) { if (testFlags() && !_field_54) { freeData(); @@ -519,7 +521,7 @@ bool Picture::load(MfcArchive &file) { getData(); - debug(5, "Picture::load: <%s>", _memfilename); + debug(5, "Picture::load: loaded <%s>", _memfilename); return true; } @@ -539,6 +541,10 @@ void Picture::setAOIDs() { } void Picture::init() { + debug(5, "Picture::init(), %s", _memfilename); + + MemoryObject::getData(); + _bitmap = new Bitmap(); getDibInfo(); @@ -567,6 +573,12 @@ void Picture::getDibInfo() { warning("Uneven data size: 0x%x", _dataSize); } + if (!_data) { + warning("Picture::getDibInfo: data is empty <%s>", _memfilename); + + MemoryObject::load(); + } + Common::MemoryReadStream *s = new Common::MemoryReadStream(_data + off - 32, 32); _bitmap->load(s); diff --git a/engines/fullpipe/init.cpp b/engines/fullpipe/init.cpp index 49bf72ac91..eb109e11ec 100644 --- a/engines/fullpipe/init.cpp +++ b/engines/fullpipe/init.cpp @@ -65,7 +65,7 @@ void FullpipeEngine::initObjectStates() { setObjectState(sO_Guardian, getObjectEnumState(sO_Guardian, sO_OnRight)); setObjectState(sO_Grandma, getObjectEnumState(sO_Grandma, sO_In_14)); setObjectState(sO_Boot_15, getObjectEnumState(sO_Boot_15, sO_NotPresent)); - setObjectState(sO_LeftPipe_15, getObjectEnumState(sO_LeftPipe_15, sO_OpenedShe)); + setObjectState(sO_LeftPipe_15, getObjectEnumState(sO_LeftPipe_15, sO_IsOpened)); setObjectState(sO_Pedestal_16, getObjectEnumState(sO_Pedestal_16, sO_IsFree)); setObjectState(sO_Cup, getObjectEnumState(sO_Cup, sO_InSmokeRoom)); setObjectState(sO_Pedestal_17, getObjectEnumState(sO_Pedestal_17, sO_IsFree)); @@ -84,7 +84,7 @@ void FullpipeEngine::initObjectStates() { setObjectState(sO_Lever_23, getObjectEnumState(sO_Lever_23, sO_NotTaken)); setObjectState(sO_LeverHandle_23, getObjectEnumState(sO_LeverHandle_23, sO_WithoutStool)); setObjectState(sO_LowerPipe_21, getObjectEnumState(sO_LowerPipe_21, sO_IsClosed)); - setObjectState(sO_StarsDown_24, getObjectEnumState(sO_StarsDown_24, sO_OpenedShe)); + setObjectState(sO_StarsDown_24, getObjectEnumState(sO_StarsDown_24, sO_IsOpened)); setObjectState(sO_Hatch_26, getObjectEnumState(sO_Hatch_26, sO_Closed)); setObjectState(sO_Sock_26, getObjectEnumState(sO_Sock_26, sO_NotHanging)); setObjectState(sO_LeftPipe_26, getObjectEnumState(sO_LeftPipe_26, sO_IsClosed)); diff --git a/engines/fullpipe/motion.cpp b/engines/fullpipe/motion.cpp index c1977c0ac3..f67011a50f 100644 --- a/engines/fullpipe/motion.cpp +++ b/engines/fullpipe/motion.cpp @@ -765,7 +765,7 @@ MessageQueue *MovGraph2::buildMovInfo1MessageQueue(MovInfo1 *movInfo) { MessageQueue *mq2 = genMovement(&movinfo); - if (mq2) { + if (!mq2) { delete mq; return 0; } @@ -979,6 +979,8 @@ MessageQueue *MovGraph2::doWalkTo(StaticANIObject *obj, int xpos, int ypos, int if (minPath < 0.0 || ((linkInfoSource.node != linkInfoDest.node || !linkInfoSource.node) && !tempLinkList.size())) return 0; + memset(&movInfo1, 0, sizeof(movInfo1)); + movInfo1.subIndex = idxsub; movInfo1.pt1.x = obj->_ox; movInfo1.pt1.y = obj->_oy; diff --git a/engines/fullpipe/objectnames.h b/engines/fullpipe/objectnames.h index 241e31b165..b8696ec672 100644 --- a/engines/fullpipe/objectnames.h +++ b/engines/fullpipe/objectnames.h @@ -148,7 +148,7 @@ namespace Fullpipe { #define sO_ClockAxis "\xce\xf1\xfc \xf7\xe0\xf1\xee\xe2" // "Ось часов" #define sO_Opened "\xce\xf2\xea\xf0\xfb\xf2" // "Открыт" #define sO_OpenedWithBoot "\xce\xf2\xea\xf0\xfb\xf2\xe0 \xf1 \xe1\xee\xf2\xe8\xed\xea\xee\xec" // "Открыта с ботинком" -#define sO_OpenedShe "\xce\xf2\xea\xf0\xfb\xf2\xe0" // "Открыта" +#define sO_IsOpened "\xce\xf2\xea\xf0\xfb\xf2\xe0" // "Открыта" #define sO_WeirdWacko "\xce\xf2\xec\xee\xf0\xee\xe6\xe5\xed\xed\xfb\xe9" // "Отмороженный" #define sO_NotPresent "\xce\xf2\xf1\xf3\xf2\xf1\xf2\xe2\xf3\xe5\xf2" // "Отсутствует" #define sO_Error "\xce\xf8\xe8\xe1\xea\xe0" // "Ошибка" diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index 801734eff8..014459e847 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -73,10 +73,16 @@ Vars::Vars() { scene04_soundPlaying = false; scene04_dynamicPhaseIndex = 0; + scene04_sceneClickX = 0; + scene04_sceneClickY = 0; + + scene04_dudePosX = 0; + scene04_dudePosY = 0; + scene04_var01 = 0; scene04_var02 = 0; scene04_var04 = 0; - scene04_var05 = 0; + scene04_walkingKozyawka = 0; scene04_var06 = 0; scene04_var07 = 0; scene04_var08 = 0; @@ -87,10 +93,13 @@ Vars::Vars() { scene04_var13 = 0; scene04_var14 = 0; scene04_var15 = 0; - scene04_var16 = 0; - scene04_var17 = 0; + scene04_speakerVariant = 0; + scene04_speakerPhase = 0; scene04_var18 = 0; scene04_var19 = 0; + scene04_var20 = 0; + scene04_var24 = 0; + scene04_bottleY = 0; selector = 0; } diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h index 741835fd1e..670b94a839 100644 --- a/engines/fullpipe/scenes.h +++ b/engines/fullpipe/scenes.h @@ -89,19 +89,23 @@ public: Common::Point scene04_jumpingKozyawki[20]; Common::Point scene04_jumpRotateKozyawki[20]; - Common::Array<StaticANIObject *> scene04_kozyawkiObjList; - Common::Array<PictureObject *> scene04_bottleObjList; - Common::Array<StaticANIObject *> scene04_kozyawkiAni; + Common::List<StaticANIObject *> scene04_kozyawkiObjList; + Common::List<GameObject *> scene04_bottleObjList; + Common::List<StaticANIObject *> scene04_kozyawkiAni; int scene04_ladder; bool scene04_coinPut; bool scene04_soundPlaying; int scene04_dynamicPhaseIndex; + int scene04_sceneClickX; + int scene04_sceneClickY; + int scene04_dudePosX; + int scene04_dudePosY; int scene04_var01; int scene04_var02; int scene04_var04; - int scene04_var05; + StaticANIObject *scene04_walkingKozyawka; int scene04_var06; int scene04_var07; int scene04_var08; @@ -112,10 +116,13 @@ public: int scene04_var13; int scene04_var14; int scene04_var15; - int scene04_var16; - int scene04_var17; + int scene04_speakerVariant; + int scene04_speakerPhase; int scene04_var18; int scene04_var19; + int scene04_var20; + StaticANIObject *scene04_var24; + int scene04_bottleY; PictureObject *selector; }; diff --git a/engines/fullpipe/scenes/scene04.cpp b/engines/fullpipe/scenes/scene04.cpp index 6a2b32ad6f..98ded32599 100644 --- a/engines/fullpipe/scenes/scene04.cpp +++ b/engines/fullpipe/scenes/scene04.cpp @@ -32,11 +32,32 @@ #include "fullpipe/scene.h" #include "fullpipe/interaction.h" #include "fullpipe/gameloader.h" +#include "fullpipe/behavior.h" +#include "fullpipe/motion.h" namespace Fullpipe { -void scene04_callback(int *param) { - warning("STUB: scene04_callback"); +static const int scene04_speakerPhases[] = { + 0, 1, 2, 3, -1, -1, + 0, 2, 3, -1, -1, -1, + 0, 2, -1, -1, -1, -1 +}; + +void scene04_speakerCallback(int *phase) { + if (g_vars->scene04_soundPlaying) { + if (g_vars->scene04_speakerPhase >= 0) { + *phase = scene04_speakerPhases[g_vars->scene04_speakerPhase + 6 * g_vars->scene04_speakerVariant]; + + g_vars->scene04_speakerPhase++; + + if (scene04_speakerPhases[g_vars->scene04_speakerPhase + 6 * g_vars->scene04_speakerVariant] < 0) { + g_vars->scene04_speakerPhase = 0; + g_vars->scene04_speakerVariant = g_fullpipe->_rnd->getRandomNumber(2); + } + } else { + ++g_vars->scene04_speakerPhase; + } + } } void scene04_initScene(Scene *sc) { @@ -140,9 +161,9 @@ void scene04_initScene(Scene *sc) { } g_vars->scene04_var02 = 0; - g_vars->scene04_soundPlaying = 0; + g_vars->scene04_soundPlaying = false; g_vars->scene04_var04 = 0; - g_vars->scene04_var05 = 0; + g_vars->scene04_walkingKozyawka = 0; g_vars->scene04_var06 = 2; g_vars->scene04_dynamicPhaseIndex = 0; @@ -165,11 +186,11 @@ void scene04_initScene(Scene *sc) { g_vars->scene04_mamasha->hide(); g_vars->scene04_speaker = sc->getStaticANIObject1ById(ANI_SPEAKER_4, -1); - g_vars->scene04_speaker->_callback2 = scene04_callback; + g_vars->scene04_speaker->_callback2 = scene04_speakerCallback; g_vars->scene04_speaker->startAnim(MV_SPK4_PLAY, 0, -1); - g_vars->scene04_var16 = 0; - g_vars->scene04_var17 = 0; + g_vars->scene04_speakerVariant = 0; + g_vars->scene04_speakerPhase = 0; g_fullpipe->initArcadeKeys("SC_4"); } @@ -211,8 +232,590 @@ int scene04_updateCursor() { return g_fullpipe->_cursorId; } +void sceneHandlers_sub01(ExCommand *ex) { + warning("sceneHandlers_sub01()"); +} + +void sceneHandler04_checkBigBallClick() { + StaticANIObject *ball = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_BIGBALL, -1); + + if (ball) + for (uint i = 0; i < ball->_movements.size(); i++) + ((Movement *)ball->_movements[i])->_counterMax = 73; + + g_vars->scene04_var13 = 1; +} + +void sceneHandler04_clickBottle() { + if (!g_vars->scene04_var02) + g_vars->scene04_var20 += 5; +} + +void sceneHandler04_clickButton() { + StaticANIObject *but = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_BUTTON, -1); + + if (but) { + if (!g_vars->scene04_clock->_movement || + (g_vars->scene04_clock->_movement->_id == MV_CLK_GO && g_vars->scene04_clock->_movement->_currDynamicPhaseIndex > 3 && + g_vars->scene04_clock->_movement->_currDynamicPhaseIndex < 105)) { + if (!g_vars->scene04_hand->_movement && !g_vars->scene04_var02) { + but->startAnim(MV_BTN_CLICK, 0, -1); + g_vars->scene04_hand->startAnim(MV_HND_POINT, 0, -1); + } + } + } +} + +void sceneHandler04_clickLadder() { + warning("sceneHandler04_clickLadder()"); +} + +void sceneHandler04_sub13() { + warning("sceneHandler04_sub13()"); +} + +void sceneHandler04_clickPlank() { + if (sceneHandler04_friesAreWalking()) + sceneHandler04_sub13(); + else if (g_vars->scene04_var01) + g_fullpipe->playSound(SND_4_033, 0); + else if (!g_vars->scene04_soundPlaying) + chainQueue(QU_PNK_CLICK, 0); +} + +void sceneHandler04_dropBottle() { + g_vars->scene04_var12 = 1; + g_vars->scene04_bottleY = 10; + g_vars->scene04_var06 = 0; + + while (g_vars->scene04_kozyawkiAni.size()) { + StaticANIObject *koz = g_vars->scene04_kozyawkiAni.front(); + g_vars->scene04_kozyawkiAni.pop_front(); + + for (Common::List<GameObject *>::iterator it = g_vars->scene04_bottleObjList.begin(); it != g_vars->scene04_bottleObjList.end(); ++it) + if (*it == koz) { + g_vars->scene04_bottleObjList.erase(it); + break; + } + + koz->queueMessageQueue(0); + koz->hide(); + + g_vars->scene04_kozyawkiObjList.push_back(koz); + } + + g_vars->scene04_hand->changeStatics2(ST_HND_EMPTY); + + g_vars->scene04_hand->setOXY(429, 21); + g_vars->scene04_hand->_priority = 15; +} + +void sceneHandler04_gotoLadder(int par) { + warning("sceneHandler04_gotoLadder()"); +} + +void sceneHandler04_lowerPlank() { + g_vars->scene04_plank->startAnim(MV_PNK_WEIGHTRIGHT, 0, -1); +} + +void sceneHandler04_manFromBottle() { + warning("sceneHandler04_manFromBottle()"); +} + +void sceneHandler04_manToBottle() { + g_vars->scene04_bottleObjList.push_back(g_fullpipe->_aniMan); + g_vars->scene04_var20 = 5; + g_vars->scene04_var06 += 9; + g_fullpipe->_aniMan2 = g_fullpipe->_aniMan; + g_vars->scene04_var10 = 1; +} + +void sceneHandler04_raisePlank() { + g_vars->scene04_plank->startAnim(MV_PNK_WEIGHTLEFT, 0, -1); +} + +void sceneHandler04_shootKozyawka() { + warning("sceneHandler04_shootKozyawka()"); +} + +void sceneHandler04_showCoin() { + StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_SC4_COIN, -1); + + if (ani) { + ani->show1(MV_BDG_OPEN, MV_MAN_GOU, MV_SC4_COIN_default, 0); + + ani->_priority = 40; + } +} + +void sceneHandler04_stopSound() { + warning("sceneHandler04_stopSound()"); +} + +void sceneHandler04_sub1(ExCommand *ex) { + g_fullpipe->_aniMan->changeStatics2(ST_MAN_SIT); + + MessageQueue *mq = new MessageQueue(g_fullpipe->_currentScene->getMessageQueueById(QU_SC4_MANFROMBOTTLE), 0, 0); + + if (ex) { + ExCommand *newex = new ExCommand(ex); + + mq->_exCommands.push_back(newex); + } + + mq->_flags |= 1; + mq->chain(0); + + g_vars->scene04_var10 = 0; + g_fullpipe->_behaviorManager->setFlagByStaticAniObject(g_fullpipe->_aniMan, 1); +} + +void sceneHandler04_walkKozyawka() { + if (g_vars->scene04_kozyawkiObjList.size()) { + g_vars->scene04_walkingKozyawka = g_vars->scene04_kozyawkiObjList.front(); + g_vars->scene04_kozyawkiObjList.pop_front(); + + MessageQueue *mq = new MessageQueue(g_fullpipe->_currentScene->getMessageQueueById(QU_KOZAW_WALK), 0, 1); + mq->replaceKeyCode(-1, g_vars->scene04_walkingKozyawka->_okeyCode); + mq->chain(0); + } +} + +void sceneHandler04_sub4() { + warning("sceneHandler04_sub4()"); +} + +void sceneHandler04_sub5() { + warning("sceneHandler04_sub5()"); +} + +void sceneHandler04_bottleUpdateObjects(int off) { + for (Common::List<GameObject *>::iterator it = g_vars->scene04_bottleObjList.begin(); it != g_vars->scene04_bottleObjList.end(); ++it) { + GameObject *obj = *it; + + obj->setOXY(obj->_field_8 + 20, off + obj->_field_8 + 24); + } +} + +void sceneHandler04_liftBottle() { + int newy = g_vars->scene04_bottleY + g_vars->scene04_spring->_oy; + + g_vars->scene04_bottleY += 5; + + sceneHandler04_bottleUpdateObjects(newy - g_vars->scene04_spring->_oy); + + g_vars->scene04_spring->setOXY(g_vars->scene04_spring->_ox, newy); + + if (g_vars->scene04_bottle->_oy >= 226) { + sceneHandler04_bottleUpdateObjects(226 - g_vars->scene04_bottle->_oy); + + g_vars->scene04_spring->setOXY(g_vars->scene04_spring->_ox, 437); + g_vars->scene04_var12 = 0; + g_vars->scene04_var09 = 0; + g_vars->scene04_var19 = 1; + g_vars->scene04_var06 = 2; + g_vars->scene04_var20 = 10; + g_vars->scene04_var02 = 0; + + g_fullpipe->setObjectState(sO_LowerPipe, g_fullpipe->getObjectEnumState(sO_LowerPipe, sO_IsClosed)); + } +} + +void sceneHandler04_sub7() { + warning("sceneHandler04_sub7()"); +} + +void sceneHandler04_sub8(ExCommand *ex) { + warning("sceneHandler04_sub8()"); +} + +void sceneHandler04_sub9(StaticANIObject *ani) { + warning("sceneHandler04_sub9()"); +} + +void sceneHandler04_sub12() { + StaticANIObject *ball = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_BIGBALL, -1); + + if (ball && ball->_flags & 4) + for (uint i = 0; i < ball->_movements.size(); i++) + ((Movement *)ball->_movements[i])->_counterMax = 0; + + g_vars->scene04_var13 = 0; +} + +void sceneHandler04_sub15() { + warning("sceneHandler04_sub15()"); +} + +void sceneHandler04_sub17() { +#if 0 + StaticANIObject *ball = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_BIGBALL, -1); + + if (g_vars->scene04_var01 + && (!ball || !(ball->_flags & 4)) + && g_vars->scene04_ladder->collisionDetection(g_fullpipe->_aniMan) > 3) { + + if (!g_fullpipe->_rnd->getRandomNumber(49)) { + if (g_vars->scene04_var15) + chainQueue(QU_BALL_WALKR, 0); + else + chainQueue(QU_BALL_WALKL, 0); + + g_vars->scene04_var15 = !g_vars->scene04_var15; + + sceneHandler04_checkBigBallClick(); + + g_vars->scene04_var14 = 0; + } + } +#endif + + warning("sceneHandler04_sub17()"); +} + +void sceneHandler04_takeBottle() { + g_vars->scene04_var02 = 1; + g_vars->scene04_hand->_priority = 5; + + g_fullpipe->setObjectState(sO_LowerPipe, g_fullpipe->getObjectEnumState(sO_LowerPipe, sO_IsOpened)); +} + +void sceneHandler04_takeKozyawka() { + warning("sceneHandler04_takeKozyawka()"); +} + +void sceneHandler04_testPlank(ExCommand *ex) { + MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(ex->_parId); + + if (!mq) + return; + + if (g_vars->scene04_plank->_movement || !g_vars->scene04_plank->_statics || g_vars->scene04_plank->_statics->_staticsId != ST_PNK_WEIGHTLEFT) { + mq->getExCommandByIndex(0)->_messageNum = MV_KZW_TOHOLERV; + } else { + mq->getExCommandByIndex(0)->_messageNum = MV_KZW_WALKPLANK; + } +} + +void sceneHandler04_updateBottle() { + Common::Point point; + + int yoff; + + if (g_vars->scene04_hand->_movement) + yoff = g_vars->scene04_hand->_movement->_oy; + else + yoff = g_vars->scene04_hand->_oy; + + int newy = g_vars->scene04_hand->getSomeXY(point)->y + yoff + 140; + + sceneHandler04_bottleUpdateObjects(newy - g_vars->scene04_spring->_oy); + + g_vars->scene04_spring->setOXY(g_vars->scene04_spring->_ox, newy); +} + +void sceneHandler04_winArcade() { + if (g_fullpipe->getObjectState(sO_LowerPipe) == g_fullpipe->getObjectEnumState(sO_LowerPipe, sO_IsClosed) + && g_vars->scene04_soundPlaying) { + g_vars->scene04_clock->changeStatics2(ST_CLK_CLOSED); + g_vars->scene04_hand->changeStatics2(ST_HND_EMPTY); + + chainQueue(QU_HND_TAKEBOTTLE, 1); + + if (g_vars->scene04_walkingKozyawka) { + g_vars->scene04_kozyawkiObjList.push_back(g_vars->scene04_walkingKozyawka); + + g_vars->scene04_walkingKozyawka->changeStatics2(ST_KZW_EMPTY); + g_vars->scene04_walkingKozyawka->hide(); + g_vars->scene04_walkingKozyawka = 0; + } + + g_vars->scene04_var19 = 0; + g_vars->scene04_soundPlaying = 0; + + getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->setEnabled(); + + getGameLoaderInteractionController()->enableFlag24(); + + g_fullpipe->stopSoundStream2(); + } +} + int sceneHandler04(ExCommand *ex) { - warning("STUB: sceneHandler04()"); + if (ex->_messageKind != 17) + return 0; + + switch (ex->_messageNum) { + case MSG_UPDATEBOTTLE: + sceneHandler04_updateBottle(); + break; + + case MSG_CLICKBOTTLE: + sceneHandler04_clickBottle(); + break; + + case MSG_SHOOTKOZAW: + sceneHandler04_shootKozyawka(); + break; + + case MSG_SHAKEBOTTLE: + if (!g_vars->scene04_var02) + ++g_vars->scene04_var20; + break; + + case MSG_STARTHAND: + g_vars->scene04_var09 = 1; + g_vars->scene04_coinPut = 0; + + if (g_vars->scene04_var10) + sceneHandler04_sub1(0); + + sceneHandler04_sub15(); + sceneHandler04_stopSound(); + break; + + case MSG_TAKEKOZAW: + sceneHandler04_takeKozyawka(); + break; + + case MSG_CLICKBUTTON: + sceneHandler04_clickButton(); + break; + + case MSG_CLICKPLANK: + sceneHandler04_clickPlank(); + break; + + case MSG_RAISEPLANK: + sceneHandler04_raisePlank(); + break; + + case MSG_KOZAWRESTART: + if (g_vars->scene04_walkingKozyawka) { + g_vars->scene04_kozyawkiObjList.push_back(g_vars->scene04_walkingKozyawka); + g_vars->scene04_walkingKozyawka->hide(); + g_vars->scene04_walkingKozyawka = 0; + } + + if (g_vars->scene04_soundPlaying) + sceneHandler04_walkKozyawka(); + + break; + + case MSG_LOWERPLANK: + sceneHandler04_lowerPlank(); + break; + + case MSG_TESTPLANK: + sceneHandler04_testPlank(ex); + break; + + case 33: + { + g_vars->scene04_dudePosX = g_fullpipe->_aniMan->_ox; + g_vars->scene04_dudePosY = g_fullpipe->_aniMan->_oy; + + int res = 0; + + if (g_fullpipe->_aniMan2) { + if (g_fullpipe->_aniMan->_ox < g_fullpipe->_sceneRect.left + 200) { + g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan->_ox - g_fullpipe->_sceneRect.left - 300; + g_fullpipe->_aniMan->_ox = g_vars->scene04_dudePosX; + } + if (g_fullpipe->_aniMan->_ox > g_fullpipe->_sceneRect.right - 200) { + g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan->_ox - g_fullpipe->_sceneRect.right + 300; + } + + res = 1; + + if (g_vars->scene04_soundPlaying) { + if (g_fullpipe->_aniMan->_movement) { + if (g_fullpipe->_aniMan->_movement->_id == MV_MAN_TOLADDER) { + g_fullpipe->_aniMan2 = 0; + + if (g_fullpipe->_sceneRect.left > 380) + g_fullpipe->_currentScene->_x = 380 - g_fullpipe->_sceneRect.left; + } + } + } + } else { + if (g_fullpipe->_aniMan->_movement && g_fullpipe->_aniMan->_movement->_id == MV_MAN_GOD) + g_fullpipe->_aniMan2 = g_fullpipe->_aniMan; + } + + sceneHandler04_sub4(); + + if (g_vars->scene04_var07 && !g_vars->scene04_var09) + sceneHandler04_sub5(); + + if (g_vars->scene04_var12) + sceneHandler04_liftBottle(); + + if (g_vars->scene04_var08) + sceneHandler04_clickLadder(); + + if (g_vars->scene04_var10 && g_vars->scene04_hand->_movement) + sceneHandler04_sub1(0); + + if (g_vars->scene04_coinPut && g_vars->scene04_var18 && !g_vars->scene04_var09 && !g_vars->scene04_soundPlaying) + sceneHandler04_sub7(); + + if (g_vars->scene04_var01) { + if (!g_vars->scene04_soundPlaying) { + g_fullpipe->startSceneTrack(); + + g_fullpipe->_behaviorManager->updateBehaviors(); + return res; + } + + g_vars->scene04_var14++; + + if (g_vars->scene04_var14 > 600) + sceneHandler04_sub17(); + } + + if (g_vars->scene04_soundPlaying) { + g_fullpipe->_behaviorManager->updateBehaviors(); + + return res; + } + + g_fullpipe->startSceneTrack(); + + g_fullpipe->_behaviorManager->updateBehaviors(); + + return res; + } + + case 29: + { + int picid = g_fullpipe->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY); + + if (g_vars->scene04_var10) { + sceneHandler04_sub1(ex); + + break; + } + + if (picid == PIC_SC4_LADDER) { + if (!g_vars->scene04_var04) { + g_vars->scene04_sceneClickX = ex->_sceneClickX; + g_vars->scene04_sceneClickY = ex->_sceneClickY; + + sceneHandler04_clickLadder(); + + ex->_messageKind = 0; + + break; + } + + sceneHandler04_gotoLadder(0); + + break; + } + + StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY); + + if ((ani && ani->_id == ANI_PLANK) || picid == PIC_SC4_PLANK) { + sceneHandler04_clickPlank(); + + ex->_messageKind = 0; + } else if (g_vars->scene04_var01) { + sceneHandler04_sub8(ex); + } else if (!ani || !canInteractAny(g_fullpipe->_aniMan, ani, ex->_keyCode)) { + PictureObject *pic = g_fullpipe->_currentScene->getPictureObjectById(picid, 0); + + if (!pic || !canInteractAny(g_fullpipe->_aniMan, pic,ex->_keyCode)) { + if ((g_fullpipe->_sceneRect.right - ex->_sceneClickX < 47 && g_fullpipe->_sceneRect.right < g_fullpipe->_sceneWidth - 1) + || (ex->_sceneClickX - g_fullpipe->_sceneRect.left < 47 && g_fullpipe->_sceneRect.left > 0)) + sceneHandlers_sub01(ex); + } + } + } + + break; + + case MSG_SC4_HIDEBOOT: + g_vars->scene04_boot->_flags &= 0xfffb; + break; + + case MSG_CMN_WINARCADE: + sceneHandler04_winArcade(); + break; + + case MSG_SC4_HANDOVER: + g_vars->scene04_var09 = 0; + g_vars->scene04_var19 = 1; + break; + + case MSG_SC4_DROPBOTTLE: + sceneHandler04_dropBottle(); + break; + + case MSG_SC4_COINOUT: + g_vars->scene04_clock->changeStatics2(ST_CLK_CLOSED); + g_vars->scene04_coinPut = 0; + sceneHandler04_stopSound(); + + if (g_vars->scene04_kozyawkiAni.size() && !g_vars->scene04_var02) { + g_vars->scene04_var09 = 1; + + if (g_vars->scene04_var10) + sceneHandler04_sub1(0); + + sceneHandler04_sub15(); + } + + break; + + case MSG_SC4_KOZAWFALL: + { + ExCommand *exnew; + + if (g_vars->scene04_var11) { + sceneHandler04_sub9(g_vars->scene04_var24); + + g_vars->scene04_var11 = 0; + + exnew = new ExCommand(0, 35, SND_4_010, 0, 0, 0, 1, 0, 0, 0); + } else { + exnew = new ExCommand(0, 35, SND_4_012, 0, 0, 0, 1, 0, 0, 0); + } + + exnew->_field_14 = 5; + exnew->_excFlags |= 2; + exnew->postMessage(); + break; + } + + case MSG_SC4_MANFROMBOTTLE: + sceneHandler04_manFromBottle(); + break; + + case MSG_SC4_CLICKLADDER: + sceneHandler04_clickLadder(); + break; + + case MSG_SC4_MANTOBOTTLE: + sceneHandler04_manToBottle(); + break; + + case MSG_SHOWCOIN: + sceneHandler04_showCoin(); + break; + + case MSG_TAKEBOTTLE: + sceneHandler04_takeBottle(); + break; + + case MSG_GOTOLADDER: + sceneHandler04_gotoLadder(0); + break; + + case MSG_SC4_COINPUT: + g_vars->scene04_coinPut = 1; + break; + } return 0; } diff --git a/engines/fullpipe/sound.cpp b/engines/fullpipe/sound.cpp index 6da848a621..b4a864d164 100644 --- a/engines/fullpipe/sound.cpp +++ b/engines/fullpipe/sound.cpp @@ -135,6 +135,9 @@ void global_messageHandler_handleSound(ExCommand *cmd) { debug(0, "STUB: global_messageHandler_handleSound()"); } +void FullpipeEngine::stopSoundStream2() { + warning("STUB: FullpipeEngine::stopSoundStream2()"); +} } // End of namespace Fullpipe diff --git a/engines/fullpipe/statics.cpp b/engines/fullpipe/statics.cpp index c86d5abd08..b82875f638 100644 --- a/engines/fullpipe/statics.cpp +++ b/engines/fullpipe/statics.cpp @@ -152,15 +152,19 @@ StaticANIObject::StaticANIObject(StaticANIObject *src) : GameObject(src) { _statics = 0; for (uint i = 0; i < src->_movements.size(); i++) { - Movement *mov; - if (((Movement *)src->_movements[i])->_currMovement) { - mov = new Movement(getMovementById(src->getMovementIdById(((Movement *)src->_movements[i])->_id)), this); - mov->_id = ((Movement *)src->_movements[i])->_id; + Movement *newmov; + Movement *mov = (Movement *)src->_movements[i]; + + if (mov->_currMovement) { + // WORKAROUND: Original uses weird construction here: + // new Movement(getMovementById(src->getMovementIdById(mov->_id)), this); + newmov = new Movement(src->getMovementById(src->getMovementIdById(mov->_id)), this); + newmov->_id = mov->_id; } else { - mov = new Movement(((Movement *)src->_movements[i]), 0, -1, this); + newmov = new Movement(mov, 0, -1, this); } - _movements.push_back(mov); + _movements.push_back(newmov); } } @@ -1231,7 +1235,7 @@ Movement::Movement(Movement *src, int *oldIdxs, int newSize, StaticANIObject *an _m2y = src->_m2y; if (newSize != -1) { - if (newSize >= src->_dynamicPhases.size() + 1) + if (newSize >= (int)src->_dynamicPhases.size() + 1) newSize = src->_dynamicPhases.size() + 1; } else { newSize = src->_dynamicPhases.size(); diff --git a/engines/fullpipe/utils.cpp b/engines/fullpipe/utils.cpp index 3304a93667..3a65801951 100644 --- a/engines/fullpipe/utils.cpp +++ b/engines/fullpipe/utils.cpp @@ -148,7 +148,16 @@ bool MemoryObject::load(MfcArchive &file) { void MemoryObject::loadFile(char *filename) { debug(5, "MemoryObject::loadFile(<%s>)", filename); + + if (!*filename) + return; + if (!_data) { + NGIArchive *arr = g_fullpipe->_currArchive; + + if (g_fullpipe->_currArchive != _libHandle && _libHandle) + g_fullpipe->_currArchive = _libHandle; + Common::SeekableReadStream *s = g_fullpipe->_currArchive->createReadStreamForMember(filename); if (s) { @@ -161,7 +170,11 @@ void MemoryObject::loadFile(char *filename) { s->read(_data, _dataSize); delete s; + } else { + warning("MemoryObject::loadFile(): reading failure"); } + + g_fullpipe->_currArchive = arr; } } @@ -181,6 +194,8 @@ byte *MemoryObject::loadData() { } void MemoryObject::freeData() { + debug(8, "MemoryObject::freeData(): file: %s", _memfilename); + if (_data) free(_data); diff --git a/engines/gob/configure.engine b/engines/gob/configure.engine new file mode 100644 index 0000000000..8e012f5815 --- /dev/null +++ b/engines/gob/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine gob "Gobli*ns" yes diff --git a/engines/groovie/configure.engine b/engines/groovie/configure.engine new file mode 100644 index 0000000000..84e95a70df --- /dev/null +++ b/engines/groovie/configure.engine @@ -0,0 +1,4 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine groovie "Groovie" yes "groovie2" "7th Guest" +add_engine groovie2 "Groovie 2 games" no "" "" "jpeg" diff --git a/engines/groovie/font.cpp b/engines/groovie/font.cpp index d29c22dd02..a55d8fad95 100644 --- a/engines/groovie/font.cpp +++ b/engines/groovie/font.cpp @@ -112,7 +112,7 @@ bool T7GFont::load(Common::SeekableReadStream &stream) { return true; } -void T7GFont::drawChar(Graphics::Surface *dst, byte chr, int x, int y, uint32 color) const { +void T7GFont::drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const { // We ignore the color, as the font is already colored const Glyph *glyph = getGlyph(chr); const byte *src = glyph->pixels; @@ -125,7 +125,7 @@ void T7GFont::drawChar(Graphics::Surface *dst, byte chr, int x, int y, uint32 co } } -const T7GFont::Glyph *T7GFont::getGlyph(byte chr) const { +const T7GFont::Glyph *T7GFont::getGlyph(uint32 chr) const { assert (chr < 128); byte numGlyph = _mapChar2Glyph[chr]; diff --git a/engines/groovie/font.h b/engines/groovie/font.h index 20aaa4cf23..49cf4b7b06 100644 --- a/engines/groovie/font.h +++ b/engines/groovie/font.h @@ -37,8 +37,8 @@ public: int getFontHeight() const { return _maxHeight; } int getMaxCharWidth() const { return _maxWidth; } - int getCharWidth(byte chr) const { return getGlyph(chr)->width; } - void drawChar(Graphics::Surface *dst, byte chr, int x, int y, uint32 color) const; + int getCharWidth(uint32 chr) const { return getGlyph(chr)->width; } + void drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const; private: int _maxHeight, _maxWidth; @@ -55,7 +55,7 @@ private: byte _mapChar2Glyph[128]; Glyph *_glyphs; - const Glyph *getGlyph(byte chr) const; + const Glyph *getGlyph(uint32 chr) const; }; } // End of Groovie namespace diff --git a/engines/hopkins/configure.engine b/engines/hopkins/configure.engine new file mode 100644 index 0000000000..c38ecd4cd2 --- /dev/null +++ b/engines/hopkins/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine hopkins "Hopkins FBI" yes "" "" "16bit" diff --git a/engines/hopkins/events.cpp b/engines/hopkins/events.cpp index 51c66c4f92..d0c1dcea4d 100644 --- a/engines/hopkins/events.cpp +++ b/engines/hopkins/events.cpp @@ -271,7 +271,7 @@ void EventsManager::pollEvents() { _mouseButton = 0; return; default: - break; + break; } } diff --git a/engines/hopkins/graphics.cpp b/engines/hopkins/graphics.cpp index de9f043763..05b8296b86 100644 --- a/engines/hopkins/graphics.cpp +++ b/engines/hopkins/graphics.cpp @@ -1359,7 +1359,7 @@ void GraphicsManager::drawCompressedSprite(byte *surface, const byte *srcData, i _posYClipped = 0; _clipX1 = 0; _clipY1 = 0; - if ((xp300 <= _minX) || (yp300 <= _minY) || (xp300 >= _maxX + 300) || (yp300 >= _maxY + 300)) + if ((xp300 <= _minX) || (yp300 <= _minY) || (xp300 >= _maxX + 300) || (yp300 >= _maxY + 300)) return; // Clipped values are greater or equal to zero, thanks to the previous test diff --git a/engines/hopkins/talk.cpp b/engines/hopkins/talk.cpp index 1bb6701fc8..d218dd27b5 100644 --- a/engines/hopkins/talk.cpp +++ b/engines/hopkins/talk.cpp @@ -266,7 +266,7 @@ int TalkManager::dialogQuestion(bool animatedFl) { int retVal = -1; bool loopCond = false; - do { + do { int mousePosY = _vm->_events->getMouseY(); if (sentence1PosY < mousePosY && mousePosY < (sentence2PosY - 1)) { _vm->_fontMan->setOptimalColor(6, 7, 8, 5); diff --git a/engines/hugo/configure.engine b/engines/hugo/configure.engine new file mode 100644 index 0000000000..9ab5c54e1e --- /dev/null +++ b/engines/hugo/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine hugo "Hugo Trilogy" yes diff --git a/engines/kyra/configure.engine b/engines/kyra/configure.engine new file mode 100644 index 0000000000..b7d6334fcc --- /dev/null +++ b/engines/kyra/configure.engine @@ -0,0 +1,5 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine kyra "Kyra" yes "lol eob" "Legend of Kyrandia 1-3" +add_engine lol "Lands of Lore" yes +add_engine eob "Eye of the Beholder" yes diff --git a/engines/lastexpress/configure.engine b/engines/lastexpress/configure.engine new file mode 100644 index 0000000000..807b1a088b --- /dev/null +++ b/engines/lastexpress/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine lastexpress "The Last Express" no "" "" "16bit" diff --git a/engines/lastexpress/entities/entity.h b/engines/lastexpress/entities/entity.h index 5aa7c1be5a..f3b57e7464 100644 --- a/engines/lastexpress/entities/entity.h +++ b/engines/lastexpress/entities/entity.h @@ -818,9 +818,9 @@ public: /** * Synchronizes a string. * - * @param s The Common::Serializer to use. - * @param string The string. - * @param length Length of the string. + * @param s The Common::Serializer to use. + * @param string The string. + * @param length Length of the string. */ void syncString(Common::Serializer &s, Common::String &string, uint length) const; @@ -921,7 +921,7 @@ protected: /** * Play sound * - * @param savepoint The savepoint + * @param savepoint The savepoint * - Sound filename * @param resetItem true to reset item. * @param flag sound flag @@ -931,9 +931,9 @@ protected: /** * Draws the entity * - * @param savepoint The savepoint - * - Sequence - * - ExcuseMe flag + * @param savepoint The savepoint + * - Sequence + * - ExcuseMe flag * @param handleExcuseMe true to handle excuseMeCath action */ void draw(const SavePoint &savepoint, bool handleExcuseMe = false); @@ -941,7 +941,7 @@ protected: /** * Draws the entity along with another one * - * @param savepoint The savepoint. + * @param savepoint The savepoint. * - Sequence 1 * - Sequence 2 * - EntityIndex @@ -976,23 +976,23 @@ protected: /** * Process callback action when the entity direction is not kDirectionRight * - * @param savepoint The savepoint. + * @param savepoint The savepoint. */ void callbackActionOnDirection(const SavePoint &savepoint); /** * Process callback action when somebody is standing in the restaurant or salon. * - * @param savepoint The savepoint. + * @param savepoint The savepoint. */ void callbackActionRestaurantOrSalon(const SavePoint &savepoint); /** * Updates the entity * - * @param savepoint The savepoint. - * - CarIndex - * - EntityPosition + * @param savepoint The savepoint. + * - CarIndex + * - EntityPosition * @param handleExcuseMe true to handle the kActionExcuseMe/kActionExcuseMeCath actions. */ void updateEntity(const SavePoint &savepoint, bool handleExcuseMe = false); @@ -1000,11 +1000,11 @@ protected: /** * Call a specific savepoint (or draw sequence in default case) * - * @param savepoint The savepoint. - * - Sequence to draw in default case - * - EntityIndex - * - ActionIndex - * - Sequence for the savepoint + * @param savepoint The savepoint. + * - Sequence to draw in default case + * - EntityIndex + * - ActionIndex + * - Sequence for the savepoint * @param handleExcuseMe true to handle excuse me. */ void callSavepoint(const SavePoint &savepoint, bool handleExcuseMe = false); @@ -1012,36 +1012,36 @@ protected: /** * Handles entering/exiting a compartment. * - * @param savepoint The savepoint. - * @param position1 The first position. - * @param position2 The second position. - * @param car The car. - * @param compartment The compartment. - * @param alternate true to use the alternate version of SceneManager::loadSceneFromObject() + * @param savepoint The savepoint. + * @param position1 The first position. + * @param position2 The second position. + * @param car The car. + * @param compartment The compartment. + * @param alternate true to use the alternate version of SceneManager::loadSceneFromObject() */ void enterExitCompartment(const SavePoint &savepoint, EntityPosition position1 = kPositionNone, EntityPosition position2 = kPositionNone, CarIndex car = kCarNone, ObjectIndex compartment = kObjectNone, bool alternate = false, bool updateLocation = false); /** * Go to compartment. * - * @param savepoint The savepoint. - * @param compartmentFrom The compartment from. - * @param positionFrom The position from. - * @param sequenceFrom The sequence from. - * @param sequenceTo The sequence to. + * @param savepoint The savepoint. + * @param compartmentFrom The compartment from. + * @param positionFrom The position from. + * @param sequenceFrom The sequence from. + * @param sequenceTo The sequence to. */ void goToCompartment(const SavePoint &savepoint, ObjectIndex compartmentFrom, EntityPosition positionFrom, Common::String sequenceFrom, Common::String sequenceTo); /** * Go to compartment from compartment. * - * @param savepoint The savepoint. - * @param compartmentFrom The compartment from. - * @param positionFrom The position from. - * @param sequenceFrom The sequence from. - * @param compartmentTo The compartment to. - * @param positionTo The position to. - * @param sequenceTo The sequence to. + * @param savepoint The savepoint. + * @param compartmentFrom The compartment from. + * @param positionFrom The position from. + * @param sequenceFrom The sequence from. + * @param compartmentTo The compartment to. + * @param positionTo The position to. + * @param sequenceTo The sequence to. */ void goToCompartmentFromCompartment(const SavePoint &savepoint, ObjectIndex compartmentFrom, EntityPosition positionFrom, Common::String sequenceFrom, ObjectIndex compartmentTo, EntityPosition positionTo, Common::String sequenceTo); diff --git a/engines/lastexpress/entities/servers0.cpp b/engines/lastexpress/entities/servers0.cpp index 73e0d34722..6323ef0ca8 100644 --- a/engines/lastexpress/entities/servers0.cpp +++ b/engines/lastexpress/entities/servers0.cpp @@ -115,7 +115,7 @@ IMPLEMENT_FUNCTION_NOSETUP(5, Servers0, callbackActionOnDirection) case kActionExitCompartment: callbackAction(); - break; + break; case kActionExcuseMeCath: if (!params->param1) { @@ -445,7 +445,7 @@ IMPLEMENT_FUNCTION(24, Servers0, chapter2Handler) HANDLE_TABLE(1, 3, 1, setup_function25); HANDLE_TABLE(1, 4, 2, setup_function26); - break; + break; case kActionCallback: if (getCallback() == 1) diff --git a/engines/lastexpress/entities/verges.cpp b/engines/lastexpress/entities/verges.cpp index d9ddb0a4d1..68c0813013 100644 --- a/engines/lastexpress/entities/verges.cpp +++ b/engines/lastexpress/entities/verges.cpp @@ -105,7 +105,7 @@ IMPLEMENT_FUNCTION(3, Verges, callbackActionOnDirection) case kActionExitCompartment: callbackAction(); - break; + break; case kActionExcuseMeCath: if (!params->param1) { diff --git a/engines/lastexpress/game/entities.h b/engines/lastexpress/game/entities.h index 81aed627aa..cacbc408c9 100644 --- a/engines/lastexpress/game/entities.h +++ b/engines/lastexpress/game/entities.h @@ -110,7 +110,7 @@ public: * Query if 'entity' is inside a compartment * * @param entity The entity. - * @param car The car. + * @param car The car. * @param position The position. * * @return true if inside the compartment, false if not. @@ -247,7 +247,7 @@ public: /** * Query if nobody is in a compartment at that position. * - * @param car The car. + * @param car The car. * @param position The position. * * @return true if nobody is in a compartment, false if not. @@ -334,8 +334,8 @@ private: static const int _compartmentsCount = 16; static const int _positionsCount = 100 * 10; // 100 positions per train car - LastExpressEngine *_engine; - EntityData *_header; + LastExpressEngine *_engine; + EntityData *_header; Common::Array<Entity *> _entities; // Compartments & positions diff --git a/engines/lastexpress/game/logic.cpp b/engines/lastexpress/game/logic.cpp index 09104d1bf9..d24fb9b598 100644 --- a/engines/lastexpress/game/logic.cpp +++ b/engines/lastexpress/game/logic.cpp @@ -413,8 +413,8 @@ void Logic::resetState() { /** * Handle game over * - * @param type The savegame type. - * @param value The value (event, time, index, ...) + * @param type The savegame type. + * @param value The value (event, time, index, ...) * @param sceneIndex Index of the scene to show. * @param showScene true to show a scene, false to return to menu directly */ diff --git a/engines/lastexpress/game/logic.h b/engines/lastexpress/game/logic.h index efb8f1e1a3..b2d08cb06f 100644 --- a/engines/lastexpress/game/logic.h +++ b/engines/lastexpress/game/logic.h @@ -54,7 +54,7 @@ public: void playFinalSequence() const; void updateCursor(bool redraw = true) const; - Action *getGameAction() { return _action; } + Action *getGameAction() { return _action; } Beetle *getGameBeetle() { return _beetle; } Entities *getGameEntities() { return _entities; } Fight *getGameFight() { return _fight; } diff --git a/engines/lastexpress/game/object.cpp b/engines/lastexpress/game/object.cpp index 48df91ea6d..2fcdde12b9 100644 --- a/engines/lastexpress/game/object.cpp +++ b/engines/lastexpress/game/object.cpp @@ -69,11 +69,12 @@ void Objects::update(ObjectIndex index, EntityIndex entity, ObjectLocation locat getFlags()->flag_3 = true; // Compartments - if (original_location != location && (original_location == kObjectLocation2 || location == kObjectLocation2)) + if (original_location != location && (original_location == kObjectLocation2 || location == kObjectLocation2)) { if ((index >= kObjectCompartment1 && index <= kObjectCompartment8) - || (index >= kObjectCompartmentA && index <= kObjectCompartmentF)) { - getScenes()->updateDoorsAndClock(); + || (index >= kObjectCompartmentA && index <= kObjectCompartmentF)) { + getScenes()->updateDoorsAndClock(); } + } } void Objects::updateLocation2(ObjectIndex index, ObjectLocation location2) { diff --git a/engines/lastexpress/game/savegame.h b/engines/lastexpress/game/savegame.h index 361957227e..257c005e4a 100644 --- a/engines/lastexpress/game/savegame.h +++ b/engines/lastexpress/game/savegame.h @@ -167,7 +167,7 @@ public: bool isGameFinished(uint32 menuIndex, uint32 savegameIndex); // Accessors - uint32 getTime(uint32 index) { return getEntry(index)->time; } + uint32 getTime(uint32 index) { return getEntry(index)->time; } ChapterIndex getChapter(uint32 index) { return getEntry(index)->chapter; } uint32 getValue(uint32 index) { return getEntry(index)->value; } uint32 getLastSavegameTicks() const { return _gameTicksLastSavegame; } diff --git a/engines/lastexpress/game/state.h b/engines/lastexpress/game/state.h index 944f6d47b1..83d528d346 100644 --- a/engines/lastexpress/game/state.h +++ b/engines/lastexpress/game/state.h @@ -657,12 +657,12 @@ private: // Timer int _timer; - Flags *_flags; ///< Flags - Inventory *_inventory; ///< Inventory - Objects *_objects; ///< Objects - SavePoints *_savepoints; ///< SavePoints - GameState *_state; ///< State - Common::Point _coords; ///< Current coordinates + Flags *_flags; ///< Flags + Inventory *_inventory; ///< Inventory + Objects *_objects; ///< Objects + SavePoints *_savepoints; ///< SavePoints + GameState *_state; ///< State + Common::Point _coords; ///< Current coordinates }; } // End of namespace LastExpress diff --git a/engines/lure/configure.engine b/engines/lure/configure.engine new file mode 100644 index 0000000000..e9f92893e3 --- /dev/null +++ b/engines/lure/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine lure "Lure of the Temptress" yes diff --git a/engines/made/configure.engine b/engines/made/configure.engine new file mode 100644 index 0000000000..2266712338 --- /dev/null +++ b/engines/made/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine made "MADE" yes diff --git a/engines/made/detection.cpp b/engines/made/detection.cpp index e8b755cb40..c2c866ff34 100644 --- a/engines/made/detection.cpp +++ b/engines/made/detection.cpp @@ -211,77 +211,77 @@ static const MadeGameDescription gameDescriptions[] = { 3, }, - { - // Return to Zork - Italian CD version 1.2 3/31/95 (installed) + { + // Return to Zork - Italian CD version 1.2 3/31/95 (installed) // Patch #2685032 submitted by goodoldgeorg - { - "rtz", - "V1.2, 3/31/95, installed, CD", - AD_ENTRY1s("rtzcd.dat", "5b86035aed0277f96e3d173542b5364a", 523776), - Common::IT_ITA, - Common::kPlatformDOS, + { + "rtz", + "V1.2, 3/31/95, installed, CD", + AD_ENTRY1s("rtzcd.dat", "5b86035aed0277f96e3d173542b5364a", 523776), + Common::IT_ITA, + Common::kPlatformDOS, ADGF_CD, GUIO0() - }, - GID_RTZ, - 0, - GF_CD, - 3, - }, + }, + GID_RTZ, + 0, + GF_CD, + 3, + }, { - // Return to Zork - Italian CD version 1.2 3/31/95 + // Return to Zork - Italian CD version 1.2 3/31/95 // Patch #2685032 submitted by goodoldgeorg - { - "rtz", - "V1.2, 3/31/95, CD", - AD_ENTRY1s("rtzcd.red", "946997d8b0aa6cb4e848bad02a1fc3d2", 354971), - Common::IT_ITA, - Common::kPlatformDOS, + { + "rtz", + "V1.2, 3/31/95, CD", + AD_ENTRY1s("rtzcd.red", "946997d8b0aa6cb4e848bad02a1fc3d2", 354971), + Common::IT_ITA, + Common::kPlatformDOS, ADGF_CD, GUIO0() - }, - GID_RTZ, - 0, - GF_CD_COMPRESSED, - 3, - }, - - { - // Return to Zork - French CD version 1.2 5/13/95 (installed) + }, + GID_RTZ, + 0, + GF_CD_COMPRESSED, + 3, + }, + + { + // Return to Zork - French CD version 1.2 5/13/95 (installed) // Patch #2685032 submitted by goodoldgeorg - { - "rtz", - "V1.2, 5/13/95, installed, CD", - AD_ENTRY1s("rtzcd.dat", "bde8251a8e34e87c54e3f93147d56c9e", 523776), - Common::FR_FRA, - Common::kPlatformDOS, + { + "rtz", + "V1.2, 5/13/95, installed, CD", + AD_ENTRY1s("rtzcd.dat", "bde8251a8e34e87c54e3f93147d56c9e", 523776), + Common::FR_FRA, + Common::kPlatformDOS, ADGF_CD, GUIO0() - }, - GID_RTZ, - 0, - GF_CD, - 3, - }, - - { - // Return to Zork - French CD version 1.2 5/13/95 + }, + GID_RTZ, + 0, + GF_CD, + 3, + }, + + { + // Return to Zork - French CD version 1.2 5/13/95 // Patch #2685032 submitted by goodoldgeorg - { - "rtz", - "V1.2, 3/31/95, CD", - AD_ENTRY1s("rtzcd.red", "946997d8b0aa6cb4e848bad02a1fc3d2", 354614), - Common::FR_FRA, - Common::kPlatformDOS, + { + "rtz", + "V1.2, 3/31/95, CD", + AD_ENTRY1s("rtzcd.red", "946997d8b0aa6cb4e848bad02a1fc3d2", 354614), + Common::FR_FRA, + Common::kPlatformDOS, ADGF_CD, GUIO0() - }, - GID_RTZ, - 0, - GF_CD_COMPRESSED, - 3, - }, + }, + GID_RTZ, + 0, + GF_CD_COMPRESSED, + 3, + }, { // Return to Zork - English floppy version diff --git a/engines/made/screenfx.cpp b/engines/made/screenfx.cpp index d069308a4b..b89b3af802 100644 --- a/engines/made/screenfx.cpp +++ b/engines/made/screenfx.cpp @@ -165,7 +165,7 @@ void ScreenEffects::flash(int flashCount, byte *palette, int colorCount) { _screen->setRGBPalette(_fxPalette, 0, colorCount); _screen->updateScreenAndWait(20); _screen->setRGBPalette(palette, 0, colorCount); - _screen->updateScreenAndWait(20); + _screen->updateScreenAndWait(20); } } diff --git a/engines/made/sound.cpp b/engines/made/sound.cpp index f73c580560..176f8688bd 100644 --- a/engines/made/sound.cpp +++ b/engines/made/sound.cpp @@ -228,7 +228,7 @@ void decompressSound(byte *source, byte *dest, uint16 chunkSize, uint16 chunkCou break; default: - return; + return; } diff --git a/engines/mohawk/configure.engine b/engines/mohawk/configure.engine new file mode 100644 index 0000000000..fa9d15cffc --- /dev/null +++ b/engines/mohawk/configure.engine @@ -0,0 +1,6 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine mohawk "Mohawk" yes "cstime myst riven" "Living Books" +add_engine cstime "Where in Time is Carmen Sandiego?" no +add_engine riven "Riven: The Sequel to Myst" no "" "" "16bit" +add_engine myst "Myst" no "" "" "16bit" diff --git a/engines/mortevielle/configure.engine b/engines/mortevielle/configure.engine new file mode 100644 index 0000000000..14d6479e7a --- /dev/null +++ b/engines/mortevielle/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine mortevielle "Mortevielle" no diff --git a/engines/neverhood/configure.engine b/engines/neverhood/configure.engine new file mode 100644 index 0000000000..0767a631f9 --- /dev/null +++ b/engines/neverhood/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine neverhood "Neverhood" no diff --git a/engines/neverhood/detection.cpp b/engines/neverhood/detection.cpp index efd0699d58..e5486bbcf5 100644 --- a/engines/neverhood/detection.cpp +++ b/engines/neverhood/detection.cpp @@ -196,7 +196,7 @@ bool NeverhoodMetaEngine::hasFeature(MetaEngineFeature f) const { (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || - (f == kSavesSupportMetaInfo) || + (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate) || (f == kSavesSupportPlayTime); diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index 50c7c503d3..699df2ae7d 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -216,7 +216,7 @@ void GameModule::initRadioPuzzle() { setGlobalVar(V_RADIO_ROOM_LEFT_DOOR, 1); setGlobalVar(V_RADIO_ROOM_RIGHT_DOOR, 0); setSubVar(VA_IS_PUZZLE_INIT, 0x08C80800, 1); - } + } } void GameModule::initTestTubes1Puzzle() { diff --git a/engines/parallaction/configure.engine b/engines/parallaction/configure.engine new file mode 100644 index 0000000000..babca4579f --- /dev/null +++ b/engines/parallaction/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine parallaction "Parallaction" yes diff --git a/engines/parallaction/exec.h b/engines/parallaction/exec.h index b966d677cd..5968954ba0 100644 --- a/engines/parallaction/exec.h +++ b/engines/parallaction/exec.h @@ -62,7 +62,7 @@ struct ProgramContext { AnimationPtr _anim; ProgramPtr _program; InstructionPtr _inst; - uint32 _ip; + uint32 _ip; uint16 _modCounter; bool _suspend; }; diff --git a/engines/parallaction/gui_ns.cpp b/engines/parallaction/gui_ns.cpp index ea3c394684..ae32a416e3 100644 --- a/engines/parallaction/gui_ns.cpp +++ b/engines/parallaction/gui_ns.cpp @@ -415,7 +415,7 @@ class SelectCharacterInputState_NS : public MenuInputState { #define CHAR_DONNA 1 #define CHAR_DOUGH 2 - Common::Rect _codeSelectBlocks[9]; + Common::Rect _codeSelectBlocks[9]; Common::Rect _codeTrueBlocks[9]; Parallaction_ns *_vm; diff --git a/engines/parallaction/input.h b/engines/parallaction/input.h index a815469ec3..a303eb96c8 100644 --- a/engines/parallaction/input.h +++ b/engines/parallaction/input.h @@ -114,7 +114,7 @@ public: void trackMouse(ZonePtr z); void waitForButtonEvent(uint32 buttonEventMask, int32 timeout = -1); uint32 getLastButtonEvent() { return _mouseButtons; } - bool getLastKeyDown(uint16 &ascii); + bool getLastKeyDown(uint16 &ascii); void stopHovering(); diff --git a/engines/parallaction/objects.h b/engines/parallaction/objects.h index 81761b2c6b..89e8134431 100644 --- a/engines/parallaction/objects.h +++ b/engines/parallaction/objects.h @@ -147,7 +147,7 @@ typedef Common::List<CommandPtr> CommandList; struct Answer { Common::String _text; uint16 _mood; - Common::String _followingName; + Common::String _followingName; CommandList _commands; uint32 _noFlags; @@ -188,7 +188,7 @@ struct Dialogue { ~Dialogue(); }; -#define MAX_WALKPOINT_LISTS 20 +#define MAX_WALKPOINT_LISTS 20 #define FREE_HEAR_CHANNEL -1 #define MUSIC_HEAR_CHANNEL -2 @@ -452,7 +452,7 @@ struct Program { uint16 _numLocals; uint32 _ip; - uint32 _loopStart; + uint32 _loopStart; InstructionList _instructions; uint32 _status; diff --git a/engines/parallaction/parallaction.h b/engines/parallaction/parallaction.h index 2dbb0227d6..203a0168ea 100644 --- a/engines/parallaction/parallaction.h +++ b/engines/parallaction/parallaction.h @@ -360,7 +360,7 @@ public: uint32 getLocationFlags(); bool checkSpecialZoneBox(ZonePtr z, uint32 type, uint x, uint y); bool checkZoneBox(ZonePtr z, uint32 type, uint x, uint y); - bool checkZoneType(ZonePtr z, uint32 type); + bool checkZoneType(ZonePtr z, uint32 type); bool checkLinkedAnimBox(ZonePtr z, uint32 type, uint x, uint y); ZonePtr hitZone(uint32 type, uint16 x, uint16 y); void runZone(ZonePtr z); @@ -579,7 +579,7 @@ private: void freeLocation(bool removeAll); void loadProgram(AnimationPtr a, const char *filename); void startGui(bool showSplash); - void startIngameMenu(); + void startIngameMenu(); void freeCharacter(); typedef void (Parallaction_br::*Callable)(void *); diff --git a/engines/parallaction/parser.h b/engines/parallaction/parser.h index e55df686e0..622e507aad 100644 --- a/engines/parallaction/parser.h +++ b/engines/parallaction/parser.h @@ -297,7 +297,7 @@ public: virtual void parseGetData(ZonePtr z); virtual void parseDoorData(ZonePtr z); virtual void parseHearData(ZonePtr z); - virtual void parseNoneData(ZonePtr z); + virtual void parseNoneData(ZonePtr z); protected: void parseAnswerCounter(Answer *answer); virtual Answer *parseAnswer(); diff --git a/engines/parallaction/sound.h b/engines/parallaction/sound.h index e12e50e278..e8dde78ddc 100644 --- a/engines/parallaction/sound.h +++ b/engines/parallaction/sound.h @@ -103,7 +103,7 @@ protected: Audio::Mixer *_mixer; char _musicFile[PATH_LEN]; - bool _sfxLooping; + bool _sfxLooping; int _sfxVolume; int _sfxRate; uint _sfxChannel; @@ -156,7 +156,7 @@ class AmigaSoundMan_ns : public SoundMan_ns { Audio::AudioStream *_musicStream; Audio::SoundHandle _musicHandle; - uint32 beepSoundBufferSize; + uint32 beepSoundBufferSize; int8 *beepSoundBuffer; Channel _channels[NUM_SFX_CHANNELS]; @@ -188,7 +188,7 @@ protected: Common::String _musicFile; - bool _sfxLooping; + bool _sfxLooping; int _sfxVolume; int _sfxRate; uint _sfxChannel; diff --git a/engines/pegasus/configure.engine b/engines/pegasus/configure.engine new file mode 100644 index 0000000000..ed7e295287 --- /dev/null +++ b/engines/pegasus/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine pegasus "The Journeyman Project: Pegasus Prime" yes "" "" "16bit" diff --git a/engines/pegasus/timers.cpp b/engines/pegasus/timers.cpp index 8463d866e8..5fb2551e7a 100644 --- a/engines/pegasus/timers.cpp +++ b/engines/pegasus/timers.cpp @@ -333,6 +333,7 @@ void TimeBaseCallBack::releaseCallBack() { void TimeBaseCallBack::disposeCallBack() { _timeBase = 0; + _trigger = kTriggerNone; _hasBeenTriggered = false; } diff --git a/engines/plugins_table.h b/engines/plugins_table.h deleted file mode 100644 index 38cd43ac74..0000000000 --- a/engines/plugins_table.h +++ /dev/null @@ -1,130 +0,0 @@ -// This file is being included by "base/plugins.cpp" -#if PLUGIN_ENABLED_STATIC(SCUMM) -LINK_PLUGIN(SCUMM) -#endif -#if PLUGIN_ENABLED_STATIC(AGI) -LINK_PLUGIN(AGI) -#endif -#if PLUGIN_ENABLED_STATIC(AGOS) -LINK_PLUGIN(AGOS) -#endif -#if PLUGIN_ENABLED_STATIC(AVALANCHE) -LINK_PLUGIN(AVALANCHE) -#endif -#if PLUGIN_ENABLED_STATIC(CGE) -LINK_PLUGIN(CGE) -#endif -#if PLUGIN_ENABLED_STATIC(CINE) -LINK_PLUGIN(CINE) -#endif -#if PLUGIN_ENABLED_STATIC(COMPOSER) -LINK_PLUGIN(COMPOSER) -#endif -#if PLUGIN_ENABLED_STATIC(CRUISE) -LINK_PLUGIN(CRUISE) -#endif -#if PLUGIN_ENABLED_STATIC(DRACI) -LINK_PLUGIN(DRACI) -#endif -#if PLUGIN_ENABLED_STATIC(DRASCULA) -LINK_PLUGIN(DRASCULA) -#endif -#if PLUGIN_ENABLED_STATIC(DREAMWEB) -LINK_PLUGIN(DREAMWEB) -#endif -#if PLUGIN_ENABLED_STATIC(FULLPIPE) -LINK_PLUGIN(FULLPIPE) -#endif -#if PLUGIN_ENABLED_STATIC(GOB) -LINK_PLUGIN(GOB) -#endif -#if PLUGIN_ENABLED_STATIC(GROOVIE) -LINK_PLUGIN(GROOVIE) -#endif -#if PLUGIN_ENABLED_STATIC(HOPKINS) -LINK_PLUGIN(HOPKINS) -#endif -#if PLUGIN_ENABLED_STATIC(HUGO) -LINK_PLUGIN(HUGO) -#endif -#if PLUGIN_ENABLED_STATIC(KYRA) -LINK_PLUGIN(KYRA) -#endif -#if PLUGIN_ENABLED_STATIC(MORTEVIELLE) -LINK_PLUGIN(MORTEVIELLE) -#endif -#if PLUGIN_ENABLED_STATIC(LASTEXPRESS) -LINK_PLUGIN(LASTEXPRESS) -#endif -#if PLUGIN_ENABLED_STATIC(LURE) -LINK_PLUGIN(LURE) -#endif -#if PLUGIN_ENABLED_STATIC(MADE) -LINK_PLUGIN(MADE) -#endif -#if PLUGIN_ENABLED_STATIC(MOHAWK) -LINK_PLUGIN(MOHAWK) -#endif -#if PLUGIN_ENABLED_STATIC(NEVERHOOD) -LINK_PLUGIN(NEVERHOOD) -#endif -#if PLUGIN_ENABLED_STATIC(PARALLACTION) -LINK_PLUGIN(PARALLACTION) -#endif -#if PLUGIN_ENABLED_STATIC(PEGASUS) -LINK_PLUGIN(PEGASUS) -#endif -#if PLUGIN_ENABLED_STATIC(QUEEN) -LINK_PLUGIN(QUEEN) -#endif -#if PLUGIN_ENABLED_STATIC(SAGA) -LINK_PLUGIN(SAGA) -#endif -#if PLUGIN_ENABLED_STATIC(SCI) -LINK_PLUGIN(SCI) -#endif -#if PLUGIN_ENABLED_STATIC(SKY) -LINK_PLUGIN(SKY) -#endif -#if PLUGIN_ENABLED_STATIC(SWORD1) -LINK_PLUGIN(SWORD1) -#endif -#if PLUGIN_ENABLED_STATIC(SWORD2) -LINK_PLUGIN(SWORD2) -#endif -#if PLUGIN_ENABLED_STATIC(SWORD25) -LINK_PLUGIN(SWORD25) -#endif -#if PLUGIN_ENABLED_STATIC(TEENAGENT) -LINK_PLUGIN(TEENAGENT) -#endif -#if PLUGIN_ENABLED_STATIC(TESTBED) -LINK_PLUGIN(TESTBED) -#endif -#if PLUGIN_ENABLED_STATIC(TINSEL) -LINK_PLUGIN(TINSEL) -#endif -#if PLUGIN_ENABLED_STATIC(TOLTECS) -LINK_PLUGIN(TOLTECS) -#endif -#if PLUGIN_ENABLED_STATIC(TONY) -LINK_PLUGIN(TONY) -#endif -#if PLUGIN_ENABLED_STATIC(TOON) -LINK_PLUGIN(TOON) -#endif -#if PLUGIN_ENABLED_STATIC(TSAGE) -LINK_PLUGIN(TSAGE) -#endif -#if PLUGIN_ENABLED_STATIC(TOUCHE) -LINK_PLUGIN(TOUCHE) -#endif -#if PLUGIN_ENABLED_STATIC(TUCKER) -LINK_PLUGIN(TUCKER) -#endif -#if PLUGIN_ENABLED_STATIC(WINTERMUTE) -LINK_PLUGIN(WINTERMUTE) -#endif -#if PLUGIN_ENABLED_STATIC(ZVISION) -LINK_PLUGIN(ZVISION) -#endif diff --git a/engines/queen/configure.engine b/engines/queen/configure.engine new file mode 100644 index 0000000000..c8766743f9 --- /dev/null +++ b/engines/queen/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine queen "Flight of the Amazon Queen" yes diff --git a/engines/saga/configure.engine b/engines/saga/configure.engine new file mode 100644 index 0000000000..99e2ab367b --- /dev/null +++ b/engines/saga/configure.engine @@ -0,0 +1,5 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine saga "SAGA" yes "ihnm saga2" "ITE" +add_engine ihnm "IHNM" yes +add_engine saga2 "SAGA 2 games" no diff --git a/engines/saga/saga.h b/engines/saga/saga.h index 01cab21f5d..645e1c30d0 100644 --- a/engines/saga/saga.h +++ b/engines/saga/saga.h @@ -138,7 +138,7 @@ enum GameFileTypes { enum GameFeatures { GF_ITE_FLOPPY = 1 << 0, #if 0 - GF_OLD_ITE_DOS = 1 << 1, // Currently unused + GF_OLD_ITE_DOS = 1 << 1, // Currently unused #endif GF_EXTRA_ITE_CREDITS = 1 << 2, GF_8BIT_UNSIGNED_PCM = 1 << 3 diff --git a/engines/sci/configure.engine b/engines/sci/configure.engine new file mode 100644 index 0000000000..d1c45a4654 --- /dev/null +++ b/engines/sci/configure.engine @@ -0,0 +1,4 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine sci "SCI" yes "sci32" "SCI 0-1.1 games" +add_engine sci32 "SCI32 games" no diff --git a/engines/sci/detection_tables.h b/engines/sci/detection_tables.h index 5ad49acf5c..05af2ff78c 100644 --- a/engines/sci/detection_tables.h +++ b/engines/sci/detection_tables.h @@ -50,7 +50,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "f3d1be7752d30ba60614533d531e2e98", 474}, {"resource.001", 0, "6fd05926c2199af0af6f72f90d0d7260", 126895}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Castle of Dr. Brain - English Amiga (from www.back2roots.org) // Executable scanning reports "1.005.000" @@ -62,7 +62,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "d226d7d3b4f77c4a566913fc310487fc", 792380}, {"resource.003", 0, "d226d7d3b4f77c4a566913fc310487fc", 464348}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Castle of Dr. Brain - German Amiga (from www.back2roots.org, also includes English language) // Executable scanning reports "1.005.001" @@ -74,7 +74,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "85e51acb5f9c539d66e3c8fe40e17da5", 826309}, {"resource.003", 0, "85e51acb5f9c539d66e3c8fe40e17da5", 493638}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformAmiga, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformAmiga, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Castle of Dr. Brain Macintosh (from omer_mor, bug report #3328251) {"castlebrain", "", { @@ -84,7 +84,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "e1a6b6f1060f60be9dcb6d28ad7a2a20", 1168310}, {"resource.003", 0, "6c3d1bb26ad532c94046bc9ac49b5ff4", 891295}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformMacintosh, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformMacintosh, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Castle of Dr. Brain - English DOS Non-Interactive Demo // SCI interpreter version 1.000.005 @@ -93,7 +93,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "9780f040d58182994e22d2e34fab85b0", 67367}, {"resource.001", 0, "2af49dbd8f2e1db4ab09f9310dc91259", 570553}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Castle of Dr. Brain - English DOS 5.25" Floppy EGA (from omer_mor, bug report #3035349) {"castlebrain", "EGA", { @@ -106,7 +106,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.005", 0, "8a5ed3ba96e2eaf18e36fedfaab89419", 297838}, {"resource.006", 0, "dceed92e709cad1bd9582809a235b0a0", 266682}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Castle of Dr. Brain - English DOS 3.5" Floppy EGA (from nozomi77, bug report #3405307) {"castlebrain", "EGA", { @@ -116,7 +116,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "de2f182529efaad2c4b510b452ab77ac", 633662}, {"resource.003", 0, "38b4b37febc6b4f5061c461a283df148", 430388}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Castle of Dr. Brain - English DOS Floppy (from jvprat) // Executable scanning reports "1.000.044", Floppy label reports "1.0, 10.30.91", VERSION file reports "1.000" @@ -127,7 +127,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.001", 0, "d2f5a1be74ed963fa849a76892be5290", 794832}, {"resource.002", 0, "c0c29c51af66d65cb53f49e785a2d978", 1280907}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Castle of Dr. Brain - English DOS 5.25" Floppy VGA 1.1 (from rnjacobs, bug report #3578286) {"castlebrain", "", { @@ -137,7 +137,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "583d348c908f89f94f8551d7fe0a2eca", 991752}, {"resource.003", 0, "6c3d1bb26ad532c94046bc9ac49b5ff4", 728315}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Castle of Dr. Brain - English DOS Floppy 1.1 {"castlebrain", "", { @@ -146,7 +146,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.001", 0, "13e81e1839cd7b216d2bb5615c1ca160", 796776}, {"resource.002", 0, "930e416bec196b9703a331d81b3d66f2", 1283812}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Castle of Dr. Brain - English DOS Floppy 1.000 // Reported by graxer in bug report #3037942 @@ -161,7 +161,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "1d778a0c65cac9ddbab65495e50a94ee", 335281}, {"resource.007", 0, "063bb8ce4157c778cf30d1c912c006f1", 335631}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Castle of Dr. Brain - Spanish DOS (also includes english language) // SCI interpreter version 1.000.510 @@ -170,7 +170,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "27ec5fa09cd12a7fd16e86d96a2ed245", 1197694}, {"resource.001", 0, "735be4e58957180cfc807d5e18fdffcd", 1433302}, AD_LISTEND}, - Common::ES_ESP, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::ES_ESP, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #ifdef ENABLE_SCI32 // Inside the Chest / Behind the Developer's Shield @@ -179,7 +179,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "9dd015e79cac4f91e7de805448f39775", 1912}, {"resource.000", 0, "e4efcd042f86679dd4e1834bb3a38edb", 3770943}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO3(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO3(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_FB01_MIDI) }, #endif // Christmas Card 1988 - English DOS @@ -188,7 +188,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "39485580d34a72997f3d5b3aba4d24f1", 426}, {"resource.001", 0, "11391434f41c834090d7a1e9488ce936", 129739}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Christmas Card 1990: The Seasoned Professional - English DOS (16 Colors) // SCI interpreter version 1.000.172 @@ -196,7 +196,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "8f656714a05b94423ac6eb10ee8797d0", 600}, {"resource.001", 0, "acde93e58fca4f7a2a5a220558a94aa8", 272629}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Christmas Card 1990: The Seasoned Professional - English DOS (256 Colors) // SCI interpreter version 1.000.174 @@ -204,7 +204,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "44b8f45b841b9b5e17e939a35e443988", 600}, {"resource.001", 0, "acde93e58fca4f7a2a5a220558a94aa8", 335362}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Christmas Card 1992 - English DOS // SCI interpreter version 1.001.055 @@ -212,7 +212,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "f1f8c8a8443f523422af70b4ec85b71c", 318}, {"resource.000", 0, "62fb9256f8e7e6e65a6875efdb7939ac", 203396}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Codename: Iceman - English Amiga (from www.back2roots.org) // Executable scanning reports "1.002.031" @@ -226,7 +226,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.004", 0, "8613c45fc771d658e5a505b9a4a54f31", 713382}, {"resource.005", 0, "605b67a9ef199a9bb015745e7c004cf4", 478384}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Codename: Iceman - English DOS Non-Interactive Demo // Executable scanning reports "0.000.685" @@ -234,7 +234,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "782974f29d8a824782d2d4aea39964e3", 1056}, {"resource.001", 0, "d4b75e280d1c3a97cfef1b0bebff387c", 573647}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Codename: Iceman - English DOS (from jvprat) // Executable scanning reports "0.000.685", Floppy label reports "1.033, 6.8.90", VERSION file reports "1.033" @@ -247,7 +247,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "d97a96f1ab91b41cf46a02cc89b0a04e", 624303}, {"resource.004", 0, "8613c45fc771d658e5a505b9a4a54f31", 670883}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Codename: Iceman - English DOS (from FRG) // SCI interpreter version 0.000.668 @@ -259,7 +259,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "dc7c5280e7acfaffe6ef2a6c963c5f94", 622118}, {"resource.004", 0, "64f342463f6f35ba71b3509ef696ae3f", 669188}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Codename: Iceman - English DOS (supplied by ssburnout in bug report #3049193) // 1.022 9x5.25" (label: Int#0.000.668) @@ -274,7 +274,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "08050329aa113a9f14ed99cbfe3536ec", 232942}, {"resource.007", 0, "64f342463f6f35ba71b3509ef696ae3f", 267811}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Codename: Iceman - English DOS 1.023 (from abevi, bug report #2612718) {"iceman", "", { @@ -288,7 +288,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "08050329aa113a9f14ed99cbfe3536ec", 232942}, {"resource.007", 0, "64f342463f6f35ba71b3509ef696ae3f", 267702}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Conquests of Camelot - English Amiga (from www.back2roots.org) // Executable scanning reports "1.002.030" @@ -303,7 +303,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.005", 0, "c6e551bdc24f0acc193159038d4ca767", 605882}, {"resource.006", 0, "8f880a536908ab496bbc552f7f5c3738", 585255}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Conquests of Camelot - English DOS Non-Interactive Demo // SCI interpreter version 0.000.668 @@ -311,7 +311,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "f4cd75c15be75e04cdca3acda2c0b0ea", 468}, {"resource.001", 0, "4930708722f34bfbaa4945fb08f55f61", 232523}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Conquests of Camelot - English DOS (from jvprat) // Executable scanning reports "0.000.685", Floppy label reports "1.001, 0.000.685", VERSION file reports "1.001.000" @@ -323,7 +323,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "8e1a3a8c588007404b532b8dfacc1460", 723712}, {"resource.004", 0, "8e1a3a8c588007404b532b8dfacc1460", 729143}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Conquests of Camelot - English DOS // SCI interpreter version 0.000.685 @@ -337,7 +337,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "8e1a3a8c588007404b532b8dfacc1460", 332446}, {"resource.007", 0, "8e1a3a8c588007404b532b8dfacc1460", 358182}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Conquests of the Longbow - English Amiga (from www.back2roots.org) // Executable scanning reports "1.005.001" @@ -352,7 +352,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.005", 0, "1c3804e56b114028c5873a35c2f06d13", 653002}, {"resource.006", 0, "f9487732289a4f4966b4e34eea413325", 842817}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Conquests of the Longbow - English DOS // SCI interpreter version 1.000.510 @@ -366,7 +366,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.005", 0, "d036df0872f2db19bca34601276be2d7", 1154950}, {"resource.006", 0, "b367a6a59f29ee30dde1d88a5a41152d", 1042966}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Conquests of the Longbow - English DOS Floppy (from jvprat) // Executable scanning reports "1.000.168", Floppy label reports "1.1, 1.13.92", VERSION file reports "1.1" @@ -380,7 +380,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.004", 0, "9cfce07e204a329e94fda8b5657621da", 1261462}, {"resource.005", 0, "21ebe6b39b57a73fc449f67f013765aa", 1284720}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Conquests of the Longbow - English DOS // SCI interpreter version 1.000.510 @@ -393,30 +393,32 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.004", 0, "9cfce07e204a329e94fda8b5657621da", 1260237}, {"resource.005", 0, "21ebe6b39b57a73fc449f67f013765aa", 1284609}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Conquests of the Longbow EGA - English DOS // SCI interpreter version 1.000.510 {"longbow", "EGA", { - {"resource.map", 0, "7676ec9f08967d7a9a7724f5170456e0", 6261}, - {"resource.000", 0, "36e8fda5d0b8c49e587c8a9617959f72", 718161}, - {"resource.001", 0, "3c3735caa34fa3f261a9552831bb43ed", 705680}, - {"resource.002", 0, "7025b87e735b1df3f0e9488a621f4333", 700633}, - {"resource.003", 0, "eaca7933e8e56bea22b42f7fd5d7a8a7", 686510}, - {"resource.004", 0, "b7bb35c027bb424ecefcd122768e5e60", 705631}, - {"resource.005", 0, "58942b1aa6d6ffeb66e9f8897fd4435f", 469243}, - {"resource.006", 0, "8c767b3939add63d11274065e46aad04", 713158}, - AD_LISTEND}, Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + {"resource.map", 0, "7676ec9f08967d7a9a7724f5170456e0", 6261}, + {"resource.000", 0, "36e8fda5d0b8c49e587c8a9617959f72", 718161}, + {"resource.001", 0, "3c3735caa34fa3f261a9552831bb43ed", 705680}, + {"resource.002", 0, "7025b87e735b1df3f0e9488a621f4333", 700633}, + {"resource.003", 0, "eaca7933e8e56bea22b42f7fd5d7a8a7", 686510}, + {"resource.004", 0, "b7bb35c027bb424ecefcd122768e5e60", 705631}, + {"resource.005", 0, "58942b1aa6d6ffeb66e9f8897fd4435f", 469243}, + {"resource.006", 0, "8c767b3939add63d11274065e46aad04", 713158}, + AD_LISTEND}, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Conquests of the Longbow DOS 1.0 EGA (4 x 5.25" disks) // Provided by ssburnout in bug report #3046802 {"longbow", "EGA", { - {"resource.map", 0, "0517ca368ec844df0cb21a05020fae01", 6021}, - {"resource.000", 0, "36e8fda5d0b8c49e587c8a9617959f72", 934643}, - {"resource.001", 0, "76c729e563809170e6cc8b2f3f6cf0a4", 1196133}, - {"resource.002", 0, "8c767b3939add63d11274065e46aad04", 1152478}, - {"resource.003", 0, "7025b87e735b1df3f0e9488a621f4333", 1171439}, - AD_LISTEND}, Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + {"resource.map", 0, "0517ca368ec844df0cb21a05020fae01", 6021}, + {"resource.000", 0, "36e8fda5d0b8c49e587c8a9617959f72", 934643}, + {"resource.001", 0, "76c729e563809170e6cc8b2f3f6cf0a4", 1196133}, + {"resource.002", 0, "8c767b3939add63d11274065e46aad04", 1152478}, + {"resource.003", 0, "7025b87e735b1df3f0e9488a621f4333", 1171439}, + AD_LISTEND}, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Conquests of the Longbow - English DOS Non-Interactive Demo // SCI interpreter version 1.000.510 @@ -424,7 +426,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "cbc5cb73341de1bff1b1e20a640af220", 588}, {"resource.001", 0, "f05a20cc07eee85da8e999d0ac0f596b", 869916}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Conquests of the Longbow - German DOS (suplied by markcoolio in bug report #2727681, also includes english language) // SCI interpreter version 1.000.510 @@ -438,7 +440,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.005", 0, "d036df0872f2db19bca34601276be2d7", 1176914}, {"resource.006", 0, "b367a6a59f29ee30dde1d88a5a41152d", 1123585}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Eco Quest - English DOS Non-Interactive Demo (from FRG) // Executable scanning reports "x.yyy.zzz" @@ -447,7 +449,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "c819e171359b7c95f4c13b846d5c034e", 873}, {"resource.001", 0, "baf9393a9bfa73098adb501e5bc5487b", 657518}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Eco Quest - English DOS CD 1.1 // SCI interpreter version 1.001.064 @@ -455,7 +457,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "a4b73d5d2b55bdb6e44345e99c8fbdd0", 4804}, {"resource.000", 0, "d908dbef56816ac6c60dd145fdeafb2b", 3536046}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_CD, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_CD, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Eco Quest - English DOS CD 1.1 // SCI interpreter version 1.001.064 @@ -465,7 +467,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "a4b73d5d2b55bdb6e44345e99c8fbdd0", 4804}, {"resource.000", 0, "d908dbef56816ac6c60dd145fdeafb2b", 3536046}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO4(GUIO_MIDIGM, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO4(GUIO_MIDIGM, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Eco Quest - English DOS Floppy // SCI interpreter version 1.000.510 @@ -476,7 +478,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "28fe9b4f0567e71feb198bc9f3a2c605", 1241816}, {"resource.003", 0, "f3146df0ad4297f5ce35aa8c4753bf6c", 586832}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Eco Quest - English DOS Floppy // SCI interpreter version 1.000.510 @@ -487,7 +489,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "323b3b12f43d53f27d259beb225f0aa7", 1129316}, {"resource.003", 0, "83ac03e4bddb2c1ac2d36d2a587d0536", 1145616}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Eco Quest - German DOS Floppy (supplied by markcoolio in bug report #2723744, also includes english language) // SCI interpreter version 1.000.510 @@ -498,7 +500,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "02d7d0411f7903aacb3bc8b0f8ca8a9a", 1202581}, {"resource.003", 0, "84dd11b6825255671c703aee5ceff620", 1175835}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Eco Quest - Spanish DOS Floppy (from jvprat, also includes english language) // Executable scanning reports "1.ECO.013", VERSION file reports "1.000, 11.12.92" @@ -510,7 +512,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "2d21a1d2dcbffa551552e3e0725d2284", 1186033}, {"resource.003", 0, "84dd11b6825255671c703aee5ceff620", 1174993}, AD_LISTEND}, - Common::ES_ESP, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::ES_ESP, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Eco Quest - French DOS Floppy (from Strangerke, also includes english language) // SCI interpreter version 1.ECO.013 @@ -521,7 +523,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "b836c6ee9de67d814ac5d1b05f5b9858", 1173872}, {"resource.003", 0, "f8f767f9d6351432621c6e54c1b2ba8c", 1141520}, AD_LISTEND}, - Common::FR_FRA, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::FR_FRA, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Eco Quest 2 - English DOS Non-Interactive Demo // SCI interpreter version 1.001.055 @@ -529,7 +531,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "607cfa0d8a03b7d348c06ee727e3d939", 1321}, {"resource.000", 0, "dd6f614c43c029f063e93cd243af90a4", 525992}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Eco Quest 2 - English DOS Floppy (supplied by markcoolio in bug report #2723761) // SCI interpreter version 1.001.065 @@ -537,7 +539,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "28fb7b6abb9fc1cb8882d7c2e701b63f", 5658}, {"resource.000", 0, "cc1d17e5637528dbe4a812699e1cbfc6", 4208192}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Eco Quest 2 - French DOS Floppy (from Strangerke) // SCI interpreter version 1.001.081 @@ -545,7 +547,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "c22ab8b33c339c138b6b1697b77b9e79", 5588}, {"resource.000", 0, "1c4093f7248240329121fdf8c0d59152", 4231946}, AD_LISTEND}, - Common::FR_FRA, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::FR_FRA, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Eco Quest 2 - Spanish DOS Floppy (supplied by umbrio in bug report #3313962) {"ecoquest2", "Floppy", { @@ -553,7 +555,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "1c4093f7248240329121fdf8c0d59152", 4209150}, {"resource.msg", 0, "eff8be1925d42288de55e405983e9314", 117810}, AD_LISTEND}, - Common::ES_ESP, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::ES_ESP, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Eco Quest 2 - German DOS Floppy (supplied by frankenbuam in bug report #3615072) {"ecoquest2", "Floppy", { @@ -569,7 +571,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "97aa9fcfe84c9993a64debd28c32393a", 1909}, {"resource.000", 0, "5ea8e7a3ea10cce6efd5c106dc62fd8c", 867724}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Freddy Pharkas - English CD DOS (from FRG) // SCI interpreter version 1.001.132 @@ -577,7 +579,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "d46b282f228a67ba13bd4b4009e95f8f", 6058}, {"resource.000", 0, "ee3c64ffff0ba9fb08bea2624631c598", 5490246}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_CD, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_CD, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Freddy Pharkas - English DOS Floppy (updated information from markcoolio in bug reports #2723773 and #2724720) // Executable scanning reports "1.cfs.081" @@ -587,7 +589,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "96b07e9b914dba1c8dc6c78a176326df", 5233230}, {"resource.msg", 0, "554f65315d851184f6e38211489fdd8f", -1}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Freddy Pharkas - French DOS Floppy (supplied by misterhands in bug report #3589449) // Executable scanning reports "1.cfs.081" @@ -596,7 +598,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "fed4808fdb72486908ac7ad0044b14d8", 5233230}, {"resource.msg", 0, "4dc478f5c73b57e5d690bdfffdcf1c44", 816518}, AD_LISTEND}, - Common::FR_FRA, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::FR_FRA, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Freddy Pharkas - Windows (supplied by abevi in bug report #2612718) // Executable scanning reports "1.cfs.081" @@ -605,7 +607,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "a32674e7fbf7b213b4a066c8037f16b6", 5816}, {"resource.000", 0, "fed4808fdb72486908ac7ad0044b14d8", 5233230}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Freddy Pharkas - German DOS Floppy (from Tobis87, updated information from markcoolio in bug reports #2723772 and #2724720) // Executable scanning reports "1.cfs.081" @@ -615,7 +617,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "96b07e9b914dba1c8dc6c78a176326df", 5233230}, {"resource.msg", 0, "304b5a5781800affd2235152a5794fa8", -1}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Freddy Pharkas - Spanish DOS (from jvprat) // Executable scanning reports "1.cfs.081", VERSION file reports "1.000, March 30, 1995" @@ -628,7 +630,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "05acdc256c742e79c50b9fe7ec2cc898", 863310}, {"resource.msg", 0, "45b5bf74933ac3727e4cc844446dc052", 796156}, AD_LISTEND}, - Common::ES_ESP, Common::kPlatformDOS, ADGF_CD, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::ES_ESP, Common::kPlatformDOS, ADGF_CD, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Freddy Pharkas - Spanish DOS (from jvprat) // Executable scanning reports "1.cfs.081", VERSION file reports "1.000, March 30, 1995" @@ -638,7 +640,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "96b07e9b914dba1c8dc6c78a176326df", 5233230}, {"resource.msg", 0, "45b5bf74933ac3727e4cc844446dc052", 796156}, AD_LISTEND}, - Common::ES_ESP, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::ES_ESP, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Freddy Pharkas - English DOS CD Demo // SCI interpreter version 1.001.095 @@ -646,14 +648,14 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "a62a7eae85dd1e6b07f39662b278437e", 1918}, {"resource.000", 0, "4962a3c4dd44e36e78ea4a7a374c2220", 957382}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Freddy Pharkas - English Macintosh {"freddypharkas", "", { {"Data1", 0, "ef7cbd62727989818f1cfae69c9fd61d", 3038492}, {"Data2", 0, "2424b418f7d52c385cea4701f529c69a", 4721732}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformMacintosh, ADGF_MACRESFORK, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformMacintosh, ADGF_MACRESFORK, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Fun Seeker's Guide - English DOS // SCI interpreter version 0.000.506 @@ -661,7 +663,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "7ee6859ef74314f6d91938c3595348a9", 282}, {"resource.001", 0, "f1e680095424e31f7fae1255d36bacba", 40692}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Gabriel Knight - English DOS CD Demo // SCI interpreter version 1.001.092 @@ -669,7 +671,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "39645952ae0ed8072c7e838f31b75464", 2490}, {"resource.000", 0, "eb3ed7477ca4110813fe1fcf35928561", 1718450}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Gabriel Knight - English DOS CD Demo (from DrMcCoy) // SCI interpreter version 1.001.092 @@ -677,7 +679,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "8cad2a256f41463030cbb7ea1bfb2857", 2490}, {"resource.000", 0, "eb3ed7477ca4110813fe1fcf35928561", 1718450}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #ifdef ENABLE_SCI32 // Gabriel Knight - English DOS Floppy @@ -686,7 +688,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "372d059f75856afa6d73dd84cbb8913d", 10783}, {"resource.000", 0, "69b7516962510f780d38519cc15fcc7c", 13022630}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Gabriel Knight - English DOS Floppy (supplied my markcoolio in bug report #2723777) // SCI interpreter version 2.000.000 @@ -694,7 +696,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "65e8c14092e4c9b3b3538b7602c8c5ec", 10783}, {"resource.000", 0, "69b7516962510f780d38519cc15fcc7c", 13022630}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Gabriel Knight - English DOS Floppy // SCI interpreter version 2.000.000, VERSION file reports "1.0\nGabriel Knight\n11/22/10:33 pm\n\x1A" @@ -702,7 +704,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "ef41df08cf2c1f680216cdbeed0f8311", 10783}, {"resource.000", 0, "69b7516962510f780d38519cc15fcc7c", 13022630}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Gabriel Knight - German DOS Floppy (supplied my markcoolio in bug report #2723775) // SCI interpreter version 2.000.000 @@ -710,7 +712,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "ad6508b0296b25c07b1f58828dc33696", 10789}, {"resource.000", 0, "091cf08910780feabc56f8551b09cb36", 13077029}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Gabriel Knight - French DOS Floppy (supplied my kervala in bug report #3611487) // SCI interpreter version 2.000.000 @@ -718,7 +720,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "236e36cc847cdeafdd5e5fa8cba916ed", 10801}, {"resource.000", 0, "091cf08910780feabc56f8551b09cb36", 13033072}, AD_LISTEND}, - Common::FR_FRA, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::FR_FRA, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Gabriel Knight - English DOS CD (from jvprat) // Executable scanning reports "2.000.000", VERSION file reports "01.100.000" @@ -726,7 +728,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "372d059f75856afa6d73dd84cbb8913d", 10996}, {"resource.000", 0, "69b7516962510f780d38519cc15fcc7c", 12581736}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_CD | ADGF_UNSTABLE, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_CD | ADGF_UNSTABLE, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Gabriel Knight - English Windows CD (from jvprat) // Executable scanning reports "2.000.000", VERSION file reports "01.100.000" @@ -734,7 +736,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "372d059f75856afa6d73dd84cbb8913d", 10996}, {"resource.000", 0, "69b7516962510f780d38519cc15fcc7c", 12581736}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_CD | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_CD | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Gabriel Knight - German DOS CD (from Tobis87) // SCI interpreter version 2.000.000 @@ -742,7 +744,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "a7d3e55114c65647310373cb390815ba", 11392}, {"resource.000", 0, "091cf08910780feabc56f8551b09cb36", 13400497}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformDOS, ADGF_CD | ADGF_UNSTABLE, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformDOS, ADGF_CD | ADGF_UNSTABLE, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Gabriel Knight - Spanish DOS CD (from jvprat) // Executable scanning reports "2.000.000", VERSION file reports "1.000.000, April 13, 1995" @@ -750,7 +752,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "7cb6e9bba15b544ec7a635c45bde9953", 11404}, {"resource.000", 0, "091cf08910780feabc56f8551b09cb36", 13381599}, AD_LISTEND}, - Common::ES_ESP, Common::kPlatformDOS, ADGF_CD | ADGF_UNSTABLE, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::ES_ESP, Common::kPlatformDOS, ADGF_CD | ADGF_UNSTABLE, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Gabriel Knight - French DOS CD (from Hkz) // VERSION file reports "1.000.000, May 3, 1994" @@ -758,7 +760,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "55f909ba93a2515042a08d8a2da8414e", 11392}, {"resource.000", 0, "091cf08910780feabc56f8551b09cb36", 13325145}, AD_LISTEND}, - Common::FR_FRA, Common::kPlatformDOS, ADGF_CD | ADGF_UNSTABLE, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::FR_FRA, Common::kPlatformDOS, ADGF_CD | ADGF_UNSTABLE, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Gabriel Knight - German Windows CD (from Tobis87) // SCI interpreter version 2.000.000 @@ -766,7 +768,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "a7d3e55114c65647310373cb390815ba", 11392}, {"resource.000", 0, "091cf08910780feabc56f8551b09cb36", 13400497}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformWindows, ADGF_CD | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformWindows, ADGF_CD | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Gabriel Knight - Spanish Windows CD (from jvprat) // Executable scanning reports "2.000.000", VERSION file reports "1.000.000, April 13, 1995" @@ -774,7 +776,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "7cb6e9bba15b544ec7a635c45bde9953", 11404}, {"resource.000", 0, "091cf08910780feabc56f8551b09cb36", 13381599}, AD_LISTEND}, - Common::ES_ESP, Common::kPlatformWindows, ADGF_CD | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::ES_ESP, Common::kPlatformWindows, ADGF_CD | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Gabriel Knight - English Macintosh {"gk1", "", { @@ -783,7 +785,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"Data3", 0, "f25068b408b09275d8b698866462f578", 3677599}, {"Data4", 0, "1cceebbe411b26c860a74f91c337fdf3", 3230086}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformMacintosh, ADGF_MACRESFORK | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformMacintosh, ADGF_MACRESFORK | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Gabriel Knight 2 - English Windows Non-Interactive Demo // Executable scanning reports "2.100.002" @@ -791,7 +793,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "e0effce11c4908f4b91838741716c83d", 1351}, {"resource.000", 0, "d04cfc7f04b6f74d13025378be49ec2b", 4640330}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO | ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO | ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Gabriel Knight 2 - English DOS (GOG version) - ressci.* merged in ressci.000 // using Enrico Rolfi's HD/DVD installer: http://gkpatches.vogons.zetafleet.com/ @@ -799,7 +801,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.000", 0, "b996fa1e57389a1e179a00a0049de1f4", 8110}, {"ressci.000", 0, "a19fc3604c6e5407abcf03d59ee87217", 168522221}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Gabriel Knight 2 - English DOS (from jvprat) // Executable scanning reports "2.100.002", VERSION file reports "1.1" @@ -817,7 +819,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.006", 0, "ce9359037277b7d7976da185c2fa0aad", 2977}, {"ressci.006", 0, "8e44e03890205a7be12f45aaba9644b4", 60659424}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Gabriel Knight 2 - French DOS (6-CDs Sierra Originals reedition) // Executable scanning reports "2.100.002", VERSION file reports "1.0" @@ -835,7 +837,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.006", 0, "11b2e722170b8c93fdaa5428e2c7676f", 3001}, {"ressci.006", 0, "4037d941aec39d2e654e20960429aefc", 60568486}, AD_LISTEND}, - Common::FR_FRA, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::FR_FRA, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Gabriel Knight 2 - English Macintosh // NOTE: This only contains disc 1 files (as well as the persistent file: @@ -847,7 +849,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"Data4", 0, "8b843c62eb53136a855d6e0087e3cb0d", 5889553}, {"Data5", 0, "f9fcf9ab2eb13b2125c33a1cda03a093", 14349984}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformMacintosh, ADGF_MACRESFORK | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformMacintosh, ADGF_MACRESFORK | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #endif // ENABLE_SCI32 @@ -859,7 +861,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "e0dd44069a62a463fd124974b915f10d", 342149}, {"resource.003", 0, "e0dd44069a62a463fd124974b915f10d", 328925}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Hoyle 1 - English DOS (supplied by wibble92 in bug report #2644547) // SCI interpreter version 0.000.530 @@ -869,7 +871,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "e0dd44069a62a463fd124974b915f10d", 342309}, {"resource.003", 0, "e0dd44069a62a463fd124974b915f10d", 328912}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Hoyle 1 - English DOS (supplied by merkur in bug report #2719227) // SCI interpreter version 0.000.530 @@ -877,14 +879,14 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "1034a218943d12f1f36e753fa10c95b8", 4386}, {"resource.001", 0, "e0dd44069a62a463fd124974b915f10d", 518308}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Hoyle 1 3.5' - English DOS (supplied by eddydrama in bug report #3052366 and dinnerx in bug report #3090841) {"hoyle1", "", { {"resource.map", 0, "0af9a3dcd72a091960de070432e1f524", 4386}, {"resource.001", 0, "e0dd44069a62a463fd124974b915f10d", 518127}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #if 0 // TODO: unknown if these files are corrupt // Hoyle 1 - English Amiga (from www.back2roots.org) @@ -894,7 +896,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.001", 0, "e0dd44069a62a463fd124974b915f10d", 218755}, {"resource.002", 0, "e0dd44069a62a463fd124974b915f10d", 439502}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #endif // Hoyle 2 - English DOS @@ -904,7 +906,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.001", 0, "8f2dd70abe01112eca464cda818b5eb6", 98138}, {"resource.002", 0, "8f2dd70abe01112eca464cda818b5eb6", 196631}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Hoyle 2 - English DOS (supplied by ssburnout in bug report #3049193) // 1.000.011 1x3.5" (label:Int#6.21.90) @@ -912,7 +914,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "db0ba08b953e9904a4960ad99cd29c20", 1356}, {"resource.001", 0, "8f2dd70abe01112eca464cda818b5eb6", 216315}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Hoyle 2 - English Amiga (from www.back2roots.org) // Executable scanning reports "1.002.032" @@ -921,7 +923,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "62ed48d20c580e5a98f102f7cd93706a", 1356}, {"resource.001", 0, "8f2dd70abe01112eca464cda818b5eb6", 222704}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Hoyle 2 - English Macintosh // Executable scanning reports "x.yyy.zzz" @@ -929,7 +931,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "1af1d3aa3cf564f93477c9f87e53f495", 1728}, {"resource.001", 0, "b73b8131669d69d41a326415e4519138", 482882}, {NULL, 0, NULL, 0}}, - Common::EN_ANY, Common::kPlatformMacintosh, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformMacintosh, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #if 0 // TODO: unknown if these files are corrupt // Hoyle 3 - English Amiga (from www.back2roots.org) @@ -940,7 +942,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "595b6039ea1356e7f96a52c58eedcf22", 355791}, {"resource.001", 0, "143df8aef214a2db34c2d48190742012", 632273}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #endif // Hoyle 3 - English DOS Non-Interactive Demo @@ -950,7 +952,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "0d06cacc87dc21a08cd017e73036f905", 735}, {"resource.001", 0, "24db2bccda0a3c43ac4a7b5edb116c7e", 797678}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Hoyle 3 - English DOS Floppy (from jvprat) // Executable scanning reports "x.yyy.zzz", Floppy label reports "1.0, 11.2.91", VERSION file reports "1.000" @@ -960,7 +962,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "6ef28cac094dcd97fdb461662ead6f92", 541845}, {"resource.001", 0, "0a98a268ee99b92c233a0d7187c1f0fa", 845795}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Hoyle 3 - English DOS Floppy (supplied by eddydrama in bug report #3038837) {"hoyle3", "", { @@ -971,7 +973,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "97cfd72633f8f9b2a0b1d4116cf3ee81", 346116}, {"resource.004", 0, "2884fb91b225fabd9ca87ea231293b48", 351218}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Hoyle 3 EGA - English DOS Floppy 1.0 (supplied by abevi in bug report #2612718) {"hoyle3", "EGA", { @@ -979,14 +981,14 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "6ef28cac094dcd97fdb461662ead6f92", 319905}, {"resource.001", 0, "0a98a268ee99b92c233a0d7187c1f0fa", 526438}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Hoyle 4 (Hoyle Classic Card Games) - English DOS Demo {"hoyle4", "Demo", { {"resource.map", 0, "60f764020a6b788bbbe415dbc2ccb9f3", 931}, {"resource.000", 0, "5fe3670e3ddcd4f85c10013b5453141a", 615522}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Hoyle 4 (Hoyle Classic Card Games) - English DOS Demo // SCI interpreter version 1.001.200 (just a guess) @@ -995,7 +997,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "662087cb383e52e3cc4ae7ecb10e20aa", 938}, {"resource.000", 0, "24c10844792c54d476d272213cbac300", 675252}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Hoyle 4 (Hoyle Classic Card Games) - English DOS/Win // Supplied by abevi in bug report #3039291 @@ -1003,7 +1005,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "2b577c975cc8d8d43f61b6a756129fe3", 4352}, {"resource.000", 0, "43e2c15ce436aab611a462ad0603e12d", 2000132}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Hoyle 4 (Hoyle Classic Card Games) - English Macintosh Floppy // VERSION file reports "2.0" @@ -1011,7 +1013,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"Data1", 0, "99575fae4579540a314bbedd72d51e8c", 7682887}, {"Data2", 0, "7d4bf5bdf3c02edbf35cb8471c84ec13", 1539134}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformMacintosh, ADGF_MACRESFORK, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformMacintosh, ADGF_MACRESFORK, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Jones in the Fast Lane EGA - English DOS // SCI interpreter version 1.000.172 (not 100% sure FIXME) @@ -1020,14 +1022,14 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.001", 0, "bac3ec6cb3e3920984ab0f32becf5163", 202105}, {"resource.002", 0, "b86daa3ba2784d1502da881eedb80d9b", 341771}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Jones in the Fast Lane EGA - English DOS (supplied by EddyDrama in bug report #3038761) {"jones", "EGA", { {"resource.map", 0, "8e92cf319180cc8b5b87b2ce93a4fe22", 1602}, {"resource.001", 0, "bac3ec6cb3e3920984ab0f32becf5163", 511528}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Jones in the Fast Lane VGA - English DOS // SCI interpreter version 1.000.172 @@ -1036,7 +1038,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.001", 0, "bac3ec6cb3e3920984ab0f32becf5163", 313476}, {"resource.002", 0, "b86daa3ba2784d1502da881eedb80d9b", 719747}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Jones in the Fast Lane VGA - English DOS (supplied by omer_mor in bug report #3037054) // VERSION file reports "1.000.060" @@ -1044,14 +1046,14 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "db175ab494ab0666f19ab8f2597a8e49", 1602}, {"resource.001", 0, "bac3ec6cb3e3920984ab0f32becf5163", 994487}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Jones in the Fast Lane - English DOS CD {"jones", "CD", { {"resource.map", 0, "459f5b04467bc2107aec02f5c4b71b37", 4878}, {"resource.001", 0, "3876da2ce16fb7dea2f5d943d946fa84", 1652150}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_CD, GUIO1(GAMEOPTION_JONES_CDAUDIO) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_CD, GUIO1(GAMEOPTION_JONES_CDAUDIO) }, // Jones in the Fast Lane - English DOS CD // Same entry as the DOS version above. This one is used for the alternate @@ -1060,7 +1062,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "459f5b04467bc2107aec02f5c4b71b37", 4878}, {"resource.001", 0, "3876da2ce16fb7dea2f5d943d946fa84", 1652150}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO4(GUIO_MIDIGM, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_FB01_MIDI, GAMEOPTION_JONES_CDAUDIO) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO4(GUIO_MIDIGM, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_FB01_MIDI, GAMEOPTION_JONES_CDAUDIO) }, // Jones in the Fast Lane - English DOS US CD (alternate version) // Supplied by collector9 in bug #3614668 @@ -1068,7 +1070,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "4344ff3f796707843b992adec2c87663", 4878}, {"resource.001", 0, "3876da2ce16fb7dea2f5d943d946fa84", 1652062}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_CD, GUIO1(GAMEOPTION_JONES_CDAUDIO) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_CD, GUIO1(GAMEOPTION_JONES_CDAUDIO) }, // Jones in the Fast Lane - English DOS US CD (alternate version) // Same entry as the DOS version above. This one is used for the alternate @@ -1077,7 +1079,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "4344ff3f796707843b992adec2c87663", 4878}, {"resource.001", 0, "3876da2ce16fb7dea2f5d943d946fa84", 1652062}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO4(GUIO_MIDIGM, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_FB01_MIDI, GAMEOPTION_JONES_CDAUDIO) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO4(GUIO_MIDIGM, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_FB01_MIDI, GAMEOPTION_JONES_CDAUDIO) }, // King's Quest 1 SCI Remake - English Amiga (from www.back2roots.org) // Executable scanning reports "1.003.007" @@ -1089,7 +1091,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "9ae2a13708d691cd42f9129173c4b39d", 763224}, {"resource.004", 0, "9ae2a13708d691cd42f9129173c4b39d", 820443}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 1 SCI Remake - English DOS Non-Interactive Demo // Executable scanning reports "S.old.010" @@ -1097,7 +1099,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "59b13619078bd47011421468959ee5d4", 954}, {"resource.001", 0, "4cfb9040db152868f7cb6a1e8151c910", 296555}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 1 SCI Remake - English DOS (from the King's Quest Collection) // Executable scanning reports "S.old.010", VERSION file reports "1.000.051" @@ -1108,7 +1110,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "fed9e0072ffd511d248674e60dee2099", 714062}, {"resource.003", 0, "fed9e0072ffd511d248674e60dee2099", 717478}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 1 SCI Remake - English DOS (supplied by ssburnout in bug report #3049193) // 1.000.051 9x5.25" (label: INT#9.19.90) @@ -1122,7 +1124,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "fed9e0072ffd511d248674e60dee2099", 351062}, {"resource.007", 0, "fed9e0072ffd511d248674e60dee2099", 330472}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 4 - English Amiga (from www.back2roots.org) // Executable scanning reports "1.002.032" @@ -1135,7 +1137,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "fd16c9c223f7dc5b65f06447615224ff", 683016}, {"resource.004", 0, "3fac034c7d130e055d05bc43a1f8d5f8", 549993}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 4 - English DOS Non-Interactive Demo // Executable scanning reports "0.000.494" @@ -1143,7 +1145,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "992ac7cc31d3717fe53818a9bb6d1dae", 594}, {"resource.001", 0, "143e1c14f15ad0fbfc714f648a65f661", 205330}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 4 - English DOS (original boxed release, 3 1/2" disks) // SCI interpreter version 0.000.247 @@ -1154,7 +1156,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "851a62d00972dc4002f472cc0d84e71d", 683145}, {"resource.004", 0, "851a62d00972dc4002f472cc0d84e71d", 649441}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 4 - English DOS (from the King's Quest Collection) // Executable scanning reports "0.000.502" @@ -1166,7 +1168,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "77615c595388acf3d1df8e107bfb6b52", 707591}, {"resource.004", 0, "77615c595388acf3d1df8e107bfb6b52", 479562}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 4 - English DOS (supplied by ssburnout in bug report #3049193) // 1.006.003 8x5.25" (label: Int.#0.000.502) @@ -1180,7 +1182,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "6db7de6f93c6ea62dca78abee677f8c0", 324789}, {"resource.007", 0, "6db7de6f93c6ea62dca78abee677f8c0", 334441}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 4 - English DOS // SCI interpreter version 0.000.274 @@ -1194,7 +1196,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "851a62d00972dc4002f472cc0d84e71d", 333777}, {"resource.007", 0, "851a62d00972dc4002f472cc0d84e71d", 341038}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 4 - English DOS // SCI interpreter version 0.000.253 @@ -1208,7 +1210,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "0c8566848a76eea19a6d6220914030a7", 337288}, {"resource.007", 0, "0c8566848a76eea19a6d6220914030a7", 343882}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 4 - English Atari ST (double-sided diskettes) // Game version 1.003.006 (January 12, 1989) @@ -1221,7 +1223,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "a3cdb4848fb859fdd302976fff56490f", 705074}, {"resource.004", 0, "a3cdb4848fb859fdd302976fff56490f", 478366}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformAtariST, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformAtariST, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 5 - English Amiga (from www.back2roots.org) // Executable scanning reports "1.004.018" @@ -1237,7 +1239,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "26c0c25399b6715fec03fc3e12544fe3", 823048}, {"resource.007", 0, "b914b5901e786327213e779725d30dd1", 778772}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 5 - German Amiga (also includes english language) // Executable scanning reports "1.004.024" @@ -1253,7 +1255,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "56546b20db11a4836f900efa6d3a3e74", 672099}, {"resource.007", 0, "56546b20db11a4836f900efa6d3a3e74", 794194}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformAmiga, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformAmiga, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 5 - Italian Amiga (also includes english language) // Executable scanning reports "1.004.024" @@ -1269,7 +1271,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "11cb750f5f816445ad0f4b9f50a4f59a", 672527}, {"resource.007", 0, "11cb750f5f816445ad0f4b9f50a4f59a", 794259}, AD_LISTEND}, - Common::IT_ITA, Common::kPlatformAmiga, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::IT_ITA, Common::kPlatformAmiga, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 5 - English DOS CD (from the King's Quest Collection) // Executable scanning reports "x.yyy.zzz", VERSION file reports "1.000.052" @@ -1279,7 +1281,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "449471bfd77be52f18a3773c7f7d843d", 571368}, {"resource.001", 0, "b45a581ff8751e052c7e364f58d3617f", 16800210}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_CD, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_CD, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 5 - English DOS CD (from the King's Quest Collection) // Executable scanning reports "x.yyy.zzz", VERSION file reports "1.000.052" @@ -1291,7 +1293,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "449471bfd77be52f18a3773c7f7d843d", 571368}, {"resource.001", 0, "b45a581ff8751e052c7e364f58d3617f", 16800210}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO4(GUIO_MIDIGM, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO4(GUIO_MIDIGM, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 5 - English DOS Floppy // SCI interpreter version 1.000.060 @@ -1306,7 +1308,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "672ede1136e9e401658538e51bd5dc22", 1172619}, {"resource.007", 0, "2f48faf27666b58c276dda20f91f4a93", 1240456}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 5 - English DOS Floppy // VERSION file reports "0.000.051" @@ -1324,7 +1326,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "da82e4beb744731d0a151f1d4922fafa", 1170456}, {"resource.007", 0, "431def14ca29cdb5e6a5e84d3f38f679", 1240176}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 5 - English DOS Floppy (supplied by omer_mor in bug report #3036996) // VERSION file reports "0.000.051" @@ -1339,7 +1341,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "06cb3f689836086ebe08b1efc0126592", 921113}, {"resource.007", 0, "252249753c6e850eacceb8af634986d3", 1133608}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 5 EGA (supplied by markcoolio in bug report #2829470) // SCI interpreter version 1.000.060 @@ -1355,7 +1357,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "698c698570cde9015e4d51eb8d2e9db1", 666527}, {"resource.007", 0, "703d8df30e89541af337d7706540d5c4", 541743}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 5 EGA 1.2M disk version (from LordHoto) // VERSION file reports "0.000.055" @@ -1367,7 +1369,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "53206afb4fd73871a484e83acab80f31", 7608}, {"resource.004", 0, "83568edf7fde18b3eed988bc5d22ceb1", 1188053}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 5 EGA (supplied by omer_mor in bug report #3035421) // VERSION file reports "0.000.062" @@ -1382,7 +1384,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "698c698570cde9015e4d51eb8d2e9db1", 666541}, {"resource.007", 0, "703d8df30e89541af337d7706540d5c4", 541762}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest V DOS 0.000.062 EGA (5 x 5.25" disks) // Supplied by ssburnout in bug report #3046780 @@ -1394,7 +1396,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "3cca5b2dae8afe94532edfdc98d7edbe", 1092325}, {"resource.004", 0, "8e5c1bc4d738cf7316ff506f59d265e2", 1187803}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 5 DOS Spanish Floppy 0.000.062 VGA (5 x 3.5" disks) // Supplied by dianiu in bug report #3555646 @@ -1409,7 +1411,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "65b520e60c4217e6a6572d9edf77193b", 1141985}, {"resource.007", 0, "f42b0100f0a1c30806814f8648b6bc28", 1145583}, AD_LISTEND}, - Common::ES_ESP, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::ES_ESP, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 5 - German DOS Floppy (supplied by markcoolio in bug report #2727101, also includes english language) // SCI interpreter version 1.000.060 @@ -1424,7 +1426,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "d1a75fdc01840664d00366cff6919366", 1208972}, {"resource.007", 0, "c07494f0cce7c05210893938786a955b", 1337361}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 5 - French DOS Floppy (from the King's Quest Collector's Edition 1994, also includes english language) // Supplied by aroenai in bug report #2812611 @@ -1440,7 +1442,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "f7dc85307632ef657ceb1651204f6f51", 1210081}, {"resource.007", 0, "7db4d0a1d8d547c0019cb7d2a6acbdd4", 1338473}, AD_LISTEND}, - Common::FR_FRA, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::FR_FRA, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 5 - Italian DOS Floppy (from glorifindel, includes english language) // SCI interpreter version 1.000.060 @@ -1455,7 +1457,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "8eeabd92af71e766e323db2100879102", 1209325}, {"resource.007", 0, "dc10c107e0923b902326a040b9c166b9", 1337859}, AD_LISTEND}, - Common::IT_ITA, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::IT_ITA, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 5 - Polish DOS Floppy (supplied by jacek909 in bug report #2725722) // SCI interpreter version 1.000.060 @@ -1473,7 +1475,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.007", 0, "431def14ca29cdb5e6a5e84d3f38f679", 1240176}, {"text.000", 0, "601aa35a3ddeb558e1280e0963e955a2", 1517}, AD_LISTEND}, - Common::PL_POL, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::PL_POL, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 5 - English Macintosh // VERSION file reports "1.000.055" @@ -1488,7 +1490,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "3d22904a374c192f51e5665b74364133", 1264079}, {"resource.007", 0, "ffe17e23d5833a79f3695addfc149a56", 1361965}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformMacintosh, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformMacintosh, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 5 - FM-Towns (supplied by abevi in bug report #3038720) {"kq5", "", { @@ -1496,7 +1498,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "71afd220d46bde1109c58e6acc0f3a01", 469094}, {"resource.001", 0, "72a569f46f1abf2d9d2b1526ad3799c3", 12808839}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformFMTowns, 0, GUIO2(GUIO_NOASPECT, GUIO_MIDITOWNS) }, + Common::EN_ANY, Common::kPlatformFMTowns, 0, GUIO2(GUIO_NOASPECT, GUIO_MIDITOWNS) }, {"kq5", "", { {"resource.map", 0, "20c7cd248ff1a349ed354568eebd972b", 12733}, {"resource.000", 0, "71afd220d46bde1109c58e6acc0f3a01", 469094}, @@ -1514,7 +1516,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.004", 0, "e114ce8f884601c43308fb5cbbea4874", 1174129}, {"resource.005", 0, "349ad9438172265d00680075c5a988d0", 1019669}, AD_LISTEND}, - Common::JA_JPN, Common::kPlatformPC98, ADGF_ADDENGLISH, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::JA_JPN, Common::kPlatformPC98, ADGF_ADDENGLISH, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 6 - English DOS Non-Interactive Demo // Executable scanning reports "1.001.055", VERSION file reports "1.000.000" @@ -1524,7 +1526,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "535b1b920441ec73f42eaa4ccfd47b89", 264116}, {"resource.msg", 0, "54d1fdc936f98c81f9e4c19e04fb1510", 8260}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 6 - English DOS Floppy // SCI interpreter version 1.001.054 @@ -1533,7 +1535,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "f2b7f753992c56a0c7a08d6a5077c895", 7863324}, {"resource.msg", 0, "3cf5de44de36191f109d425b8450efc8", 258590}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 6 - French DOS Floppy (supplied by misterhands in bug #3503425) // SCI interpreter version ??? @@ -1542,7 +1544,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "f2b7f753992c56a0c7a08d6a5077c895", 7863324}, {"resource.msg", 0, "adc2aa8adbdcc97507d44a6f492fbd77", 265194}, AD_LISTEND}, - Common::FR_FRA, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::FR_FRA, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 6 - German DOS Floppy (supplied by markcoolio in bug report #2727156) // SCI interpreter version 1.001.054 @@ -1551,7 +1553,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "f2b7f753992c56a0c7a08d6a5077c895", 7863324}, {"resource.msg", 0, "756297b2155db9e43f621c6f6fb763c3", 282822}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 6 - Spanish DOS Floppy (from jvprat) // Executable scanning reports "1.cfs.158", VERSION file reports "1.000.000, July 5, 1994" @@ -1561,7 +1563,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "4da3ad5868a775549a7cc4f72770a58e", 8537260}, {"resource.msg", 0, "41eed2d3893e1ca6c3695deba4e9d2e8", 267102}, AD_LISTEND}, - Common::ES_ESP, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::ES_ESP, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 6 - Italian DOS Floppy (supplied by guybrush79 in bug report #3606719) {"kq6", "", { @@ -1569,7 +1571,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "d3358ba7306378aed83d02b5c3f11311", 8531908}, {"resource.msg", 0, "b7e8220be596fd6a9287eae5a8fd354a", 279886}, AD_LISTEND}, - Common::IT_ITA, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::IT_ITA, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 6 - English DOS CD (from the King's Quest Collection) // Executable scanning reports "1.cfs.158", VERSION file reports "1.034 9/11/94 - KQ6 version 1.000.00G" @@ -1578,7 +1580,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "7a550ebfeae2575ca00d47703a6a774c", 9215}, {"resource.000", 0, "233394a5f33b475ae5975e7e9a420865", 8376352}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_CD, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_CD, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 6 - English Windows CD (from the King's Quest Collection) // Executable scanning reports "1.cfs.158", VERSION file reports "1.034 9/11/94 - KQ6 version 1.000.00G" @@ -1587,7 +1589,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "7a550ebfeae2575ca00d47703a6a774c", 9215}, {"resource.000", 0, "233394a5f33b475ae5975e7e9a420865", 8376352}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO5(GUIO_NOASPECT, GAMEOPTION_KQ6_WINDOWS_CURSORS, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO5(GUIO_NOASPECT, GAMEOPTION_KQ6_WINDOWS_CURSORS, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 6 - English Macintosh Floppy // VERSION file reports "1.0" @@ -1595,7 +1597,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"Data1", 0, "a183fc0c22fcbd9be4c8800d974b5599", 3892124}, {"Data2", 0, "b3722460dfd3097a1fbaf99a21ad8ea5", 15031272}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformMacintosh, ADGF_MACRESFORK, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformMacintosh, ADGF_MACRESFORK, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #ifdef ENABLE_SCI32 @@ -1606,7 +1608,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "4948e4e1506f1e1c4e1d47abfa06b7f8", 204385195}, {"resource.map", 0, "40ccafb2195301504eba2e4f4f2c7f3d", 18925}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 7 - English Windows (from the King's Quest Collection) // Executable scanning reports "2.100.002", VERSION file reports "1.4" @@ -1614,7 +1616,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "2be9ab94429c721af8e05c507e048a15", 18697}, {"resource.000", 0, "eb63ea3a2c2469dc2d777d351c626404", 203882535}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 7 - English DOS (from FRG) // SCI interpreter version 2.100.002, VERSION file reports "2.00b" @@ -1622,7 +1624,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "8676b0fbbd7362989a029fe72fea14c6", 18709}, {"resource.000", 0, "51c1ead1163e19a2de8f121c39df7a76", 200764100}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 7 - English Windows (from FRG) // SCI interpreter version 2.100.002, VERSION file reports "2.00b" @@ -1630,7 +1632,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "8676b0fbbd7362989a029fe72fea14c6", 18709}, {"resource.000", 0, "51c1ead1163e19a2de8f121c39df7a76", 200764100}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 7 - German Windows (supplied by markcoolio in bug report #2727402) // SCI interpreter version 2.100.002 @@ -1638,7 +1640,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "838b9ff132bd6962026fee832e8a7ddb", 18697}, {"resource.000", 0, "eb63ea3a2c2469dc2d777d351c626404", 206626576}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 7 - Spanish DOS (from jvprat) // Executable scanning reports "2.100.002", VERSION file reports "2.00" @@ -1646,7 +1648,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "0b62693cbe87e3aaca3e8655a437f27f", 18709}, {"resource.000", 0, "51c1ead1163e19a2de8f121c39df7a76", 200764100}, AD_LISTEND}, - Common::ES_ESP, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::ES_ESP, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 7 - English DOS Non-Interactive Demo // SCI interpreter version 2.100.002 @@ -1654,7 +1656,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "b44f774108d63faa1d021101221c5a54", 1690}, {"resource.000", 0, "d9659d2cf0c269c6a9dc776707f5bea0", 2433827}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO | ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO | ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Quest 7 - English Windows Demo (from DrMcCoy) // SCI interpreter version 2.100.002 @@ -1662,7 +1664,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "38e627a37a975aea40cc72b0518b0709", 18412}, {"resource.000", 0, "bad61d50aaa64298fa57a7c6ccd3bccf", 84020382}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO | ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO | ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // King's Questions mini-game from the King's Quest Collection // SCI interpreter version 2.000.000 @@ -1670,7 +1672,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "9b1cddecd4f0720d83661ba7aed28891", 162697}, {"resource.map", 0, "93a2251fa64e729d7a7d2fe56b217c8e", 502}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO3(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO3(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_FB01_MIDI) }, #endif // ENABLE_SCI32 @@ -1686,7 +1688,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.004", 0, "aa553977f7e5804081de293800d3bcce", 695067}, {"resource.005", 0, "bfd870d51dc97729f0914095f58e6957", 676881}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Laura Bow - English Atari ST (from jvprat) // Executable scanning reports "1.002.030", Floppy label reports "1.000.062, 9.23.90" @@ -1698,7 +1700,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "e45c888d9c7c04aec0a20e9f820b79ff", 667365}, {"resource.004", 0, "e45c888d9c7c04aec0a20e9f820b79ff", 683737}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformAtariST, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformAtariST, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Laura Bow - English DOS Non-Interactive Demo // Executable scanning reports "x.yyy.zzz" @@ -1706,7 +1708,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "e625726268ff4e123ada11f31f0249f3", 768}, {"resource.001", 0, "0c8912290af0890f8d95faeb4ddb2d68", 333031}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Laura Bow - English DOS 3.5" Floppy (from "The Roberta Williams Anthology"/1996) // SCI interpreter version 0.000.631 @@ -1717,7 +1719,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "e45c888d9c7c04aec0a20e9f820b79ff", 667468}, {"resource.004", 0, "e45c888d9c7c04aec0a20e9f820b79ff", 683807}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Laura Bow - English DOS (from FRG) // SCI interpreter version 0.000.631 @@ -1731,7 +1733,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "e45c888d9c7c04aec0a20e9f820b79ff", 328390}, {"resource.007", 0, "e45c888d9c7c04aec0a20e9f820b79ff", 317687}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Laura Bow 2 - English DOS Non-Interactive Demo (from FRG) // Executable scanning reports "x.yyy.zzz" @@ -1740,7 +1742,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "24dffc5db1d88c7999f13e8767ed7346", 855}, {"resource.000", 0, "2b2b1b4f7584f9b38fd13f6ab95634d1", 781912}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Laura Bow 2 - English DOS Floppy // Executable scanning reports "2.000.274" @@ -1749,7 +1751,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "610bfd9a852004222f0faaf5fc9e630a", 6489}, {"resource.000", 0, "57084910bc923bff5d6d9bc1b56e9604", 5035964}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Laura Bow 2 - English DOS CD (from "The Roberta Williams Antology"/1996) // Executable scanning reports "1.001.072", VERSION file reports "1.1" (from jvprat) @@ -1758,7 +1760,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "a70945e61ba7ac7bfea6b7bd72c6aec5", 7274}, {"resource.000", 0, "82578b8d5a7e09c4c58891ca49fae35b", 5598672}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_CD, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_CD, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Laura Bow 2 v1.1 - French DOS Floppy (from Hkz) {"laurabow2", "", { @@ -1766,7 +1768,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "57084910bc923bff5d6d9bc1b56e9604", 5028766}, {"resource.msg", 0, "0fceedfbdd85a4bc7851fdd9dd2d2f19", 278253}, AD_LISTEND}, - Common::FR_FRA, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::FR_FRA, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Laura Bow 2 v1.1 - German DOS Floppy (from Tobis87, updated info from markcoolio in bug report #2723787, updated info from #2797962)) // Executable scanning reports "2.000.274" @@ -1775,7 +1777,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "57084910bc923bff5d6d9bc1b56e9604", 5028766}, {"resource.msg", 0, "795c928cd00dfec9fbc62ebcd12e1f65", 303185}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Laura Bow 2 - Spanish DOS CD (from jvprat) // Executable scanning reports "2.000.274", VERSION file reports "1.000.000, May 10, 1994" @@ -1784,7 +1786,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "57084910bc923bff5d6d9bc1b56e9604", 5028766}, {"resource.msg", 0, "71f1f0cd9f082da2e750c793a8ed9d84", 286141}, AD_LISTEND}, - Common::ES_ESP, Common::kPlatformDOS, ADGF_CD, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::ES_ESP, Common::kPlatformDOS, ADGF_CD, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 1 EGA Remake - English DOS (from spookypeanut) // SCI interpreter version 0.000.510 (or 0.000.577?) @@ -1795,7 +1797,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "24c958bc922b07f91e25e8c93aa01fcf", 491230}, {"resource.003", 0, "685cd6c1e05a695ab1e0db826337ee2a", 553279}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #if 0 // The resource.002 file, contained in disk 3, is broken in this version @@ -1813,7 +1815,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "5790ac0505f7ca98d4567132b875eb1e", 681041}, {"resource.003", 0, "4a34c3367c2fe7eb380d741374da1989", 572251}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #endif // Larry 1 VGA Remake - English DOS (from spookypeanut) @@ -1824,7 +1826,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.001", 0, "ec20246209d7b19f38989261e5c8f5b8", 1111226}, {"resource.002", 0, "85d6935ef77e6b0e16bc307640a0d913", 1088312}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 1 VGA Remake - English DOS (from FRG) // SCI interpreter version 1.000.510 @@ -1834,7 +1836,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.001", 0, "d34cadb11e1aefbb497cf91bc1d3baa7", 1114688}, {"resource.002", 0, "85b030bb66d5342b0a068f1208c431a8", 1078443}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 1 VGA Remake - English Macintosh (from omer_mor, bug report #3328262) {"lsl1sci", "SCI", { @@ -1843,7 +1845,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.001", 0, "aa6f153f70f1e32d1bde465fff08eecf", 1137418}, {"resource.002", 0, "b22c616aa789ebef990290c7ffd86548", 1097477}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformMacintosh, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformMacintosh, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 1 VGA Remake - English DOS Non-Interactive Demo // SCI interpreter version 1.000.084 @@ -1851,7 +1853,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "434e1f6c39d71647b34f0ee57b2bbd68", 444}, {"resource.001", 0, "0c0768215c562d9dace4a5ca53696cf3", 359913}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 1 VGA Remake - Spanish DOS (from the Leisure Suit Larry Collection, also includes english language) // Executable scanning reports "1.SQ4.057", VERSION file reports "1.000" @@ -1864,7 +1866,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "3fe2a3aec0ed53c7d6db1845a67e3aa2", 1095908}, {"resource.003", 0, "ac175df0ea9a2cba57f0248651856d27", 376556}, AD_LISTEND}, - Common::ES_ESP, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::ES_ESP, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 1 VGA Remake - Russian DOS (also includes english language?!) // Executable scanning reports "1.000.510", VERSION file reports "2.0" @@ -1875,7 +1877,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.001", 0, "bc8ca10c807515d959cbd91f9ba47735", 1123759}, {"resource.002", 0, "b7409ab32bc3bee2d6cce887cd33f2b6", 1092160}, AD_LISTEND}, - Common::RU_RUS, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::RU_RUS, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 1 VGA Remake - Polish DOS (from Polish Leisure Suit Larry Collection, official release) // SCI interpreter version 1.000.577, VERSION file reports "2.1" (this release does NOT include english text) @@ -1883,7 +1885,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "58330a85767e42a2487129913283ab5b", 3228}, {"resource.000", 0, "b6097ff35cdc8469f02150fe2f824198", 4781210}, AD_LISTEND}, - Common::PL_POL, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::PL_POL, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 2 - English Amiga (from www.back2roots.org) // Executable scanning reports "x.yyy.zzz" @@ -1895,7 +1897,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "a0d4a625311d307257da7fc43d00459d", 570356}, {"resource.004", 0, "a0d4a625311d307257da7fc43d00459d", 717844}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 2 - English DOS Non-Interactive Demo // Executable scanning reports "x.yyy.zzz" @@ -1904,7 +1906,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "03dba704bb77da55a91ad27b5a3cac09", 528}, {"resource.001", 0, "9f5520f0297206928df0b0b36493cd33", 127532}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 2 - English DOS // SCI interpreter version 0.000.409 @@ -1917,7 +1919,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.005", 0, "4a24443a25e2b1492462a52809605dc2", 277732}, {"resource.006", 0, "4a24443a25e2b1492462a52809605dc2", 345683}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 2 - English DOS // SCI interpreter version 0.000.343 @@ -1932,7 +1934,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { //{"resource.006", 0, "96033f57accfca903750413fd09193c8", 345818}, {"resource.006", 0, "96033f57accfca903750413fd09193c8", -1}, // 345818 or 208739 AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 2 - English DOS (supplied by ssburnout in bug report #3049193) // 1.000.011 3x3.5" (label: Int. #0.000.343) @@ -1942,7 +1944,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "96033f57accfca903750413fd09193c8", 407014}, {"resource.003", 0, "96033f57accfca903750413fd09193c8", 592834}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 2 - English DOS (supplied by ssburnout in bug report #3049193) // 1.002.000 3x3.5" (label: INT#0.000.409) @@ -1952,7 +1954,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "4a24443a25e2b1492462a52809605dc2", 406935}, {"resource.003", 0, "4a24443a25e2b1492462a52809605dc2", 592533}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 3 - English Amiga (from www.back2roots.org) // Executable scanning reports "1.002.032" @@ -1966,7 +1968,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.004", 0, "f408e59cbee1457f042e5773b8c53951", 651634}, {"resource.005", 0, "433911eb764089d493aed1f958a5615a", 524259}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 3 - English DOS (supplied by ssburnout in bug report #3049193) // 1.021 8x5.25" (label: Int#5.15.90) @@ -1980,7 +1982,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "f18441027154292836b973c655fa3175", 282649}, {"resource.007", 0, "f18441027154292836b973c655fa3175", 257178}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 3 - English DOS // SCI interpreter version 0.000.572 @@ -1994,7 +1996,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "f18441027154292836b973c655fa3175", 282465}, {"resource.007", 0, "f18441027154292836b973c655fa3175", 257174}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 3 - English DOS // SCI interpreter version 0.000.572 @@ -2005,7 +2007,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "f18441027154292836b973c655fa3175", 506807}, {"resource.004", 0, "f18441027154292836b973c655fa3175", 513651}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 3 - English DOS (supplied by kervala in bug report #3611488) {"lsl3", "", { @@ -2015,7 +2017,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "f18441027154292836b973c655fa3175", 506817}, {"resource.004", 0, "f18441027154292836b973c655fa3175", 513337}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 3 - English DOS Non-Interactive Demo // SCI interpreter version 0.000.530 @@ -2024,7 +2026,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.001", 0, "f773d79b93dfd4052ec8c1cc64c1e6ab", 76525}, {"resource.002", 0, "f773d79b93dfd4052ec8c1cc64c1e6ab", 268299}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 3 - German DOS (from Tobis87, updated info from markcoolio in bug report #2723832, also includes english language) // Executable scanning reports "S.old.123" @@ -2036,7 +2038,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "3827a9b17b926e12dcc336860f50612a", 587036}, {"resource.004", 0, "3827a9b17b926e12dcc336860f50612a", 691932}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 3 - French DOS (provided by richiefs in bug report #2670691, also includes english language) // Executable scanning reports "S.old.123" @@ -2048,7 +2050,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "65f1bdaa20f6d0470e9d969f22473873", 586921}, {"resource.004", 0, "65f1bdaa20f6d0470e9d969f22473873", 690826}, AD_LISTEND}, - Common::FR_FRA, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::FR_FRA, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 3 1.050 Fr/En (9 x 5.25" disks) // Provided by ssburnout in bug report #3046779 @@ -2062,7 +2064,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "65f1bdaa20f6d0470e9d969f22473873", 325292}, {"resource.007", 0, "65f1bdaa20f6d0470e9d969f22473873", 308982}, AD_LISTEND}, - Common::FR_FRA, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::FR_FRA, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 5 - English Amiga // Executable scanning reports "1.004.023" @@ -2077,7 +2079,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.005", 0, "f8b2d1137bb767e5d232056b99dd69eb", 623621}, {"resource.006", 0, "bafc64e3144f115dc58c6aee02de98fb", 715598}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 5 - German Amiga (also includes english language) // Executable scanning reports "1.004.024" @@ -2093,7 +2095,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "bafc64e3144f115dc58c6aee02de98fb", 754966}, {"resource.007", 0, "59eba83ad465b08d763b44f86afa86f6", 683135}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformAmiga, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformAmiga, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 5 - English DOS Non-Interactive Demo (from FRG) // SCI interpreter version 1.000.181 @@ -2101,7 +2103,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "efe8d3f45ce4f6bd9a6643e0ac8d2a97", 504}, {"resource.001", 0, "8bd8d9c0b5f455ee1269d63ce86c50dd", 531380}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 5 - English DOS (from spookypeanut) // SCI interpreter version 1.000.510 @@ -2116,7 +2118,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "dda27ce00682aa76198dac124bbbe334", 1024810}, {"resource.007", 0, "ac443fae1285fb359bf2b2bc6a7301ae", 1030656}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 5 - English Macintosh (from omer_mor, bug report #3328257) {"lsl5", "", { @@ -2130,7 +2132,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "dda27ce00682aa76198dac124bbbe334", 1110043}, {"resource.007", 0, "ac443fae1285fb359bf2b2bc6a7301ae", 989801}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformMacintosh, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformMacintosh, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 5 - German DOS (from Tobis87) // SCI interpreter version T.A00.196 @@ -2145,7 +2147,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "dda27ce00682aa76198dac124bbbe334", 1021774}, {"resource.007", 0, "ac443fae1285fb359bf2b2bc6a7301ae", 993408}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 5 - French DOS (provided by richiefs in bug report #2670691) // Executable scanning reports "1.lsl5.019" @@ -2161,7 +2163,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "dda27ce00682aa76198dac124bbbe334", 946540}, {"resource.007", 0, "ac443fae1285fb359bf2b2bc6a7301ae", 958842}, AD_LISTEND}, - Common::FR_FRA, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::FR_FRA, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 5 - Spanish DOS (from the Leisure Suit Larry Collection) // Executable scanning reports "1.ls5.006", VERSION file reports "1.000, 4/21/92" @@ -2177,7 +2179,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "dda27ce00682aa76198dac124bbbe334", 1015136}, {"resource.007", 0, "ac443fae1285fb359bf2b2bc6a7301ae", 987222}, AD_LISTEND}, - Common::ES_ESP, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::ES_ESP, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 5 - Italian DOS Floppy (from glorifindel) // SCI interpreter version 1.000.510 (just a guess) @@ -2185,7 +2187,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "a99776df795127f387cb35dae872d4e4", 5919}, {"resource.000", 0, "a8989a5a89e7d4f702b26b378c7a357a", 7001981}, AD_LISTEND}, - Common::IT_ITA, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::IT_ITA, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 5 1.0 EGA DOS (8 x 3.5" disks) // Provided by ssburnout in bug report #3046806 @@ -2200,7 +2202,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "f6046a8445422f17d40b1b10ab21ebf3", 568551}, {"resource.007", 0, "640ee65595d40372ef95462f2c1ae28a", 593429}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 5 EGA // Supplied by omer_mor in bug report #3049771 @@ -2211,7 +2213,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "5a55af4e40728b1a8103dc47ad2afa8d", 1100539}, {"resource.003", 0, "16f4d8fb1b526125edaca4fc6cbb7530", 1064563}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 6 - English DOS (from spookypeanut) // SCI interpreter version 1.001.113 @@ -2219,7 +2221,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "bb8a39d9e2a77ba449a1e591109ad9a8", 6973}, {"resource.000", 0, "4462fe48c7452d98fddcec327a3e738d", 5789138}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 6 - English/German/French DOS CD - LOWRES // SCI interpreter version 1.001.115 @@ -2227,7 +2229,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "0b91234b7112782962cb480b7791b6e2", 7263}, {"resource.000", 0, "57d5fe8bb9e044158514476ea7678eb0", 5754790}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_CD, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_CD, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 6 - German DOS CD - LOWRES (provided by richiefs in bug report #2670691) // SCI interpreter version 1.001.115 @@ -2235,7 +2237,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "bafe85f32738854135991d4324ad147e", 7268}, {"resource.000", 0, "f6cbc6da7b90ea135883e0759848ca2c", 5773160}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformDOS, ADGF_CD, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformDOS, ADGF_CD, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 6 - French DOS CD - LOWRES (provided by richiefs in bug report #2670691) // SCI interpreter version 1.001.115 @@ -2243,7 +2245,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "97797ea775baaf18a1907d357d3c0ea6", 7268}, {"resource.000", 0, "f6cbc6da7b90ea135883e0759848ca2c", 5776092}, AD_LISTEND}, - Common::FR_FRA, Common::kPlatformDOS, ADGF_CD, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::FR_FRA, Common::kPlatformDOS, ADGF_CD, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 6 - Spanish DOS - LOWRES (from the Leisure Suit Larry Collection) // Executable scanning reports "1.001.113", VERSION file reports "1.000, 11.06.93, FIVE PATCHES ADDED TO DISK 6 ON 11-18-93" @@ -2251,7 +2253,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "633bf8f42170b6271019917c8009989b", 6943}, {"resource.000", 0, "7884a8db9253e29e6b37a2651fd90ba3", 5733116}, AD_LISTEND}, - Common::ES_ESP, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::ES_ESP, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Crazy Nick's Software Picks: Leisure Suit Larry's Casino - English DOS (from the Leisure Suit Larry Collection) // Executable scanning reports "1.001.029", VERSION file reports "1.000" @@ -2259,35 +2261,35 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "194f1578f2624db813c9072359ad1639", 783}, {"resource.001", 0, "3733433b517ec3d14a3331d9ab3842ae", 344830}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Crazy Nick's Software Picks: King Graham's Board Game Challenge {"cnick-kq", "", { {"resource.map", 0, "44bc538a5cd24b39ffccc967c0ebf84d", 1137}, {"resource.001", 0, "470e7a4a3504635e70b623c44461e1ac", 451272}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Crazy Nick's Software Picks: Parlor Games with Laura Bow {"cnick-laurabow", "", { {"resource.map", 0, "3b826bfe64f8ff1ccf30eef93cd2f727", 999}, {"resource.001", 0, "985ac8db6f636f2b4334c04b0fbb44fb", 336698}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Crazy Nick's Software Picks: Robin Hood's Game of Skill and Chance {"cnick-longbow", "", { {"resource.map", 0, "4a5c81f485a2416bde12978506f2fb5f", 897}, {"resource.001", 0, "ef16dc9e867eb8eeb5b13e110b90bd4b", 571466}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Crazy Nick's Software Picks: Roger Wilco's Spaced Out Game Pack {"cnick-sq", "", { {"resource.map", 0, "b4d95b02d84e297441bd999d34eaa6b1", 879}, {"resource.001", 0, "82ff2b64a60117886fbcd6a3a8c977c6", 364921}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #ifdef ENABLE_SCI32 // Larry 6 - English/German DOS CD - HIRES @@ -2296,7 +2298,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "0c0804434ea62278dd15032b1947426c", 8872}, {"resource.000", 0, "9a9f4870504444cda863dd14d077a680", 18520872}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 6 - German DOS CD - HIRES (provided by richiefs in bug report #2670691) // SCI interpreter version 2.100.002 @@ -2304,7 +2306,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "badfdf446ffed569a310d2c63a249421", 8896}, {"resource.000", 0, "bd944d2b06614a5b39f1586906f0ee88", 18534274}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 6 - French DOS CD - HIRES (provided by richiefs in bug report #2670691) // SCI interpreter version 2.100.002 @@ -2312,7 +2314,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "d184e9aa4f2d4b5670ddb3669db82cda", 8896}, {"resource.000", 0, "bd944d2b06614a5b39f1586906f0ee88", 18538987}, AD_LISTEND}, - Common::FR_FRA, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::FR_FRA, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 7 - English DOS Demo (provided by richiefs in bug report #2670691) // SCI interpreter version 2.100.002 @@ -2320,7 +2322,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"ressci.000", 0, "5cc6159688b2dc03790a67c90ccc67f9", 10195878}, {"resmap.000", 0, "6a2b2811eef82e87cde91cf1de845af8", 2695}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO | ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO | ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #ifdef ENABLE_SCI3_GAMES // Larry 7 - English DOS CD (from spookypeanut) @@ -2329,7 +2331,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.000", 0, "eae93e1b1d1ccc58b4691c371281c95d", 8188}, {"ressci.000", 0, "89353723488219e25589165d73ed663e", 66965678}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 7 - German DOS (from Tobis87) // SCI interpreter version 3.000.000 @@ -2337,7 +2339,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.000", 0, "c11e6bfcfc2f2d05da47e5a7df3e9b1a", 8188}, {"ressci.000", 0, "a8c6817bb94f332ff498a71c8b47f893", 66971724}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 7 - French DOS (provided by richiefs in bug report #2670691) // SCI interpreter version 3.000.000 @@ -2345,7 +2347,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.000", 0, "4407849fd52fe3efb0c30fba60cd5cd4", 8206}, {"ressci.000", 0, "dc37c3055fffbefb494ff22b145d377b", 66964472}, AD_LISTEND}, - Common::FR_FRA, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::FR_FRA, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 7 - Italian DOS CD (from glorifindel) // SCI interpreter version 3.000.000 @@ -2353,7 +2355,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.000", 0, "9852a97141f789413f29bf956052acdb", 8212}, {"ressci.000", 0, "440b9fed89590abb4e4386ed6f948ee2", 67140181}, AD_LISTEND}, - Common::IT_ITA, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::IT_ITA, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Larry 7 - Spanish DOS (from the Leisure Suit Larry Collection) // Executable scanning reports "3.000.000", VERSION file reports "1.0s" @@ -2361,7 +2363,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.000", 0, "8f3d603e1acc834a5d598b30cdfc93f3", 8188}, {"ressci.000", 0, "32792f9bc1bf3633a88b382bb3f6e40d", 67071418}, AD_LISTEND}, - Common::ES_ESP, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::ES_ESP, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #endif // Lighthouse - English Windows Demo (from jvprat) @@ -2370,7 +2372,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "543124606352bfa5e07696ddf2a669be", 64}, {"resource.000", 0, "5d7714416b612463d750fb9c5690c859", 28952}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO | ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO | ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #ifdef ENABLE_SCI3_GAMES // Lighthouse - English Windows Demo @@ -2379,7 +2381,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.000", 0, "3bdee7a16926975a4729f75cf6b80a92", 1525}, {"ressci.000", 0, "3c585827fa4a82f4c04a56a0bc52ccee", 11494351}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO | ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO | ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Lighthouse - English DOS (from jvprat) // Executable scanning reports "3.000.000", VERSION file reports "1.1" @@ -2389,7 +2391,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.002", 0, "c68db5333f152fea6ca2dfc75cad8b34", 7573}, {"ressci.002", 0, "175468431a979b9f317c294ce3bc1430", 94628315}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Lighthouse - Spanish DOS (from jvprat) // Executable scanning reports "3.000.000", VERSION file reports "1.1" @@ -2399,7 +2401,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.002", 0, "e7dc85884a2417e2eff9de0c63dd65fa", 7630}, {"ressci.002", 0, "3c8d627c555b0e3e4f1d9955bc0f0df4", 94631127}, AD_LISTEND}, - Common::ES_ESP, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::ES_ESP, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #endif // ENABLE_SCI3_GAMES #endif // ENABLE_SCI32 @@ -2410,7 +2412,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "8be56a3a88c065ee00c02c0e29199f3a", 14643}, {"resource.001", 0, "9e33566515b18bee7915db448063bba2", 871853}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Mixed-Up Fairy Tales - English DOS Floppy EGA (from omer_mor, bug report #3035350) {"fairytales", "EGA", { @@ -2421,7 +2423,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "509b2467ba779100d5933ed51a9ae32f", 560255}, {"resource.004", 0, "93afc85d5ffa60ea555d6cc336d22c03", 651109}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Mixed-Up Fairy Tales v1.000 - English DOS (supplied by markcoolio in bug report #2723791) // Executable scanning reports "1.000.145" @@ -2433,7 +2435,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "b1288e0821ee358d1ffe877e5900c8ec", 1047565}, {"resource.004", 0, "f79daa70390d73746742ffcfc3dc4471", 937580}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Mixed-Up Fairy Tales - English DOS Floppy (from jvprat) // Executable scanning reports "1.000.145", Floppy label reports "1.0, 11.13.91", VERSION file reports "1.000" @@ -2444,7 +2446,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "564f516d991032e781492592a4eaa275", 1414142}, {"resource.003", 0, "dd6cef0c592eadb7e6be9a25307c57a2", 1344719}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Mixed-Up Mother Goose - English Amiga (from www.back2roots.org) // Executable scanning reports "1.003.009" @@ -2454,7 +2456,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.001", 0, "fb552ae550ca1dac19ed8f6a3767612d", 262885}, {"resource.002", 0, "fb552ae550ca1dac19ed8f6a3767612d", 817191}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Mixed-Up Mother Goose - English DOS Floppy EGA (from omer_mor, bug report #3035354) {"mothergoose", "EGA", { @@ -2462,7 +2464,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.001", 0, "d893892d62b3f061357291d66775e360", 239906}, {"resource.002", 0, "d893892d62b3f061357291d66775e360", 719398}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Mixed-Up Mother Goose - English DOS Floppy EGA (supplied by ssburnout in bug report #3049193) // 1.011 5x5.25" (label: Int#8.2.90) @@ -2475,7 +2477,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.004", 0, "dbbc22f124533ce308bc386b08956326", 146251}, {"resource.005", 0, "2ba5348e7fad641b9c4c7ff7c7cf4e68", 110979}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Mixed-Up Mother Goose v2.000 - English DOS Floppy (supplied by markcoolio in bug report #2723795) // Executable scanning reports "1.001.031" @@ -2483,7 +2485,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "52aae15e493cafd1da7e1c9b657a5bb9", 7026}, {"resource.000", 0, "b7ecd8ae9e254e80310b5a668b276e6e", 2948975}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Mixed-Up Mother Goose - English DOS CD (from jvprat) // Executable scanning reports "x.yyy.zzz" @@ -2492,7 +2494,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "1c7f311b0a2c927b2fbe81ae341fb2f6", 5790}, {"resource.001", 0, "5a0ed1d745855148364de1b3be099bac", 4369438}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_CD, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_CD, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Mixed-Up Mother Goose - English Windows Interactive Demo // Executable scanning reports "x.yyy.zzz" @@ -2500,19 +2502,19 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "87f9dc1cafc4d4fa835fb2f00cf3a6ef", 4560}, {"resource.001", 0, "5a0ed1d745855148364de1b3be099bac", 2070072}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Mixed-Up Mother Goose - FM-Towns (supplied by abevi in bug report #3038720) {"mothergoose256", "", { {"resource.map", 0, "b11e971ccd2040bebba59dfb409a08ef", 5772}, {"resource.001", 0, "d49625d9b8005ec01c852f8322a82867", 4330713}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformFMTowns, 0, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformFMTowns, 0, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, {"mothergoose256", "", { {"resource.map", 0, "b11e971ccd2040bebba59dfb409a08ef", 5772}, {"resource.001", 0, "d49625d9b8005ec01c852f8322a82867", 4330713}, AD_LISTEND}, - Common::JA_JPN, Common::kPlatformFMTowns, 0, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::JA_JPN, Common::kPlatformFMTowns, 0, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #ifdef ENABLE_SCI32 // Mixed-Up Mother Goose Deluxe - English Windows/DOS CD (supplied by markcoolio in bug report #2723810) @@ -2521,7 +2523,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "5159a1578c4306bfe070a3e4d8c2e1d3", 4741}, {"resource.000", 0, "1926925c95d82f0999590e93b02887c5", 15150768}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Mixed-Up Mother Goose Deluxe - Multilingual Windows CD (English/French/German/Spanish) // Executable scanning reports "2.100.002" @@ -2529,7 +2531,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.000", 0, "ef611af561898dcfea87846919ebf3eb", 4969}, {"ressci.000", 0, "227685bc59d90821978d330713e44a7a", 17205800}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #endif // ENABLE_SCI32 // Ms. Astro Chicken - English DOS @@ -2538,7 +2540,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "5b457cbe5042f557e5b610148171f6c0", 1158}, {"resource.001", 0, "453ea81ef66a50cbe33ce06302afe47f", 229737}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #ifdef ENABLE_SCI32 // Phantasmagoria - English DOS (from jvprat) @@ -2559,7 +2561,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.007", 0, "afbd16ea77869a720afa1c5371de107d", 7972}, //{"ressci.007", 0, "3aae6559aa1df273bc542d5ac6330d75", 25859038}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Phantasmagoria - English DOS Demo // Executable scanning reports "2.100.002" @@ -2567,7 +2569,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.001", 0, "416138651ea828219ca454cae18341a3", 11518}, {"ressci.001", 0, "3aae6559aa1df273bc542d5ac6330d75", 65844612}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO | ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO | ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Phantasmagoria - English DOS/Windows (GOG version) - ressci.* merged in ressci.000 // Windows executable scanning reports "2.100.002" - "Sep 19 1995 15:09:43" @@ -2578,7 +2580,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"ressci.000", 0, "cd5967f9b9586e3380645961c0765be3", 116822037}, {"resmap.000", 0, "3cafc1c6a53945c1f3babbfd6380c64c", 16468}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Phantasmagoria - English Macintosh // NOTE: This only contains disc 1 files (as well as the two persistent files: @@ -2611,7 +2613,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.005", 0, "8bd5ceeedcbe16dfe55d1b90dcd4be84", 1942}, {"ressci.005", 0, "05f9fe2bee749659acb3cd2c90252fc5", 67905112}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Phantasmagoria 2 - English DOS (GOG version) - ressci.* merged in ressci.000 // Executable scanning reports "3.000.000" - "Dec 07 1996 09:29:03" @@ -2621,7 +2623,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"ressci.000", 0, "c54f26d9f43f908151263254b6d97053", 108134481}, {"resmap.000", 0, "de154a223a9ef4ea7358b76adc38ef5b", 2956}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #endif // ENABLE_SCI3_GAMES #endif // ENABLE_SCI32 @@ -2632,7 +2634,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "72726dc81c1b4c1110c486be77369bc8", 5179}, {"resource.000", 0, "670d0c53622429f4b11275caf7f8d292", 5459574}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Pepper - English DOS Non-Interactive Demo // Executable scanning reports "1.001.060", VERSION file reports "1.000" @@ -2640,7 +2642,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "379bb4fb896630b14f2d91ed21e36ba1", 984}, {"resource.000", 0, "118f6c31a93ec7fd9a231c61125229e3", 645494}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Pepper - English DOS/Windows Interactive Demo // Executable scanning reports "1.001.069", VERSION file reports ".001" @@ -2648,7 +2650,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "975e8df76106a5c13d12ab674f906a02", 2514}, {"resource.000", 0, "e6a918a2dd7a4bcecd8fb389f43287c2", 1698164}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Pepper - English DOS Interactive Demo // Executable scanning reports "1.001.072", VERSION file reports "1.000" @@ -2656,7 +2658,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "9c9b7b900651a370dd3fb38d478b1798", 2524}, {"resource.000", 0, "e6a918a2dd7a4bcecd8fb389f43287c2", 1713544}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Police Quest 1 VGA Remake - English DOS (from the Police Quest Collection) // Executable scanning reports "1.001.029", VERSION file reports "2.000" @@ -2664,7 +2666,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "35efa814fb994b1cbdac9611e401da67", 5013}, {"resource.000", 0, "e0d5ddf34eda903a38f0837e2aa7145b", 6401433}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Police Quest 2 - English Amiga (from www.back2roots.org) // SCI interpreter version 0.000.685 (just a guess) @@ -2675,7 +2677,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "499737c21a28ac026e11ab817100d610", 511099}, {"resource.003", 0, "e008f5d6e2a7c4d4a0da0173e4fa8f8b", 553970}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Police Quest 2 - English DOS Non-Interactive Demo // Executable scanning reports "0.000.413" @@ -2683,7 +2685,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "8b77d0d4650c2052b356cece28294b58", 576}, {"resource.001", 0, "376ef6d6eaaeed66e1424bd219c4b9ab", 215398}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Police Quest 2 - English DOS (provided by richiefs in bug report #2670691) // SCI interpreter version 0.000.395 @@ -2696,7 +2698,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.005", 0, "77f02def3094af804fd2371db25b7100", 349899}, {"resource.006", 0, "77f02def3094af804fd2371db25b7100", 354991}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Police Quest 2 - English DOS (from the Police Quest Collection) // Executable scanning reports "0.000.490" @@ -2706,7 +2708,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "77f02def3094af804fd2371db25b7100", 546000}, {"resource.003", 0, "77f02def3094af804fd2371db25b7100", 591851}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Police Quest 2 - English DOS (from FRG) // SCI interpreter version 0.000.395 @@ -2716,7 +2718,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "77f02def3094af804fd2371db25b7100", 542897}, {"resource.003", 0, "77f02def3094af804fd2371db25b7100", 586857}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Police Quest 2 English DOS 1.001.006 (supplied by merkur-kun in bug report #3028479) {"pq2", "", { @@ -2725,7 +2727,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "77f02def3094af804fd2371db25b7100", 541261}, {"resource.003", 0, "77f02def3094af804fd2371db25b7100", 587511}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Police Quest 2 - Japanese PC-98 (also includes english language) // SCI interpreter version unknown @@ -2735,7 +2737,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "05fdee43a228dd6ea4d1a92ccae3f788", 637662}, {"resource.003", 0, "05fdee43a228dd6ea4d1a92ccae3f788", 684395}, AD_LISTEND}, - Common::JA_JPN, Common::kPlatformPC98, ADGF_ADDENGLISH, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::JA_JPN, Common::kPlatformPC98, ADGF_ADDENGLISH, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Police Quest 3 - English Amiga // Executable scanning reports "1.004.024" @@ -2748,7 +2750,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "630bfa65beb05f743552704ac2899dae", 759891}, {"resource.004", 0, "7b229fbdf30d670d0728cede3e984a7e", 838663}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Police Quest 3 - German Amiga (also includes english language) // Executable scanning reports "1.004.024" @@ -2762,7 +2764,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.004", 0, "6258d5dd85898d8e218eb8113ebc9059", 722738}, {"resource.005", 0, "6258d5dd85898d8e218eb8113ebc9059", 704485}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformAmiga, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformAmiga, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Police Quest 3 - English DOS (from the Police Quest Collection) // Executable scanning reports "T.A00.178", VERSION file reports "1.00" @@ -2775,7 +2777,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "8791b9eef53edf77c2dac950142221d3", 1159791}, {"resource.004", 0, "1b91e891a3c60a941dac0eecdf83375b", 1143606}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Police Quest 3 - English DOS Non-Interactive Demo // Executable scanning reports "T.A00.052" @@ -2785,7 +2787,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "277f97771f7a6d89677141f02da313d6", 65150}, {"resource.001", 0, "5c5a551b6c86cce2ee75becb90e0b586", 624411}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Police Quest 3 - German DOS (supplied by markcoolio in bug report #2723837, also includes english language) // Executable scanning reports "T.A00.178" @@ -2798,14 +2800,14 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "4836f460f4cfc8de61e2df4c45775504", 1180956}, {"resource.004", 0, "0c3eb84b9755852d9e795e0d5c9373c7", 1171760}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Police Quest 3 - Spanish DOS v1.000 - Supplied by dianiu in bug report #3555647 {"pq3", "", { {"resource.map", 0, "ffa0b4631c4e36d69631256d19ba29e7", 5421}, {"resource.000", 0, "5ee460af3d70c06a745cc482b6c783ba", 5410263}, AD_LISTEND}, - Common::ES_ESP, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::ES_ESP, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Police Quest 3 EGA // Reported by musiclyinspired in bug report #3046573 @@ -2818,7 +2820,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.004", 0, "b96a86ab681769e4cbb439670d967ca6", 449682}, {"resource.005", 0, "9e6c53a0e7eef53694d260fade8b1fc7", 724000}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Police Quest 4 - English DOS Non-Interactive Demo (from FRG) // SCI interpreter version 1.001.096 @@ -2826,7 +2828,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "be56f87a1c4a13062a30a362df860c2f", 1472}, {"resource.000", 0, "527d5684016e6816157cd15d9071b11b", 1121310}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #ifdef ENABLE_SCI32 // Police Quest 4 - English DOS CD (from the Police Quest Collection) @@ -2835,7 +2837,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "379dfe80ed6bd16c47e4b950c4722eac", 11374}, {"resource.000", 0, "fd316a09b628b7032248139003369022", 18841068}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_CD | ADGF_UNSTABLE, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_CD | ADGF_UNSTABLE, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Police Quest 4 - German DOS CD (German text, English speech) // Supplied by markcoolio in bug report #3392955 @@ -2843,7 +2845,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "a398076371ed0e1e706c8f9fb9fc7ac5", 11386}, {"resource.000", 0, "6ff21954e0a2c5992279e7eb787c8d56", 18918747}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformDOS, ADGF_CD | ADGF_UNSTABLE, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformDOS, ADGF_CD | ADGF_UNSTABLE, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Police Quest 4 - English DOS // SCI interpreter version 2.000.000 (a guess?) @@ -2851,7 +2853,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "aed9643158ccf01b71f359db33137f82", 9895}, {"resource.000", 0, "da383857b3be1e4514daeba2524359e0", 15141432}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Police Quest 4 - French DOS (supplied by abevi in bug report #2612718) // SCI interpreter version 2.000.000 @@ -2859,7 +2861,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "008030846edcc7c5c7a812c7f4ae4ceb", 9256}, {"resource.000", 0, "6ba98bd2e436739d87ecd2a9b99cabb4", 14730153}, AD_LISTEND}, - Common::FR_FRA, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::FR_FRA, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Police Quest 4 - German DOS (supplied by markcoolio in bug report #2723840) // SCI interpreter version 2.000.000 (a guess?) @@ -2867,7 +2869,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "2393ee728ab930b2762cb5889f9b5aff", 9256}, {"resource.000", 0, "6ba98bd2e436739d87ecd2a9b99cabb4", 14730155}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Police Quest: SWAT - English DOS/Windows Demo (from jvprat) // Executable scanning reports "2.100.002", VERSION file reports "0.001.200" @@ -2875,7 +2877,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "8c96733ef94c21526792f7ca4e3f2120", 1648}, {"resource.000", 0, "d8892f1b8c56c8f7704325460f49b300", 3676175}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO | ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO | ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Police Quest: SWAT - English DOS (from GOG.com) // Executable scanning reports "2.100.002", VERSION file reports "1.0c" @@ -2883,7 +2885,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.000", 0, "1c2563fee189885e29d9348f37306d94", 12175}, {"ressci.000", 0, "b2e1826ca81ce2e7e764587f5a14eee9", 127149181}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Police Quest: SWAT - English Windows (from the Police Quest Collection) // Executable scanning reports "2.100.002", VERSION file reports "1.0c" @@ -2898,7 +2900,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.004", 0, "4228038906f041623e65789500b22285", 6835}, {"ressci.004", 0, "b7e619e6ecf62fe65d5116a3a422e5f0", 46223872}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #endif // ENABLE_SCI32 // Quest for Glory 1 / Hero's Quest - English DOS 3.5" Floppy (supplied by merkur in bug report #2718784) @@ -2911,7 +2913,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "7ab2bf8e224b57f75e0cd6e4ba790761", 642203}, {"resource.004", 0, "7ab2bf8e224b57f75e0cd6e4ba790761", 641688}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 1 / Hero's Quest - English DOS 3.5" Floppy (supplied by alonzotg in bug report #3206006) {"qfg1", "", { @@ -2922,7 +2924,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "7ab2bf8e224b57f75e0cd6e4ba790761", 642203}, {"resource.004", 0, "7ab2bf8e224b57f75e0cd6e4ba790761", 641688}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 1 / Hero's Quest - English DOS 3.5" Floppy v1.102 Int#0.000.629 (suppled by digitoxin1 in bug report #3554611) {"qfg1", "", { @@ -2933,7 +2935,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "f0af87c60ec869946da442833aa5afa8", 640502}, {"resource.004", 0, "f0af87c60ec869946da442833aa5afa8", 644575}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 1 / Hero's Quest - English DOS 5.25" Floppy v1.102 Int#0.000.629 (suppled by digitoxin1 in bug report #3554611) {"qfg1", "", { @@ -2947,7 +2949,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "48b2b3c964dcbeccb68e984e6d4e97db", 278473}, {"resource.007", 0, "f0af87c60ec869946da442833aa5afa8", 269237}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 1 / Hero's Quest - English DOS 5.25" Floppy (supplied by markcoolio in bug report #2723843) // Executable scanning reports "0.000.566" @@ -2962,7 +2964,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "69366c2a2f99917199fe1b60a4fee19d", 267852}, {"resource.007", 0, "7ab2bf8e224b57f75e0cd6e4ba790761", 272747}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 1 / Hero's Quest - English DOS 5.25" Floppy (supplied by ssburnout in bug report #3049193) // 1.001 10x5.25" (label: INT.#0.000.566) @@ -2977,7 +2979,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "69366c2a2f99917199fe1b60a4fee19d", 267852}, {"resource.007", 0, "7ab2bf8e224b57f75e0cd6e4ba790761", 272747}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 1 / Hero's Quest - English DOS 5.25" Floppy (supplied by ssburnout in bug report #3049193) // 1.200 10x5.25" (label: INT#9.10.90) @@ -2992,7 +2994,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "f46690dca714abc8c89357d30e363dd3", 278387}, {"resource.007", 0, "951299a82a8134ed12c5c18118d45c2f", 269173}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 1 / Hero's Quest - English DOS Demo // Executable scanning reports "0.000.685" @@ -3000,7 +3002,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "df34c758cbb9026da175793ff686b0e6", 882}, {"resource.001", 0, "73fbaafdd313b39aeedb80fbf85ecef1", 389884}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 1 - Japanese PC-98 5.25" Floppy (also includes English language) // Executable scanning reports "S.old.201" @@ -3010,7 +3012,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "a21451ef6fa8179bd4b22c4950004c44", 1136968}, {"resource.003", 0, "a21451ef6fa8179bd4b22c4950004c44", 769897}, AD_LISTEND}, - Common::JA_JPN, Common::kPlatformPC98, ADGF_ADDENGLISH, GUIO3(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_EGA_UNDITHER) }, + Common::JA_JPN, Common::kPlatformPC98, ADGF_ADDENGLISH, GUIO3(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_EGA_UNDITHER) }, // Quest for Glory 1 - Japanese PC-98 5.25" Floppy (also includes English language) // Executable scanning reports "S.old.201" @@ -3020,7 +3022,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "a21451ef6fa8179bd4b22c4950004c44", 1147121}, {"resource.003", 0, "a21451ef6fa8179bd4b22c4950004c44", 777575}, AD_LISTEND}, - Common::JA_JPN, Common::kPlatformPC98, ADGF_ADDENGLISH, GUIO3(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_EGA_UNDITHER) }, + Common::JA_JPN, Common::kPlatformPC98, ADGF_ADDENGLISH, GUIO3(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_EGA_UNDITHER) }, // Quest for Glory 1 - English Amiga // Executable scanning reports "1.002.020" @@ -3034,7 +3036,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.004", 0, "16cd4414c37ae3bb6d6da33dce8e25e8", 689124}, {"resource.005", 0, "5f3386ef2f2b1254e4a066f5d9027324", 609529}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 1 - English DOS // SCI interpreter version 0.000.629 @@ -3046,7 +3048,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "951299a82a8134ed12c5c18118d45c2f", 640483}, {"resource.004", 0, "951299a82a8134ed12c5c18118d45c2f", 644443}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 1 VGA Remake - English DOS // Executable scanning reports "2.000.411" @@ -3054,7 +3056,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "a731fb6c9c0b282443f7027bc8694d4c", 8469}, {"resource.000", 0, "ecace1a2771846b1a8aa1afdd44111a0", 6570147}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 1 VGA Remake - English DOS Non-Interactive Demo (from FRG) // SCI interpreter version 1.001.029 @@ -3062,7 +3064,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "ac0257051c95a59c0cdc0be24d9b11fa", 729}, {"resource.000", 0, "ec6f5cf369054dd3e5392995e9975b9e", 768218}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 1 VGA Remake - English Macintosh Floppy // VERSION file reports "2.0" @@ -3070,7 +3072,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"Data1", 0, "106527ff8756e4e1a795d63d23e8b833", 1752358}, {"Data2", 0, "5cdd92033231159c6e9c71d43e9f194d", 6574746}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformMacintosh, ADGF_MACRESFORK, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformMacintosh, ADGF_MACRESFORK, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 2 - English Amiga // Executable scanning reports "1.003.004" @@ -3086,7 +3088,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "ccf5dba33e5cab6d5872838c0f8db44c", 500039}, {"resource.007", 0, "4c9fc1587545879295cb9627f56a2cb8", 575056}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 2 - English (supplied by ssburnout in bug report #3049193) // 1.000 5x5.25" (label: INT#10.31.90) @@ -3098,7 +3100,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "0790f67d87642132be515cab05026baa", 972144}, {"resource.004", 0, "2ac1e6fea9aa1f5b91a06693a67b9766", 982830}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 2 - English (supplied by ssburnout in bug report #3049193) // 1.000 9x3.5" (label: INT#10.31.90) @@ -3113,7 +3115,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "5e9deacbdb17198ad844988e04833520", 498593}, {"resource.007", 0, "2ac1e6fea9aa1f5b91a06693a67b9766", 490151}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 2 - English (from FRG) // Executable scanning reports "1.000.072" @@ -3125,7 +3127,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "b192607c42f6960ecdf2ad2e4f90e9bc", 972804}, {"resource.004", 0, "cd2de58e27665d5853530de93fae7cd6", 983617}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 2 - English DOS // Executable scanning reports "1.000.072" @@ -3140,7 +3142,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "b1944bd664ddbd2859cdaa0c4a0d6281", 507489}, {"resource.007", 0, "cd2de58e27665d5853530de93fae7cd6", 490794}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 2 - English DOS (supplied by digitoxin1 in bug report #3554614) // v1.102 9x3.5" (label: Int#11.20.90) @@ -3155,7 +3157,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "b1944bd664ddbd2859cdaa0c4a0d6281", 507489}, {"resource.007", 0, "cd2de58e27665d5853530de93fae7cd6", 490794}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 2 - English DOS Non-Interactive Demo // Executable scanning reports "1.000.046" @@ -3163,7 +3165,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "e75eb86bdd517b3ef709058249986a87", 906}, {"resource.001", 0, "9b098f9e1008abe30e56c93b896494e6", 362123}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 3 - English DOS Non-Interactive Demo (from FRG) // Executable scanning reports "1.001.021", VERSION file reports "1.000, 0.001.059, 6.12.92" @@ -3171,7 +3173,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "fd71de9b588a45f085317caacf050e91", 687}, {"resource.000", 0, "b6c69bf6c18bf177492249fe81fc6a6d", 648702}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 3 - English DOS // SCI interpreter version 1.001.050 @@ -3179,7 +3181,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "19e2bf9b693932b5e2bb59b9f9ab86c9", 5958}, {"resource.000", 0, "6178ad2e83e58e4671ca03315f7a6498", 5868000}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 3 - English DOS (supplied by abevi in bug report #2612718) // SCI interpreter version 1.001.050 @@ -3187,7 +3189,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "62c185d190363d7df06330fa0cc45b36", 5958}, {"resource.000", 0, "6178ad2e83e58e4671ca03315f7a6498", 5867442}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 3 - English DOS (supplied by dknute in bug report #3125559) {"qfg3", "", { @@ -3195,7 +3197,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "6178ad2e83e58e4671ca03315f7a6498", 5868042}, {"resource.msg", 0, "27e5419c98ce444253f88c95dced14a9", 246888}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 3 - German DOS (supplied by markcoolio in bug report #2723846) // Executable scanning reports "L.rry.083" @@ -3203,7 +3205,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "19e2bf9b693932b5e2bb59b9f9ab86c9", 5958}, {"resource.000", 0, "6178ad2e83e58e4671ca03315f7a6498", 5868042}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 3 - French DOS v1.1 (supplied by misterhands in bug report #3586214) // Executable scanning reports "L.rry.083" @@ -3212,7 +3214,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "6178ad2e83e58e4671ca03315f7a6498", 5868000}, {"resource.msg", 0, "0fa1047002df904b8d1807bb7bab4fab", 267210}, AD_LISTEND}, - Common::FR_FRA, Common::kPlatformDOS, 0, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::FR_FRA, Common::kPlatformDOS, 0, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 3 - Spanish DOS CD (from jvprat) // Executable scanning reports "L.rry.083", VERSION file reports "1.000.000, June 30, 1994" @@ -3221,7 +3223,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "ba7ac86155e4c531e46cd73c86daa80a", 5884098}, {"resource.msg", 0, "a63974730d294dec0bea10057c36e506", 256014}, AD_LISTEND}, - Common::ES_ESP, Common::kPlatformDOS, 0, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::ES_ESP, Common::kPlatformDOS, 0, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 3 - Italian DOS // Supplied by ghoost in bug report #3053457 @@ -3230,7 +3232,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "6178ad2e83e58e4671ca03315f7a6498", 5868000}, {"resource.msg", 0, "5a0a896ff3e4a628db38a75eb6c84114", 259018}, AD_LISTEND}, - Common::IT_ITA, Common::kPlatformDOS, 0, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::IT_ITA, Common::kPlatformDOS, 0, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 4 - English DOS Non-Interactive Demo (from FRG) // SCI interpreter version 1.001.069 (just a guess) @@ -3238,7 +3240,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "1ba7c7ae1efb315326d45cb931569b1b", 922}, {"resource.000", 0, "41ba03f0b188b029132daa3ece0d3e14", 623154}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #ifdef ENABLE_SCI32 // Quest for Glory 4 1.1 Floppy - English DOS (supplied by markcool in bug report #2723852) @@ -3247,7 +3249,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "685bdb1ed47bbbb0e5e25db392da83ce", 9301}, {"resource.000", 0, "f64fd6aa3977939a86ff30783dd677e1", 11004993}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 4 1.1 Floppy - English DOS (supplied by abevi in bug report #2612718) // SCI interpreter version 2.000.000 @@ -3255,7 +3257,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "d10a4cc177d2091d744e2ad8c049b0ae", 9295}, {"resource.000", 0, "f64fd6aa3977939a86ff30783dd677e1", 11003589}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 4 1.1 Floppy - German DOS (supplied by markcool in bug report #2723850) // Executable scanning reports "2.000.000", VERSION file reports "1.1" @@ -3263,7 +3265,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "9e0abba8746f40565bc7eb5720522ecd", 9301}, {"resource.000", 0, "57f22cdc54eeb35fce1f26b31b5c3ee1", 11076197}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Quest for Glory 4 CD - English DOS/Windows (from jvprat) // Executable scanning reports "2.100.002", VERSION file reports "1.0" @@ -3271,7 +3273,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "aba367f2102e81782d961b14fbe3d630", 10246}, {"resource.000", 0, "263dce4aa34c49d3ad29bec889007b1c", 11571394}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_CD | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_CD | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // RAMA - English DOS/Windows Demo // Executable scanning reports "2.100.002", VERSION file reports "000.000.008" @@ -3279,7 +3281,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.001", 0, "775304e9b2a545156be4d94209550094", 1393}, {"ressci.001", 0, "259437fd75fdf51e8207fda8c01fa4fd", 2334384}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #ifdef ENABLE_SCI3_GAMES // RAMA - English Windows (from jvprat) @@ -3292,7 +3294,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.003", 0, "31ef4c0621711585d031f0ae81707251", 1636}, {"ressci.003", 0, "2a68edd064e5e4937b5e9c74b38f2082", 6860492}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // RAMA - English Windows (from Quietust, in bug report #2850645) {"rama", "", { @@ -3303,18 +3305,18 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.003", 0, "48841e4b84ef1b98b48d43566fda9e13", 1636}, {"ressci.003", 0, "2a68edd064e5e4937b5e9c74b38f2082", 6870356}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // RAMA - German Windows CD (from farmboy0, in pull request 397) {"rama", "", { {"resmap.001", 0, "f68cd73308c46977a9632dfc618e1e38", 8338}, - {"ressci.001", 0, "2a68edd064e5e4937b5e9c74b38f2082", 70595521}, - {"resmap.002", 0, "891fc2f5d9e23e7d9a9454acc7aaae52", 12082}, - {"ressci.002", 0, "2a68edd064e5e4937b5e9c74b38f2082", 128508558}, - {"resmap.003", 0, "222096000bd83a1d56577114a452cccf", 1636}, - {"ressci.003", 0, "2a68edd064e5e4937b5e9c74b38f2082", 6954219}, + {"ressci.001", 0, "2a68edd064e5e4937b5e9c74b38f2082", 70595521}, + {"resmap.002", 0, "891fc2f5d9e23e7d9a9454acc7aaae52", 12082}, + {"ressci.002", 0, "2a68edd064e5e4937b5e9c74b38f2082", 128508558}, + {"resmap.003", 0, "222096000bd83a1d56577114a452cccf", 1636}, + {"ressci.003", 0, "2a68edd064e5e4937b5e9c74b38f2082", 6954219}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // RAMA - Italian Windows CD (from glorifindel) // SCI interpreter version 3.000.000 (a guess?) @@ -3322,7 +3324,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"ressci.001", 0, "2a68edd064e5e4937b5e9c74b38f2082", 70611091}, {"resmap.001", 0, "70ba2ff04a2b7fb2c52420ba7fbd47c2", 8338}, AD_LISTEND}, - Common::IT_ITA, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::IT_ITA, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #endif // ENABLE_SCI3_GAMES // Shivers - English Windows (from jvprat) @@ -3331,14 +3333,14 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.000", 0, "f2ead37749ed8f6535a2445a7d05a0cc", 46525}, {"ressci.000", 0, "4294c6d7510935f2e0a52e302073c951", 262654836}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Shivers - German Windows (from Tobis87) {"shivers", "", { {"resmap.000", 0, "f483d0a1f78334c18052e92785c3086e", 46537}, {"ressci.000", 0, "6751b144671e2deed919eb9d284b07eb", 262390692}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Shivers - English Windows Demo // Executable scanning reports "2.100.002" @@ -3346,7 +3348,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.000", 0, "d9e0bc5eddefcbe47f528760085d8927", 1186}, {"ressci.000", 0, "3a93c6340b54e07e65d0e5583354d186", 10505469}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Shivers 2 doesn't contain SCI scripts. The whole game logic has // been reimplemented from SCI in native code placed in DLL files. @@ -3364,7 +3366,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.000", 0, "d8659188b84beaef076bd869837cd530", 634}, {"ressci.000", 0, "7fbac0807a044c9543e8ac376d200e59", 4925003}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Shivers 2 - English Windows (from abevi) // VERSION.TXT Version 1.0 (3/25/97) @@ -3372,7 +3374,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"ressci.001", 0, "a79d03d6eb75be0a79324f14e3d2ace4", 95346793}, {"resmap.001", 0, "a4804d436d90c4ec2e46b537f5e954db", 6268}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #endif @@ -3385,7 +3387,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.msg", 0, "1aeafe2b495de288d002109650b66614", 1364}, {"resource.000", 0, "8e10d4f05c1fd9f883384fa38a898489", 377394}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Slater & Charlie Go Camping - English DOS/Windows {"slater", "", { @@ -3393,7 +3395,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "21f85414124dc23e54544a5536dc35cd", 4044}, {"resource.msg", 0, "c44f51fb955eae266fecf360ebcd5ad2", 1132}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Slater & Charlie Go Camping - English DOS/Windows (Sierra Originals) @@ -3402,14 +3404,14 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "21f85414124dc23e54544a5536dc35cd", 4044}, {"resource.msg", 0, "c44f51fb955eae266fecf360ebcd5ad2", 1132}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Slater & Charlie Go Camping - English Macintosh {"slater", "", { {"Data1", 0, "7243b4390e5f0182d8133fbcae4b50c5", 2298853}, {"Data2", 0, "6b6f18f9b502dc0923eeae0ef47f02d5", 2276956}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformMacintosh, ADGF_MACRESFORK, GUIO1(GUIO_NONE) }, + Common::EN_ANY, Common::kPlatformMacintosh, ADGF_MACRESFORK, GUIO1(GUIO_NONE) }, // Space Quest 1 VGA Remake - English Amiga (from www.back2roots.org) // SCI interpreter version 1.000.510 (just a guess) @@ -3422,7 +3424,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.004", 0, "b25a1539c71701f7715f738c5037e9a6", 775515}, {"resource.005", 0, "640ffe1a9acde392cc33cc1b1a528328", 806324}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 1 VGA Remake - English DOS (from the Space Quest Collection) // Executable scanning reports "T.A00.081", VERSION file reports "2.000" @@ -3435,7 +3437,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "c47600e50c6fc591957ae0c5020ee7b8", 1213262}, {"resource.004", 0, "e19ea4ad131472f9238590f2e1d40289", 1203051}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 1 VGA Remake - English Mac (from Fingolfin) {"sq1sci", "SCI", { @@ -3446,7 +3448,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "ae46e195e66df5a131917f0aa80b5669", 1242794}, {"resource.004", 0, "91d58a9eb2187c38424990afe4c12bc6", 1250949}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformMacintosh, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformMacintosh, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 1 VGA Remake - English Non-Interactive Demo (from FRG) // SCI interpreter version 1.000.181 @@ -3454,7 +3456,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "5af709ac5e0e923e0b8174f49978c30e", 636}, {"resource.001", 0, "fd99ea43f57576ded7c86036996346cf", 507642}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 1 VGA Remake - Spanish DOS Floppy (from jvprat) // Executable scanning reports "T.A00.081", VERSION file reports "2.000" @@ -3468,7 +3470,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.004", 0, "9b78228ad4f9f335fedf74f1812dcfca", 513325}, {"resource.005", 0, "7d4ebcb745c0bf8fc42e4013f52ecd49", 1101812}, AD_LISTEND}, - Common::ES_ESP, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::ES_ESP, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest I 2.0 EGA DOS (6 x 3.5" disks) // Provided by ssburnout in bug report #3046805 @@ -3481,7 +3483,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.004", 0, "975c6e81194ae6b65e960a248129ecaa", 684119}, {"resource.005", 0, "13d96f7905637552c0647175ff816145", 695589}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 3 - English Amiga (from www.back2roots.org) // SCI interpreter version 0.000.453 (just a guess) @@ -3492,7 +3494,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.003", 0, "ceeda7202b96e5c85ecaa88a40a540fc", 746496}, {"resource.004", 0, "ceeda7202b96e5c85ecaa88a40a540fc", 761984}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 3 - German Amiga (also includes english language) // Executable scanning reports "1.004.006" @@ -3513,7 +3515,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "ec66ac2b1ce58b2575ba00b65058de1a", 612}, {"resource.001", 0, "ceeda7202b96e5c85ecaa88a40a540fc", 180245}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 3 - English DOS (provided by richiefs in bug report #2670691) // SCI interpreter version 0.000.453 @@ -3523,7 +3525,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "ceeda7202b96e5c85ecaa88a40a540fc", 720244}, {"resource.003", 0, "ceeda7202b96e5c85ecaa88a40a540fc", 688367}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 3 - English DOS (from the Space Quest Collection) // Executable scanning reports "0.000.685", VERSION file reports "1.018" @@ -3533,7 +3535,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "8b55c4875298f45ea5696a5ee8f6a7fe", 715777}, {"resource.003", 0, "8b55c4875298f45ea5696a5ee8f6a7fe", 703370}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 3 - English DOS (from abevi, bug report #2612718) {"sq3", "", { @@ -3545,7 +3547,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.005", 0, "ceeda7202b96e5c85ecaa88a40a540fc", 328278}, {"resource.006", 0, "ceeda7202b96e5c85ecaa88a40a540fc", 356702}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 3 - English Mac (from Fingolfin) {"sq3", "", { @@ -3554,7 +3556,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "0d8dfe42683b46f3131823233a91ce6a", 794072}, {"resource.003", 0, "0d8dfe42683b46f3131823233a91ce6a", 776536}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformMacintosh, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformMacintosh, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 3 - German DOS (from Tobis87, also includes english language) // SCI interpreter version 0.000.453 (?) @@ -3568,7 +3570,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.006", 0, "9107c2aa5398e28b5c5406df13491f85", 320643}, {"resource.007", 0, "9107c2aa5398e28b5c5406df13491f85", 344287}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 3 v1.052 - German DOS (supplied by markcoolio in bug report #2723860, also includes english language) // Executable scanning reports "S.old.114" @@ -3578,7 +3580,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "9107c2aa5398e28b5c5406df13491f85", 596768}, {"resource.003", 0, "9107c2aa5398e28b5c5406df13491f85", 693573}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 4 - English Amiga // Executable scanning reports "1.004.024" @@ -3593,7 +3595,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.005", 0, "3540d1cc84d674cf4b2c898b88a3b563", 790296}, {"resource.006", 0, "ade814bc4d56244c156d9e9bcfebbc11", 664085}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 4 - German Amiga (from www.back2roots.org, also includes english language) // SCI interpreter version 1.000.200 (just a guess) @@ -3607,7 +3609,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.005", 0, "10ee1709e6559c724676d058199b75b5", 818745}, {"resource.006", 0, "67fb188b191d88efe8414af6ea297b93", 672675}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformAmiga, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformAmiga, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 4 - English DOS - THIS VERSION IS PIRATED/CRACKED AND REPACKAGED =DO NOT RE-ADD= // Executable scanning reports "1.000.753" @@ -3616,7 +3618,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "a18088c8aceb06025dbc945f29e02935", 5124}, {"resource.000", 0, "e1f46832cd2458796028e054a0466031", 5502009}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_PIRATED, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_PIRATED, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 4 - English DOS // Executable scanning reports "1.000.753" @@ -3625,7 +3627,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "71ccf4f82ac4efb588731acfb7bf2603", 5646}, {"resource.000", 0, "e1f46832cd2458796028e054a0466031", 933928}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 4 1.052 - English DOS Floppy (supplied by markcoolio in bug report #2723865) // Executable scanning reports "1.000.753" @@ -3639,7 +3641,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.004", 0, "ff9c87da3bc53473fdee8b9d3edbc93c", 1200631}, {"resource.005", 0, "e33019ac19f755ae33fbf49b4fc9066c", 1053294}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 4 1.000 - French DOS Floppy (supplied by misterhands in bug report #3515247) {"sq4", "", { @@ -3652,7 +3654,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.004", 0, "b2cca3afcf2e013b8ce86b64155af766", 1254353}, {"resource.005", 0, "9e520577e035547c4b5149a6d12ef85b", 1098814}, AD_LISTEND}, - Common::FR_FRA, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::FR_FRA, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 4 1.000 - English DOS Floppy (from abevi, bug report #2612718) {"sq4", "", { @@ -3664,7 +3666,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.004", 0, "c06350184a490c10eb4585fff0aa3192", 1254368}, {"resource.005", 0, "b8d6efbd3235329bfe844c794097b2c9", 1098717}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest IV DOS 1.060 EGA (6 x 3.5" disks) // Supplied by ssburnout in bug report #3046781 @@ -3677,7 +3679,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.004", 0, "9a673e33c3f6dd560b993ffed77eeb49", 534994}, {"resource.005", 0, "3c4841d0a3ebba4404af588c93620c22", 595465}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 4 - German DOS (from Tobis87, also includes english language) // SCI interpreter version 1.000.200 (just a guess) @@ -3691,7 +3693,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.005", 0, "47ee647b5b12232d27e63cc627c25899", 1156765}, {"resource.006", 0, "dfb023e4e2a1e7a00fa18f9ede72a91b", 924059}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 4 - Italian DOS Floppy (from glorifindel, also includes english language) // SCI interpreter version 1.000.200 (just a guess) @@ -3704,7 +3706,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.004", 0, "4277c61bed40a50dadc4b5a344520af2", 1251000}, {"resource.005", 0, "5f885abd335978e2fd4e5f886d7676c8", 1102880}, AD_LISTEND}, - Common::IT_ITA, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::IT_ITA, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 4 - Japanese PC-98 5.25" Floppy (also includes english language) // SCI interpreter version 1.000.1068 @@ -3714,7 +3716,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.001", 0, "454684e3a7a68cbca073945e50778447", 1187088}, {"resource.002", 0, "6dc668326cc22cb9e8bd8ca9e68d2a66", 1181249}, AD_LISTEND}, - Common::JA_JPN, Common::kPlatformPC98, ADGF_ADDENGLISH, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::JA_JPN, Common::kPlatformPC98, ADGF_ADDENGLISH, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 4 - Japanese PC-98 5.25" Floppy (also includes english language) // SCI interpreter version 1.000.1068 @@ -3724,7 +3726,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.001", 0, "454684e3a7a68cbca073945e50778447", 1187088}, {"resource.002", 0, "6dc668326cc22cb9e8bd8ca9e68d2a66", 1181249}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformPC98, ADGF_ADDENGLISH, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformPC98, ADGF_ADDENGLISH, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 4 - English DOS CD (from the Space Quest Collection) // Executable scanning reports "1.001.064", VERSION file reports "1.0" @@ -3732,7 +3734,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "ed90a8e3ccc53af6633ff6ab58392bae", 7054}, {"resource.000", 0, "63247e3901ab8963d4eece73747832e0", 5157378}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_CD, GUIO4(GAMEOPTION_SQ4_SILVER_CURSORS, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_CD, GUIO4(GAMEOPTION_SQ4_SILVER_CURSORS, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 4 - English Windows CD (from the Space Quest Collection) // Executable scanning reports "1.001.064", VERSION file reports "1.0" @@ -3742,7 +3744,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "ed90a8e3ccc53af6633ff6ab58392bae", 7054}, {"resource.000", 0, "63247e3901ab8963d4eece73747832e0", 5157378}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO5(GUIO_MIDIGM, GAMEOPTION_SQ4_SILVER_CURSORS, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO5(GUIO_MIDIGM, GAMEOPTION_SQ4_SILVER_CURSORS, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 4 - English DOS CD patch 1.2 (unofficial - NRS) - THIS VERSION IS PIRATED/CRACKED AND REPACKAGED =DO NOT RE-ADD= // In essence, this "patch" includes a mixture the CD and floppy versions (the whole game), without the speech file @@ -3750,7 +3752,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "38287a646458a1dabded55d094407793", 7139}, {"resource.000", 0, "231fd8421e1f211e1bcf9d7b8b6408e7", 9525849}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_PIRATED, GUIO4(GAMEOPTION_SQ4_SILVER_CURSORS, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_PIRATED, GUIO4(GAMEOPTION_SQ4_SILVER_CURSORS, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 4 - Spanish DOS CD (from jvprat, is still text only, not talkie, also includes english language) // Executable scanning reports "1.SQ4.057", VERSION file reports "1.000" @@ -3764,7 +3766,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.004", 0, "776fba81c110d1908776232cbe190e20", 1253752}, {"resource.005", 0, "55fae26c2a92f16ef72c1e216e827c0f", 1098328}, AD_LISTEND}, - Common::ES_ESP, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GAMEOPTION_SQ4_SILVER_CURSORS, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::ES_ESP, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GAMEOPTION_SQ4_SILVER_CURSORS, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 4 - Spanish DOS Floppy (from jvprat, also includes english language) // Executable scanning reports "1.SQ4.056", VERSION file reports "1.000" @@ -3776,7 +3778,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.002", 0, "74c62fa2146ff3b3b2ea2b3fb95b9af9", 1140801}, {"resource.003", 0, "42a307941edeb1a3be31daeb2e4be90b", 1088408}, AD_LISTEND}, - Common::ES_ESP, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::ES_ESP, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 4 1.000 - German DOS Floppy (supplied by markcoolio in bug report #2723862, also includes english language) // Executable scanning reports "1.SQ4.030" @@ -3790,7 +3792,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.004", 0, "c06350184a490c10eb4585fff0aa3192", 1254368}, {"resource.005", 0, "b8d6efbd3235329bfe844c794097b2c9", 1098717}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 4 - English Macintosh // Executable scanning reports "x.yyy.zzz" @@ -3805,7 +3807,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.005", 0, "869d16cab6641c80b06f4dcee18f86bc", 1426228}, {"resource.006", 0, "91d23407bc0447a3722fbeb952d7edee", 1402451}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformMacintosh, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformMacintosh, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 4 - Russian DOS // Executable scanning reports "1.000.753", VERSION file reports "1.994" @@ -3818,7 +3820,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.004", 0, "2763fe4f0cb74df716ec8b0c464b0988", 1217428}, {"resource.005", 0, "d608713197c5ba1cd8c6ed46299c3069", 1057924}, AD_LISTEND}, - Common::RU_RUS, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::RU_RUS, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 5 - English DOS (from the Space Quest Collection) // Executable scanning reports "1.001.068", VERSION file reports "1.04" @@ -3827,7 +3829,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "4147edc5045e6d62998018b5614c58ec", 5496486}, {"resource.msg", 0, "bb8ad78793c26bdb3f77498b1d6515a9", 125988}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 5 - English DOS - THIS IS THE UNOFFICIAL BETA VERSION, WHICH IS OBVIOUSLY PIRATED AND CONTAINS MANY BUGS // refer to http://www.akril15.com/sr/sq5alt/sq5alt.html =DO NOT RE-ADD= @@ -3836,7 +3838,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "8bde0a9adb9a3e9aaa861826874c9834", 6473}, {"resource.000", 0, "f4a48705764544d7cc64a7bb22a610df", 6025184}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_PIRATED, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_PIRATED, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 5 v1.04 - German DOS (from Tobis87, updated information by markcool from bug reports #2723935 and #2724762) // SCI interpreter version 1.001.068 @@ -3845,7 +3847,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "4147edc5045e6d62998018b5614c58ec", 5496486}, {"resource.msg", 0, "7c71cfc36153cfe07b450423a51f7e68", 146282}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 5 v1.04 - French DOS (from Hkz, Included in Space Quest Collector's Edition, with chapters I-V) {"sq5", "", { @@ -3853,7 +3855,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "4147edc5045e6d62998018b5614c58ec", 5496486}, {"resource.msg", 0, "877c42380320eb1db7dad83ccd261214", 140374}, AD_LISTEND}, - Common::FR_FRA, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::FR_FRA, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 5 - Italian DOS Floppy (from glorifindel) // SCI interpreter version 1.001.068 (just a guess) @@ -3861,7 +3863,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "5040026519f37199f3616fb1d4704dff", 6047170}, {"resource.map", 0, "5b09168baa2f6e2e22787429b2d72f54", 6492}, AD_LISTEND}, - Common::IT_ITA, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::IT_ITA, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 5 - Spanish DOS Floppy (from mirir, bug report #3090664) {"sq5", "", { @@ -3869,7 +3871,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "5714a899033bdebf2d61ad333c8c6637", 6492}, {"resource.msg", 0, "46deca7ef9cf057f7d442df98c1a2ae2", 134612}, AD_LISTEND}, - Common::ES_ESP, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::ES_ESP, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 5 - Russian DOS // Executable scanning reports "1.001.068", VERSION file reports "1.994" @@ -3878,7 +3880,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.000", 0, "6f9ed21e1001526b4137f6703ed476af", 6103778}, {"resource.msg", 0, "0a8931990cd2eac1691602391c68ab85", 147580}, AD_LISTEND}, - Common::RU_RUS, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::RU_RUS, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #ifdef ENABLE_SCI32 // Space Quest 6 - English DOS/Win3.11 CD (from the Space Quest Collection) @@ -3887,7 +3889,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "6dddfa3a8f3a3a513ec9dfdfae955005", 10528}, {"resource.000", 0, "c4259ab7355aead07773397b1052827d", 41150806}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_CD | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_CD | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 6 - English DOS/Win3.11 CD ver 1.11 (from FRG) // SCI interpreter version 2.100.002 (just a guess) @@ -3895,7 +3897,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "e0615d6e4e10e37ae42e6a2a95aaf145", 10528}, {"resource.000", 0, "c4259ab7355aead07773397b1052827d", 41150806}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_CD | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_CD | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 6 - French DOS/Win3.11 CD (from French magazine Joystick - September 1997) // Executable scanning reports "2.100.002", VERSION file reports "1.0" @@ -3903,7 +3905,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "3c831625931d5079b73ae8c275f52c95", 10534}, {"resource.000", 0, "4195ca940f759424f62b90e262cc1737", 40932397}, AD_LISTEND}, - Common::FR_FRA, Common::kPlatformDOS, ADGF_CD | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::FR_FRA, Common::kPlatformDOS, ADGF_CD | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 6 - German DOS (from Tobis87, updated info from markcoolio in bug report #2723884) // SCI interpreter version 2.100.002 (just a guess) @@ -3911,7 +3913,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "664d797415484f85c90b1b45aedc7686", 10534}, {"resource.000", 0, "ba87ba91e5bdabb4169dd0df75777722", 40933685}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformDOS, ADGF_CD | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformDOS, ADGF_CD | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Space Quest 6 - English DOS/Win3.11 Interactive Demo (from FRG) // SCI interpreter version 2.100.002 (just a guess) @@ -3919,7 +3921,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "368f07b07433db3f819fa3fa0e5efee5", 2572}, {"resource.000", 0, "ab12724e078dea34b624e0d2a38dcd7c", 2272050}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO | ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO | ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #endif // ENABLE_SCI32 // The Island of Dr. Brain - English DOS CD (from jvprat) @@ -3928,7 +3930,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "2388efef8430b041b0f3b00b9050e4a2", 3281}, {"resource.000", 0, "b3acd9b9dd7fe53c4ee133ac9a1acfab", 2103560}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // The Island of Dr. Brain - English DOS (from Quietust) // Executable scanning reports "1.001.053", VERSION file reports "1.1 2.3.93" @@ -3936,7 +3938,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "3c07da06bdd1689f9d07af78fb94d0ec", 3101}, {"resource.000", 0, "ecc686e0034fb4d41de077ac7167b3cf", 1947866}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // The Island of Dr. Brain - English DOS Non-Interactive Demo // SCI interpreter version 1.001.053 (just a guess) @@ -3944,7 +3946,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resource.map", 0, "a8e5ca8ed1996974afa59f4c45e06195", 986}, {"resource.000", 0, "b3acd9b9dd7fe53c4ee133ac9a1acfab", 586560}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformDOS, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #ifdef ENABLE_SCI32 // Torin's Passage - English Windows Interactive Demo @@ -3953,7 +3955,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.000", 0, "9a3e172cde9963d0a969f26469318cec", 3403}, {"ressci.000", 0, "db3e290481c35c3224e9602e71e4a1f1", 5073868}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Torin's Passage (Multilingual) - English Windows CD // SCI interpreter version 2.100.002 @@ -3961,7 +3963,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.000", 0, "bb3b0b22ff08df54fbe2d06263409be6", 9799}, {"ressci.000", 0, "693a259d346c9360f4a0c11fdaae430a", 55973887}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Torin's Passage (Multilingual) - Spanish Windows CD (from jvprat) // Executable scanning reports "2.100.002", VERSION file reports "1.0" @@ -3970,7 +3972,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"ressci.000", 0, "693a259d346c9360f4a0c11fdaae430a", 55973887}, // TODO: depend on one of the patches? AD_LISTEND}, - Common::ES_ESP, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::ES_ESP, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Torin's Passage (Multilingual) - French Windows CD // SCI interpreter version 2.100.002 @@ -3978,7 +3980,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.000", 0, "bb3b0b22ff08df54fbe2d06263409be6", 9799}, {"ressci.000", 0, "693a259d346c9360f4a0c11fdaae430a", 55973887}, AD_LISTEND}, - Common::FR_FRA, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::FR_FRA, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Torin's Passage (Multilingual) - German Windows CD // SCI interpreter version 2.100.002 @@ -3986,7 +3988,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.000", 0, "bb3b0b22ff08df54fbe2d06263409be6", 9799}, {"ressci.000", 0, "693a259d346c9360f4a0c11fdaae430a", 55973887}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Torin's Passage (Multilingual) - Italian Windows CD (from glorifindel) // SCI interpreter version 2.100.002 @@ -3994,7 +3996,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.000", 0, "bb3b0b22ff08df54fbe2d06263409be6", 9799}, {"ressci.000", 0, "693a259d346c9360f4a0c11fdaae430a", 55973887}, AD_LISTEND}, - Common::IT_ITA, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::IT_ITA, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, // Torin's Passage - French Windows (from LePhilousophe) // SCI interpreter version 2.100.002 @@ -4002,7 +4004,7 @@ static const struct ADGameDescription SciGameDescriptions[] = { {"resmap.000", 0, "66ed46e3e56f487e688d52f05b33d0ba", 9787}, {"ressci.000", 0, "118f9bec04bfe17c4f87bbb5ddb43c18", 56126981}, AD_LISTEND}, - Common::FR_FRA, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::FR_FRA, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #endif // ENABLE_SCI32 // SCI Fanmade Games diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp index c6635f2f27..b940eca6f5 100644 --- a/engines/sci/engine/kfile.cpp +++ b/engines/sci/engine/kfile.cpp @@ -718,7 +718,7 @@ reg_t kSave(EngineState *s, int argc, reg_t *argv) { reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) { Common::String game_id; - int16 virtualId = argv[1].toSint16(); + int16 virtualId = argv[1].toSint16(); int16 savegameId = -1; Common::String game_description; Common::String version; diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index fbbab6bcd8..16b88b5672 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -465,7 +465,7 @@ void Script::syncStringHeap(Common::Serializer &s) { break; } while (1); - } else if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1){ + } else if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1){ // Strings in SCI1.1 come after the object instances byte *buf = _heapStart + 4 + READ_SCI11ENDIAN_UINT16(_heapStart + 2) * 2; diff --git a/engines/sci/engine/seg_manager.h b/engines/sci/engine/seg_manager.h index b73399d08d..b587f4991a 100644 --- a/engines/sci/engine/seg_manager.h +++ b/engines/sci/engine/seg_manager.h @@ -224,7 +224,7 @@ public: * Allocate a fresh chunk of the hunk * @param[in] size Number of bytes to allocate for the hunk entry * @param[in] hunk_type A descriptive string for the hunk entry, for - * debugging purposes + * debugging purposes * @return The offset of the freshly allocated hunk entry */ reg_t allocateHunkEntry(const char *hunk_type, int size); diff --git a/engines/sci/resource.h b/engines/sci/resource.h index 4baf39c67f..6fa51754a4 100644 --- a/engines/sci/resource.h +++ b/engines/sci/resource.h @@ -498,7 +498,7 @@ protected: void readWaveAudioPatches(); void processWavePatch(ResourceId resourceId, Common::String name); - /** + /** * Applies to all versions before 0.000.395 (i.e. KQ4 old, XMAS 1988 and LSL2). * Old SCI versions used two word header for script blocks (first word equal * to 0x82, meaning of the second one unknown). New SCI versions used one diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp index e36c5705ab..aa2a309f4d 100644 --- a/engines/sci/sound/soundcmd.cpp +++ b/engines/sci/sound/soundcmd.cpp @@ -508,9 +508,19 @@ void SoundCommandParser::processUpdateCues(reg_t obj) { // fireworks). // It is also needed in other games, e.g. LSL6 when talking to the // receptionist (bug #3192166). - // CHECKME: At least kq5cd/win and kq6 set signal to 0xFE here, but - // kq5cd/dos does not set signal at all. Needs more investigation. - writeSelectorValue(_segMan, obj, SELECTOR(signal), SIGNAL_OFFSET); + // TODO: More thorougly check the different SCI version: + // * SCI1late sets signal to 0xFE here. (With signal 0xFF + // duplicate music plays in LauraBow2CD - bug #6462) + // SCI1middle LSL1 1.000.510 does not have the 0xFE; + // SCI1late CastleDrBrain demo 1.000.005 does have the 0xFE. + // * Other SCI1 games seem to rely on processStopSound to set the signal + // * Need to check SCI0 behaviour. + uint16 sig; + if (getSciVersion() >= SCI_VERSION_1_LATE) + sig = 0xFFFE; + else + sig = SIGNAL_OFFSET; + writeSelectorValue(_segMan, obj, SELECTOR(signal), sig); if (_soundVersion <= SCI_VERSION_0_LATE) { processStopSound(obj, false); } else { diff --git a/engines/scumm/configure.engine b/engines/scumm/configure.engine new file mode 100644 index 0000000000..e1de788061 --- /dev/null +++ b/engines/scumm/configure.engine @@ -0,0 +1,5 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine scumm "SCUMM" yes "scumm_7_8 he" "v0-v6 games" +add_engine scumm_7_8 "v7 & v8 games" yes +add_engine he "HE71+ games" yes diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp index 170ca0993c..aa7e60930a 100644 --- a/engines/scumm/detection.cpp +++ b/engines/scumm/detection.cpp @@ -1223,8 +1223,8 @@ const char *ScummMetaEngine::getOriginalCopyright() const { } namespace Scumm { - extern bool getSavegameName(Common::InSaveFile *in, Common::String &desc, int heversion); -} +bool getSavegameName(Common::InSaveFile *in, Common::String &desc, int heversion); +} // End of namespace Scumm int ScummMetaEngine::getMaximumSaveSlot() const { return 99; } @@ -1262,25 +1262,21 @@ void ScummMetaEngine::removeSaveState(const char *target, int slot) const { } SaveStateDescriptor ScummMetaEngine::querySaveMetaInfos(const char *target, int slot) const { - Common::String filename = ScummEngine::makeSavegameName(target, slot, false); - Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename); - - if (!in) - return SaveStateDescriptor(); - Common::String saveDesc; - Scumm::getSavegameName(in, saveDesc, 0); // FIXME: heversion?!? - delete in; + Graphics::Surface *thumbnail = nullptr; + SaveStateMetaInfos infos; + memset(&infos, 0, sizeof(infos)); + SaveStateMetaInfos *infoPtr = &infos; - // TODO: Cleanup - Graphics::Surface *thumbnail = ScummEngine::loadThumbnailFromSlot(target, slot); + // FIXME: heversion?!? + if (!ScummEngine::querySaveMetaInfos(target, slot, 0, saveDesc, thumbnail, infoPtr)) { + return SaveStateDescriptor(); + } SaveStateDescriptor desc(slot, saveDesc); desc.setThumbnail(thumbnail); - SaveStateMetaInfos infos; - memset(&infos, 0, sizeof(infos)); - if (ScummEngine::loadInfosFromSlot(target, slot, &infos)) { + if (infoPtr) { int day = (infos.date >> 24) & 0xFF; int month = (infos.date >> 16) & 0xFF; int year = infos.date & 0xFFFF; diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp index 8170a032d9..5197e07819 100644 --- a/engines/scumm/saveload.cpp +++ b/engines/scumm/saveload.cpp @@ -634,100 +634,83 @@ bool ScummEngine::getSavegameName(int slot, Common::String &desc) { return result; } -bool getSavegameName(Common::InSaveFile *in, Common::String &desc, int heversion) { - SaveGameHeader hdr; - +namespace { +bool loadAndCheckSaveGameHeader(Common::InSaveFile *in, int heversion, SaveGameHeader &hdr, Common::String *error = nullptr) { if (!loadSaveGameHeader(in, hdr)) { - desc = "Invalid savegame"; + if (error) { + *error = "Invalid savegame"; + } return false; } - if (hdr.ver > CURRENT_VER) + if (hdr.ver > CURRENT_VER) { hdr.ver = TO_LE_32(hdr.ver); + } + if (hdr.ver < VER(7) || hdr.ver > CURRENT_VER) { - desc = "Invalid version"; + if (error) { + *error = "Invalid version"; + } return false; } // We (deliberately) broke HE savegame compatibility at some point. if (hdr.ver < VER(57) && heversion >= 60) { - desc = "Unsupported version"; + if (error) { + *error = "Unsupported version"; + } return false; } hdr.name[sizeof(hdr.name) - 1] = 0; - desc = hdr.name; return true; } +} // End of anonymous namespace -Graphics::Surface *ScummEngine::loadThumbnailFromSlot(const char *target, int slot) { - Common::SeekableReadStream *in; +bool getSavegameName(Common::InSaveFile *in, Common::String &desc, int heversion) { SaveGameHeader hdr; - if (slot < 0) - return 0; - - Common::String filename = ScummEngine::makeSavegameName(target, slot, false); - if (!(in = g_system->getSavefileManager()->openForLoading(filename))) { - return 0; - } - - if (!loadSaveGameHeader(in, hdr)) { - delete in; - return 0; + if (!loadAndCheckSaveGameHeader(in, heversion, hdr, &desc)) { + return false; } - if (hdr.ver > CURRENT_VER) - hdr.ver = TO_LE_32(hdr.ver); - if (hdr.ver < VER(52)) { - delete in; - return 0; - } + desc = hdr.name; + return true; +} - Graphics::Surface *thumb = 0; - if (Graphics::checkThumbnailHeader(*in)) { - thumb = Graphics::loadThumbnail(*in); +bool ScummEngine::querySaveMetaInfos(const char *target, int slot, int heversion, Common::String &desc, Graphics::Surface *&thumbnail, SaveStateMetaInfos *&timeInfos) { + if (slot < 0) { + return false; } - delete in; - return thumb; -} - -bool ScummEngine::loadInfosFromSlot(const char *target, int slot, SaveStateMetaInfos *stuff) { - Common::SeekableReadStream *in; SaveGameHeader hdr; + const Common::String filename = ScummEngine::makeSavegameName(target, slot, false); + Common::ScopedPtr<Common::SeekableReadStream> in(g_system->getSavefileManager()->openForLoading(filename)); - if (slot < 0) - return 0; - - Common::String filename = makeSavegameName(target, slot, false); - if (!(in = g_system->getSavefileManager()->openForLoading(filename))) { + if (!in) { return false; } - if (!loadSaveGameHeader(in, hdr)) { - delete in; + if (!loadAndCheckSaveGameHeader(in.get(), heversion, hdr)) { return false; } - if (hdr.ver > CURRENT_VER) - hdr.ver = TO_LE_32(hdr.ver); - if (hdr.ver < VER(56)) { - delete in; - return false; - } + desc = hdr.name; - if (!Graphics::skipThumbnail(*in)) { - delete in; - return false; - } + if (hdr.ver > VER(52)) { + if (Graphics::checkThumbnailHeader(*in)) { + thumbnail = Graphics::loadThumbnail(*in); + } - if (!loadInfos(in, stuff)) { - delete in; - return false; + if (hdr.ver > VER(57)) { + if (!loadInfos(in.get(), timeInfos)) { + return false; + } + } else { + timeInfos = nullptr; + } } - delete in; return true; } @@ -781,7 +764,7 @@ bool ScummEngine::loadInfos(Common::SeekableReadStream *file, SaveStateMetaInfos return true; } -void ScummEngine::saveInfos(Common::WriteStream* file) { +void ScummEngine::saveInfos(Common::WriteStream *file) { SaveInfoSection section; section.type = MKTAG('I','N','F','O'); section.version = INFOSECTION_VERSION; diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h index ca05c90936..f192a1e256 100644 --- a/engines/scumm/scumm.h +++ b/engines/scumm/scumm.h @@ -620,15 +620,10 @@ public: // thumbnail + info stuff public: - Graphics::Surface *loadThumbnailFromSlot(int slot) { - return loadThumbnailFromSlot(_targetName.c_str(), slot); - } - static Graphics::Surface *loadThumbnailFromSlot(const char *target, int slot); - - static bool loadInfosFromSlot(const char *target, int slot, SaveStateMetaInfos *stuff); + static bool querySaveMetaInfos(const char *target, int slot, int heversion, Common::String &desc, Graphics::Surface *&thumbnail, SaveStateMetaInfos *&timeInfos); protected: - void saveInfos(Common::WriteStream* file); + void saveInfos(Common::WriteStream *file); static bool loadInfos(Common::SeekableReadStream *file, SaveStateMetaInfos *stuff); protected: diff --git a/engines/sky/configure.engine b/engines/sky/configure.engine new file mode 100644 index 0000000000..32b84849cb --- /dev/null +++ b/engines/sky/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine sky "Beneath a Steel Sky" yes diff --git a/engines/sword1/configure.engine b/engines/sword1/configure.engine new file mode 100644 index 0000000000..0578d176a9 --- /dev/null +++ b/engines/sword1/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine sword1 "Broken Sword" yes diff --git a/engines/sword2/configure.engine b/engines/sword2/configure.engine new file mode 100644 index 0000000000..7153605433 --- /dev/null +++ b/engines/sword2/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine sword2 "Broken Sword II" yes diff --git a/engines/sword25/configure.engine b/engines/sword25/configure.engine new file mode 100644 index 0000000000..1729bbeb33 --- /dev/null +++ b/engines/sword25/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine sword25 "Broken Sword 2.5" no "" "" "png zlib 16bit" diff --git a/engines/sword25/gfx/image/art.cpp b/engines/sword25/gfx/image/art.cpp index 9c4b9fe8bd..e2eeaca33f 100644 --- a/engines/sword25/gfx/image/art.cpp +++ b/engines/sword25/gfx/image/art.cpp @@ -424,8 +424,7 @@ static void art_vpath_render_bez(ArtVpath **p_vpath, int *pn, int *pn_max, x_m, y_m, xb1, yb1, xb2, yb2, x3, y3, flatness); } else { // don't subdivide - art_vpath_add_point(p_vpath, pn, pn_max, - ART_LINETO, x3, y3); + art_vpath_add_point(p_vpath, pn, pn_max, ART_LINETO, x3, y3); } } diff --git a/engines/sword25/gfx/renderobjectmanager.cpp b/engines/sword25/gfx/renderobjectmanager.cpp index 57c8ec318f..bc7dd02636 100644 --- a/engines/sword25/gfx/renderobjectmanager.cpp +++ b/engines/sword25/gfx/renderobjectmanager.cpp @@ -103,13 +103,16 @@ bool RenderObjectManager::render() { _uta->clear(); // Add rectangles of objects which don't exist in this frame any more - for (RenderObjectQueue::iterator it = _prevQueue->begin(); it != _prevQueue->end(); ++it) - if (!_currQueue->exists(*it)) - _uta->addRect((*it)._bbox); - // Add rectangles of objects which are different from the previous frame - for (RenderObjectQueue::iterator it = _currQueue->begin(); it != _currQueue->end(); ++it) - if (!_prevQueue->exists(*it)) - _uta->addRect((*it)._bbox); + for (RenderObjectQueue::iterator it = _prevQueue->begin(); it != _prevQueue->end(); ++it) { + if (!_currQueue->exists(*it)) + _uta->addRect((*it)._bbox); + } + + // Add rectangles of objects which are different from the previous frame + for (RenderObjectQueue::iterator it = _currQueue->begin(); it != _currQueue->end(); ++it) { + if (!_prevQueue->exists(*it)) + _uta->addRect((*it)._bbox); + } RectangleList *updateRects = _uta->getRectangles(); Common::Array<int> updateRectsMinZ; diff --git a/engines/sword25/util/lua/lopcodes.cpp b/engines/sword25/util/lua/lopcodes.cpp index 9d76862ae2..8b0a3ab330 100644 --- a/engines/sword25/util/lua/lopcodes.cpp +++ b/engines/sword25/util/lua/lopcodes.cpp @@ -61,7 +61,7 @@ const char *const luaP_opnames[NUM_OPCODES+1] = { const lu_byte luaP_opmodes[NUM_OPCODES] = { /* T A B C mode opcode */ - opmode(0, 1, OpArgR, OpArgN, iABC) /* OP_MOVE */ + opmode(0, 1, OpArgR, OpArgN, iABC) /* OP_MOVE */ ,opmode(0, 1, OpArgK, OpArgN, iABx) /* OP_LOADK */ ,opmode(0, 1, OpArgU, OpArgU, iABC) /* OP_LOADBOOL */ ,opmode(0, 1, OpArgR, OpArgN, iABC) /* OP_LOADNIL */ diff --git a/engines/sword25/util/lua/lua.h b/engines/sword25/util/lua/lua.h index a3b7573ca5..4f557e462b 100644 --- a/engines/sword25/util/lua/lua.h +++ b/engines/sword25/util/lua/lua.h @@ -22,7 +22,7 @@ #define LUA_RELEASE "Lua 5.1.3" #define LUA_VERSION_NUM 501 #define LUA_COPYRIGHT "Copyright (C) 1994-2008 Lua.org, PUC-Rio" -#define LUA_AUTHORS "R. Ierusalimschy, L. H. de Figueiredo & W. Celes" +#define LUA_AUTHORS "R. Ierusalimschy, L. H. de Figueiredo & W. Celes" /* mark for precompiled code (`<esc>Lua') */ diff --git a/engines/teenagent/configure.engine b/engines/teenagent/configure.engine new file mode 100644 index 0000000000..223a0e884c --- /dev/null +++ b/engines/teenagent/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine teenagent "Teen Agent" yes diff --git a/engines/testbed/configure.engine b/engines/testbed/configure.engine new file mode 100644 index 0000000000..c0a68c8eb8 --- /dev/null +++ b/engines/testbed/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine testbed "TestBed: the Testing framework" no diff --git a/engines/tinsel/configure.engine b/engines/tinsel/configure.engine new file mode 100644 index 0000000000..c0f3e0a18d --- /dev/null +++ b/engines/tinsel/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine tinsel "Tinsel" yes diff --git a/engines/tinsel/music.cpp b/engines/tinsel/music.cpp index 3144ea7f94..bf7257f876 100644 --- a/engines/tinsel/music.cpp +++ b/engines/tinsel/music.cpp @@ -91,28 +91,29 @@ static const int enhancedAudioGRAVersion[] = { }; static const int enhancedAudioSCNVersion[] = { - 301, 302, 2, 1, 1, 301, 302, 3, 3, 4, // 1-10 - 4, 5, 6, 1, 7, 8, 9, 10, 8, 11, // 11-20 - 11, 12, 13, 13, 13, 13, 13, 14, 13, 13, // 21-30 - 15, 16, 17, 15, 18, 19, 20, 338, 21, 21, // 31-40 - 341, 342, 22, 22, 23, 24, 25, 26, 27, 28, // 41-50 - 29, 30, 31, 32, 33, 34, 35, 35, 36, 37, // 51-60 - 38, 39, 39, 39, 39, 40, 39, 41, 41, 42, // 61-70 - 43, 42, 44, 45, 41, 46, 48, 47, 48, 49, // 71-80 - 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, // 81-90 - 60, 61, 62, 63, 61, 64, 65, 66, 67, 68, // 91-100 - 69, 70, 68, 71, 72, 73, 74, 75, 12, 76, // 101-110 - 77, 78, 79, 80, 4, 4, 82, 83, 77, 4, // 111-120 - 84, 85, 86, 3124, 88, 89, 90, 88, 2, 2, // 121-130 - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 131-140 - 3142, 91, 92, 93, 94, 94, 95, 96, 52, 4, // 141-150 - 97, 98, 99, 99 // 151-154 + 301, 302, 2, 1, 1, 301, 302, 3, 3, 4, // 1-10 + 4, 5, 6, 1, 7, 8, 9, 10, 8, 11, // 11-20 + 11, 12, 13, 13, 13, 13, 13, 14, 13, 13, // 21-30 + 15, 16, 17, 15, 18, 19, 20, 338, 21, 21, // 31-40 + 341, 342, 22, 22, 23, 24, 25, 26, 27, 28, // 41-50 + 29, 30, 31, 32, 33, 34, 35, 35, 36, 37, // 51-60 + 38, 39, 39, 39, 39, 40, 39, 41, 41, 42, // 61-70 + 43, 42, 44, 45, 41, 46, 48, 47, 48, 49, // 71-80 + 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, // 81-90 + 60, 61, 62, 63, 61, 64, 65, 66, 67, 68, // 91-100 + 69, 70, 68, 71, 72, 73, 74, 75, 12, 76, // 101-110 + 77, 78, 79, 80, 4, 4, 82, 83, 77, 4, // 111-120 + 84, 85, 86, 3124, 88, 89, 90, 88, 2, 2, // 121-130 + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 131-140 + 3142, 91, 92, 93, 94, 94, 95, 96, 52, 4, // 141-150 + 97, 98, 99, 99 // 151-154 }; int GetTrackNumber(SCNHANDLE hMidi) { - for (int i = 0; i < ARRAYSIZE(g_midiOffsets); i++) + for (int i = 0; i < ARRAYSIZE(g_midiOffsets); i++) { if (g_midiOffsets[i] == hMidi) return i; + } return -1; } diff --git a/engines/toltecs/configure.engine b/engines/toltecs/configure.engine new file mode 100644 index 0000000000..be5533efa2 --- /dev/null +++ b/engines/toltecs/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine toltecs "3 Skulls of the Toltecs" yes diff --git a/engines/toltecs/render.cpp b/engines/toltecs/render.cpp index 4c41e6ce00..ae458d40a3 100644 --- a/engines/toltecs/render.cpp +++ b/engines/toltecs/render.cpp @@ -156,7 +156,7 @@ void RenderQueue::update() { byte *srcp = _vm->_screen->_backScreen + _vm->_cameraX + _vm->_cameraY * _vm->_sceneWidth; int16 w = MIN<int16>(640, _vm->_sceneWidth); int16 h = MIN<int16>(400, _vm->_cameraHeight); - while (h--) { + while (h--) { memcpy(destp, srcp, w); destp += 640; srcp += _vm->_sceneWidth; diff --git a/engines/toltecs/saveload.cpp b/engines/toltecs/saveload.cpp index 6c195a34c2..4edcc601b8 100644 --- a/engines/toltecs/saveload.cpp +++ b/engines/toltecs/saveload.cpp @@ -183,7 +183,7 @@ void ToltecsEngine::loadgame(const char *filename) { _mouseDisabled = in->readUint16LE(); _system->warpMouse(_mouseX, _mouseY); - _system->showMouse(_mouseDisabled == 0); + _system->showMouse(_mouseDisabled == 0); _palette->loadState(in); _script->loadState(in); diff --git a/engines/toltecs/screen.cpp b/engines/toltecs/screen.cpp index 1eb2f41fd2..dd418be71f 100644 --- a/engines/toltecs/screen.cpp +++ b/engines/toltecs/screen.cpp @@ -599,7 +599,7 @@ int16 Screen::drawString(int16 x, int16 y, byte color, uint fontResIndex, const if (ywobble) yadd = *ywobble; - while (len--) { + while (len--) { byte ch = *text++; if (ch <= 0x20) { x += font.getWidth(); @@ -634,7 +634,7 @@ void Screen::drawChar(const Font &font, byte *dest, int16 x, int16 y, byte ch, b byte flags = charData[0] & 0xF0; charData++; if ((flags & 0x80) == 0) { - if (flags & 0x10) { + if (flags & 0x10) { memset(dest, color, count); } else if (outline) { memset(dest, 0, count); diff --git a/engines/toltecs/script.cpp b/engines/toltecs/script.cpp index 476c3a4fcf..83c4ef15fe 100644 --- a/engines/toltecs/script.cpp +++ b/engines/toltecs/script.cpp @@ -65,7 +65,7 @@ ScriptInterpreter::ScriptInterpreter(ToltecsEngine *vm) : _vm(vm) { _savedSp = 0; _slots[kMaxScriptSlots - 1].size = 1024; - _slots[kMaxScriptSlots - 1].data = new byte[_slots[kMaxScriptSlots - 1].size]; + _slots[kMaxScriptSlots - 1].data = new byte[_slots[kMaxScriptSlots - 1].size]; setupScriptFunctions(); @@ -184,11 +184,11 @@ void ScriptInterpreter::loadScript(uint resIndex, uint slotIndex) { delete[] _slots[slotIndex].data; - _slots[slotIndex].resIndex = resIndex; + _slots[slotIndex].resIndex = resIndex; Resource *scriptResource = _vm->_res->load(resIndex); _slots[slotIndex].size = scriptResource->size; - _slots[slotIndex].data = new byte[_slots[slotIndex].size]; - memcpy(_slots[slotIndex].data, scriptResource->data, _slots[slotIndex].size); + _slots[slotIndex].data = new byte[_slots[slotIndex].size]; + memcpy(_slots[slotIndex].data, scriptResource->data, _slots[slotIndex].size); } void ScriptInterpreter::setMainScript(uint slotIndex) { @@ -852,7 +852,7 @@ void ScriptInterpreter::sfFindMouseInRectIndex2() { } void ScriptInterpreter::sfDrawGuiImage() { - _vm->_screen->drawGuiImage(arg16(5), arg16(3), arg16(7)); + _vm->_screen->drawGuiImage(arg16(5), arg16(3), arg16(7)); } void ScriptInterpreter::sfAddAnimatedSpriteNoLoop() { diff --git a/engines/toltecs/toltecs.cpp b/engines/toltecs/toltecs.cpp index 188facd63c..8bd824cfee 100644 --- a/engines/toltecs/toltecs.cpp +++ b/engines/toltecs/toltecs.cpp @@ -235,7 +235,7 @@ void ToltecsEngine::loadScene(uint resIndex) { byte *source = scene + 392; byte *destp = _screen->_backScreen; byte *destEnd = destp + _sceneWidth * _sceneHeight; - while (destp < destEnd) { + while (destp < destEnd) { int count = 1; byte pixel = *source++; if (pixel & 0x80) { @@ -250,7 +250,7 @@ void ToltecsEngine::loadScene(uint resIndex) { debug(0, "_sceneWidth = %d; _sceneHeight = %d", _sceneWidth, _sceneHeight); // Load scene segmap - _segmap->load(scene + imageSize + 4); + _segmap->load(scene + imageSize + 4); _screen->_fullRefresh = true; _screen->_renderQueue->clear(); @@ -574,9 +574,9 @@ void ToltecsEngine::walk(byte *walkData) { if (ydelta > ABS(walkInfo.x1 - walkInfo.x2) * _walkSpeedX) { v10 = 100 - walkInfo.scaling; v11 = v8; - } else { + } else { v10 = v8; - v11 = 100 - walkInfo.scaling; + v11 = 100 - walkInfo.scaling; } walkInfo.yerror += walkInfo.mulValue * v10; diff --git a/engines/tony/configure.engine b/engines/tony/configure.engine new file mode 100644 index 0000000000..f85f45d158 --- /dev/null +++ b/engines/tony/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine tony "Tony Tough and the Night of Roasted Moths" yes "" "" "16bit" diff --git a/engines/tony/mpal/mpal.cpp b/engines/tony/mpal/mpal.cpp index 7010c238b5..5f2452dcfe 100644 --- a/engines/tony/mpal/mpal.cpp +++ b/engines/tony/mpal/mpal.cpp @@ -1935,7 +1935,7 @@ bool mpalExecuteScript(int nScript) { // !!! New process management if (CoroScheduler.createProcess(ScriptThread, &s, sizeof(LpMpalScript)) == CORO_INVALID_PID_VALUE) - return false; + return false; return true; } diff --git a/engines/toon/configure.engine b/engines/toon/configure.engine new file mode 100644 index 0000000000..00c98f7d8a --- /dev/null +++ b/engines/toon/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine toon "Toonstruck" yes diff --git a/engines/touche/configure.engine b/engines/touche/configure.engine new file mode 100644 index 0000000000..777578e623 --- /dev/null +++ b/engines/touche/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine touche "Touche: The Adventures of the Fifth Musketeer" yes diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp index 5674773177..be5fb4c7b7 100644 --- a/engines/tsage/blue_force/blueforce_logic.cpp +++ b/engines/tsage/blue_force/blueforce_logic.cpp @@ -648,8 +648,6 @@ void FocusObject::postInit(SceneObjectList *OwnerList) { _lookLineNum = 43; _talkLineNum = 44; _useLineNum = -1; - _v90 = 0; - _v92 = 1; SceneExt *scene = (SceneExt *)BF_GLOBALS._sceneManager._scene; scene->_focusObject = this; @@ -658,8 +656,11 @@ void FocusObject::postInit(SceneObjectList *OwnerList) { void FocusObject::synchronize(Serializer &s) { NamedObject::synchronize(s); - s.syncAsSint16LE(_v90); - s.syncAsSint16LE(_v92); + if (s.getVersion() < 12) { + int useless = 0; + s.syncAsSint16LE(useless); + s.syncAsSint16LE(useless); + } } void FocusObject::remove() { @@ -705,7 +706,6 @@ SceneExt::SceneExt(): Scene() { _stripManager._onBegin = SceneExt::startStrip; _stripManager._onEnd = SceneExt::endStrip; - _field372 = _field37A = 0; _savedPlayerEnabled = false; _savedUiEnabled = false; _savedCanWalk = false; @@ -748,6 +748,7 @@ void SceneExt::process(Event &event) { void SceneExt::dispatch() { _timerList.dispatch(); + /* if (_field37A) { if ((--_field37A == 0) && BF_GLOBALS._dayNumber) { if (T2_GLOBALS._uiElements._active && BF_GLOBALS._player._enabled) { @@ -757,6 +758,7 @@ void SceneExt::dispatch() { _field37A = 0; } } + */ Scene::dispatch(); } @@ -764,8 +766,6 @@ void SceneExt::dispatch() { void SceneExt::loadScene(int sceneNum) { Scene::loadScene(sceneNum); - _v51C34.top = 0; - _v51C34.bottom = 300; BF_GLOBALS._sceneHandler->_delayTicks = 1; } @@ -833,7 +833,6 @@ void SceneExt::gunDisplay() { void SceneExt::startStrip() { SceneExt *scene = (SceneExt *)BF_GLOBALS._sceneManager._scene; - scene->_field372 = 1; scene->_savedPlayerEnabled = BF_GLOBALS._player._enabled; if (scene->_savedPlayerEnabled) { @@ -848,7 +847,6 @@ void SceneExt::startStrip() { void SceneExt::endStrip() { SceneExt *scene = (SceneExt *)BF_GLOBALS._sceneManager._scene; - scene->_field372 = 0; if (scene->_savedPlayerEnabled) { BF_GLOBALS._player.enableControl(); @@ -867,23 +865,23 @@ void SceneExt::clearScreen() { /*--------------------------------------------------------------------------*/ PalettedScene::PalettedScene(): SceneExt() { - _field794 = 0; + _hasFader = false; } void PalettedScene::synchronize(Serializer &s) { SceneExt::synchronize(s); - s.syncAsSint16LE(_field794); + s.syncAsSint16LE(_hasFader); } void PalettedScene::postInit(SceneObjectList *OwnerList) { - _field794 = 0; + _hasFader = false; _palette._field412 = 1; SceneExt::postInit(OwnerList); } void PalettedScene::remove() { SceneExt::remove(); - if (_field794 == 1) { + if (_hasFader) { for (SynchronizedList<SceneObject *>::iterator i = BF_GLOBALS._sceneObjects->begin(); i != BF_GLOBALS._sceneObjects->end(); ++i) (*i)->remove(); @@ -897,7 +895,7 @@ void PalettedScene::remove() { } PaletteFader *PalettedScene::addFader(const byte *arrBufferRGB, int step, Action *action) { - _field794 = 1; + _hasFader = true; return BF_GLOBALS._scenePalette.addFader(arrBufferRGB, 1, step, action); } diff --git a/engines/tsage/blue_force/blueforce_logic.h b/engines/tsage/blue_force/blueforce_logic.h index 59bc2b7a51..0045980820 100644 --- a/engines/tsage/blue_force/blueforce_logic.h +++ b/engines/tsage/blue_force/blueforce_logic.h @@ -139,14 +139,17 @@ public: class NamedObject2: public NamedObject { public: - int _v1, _v2; + int _talkCount; - NamedObject2() { _v1 = _v2 = 0; } + NamedObject2() { _talkCount = 0; } virtual Common::String getClassName() { return "NamedObject2"; } virtual void synchronize(Serializer &s) { NamedObject::synchronize(s); - s.syncAsSint16LE(_v1); - s.syncAsSint16LE(_v2); + if (s.getVersion() < 12) { + int useless = 0; + s.syncAsSint16LE(useless); + } + s.syncAsSint16LE(_talkCount); } }; @@ -177,7 +180,6 @@ public: class FocusObject: public NamedObject { public: - int _v90, _v92; GfxSurface _img; FocusObject(); @@ -196,16 +198,12 @@ private: static void endStrip(); public: AObjectArray _timerList, _objArray2; - int _field372; bool _savedPlayerEnabled; bool _savedUiEnabled; bool _savedCanWalk; - int _field37A; EventHandler *_focusObject; Visage _cursorVisage; - - Rect _v51C34; public: SceneExt(); @@ -228,7 +226,7 @@ public: class PalettedScene: public SceneExt { public: ScenePalette _palette; - int _field794; + bool _hasFader; public: PalettedScene(); diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp index 5dd795cb39..feaf789392 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.cpp +++ b/engines/tsage/blue_force/blueforce_scenes3.cpp @@ -1978,12 +1978,7 @@ void Scene340::Action8::signal() { setDelay(6); break; - case 4: - remove(); - break; default: - // This is present in the original game - warning("Bugs"); remove(); break; } @@ -2873,9 +2868,9 @@ void Scene350::checkGun() { void Scene355::Doorway::synchronize(Serializer &s) { NamedObject::synchronize(s); - s.syncAsSint16LE(_v1); - s.syncAsSint16LE(_v2); - s.syncAsSint16LE(_v3); + s.syncAsSint16LE(_mode1356Count); + s.syncAsSint16LE(_talkCount); + s.syncAsSint16LE(_onDuty); } bool Scene355::Doorway::startAction(CursorType action, Event &event) { @@ -2895,9 +2890,9 @@ bool Scene355::Doorway::startAction(CursorType action, Event &event) { return true; case CURSOR_TALK: if (BF_GLOBALS._dayNumber >= 5) { - switch (_v2) { + switch (_talkCount) { case 0: - ++_v2; + ++_talkCount; BF_GLOBALS._sound1.play(109); BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; @@ -2925,7 +2920,7 @@ bool Scene355::Doorway::startAction(CursorType action, Event &event) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 3562; scene->setAction(&scene->_sequenceManager, scene, 3562, &BF_GLOBALS._player, NULL); - _v3 = !_v3 ? 1 : 0; + _onDuty = !_onDuty; return true; default: break; @@ -3360,14 +3355,14 @@ bool Scene355::Item11::startAction(CursorType action, Event &event) { return true; case CURSOR_TALK: if (BF_GLOBALS._dayNumber == 5) { - switch (scene->_doorway._v2) { + switch (scene->_doorway._talkCount) { case 0: BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; BF_GLOBALS.setFlag(fTookTrailerAmmo); scene->_stripManager.start(3575, scene); scene->_lyle._flag = 1; - scene->_doorway._v2 = 1; + scene->_doorway._talkCount = 1; break; case 1: BF_GLOBALS._player.disableControl(); @@ -3539,28 +3534,28 @@ void Scene355::postInit(SceneObjectList *OwnerList) { _doorway.setVisage(355); _doorway.setPosition(Common::Point(193, 105)); _doorway.fixPriority(18); - _doorway._v1 = 0; - _doorway._v3 = 0; + _doorway._mode1356Count = 0; + _doorway._onDuty = false; BF_GLOBALS._sceneItems.push_back(&_doorway); switch (BF_GLOBALS._dayNumber) { case 1: if (!BF_GLOBALS.getFlag(onDuty)) - _doorway._v3 = 1; + _doorway._onDuty = true; else if (BF_INVENTORY.getObjectScene(INV_GREENS_GUN) == 320) - _doorway._v3 = 1; + _doorway._onDuty = true; break; case 2: case 3: case 4: - _doorway._v3 = 1; + _doorway._onDuty = true; break; default: break; } if (BF_GLOBALS._dayNumber == 5) - _doorway._v2 = BF_GLOBALS.getFlag(fTookTrailerAmmo) ? 1 : 0; + _doorway._talkCount = BF_GLOBALS.getFlag(fTookTrailerAmmo) ? 1 : 0; _object8.postInit(); _object8.setVisage(355); @@ -3619,8 +3614,8 @@ void Scene355::postInit(SceneObjectList *OwnerList) { _object11.animate(ANIM_MODE_2); _doorway.setPosition(Common::Point(146, 107)); - _doorway._v3 = 0; - _doorway._v2 = 2; + _doorway._onDuty = false; + _doorway._talkCount = 2; _lyle._flag = 2; _green.postInit(); @@ -3718,16 +3713,16 @@ void Scene355::signal() { _stripManager.start(BF_GLOBALS.getFlag(fBackupIn350) ? 3559 : 3554, this); break; case 1356: - switch (_doorway._v1) { + switch (_doorway._mode1356Count) { case 0: - ++_doorway._v1; + ++_doorway._mode1356Count; _sceneMode = 9999; _stripManager.start(3550, this); break; case 1: _sceneMode = 9999; _stripManager.start(3551, this); - ++_doorway._v1; + ++_doorway._mode1356Count; break; default: break; @@ -3792,7 +3787,7 @@ void Scene355::signal() { T2_GLOBALS._uiElements.addScore(10); } - SceneItem::display2(355, !_doorway._v3 ? 24 : 25); + SceneItem::display2(355, !_doorway._onDuty ? 24 : 25); BF_GLOBALS._player.enableControl(); break; case 4550: @@ -3801,8 +3796,8 @@ void Scene355::signal() { BF_GLOBALS._sound1.play(90); BF_GLOBALS._player._regionBitList |= 0x10; - _doorway._v3 = 0; - _doorway._v2 = 2; + _doorway._onDuty = false; + _doorway._talkCount = 2; _lyle._flag = 2; BF_GLOBALS._player.enableControl(); break; @@ -3872,13 +3867,13 @@ void Scene355::signal() { case 9984: if (BF_GLOBALS._dayNumber == 5) { _sceneMode = 0; - switch (_doorway._v2) { + switch (_doorway._talkCount) { case 0: BF_GLOBALS._sound1.play(109); BF_GLOBALS.setFlag(fTookTrailerAmmo); _stripManager.start(3575, this); _lyle._flag = 1; - ++_doorway._v2; + ++_doorway._talkCount; break; case 1: _stripManager.start(3573, this); @@ -3889,7 +3884,7 @@ void Scene355::signal() { break; } } else if (BF_GLOBALS.getFlag(greenTaken) || (BF_GLOBALS._dayNumber > 1)) { - if (_doorway._v3) { + if (_doorway._onDuty) { SceneItem::display2(355, 23); _sceneMode = 0; signal(); @@ -4014,14 +4009,14 @@ void Scene355::signal() { } case 9997: _sceneMode = 9999; - _doorway._v1 = 2; + _doorway._mode1356Count = 2; _stripManager.start(3562, this); break; case 9998: error("Talkdoor state"); break; case 9999: - if (_doorway._v1 != 2) { + if (_doorway._mode1356Count != 2) { BF_GLOBALS._player.enableControl(); BF_GLOBALS._player._canWalk = false; } else if (BF_GLOBALS.getFlag(gunDrawn)) { @@ -4531,7 +4526,7 @@ void Scene360::signal() { BF_GLOBALS._player.enableControl(); break; case 3608: - BF_GLOBALS._sceneManager.changeScene(355); + BF_GLOBALS._sceneManager.changeScene(355); break; case 3610: BF_GLOBALS._sceneManager.changeScene(666); @@ -4656,10 +4651,10 @@ bool Scene370::Green::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_LOOK: - SceneItem::display2(370, (_v2 < 3) ? 10 : 0); + SceneItem::display2(370, (_talkCount < 3) ? 10 : 0); return true; case CURSOR_USE: - if (_v2 != 3) + if (_talkCount != 3) SceneItem::display2(370, 1); else if (BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1) SceneItem::display2(370, 26); @@ -4675,14 +4670,14 @@ bool Scene370::Green::startAction(CursorType action, Event &event) { return true; case CURSOR_TALK: BF_GLOBALS._player.disableControl(); - switch (_v2) { + switch (_talkCount) { case 0: - ++_v2; + ++_talkCount; scene->_sceneMode = 3706; scene->setAction(&scene->_sequenceManager, scene, 3706, NULL); break; case 1: - ++_v2; + ++_talkCount; scene->_sceneMode = 3707; scene->_object5.postInit(); @@ -4694,7 +4689,7 @@ bool Scene370::Green::startAction(CursorType action, Event &event) { scene->setAction(&scene->_sequenceManager, scene, 3707, &scene->_harrison, &scene->_object5, NULL); break; case 2: - ++_v2; + ++_talkCount; scene->_sceneMode = 3708; scene->setAction(&scene->_sequenceManager, scene, 3708, this, &scene->_laura, &scene->_harrison, &scene->_object5, &scene->_greensGun, NULL); @@ -4720,7 +4715,7 @@ bool Scene370::Green::startAction(CursorType action, Event &event) { } return true; case INV_HANDCUFFS: - if (_v2 != 3) + if (_talkCount != 3) SceneItem::display2(370, 2); else { T2_GLOBALS._uiElements.addScore(50); @@ -4757,7 +4752,7 @@ bool Scene370::Harrison::startAction(CursorType action, Event &event) { SceneItem::display2(370, 8); return true; case CURSOR_TALK: - if (scene->_green._v2 != 3) { + if (scene->_green._talkCount != 3) { scene->_sceneMode = 3; scene->_stripManager.start(3714, scene); } else if ((BF_INVENTORY.getObjectScene(INV_GREENS_KNIFE) == 1) || diff --git a/engines/tsage/blue_force/blueforce_scenes3.h b/engines/tsage/blue_force/blueforce_scenes3.h index d9f0d32edc..894c3e5ffd 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.h +++ b/engines/tsage/blue_force/blueforce_scenes3.h @@ -493,9 +493,10 @@ class Scene355: public PalettedScene { /* Objects */ class Doorway: public NamedObject { public: - int _v1, _v2, _v3; + int _mode1356Count, _talkCount; + bool _onDuty; - Doorway() { _v1 = _v2 = _v3 = 0; } + Doorway() { _mode1356Count = _talkCount = 0; _onDuty = false; } virtual Common::String getClassName() { return "Scene355_Doorway"; } virtual void synchronize(Serializer &s); virtual bool startAction(CursorType action, Event &event); diff --git a/engines/tsage/blue_force/blueforce_scenes4.cpp b/engines/tsage/blue_force/blueforce_scenes4.cpp index 072761b5ac..e4a349bc93 100644 --- a/engines/tsage/blue_force/blueforce_scenes4.cpp +++ b/engines/tsage/blue_force/blueforce_scenes4.cpp @@ -136,11 +136,11 @@ void Scene410::Action5::signal() { switch (_actionIndex++) { case 0: - if (scene->_harrisonMovedFl == 0) { + if (!scene->_harrisonMovedFl) { ADD_PLAYER_MOVER(114, 133); } else { ADD_PLAYER_MOVER(195, 139); - } + } break; case 1: BF_GLOBALS._player.updateAngle(scene->_passenger._position); @@ -167,7 +167,7 @@ void Scene410::Action6::signal() { switch (_actionIndex++) { case 0: - if (scene->_harrisonMovedFl == 0) { + if (!scene->_harrisonMovedFl) { ADD_PLAYER_MOVER(114, 133); } else { ADD_PLAYER_MOVER(126, 99); @@ -243,7 +243,7 @@ bool Scene410::Motorcycle::startAction(CursorType action, Event &event) { } else if (BF_GLOBALS.getFlag(fSearchedTruck) && !BF_GLOBALS._sceneObjects->contains(&scene->_harrison)) { scene->_sceneMode = 4103; scene->signal(); - } else if (scene->_cuffedDriverFl != 0) { + } else if (scene->_cuffedDriverFl) { SceneItem::display2(410, 12); } else { scene->_sceneMode = 4103; @@ -260,7 +260,7 @@ bool Scene410::TruckFront::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_USE: - if ((BF_GLOBALS._bookmark < bStoppedFrankie) && (!scene->_cuffedDriverFl || !scene->_field1FBA)) + if ((BF_GLOBALS._bookmark < bStoppedFrankie) && (!scene->_cuffedDriverFl || !scene->_harrissonTalkFl)) break; else if (BF_GLOBALS.getFlag(fSearchedTruck)) SceneItem::display2(410, 13); @@ -297,7 +297,7 @@ bool Scene410::Driver::startAction(CursorType action, Event &event) { SceneItem::display2(410, 7); } else if (!scene->_field1FC0) { scene->_sceneMode = 4124; - scene->_field1FC0 = 1; + scene->_field1FC0 = true; T2_GLOBALS._uiElements.addScore(30); scene->signal(); } else { @@ -309,13 +309,13 @@ bool Scene410::Driver::startAction(CursorType action, Event &event) { return true; case INV_HANDCUFFS: if (BF_GLOBALS.getFlag(fCalledBackup)) { - if ((scene->_talkCount < 5) || (scene->_action1Count < 1) || (scene->_cuffedDriverFl != 0)) + if ((scene->_talkCount < 5) || (scene->_action1Count < 1) || scene->_cuffedDriverFl) break; BF_GLOBALS._player.disableControl(); scene->_sceneMode = 4123; scene->_stripManager.start(4125, scene); - scene->_cuffedDriverFl = 1; + scene->_cuffedDriverFl = true; T2_GLOBALS._uiElements.addScore(30); } else { if (BF_GLOBALS.getFlag(fTalkedDriverNoBkup)) { @@ -332,10 +332,10 @@ bool Scene410::Driver::startAction(CursorType action, Event &event) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 2; scene->setAction(&scene->_sequenceManager1, scene, 4120, &scene->_passenger, &BF_GLOBALS._player, NULL); - } else if ((scene->_cuffedDriverFl != 0) || (scene->_field1FC2 != 0)) { + } else if (scene->_cuffedDriverFl || scene->_driverOutOfTruckFl) { break; } else { - scene->_field1FC2 = 1; + scene->_driverOutOfTruckFl = true; T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS._player.disableControl(); scene->_sceneMode = 4127; @@ -343,7 +343,7 @@ bool Scene410::Driver::startAction(CursorType action, Event &event) { } return true; case INV_MIRANDA_CARD: - if (scene->_cuffedDriverFl == 0) + if (!scene->_cuffedDriverFl) return false; if (BF_GLOBALS.getFlag(readFrankRights)) { @@ -379,15 +379,15 @@ bool Scene410::Passenger::startAction(CursorType action, Event &event) { SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 96, SET_EXT_BGCOLOR, 99, SET_EXT_FGCOLOR, 13, LIST_END); - } else if (!scene->_field1FBA) { + } else if (!scene->_harrissonTalkFl) { SceneItem::display(410, 5, SET_WIDTH, 300, SET_X, 10 + GLOBALS._sceneManager._scene->_sceneBounds.left, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 96, SET_EXT_BGCOLOR, 99, SET_EXT_FGCOLOR, 13, LIST_END); - } else if (!scene->_field1FBE) { + } else if (!scene->_cuffedPassengerFl) { scene->_sceneMode = 4121; - scene->_field1FBE = 1; + scene->_cuffedPassengerFl = true; T2_GLOBALS._uiElements.addScore(50); scene->signal(); } else @@ -398,7 +398,7 @@ bool Scene410::Passenger::startAction(CursorType action, Event &event) { return true; case INV_HANDCUFFS: if (BF_GLOBALS.getFlag(fCalledBackup)) { - if ((scene->_talkCount < 5) || (scene->_field1FBA != 0)) + if ((scene->_talkCount < 5) || (scene->_harrissonTalkFl)) break; BF_GLOBALS._player.disableControl(); @@ -413,7 +413,7 @@ bool Scene410::Passenger::startAction(CursorType action, Event &event) { } return true; case INV_MIRANDA_CARD: - if (!scene->_field1FBA) + if (!scene->_harrissonTalkFl) break; if (BF_GLOBALS.getFlag(readFrankRights)) { @@ -455,7 +455,7 @@ bool Scene410::Harrison::startAction(CursorType action, Event &event) { SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 32, SET_EXT_BGCOLOR, 49, SET_EXT_FGCOLOR, 13, LIST_END); } - } else if ((scene->_field1FBA != 0) && (scene->_cuffedDriverFl != 0)) { + } else if (scene->_harrissonTalkFl && scene->_cuffedDriverFl) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 4112; scene->_stripManager.start(4113, scene); @@ -463,27 +463,27 @@ bool Scene410::Harrison::startAction(CursorType action, Event &event) { BF_GLOBALS.set2Flags(f1098Frankie); BF_GLOBALS.clearFlag(f1098Marina); } else if ((BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1) || - (!scene->_field1FBA && (scene->_talkCount < 5))) { + (!scene->_harrissonTalkFl && (scene->_talkCount < 5))) { SceneItem::display(350, 13, SET_WIDTH, 300, SET_X, 10 + GLOBALS._sceneManager._scene->_sceneBounds.left, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 32, SET_EXT_BGCOLOR, 49, SET_EXT_FGCOLOR, 13, LIST_END); - } else if (!scene->_field1FBA) { + } else if (!scene->_harrissonTalkFl) { BF_GLOBALS._player.disableControl(); - scene->_field1FBA = 1; - scene->_field1FBE = 1; + scene->_harrissonTalkFl = true; + scene->_cuffedPassengerFl = true; BF_GLOBALS._walkRegions.enableRegion(22); scene->_sceneMode = 4122; scene->_stripManager.start(4112, scene); } else if (scene->_action1Count < 1) { break; - } else if (scene->_cuffedDriverFl != 0) { + } else if (scene->_cuffedDriverFl) { error("Error - want to cuff driver, but he's cuffed already"); } else { BF_GLOBALS._player.disableControl(); - scene->_cuffedDriverFl = 1; - scene->_field1FC0 = 1; + scene->_cuffedDriverFl = true; + scene->_field1FC0 = true; BF_GLOBALS._walkRegions.enableRegion(22); scene->_sceneMode = 4109; scene->_stripManager.start(4112, scene); @@ -500,19 +500,23 @@ bool Scene410::Harrison::startAction(CursorType action, Event &event) { /*--------------------------------------------------------------------------*/ Scene410::Scene410(): SceneExt() { - _action1Count = _talkCount = _field1FBA = _cuffedDriverFl = 0; - _field1FBE = _field1FC0 = _field1FC2 = _harrisonMovedFl = 0; + _cuffedDriverFl = _harrissonTalkFl = _driverOutOfTruckFl = false; + _harrisonMovedFl = false; + + _action1Count = _talkCount = 0; + _cuffedPassengerFl = false; + _field1FC0 = false; } void Scene410::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_action1Count); s.syncAsSint16LE(_talkCount); - s.syncAsSint16LE(_field1FBA); + s.syncAsSint16LE(_harrissonTalkFl); s.syncAsSint16LE(_cuffedDriverFl); - s.syncAsSint16LE(_field1FBE); + s.syncAsSint16LE(_cuffedPassengerFl); s.syncAsSint16LE(_field1FC0); - s.syncAsSint16LE(_field1FC2); + s.syncAsSint16LE(_driverOutOfTruckFl); s.syncAsSint16LE(_harrisonMovedFl); } @@ -593,7 +597,7 @@ void Scene410::postInit(SceneObjectList *OwnerList) { _patrolCar.fixPriority(148); _patrolCar.setPosition(Common::Point(39, 168)); - _harrisonMovedFl = 1; + _harrisonMovedFl = true; _sceneMode = 0; signal(); break; @@ -604,7 +608,7 @@ void Scene410::postInit(SceneObjectList *OwnerList) { _sceneMode = 0; } else { _harrisonMovedFl = BF_GLOBALS._scene410HarrisonMovedFl; - _field1FBA = BF_GLOBALS._v50CC2; + _harrissonTalkFl = BF_GLOBALS._scene410HarrisonTalkFl; _talkCount = BF_GLOBALS._scene410TalkCount; _action1Count = BF_GLOBALS._scene410Action1Count; @@ -617,7 +621,7 @@ void Scene410::postInit(SceneObjectList *OwnerList) { _passenger.setStrip(2); _passenger.setFrame(5); } - if (_field1FBA) { + if (_harrissonTalkFl) { _passenger.setVisage(415); _passenger.setStrip(6); _passenger.setFrame(8); @@ -664,7 +668,7 @@ void Scene410::postInit(SceneObjectList *OwnerList) { _sceneMode = 0; } - _harrisonMovedFl = 1; + _harrisonMovedFl = true; } break; case 50: @@ -687,7 +691,7 @@ void Scene410::signal() { BF_GLOBALS.clearFlag(f1097Marina); BF_GLOBALS._scene410HarrisonMovedFl = _harrisonMovedFl; - BF_GLOBALS._v50CC2 = _field1FBA; + BF_GLOBALS._scene410HarrisonTalkFl = _harrissonTalkFl; BF_GLOBALS._scene410TalkCount = _talkCount; BF_GLOBALS._scene410Action1Count = _action1Count; BF_GLOBALS._sceneManager.changeScene(60); @@ -730,7 +734,7 @@ void Scene410::signal() { case 9: _sceneMode = 4106; _stripManager.start(4111, this); - _field1FBA = 1; + _harrissonTalkFl = true; BF_GLOBALS.setFlag(fCuffedFrankie); T2_GLOBALS._uiElements.addScore(30); break; @@ -760,7 +764,7 @@ void Scene410::signal() { break; case 4104: // After call for backup, patrol car is coming - _harrisonMovedFl = 1; + _harrisonMovedFl = true; BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, 4104, &_patrolCar, &_harrison, NULL); @@ -1432,21 +1436,21 @@ bool Scene450::Manager::startAction(CursorType action, Event &event) { } else { animate(ANIM_MODE_8, 1, NULL); - if (scene->_field19AC) { + if (scene->_managerCallsWeaselFl) { scene->_sceneMode = 2; - if (scene->_field19AE) { + if (scene->_talkManagerFl) { scene->_stripManager.start(4521, scene); } else { - scene->_field19AE = 1; + scene->_talkManagerFl = true; scene->_stripManager.start(4512, scene); } } else { scene->_sceneMode = 4506; - if (scene->_field19AE) { + if (scene->_talkManagerFl) { scene->setAction(&scene->_sequenceManager, scene, 4518, &BF_GLOBALS._player, this, NULL); } else { scene->_sceneMode = 4506; - scene->_field19AE = 1; + scene->_talkManagerFl = true; scene->setAction(&scene->_sequenceManager, scene, 4506, &BF_GLOBALS._player, this, NULL); } } @@ -1524,13 +1528,13 @@ bool Scene450::Exit::startAction(CursorType action, Event &event) { /*--------------------------------------------------------------------------*/ Scene450::Scene450(): SceneExt() { - _field19AC = _field19AE = 0; + _managerCallsWeaselFl = _talkManagerFl = false; } void Scene450::synchronize(Serializer &s) { SceneExt::synchronize(s); - s.syncAsSint16LE(_field19AC); - s.syncAsSint16LE(_field19AE); + s.syncAsSint16LE(_managerCallsWeaselFl); + s.syncAsSint16LE(_talkManagerFl); } void Scene450::postInit(SceneObjectList *OwnerList) { @@ -1654,7 +1658,7 @@ void Scene450::signal() { case 4510: case 4511: BF_GLOBALS.setFlag(fMgrCallsWeasel); - _field19AC = 1; + _managerCallsWeaselFl = true; _sceneMode = 4503; setAction(&_sequenceManager, this, 4503, &_weasel, &_door, &_manager, NULL); break; diff --git a/engines/tsage/blue_force/blueforce_scenes4.h b/engines/tsage/blue_force/blueforce_scenes4.h index 895970e4ee..92e91c93b2 100644 --- a/engines/tsage/blue_force/blueforce_scenes4.h +++ b/engines/tsage/blue_force/blueforce_scenes4.h @@ -116,10 +116,12 @@ public: SpeakerDriver _driverSpeaker; SpeakerShooter _shooterSpeaker; ASoundExt _sound1; - int _action1Count, _talkCount, _field1FBA; - int _cuffedDriverFl, _field1FBE; - int _field1FC0; - int _field1FC2, _harrisonMovedFl; + int _action1Count, _talkCount; + bool _harrissonTalkFl; + bool _cuffedDriverFl; + bool _cuffedPassengerFl; + bool _field1FC0; + bool _driverOutOfTruckFl, _harrisonMovedFl; Scene410(); virtual void postInit(SceneObjectList *OwnerList = NULL); @@ -255,7 +257,8 @@ public: NamedObject _door, _counterDoor; Exit _exit; NamedHotspot _interior, _shelf, _counter; - int _field19AC, _field19AE; + bool _managerCallsWeaselFl; + bool _talkManagerFl; Scene450(); virtual void synchronize(Serializer &s); diff --git a/engines/tsage/blue_force/blueforce_scenes5.cpp b/engines/tsage/blue_force/blueforce_scenes5.cpp index ebaa3e372e..101a39c4b7 100644 --- a/engines/tsage/blue_force/blueforce_scenes5.cpp +++ b/engines/tsage/blue_force/blueforce_scenes5.cpp @@ -1909,7 +1909,7 @@ bool Scene570::Icon::startAction(CursorType action, Event &event) { } } -void Scene570::Icon::setDetails(int iconId, int folderId, int parentFolderId, int unused, const Common::String &msg) { +void Scene570::Icon::setDetails(int iconId, int folderId, int parentFolderId, const Common::String &msg) { Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; NamedObject::postInit(); @@ -2076,23 +2076,23 @@ void Scene570::signal() { _printerIcon.setDetails(570, 14, 15, -1, 2, (SceneItem *)NULL); _iconManager.setup(2); - _folder1.setDetails(1, 1, 0, 2, SCENE570_C_DRIVE); - _folder2.setDetails(1, 2, 1, 2, SCENE570_RING); - _folder3.setDetails(1, 3, 1, 2, SCENE570_PROTO); - _folder4.setDetails(1, 4, 1, 2, SCENE570_WACKY); + _folder1.setDetails(1, 1, 0, SCENE570_C_DRIVE); + _folder2.setDetails(1, 2, 1, SCENE570_RING); + _folder3.setDetails(1, 3, 1, SCENE570_PROTO); + _folder4.setDetails(1, 4, 1, SCENE570_WACKY); if (!BF_GLOBALS.getFlag(fDecryptedBluePrints)) - _icon1.setDetails(3, 5, 0, 2, SCENE570_COBB); - _icon2.setDetails(2, 7, 0, 2, SCENE570_LETTER); + _icon1.setDetails(3, 5, 0, SCENE570_COBB); + _icon2.setDetails(2, 7, 0, SCENE570_LETTER); if (BF_GLOBALS.getFlag(fDecryptedBluePrints)) - _icon3.setDetails(7, 6, 0, 2, SCENE570_COBB); + _icon3.setDetails(7, 6, 0, SCENE570_COBB); - _icon4.setDetails(6, 8, 1, 2, SCENE570_RINGEXE); - _icon5.setDetails(5, 9, 1, 2, SCENE570_RINGDATA); - _icon6.setDetails(6, 10, 2, 2, SCENE570_PROTOEXE); - _icon7.setDetails(5, 11, 2, 2, SCENE570_PROTODATA); - _icon8.setDetails(6, 12, 3, 2, SCENE570_WACKYEXE); - _icon9.setDetails(5, 13, 3, 2, SCENE570_WACKYDATA); + _icon4.setDetails(6, 8, 1, SCENE570_RINGEXE); + _icon5.setDetails(5, 9, 1, SCENE570_RINGDATA); + _icon6.setDetails(6, 10, 2, SCENE570_PROTOEXE); + _icon7.setDetails(5, 11, 2, SCENE570_PROTODATA); + _icon8.setDetails(6, 12, 3, SCENE570_WACKYEXE); + _icon9.setDetails(5, 13, 3, SCENE570_WACKYDATA); _iconManager.refreshList(); BF_GLOBALS._player.enableControl(); @@ -2107,7 +2107,7 @@ void Scene570::signal() { _object3.setFrame(1); _object3.fixPriority(1); - _icon3.setDetails(7, 6, 0, 2, SCENE570_COBB); + _icon3.setDetails(7, 6, 0, SCENE570_COBB); _iconManager.refreshList(); T2_GLOBALS._uiElements._active = true; T2_GLOBALS._uiElements.show(); diff --git a/engines/tsage/blue_force/blueforce_scenes5.h b/engines/tsage/blue_force/blueforce_scenes5.h index 5337b6426b..71c7f3d8f1 100644 --- a/engines/tsage/blue_force/blueforce_scenes5.h +++ b/engines/tsage/blue_force/blueforce_scenes5.h @@ -266,7 +266,7 @@ class Scene570: public SceneExt { virtual void remove(); virtual bool startAction(CursorType action, Event &event); - void setDetails(int iconId, int folderId, int parentFolderId, int unused, const Common::String &msg); + void setDetails(int iconId, int folderId, int parentFolderId, const Common::String &msg); }; class IconManager: public EventHandler { public: diff --git a/engines/tsage/blue_force/blueforce_scenes7.cpp b/engines/tsage/blue_force/blueforce_scenes7.cpp index 4cdd2f3f15..2f52c4df95 100644 --- a/engines/tsage/blue_force/blueforce_scenes7.cpp +++ b/engines/tsage/blue_force/blueforce_scenes7.cpp @@ -148,7 +148,7 @@ void Scene710::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._sound1.fadeSound(14); _soundExt1.fadeSound(48); - _v51C34.set(40, 0, 280, 240); + BF_GLOBALS._player.postInit(); BF_GLOBALS._player.hide(); BF_GLOBALS._player._moveDiff = Common::Point(4, 2); diff --git a/engines/tsage/blue_force/blueforce_scenes8.cpp b/engines/tsage/blue_force/blueforce_scenes8.cpp index 867b6a9f6e..f78a332be9 100644 --- a/engines/tsage/blue_force/blueforce_scenes8.cpp +++ b/engines/tsage/blue_force/blueforce_scenes8.cpp @@ -1958,7 +1958,7 @@ void Scene840::BoatKeysInset::postInit(SceneObjectList *OwnerList) { _waveKeys.setDetails(840, 53, 8, -1, 2, (SceneItem *)NULL); } - _v1B4 = _v1B6 = 0; + _usedRentalKeys = _usedWaveKeys = false; } void Scene840::BoatKeysInset::remove() { @@ -2067,7 +2067,7 @@ bool Scene840::BoatKeysInset::RentalKeys::startAction(CursorType action, Event & BF_INVENTORY.setObjectScene(INV_RENTAL_KEYS, 1); T2_GLOBALS._uiElements.addScore(30); - scene->_boatKeysInset._v1B4 = 1; + scene->_boatKeysInset._usedRentalKeys = true; remove(); } return true; @@ -2085,7 +2085,7 @@ bool Scene840::BoatKeysInset::WaveKeys::startAction(CursorType action, Event &ev SceneItem::display2(840, 56); BF_INVENTORY.setObjectScene(INV_WAVE_KEYS, 1); T2_GLOBALS._uiElements.addScore(50); - scene->_boatKeysInset._v1B6 = 1; + scene->_boatKeysInset._usedWaveKeys = true; remove(); } else { SceneItem::display2(840, 9); @@ -2096,6 +2096,15 @@ bool Scene840::BoatKeysInset::WaveKeys::startAction(CursorType action, Event &ev } } +void Scene840::BoatKeysInset::synchronize(Serializer &s) { + FocusObject::synchronize(s); + + if (s.getVersion() >= 12) { + s.syncAsSint16LE(_usedWaveKeys); + s.syncAsSint16LE(_usedRentalKeys); + } +} + bool Scene840::BoatKeys::startAction(CursorType action, Event &event) { Scene840 *scene = (Scene840 *)BF_GLOBALS._sceneManager._scene; @@ -2467,10 +2476,10 @@ void Scene840::signal() { _boatKeysInset.setDetails(840, 50, 8, 51); break; case 8412: - if (_boatKeysInset._v1B6) { + if (_boatKeysInset._usedWaveKeys) { _sceneMode = 8409; setAction(&_sequenceManager1, this, 8409, &BF_GLOBALS._player, &_carter, &_doors, NULL); - } else if (!_boatKeysInset._v1B4) { + } else if (!_boatKeysInset._usedRentalKeys) { BF_GLOBALS._player.enableControl(); } else { _sceneMode = 3; diff --git a/engines/tsage/blue_force/blueforce_scenes8.h b/engines/tsage/blue_force/blueforce_scenes8.h index ef5ef81563..b9e6ebd640 100644 --- a/engines/tsage/blue_force/blueforce_scenes8.h +++ b/engines/tsage/blue_force/blueforce_scenes8.h @@ -348,8 +348,9 @@ class Scene840: public PalettedScene { public: RentalKeys _rentalKeys; WaveKeys _waveKeys; - int _v1B4, _v1B6; + bool _usedRentalKeys,_usedWaveKeys; + virtual void synchronize(Serializer &s); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void process(Event &event); diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp index cef9e8135c..2b42dc8625 100644 --- a/engines/tsage/blue_force/blueforce_scenes9.cpp +++ b/engines/tsage/blue_force/blueforce_scenes9.cpp @@ -840,14 +840,14 @@ bool Scene910::Nico::startAction(CursorType action, Event &event) { if (BF_GLOBALS._nico910State >= 4) return NamedObject::startAction(action, event); - if (BF_GLOBALS._v4CEE6 < 4) - BF_GLOBALS._v4CEE6++; + if (BF_GLOBALS._nico910Talk < 4) + BF_GLOBALS._nico910Talk++; - if (BF_GLOBALS._v4CEE6 == 2) { + if (BF_GLOBALS._nico910Talk == 2) { scene->_sceneMode = 13; scene->_stripManager.start(9105, scene); } else - scene->_stripManager.start(9103 + BF_GLOBALS._v4CEE6, &BF_GLOBALS._stripProxy); + scene->_stripManager.start(9103 + BF_GLOBALS._nico910Talk, &BF_GLOBALS._stripProxy); return true; break; case INV_COLT45: @@ -887,14 +887,14 @@ bool Scene910::Nico::startAction(CursorType action, Event &event) { if (BF_GLOBALS._nico910State >= 4) return NamedObject::startAction(action, event); - if (BF_GLOBALS._v4CEE6 < 4) - BF_GLOBALS._v4CEE6++; + if (BF_GLOBALS._nico910Talk < 4) + BF_GLOBALS._nico910Talk++; - if (BF_GLOBALS._v4CEE6 == 2) { + if (BF_GLOBALS._nico910Talk == 2) { scene->_sceneMode = 13; scene->_stripManager.start(9105, scene); } else - scene->_stripManager.start(9103 + BF_GLOBALS._v4CEE6, &BF_GLOBALS._stripProxy); + scene->_stripManager.start(9103 + BF_GLOBALS._nico910Talk, &BF_GLOBALS._stripProxy); return true; break; @@ -966,16 +966,16 @@ bool Scene910::Stuart::startAction(CursorType action, Event &event) { return true; break; case CURSOR_TALK: - if (BF_GLOBALS._v4CEE8 < 3) - BF_GLOBALS._v4CEE8++; + if (BF_GLOBALS._stuart910Talk < 3) + BF_GLOBALS._stuart910Talk++; - scene->_stripManager.start(9107 + BF_GLOBALS._v4CEE8, &BF_GLOBALS._stripProxy); + scene->_stripManager.start(9107 + BF_GLOBALS._stuart910Talk, &BF_GLOBALS._stripProxy); return true; break; case INV_COLT45: if ((BF_GLOBALS.getFlag(gunDrawn)) && (BF_GLOBALS.getFlag(fGunLoaded)) && (BF_GLOBALS.getHasBullets())){ BF_GLOBALS._player.disableControl(); - if (BF_GLOBALS._v4CEE4 == 2) { + if (BF_GLOBALS._stuart910State == 2) { scene->_sceneMode = 9132; scene->setAction(&scene->_sequenceManager1, scene, 9132, &scene->_stuart, NULL); return NamedObject::startAction(action, event); @@ -1878,7 +1878,7 @@ bool Scene910::Item2::startAction(CursorType action, Event &event) { bool Scene910::Item3::startAction(CursorType action, Event &event) { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; - if ((action == CURSOR_TALK) && (BF_GLOBALS._nico910State == 4) && (BF_GLOBALS._v4CEE4 == 0)) { + if ((action == CURSOR_TALK) && (BF_GLOBALS._nico910State == 4) && (BF_GLOBALS._stuart910State == 0)) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 15; scene->_stripManager.start(9102, scene); @@ -2057,7 +2057,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) { || (BF_GLOBALS._sceneManager._previousScene == 300)) { BF_GLOBALS._sceneManager._previousScene = 900; BF_GLOBALS._nico910State = 0; - BF_GLOBALS._v4CEE4 = 0; + BF_GLOBALS._stuart910State = 0; } _field2DE0 = 0; @@ -2149,7 +2149,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) { _nico.setVisage(913); _nico.setPosition(Common::Point(262, 124)); _nico.setStrip(6); - BF_GLOBALS._v4CEE6 = 0; + BF_GLOBALS._nico910Talk = 0; BF_GLOBALS._nico910State = 1; _nico.setDetails(910, 63, 64, 67, 5, &_item4); BF_GLOBALS._v4CECA = 2; @@ -2309,7 +2309,7 @@ void Scene910::signal() { case 15: _stuart.postInit(); _stuart.setDetails(910, 66, 67, 68, 5, &_nico); - BF_GLOBALS._v4CEE8 = 0; + BF_GLOBALS._stuart910Talk = 0; _sceneMode = 9121; setAction(&_sequenceManager1, this, 9121, &_stuart, NULL); break; @@ -2349,7 +2349,7 @@ void Scene910::signal() { case 18: BF_GLOBALS._player._strip = 7; BF_GLOBALS._player._frame = 1; - if (BF_GLOBALS._v4CEE4 == 3) { + if (BF_GLOBALS._stuart910State == 3) { if (_field2DE4 == 0) { _field2DE4 = 1; _sceneMode = 9142; @@ -2460,7 +2460,7 @@ void Scene910::signal() { BF_GLOBALS._player.disableControl(); _nico.postInit(); _nico.setDetails(910, 63, 64, 65, 5, &_item4); - BF_GLOBALS._v4CEE6 = 0; + BF_GLOBALS._nico910Talk = 0; _shadow.postInit(); _action2.remove(); _sceneMode = 9116; @@ -2498,7 +2498,7 @@ void Scene910::signal() { break; case 9121: _item3.setDetails(7, 910, 96, 60, 61, 3); - BF_GLOBALS._v4CEE4 = 2; + BF_GLOBALS._stuart910State = 2; if (BF_GLOBALS._nico910State == 4) { _sceneMode = 20; _stripManager.start(9115, this); @@ -2582,7 +2582,7 @@ void Scene910::signal() { _yellowCord.hide(); _sceneMode = 9136; setAction(&_sequenceManager1, this, 9136, &BF_GLOBALS._player, &_stuart, &_yellowCord, NULL); - BF_GLOBALS._v4CEE4 = 3; + BF_GLOBALS._stuart910State = 3; break; case 11: _sceneMode = 9137; @@ -2605,13 +2605,13 @@ void Scene910::signal() { _stuart.postInit(); _nico.setDetails(910, 72, 73, 74, 3, (SceneItem *)NULL); _stuart.setDetails(910, 66, 67, 68, 5, &_nico); - BF_GLOBALS._v4CEE8 = 0; + BF_GLOBALS._stuart910Talk = 0; _sceneMode = 9121; setAction(&_sequenceManager1, this, 9121, &_stuart, NULL); break; case 9126: _sceneMode = 19; - if (BF_GLOBALS._v4CEE4 == 0) + if (BF_GLOBALS._stuart910State == 0) signal(); else _stripManager.start(9115, this); @@ -2630,7 +2630,7 @@ void Scene910::signal() { break; case 9132: BF_GLOBALS._player.enableControl(); - BF_GLOBALS._v4CEE4 = 4; + BF_GLOBALS._stuart910State = 4; BF_GLOBALS._deathReason = 13; BF_GLOBALS._sceneManager.changeScene(666); break; diff --git a/engines/tsage/configure.engine b/engines/tsage/configure.engine new file mode 100644 index 0000000000..2b8edf8266 --- /dev/null +++ b/engines/tsage/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine tsage "TsAGE" yes diff --git a/engines/tsage/converse.cpp b/engines/tsage/converse.cpp index 2298d28e0d..f7c1dd24e6 100644 --- a/engines/tsage/converse.cpp +++ b/engines/tsage/converse.cpp @@ -451,6 +451,13 @@ int ConversationChoiceDialog::execute(const Common::StringArray &choiceList) { draw(); g_globals->_events.showCursor(); + // WORKAROUND: On-screen dialogs are really meant to use a GfxManager instance + // for their lifetime, which prevents saving or loading. Since I don't want to spend a lot + // of time refactoring this already working dialog, fake it by putting a dummy gfxmanager at + // the end of the gfx manager list so as to prevent saving or loading + GfxManager gfxManager; + GLOBALS._gfxManagers.push_back(&gfxManager); + // Event handling loop Event event; while (!g_vm->shouldQuit()) { @@ -502,6 +509,7 @@ int ConversationChoiceDialog::execute(const Common::StringArray &choiceList) { // Remove the dialog remove(); + GLOBALS._gfxManagers.remove(&gfxManager); return _selectedIndex; } diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index 040dbc8c25..596f056bfe 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -1153,6 +1153,13 @@ void PaletteRotation::signal() { if (flag) _currIndex = _start; } + + // Added in Return to Ringworld + if (_currIndex < _start) { + flag = decDuration(); + if (flag) + _currIndex = _end; + } break; case 2: _currIndex += _idxChange; @@ -1538,7 +1545,11 @@ void ScenePalette::synchronize(Serializer &s) { s.syncAsSint32LE(_colors.foreground); s.syncAsSint32LE(_colors.background); - s.syncAsSint32LE(_field412); + if (s.getVersion() < 12) { + int useless = 0; + s.syncAsSint32LE(useless); + } + s.syncAsByte(_redColor); s.syncAsByte(_greenColor); s.syncAsByte(_blueColor); @@ -2103,7 +2114,7 @@ SceneObject::SceneObject() : SceneHotspot() { _shade = _oldShade = 0; _linkedActor = NULL; - _field8A = Common::Point(0, 0); + _actorDestPos = Common::Point(0, 0); _angle = 0; _xs = 0; _xe = 0; @@ -2497,8 +2508,8 @@ void SceneObject::synchronize(Serializer &s) { s.syncAsSint16LE(_moveDiff.x); s.syncAsSint16LE(_moveDiff.y); s.syncAsSint32LE(_moveRate); if (g_vm->getGameID() == GType_Ringworld2) { - s.syncAsSint16LE(_field8A.x); - s.syncAsSint16LE(_field8A.y); + s.syncAsSint16LE(_actorDestPos.x); + s.syncAsSint16LE(_actorDestPos.y); } SYNC_POINTER(_endAction); s.syncAsUint32LE(_regionBitList); @@ -2707,6 +2718,17 @@ GfxSurface SceneObject::getFrame() { _visageImages.setVisage(_visage, _strip); GfxSurface frame = _visageImages.getFrame(_frame); + // Reset any centroid adjustment flags, in + frame._flags &= ~(FRAME_FLIP_CENTROID_X | FRAME_FLIP_CENTROID_Y); + + // For later games, check whether the appropriate object flags are set for flipping + if (g_vm->getGameID() != GType_Ringworld) { + if ((_flags & OBJFLAG_FLIP_CENTROID_X) || _visageImages._flipHoriz) + frame._flags |= FRAME_FLIP_CENTROID_X; + if ((_flags & OBJFLAG_FLIP_CENTROID_Y) || _visageImages._flipVert) + frame._flags |= FRAME_FLIP_CENTROID_Y; + } + // If shading is needed, post apply the shadiing onto the frame if ((g_vm->getGameID() == GType_Ringworld2) && (_shade >= 1)) { Graphics::Surface s = frame.lockSurface(); @@ -2726,7 +2748,14 @@ GfxSurface SceneObject::getFrame() { } void SceneObject::reposition() { + if (g_vm->getGameID() == GType_Ringworld2) { + if (!(_flags & OBJFLAG_ZOOMED)) { + setZoom(g_globals->_sceneManager._scene->_zoomPercents[MIN(_position.y, (int16)255)]); + } + } + GfxSurface frame = getFrame(); + _bounds.resize(frame, _position.x, _position.y - _yDiff, _percent); _xs = _bounds.left; _xe = _bounds.right; diff --git a/engines/tsage/core.h b/engines/tsage/core.h index 05f6f4b3a0..3286ee1448 100644 --- a/engines/tsage/core.h +++ b/engines/tsage/core.h @@ -515,7 +515,8 @@ public: enum ObjectFlags {OBJFLAG_FIXED_PRIORITY = 1, OBJFLAG_NO_UPDATES = 2, OBJFLAG_ZOOMED = 4, OBJFLAG_SUPPRESS_DISPATCH = 8, OBJFLAG_HIDE = 0x100, OBJFLAG_HIDING = 0x200, OBJFLAG_REMOVE = 0x400, OBJFLAG_CLONED = 0x800, OBJFLAG_CHECK_REGION = 0x1000, OBJFLAG_PANE_0 = 0x4000, OBJFLAG_PANE_1 = 0x8000, - OBJFLAG_PANES = OBJFLAG_PANE_0 | OBJFLAG_PANE_1 + OBJFLAG_PANES = OBJFLAG_PANE_0 | OBJFLAG_PANE_1, + OBJFLAG_FLIP_CENTROID_X = 0x10000, OBJFLAG_FLIP_CENTROID_Y = 0x20000 }; class SceneObject : public SceneHotspot { @@ -548,7 +549,7 @@ public: EventHandler *_mover; Common::Point _moveDiff; int _moveRate; - Common::Point _field8A; + Common::Point _actorDestPos; Action *_endAction; uint32 _regionBitList; diff --git a/engines/tsage/debugger.cpp b/engines/tsage/debugger.cpp index c7da5f5d30..e81e5cddb3 100644 --- a/engines/tsage/debugger.cpp +++ b/engines/tsage/debugger.cpp @@ -30,18 +30,19 @@ namespace TsAGE { Debugger::Debugger() : GUI::Debugger() { - DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit)); - DCmd_Register("scene", WRAP_METHOD(Debugger, Cmd_Scene)); - DCmd_Register("walk_regions", WRAP_METHOD(Debugger, Cmd_WalkRegions)); - DCmd_Register("priority_regions", WRAP_METHOD(Debugger, Cmd_PriorityRegions)); - DCmd_Register("scene_regions", WRAP_METHOD(Debugger, Cmd_SceneRegions)); - DCmd_Register("setflag", WRAP_METHOD(Debugger, Cmd_SetFlag)); - DCmd_Register("getflag", WRAP_METHOD(Debugger, Cmd_GetFlag)); - DCmd_Register("clearflag", WRAP_METHOD(Debugger, Cmd_ClearFlag)); - DCmd_Register("listobjects", WRAP_METHOD(Debugger, Cmd_ListObjects)); - DCmd_Register("moveobject", WRAP_METHOD(Debugger, Cmd_MoveObject)); - DCmd_Register("hotspots", WRAP_METHOD(Debugger, Cmd_Hotspots)); - DCmd_Register("sound", WRAP_METHOD(Debugger, Cmd_Sound)); + DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit)); + DCmd_Register("scene", WRAP_METHOD(Debugger, Cmd_Scene)); + DCmd_Register("walk_regions", WRAP_METHOD(Debugger, Cmd_WalkRegions)); + DCmd_Register("priority_regions", WRAP_METHOD(Debugger, Cmd_PriorityRegions)); + DCmd_Register("scene_regions", WRAP_METHOD(Debugger, Cmd_SceneRegions)); + DCmd_Register("setflag", WRAP_METHOD(Debugger, Cmd_SetFlag)); + DCmd_Register("getflag", WRAP_METHOD(Debugger, Cmd_GetFlag)); + DCmd_Register("clearflag", WRAP_METHOD(Debugger, Cmd_ClearFlag)); + DCmd_Register("listobjects", WRAP_METHOD(Debugger, Cmd_ListObjects)); + DCmd_Register("moveobject", WRAP_METHOD(Debugger, Cmd_MoveObject)); + DCmd_Register("hotspots", WRAP_METHOD(Debugger, Cmd_Hotspots)); + DCmd_Register("sound", WRAP_METHOD(Debugger, Cmd_Sound)); + DCmd_Register("setdebug", WRAP_METHOD(Debugger, Cmd_SetDebug)); } static int strToInt(const char *s) { @@ -340,6 +341,14 @@ bool Debugger::Cmd_Sound(int argc, const char **argv) { return false; } +/** + * Activate internal debugger, when available + */ +bool Debugger::Cmd_SetDebug(int argc, const char **argv) { + DebugPrintf("Not available in this game\n"); + return true; +} + /* * This command lists the objects available, and their ID */ @@ -707,4 +716,19 @@ bool Ringworld2Debugger::Cmd_MoveObject(int argc, const char **argv) { return true; } + +/** + * Activate internal debugger, when available + */ +bool Ringworld2Debugger::Cmd_SetDebug(int argc, const char **argv) { + if (argc != 1) { + DebugPrintf("Usage: %s\n", argv[0]); + return true; + } + + // Set the internal debugger flag(s?) to true + // _debugCardGame is reset by scene1337::subPostInit() + R2_GLOBALS._debugCardGame = true; + return true; +} } // End of namespace TsAGE diff --git a/engines/tsage/debugger.h b/engines/tsage/debugger.h index bf826a3f77..c9b7e75039 100644 --- a/engines/tsage/debugger.h +++ b/engines/tsage/debugger.h @@ -45,6 +45,7 @@ protected: bool Cmd_Sound(int argc, const char **argv); virtual bool Cmd_ListObjects(int argc, const char **argv) = 0; virtual bool Cmd_MoveObject(int argc, const char **argv) = 0; + virtual bool Cmd_SetDebug(int argc, const char **argv); }; class DemoDebugger : public Debugger { @@ -69,6 +70,7 @@ class Ringworld2Debugger : public Debugger { protected: virtual bool Cmd_ListObjects(int argc, const char **argv); virtual bool Cmd_MoveObject(int argc, const char **argv); + virtual bool Cmd_SetDebug(int argc, const char **argv); }; } // End of namespace TsAGE diff --git a/engines/tsage/detection_tables.h b/engines/tsage/detection_tables.h index b374dbc98b..0f7f1e49bb 100644 --- a/engines/tsage/detection_tables.h +++ b/engines/tsage/detection_tables.h @@ -165,7 +165,7 @@ static const tSageGameDescription gameDescriptions[] = { AD_ENTRY1s("r2rw.rlb", "df6c25622387007788ca36d99362c1f0", 47586928), Common::EN_ANY, Common::kPlatformDOS, - ADGF_CD | ADGF_UNSTABLE, + ADGF_CD | ADGF_TESTING, GUIO0() }, GType_Ringworld2, diff --git a/engines/tsage/events.cpp b/engines/tsage/events.cpp index d2d8464763..6baa654214 100644 --- a/engines/tsage/events.cpp +++ b/engines/tsage/events.cpp @@ -71,7 +71,7 @@ bool EventsClass::pollEvent() { break; default: - break; + break; } return true; diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp index 768c51ca16..0f271649b3 100644 --- a/engines/tsage/globals.cpp +++ b/engines/tsage/globals.cpp @@ -241,19 +241,19 @@ namespace BlueForce { BlueForceGlobals::BlueForceGlobals(): TsAGE2Globals() { _hiddenDoorStatus = 0; _nico910State = 0; - _v4CEE4 = 0; - _v4CEE6 = 0; - _v4CEE8 = 0; + _stuart910State = 0; + _nico910Talk = 0; + _stuart910Talk = 0; _deziTopic = 0; _deathReason = 0; _driveFromScene = 300; _driveToScene = 0; _subFlagBitArr1 = 0; _subFlagBitArr2 = 0; - _v50CC2 = 0; + _scene410HarrisonTalkFl = false; _scene410Action1Count = 0; _scene410TalkCount = 0; - _scene410HarrisonMovedFl = 0; + _scene410HarrisonMovedFl = false; _bookmark = bNone; _mapLocationId = 1; _clip1Bullets = 8; @@ -296,9 +296,9 @@ void BlueForceGlobals::synchronize(Serializer &s) { s.syncAsByte(_breakerBoxStatusArr[i]); s.syncAsSint16LE(_hiddenDoorStatus); s.syncAsSint16LE(_nico910State); - s.syncAsSint16LE(_v4CEE4); - s.syncAsSint16LE(_v4CEE6); - s.syncAsSint16LE(_v4CEE8); + s.syncAsSint16LE(_stuart910State); + s.syncAsSint16LE(_nico910Talk); + s.syncAsSint16LE(_stuart910Talk); s.syncAsSint16LE(_deziTopic); s.syncAsSint16LE(_deathReason); s.syncAsSint16LE(_driveFromScene); @@ -312,7 +312,7 @@ void BlueForceGlobals::synchronize(Serializer &s) { } s.syncAsSint16LE(_subFlagBitArr1); s.syncAsSint16LE(_subFlagBitArr2); - s.syncAsSint16LE(_v50CC2); + s.syncAsSint16LE(_scene410HarrisonTalkFl); s.syncAsSint16LE(_scene410Action1Count); s.syncAsSint16LE(_scene410TalkCount); s.syncAsSint16LE(_scene410HarrisonMovedFl); @@ -372,17 +372,17 @@ void BlueForceGlobals::reset() { _breakerBoxStatusArr[17] = 0; _hiddenDoorStatus = 0; _nico910State = 0; - _v4CEE4 = 0; - _v4CEE6 = 0; - _v4CEE8 = 0; + _stuart910State = 0; + _nico910Talk = 0; + _stuart910Talk = 0; _deziTopic = 0; _deathReason = 0; _subFlagBitArr1 = 0; _subFlagBitArr2 = 0; - _v50CC2 = 0; + _scene410HarrisonTalkFl = false; _scene410Action1Count = 0; _scene410TalkCount = 0; - _scene410HarrisonMovedFl = 0; + _scene410HarrisonMovedFl = false; _clip1Bullets = 8; _clip2Bullets = 8; } @@ -457,6 +457,8 @@ Ringworld2Globals::Ringworld2Globals() { _foodCount = 0; _rimLocation = 0; _rimTransportLocation = 0; + + _debugCardGame = false; } Ringworld2Globals::~Ringworld2Globals() { @@ -583,6 +585,8 @@ void Ringworld2Globals::reset() { _player._characterScene[R2_QUINN] = 100; _player._characterScene[R2_SEEKER] = 300; _player._characterScene[R2_MIRANDA] = 300; + + _debugCardGame = false; } void Ringworld2Globals::synchronize(Serializer &s) { diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h index 4523a7bca0..f5543af345 100644 --- a/engines/tsage/globals.h +++ b/engines/tsage/globals.h @@ -200,19 +200,19 @@ public: int8 _breakerBoxStatusArr[18]; int _hiddenDoorStatus; int _nico910State; - int _v4CEE4; - int _v4CEE6; - int _v4CEE8; + int _stuart910State; + int _nico910Talk; + int _stuart910Talk; int _deziTopic; int _deathReason; int _driveFromScene; int _driveToScene; uint8 _subFlagBitArr1; uint8 _subFlagBitArr2; - int _v50CC2; + bool _scene410HarrisonTalkFl; int _scene410Action1Count; int _scene410TalkCount; - int _scene410HarrisonMovedFl; + bool _scene410HarrisonMovedFl; Bookmark _bookmark; int _mapLocationId; int _clip1Bullets, _clip2Bullets; @@ -292,6 +292,7 @@ public: byte _stripManager_lookupList[12]; byte _scene1550JunkLocations[508]; Common::Point _balloonPosition; + bool _debugCardGame; // moved from scene 1337 so it can be easily set in the debugger ScannerDialog *_scannerDialog; diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp index 446c56662a..fa3ed33302 100644 --- a/engines/tsage/graphics.cpp +++ b/engines/tsage/graphics.cpp @@ -71,19 +71,14 @@ GfxSurface surfaceFromRes(const byte *imgData) { s._transColor = *(imgData + 8); byte flags = imgData[9]; + s._flags = (g_vm->getGameID() != GType_Ringworld) ? flags : 0; + bool rleEncoded = (flags & 2) != 0; // Figure out the centroid s._centroid.x = READ_LE_UINT16(imgData + 4); s._centroid.y = READ_LE_UINT16(imgData + 6); - if (g_vm->getGameID() != GType_Ringworld) { - if (flags & 4) - s._centroid.x = r.width() - (s._centroid.x + 1); - if (flags & 8) - s._centroid.y = r.height() - (s._centroid.y + 1); - } - const byte *srcP = imgData + 10; Graphics::Surface destSurface = s.lockSurface(); byte *destP = (byte *)destSurface.getPixels(); @@ -194,8 +189,9 @@ void Rect::contain(const Rect &r) { * @percent Scaling percentage */ void Rect::resize(const GfxSurface &surface, int xp, int yp, int percent) { - int xe = surface.getBounds().width() * percent / 100; - int ye = surface.getBounds().height() * percent / 100; + const Rect &bounds = surface.getBounds(); + int xe = bounds.width() * percent / 100; + int ye = bounds.height() * percent / 100; this->set(0, 0, xe, ye); if (!right) ++right; @@ -203,8 +199,13 @@ void Rect::resize(const GfxSurface &surface, int xp, int yp, int percent) { this->moveTo(xp, yp); - int xd = surface._centroid.x * percent / 100; - int yd = surface._centroid.y * percent / 100; + int xa = (surface._flags & FRAME_FLIP_CENTROID_X) == 0 ? surface._centroid.x : + bounds.width() - (surface._centroid.x + 1); + int ya = (surface._flags & FRAME_FLIP_CENTROID_Y) == 0 ? surface._centroid.y : + bounds.height() - (surface._centroid.y + 1); + + int xd = xa * percent / 100; + int yd = ya * percent / 100; this->translate(-xd, -yd); } @@ -234,6 +235,7 @@ GfxSurface::GfxSurface() : _bounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT) { _customSurface = NULL; _transColor = -1; _trackDirtyRects = false; + _flags = 0; } GfxSurface::GfxSurface(const GfxSurface &s) { @@ -417,6 +419,7 @@ GfxSurface &GfxSurface::operator=(const GfxSurface &s) { _bounds = s._bounds; _centroid = s._centroid; _transColor = s._transColor; + _flags = s._flags; if (_customSurface) { // Surface owns the internal data, so replicate it so new surface owns it's own @@ -1242,8 +1245,9 @@ GfxButton *GfxDialog::execute(GfxButton *defaultButton) { } void GfxDialog::setPalette() { - if (g_vm->getGameID() == GType_BlueForce) { - g_globals->_scenePalette.loadPalette(2); + if (g_vm->getGameID() != GType_Ringworld) { + if (g_vm->getGameID() == GType_BlueForce) + g_globals->_scenePalette.loadPalette(2); g_globals->_scenePalette.setPalette(0, 1); g_globals->_scenePalette.setPalette(g_globals->_gfxColors.background, 1); g_globals->_scenePalette.setPalette(g_globals->_gfxColors.foreground, 1); diff --git a/engines/tsage/graphics.h b/engines/tsage/graphics.h index 858731a1ac..47961dd02a 100644 --- a/engines/tsage/graphics.h +++ b/engines/tsage/graphics.h @@ -71,6 +71,8 @@ public: LineSlice(int xStart, int xEnd) { xs = xStart; xe = xEnd; } }; +enum FrameFlag { FRAME_FLIP_CENTROID_X = 4, FRAME_FLIP_CENTROID_Y = 8 }; + class GfxSurface { private: Graphics::Surface *_customSurface; @@ -89,6 +91,7 @@ public: Common::Point _centroid; int _transColor; Rect _clipRect; + byte _flags; public: GfxSurface(); GfxSurface(const GfxSurface &s); diff --git a/engines/tsage/ringworld/ringworld_scenes1.h b/engines/tsage/ringworld/ringworld_scenes1.h index 5dd882af93..d52d4fb6ec 100644 --- a/engines/tsage/ringworld/ringworld_scenes1.h +++ b/engines/tsage/ringworld/ringworld_scenes1.h @@ -315,8 +315,6 @@ public: Action1 _action1; Action2 _action2; Action3 _action3; - // CHECKME: Object1 looks useless - Object1 _object1; LeftFlyCycle _leftFlyCycle; CenterFlyCycle _centerFlyCycle; RightFlyCycle _rightFlyCycle; @@ -324,10 +322,7 @@ public: SpeakerSText _speakerSText; SpeakerQText _speakerQText; DisplayHotspot _background; - - //CHECKME: Useless Hotspot, never initialized DisplayHotspot _item1; - //CHECKME: Useless Hotspot, never initialized DisplayHotspot _entrance; DisplayHotspot _bulwark; DisplayHotspot _tree; diff --git a/engines/tsage/ringworld/ringworld_scenes10.cpp b/engines/tsage/ringworld/ringworld_scenes10.cpp index f9a8e7996a..eac181e350 100644 --- a/engines/tsage/ringworld/ringworld_scenes10.cpp +++ b/engines/tsage/ringworld/ringworld_scenes10.cpp @@ -1870,7 +1870,7 @@ void Scene9900::signal() { setAction(&_sequenceManager, this, 9908, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6); break; case 162: - warning("TBC: shutdown();"); + // shutdown(); g_globals->_game->quitGame(); break; case 9901: diff --git a/engines/tsage/ringworld2/ringworld2_dialogs.cpp b/engines/tsage/ringworld2/ringworld2_dialogs.cpp index 12147f7ee5..a0675bc292 100644 --- a/engines/tsage/ringworld2/ringworld2_dialogs.cpp +++ b/engines/tsage/ringworld2/ringworld2_dialogs.cpp @@ -50,6 +50,7 @@ RightClickDialog::RightClickDialog() : GfxDialog() { _btnList[5] = Common::Point(83, 47); // Set the palette and change the cursor + _previousCursor = R2_GLOBALS._events.getCursor(); R2_GLOBALS._events.setCursor(CURSOR_ARROW); setPalette(); @@ -136,7 +137,7 @@ bool RightClickDialog::process(Event &event) { return false; } -void RightClickDialog::execute() { +int RightClickDialog::execute() { // Draw the dialog draw(); @@ -157,7 +158,8 @@ void RightClickDialog::execute() { } // Execute the specified action - CursorType cursorNum = CURSOR_NONE; + CursorType cursorNum = _previousCursor; + int result = -1; switch (_selectedAction) { case 0: // Look action @@ -177,17 +179,18 @@ void RightClickDialog::execute() { break; case 4: // Change player - CharacterDialog::show(); + result = 0; break; case 5: // Options dialog + result = 1; break; } - if (cursorNum != CURSOR_NONE) - R2_GLOBALS._events.setCursor(cursorNum); - + R2_GLOBALS._events.setCursor(cursorNum); _gfxManager.deactivate(); + + return result; } /*--------------------------------------------------------------------------*/ diff --git a/engines/tsage/ringworld2/ringworld2_dialogs.h b/engines/tsage/ringworld2/ringworld2_dialogs.h index 02a1aed81c..0c19ae4371 100644 --- a/engines/tsage/ringworld2/ringworld2_dialogs.h +++ b/engines/tsage/ringworld2/ringworld2_dialogs.h @@ -50,13 +50,14 @@ private: int _highlightedAction; int _selectedAction; + CursorType _previousCursor; public: RightClickDialog(); ~RightClickDialog(); virtual void draw(); virtual bool process(Event &event); - void execute(); + int execute(); }; class CharacterDialog: public GfxDialog { diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 57d8afb57f..e1d6e79423 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -290,7 +290,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { // Confrontation return new Scene3400(); case 3500: - // Maze action sequencec + // Flub tube maze return new Scene3500(); case 3600: // Cutscene - walking at gunpoint @@ -371,12 +371,13 @@ void SceneExt::postInit(SceneObjectList *OwnerList) { _field12 = 0; _sceneMode = 0; + static_cast<SceneHandlerExt *>(R2_GLOBALS._sceneHandler)->setupPaletteMaps(); + int prevScene = R2_GLOBALS._sceneManager._previousScene; int sceneNumber = R2_GLOBALS._sceneManager._sceneNumber; if (((prevScene == -1) && (sceneNumber != 180) && (sceneNumber != 205) && (sceneNumber != 50)) || (sceneNumber == 50) || ((sceneNumber == 100) && (prevScene == 0 || prevScene == 180 || prevScene == 205))) { - static_cast<SceneHandlerExt *>(R2_GLOBALS._sceneHandler)->setupPaletteMaps(); R2_GLOBALS._uiElements._active = true; R2_GLOBALS._uiElements.show(); } else { @@ -400,19 +401,6 @@ void SceneExt::process(Event &event) { } void SceneExt::dispatch() { -/* - _timerList.dispatch(); - - if (_field37A) { - if ((--_field37A == 0) && R2_GLOBALS._dayNumber) { - if (R2_GLOBALS._uiElements._active && R2_GLOBALS._player._enabled) { - R2_GLOBALS._uiElements.show(); - } - - _field37A = 0; - } - } -*/ Scene::dispatch(); } @@ -1237,8 +1225,13 @@ void Ringworld2Game::processEvent(Event &event) { void Ringworld2Game::rightClick() { RightClickDialog *dlg = new RightClickDialog(); - dlg->execute(); + int option = dlg->execute(); delete dlg; + + if (option == 0) + CharacterDialog::show(); + else if (option == 1) + HelpDialog::show(); } /*--------------------------------------------------------------------------*/ @@ -1502,7 +1495,7 @@ MazeUI::MazeUI() { _cellSize.x = _cellSize.y = 0; _mapOffset.x = _mapOffset.y = 0; _resNum = _cellsResNum = 0; - _frameCount = _resCount = _mapImagePitch = _unused = 0; + _frameCount = _resCount = _mapImagePitch = 0; } MazeUI::~MazeUI() { @@ -1518,7 +1511,9 @@ void MazeUI::synchronize(Serializer &s) { s.syncAsSint16LE(_mapOffset.x); s.syncAsSint16LE(_mapOffset.y); - s.syncAsSint16LE(_unused); + + int dummy = 0; + s.syncAsSint16LE(dummy); } void MazeUI::load(int resNum) { @@ -1603,12 +1598,13 @@ void MazeUI::draw() { (_cellSize.y - 1)) / _cellSize.y; // Loop to handle the cell rows of the visible display area one at a time - for (int yCtr = 0; yCtr < _cellsVisible.y; ++yCtr, yPos += ySize) { + for (int yCtr = 0; yCtr <= _cellsVisible.y; ++yCtr, yPos += ySize) { int cellY = _mapOffset.y / _cellSize.y + yCtr; // Loop to iterate through the horizontal visible cells to build up - // an entire cell high horizontal slice of the map - for (int xCtr = 0; xCtr < _cellsVisible.x; ++xCtr) { + // an entire cell high horizontal slice of the map, plus one extra cell + // to allow for partial cell scrolling on-screen on the left/right sides + for (int xCtr = 0; xCtr <= _cellsVisible.x; ++xCtr) { int cellX = _mapOffset.x / _cellSize.x + xCtr; // Get the type of content to display in the cell @@ -1861,6 +1857,10 @@ bool AnimationPlayer::load(int animId, Action *endAction) { _frameDelay = (60 / _subData._frameRate); _gameFrame = R2_GLOBALS._events.getFrameNumber(); + // WORKAROUND: Slow down the title sequences to better match the original + if (animId <= 4 || animId == 15) + _frameDelay *= 8; + if (_subData._totalSize) { _dataNeeded = _subData._totalSize; } else { diff --git a/engines/tsage/ringworld2/ringworld2_logic.h b/engines/tsage/ringworld2/ringworld2_logic.h index 41ddb277de..c9695c921d 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.h +++ b/engines/tsage/ringworld2/ringworld2_logic.h @@ -307,7 +307,6 @@ public: int _frameCount; int _resCount; int _mapImagePitch; - int _unused; public: MazeUI(); virtual ~MazeUI(); diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp index f483b1e47c..2592bde19a 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp @@ -712,7 +712,7 @@ void Scene125::signal() { R2_GLOBALS._player._canWalk = false; break; case 10: - switch (_consoleMode) { + switch (_consoleMode) { case 12: _sceneMode = 129; diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 2d957990b9..98d60dac0d 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -20,6 +20,8 @@ * */ +#include "graphics/cursorman.h" + #include "tsage/scenes.h" #include "tsage/tsage.h" #include "tsage/staticres.h" @@ -874,8 +876,8 @@ void Scene1100::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._moveRate = 30; R2_GLOBALS._player._moveDiff = Common::Point(16, 2); - _rightLandslide.setup2(1104, 2, 1, 175, 125, 102, 1); - _purplePlant.setup2(1102, 5, 1, 216, 167, 1, 0); + _rightLandslide.setup2(1104, 2, 1, 175, 125, 102, EFFECT_SHADED); + _purplePlant.setup2(1102, 5, 1, 216, 167, 1, EFFECT_NONE); _leftImpacts.postInit(); _leftImpacts.setup(1113, 2, 1); @@ -1568,7 +1570,7 @@ void Scene1200::signal() { // No break on purpose case 1203: R2_GLOBALS._player.enableControl(); - warning("_eventManager.waitEvent()"); + // CHECKME: The original is calling _eventManager.waitEvent(); _sceneMode = 2; break; case 10: @@ -1790,7 +1792,7 @@ void Scene1200::signal() { R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; default: - warning("_eventManager.waitEvent()"); + // CHECKME: The original is walling _eventManager.waitEvent(); _sceneMode = 2; break; } @@ -2210,70 +2212,76 @@ void Scene1200::startCrawling(CrawlDirection dir) { * *--------------------------------------------------------------------------*/ -Scene1337::unkObj1337sub1::unkObj1337sub1() { - _field34 = 0; - _field36 = Common::Point(0, 0); +Scene1337::Card::Card() { + _cardId = 0; + _stationPos = Common::Point(0, 0); } -void Scene1337::unkObj1337sub1::synchronize(Serializer &s) { - warning("STUBBED: unkObj1337sub1::synchronize()"); +void Scene1337::Card::synchronize(Serializer &s) { + warning("STUBBED: Card::synchronize()"); } -Scene1337::unkObj1337_1::unkObj1337_1() { - _fieldB94 = Common::Point(0, 0); - _fieldB98 = Common::Point(0, 0); - _fieldB9C = Common::Point(0, 0); - _fieldBA0 = Common::Point(0, 0); - _fieldBA4 = 0; +Scene1337::GameBoardSide::GameBoardSide() { + _card1Pos = Common::Point(0, 0); + _card2Pos = Common::Point(0, 0); + _card3Pos = Common::Point(0, 0); + _card4Pos = Common::Point(0, 0); + _frameNum = 0; } -void Scene1337::unkObj1337_1::synchronize(Serializer &s) { - warning("STUBBED: unkObj1337_1::synchronize()"); +void Scene1337::GameBoardSide::synchronize(Serializer &s) { + warning("STUBBED: GameBoardSide::synchronize()"); } Scene1337::Scene1337() { _autoplay = false; - _field3E24 = 0; - _field3E26 = 0; + _cardsAvailableNumb = 0; + _currentDiscardIndex = 0; for (int i = 0; i < 100; i++) - _field3E28[i] = 0; + _availableCardsPile[i] = 0; - _field423C = 0; - _field423E = 0; + _shuffleEndedFl = false; + _currentPlayerNumb = 0; _field4240 = 0; _field4242 = 0; - _field4244 = 0; - _field4246 = 0; - _field4248 = 0; + _field4244 = false; + _field4246 = false; _field424A = 0; - _field424C = 0; - _field424E = 0; + _instructionsDisplayedFl = 0; + _instructionsWaitCount = 0; _unkFctPtr412 = nullptr; - _field3EF0 = nullptr; + _discardCard = nullptr; _field3EF4 = nullptr; _field3EF8 = nullptr; + + _cursorCurRes = 0; + _cursorCurStrip = 0; + _cursorCurFrame = 0; } void Scene1337::synchronize(Serializer &s) { warning("STUBBED: Scene1337::synchronize()"); } -void Scene1337::Action1337::subD18B5(int resNum, int stripNum, int frameNum) { - warning("STUBBED: Action1337::subD18B5()"); -} - -void Scene1337::Action1337::skipFrames(int32 skipCount) { +void Scene1337::Action1337::waitFrames(int32 frameCount) { uint32 firstFrameNumber = g_globals->_events.getFrameNumber(); - uint32 tmpFrameNumber = firstFrameNumber; - - while (tmpFrameNumber < firstFrameNumber + skipCount) - tmpFrameNumber = g_globals->_events.getFrameNumber(); + uint32 curFrame = firstFrameNumber; + uint32 destFrame = firstFrameNumber + frameCount; - warning("_eventManager.waitEvent(-1)"); + while ((curFrame < destFrame) && !g_vm->shouldQuit()) { + TsAGE::Event event; + g_globals->_events.getEvent(event); + curFrame = g_globals->_events.getFrameNumber(); + } + + // CHECKME: The original is calling _eventManager.waitEvent(); } +/** + * Display instructions + */ void Scene1337::Action1::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; @@ -2284,393 +2292,392 @@ void Scene1337::Action1::signal() { scene->actionDisplay(1331, 7, 159, 10, 1, 200, 0, 7, 0, 154, 154); scene->actionDisplay(1331, 8, 159, 10, 1, 200, 0, 7, 0, 154, 154); - scene->_arrunkObj1337[1]._arr2[0]._field34 = 2; - scene->_arrunkObj1337[1]._arr2[0]._object1.postInit(); - scene->_arrunkObj1337[1]._arr2[0]._object1.setVisage(1332); - scene->_arrunkObj1337[1]._arr2[0]._object1.setPosition(scene->_arrunkObj1337[1]._arr2[0]._field36, 0); - scene->_arrunkObj1337[1]._arr2[0]._object1.setStrip(2); - scene->_arrunkObj1337[1]._arr2[0]._object1.setFrame(scene->_arrunkObj1337[1]._arr2[0]._field34); - scene->_arrunkObj1337[1]._arr2[0]._object1.fixPriority(170); - scene->setAnimationInfo(&scene->_arrunkObj1337[1]._arr2[0]); - - scene->_arrunkObj1337[1]._arr2[1]._field34 = 3; - scene->_arrunkObj1337[1]._arr2[1]._object1.postInit(); - scene->_arrunkObj1337[1]._arr2[1]._object1.setVisage(1332); - scene->_arrunkObj1337[1]._arr2[1]._object1.setPosition(scene->_arrunkObj1337[1]._arr2[1]._field36, 0); - scene->_arrunkObj1337[1]._arr2[1]._object1.setStrip(2); - scene->_arrunkObj1337[1]._arr2[1]._object1.setFrame(scene->_arrunkObj1337[1]._arr2[1]._field34); - scene->_arrunkObj1337[1]._arr2[1]._object1.fixPriority(170); - scene->setAnimationInfo(&scene->_arrunkObj1337[1]._arr2[1]); - - scene->_arrunkObj1337[2]._arr2[0]._field34 = 4; - scene->_arrunkObj1337[2]._arr2[0]._object1.postInit(); - scene->_arrunkObj1337[2]._arr2[0]._object1.setVisage(1332); - scene->_arrunkObj1337[2]._arr2[0]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[0]._field36, 0); - scene->_arrunkObj1337[2]._arr2[0]._object1.setStrip(2); - scene->_arrunkObj1337[2]._arr2[0]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[0]._field34); - scene->_arrunkObj1337[2]._arr2[0]._object1.fixPriority(170); - scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[0]); - - scene->_arrunkObj1337[3]._arr2[0]._field34 = 5; - scene->_arrunkObj1337[3]._arr2[0]._object1.postInit(); - scene->_arrunkObj1337[3]._arr2[0]._object1.setVisage(1332); - scene->_arrunkObj1337[3]._arr2[0]._object1.setPosition(scene->_arrunkObj1337[3]._arr2[0]._field36, 0); - scene->_arrunkObj1337[3]._arr2[0]._object1.setStrip(2); - scene->_arrunkObj1337[3]._arr2[0]._object1.setFrame(scene->_arrunkObj1337[3]._arr2[0]._field34); - scene->_arrunkObj1337[3]._arr2[0]._object1.fixPriority(170); - scene->setAnimationInfo(&scene->_arrunkObj1337[3]._arr2[0]); - - scene->_arrunkObj1337[3]._arr2[1]._field34 = 6; - scene->_arrunkObj1337[3]._arr2[1]._object1.postInit(); - scene->_arrunkObj1337[3]._arr2[1]._object1.setVisage(1332); - scene->_arrunkObj1337[3]._arr2[1]._object1.setPosition(scene->_arrunkObj1337[3]._arr2[1]._field36, 0); - scene->_arrunkObj1337[3]._arr2[1]._object1.setStrip(2); - scene->_arrunkObj1337[3]._arr2[1]._object1.setFrame(scene->_arrunkObj1337[3]._arr2[1]._field34); - scene->_arrunkObj1337[3]._arr2[1]._object1.fixPriority(170); - scene->setAnimationInfo(&scene->_arrunkObj1337[3]._arr2[1]); - - scene->_arrunkObj1337[3]._arr2[2]._field34 = 7; - scene->_arrunkObj1337[3]._arr2[2]._object1.postInit(); - scene->_arrunkObj1337[3]._arr2[2]._object1.setVisage(1332); - scene->_arrunkObj1337[3]._arr2[2]._object1.setPosition(scene->_arrunkObj1337[3]._arr2[2]._field36, 0); - scene->_arrunkObj1337[3]._arr2[2]._object1.setStrip(2); - scene->_arrunkObj1337[3]._arr2[2]._object1.setFrame(scene->_arrunkObj1337[3]._arr2[2]._field34); - scene->_arrunkObj1337[3]._arr2[2]._object1.fixPriority(170); - scene->setAnimationInfo(&scene->_arrunkObj1337[3]._arr2[2]); - - scene->_arrunkObj1337[0]._arr2[0]._field34 = 8; - scene->_arrunkObj1337[0]._arr2[0]._object1.postInit(); - scene->_arrunkObj1337[0]._arr2[0]._object1.setVisage(1332); - scene->_arrunkObj1337[0]._arr2[0]._object1.setPosition(scene->_arrunkObj1337[0]._arr2[0]._field36, 0); - scene->_arrunkObj1337[0]._arr2[0]._object1.setStrip(2); - scene->_arrunkObj1337[0]._arr2[0]._object1.setFrame(scene->_arrunkObj1337[0]._arr2[0]._field34); - scene->_arrunkObj1337[0]._arr2[0]._object1.fixPriority(170); - scene->setAnimationInfo(&scene->_arrunkObj1337[0]._arr2[0]); - - scene->_arrunkObj1337[0]._arr2[1]._field34 = 9; - scene->_arrunkObj1337[0]._arr2[1]._object1.postInit(); - scene->_arrunkObj1337[0]._arr2[1]._object1.setVisage(1332); - scene->_arrunkObj1337[0]._arr2[1]._object1.setPosition(scene->_arrunkObj1337[0]._arr2[1]._field36, 0); - scene->_arrunkObj1337[0]._arr2[1]._object1.setStrip(2); - scene->_arrunkObj1337[0]._arr2[1]._object1.setFrame(scene->_arrunkObj1337[0]._arr2[1]._field34); - scene->_arrunkObj1337[0]._arr2[1]._object1.fixPriority(170); - scene->setAnimationInfo(&scene->_arrunkObj1337[0]._arr2[1]); + scene->_gameBoardSide[1]._outpostStation[0]._cardId = 2; + scene->_gameBoardSide[1]._outpostStation[0]._card.postInit(); + scene->_gameBoardSide[1]._outpostStation[0]._card.setVisage(1332); + scene->_gameBoardSide[1]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[1]._outpostStation[0]._stationPos, 0); + scene->_gameBoardSide[1]._outpostStation[0]._card.setStrip(2); + scene->_gameBoardSide[1]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[1]._outpostStation[0]._cardId); + scene->_gameBoardSide[1]._outpostStation[0]._card.fixPriority(170); + scene->setAnimationInfo(&scene->_gameBoardSide[1]._outpostStation[0]); + + scene->_gameBoardSide[1]._outpostStation[1]._cardId = 3; + scene->_gameBoardSide[1]._outpostStation[1]._card.postInit(); + scene->_gameBoardSide[1]._outpostStation[1]._card.setVisage(1332); + scene->_gameBoardSide[1]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[1]._outpostStation[1]._stationPos, 0); + scene->_gameBoardSide[1]._outpostStation[1]._card.setStrip(2); + scene->_gameBoardSide[1]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[1]._outpostStation[1]._cardId); + scene->_gameBoardSide[1]._outpostStation[1]._card.fixPriority(170); + scene->setAnimationInfo(&scene->_gameBoardSide[1]._outpostStation[1]); + + scene->_gameBoardSide[2]._outpostStation[0]._cardId = 4; + scene->_gameBoardSide[2]._outpostStation[0]._card.postInit(); + scene->_gameBoardSide[2]._outpostStation[0]._card.setVisage(1332); + scene->_gameBoardSide[2]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[0]._stationPos, 0); + scene->_gameBoardSide[2]._outpostStation[0]._card.setStrip(2); + scene->_gameBoardSide[2]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[0]._cardId); + scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[0]); + + scene->_gameBoardSide[3]._outpostStation[0]._cardId = 5; + scene->_gameBoardSide[3]._outpostStation[0]._card.postInit(); + scene->_gameBoardSide[3]._outpostStation[0]._card.setVisage(1332); + scene->_gameBoardSide[3]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[3]._outpostStation[0]._stationPos, 0); + scene->_gameBoardSide[3]._outpostStation[0]._card.setStrip(2); + scene->_gameBoardSide[3]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[3]._outpostStation[0]._cardId); + scene->_gameBoardSide[3]._outpostStation[0]._card.fixPriority(170); + scene->setAnimationInfo(&scene->_gameBoardSide[3]._outpostStation[0]); + + scene->_gameBoardSide[3]._outpostStation[1]._cardId = 6; + scene->_gameBoardSide[3]._outpostStation[1]._card.postInit(); + scene->_gameBoardSide[3]._outpostStation[1]._card.setVisage(1332); + scene->_gameBoardSide[3]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[3]._outpostStation[1]._stationPos, 0); + scene->_gameBoardSide[3]._outpostStation[1]._card.setStrip(2); + scene->_gameBoardSide[3]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[3]._outpostStation[1]._cardId); + scene->_gameBoardSide[3]._outpostStation[1]._card.fixPriority(170); + scene->setAnimationInfo(&scene->_gameBoardSide[3]._outpostStation[1]); + + scene->_gameBoardSide[3]._outpostStation[2]._cardId = 7; + scene->_gameBoardSide[3]._outpostStation[2]._card.postInit(); + scene->_gameBoardSide[3]._outpostStation[2]._card.setVisage(1332); + scene->_gameBoardSide[3]._outpostStation[2]._card.setPosition(scene->_gameBoardSide[3]._outpostStation[2]._stationPos, 0); + scene->_gameBoardSide[3]._outpostStation[2]._card.setStrip(2); + scene->_gameBoardSide[3]._outpostStation[2]._card.setFrame(scene->_gameBoardSide[3]._outpostStation[2]._cardId); + scene->_gameBoardSide[3]._outpostStation[2]._card.fixPriority(170); + scene->setAnimationInfo(&scene->_gameBoardSide[3]._outpostStation[2]); + + scene->_gameBoardSide[0]._outpostStation[0]._cardId = 8; + scene->_gameBoardSide[0]._outpostStation[0]._card.postInit(); + scene->_gameBoardSide[0]._outpostStation[0]._card.setVisage(1332); + scene->_gameBoardSide[0]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[0]._outpostStation[0]._stationPos, 0); + scene->_gameBoardSide[0]._outpostStation[0]._card.setStrip(2); + scene->_gameBoardSide[0]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[0]._outpostStation[0]._cardId); + scene->_gameBoardSide[0]._outpostStation[0]._card.fixPriority(170); + scene->setAnimationInfo(&scene->_gameBoardSide[0]._outpostStation[0]); + + scene->_gameBoardSide[0]._outpostStation[1]._cardId = 9; + scene->_gameBoardSide[0]._outpostStation[1]._card.postInit(); + scene->_gameBoardSide[0]._outpostStation[1]._card.setVisage(1332); + scene->_gameBoardSide[0]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[0]._outpostStation[1]._stationPos, 0); + scene->_gameBoardSide[0]._outpostStation[1]._card.setStrip(2); + scene->_gameBoardSide[0]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[0]._outpostStation[1]._cardId); + scene->_gameBoardSide[0]._outpostStation[1]._card.fixPriority(170); + scene->setAnimationInfo(&scene->_gameBoardSide[0]._outpostStation[1]); R2_GLOBALS._sceneObjects->draw(); - skipFrames(60); + waitFrames(60); scene->actionDisplay(1331, 9, 159, 10, 1, 200, 0, 7, 0, 154, 154); - scene->_arrunkObj1337[2]._arr2[1]._field34 = 2; - scene->_arrunkObj1337[2]._arr2[1]._object1.postInit(); - scene->_arrunkObj1337[2]._arr2[1]._object1.setVisage(1332); - scene->_arrunkObj1337[2]._arr2[1]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[1]._field36, 0); - scene->_arrunkObj1337[2]._arr2[1]._object1.setStrip(2); - scene->_arrunkObj1337[2]._arr2[1]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[1]._field34); - scene->_arrunkObj1337[2]._arr2[1]._object1.fixPriority(170); - scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[1]); - - scene->_arrunkObj1337[2]._arr2[2]._field34 = 3; - scene->_arrunkObj1337[2]._arr2[2]._object1.postInit(); - scene->_arrunkObj1337[2]._arr2[2]._object1.setVisage(1332); - scene->_arrunkObj1337[2]._arr2[2]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[2]._field36, 0); - scene->_arrunkObj1337[2]._arr2[2]._object1.setStrip(2); - scene->_arrunkObj1337[2]._arr2[2]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[2]._field34); - scene->_arrunkObj1337[2]._arr2[2]._object1.fixPriority(170); - scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[2]); - - scene->_arrunkObj1337[2]._arr2[3]._field34 = 5; - scene->_arrunkObj1337[2]._arr2[3]._object1.postInit(); - scene->_arrunkObj1337[2]._arr2[3]._object1.setVisage(1332); - scene->_arrunkObj1337[2]._arr2[3]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[3]._field36, 0); - scene->_arrunkObj1337[2]._arr2[3]._object1.setStrip(2); - scene->_arrunkObj1337[2]._arr2[3]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[3]._field34); - scene->_arrunkObj1337[2]._arr2[3]._object1.fixPriority(170); - scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[3]); - - scene->_arrunkObj1337[2]._arr2[4]._field34 = 6; - scene->_arrunkObj1337[2]._arr2[4]._object1.postInit(); - scene->_arrunkObj1337[2]._arr2[4]._object1.setVisage(1332); - scene->_arrunkObj1337[2]._arr2[4]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[4]._field36, 0); - scene->_arrunkObj1337[2]._arr2[4]._object1.setStrip(2); - scene->_arrunkObj1337[2]._arr2[4]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[4]._field34); - scene->_arrunkObj1337[2]._arr2[4]._object1.fixPriority(170); - scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[4]); - - scene->_arrunkObj1337[2]._arr2[5]._field34 = 7; - scene->_arrunkObj1337[2]._arr2[5]._object1.postInit(); - scene->_arrunkObj1337[2]._arr2[5]._object1.setVisage(1332); - scene->_arrunkObj1337[2]._arr2[5]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[5]._field36, 0); - scene->_arrunkObj1337[2]._arr2[5]._object1.setStrip(2); - scene->_arrunkObj1337[2]._arr2[5]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[5]._field34); - scene->_arrunkObj1337[2]._arr2[5]._object1.fixPriority(170); - scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[5]); - - scene->_arrunkObj1337[2]._arr2[6]._field34 = 8; - scene->_arrunkObj1337[2]._arr2[6]._object1.postInit(); - scene->_arrunkObj1337[2]._arr2[6]._object1.setVisage(1332); - scene->_arrunkObj1337[2]._arr2[6]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[6]._field36, 0); - scene->_arrunkObj1337[2]._arr2[6]._object1.setStrip(2); - scene->_arrunkObj1337[2]._arr2[6]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[6]._field34); - scene->_arrunkObj1337[2]._arr2[6]._object1.fixPriority(170); - scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[6]); - - scene->_arrunkObj1337[2]._arr2[7]._field34 = 9; - scene->_arrunkObj1337[2]._arr2[7]._object1.postInit(); - scene->_arrunkObj1337[2]._arr2[7]._object1.setVisage(1332); - scene->_arrunkObj1337[2]._arr2[7]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[7]._field36, 0); - scene->_arrunkObj1337[2]._arr2[7]._object1.setStrip(2); - scene->_arrunkObj1337[2]._arr2[7]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[7]._field34); - scene->_arrunkObj1337[2]._arr2[7]._object1.fixPriority(170); - scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[7]); + scene->_gameBoardSide[2]._outpostStation[1]._cardId = 2; + scene->_gameBoardSide[2]._outpostStation[1]._card.postInit(); + scene->_gameBoardSide[2]._outpostStation[1]._card.setVisage(1332); + scene->_gameBoardSide[2]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[1]._stationPos, 0); + scene->_gameBoardSide[2]._outpostStation[1]._card.setStrip(2); + scene->_gameBoardSide[2]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[1]._cardId); + scene->_gameBoardSide[2]._outpostStation[1]._card.fixPriority(170); + scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[1]); + + scene->_gameBoardSide[2]._outpostStation[2]._cardId = 3; + scene->_gameBoardSide[2]._outpostStation[2]._card.postInit(); + scene->_gameBoardSide[2]._outpostStation[2]._card.setVisage(1332); + scene->_gameBoardSide[2]._outpostStation[2]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[2]._stationPos, 0); + scene->_gameBoardSide[2]._outpostStation[2]._card.setStrip(2); + scene->_gameBoardSide[2]._outpostStation[2]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[2]._cardId); + scene->_gameBoardSide[2]._outpostStation[2]._card.fixPriority(170); + scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[2]); + + scene->_gameBoardSide[2]._outpostStation[3]._cardId = 5; + scene->_gameBoardSide[2]._outpostStation[3]._card.postInit(); + scene->_gameBoardSide[2]._outpostStation[3]._card.setVisage(1332); + scene->_gameBoardSide[2]._outpostStation[3]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[3]._stationPos, 0); + scene->_gameBoardSide[2]._outpostStation[3]._card.setStrip(2); + scene->_gameBoardSide[2]._outpostStation[3]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[3]._cardId); + scene->_gameBoardSide[2]._outpostStation[3]._card.fixPriority(170); + scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[3]); + + scene->_gameBoardSide[2]._outpostStation[4]._cardId = 6; + scene->_gameBoardSide[2]._outpostStation[4]._card.postInit(); + scene->_gameBoardSide[2]._outpostStation[4]._card.setVisage(1332); + scene->_gameBoardSide[2]._outpostStation[4]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[4]._stationPos, 0); + scene->_gameBoardSide[2]._outpostStation[4]._card.setStrip(2); + scene->_gameBoardSide[2]._outpostStation[4]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[4]._cardId); + scene->_gameBoardSide[2]._outpostStation[4]._card.fixPriority(170); + scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[4]); + + scene->_gameBoardSide[2]._outpostStation[5]._cardId = 7; + scene->_gameBoardSide[2]._outpostStation[5]._card.postInit(); + scene->_gameBoardSide[2]._outpostStation[5]._card.setVisage(1332); + scene->_gameBoardSide[2]._outpostStation[5]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[5]._stationPos, 0); + scene->_gameBoardSide[2]._outpostStation[5]._card.setStrip(2); + scene->_gameBoardSide[2]._outpostStation[5]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[5]._cardId); + scene->_gameBoardSide[2]._outpostStation[5]._card.fixPriority(170); + scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[5]); + + scene->_gameBoardSide[2]._outpostStation[6]._cardId = 8; + scene->_gameBoardSide[2]._outpostStation[6]._card.postInit(); + scene->_gameBoardSide[2]._outpostStation[6]._card.setVisage(1332); + scene->_gameBoardSide[2]._outpostStation[6]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[6]._stationPos, 0); + scene->_gameBoardSide[2]._outpostStation[6]._card.setStrip(2); + scene->_gameBoardSide[2]._outpostStation[6]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[6]._cardId); + scene->_gameBoardSide[2]._outpostStation[6]._card.fixPriority(170); + scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[6]); + + scene->_gameBoardSide[2]._outpostStation[7]._cardId = 9; + scene->_gameBoardSide[2]._outpostStation[7]._card.postInit(); + scene->_gameBoardSide[2]._outpostStation[7]._card.setVisage(1332); + scene->_gameBoardSide[2]._outpostStation[7]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[7]._stationPos, 0); + scene->_gameBoardSide[2]._outpostStation[7]._card.setStrip(2); + scene->_gameBoardSide[2]._outpostStation[7]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[7]._cardId); + scene->_gameBoardSide[2]._outpostStation[7]._card.fixPriority(170); + scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[7]); scene->_aSound1.play(62); R2_GLOBALS._sceneObjects->draw(); - skipFrames(120); - scene->_arrunkObj1337[2]._arr2[0]._object1.remove(); - scene->_arrunkObj1337[2]._arr2[1]._object1.remove(); - scene->_arrunkObj1337[2]._arr2[2]._object1.remove(); - scene->_arrunkObj1337[2]._arr2[3]._object1.remove(); - scene->_arrunkObj1337[2]._arr2[4]._object1.remove(); - scene->_arrunkObj1337[2]._arr2[5]._object1.remove(); - scene->_arrunkObj1337[2]._arr2[6]._object1.remove(); - scene->_arrunkObj1337[2]._arr2[7]._object1.remove(); - - scene->_arrunkObj1337[1]._arr2[0]._object1.remove(); - scene->_arrunkObj1337[1]._arr2[1]._object1.remove(); - - scene->_arrunkObj1337[3]._arr2[0]._object1.remove(); - scene->_arrunkObj1337[3]._arr2[1]._object1.remove(); - scene->_arrunkObj1337[3]._arr2[2]._object1.remove(); - - scene->_arrunkObj1337[0]._arr2[0]._object1.remove(); - scene->_arrunkObj1337[0]._arr2[1]._object1.remove(); - - scene->_background2.setup2(1332, 5, 1, 165, 95, 110, 1); - - scene->_arrunkObj1337[1]._arr1[0]._object1.postInit(); - scene->_arrunkObj1337[1]._arr1[0]._object1.setVisage(1332); - scene->_arrunkObj1337[1]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[1]._arr1[0]._field36, 0); - scene->_arrunkObj1337[1]._arr1[0]._object1.setStrip(1); - scene->_arrunkObj1337[1]._arr1[0]._object1.setFrame(4); - scene->_arrunkObj1337[1]._arr1[0]._object1.fixPriority(170); - - scene->_arrunkObj1337[1]._arr1[1]._object1.postInit(); - scene->_arrunkObj1337[1]._arr1[1]._object1.setVisage(1332); - scene->_arrunkObj1337[1]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[1]._arr1[1]._field36, 0); - scene->_arrunkObj1337[1]._arr1[1]._object1.setStrip(1); - scene->_arrunkObj1337[1]._arr1[1]._object1.setFrame(4); - scene->_arrunkObj1337[1]._arr1[1]._object1.fixPriority(170); - - scene->_arrunkObj1337[1]._arr1[2]._object1.postInit(); - scene->_arrunkObj1337[1]._arr1[2]._object1.setVisage(1332); - scene->_arrunkObj1337[1]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[1]._arr1[2]._field36, 0); - scene->_arrunkObj1337[1]._arr1[2]._object1.setStrip(1); - scene->_arrunkObj1337[1]._arr1[2]._object1.setFrame(4); - scene->_arrunkObj1337[1]._arr1[2]._object1.fixPriority(170); - - scene->_arrunkObj1337[2]._arr1[0]._field34 = 30; - scene->_arrunkObj1337[2]._arr1[0]._object1.postInit(); - scene->_arrunkObj1337[2]._arr1[0]._object1.setVisage(1332); - scene->_arrunkObj1337[2]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[0]._field36, 0); - scene->_arrunkObj1337[2]._arr1[0]._object1.setStrip(1); - scene->_arrunkObj1337[2]._arr1[0]._object1.setFrame(2); - scene->_arrunkObj1337[2]._arr1[0]._object1.fixPriority(170); - scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr1[0]); - - scene->_arrunkObj1337[2]._arr1[1]._field34 = 16; - scene->_arrunkObj1337[2]._arr1[1]._object1.postInit(); - scene->_arrunkObj1337[2]._arr1[1]._object1.setVisage(1332); - scene->_arrunkObj1337[2]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[1]._field36, 0); - scene->_arrunkObj1337[2]._arr1[1]._object1.setStrip(1); - scene->_arrunkObj1337[2]._arr1[1]._object1.setFrame(2); - scene->_arrunkObj1337[2]._arr1[1]._object1.fixPriority(170); - scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr1[1]); - - scene->_arrunkObj1337[2]._arr1[2]._field34 = 1; - scene->_arrunkObj1337[2]._arr1[2]._object1.postInit(); - scene->_arrunkObj1337[2]._arr1[2]._object1.setVisage(1332); - scene->_arrunkObj1337[2]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[2]._field36, 0); - scene->_arrunkObj1337[2]._arr1[2]._object1.setStrip(1); - scene->_arrunkObj1337[2]._arr1[2]._object1.setFrame(2); - scene->_arrunkObj1337[2]._arr1[2]._object1.fixPriority(170); - scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr1[2]); - - scene->_arrunkObj1337[3]._arr1[0]._object1.postInit(); - scene->_arrunkObj1337[3]._arr1[0]._object1.setVisage(1332); - scene->_arrunkObj1337[3]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[3]._arr1[0]._field36, 0); - scene->_arrunkObj1337[3]._arr1[0]._object1.setStrip(1); - scene->_arrunkObj1337[3]._arr1[0]._object1.setFrame(3); - scene->_arrunkObj1337[3]._arr1[0]._object1.fixPriority(170); - - scene->_arrunkObj1337[3]._arr1[1]._object1.postInit(); - scene->_arrunkObj1337[3]._arr1[1]._object1.setVisage(1332); - scene->_arrunkObj1337[3]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[3]._arr1[1]._field36, 0); - scene->_arrunkObj1337[3]._arr1[1]._object1.setStrip(1); - scene->_arrunkObj1337[3]._arr1[1]._object1.setFrame(3); - scene->_arrunkObj1337[3]._arr1[1]._object1.fixPriority(170); - - scene->_arrunkObj1337[3]._arr1[2]._object1.postInit(); - scene->_arrunkObj1337[3]._arr1[2]._object1.setVisage(1332); - scene->_arrunkObj1337[3]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[3]._arr1[2]._field36, 0); - scene->_arrunkObj1337[3]._arr1[2]._object1.setStrip(1); - scene->_arrunkObj1337[3]._arr1[2]._object1.setFrame(3); - scene->_arrunkObj1337[3]._arr1[2]._object1.fixPriority(170); - - scene->_arrunkObj1337[0]._arr1[0]._object1.postInit(); - scene->_arrunkObj1337[0]._arr1[0]._object1.setVisage(1332); - scene->_arrunkObj1337[0]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[0]._arr1[0]._field36, 0); - scene->_arrunkObj1337[0]._arr1[0]._object1.setStrip(1); - scene->_arrunkObj1337[0]._arr1[0]._object1.setFrame(2); - scene->_arrunkObj1337[0]._arr1[0]._object1.fixPriority(170); - - scene->_arrunkObj1337[0]._arr1[1]._object1.postInit(); - scene->_arrunkObj1337[0]._arr1[1]._object1.setVisage(1332); - scene->_arrunkObj1337[0]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[0]._arr1[1]._field36, 0); - scene->_arrunkObj1337[0]._arr1[1]._object1.setStrip(1); - scene->_arrunkObj1337[0]._arr1[1]._object1.setFrame(2); - scene->_arrunkObj1337[0]._arr1[1]._object1.fixPriority(170); - - scene->_arrunkObj1337[0]._arr1[2]._object1.postInit(); - scene->_arrunkObj1337[0]._arr1[2]._object1.setVisage(1332); - scene->_arrunkObj1337[0]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[0]._arr1[2]._field36, 0); - scene->_arrunkObj1337[0]._arr1[2]._object1.setStrip(1); - scene->_arrunkObj1337[0]._arr1[2]._object1.setFrame(2); - scene->_arrunkObj1337[0]._arr1[2]._object1.fixPriority(170); + waitFrames(120); + scene->_gameBoardSide[2]._outpostStation[0]._card.remove(); + scene->_gameBoardSide[2]._outpostStation[1]._card.remove(); + scene->_gameBoardSide[2]._outpostStation[2]._card.remove(); + scene->_gameBoardSide[2]._outpostStation[3]._card.remove(); + scene->_gameBoardSide[2]._outpostStation[4]._card.remove(); + scene->_gameBoardSide[2]._outpostStation[5]._card.remove(); + scene->_gameBoardSide[2]._outpostStation[6]._card.remove(); + scene->_gameBoardSide[2]._outpostStation[7]._card.remove(); + + scene->_gameBoardSide[1]._outpostStation[0]._card.remove(); + scene->_gameBoardSide[1]._outpostStation[1]._card.remove(); + + scene->_gameBoardSide[3]._outpostStation[0]._card.remove(); + scene->_gameBoardSide[3]._outpostStation[1]._card.remove(); + scene->_gameBoardSide[3]._outpostStation[2]._card.remove(); + + scene->_gameBoardSide[0]._outpostStation[0]._card.remove(); + scene->_gameBoardSide[0]._outpostStation[1]._card.remove(); + + scene->_background2.setup2(1332, 5, 1, 165, 95, 110, EFFECT_SHADED); + + scene->_gameBoardSide[1]._handCard[0]._card.postInit(); + scene->_gameBoardSide[1]._handCard[0]._card.setVisage(1332); + scene->_gameBoardSide[1]._handCard[0]._card.setPosition(scene->_gameBoardSide[1]._handCard[0]._stationPos, 0); + scene->_gameBoardSide[1]._handCard[0]._card.setStrip(1); + scene->_gameBoardSide[1]._handCard[0]._card.setFrame(4); + scene->_gameBoardSide[1]._handCard[0]._card.fixPriority(170); + + scene->_gameBoardSide[1]._handCard[1]._card.postInit(); + scene->_gameBoardSide[1]._handCard[1]._card.setVisage(1332); + scene->_gameBoardSide[1]._handCard[1]._card.setPosition(scene->_gameBoardSide[1]._handCard[1]._stationPos, 0); + scene->_gameBoardSide[1]._handCard[1]._card.setStrip(1); + scene->_gameBoardSide[1]._handCard[1]._card.setFrame(4); + scene->_gameBoardSide[1]._handCard[1]._card.fixPriority(170); + + scene->_gameBoardSide[1]._handCard[2]._card.postInit(); + scene->_gameBoardSide[1]._handCard[2]._card.setVisage(1332); + scene->_gameBoardSide[1]._handCard[2]._card.setPosition(scene->_gameBoardSide[1]._handCard[2]._stationPos, 0); + scene->_gameBoardSide[1]._handCard[2]._card.setStrip(1); + scene->_gameBoardSide[1]._handCard[2]._card.setFrame(4); + scene->_gameBoardSide[1]._handCard[2]._card.fixPriority(170); + + scene->_gameBoardSide[2]._handCard[0]._cardId = 30; + scene->_gameBoardSide[2]._handCard[0]._card.postInit(); + scene->_gameBoardSide[2]._handCard[0]._card.setVisage(1332); + scene->_gameBoardSide[2]._handCard[0]._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0); + scene->_gameBoardSide[2]._handCard[0]._card.setStrip(1); + scene->_gameBoardSide[2]._handCard[0]._card.setFrame(2); + scene->_gameBoardSide[2]._handCard[0]._card.fixPriority(170); + scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[0]); + + scene->_gameBoardSide[2]._handCard[1]._cardId = 16; + scene->_gameBoardSide[2]._handCard[1]._card.postInit(); + scene->_gameBoardSide[2]._handCard[1]._card.setVisage(1332); + scene->_gameBoardSide[2]._handCard[1]._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0); + scene->_gameBoardSide[2]._handCard[1]._card.setStrip(1); + scene->_gameBoardSide[2]._handCard[1]._card.setFrame(2); + scene->_gameBoardSide[2]._handCard[1]._card.fixPriority(170); + scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[1]); + + scene->_gameBoardSide[2]._handCard[2]._cardId = 1; + scene->_gameBoardSide[2]._handCard[2]._card.postInit(); + scene->_gameBoardSide[2]._handCard[2]._card.setVisage(1332); + scene->_gameBoardSide[2]._handCard[2]._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0); + scene->_gameBoardSide[2]._handCard[2]._card.setStrip(1); + scene->_gameBoardSide[2]._handCard[2]._card.setFrame(2); + scene->_gameBoardSide[2]._handCard[2]._card.fixPriority(170); + scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[2]); + + scene->_gameBoardSide[3]._handCard[0]._card.postInit(); + scene->_gameBoardSide[3]._handCard[0]._card.setVisage(1332); + scene->_gameBoardSide[3]._handCard[0]._card.setPosition(scene->_gameBoardSide[3]._handCard[0]._stationPos, 0); + scene->_gameBoardSide[3]._handCard[0]._card.setStrip(1); + scene->_gameBoardSide[3]._handCard[0]._card.setFrame(3); + scene->_gameBoardSide[3]._handCard[0]._card.fixPriority(170); + + scene->_gameBoardSide[3]._handCard[1]._card.postInit(); + scene->_gameBoardSide[3]._handCard[1]._card.setVisage(1332); + scene->_gameBoardSide[3]._handCard[1]._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos, 0); + scene->_gameBoardSide[3]._handCard[1]._card.setStrip(1); + scene->_gameBoardSide[3]._handCard[1]._card.setFrame(3); + scene->_gameBoardSide[3]._handCard[1]._card.fixPriority(170); + + scene->_gameBoardSide[3]._handCard[2]._card.postInit(); + scene->_gameBoardSide[3]._handCard[2]._card.setVisage(1332); + scene->_gameBoardSide[3]._handCard[2]._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0); + scene->_gameBoardSide[3]._handCard[2]._card.setStrip(1); + scene->_gameBoardSide[3]._handCard[2]._card.setFrame(3); + scene->_gameBoardSide[3]._handCard[2]._card.fixPriority(170); + + scene->_gameBoardSide[0]._handCard[0]._card.postInit(); + scene->_gameBoardSide[0]._handCard[0]._card.setVisage(1332); + scene->_gameBoardSide[0]._handCard[0]._card.setPosition(scene->_gameBoardSide[0]._handCard[0]._stationPos, 0); + scene->_gameBoardSide[0]._handCard[0]._card.setStrip(1); + scene->_gameBoardSide[0]._handCard[0]._card.setFrame(2); + scene->_gameBoardSide[0]._handCard[0]._card.fixPriority(170); + + scene->_gameBoardSide[0]._handCard[1]._card.postInit(); + scene->_gameBoardSide[0]._handCard[1]._card.setVisage(1332); + scene->_gameBoardSide[0]._handCard[1]._card.setPosition(scene->_gameBoardSide[0]._handCard[1]._stationPos, 0); + scene->_gameBoardSide[0]._handCard[1]._card.setStrip(1); + scene->_gameBoardSide[0]._handCard[1]._card.setFrame(2); + scene->_gameBoardSide[0]._handCard[1]._card.fixPriority(170); + + scene->_gameBoardSide[0]._handCard[2]._card.postInit(); + scene->_gameBoardSide[0]._handCard[2]._card.setVisage(1332); + scene->_gameBoardSide[0]._handCard[2]._card.setPosition(scene->_gameBoardSide[0]._handCard[2]._stationPos, 0); + scene->_gameBoardSide[0]._handCard[2]._card.setStrip(1); + scene->_gameBoardSide[0]._handCard[2]._card.setFrame(2); + scene->_gameBoardSide[0]._handCard[2]._card.fixPriority(170); R2_GLOBALS._sceneObjects->draw(); scene->actionDisplay(1331, 10, 159, 10, 1, 200, 0, 7, 0, 154, 154); - scene->_item2._object1.setPosition(Common::Point(162, 95), 0); - scene->_item2._object1.show(); + scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0); + scene->_animatedCard._card.show(); scene->_aSound2.play(61); Common::Point pt(91, 174); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &pt, this); + scene->_animatedCard._card.addMover(mover, &pt, this); } break; case 2: { - scene->_arrunkObj1337[2]._arr1[3]._field34 = 2; - scene->_arrunkObj1337[2]._arr1[3]._object1.postInit(); - scene->_arrunkObj1337[2]._arr1[3]._object1.setVisage(1332); - scene->_arrunkObj1337[2]._arr1[3]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[3]._field36, 0); - scene->_arrunkObj1337[2]._arr1[3]._object1.setStrip(1); - scene->_arrunkObj1337[2]._arr1[3]._object1.setFrame(2); - scene->_arrunkObj1337[2]._arr1[3]._object1.fixPriority(170); + scene->_gameBoardSide[2]._handCard[3]._cardId = 2; + scene->_gameBoardSide[2]._handCard[3]._card.postInit(); + scene->_gameBoardSide[2]._handCard[3]._card.setVisage(1332); + scene->_gameBoardSide[2]._handCard[3]._card.setPosition(scene->_gameBoardSide[2]._handCard[3]._stationPos, 0); + scene->_gameBoardSide[2]._handCard[3]._card.setStrip(1); + scene->_gameBoardSide[2]._handCard[3]._card.setFrame(2); + scene->_gameBoardSide[2]._handCard[3]._card.fixPriority(170); - scene->_item2._object1.hide(); - scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr1[3]); + scene->_animatedCard._card.hide(); + scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[3]); R2_GLOBALS._sceneObjects->draw(); - skipFrames(60); + waitFrames(60); scene->actionDisplay(1331, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); scene->actionDisplay(1331, 12, 159, 10, 1, 200, 0, 7, 0, 154, 154); - scene->_arrunkObj1337[2]._arr2[1]._field34 = 1; - scene->_arrunkObj1337[2]._arr2[1]._object1.postInit(); - scene->_arrunkObj1337[2]._arr2[1]._object1.setVisage(1332); - scene->_arrunkObj1337[2]._arr2[1]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[1]._field36, 0); - scene->_arrunkObj1337[2]._arr2[1]._object1.hide(); + scene->_gameBoardSide[2]._outpostStation[1]._cardId = 1; + scene->_gameBoardSide[2]._outpostStation[1]._card.postInit(); + scene->_gameBoardSide[2]._outpostStation[1]._card.setVisage(1332); + scene->_gameBoardSide[2]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[1]._stationPos, 0); + scene->_gameBoardSide[2]._outpostStation[1]._card.hide(); - scene->_item2._object1.setStrip(scene->_arrunkObj1337[2]._arr1[2]._object1._strip); - scene->_item2._object1.setFrame(scene->_arrunkObj1337[2]._arr1[2]._object1._frame); - scene->_item2._object1.animate(ANIM_MODE_NONE, NULL); + scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[2]._card._strip); + scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._card._frame); + scene->_animatedCard._card.animate(ANIM_MODE_NONE, NULL); - scene->_arrunkObj1337[2]._arr1[2]._field34 = 0; - scene->_arrunkObj1337[2]._arr1[2]._object1.remove(); + scene->_gameBoardSide[2]._handCard[2]._cardId = 0; + scene->_gameBoardSide[2]._handCard[2]._card.remove(); - scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr1[2]._field36, 0); - scene->_item2._object1.show(); + scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0); + scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[2]._arr2[1]._field36, this); + scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._outpostStation[1]._stationPos, this); } break; case 3: { - scene->_item2._object1.hide(); - scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[1]); + scene->_animatedCard._card.hide(); + scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[1]); scene->_aSound1.play(59); R2_GLOBALS._sceneObjects->draw(); - skipFrames(60); + waitFrames(60); scene->actionDisplay(1331, 13, 159, 10, 1, 200, 0, 7, 0, 154, 154); - scene->_arrunkObj1337[2]._arr2[1]._field34 = scene->_arrunkObj1337[2]._arr1[3]._field34; + scene->_gameBoardSide[2]._outpostStation[1]._cardId = scene->_gameBoardSide[2]._handCard[3]._cardId; - scene->_item2._object1.setStrip(scene->_arrunkObj1337[2]._arr1[3]._object1._strip); - scene->_item2._object1.setFrame(scene->_arrunkObj1337[2]._arr1[3]._object1._frame); + scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[3]._card._strip); + scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[3]._card._frame); - scene->_arrunkObj1337[2]._arr1[3]._field34 = 0; - scene->_arrunkObj1337[2]._arr1[3]._object1.remove(); + scene->_gameBoardSide[2]._handCard[3]._cardId = 0; + scene->_gameBoardSide[2]._handCard[3]._card.remove(); - scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr1[3]._field36, 0); - scene->_item2._object1.show(); + scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[3]._stationPos, 0); + scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[2]._arr2[1]._field36, this); + scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._outpostStation[1]._stationPos, this); } break; case 4: { - scene->_item2._object1.hide(); - scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[1]); + scene->_animatedCard._card.hide(); + scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[1]); scene->_aSound1.play(59); - scene->_item7._field34 = 1; - scene->_item7._object1.hide(); + scene->_discardPile._cardId = 1; + scene->_discardPile._card.hide(); - scene->_item2._object1.setStrip(5); - scene->_item2._object1.setFrame(1); - scene->_item2._object1.animate(ANIM_MODE_2, NULL); - scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr2[1]._field36, 0); - scene->_item2._object1.show(); + scene->_animatedCard._card.setStrip(5); + scene->_animatedCard._card.setFrame(1); + scene->_animatedCard._card.animate(ANIM_MODE_2, NULL); + scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._outpostStation[1]._stationPos, 0); + scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &scene->_item7._field36, this); + scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this); } break; case 5: { - scene->_item2._object1.hide(); + scene->_animatedCard._card.hide(); - scene->_item7._object1.postInit(); - scene->_item7._object1.setVisage(1332); - scene->_item7._object1.setPosition(scene->_item7._field36, 0); - scene->setAnimationInfo(&scene->_item7); + scene->_discardPile._card.postInit(); + scene->_discardPile._card.setVisage(1332); + scene->_discardPile._card.setPosition(scene->_discardPile._stationPos, 0); + scene->setAnimationInfo(&scene->_discardPile); scene->_aSound2.play(61); R2_GLOBALS._sceneObjects->draw(); - skipFrames(60); + waitFrames(60); scene->actionDisplay(1331, 14, 159, 10, 1, 200, 0, 7, 0, 154, 154); - scene->_arrunkObj1337[2]._arr3[0]._object1.postInit(); - scene->_arrunkObj1337[2]._arr3[0]._object1.setVisage(1332); - scene->_arrunkObj1337[2]._arr3[0]._object1.setPosition(scene->_arrunkObj1337[2]._arr3[0]._field36, 0); - scene->_arrunkObj1337[2]._arr3[0]._object1.hide(); + scene->_gameBoardSide[2]._delayCard._card.postInit(); + scene->_gameBoardSide[2]._delayCard._card.setVisage(1332); + scene->_gameBoardSide[2]._delayCard._card.setPosition(scene->_gameBoardSide[2]._delayCard._stationPos, 0); + scene->_gameBoardSide[2]._delayCard._card.hide(); - scene->_arrunkObj1337[3]._arr1[2]._field34 = 0; - scene->_arrunkObj1337[3]._arr1[2].remove(); + scene->_gameBoardSide[3]._handCard[2]._cardId = 0; + scene->_gameBoardSide[3]._handCard[2].remove(); - scene->_item2._object1.setPosition(scene->_arrunkObj1337[3]._arr1[2]._field36, 0); - scene->_item2._object1.show(); + scene->_animatedCard._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0); + scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[2]._arr3[0]._field36, this); + scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayCard._stationPos, this); } break; case 6: { - scene->_item2._object1.hide(); - scene->_arrunkObj1337[2]._arr3[0]._field34 = 21; - scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr3[0]); + scene->_animatedCard._card.hide(); + scene->_gameBoardSide[2]._delayCard._cardId = 21; + scene->setAnimationInfo(&scene->_gameBoardSide[2]._delayCard); scene->_aSound1.play(57); R2_GLOBALS._sceneObjects->draw(); - skipFrames(60); + waitFrames(60); scene->actionDisplay(1331, 15, 159, 10, 1, 200, 0, 7, 0, 154, 154); int tmpVal = 15; @@ -2679,89 +2686,89 @@ void Scene1337::Action1::signal() { for (i = 0; i <= 7; i++) { tmpVal += 29; - scene->_arrObject1[i].postInit(); - scene->_arrObject1[i].setVisage(1332); - scene->_arrObject1[i].setPosition(Common::Point(tmpVal, 90), 0); - scene->_arrObject1[i].setStrip(3); - scene->_arrObject1[i].fixPriority(190); - - scene->_arrObject2[i].postInit(); - scene->_arrObject2[i].setVisage(1332); - scene->_arrObject2[i].setPosition(Common::Point(tmpVal, 90), 0); - scene->_arrObject2[i].setStrip(7); - scene->_arrObject2[i].setFrame(1); - scene->_arrObject2[i].fixPriority(180); - } - - scene->_arrObject1[0].setFrame(1); - scene->_arrObject1[1].setFrame(3); - scene->_arrObject1[2].setFrame(6); - scene->_arrObject1[3].setFrame(8); - scene->_arrObject1[4].setFrame(9); - scene->_arrObject1[5].setFrame(10); - scene->_arrObject1[6].setFrame(11); - scene->_arrObject1[7].setFrame(12); + scene->_upperDisplayCard[i].postInit(); + scene->_upperDisplayCard[i].setVisage(1332); + scene->_upperDisplayCard[i].setPosition(Common::Point(tmpVal, 90), 0); + scene->_upperDisplayCard[i].setStrip(3); + scene->_upperDisplayCard[i].fixPriority(190); + + scene->_lowerDisplayCard[i].postInit(); + scene->_lowerDisplayCard[i].setVisage(1332); + scene->_lowerDisplayCard[i].setPosition(Common::Point(tmpVal, 90), 0); + scene->_lowerDisplayCard[i].setStrip(7); + scene->_lowerDisplayCard[i].setFrame(1); + scene->_lowerDisplayCard[i].fixPriority(180); + } + + scene->_upperDisplayCard[0].setFrame(1); + scene->_upperDisplayCard[1].setFrame(3); + scene->_upperDisplayCard[2].setFrame(6); + scene->_upperDisplayCard[3].setFrame(8); + scene->_upperDisplayCard[4].setFrame(9); + scene->_upperDisplayCard[5].setFrame(10); + scene->_upperDisplayCard[6].setFrame(11); + scene->_upperDisplayCard[7].setFrame(12); R2_GLOBALS._sceneObjects->draw(); - skipFrames(240); + waitFrames(240); - scene->_arrObject1[0].remove(); - scene->_arrObject1[1].remove(); - scene->_arrObject1[2].remove(); - scene->_arrObject1[3].remove(); - scene->_arrObject1[4].remove(); - scene->_arrObject1[5].remove(); - scene->_arrObject1[6].remove(); - scene->_arrObject1[7].remove(); + scene->_upperDisplayCard[0].remove(); + scene->_upperDisplayCard[1].remove(); + scene->_upperDisplayCard[2].remove(); + scene->_upperDisplayCard[3].remove(); + scene->_upperDisplayCard[4].remove(); + scene->_upperDisplayCard[5].remove(); + scene->_upperDisplayCard[6].remove(); + scene->_upperDisplayCard[7].remove(); - scene->_arrObject2[0].remove(); - scene->_arrObject2[1].remove(); - scene->_arrObject2[2].remove(); - scene->_arrObject2[3].remove(); - scene->_arrObject2[4].remove(); - scene->_arrObject2[5].remove(); - scene->_arrObject2[6].remove(); - scene->_arrObject2[7].remove(); + scene->_lowerDisplayCard[0].remove(); + scene->_lowerDisplayCard[1].remove(); + scene->_lowerDisplayCard[2].remove(); + scene->_lowerDisplayCard[3].remove(); + scene->_lowerDisplayCard[4].remove(); + scene->_lowerDisplayCard[5].remove(); + scene->_lowerDisplayCard[6].remove(); + scene->_lowerDisplayCard[7].remove(); - scene->_item7._field34 = scene->_arrunkObj1337[2]._arr3[0]._field34; + scene->_discardPile._cardId = scene->_gameBoardSide[2]._delayCard._cardId; - scene->_arrunkObj1337[2]._arr3[0]._field34 = 0; - scene->_arrunkObj1337[2]._arr3[0]._object1.remove(); + scene->_gameBoardSide[2]._delayCard._cardId = 0; + scene->_gameBoardSide[2]._delayCard._card.remove(); - scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr3[0]._field36, 0); - scene->_item2._object1.show(); + scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._delayCard._stationPos, 0); + scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &scene->_item7._field36, this); + scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this); } break; case 7: { - scene->_item2._object1.hide(); - scene->setAnimationInfo(&scene->_item7); + scene->_animatedCard._card.hide(); + scene->setAnimationInfo(&scene->_discardPile); scene->_aSound2.play(61); R2_GLOBALS._sceneObjects->draw(); - scene->_arrunkObj1337[2]._arr3[0]._object1.postInit(); - scene->_arrunkObj1337[2]._arr3[0]._object1.setVisage(1332); - scene->_arrunkObj1337[2]._arr3[0]._object1.setPosition(scene->_arrunkObj1337[2]._arr3[0]._field36, 0); - scene->_arrunkObj1337[2]._arr3[0]._object1.hide(); + scene->_gameBoardSide[2]._delayCard._card.postInit(); + scene->_gameBoardSide[2]._delayCard._card.setVisage(1332); + scene->_gameBoardSide[2]._delayCard._card.setPosition(scene->_gameBoardSide[2]._delayCard._stationPos, 0); + scene->_gameBoardSide[2]._delayCard._card.hide(); - scene->_arrunkObj1337[3]._arr1[1]._field34 = 0; - scene->_arrunkObj1337[3]._arr1[1].remove(); + scene->_gameBoardSide[3]._handCard[1]._cardId = 0; + scene->_gameBoardSide[3]._handCard[1].remove(); - scene->_item2._object1.setPosition(scene->_arrunkObj1337[3]._arr1[1]._field36, 0); - scene->_item2._object1.show(); + scene->_animatedCard._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos, 0); + scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[2]._arr3[0]._field36, this); + scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayCard._stationPos, this); } break; case 8: { - scene->_item2._object1.hide(); - scene->_arrunkObj1337[2]._arr3[0]._field34 = 14; - scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr3[0]); + scene->_animatedCard._card.hide(); + scene->_gameBoardSide[2]._delayCard._cardId = 14; + scene->setAnimationInfo(&scene->_gameBoardSide[2]._delayCard); scene->_aSound1.play(57); R2_GLOBALS._sceneObjects->draw(); @@ -2772,219 +2779,219 @@ void Scene1337::Action1::signal() { for (i = 0; i <= 3; i++) { tmpVal += 29; - scene->_arrObject1[i].postInit(); - scene->_arrObject1[i].setVisage(1332); - scene->_arrObject1[i].setPosition(Common::Point(tmpVal, 71), 0); - scene->_arrObject1[i].setStrip(3); - scene->_arrObject1[i].fixPriority(190); + scene->_upperDisplayCard[i].postInit(); + scene->_upperDisplayCard[i].setVisage(1332); + scene->_upperDisplayCard[i].setPosition(Common::Point(tmpVal, 71), 0); + scene->_upperDisplayCard[i].setStrip(3); + scene->_upperDisplayCard[i].fixPriority(190); - scene->_arrObject2[i].postInit(); - scene->_arrObject2[i].setVisage(1332); - scene->_arrObject2[i].setPosition(Common::Point(tmpVal, 71), 0); - scene->_arrObject2[i].setStrip(7); - scene->_arrObject2[i].setFrame(1); - scene->_arrObject2[i].fixPriority(180); + scene->_lowerDisplayCard[i].postInit(); + scene->_lowerDisplayCard[i].setVisage(1332); + scene->_lowerDisplayCard[i].setPosition(Common::Point(tmpVal, 71), 0); + scene->_lowerDisplayCard[i].setStrip(7); + scene->_lowerDisplayCard[i].setFrame(1); + scene->_lowerDisplayCard[i].fixPriority(180); } - scene->_arrObject1[0].setFrame(2); - scene->_arrObject1[1].setFrame(5); - scene->_arrObject1[2].setFrame(7); - scene->_arrObject1[3].setFrame(15); + scene->_upperDisplayCard[0].setFrame(2); + scene->_upperDisplayCard[1].setFrame(5); + scene->_upperDisplayCard[2].setFrame(7); + scene->_upperDisplayCard[3].setFrame(15); R2_GLOBALS._sceneObjects->draw(); - skipFrames(240); + waitFrames(240); scene->actionDisplay(1331, 17, 159, 10, 1, 200, 0, 7, 0, 154, 154); tmpVal = 72; for (i = 4; i <= 7; i++) { tmpVal += 29; - scene->_arrObject1[i].postInit(); - scene->_arrObject1[i].setVisage(1332); - scene->_arrObject1[i].setPosition(Common::Point(tmpVal, 100), 0); - scene->_arrObject1[i].setStrip(4); - scene->_arrObject1[i].fixPriority(190); + scene->_upperDisplayCard[i].postInit(); + scene->_upperDisplayCard[i].setVisage(1332); + scene->_upperDisplayCard[i].setPosition(Common::Point(tmpVal, 100), 0); + scene->_upperDisplayCard[i].setStrip(4); + scene->_upperDisplayCard[i].fixPriority(190); - scene->_arrObject2[i].postInit(); - scene->_arrObject2[i].setVisage(1332); - scene->_arrObject2[i].setPosition(Common::Point(tmpVal, 100), 0); - scene->_arrObject2[i].setStrip(7); - scene->_arrObject2[i].setFrame(1); - scene->_arrObject2[i].fixPriority(180); + scene->_lowerDisplayCard[i].postInit(); + scene->_lowerDisplayCard[i].setVisage(1332); + scene->_lowerDisplayCard[i].setPosition(Common::Point(tmpVal, 100), 0); + scene->_lowerDisplayCard[i].setStrip(7); + scene->_lowerDisplayCard[i].setFrame(1); + scene->_lowerDisplayCard[i].fixPriority(180); } - scene->_arrObject1[4].setFrame(1); - scene->_arrObject1[5].setFrame(5); - scene->_arrObject1[6].setFrame(7); - scene->_arrObject1[7].setFrame(3); + scene->_upperDisplayCard[4].setFrame(1); + scene->_upperDisplayCard[5].setFrame(5); + scene->_upperDisplayCard[6].setFrame(7); + scene->_upperDisplayCard[7].setFrame(3); R2_GLOBALS._sceneObjects->draw(); - skipFrames(240); + waitFrames(240); - scene->_arrObject1[0].remove(); - scene->_arrObject1[1].remove(); - scene->_arrObject1[2].remove(); - scene->_arrObject1[3].remove(); - scene->_arrObject1[4].remove(); - scene->_arrObject1[5].remove(); - scene->_arrObject1[6].remove(); - scene->_arrObject1[7].remove(); + scene->_upperDisplayCard[0].remove(); + scene->_upperDisplayCard[1].remove(); + scene->_upperDisplayCard[2].remove(); + scene->_upperDisplayCard[3].remove(); + scene->_upperDisplayCard[4].remove(); + scene->_upperDisplayCard[5].remove(); + scene->_upperDisplayCard[6].remove(); + scene->_upperDisplayCard[7].remove(); - scene->_arrObject2[0].remove(); - scene->_arrObject2[1].remove(); - scene->_arrObject2[2].remove(); - scene->_arrObject2[3].remove(); - scene->_arrObject2[4].remove(); - scene->_arrObject2[5].remove(); - scene->_arrObject2[6].remove(); - scene->_arrObject2[7].remove(); + scene->_lowerDisplayCard[0].remove(); + scene->_lowerDisplayCard[1].remove(); + scene->_lowerDisplayCard[2].remove(); + scene->_lowerDisplayCard[3].remove(); + scene->_lowerDisplayCard[4].remove(); + scene->_lowerDisplayCard[5].remove(); + scene->_lowerDisplayCard[6].remove(); + scene->_lowerDisplayCard[7].remove(); - scene->_item7._field34 = scene->_arrunkObj1337[2]._arr1[0]._field34; + scene->_discardPile._cardId = scene->_gameBoardSide[2]._handCard[0]._cardId; - scene->_item2._object1.setStrip(scene->_arrunkObj1337[2]._arr1[0]._object1._strip); - scene->_item2._object1.setFrame(scene->_arrunkObj1337[2]._arr1[0]._object1._frame); - scene->_item2._object1.animate(ANIM_MODE_NONE, NULL); + scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[0]._card._strip); + scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._card._frame); + scene->_animatedCard._card.animate(ANIM_MODE_NONE, NULL); - scene->_arrunkObj1337[2]._arr1[0]._field34 = 0; - scene->_arrunkObj1337[2]._arr1[0]._object1.remove(); + scene->_gameBoardSide[2]._handCard[0]._cardId = 0; + scene->_gameBoardSide[2]._handCard[0]._card.remove(); - scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr1[0]._field36, 0); - scene->_item2._object1.show(); + scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0); + scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[2]._arr3[0]._field36, this); + scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayCard._stationPos, this); } break; case 9: { scene->_aSound1.play(58); - scene->_arrunkObj1337[2]._arr3[0]._field34 = 0; - scene->_arrunkObj1337[2]._arr3[0].remove(); - scene->_item2._object1.setStrip(5); - scene->_item2._object1.setFrame(1); - scene->_item2._object1.animate(ANIM_MODE_2, NULL); - scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr3[0]._field36, 0); - scene->_item2._object1.show(); + scene->_gameBoardSide[2]._delayCard._cardId = 0; + scene->_gameBoardSide[2]._delayCard.remove(); + scene->_animatedCard._card.setStrip(5); + scene->_animatedCard._card.setFrame(1); + scene->_animatedCard._card.animate(ANIM_MODE_2, NULL); + scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._delayCard._stationPos, 0); + scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &scene->_item7._field36, this); + scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this); } break; case 10: { - scene->_item2._object1.hide(); - scene->setAnimationInfo(&scene->_item7); + scene->_animatedCard._card.hide(); + scene->setAnimationInfo(&scene->_discardPile); scene->_aSound2.play(61); R2_GLOBALS._sceneObjects->draw(); scene->actionDisplay(1331, 18, 159, 10, 1, 200, 0, 7, 0, 154, 154); - scene->_arrObject1[0].postInit(); - scene->_arrObject1[0].setVisage(1332); - scene->_arrObject1[0].setPosition(Common::Point(131, 71), 0); - scene->_arrObject1[0].fixPriority(190); - scene->_arrObject1[0].setStrip(3); - scene->_arrObject1[0].setFrame(4); - - scene->_arrObject2[0].postInit(); - scene->_arrObject2[0].setVisage(1332); - scene->_arrObject2[0].setPosition(Common::Point(131, 71), 0); - scene->_arrObject2[0].setStrip(7); - scene->_arrObject2[0].setFrame(1); - scene->_arrObject2[0].fixPriority(180); - - scene->_arrObject1[1].postInit(); - scene->_arrObject1[1].setVisage(1332); - scene->_arrObject1[1].setPosition(Common::Point(160, 71), 0); - scene->_arrObject1[1].fixPriority(190); - scene->_arrObject1[1].setStrip(3); - scene->_arrObject1[1].setFrame(16); - - scene->_arrObject2[1].postInit(); - scene->_arrObject2[1].setVisage(1332); - scene->_arrObject2[1].setPosition(Common::Point(160, 71), 0); - scene->_arrObject2[1].setStrip(7); - scene->_arrObject2[1].setFrame(1); - scene->_arrObject2[1].fixPriority(180); - - scene->_arrObject1[2].postInit(); - scene->_arrObject1[2].setVisage(1332); - scene->_arrObject1[2].setPosition(Common::Point(131, 100), 0); - scene->_arrObject1[2].fixPriority(190); - scene->_arrObject1[2].setStrip(4); - scene->_arrObject1[2].setFrame(4); - - scene->_arrObject2[2].postInit(); - scene->_arrObject2[2].setVisage(1332); - scene->_arrObject2[2].setPosition(Common::Point(131, 100), 0); - scene->_arrObject2[2].setStrip(7); - scene->_arrObject2[2].setFrame(1); - scene->_arrObject2[2].fixPriority(180); - - scene->_arrObject1[3].postInit(); - scene->_arrObject1[3].setVisage(1332); - scene->_arrObject1[3].setPosition(Common::Point(160, 100), 0); - scene->_arrObject1[3].fixPriority(190); - scene->_arrObject1[3].setStrip(4); - scene->_arrObject1[3].setFrame(2); - - scene->_arrObject2[3].postInit(); - scene->_arrObject2[3].setVisage(1332); - scene->_arrObject2[3].setPosition(Common::Point(160, 100), 0); - scene->_arrObject2[3].setStrip(7); - scene->_arrObject2[3].setFrame(1); - scene->_arrObject2[3].fixPriority(180); + scene->_upperDisplayCard[0].postInit(); + scene->_upperDisplayCard[0].setVisage(1332); + scene->_upperDisplayCard[0].setPosition(Common::Point(131, 71), 0); + scene->_upperDisplayCard[0].fixPriority(190); + scene->_upperDisplayCard[0].setStrip(3); + scene->_upperDisplayCard[0].setFrame(4); + + scene->_lowerDisplayCard[0].postInit(); + scene->_lowerDisplayCard[0].setVisage(1332); + scene->_lowerDisplayCard[0].setPosition(Common::Point(131, 71), 0); + scene->_lowerDisplayCard[0].setStrip(7); + scene->_lowerDisplayCard[0].setFrame(1); + scene->_lowerDisplayCard[0].fixPriority(180); + + scene->_upperDisplayCard[1].postInit(); + scene->_upperDisplayCard[1].setVisage(1332); + scene->_upperDisplayCard[1].setPosition(Common::Point(160, 71), 0); + scene->_upperDisplayCard[1].fixPriority(190); + scene->_upperDisplayCard[1].setStrip(3); + scene->_upperDisplayCard[1].setFrame(16); + + scene->_lowerDisplayCard[1].postInit(); + scene->_lowerDisplayCard[1].setVisage(1332); + scene->_lowerDisplayCard[1].setPosition(Common::Point(160, 71), 0); + scene->_lowerDisplayCard[1].setStrip(7); + scene->_lowerDisplayCard[1].setFrame(1); + scene->_lowerDisplayCard[1].fixPriority(180); + + scene->_upperDisplayCard[2].postInit(); + scene->_upperDisplayCard[2].setVisage(1332); + scene->_upperDisplayCard[2].setPosition(Common::Point(131, 100), 0); + scene->_upperDisplayCard[2].fixPriority(190); + scene->_upperDisplayCard[2].setStrip(4); + scene->_upperDisplayCard[2].setFrame(4); + + scene->_lowerDisplayCard[2].postInit(); + scene->_lowerDisplayCard[2].setVisage(1332); + scene->_lowerDisplayCard[2].setPosition(Common::Point(131, 100), 0); + scene->_lowerDisplayCard[2].setStrip(7); + scene->_lowerDisplayCard[2].setFrame(1); + scene->_lowerDisplayCard[2].fixPriority(180); + + scene->_upperDisplayCard[3].postInit(); + scene->_upperDisplayCard[3].setVisage(1332); + scene->_upperDisplayCard[3].setPosition(Common::Point(160, 100), 0); + scene->_upperDisplayCard[3].fixPriority(190); + scene->_upperDisplayCard[3].setStrip(4); + scene->_upperDisplayCard[3].setFrame(2); + + scene->_lowerDisplayCard[3].postInit(); + scene->_lowerDisplayCard[3].setVisage(1332); + scene->_lowerDisplayCard[3].setPosition(Common::Point(160, 100), 0); + scene->_lowerDisplayCard[3].setStrip(7); + scene->_lowerDisplayCard[3].setFrame(1); + scene->_lowerDisplayCard[3].fixPriority(180); R2_GLOBALS._sceneObjects->draw(); - skipFrames(240); + waitFrames(240); - scene->_arrObject1[0].remove(); - scene->_arrObject1[1].remove(); - scene->_arrObject1[2].remove(); - scene->_arrObject1[3].remove(); + scene->_upperDisplayCard[0].remove(); + scene->_upperDisplayCard[1].remove(); + scene->_upperDisplayCard[2].remove(); + scene->_upperDisplayCard[3].remove(); - scene->_arrObject2[0].remove(); - scene->_arrObject2[1].remove(); - scene->_arrObject2[2].remove(); - scene->_arrObject2[3].remove(); + scene->_lowerDisplayCard[0].remove(); + scene->_lowerDisplayCard[1].remove(); + scene->_lowerDisplayCard[2].remove(); + scene->_lowerDisplayCard[3].remove(); - scene->_object1.setFrame(1); - scene->_object1.show(); - scene->_object1.animate(ANIM_MODE_2, NULL); + scene->_currentPlayerArrow.setFrame(1); + scene->_currentPlayerArrow.show(); + scene->_currentPlayerArrow.animate(ANIM_MODE_2, NULL); R2_GLOBALS._sceneObjects->draw(); scene->actionDisplay(1331, 19, 159, 10, 1, 220, 0, 7, 0, 154, 154); - scene->_object1.hide(); + scene->_currentPlayerArrow.hide(); scene->actionDisplay(1331, 20, 159, 10, 1, 220, 0, 7, 0, 154, 154); scene->actionDisplay(1331, 21, 159, 10, 1, 220, 0, 7, 0, 154, 154); - scene->_item7._field34 = scene->_arrunkObj1337[2]._arr1[1]._field34; + scene->_discardPile._cardId = scene->_gameBoardSide[2]._handCard[1]._cardId; - scene->_item2._object1.setStrip(scene->_arrunkObj1337[2]._arr1[1]._object1._strip); - scene->_item2._object1.setFrame(scene->_arrunkObj1337[2]._arr1[1]._object1._frame); - scene->_item2._object1.animate(ANIM_MODE_NONE, NULL); + scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[1]._card._strip); + scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._card._frame); + scene->_animatedCard._card.animate(ANIM_MODE_NONE, NULL); - scene->_arrunkObj1337[2]._arr1[1]._field34 = 0; - scene->_arrunkObj1337[2]._arr1[1]._object1.remove(); + scene->_gameBoardSide[2]._handCard[1]._cardId = 0; + scene->_gameBoardSide[2]._handCard[1]._card.remove(); - scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr1[1]._field36, 0); - scene->_item2._object1.show(); + scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0); + scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &scene->_item7._field36, this); + scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this); } break; case 11: { - scene->_item2._object1.hide(); - scene->setAnimationInfo(&scene->_item7); + scene->_animatedCard._card.hide(); + scene->setAnimationInfo(&scene->_discardPile); scene->_aSound2.play(61); - scene->_item2._object1.setStrip(5); - scene->_item2._object1.setFrame(1); - scene->_item2._object1.animate(ANIM_MODE_2, NULL); + scene->_animatedCard._card.setStrip(5); + scene->_animatedCard._card.setFrame(1); + scene->_animatedCard._card.animate(ANIM_MODE_2, NULL); R2_GLOBALS._sceneObjects->draw(); @@ -2992,38 +2999,38 @@ void Scene1337::Action1::signal() { int i = -1; for (i = 0; i <= 3; i ++) { - scene->_arrunkObj1337[3]._arr1[i]._field34 = 0; - scene->_arrunkObj1337[3]._arr1[i]._object1.remove(); + scene->_gameBoardSide[3]._handCard[i]._cardId = 0; + scene->_gameBoardSide[3]._handCard[i]._card.remove(); - scene->_arrunkObj1337[2]._arr1[i]._field34 = 0; - scene->_arrunkObj1337[2]._arr1[i]._object1.remove(); + scene->_gameBoardSide[2]._handCard[i]._cardId = 0; + scene->_gameBoardSide[2]._handCard[i]._card.remove(); - scene->_arrunkObj1337[0]._arr1[i]._field34 = 0; - scene->_arrunkObj1337[0]._arr1[i]._object1.remove(); + scene->_gameBoardSide[0]._handCard[i]._cardId = 0; + scene->_gameBoardSide[0]._handCard[i]._card.remove(); - scene->_arrunkObj1337[1]._arr1[i]._field34 = 0; - scene->_arrunkObj1337[1]._arr1[i]._object1.remove(); + scene->_gameBoardSide[1]._handCard[i]._cardId = 0; + scene->_gameBoardSide[1]._handCard[i]._card.remove(); } for (i = 0; i <= 7; i++) { - scene->_arrunkObj1337[3]._arr2[i]._field34 = 0; - scene->_arrunkObj1337[3]._arr2[i]._object1.remove(); + scene->_gameBoardSide[3]._outpostStation[i]._cardId = 0; + scene->_gameBoardSide[3]._outpostStation[i]._card.remove(); - scene->_arrunkObj1337[2]._arr2[i]._field34 = 0; - scene->_arrunkObj1337[2]._arr2[i]._object1.remove(); + scene->_gameBoardSide[2]._outpostStation[i]._cardId = 0; + scene->_gameBoardSide[2]._outpostStation[i]._card.remove(); - scene->_arrunkObj1337[0]._arr2[i]._field34 = 0; - scene->_arrunkObj1337[0]._arr2[i]._object1.remove(); + scene->_gameBoardSide[0]._outpostStation[i]._cardId = 0; + scene->_gameBoardSide[0]._outpostStation[i]._card.remove(); - scene->_arrunkObj1337[1]._arr2[i]._field34 = 0; - scene->_arrunkObj1337[1]._arr2[i]._object1.remove(); + scene->_gameBoardSide[1]._outpostStation[i]._cardId = 0; + scene->_gameBoardSide[1]._outpostStation[i]._card.remove(); } - scene->_arrunkObj1337[2]._arr3[0]._field34 = 0; - scene->_arrunkObj1337[2]._arr3[0]._object1.remove(); + scene->_gameBoardSide[2]._delayCard._cardId = 0; + scene->_gameBoardSide[2]._delayCard._card.remove(); - scene->_item7._field34 = 0; - scene->_item7._object1.remove(); + scene->_discardPile._cardId = 0; + scene->_discardPile._card.remove(); scene->_background2.remove(); } @@ -3041,311 +3048,317 @@ void Scene1337::Action1::signal() { } } +/** + * Shuffle cards animation + */ void Scene1337::Action2::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: - scene->_item3._object1.postInit(); - scene->_item3._object1.setVisage(1332); - scene->_item3._object1.setStrip(8); - scene->_item3._object1.setFrame(1); - scene->_item3._object1.fixPriority(300); - scene->_item3._object1.setPosition(Common::Point(156, 108)); + scene->_shuffleAnimation._card.postInit(); + scene->_shuffleAnimation._card.setVisage(1332); + scene->_shuffleAnimation._card.setStrip(8); + scene->_shuffleAnimation._card.setFrame(1); + scene->_shuffleAnimation._card.fixPriority(300); + scene->_shuffleAnimation._card.setPosition(Common::Point(156, 108)); - scene->_item7._object1.remove(); - scene->_item7._field34 = 0; + scene->_discardPile._card.remove(); + scene->_discardPile._cardId = 0; scene->_aSound1.play(60); - scene->_item3._object1.animate(ANIM_MODE_5, this); + scene->_shuffleAnimation._card.animate(ANIM_MODE_5, this); break; case 1: - scene->_item3._object1.setFrame(1); + scene->_shuffleAnimation._card.setFrame(1); scene->_aSound1.play(60); - scene->_item3._object1.animate(ANIM_MODE_5, this); + scene->_shuffleAnimation._card.animate(ANIM_MODE_5, this); break; case 2: { Common::Point pt(156, 108); NpcMover *mover = new NpcMover(); - scene->_item3._object1.addMover(mover, &pt, this); + scene->_shuffleAnimation._card.addMover(mover, &pt, this); } break; case 3: - scene->_item3._object1.remove(); - scene->_background2.setup2(1332, 5, 1, 162, 95, 110, 1); - scene->_field423C = 1; + scene->_shuffleAnimation._card.remove(); + scene->_background2.setup2(1332, 5, 1, 162, 95, 110, EFFECT_SHADED); + scene->_shuffleEndedFl = true; break; default: break; } } +/** + * Deal cards + */ void Scene1337::Action3::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; - scene->_item2._object1.setPosition(Common::Point(162, 95), 0); + scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0); switch (_actionIndex++) { case 0: { - scene->_item2._object1._moveDiff = Common::Point(30, 30); - scene->_item2._object1.setVisage(1332); - scene->_item2._object1.setStrip(5); - scene->_item2._object1.setFrame(1); - scene->_item2._object1.fixPriority(400); - scene->_item2._object1.animate(ANIM_MODE_2, NULL); + scene->_animatedCard._card._moveDiff = Common::Point(30, 30); + scene->_animatedCard._card.setVisage(1332); + scene->_animatedCard._card.setStrip(5); + scene->_animatedCard._card.setFrame(1); + scene->_animatedCard._card.fixPriority(400); + scene->_animatedCard._card.animate(ANIM_MODE_2, NULL); scene->_aSound2.play(61); Common::Point pt(283, 146); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &pt, this); + scene->_animatedCard._card.addMover(mover, &pt, this); - scene->_item2._object1.show(); - scene->_arrunkObj1337[1]._arr1[0]._field34 = scene->_field3E28[scene->_field3E24]; + scene->_animatedCard._card.show(); + scene->_gameBoardSide[1]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; } break; case 1: { - scene->_arrunkObj1337[1]._arr1[0]._object1.postInit(); - scene->_arrunkObj1337[1]._arr1[0]._object1._moveDiff = Common::Point(30, 30); - scene->_arrunkObj1337[1]._arr1[0]._object1.setVisage(1332); - scene->_arrunkObj1337[1]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[1]._arr1[0]._field36, 0); - scene->_arrunkObj1337[1]._arr1[0]._object1.setStrip(1); - scene->_arrunkObj1337[1]._arr1[0]._object1.setFrame(4); - scene->_arrunkObj1337[1]._arr1[0]._object1.fixPriority(170); + scene->_gameBoardSide[1]._handCard[0]._card.postInit(); + scene->_gameBoardSide[1]._handCard[0]._card._moveDiff = Common::Point(30, 30); + scene->_gameBoardSide[1]._handCard[0]._card.setVisage(1332); + scene->_gameBoardSide[1]._handCard[0]._card.setPosition(scene->_gameBoardSide[1]._handCard[0]._stationPos, 0); + scene->_gameBoardSide[1]._handCard[0]._card.setStrip(1); + scene->_gameBoardSide[1]._handCard[0]._card.setFrame(4); + scene->_gameBoardSide[1]._handCard[0]._card.fixPriority(170); scene->_aSound2.play(61); Common::Point pt(10, 174); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &pt, this); + scene->_animatedCard._card.addMover(mover, &pt, this); - scene->_arrunkObj1337[2]._arr1[0]._field34 = scene->_field3E28[scene->_field3E24]; + scene->_gameBoardSide[2]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; } break; case 2: { - scene->_arrunkObj1337[2]._arr1[0]._object1.postInit(); - scene->_arrunkObj1337[2]._arr1[0]._object1._moveDiff = Common::Point(30, 30); - scene->_arrunkObj1337[2]._arr1[0]._object1.setVisage(1332); - scene->_arrunkObj1337[2]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[0]._field36, 0); - scene->_arrunkObj1337[2]._arr1[0]._object1.fixPriority(170); - if (scene->_arrunkObj1337[2]._arr1[0]._field34 > 9) { - if (scene->_arrunkObj1337[2]._arr1[0]._field34 > 25) { - scene->_arrunkObj1337[2]._arr1[0]._object1.setStrip(4); - scene->_arrunkObj1337[2]._arr1[0]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[0]._field34 - 25); + scene->_gameBoardSide[2]._handCard[0]._card.postInit(); + scene->_gameBoardSide[2]._handCard[0]._card._moveDiff = Common::Point(30, 30); + scene->_gameBoardSide[2]._handCard[0]._card.setVisage(1332); + scene->_gameBoardSide[2]._handCard[0]._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0); + scene->_gameBoardSide[2]._handCard[0]._card.fixPriority(170); + if (scene->_gameBoardSide[2]._handCard[0]._cardId > 9) { + if (scene->_gameBoardSide[2]._handCard[0]._cardId > 25) { + scene->_gameBoardSide[2]._handCard[0]._card.setStrip(4); + scene->_gameBoardSide[2]._handCard[0]._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._cardId - 25); } else { - scene->_arrunkObj1337[2]._arr1[0]._object1.setStrip(3); - scene->_arrunkObj1337[2]._arr1[0]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[0]._field34 - 9); + scene->_gameBoardSide[2]._handCard[0]._card.setStrip(3); + scene->_gameBoardSide[2]._handCard[0]._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._cardId - 9); } } else { - scene->_arrunkObj1337[2]._arr1[0]._object1.setStrip(2); - scene->_arrunkObj1337[2]._arr1[0]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[0]._field34); + scene->_gameBoardSide[2]._handCard[0]._card.setStrip(2); + scene->_gameBoardSide[2]._handCard[0]._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._cardId); } scene->_aSound2.play(61); Common::Point pt(14, 14); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &pt, this); + scene->_animatedCard._card.addMover(mover, &pt, this); - scene->_arrunkObj1337[3]._arr1[0]._field34 = scene->_field3E28[scene->_field3E24]; + scene->_gameBoardSide[3]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; } break; case 3: { - scene->_arrunkObj1337[3]._arr1[0]._object1.postInit(); - scene->_arrunkObj1337[3]._arr1[0]._object1._moveDiff = Common::Point(30, 30); - scene->_arrunkObj1337[3]._arr1[0]._object1.setVisage(1332); - scene->_arrunkObj1337[3]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[3]._arr1[0]._field36, 0); - scene->_arrunkObj1337[3]._arr1[0]._object1.setStrip(1); - scene->_arrunkObj1337[3]._arr1[0]._object1.setFrame(3); - scene->_arrunkObj1337[3]._arr1[0]._object1.fixPriority(170); + scene->_gameBoardSide[3]._handCard[0]._card.postInit(); + scene->_gameBoardSide[3]._handCard[0]._card._moveDiff = Common::Point(30, 30); + scene->_gameBoardSide[3]._handCard[0]._card.setVisage(1332); + scene->_gameBoardSide[3]._handCard[0]._card.setPosition(scene->_gameBoardSide[3]._handCard[0]._stationPos, 0); + scene->_gameBoardSide[3]._handCard[0]._card.setStrip(1); + scene->_gameBoardSide[3]._handCard[0]._card.setFrame(3); + scene->_gameBoardSide[3]._handCard[0]._card.fixPriority(170); scene->_aSound2.play(61); Common::Point pt(280, 5); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &pt, this); + scene->_animatedCard._card.addMover(mover, &pt, this); - scene->_arrunkObj1337[0]._arr1[0]._field34 = scene->_field3E28[scene->_field3E24]; + scene->_gameBoardSide[0]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; } break; case 4: { - scene->_arrunkObj1337[0]._arr1[0]._object1.postInit(); - scene->_arrunkObj1337[0]._arr1[0]._object1._moveDiff = Common::Point(30,30); - scene->_arrunkObj1337[0]._arr1[0]._object1.setVisage(1332); - scene->_arrunkObj1337[0]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[0]._arr1[0]._field36, 0); - scene->_arrunkObj1337[0]._arr1[0]._object1.setStrip(5); - scene->_arrunkObj1337[0]._arr1[0]._object1.setFrame(1); - scene->_arrunkObj1337[0]._arr1[0]._object1.fixPriority(170); + scene->_gameBoardSide[0]._handCard[0]._card.postInit(); + scene->_gameBoardSide[0]._handCard[0]._card._moveDiff = Common::Point(30,30); + scene->_gameBoardSide[0]._handCard[0]._card.setVisage(1332); + scene->_gameBoardSide[0]._handCard[0]._card.setPosition(scene->_gameBoardSide[0]._handCard[0]._stationPos, 0); + scene->_gameBoardSide[0]._handCard[0]._card.setStrip(5); + scene->_gameBoardSide[0]._handCard[0]._card.setFrame(1); + scene->_gameBoardSide[0]._handCard[0]._card.fixPriority(170); scene->_aSound2.play(61); Common::Point pt(283, 124); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &pt, this); + scene->_animatedCard._card.addMover(mover, &pt, this); - scene->_arrunkObj1337[1]._arr1[1]._field34 = scene->_field3E28[scene->_field3E24]; + scene->_gameBoardSide[1]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; } break; case 5: { - scene->_arrunkObj1337[1]._arr1[1]._object1.postInit(); - scene->_arrunkObj1337[1]._arr1[1]._object1._moveDiff = Common::Point(30, 30); - scene->_arrunkObj1337[1]._arr1[1]._object1.setVisage(1332); - scene->_arrunkObj1337[1]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[1]._arr1[1]._field36, 0); - scene->_arrunkObj1337[1]._arr1[1]._object1.setStrip(1); - scene->_arrunkObj1337[1]._arr1[1]._object1.setFrame(4); - scene->_arrunkObj1337[1]._arr1[1]._object1.fixPriority(170); + scene->_gameBoardSide[1]._handCard[1]._card.postInit(); + scene->_gameBoardSide[1]._handCard[1]._card._moveDiff = Common::Point(30, 30); + scene->_gameBoardSide[1]._handCard[1]._card.setVisage(1332); + scene->_gameBoardSide[1]._handCard[1]._card.setPosition(scene->_gameBoardSide[1]._handCard[1]._stationPos, 0); + scene->_gameBoardSide[1]._handCard[1]._card.setStrip(1); + scene->_gameBoardSide[1]._handCard[1]._card.setFrame(4); + scene->_gameBoardSide[1]._handCard[1]._card.fixPriority(170); scene->_aSound2.play(61); Common::Point pt(37, 174); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &pt, this); + scene->_animatedCard._card.addMover(mover, &pt, this); - scene->_arrunkObj1337[2]._arr1[1]._field34 = scene->_field3E28[scene->_field3E24]; + scene->_gameBoardSide[2]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; } break; case 6: { - scene->_arrunkObj1337[2]._arr1[1]._object1.postInit(); - scene->_arrunkObj1337[2]._arr1[1]._object1._moveDiff = Common::Point(30, 30); - scene->_arrunkObj1337[2]._arr1[1]._object1.setVisage(1332); - scene->_arrunkObj1337[2]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[1]._field36, 0); - scene->_arrunkObj1337[2]._arr1[1]._object1.fixPriority(170); - - if (scene->_arrunkObj1337[2]._arr1[1]._field34 > 9) { - if (scene->_arrunkObj1337[2]._arr1[1]._field34 > 25) { - scene->_arrunkObj1337[2]._arr1[1]._object1.setStrip(4); - scene->_arrunkObj1337[2]._arr1[1]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[1]._field34 - 25); + scene->_gameBoardSide[2]._handCard[1]._card.postInit(); + scene->_gameBoardSide[2]._handCard[1]._card._moveDiff = Common::Point(30, 30); + scene->_gameBoardSide[2]._handCard[1]._card.setVisage(1332); + scene->_gameBoardSide[2]._handCard[1]._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0); + scene->_gameBoardSide[2]._handCard[1]._card.fixPriority(170); + + if (scene->_gameBoardSide[2]._handCard[1]._cardId > 9) { + if (scene->_gameBoardSide[2]._handCard[1]._cardId > 25) { + scene->_gameBoardSide[2]._handCard[1]._card.setStrip(4); + scene->_gameBoardSide[2]._handCard[1]._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._cardId - 25); } else { - scene->_arrunkObj1337[2]._arr1[1]._object1.setStrip(3); - scene->_arrunkObj1337[2]._arr1[1]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[1]._field34 - 9); + scene->_gameBoardSide[2]._handCard[1]._card.setStrip(3); + scene->_gameBoardSide[2]._handCard[1]._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._cardId - 9); } } else { - scene->_arrunkObj1337[2]._arr1[1]._object1.setStrip(2); - scene->_arrunkObj1337[2]._arr1[1]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[1]._field34); + scene->_gameBoardSide[2]._handCard[1]._card.setStrip(2); + scene->_gameBoardSide[2]._handCard[1]._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._cardId); } scene->_aSound2.play(61); Common::Point pt(14, 36); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &pt, this); + scene->_animatedCard._card.addMover(mover, &pt, this); - scene->_arrunkObj1337[3]._arr1[1]._field34 = scene->_field3E28[scene->_field3E24]; + scene->_gameBoardSide[3]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; } break; case 7: { - scene->_arrunkObj1337[3]._arr1[1]._object1.postInit(); - scene->_arrunkObj1337[3]._arr1[1]._object1._moveDiff = Common::Point(30, 30); - scene->_arrunkObj1337[3]._arr1[1]._object1.setVisage(1332); - scene->_arrunkObj1337[3]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[3]._arr1[1]._field36); - scene->_arrunkObj1337[3]._arr1[1]._object1.setStrip(1); - scene->_arrunkObj1337[3]._arr1[1]._object1.setFrame(3); - scene->_arrunkObj1337[3]._arr1[1]._object1.fixPriority(170); + scene->_gameBoardSide[3]._handCard[1]._card.postInit(); + scene->_gameBoardSide[3]._handCard[1]._card._moveDiff = Common::Point(30, 30); + scene->_gameBoardSide[3]._handCard[1]._card.setVisage(1332); + scene->_gameBoardSide[3]._handCard[1]._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos); + scene->_gameBoardSide[3]._handCard[1]._card.setStrip(1); + scene->_gameBoardSide[3]._handCard[1]._card.setFrame(3); + scene->_gameBoardSide[3]._handCard[1]._card.fixPriority(170); scene->_aSound2.play(61); Common::Point pt(253, 5); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &pt, this); + scene->_animatedCard._card.addMover(mover, &pt, this); - scene->_arrunkObj1337[0]._arr1[1]._field34 = scene->_field3E28[scene->_field3E24]; + scene->_gameBoardSide[0]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; } break; case 8: { - scene->_arrunkObj1337[0]._arr1[1]._object1.postInit(); - scene->_arrunkObj1337[0]._arr1[1]._object1._moveDiff = Common::Point(30, 30); - scene->_arrunkObj1337[0]._arr1[1]._object1.setVisage(1332); - scene->_arrunkObj1337[0]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[0]._arr1[1]._field36, 0); - scene->_arrunkObj1337[0]._arr1[1]._object1.setStrip(5); - scene->_arrunkObj1337[0]._arr1[1]._object1.setFrame(1); - scene->_arrunkObj1337[0]._arr1[1]._object1.fixPriority(170); + scene->_gameBoardSide[0]._handCard[1]._card.postInit(); + scene->_gameBoardSide[0]._handCard[1]._card._moveDiff = Common::Point(30, 30); + scene->_gameBoardSide[0]._handCard[1]._card.setVisage(1332); + scene->_gameBoardSide[0]._handCard[1]._card.setPosition(scene->_gameBoardSide[0]._handCard[1]._stationPos, 0); + scene->_gameBoardSide[0]._handCard[1]._card.setStrip(5); + scene->_gameBoardSide[0]._handCard[1]._card.setFrame(1); + scene->_gameBoardSide[0]._handCard[1]._card.fixPriority(170); scene->_aSound2.play(61); Common::Point pt(283, 102); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &pt, this); + scene->_animatedCard._card.addMover(mover, &pt, this); - scene->_arrunkObj1337[1]._arr1[2]._field34 = scene->_field3E28[scene->_field3E24]; + scene->_gameBoardSide[1]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; } break; case 9: { - scene->_arrunkObj1337[1]._arr1[2]._object1.postInit(); - scene->_arrunkObj1337[1]._arr1[2]._object1._moveDiff = Common::Point(30, 30); - scene->_arrunkObj1337[1]._arr1[2]._object1.setVisage(1332); - scene->_arrunkObj1337[1]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[1]._arr1[2]._field36, 0); - scene->_arrunkObj1337[1]._arr1[2]._object1.setStrip(1); - scene->_arrunkObj1337[1]._arr1[2]._object1.setFrame(4); - scene->_arrunkObj1337[1]._arr1[2]._object1.fixPriority(170); + scene->_gameBoardSide[1]._handCard[2]._card.postInit(); + scene->_gameBoardSide[1]._handCard[2]._card._moveDiff = Common::Point(30, 30); + scene->_gameBoardSide[1]._handCard[2]._card.setVisage(1332); + scene->_gameBoardSide[1]._handCard[2]._card.setPosition(scene->_gameBoardSide[1]._handCard[2]._stationPos, 0); + scene->_gameBoardSide[1]._handCard[2]._card.setStrip(1); + scene->_gameBoardSide[1]._handCard[2]._card.setFrame(4); + scene->_gameBoardSide[1]._handCard[2]._card.fixPriority(170); scene->_aSound2.play(61); Common::Point pt(64, 174); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &pt, this); + scene->_animatedCard._card.addMover(mover, &pt, this); - scene->_arrunkObj1337[2]._arr1[2]._field34 = scene->_field3E28[scene->_field3E24]; + scene->_gameBoardSide[2]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; } break; case 10: { - scene->_arrunkObj1337[2]._arr1[2]._object1.postInit(); - scene->_arrunkObj1337[2]._arr1[2]._object1._moveDiff = Common::Point(30, 30); - scene->_arrunkObj1337[2]._arr1[2]._object1.setVisage(1332); - scene->_arrunkObj1337[2]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[2]._field36, 0); - scene->_arrunkObj1337[2]._arr1[2]._object1.fixPriority(170); - - if (scene->_arrunkObj1337[2]._arr1[2]._field34 > 9) { - if (scene->_arrunkObj1337[2]._arr1[2]._field34 > 25) { - scene->_arrunkObj1337[2]._arr1[2]._object1.setStrip(4); - scene->_arrunkObj1337[2]._arr1[2]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[2]._field34 - 25); + scene->_gameBoardSide[2]._handCard[2]._card.postInit(); + scene->_gameBoardSide[2]._handCard[2]._card._moveDiff = Common::Point(30, 30); + scene->_gameBoardSide[2]._handCard[2]._card.setVisage(1332); + scene->_gameBoardSide[2]._handCard[2]._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0); + scene->_gameBoardSide[2]._handCard[2]._card.fixPriority(170); + + if (scene->_gameBoardSide[2]._handCard[2]._cardId > 9) { + if (scene->_gameBoardSide[2]._handCard[2]._cardId > 25) { + scene->_gameBoardSide[2]._handCard[2]._card.setStrip(4); + scene->_gameBoardSide[2]._handCard[2]._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._cardId - 25); } else { - scene->_arrunkObj1337[2]._arr1[2]._object1.setStrip(3); - scene->_arrunkObj1337[2]._arr1[2]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[2]._field34 - 9); + scene->_gameBoardSide[2]._handCard[2]._card.setStrip(3); + scene->_gameBoardSide[2]._handCard[2]._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._cardId - 9); } } else { - scene->_arrunkObj1337[2]._arr1[2]._object1.setStrip(2); - scene->_arrunkObj1337[2]._arr1[2]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[2]._field34); + scene->_gameBoardSide[2]._handCard[2]._card.setStrip(2); + scene->_gameBoardSide[2]._handCard[2]._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._cardId); } scene->_aSound2.play(61); Common::Point pt(14, 58); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &pt, this); + scene->_animatedCard._card.addMover(mover, &pt, this); - scene->_arrunkObj1337[3]._arr1[2]._field34 = scene->_field3E28[scene->_field3E24]; + scene->_gameBoardSide[3]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; } break; case 11: { - scene->_arrunkObj1337[3]._arr1[2]._object1.postInit(); - scene->_arrunkObj1337[3]._arr1[2]._object1._moveDiff = Common::Point(30, 30); - scene->_arrunkObj1337[3]._arr1[2]._object1.setVisage(1332); - scene->_arrunkObj1337[3]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[3]._arr1[2]._field36, 0); - scene->_arrunkObj1337[3]._arr1[2]._object1.setStrip(1); - scene->_arrunkObj1337[3]._arr1[2]._object1.setFrame(3); - scene->_arrunkObj1337[3]._arr1[2]._object1.fixPriority(170); + scene->_gameBoardSide[3]._handCard[2]._card.postInit(); + scene->_gameBoardSide[3]._handCard[2]._card._moveDiff = Common::Point(30, 30); + scene->_gameBoardSide[3]._handCard[2]._card.setVisage(1332); + scene->_gameBoardSide[3]._handCard[2]._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0); + scene->_gameBoardSide[3]._handCard[2]._card.setStrip(1); + scene->_gameBoardSide[3]._handCard[2]._card.setFrame(3); + scene->_gameBoardSide[3]._handCard[2]._card.fixPriority(170); scene->_aSound2.play(61); Common::Point pt(226, 5); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &pt, this); + scene->_animatedCard._card.addMover(mover, &pt, this); - scene->_arrunkObj1337[0]._arr1[2]._field34 = scene->_field3E28[scene->_field3E24]; + scene->_gameBoardSide[0]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; } break; case 12: - scene->_arrunkObj1337[0]._arr1[2]._object1.postInit(); - scene->_arrunkObj1337[0]._arr1[2]._object1._moveDiff = Common::Point(30, 30); - scene->_arrunkObj1337[0]._arr1[2]._object1.setVisage(1332); - scene->_arrunkObj1337[0]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[0]._arr1[2]._field36, 0); - scene->_arrunkObj1337[0]._arr1[2]._object1.setStrip(5); - scene->_arrunkObj1337[0]._arr1[2]._object1.setFrame(1); - scene->_arrunkObj1337[0]._arr1[2]._object1.fixPriority(170); - scene->_arrunkObj1337[0]._arr1[2]._object1.hide(); + scene->_gameBoardSide[0]._handCard[2]._card.postInit(); + scene->_gameBoardSide[0]._handCard[2]._card._moveDiff = Common::Point(30, 30); + scene->_gameBoardSide[0]._handCard[2]._card.setVisage(1332); + scene->_gameBoardSide[0]._handCard[2]._card.setPosition(scene->_gameBoardSide[0]._handCard[2]._stationPos, 0); + scene->_gameBoardSide[0]._handCard[2]._card.setStrip(5); + scene->_gameBoardSide[0]._handCard[2]._card.setFrame(1); + scene->_gameBoardSide[0]._handCard[2]._card.fixPriority(170); + scene->_animatedCard._card.hide(); default: break; } if (_actionIndex > 12) { - scene->_field423E = 0; + scene->_currentPlayerNumb = 0; R2_GLOBALS._sceneObjects->draw(); scene->actionDisplay(1330, 0, 159, 10, 1, 200, 0, 7, 0, 154, 154); scene->subC20F9(); } else if (_actionIndex >= 1) { - scene->_field3E28[scene->_field3E24] = 0; - scene->_field3E24--; + scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0; + scene->_cardsAvailableNumb--; } } @@ -3354,21 +3367,21 @@ void Scene1337::Action4::signal() { switch (_actionIndex++) { case 0: - if ((scene->_arrunkObj1337[scene->_field423E]._arr1[0]._field34 == 0) && (scene->subC264B(scene->_arrunkObj1337[scene->_field423E]._arr3[0]._field34))) { - if (scene->_field3E24 < 0) - scene->subC264B(scene->_arrunkObj1337[scene->_field423E]._arr3[0]._field34); - scene->_item2._object1.setPosition(Common::Point(162, 95), 0); - scene->_item2._object1.show(); + if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) { + if (scene->_cardsAvailableNumb < 0) + scene->shuffleCards(); + scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0); + scene->_animatedCard._card.show(); scene->_aSound2.play(61); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[scene->_field423E]._fieldB94, this); + scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card1Pos, this); - scene->_arrunkObj1337[scene->_field423E]._arr1[0]._field34 = scene->_field3E28[scene->_field3E24]; - scene->_field3E28[scene->_field3E24] = 0; - scene->_field3E24--; + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; + scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0; + scene->_cardsAvailableNumb--; - if (scene->_field3E24 < 0) + if (scene->_cardsAvailableNumb < 0) scene->_background2.remove(); } else { // Self call, forcing next actionIndex @@ -3376,127 +3389,127 @@ void Scene1337::Action4::signal() { } break; case 1: - if ( ( scene->_item2._object1._position.x == scene->_arrunkObj1337[scene->_field423E]._fieldB94.x) - && ( scene->_item2._object1._position.y == scene->_arrunkObj1337[scene->_field423E]._fieldB94.y) ) { - scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1.postInit(); - scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1._moveDiff = Common::Point(30, 30); - scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1.setVisage(1332); - scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[scene->_field423E]._arr1[0]._field36, 0); - scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1.setStrip(1); - scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1.setFrame(scene->_arrunkObj1337[scene->_field423E]._fieldBA4); - scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1.fixPriority(170); - } - - if ((scene->_field4248 == 1) || (scene->_field423E == 2)) - scene->setAnimationInfo(&scene->_arrunkObj1337[scene->_field423E]._arr1[0]); - - scene->_item2._object1.hide(); - if ((scene->_arrunkObj1337[scene->_field423E]._arr1[0]._field34 == 0) && (scene->subC264B(scene->_arrunkObj1337[scene->_field423E]._arr3[0]._field34 == 0))) { - if (scene->_field3E24 < 0) + if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card1Pos.x) + && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card1Pos.y) ) { + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.postInit(); + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card._moveDiff = Common::Point(30, 30); + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setVisage(1332); + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._stationPos, 0); + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setStrip(1); + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum); + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.fixPriority(170); + } + + if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2)) + scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]); + + scene->_animatedCard._card.hide(); + if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId == 0))) { + if (scene->_cardsAvailableNumb < 0) scene->shuffleCards(); - scene->_item2._object1.setPosition(Common::Point(162, 95)); - scene->_item2._object1.show(); + scene->_animatedCard._card.setPosition(Common::Point(162, 95)); + scene->_animatedCard._card.show(); scene->_aSound2.play(61); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[scene->_field423E]._fieldB98, this); + scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card2Pos, this); - scene->_arrunkObj1337[scene->_field423E]._arr1[1]._field34 = scene->_field3E28[scene->_field3E24]; - scene->_field3E28[scene->_field3E24] = 0; - scene->_field3E24--; - if (scene->_field3E24 < 0) + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; + scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0; + scene->_cardsAvailableNumb--; + if (scene->_cardsAvailableNumb < 0) scene->_background2.remove(); } else signal(); break; case 2: - if ( ( scene->_item2._object1._position.x == scene->_arrunkObj1337[scene->_field423E]._fieldB98.x) - && ( scene->_item2._object1._position.y == scene->_arrunkObj1337[scene->_field423E]._fieldB98.y) ) { - scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1.postInit(); - scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1._moveDiff = Common::Point(30, 30); - scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1.setVisage(1332); - scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[scene->_field423E]._arr1[1]._field36, 0); - scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1.setStrip(1); - scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1.setFrame(scene->_arrunkObj1337[scene->_field423E]._fieldBA4); - scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1.fixPriority(170); - } - - if ((scene->_field4248 == 1) || (scene->_field423E == 2)) - scene->setAnimationInfo(&scene->_arrunkObj1337[scene->_field423E]._arr1[1]); - - scene->_item2._object1.hide(); - if ((scene->_arrunkObj1337[scene->_field423E]._arr1[2]._field34 == 0) && (scene->subC264B(scene->_arrunkObj1337[scene->_field423E]._arr3[0]._field34 == 0))) { - if (scene->_field3E24 < 0) + if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card2Pos.x) + && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card2Pos.y) ) { + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.postInit(); + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card._moveDiff = Common::Point(30, 30); + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setVisage(1332); + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._stationPos, 0); + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setStrip(1); + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum); + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.fixPriority(170); + } + + if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2)) + scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]); + + scene->_animatedCard._card.hide(); + if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId == 0))) { + if (scene->_cardsAvailableNumb < 0) scene->shuffleCards(); - scene->_item2._object1.setPosition(Common::Point(162, 95)); - scene->_item2._object1.show(); + scene->_animatedCard._card.setPosition(Common::Point(162, 95)); + scene->_animatedCard._card.show(); scene->_aSound2.play(61); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[scene->_field423E]._fieldB9C, this); + scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card3Pos, this); - scene->_arrunkObj1337[scene->_field423E]._arr1[2]._field34 = scene->_field3E28[scene->_field3E24]; - scene->_field3E28[scene->_field3E24] = 0; - scene->_field3E24--; - if (scene->_field3E24 < 0) + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; + scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0; + scene->_cardsAvailableNumb--; + if (scene->_cardsAvailableNumb < 0) scene->_background2.remove(); } else signal(); break; case 3: - if ( ( scene->_item2._object1._position.x == scene->_arrunkObj1337[scene->_field423E]._fieldB9C.x) - && ( scene->_item2._object1._position.y == scene->_arrunkObj1337[scene->_field423E]._fieldB9C.y) ) { - scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1.postInit(); - scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1._moveDiff = Common::Point(30, 30); - scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1.setVisage(1332); - scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[scene->_field423E]._arr1[2]._field36, 0); - scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1.setStrip(1); - scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1.setFrame(scene->_arrunkObj1337[scene->_field423E]._fieldBA4); - scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1.fixPriority(170); - } - - if ((scene->_field4248 == 1) || (scene->_field423E == 2)) - scene->setAnimationInfo(&scene->_arrunkObj1337[scene->_field423E]._arr1[2]); - - scene->_item2._object1.hide(); - if ((scene->_arrunkObj1337[scene->_field423E]._arr1[3]._field34 == 0) && (scene->subC264B(scene->_arrunkObj1337[scene->_field423E]._arr3[0]._field34 == 0))) { - if (scene->_field3E24 < 0) + if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card3Pos.x) + && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card3Pos.y) ) { + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.postInit(); + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card._moveDiff = Common::Point(30, 30); + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setVisage(1332); + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._stationPos, 0); + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setStrip(1); + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum); + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.fixPriority(170); + } + + if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2)) + scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]); + + scene->_animatedCard._card.hide(); + if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId == 0))) { + if (scene->_cardsAvailableNumb < 0) scene->shuffleCards(); - scene->_item2._object1.setPosition(Common::Point(162, 95)); - scene->_item2._object1.show(); + scene->_animatedCard._card.setPosition(Common::Point(162, 95)); + scene->_animatedCard._card.show(); scene->_aSound2.play(61); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[scene->_field423E]._fieldBA0, this); + scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card4Pos, this); - scene->_arrunkObj1337[scene->_field423E]._arr1[3]._field34 = scene->_field3E28[scene->_field3E24]; - scene->_field3E28[scene->_field3E24] = 0; - scene->_field3E24--; - if (scene->_field3E24 < 0) + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; + scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0; + scene->_cardsAvailableNumb--; + if (scene->_cardsAvailableNumb < 0) scene->_background2.remove(); } else signal(); break; case 4: - if ( ( scene->_item2._object1._position.x == scene->_arrunkObj1337[scene->_field423E]._fieldBA0.x) - && ( scene->_item2._object1._position.y == scene->_arrunkObj1337[scene->_field423E]._fieldBA0.y) ) { - scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1.postInit(); - scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1._moveDiff = Common::Point(30, 30); - scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1.setVisage(1332); - scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1.setPosition(scene->_arrunkObj1337[scene->_field423E]._arr1[3]._field36, 0); - scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1.setStrip(1); - scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1.setFrame(scene->_arrunkObj1337[scene->_field423E]._fieldBA4); - scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1.fixPriority(170); - } - - if ((scene->_field4248 == 1) || (scene->_field423E == 2)) - scene->setAnimationInfo(&scene->_arrunkObj1337[scene->_field423E]._arr1[3]); - - scene->_item2._object1.hide(); - switch (scene->_field423E) { + if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card4Pos.x) + && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card4Pos.y) ) { + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.postInit(); + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card._moveDiff = Common::Point(30, 30); + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setVisage(1332); + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._stationPos, 0); + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setStrip(1); + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum); + scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.fixPriority(170); + } + + if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2)) + scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]); + + scene->_animatedCard._card.hide(); + switch (scene->_currentPlayerNumb) { case 0: scene->subCF979(); break; @@ -3523,34 +3536,34 @@ void Scene1337::Action5::signal() { switch (_actionIndex++) { case 0: { - scene->_field3E28[scene->_field3E26] = scene->_field3EF0->_field34; - scene->_field3E26--; - if (!g_globals->_sceneObjects->contains(&scene->_item7._object1)) { - scene->_item7._object1.postInit(); - scene->_item7._object1.hide(); - scene->_item7._object1.setVisage(1332); - scene->_item7._object1.setPosition(scene->_item7._field36, 0); - scene->_item7._object1.fixPriority(170); - } - - scene->_item7._field34 = scene->_field3EF0->_field34; - scene->_field3EF0->_field34 = 0; - scene->_field3EF0->_object1.remove(); - - if (scene->_field3EF0 == &scene->_item6) { - subD18B5(5, 1, 4); + scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_discardCard->_cardId; + scene->_currentDiscardIndex--; + if (!g_globals->_sceneObjects->contains(&scene->_discardPile._card)) { + scene->_discardPile._card.postInit(); + scene->_discardPile._card.hide(); + scene->_discardPile._card.setVisage(1332); + scene->_discardPile._card.setPosition(scene->_discardPile._stationPos, 0); + scene->_discardPile._card.fixPriority(170); + } + + scene->_discardPile._cardId = scene->_discardCard->_cardId; + scene->_discardCard->_cardId = 0; + scene->_discardCard->_card.remove(); + + if (scene->_discardCard == &scene->_item6) { + scene->setCursorData(5, 1, 4); scene->subC4CEC(); } - scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0); - scene->_item2._object1.show(); + scene->_animatedCard._card.setPosition(scene->_discardCard->_stationPos, 0); + scene->_animatedCard._card.show(); Common::Point pt(128, 95); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &pt, this); + scene->_animatedCard._card.addMover(mover, &pt, this); } break; case 1: - scene->_item2._object1.hide(); - scene->setAnimationInfo(&scene->_item7); + scene->_animatedCard._card.hide(); + scene->setAnimationInfo(&scene->_discardPile); scene->_aSound2.play(61); scene->subC20F9(); break; @@ -3564,29 +3577,29 @@ void Scene1337::Action6::signal() { switch (_actionIndex++) { case 0: { - scene->_field3EF4->_field34 = 1; - scene->_field3EF4->_object1.postInit(); - scene->_field3EF4->_object1.hide(); - scene->_field3EF4->_object1.setVisage(1332); - scene->_field3EF4->_object1.setPosition(scene->_field3EF4->_field36); - scene->_field3EF4->_object1.fixPriority(170); + scene->_field3EF4->_cardId = 1; + scene->_field3EF4->_card.postInit(); + scene->_field3EF4->_card.hide(); + scene->_field3EF4->_card.setVisage(1332); + scene->_field3EF4->_card.setPosition(scene->_field3EF4->_stationPos); + scene->_field3EF4->_card.fixPriority(170); - scene->_field3EF0->_field34 = 0; - scene->_field3EF0->_object1.remove(); + scene->_discardCard->_cardId = 0; + scene->_discardCard->_card.remove(); - scene->_item2._object1.setPosition(scene->_field3EF0->_field36); - scene->_item2._object1.show(); + scene->_animatedCard._card.setPosition(scene->_discardCard->_stationPos); + scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this); + scene->_animatedCard._card.addMover(mover, &scene->_field3EF4->_stationPos, this); } break; case 1: - scene->_item2._object1.hide(); + scene->_animatedCard._card.hide(); scene->setAnimationInfo(scene->_field3EF4); scene->_aSound1.play(59); - if (scene->_field3EF0 == &scene->_item6) { - subD18B5(5, 1, 4); + if (scene->_discardCard == &scene->_item6) { + scene->setCursorData(5, 1, 4); scene->subC4CEC(); } scene->subC20F9(); @@ -3601,30 +3614,30 @@ void Scene1337::Action7::signal() { switch (_actionIndex++) { case 0: { - scene->_field3EF4->_field34 = scene->_field3EF0->_field34; + scene->_field3EF4->_cardId = scene->_discardCard->_cardId; - scene->_field3EF0->_field34 = 0; - scene->_field3EF0->_object1.remove(); + scene->_discardCard->_cardId = 0; + scene->_discardCard->_card.remove(); - scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0); - scene->_item2._object1.show(); + scene->_animatedCard._card.setPosition(scene->_discardCard->_stationPos, 0); + scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this); + scene->_animatedCard._card.addMover(mover, &scene->_field3EF4->_stationPos, this); } break; case 1: - if (scene->_field3EF0 == &scene->_item6) { - subD18B5(5, 1, 4); + if (scene->_discardCard == &scene->_item6) { + scene->setCursorData(5, 1, 4); scene->subC4CEC(); } scene->setAnimationInfo(scene->_field3EF4); scene->_aSound1.play(59); - scene->_item5._field34 = 1; - scene->_item5._field36.x = scene->_field3EF4->_field36.x; - scene->_item5._field36.y = scene->_field3EF4->_field36.y; - scene->_item5._object1.postInit(); - scene->_item5._object1.hide(); - scene->_item5._object1._flags = 0x200; + scene->_item5._cardId = 1; + scene->_item5._stationPos.x = scene->_field3EF4->_stationPos.x; + scene->_item5._stationPos.y = scene->_field3EF4->_stationPos.y; + scene->_item5._card.postInit(); + scene->_item5._card.hide(); + scene->_item5._card._flags = OBJFLAG_HIDING; scene->subC4A39(&scene->_item5); break; @@ -3638,24 +3651,24 @@ void Scene1337::Action8::signal() { switch (_actionIndex++) { case 0: { - scene->_field3E28[scene->_field3E26] = scene->_field3EF4->_field34; - scene->_field3E26--; + scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_field3EF4->_cardId; + scene->_currentDiscardIndex--; - scene->_field3EF4->_field34 = scene->_field3EF0->_field34; - scene->_field3EF0->_object1.remove(); + scene->_field3EF4->_cardId = scene->_discardCard->_cardId; + scene->_discardCard->_card.remove(); - scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0); - scene->_item2._object1.show(); + scene->_animatedCard._card.setPosition(scene->_discardCard->_stationPos, 0); + scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this); + scene->_animatedCard._card.addMover(mover, &scene->_field3EF4->_stationPos, this); } break; case 1: - scene->_item2._object1.hide(); + scene->_animatedCard._card.hide(); - if (scene->_field3EF0 == &scene->_item6) { - subD18B5(5, 1, 4); + if (scene->_discardCard == &scene->_item6) { + scene->setCursorData(5, 1, 4); scene->subC4CEC(); } scene->setAnimationInfo(scene->_field3EF4); @@ -3672,30 +3685,30 @@ void Scene1337::Action9::signal() { switch (_actionIndex++) { case 0: { - scene->_field3EF4->_field34 = scene->_field3EF0->_field34; - scene->_field3EF4->_object1.postInit(); - scene->_field3EF4->_object1.hide(); - scene->_field3EF4->_object1.setVisage(1332); - scene->_field3EF4->_object1.setPosition(scene->_field3EF4->_field36, 0); - scene->_field3EF4->_object1.fixPriority(170); + scene->_field3EF4->_cardId = scene->_discardCard->_cardId; + scene->_field3EF4->_card.postInit(); + scene->_field3EF4->_card.hide(); + scene->_field3EF4->_card.setVisage(1332); + scene->_field3EF4->_card.setPosition(scene->_field3EF4->_stationPos, 0); + scene->_field3EF4->_card.fixPriority(170); - scene->_field3EF0->_field34 = 0; - scene->_field3EF0->_object1.remove(); + scene->_discardCard->_cardId = 0; + scene->_discardCard->_card.remove(); - scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0); - scene->_item2._object1.show(); + scene->_animatedCard._card.setPosition(scene->_discardCard->_stationPos, 0); + scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this); + scene->_animatedCard._card.addMover(mover, &scene->_field3EF4->_stationPos, this); } break; case 1: - scene->_item2._object1.hide(); + scene->_animatedCard._card.hide(); scene->setAnimationInfo(scene->_field3EF4); scene->_aSound1.play(57); - if (scene->_field3EF0 == &scene->_item6) { - subD18B5(5, 1, 4); + if (scene->_discardCard == &scene->_item6) { + scene->setCursorData(5, 1, 4); scene->subC4CEC(); } @@ -3711,29 +3724,29 @@ void Scene1337::Action10::signal() { switch (_actionIndex++) { case 0: { - scene->_field3EF8->_object1.postInit(); - scene->_field3EF8->_object1.hide(); - scene->_field3EF8->_object1.setVisage(1332); - scene->_field3EF8->_object1.setPosition(scene->_field3EF8->_field36, 0); - scene->_field3EF8->_object1.fixPriority(170); - scene->_field3EF8->_field34 = scene->_field3EF0->_field34; - - scene->_field3EF0->_field34 = 0; - scene->_field3EF0->_object1.remove(); - - if (scene->_field3EF0 == &scene->_item6) { - subD18B5(5, 1, 4); + scene->_field3EF8->_card.postInit(); + scene->_field3EF8->_card.hide(); + scene->_field3EF8->_card.setVisage(1332); + scene->_field3EF8->_card.setPosition(scene->_field3EF8->_stationPos, 0); + scene->_field3EF8->_card.fixPriority(170); + scene->_field3EF8->_cardId = scene->_discardCard->_cardId; + + scene->_discardCard->_cardId = 0; + scene->_discardCard->_card.remove(); + + if (scene->_discardCard == &scene->_item6) { + scene->setCursorData(5, 1, 4); scene->subC4CEC(); } - scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0); - scene->_item2._object1.show(); + scene->_animatedCard._card.setPosition(scene->_discardCard->_stationPos, 0); + scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &scene->_field3EF8->_field36, this); + scene->_animatedCard._card.addMover(mover, &scene->_field3EF8->_stationPos, this); } break; case 1: { - scene->_item2._object1.hide(); + scene->_animatedCard._card.hide(); scene->setAnimationInfo(scene->_field3EF8); scene->_aSound1.play(57); @@ -3743,7 +3756,7 @@ void Scene1337::Action10::signal() { switch (scene->_field4240) { case 0: for (indexFound = 0; indexFound < 3; indexFound++) { - if (scene->_arrunkObj1337[0]._arr1[indexFound]._field34 == 29) { + if (scene->_gameBoardSide[0]._handCard[indexFound]._cardId == 29) { found = true; break; } @@ -3751,7 +3764,7 @@ void Scene1337::Action10::signal() { break; case 1: for (indexFound = 0; indexFound < 3; indexFound++) { - if (scene->_arrunkObj1337[1]._arr1[indexFound]._field34 == 29) { + if (scene->_gameBoardSide[1]._handCard[indexFound]._cardId == 29) { found = true; break; } @@ -3759,7 +3772,7 @@ void Scene1337::Action10::signal() { break; case 2: for (indexFound = 0; indexFound < 3; indexFound++) { - if (scene->_arrunkObj1337[2]._arr1[indexFound]._field34 == 29) { + if (scene->_gameBoardSide[2]._handCard[indexFound]._cardId == 29) { found = true; break; } @@ -3767,7 +3780,7 @@ void Scene1337::Action10::signal() { break; case 3: for (indexFound = 0; indexFound < 3; indexFound++) { - if (scene->_arrunkObj1337[3]._arr1[indexFound]._field34 == 29) { + if (scene->_gameBoardSide[3]._handCard[indexFound]._cardId == 29) { found = true; break; } @@ -3782,11 +3795,11 @@ void Scene1337::Action10::signal() { if (found) { switch (scene->_field4240) { case 0: - scene->subC51A0(&scene->_arrunkObj1337[0]._arr1[indexFound], scene->_field3EF8); + scene->subC51A0(&scene->_gameBoardSide[0]._handCard[indexFound], scene->_field3EF8); found2 = true; break; case 1: - scene->subC51A0(&scene->_arrunkObj1337[1]._arr1[indexFound], scene->_field3EF8); + scene->subC51A0(&scene->_gameBoardSide[1]._handCard[indexFound], scene->_field3EF8); found2 = true; break; case 2: @@ -3794,12 +3807,12 @@ void Scene1337::Action10::signal() { if (MessageDialog::show(USE_INTERCEPTOR, NO_MSG, YES_MSG) == 0) scene->subC4CEC(); else { - scene->subC51A0(&scene->_arrunkObj1337[2]._arr1[indexFound], scene->_field3EF8); + scene->subC51A0(&scene->_gameBoardSide[2]._handCard[indexFound], scene->_field3EF8); found2 = true; } break; case 3: - scene->subC51A0(&scene->_arrunkObj1337[3]._arr1[indexFound], scene->_field3EF8); + scene->subC51A0(&scene->_gameBoardSide[3]._handCard[indexFound], scene->_field3EF8); found2 = true; break; default: @@ -3813,14 +3826,14 @@ void Scene1337::Action10::signal() { if (scene->_field4240 == 2) { int j = 0; for (int i = 0; i <= 7; i++) { - if (scene->_arrunkObj1337[2]._arr2[i]._field34 != 0) + if (scene->_gameBoardSide[2]._outpostStation[i]._cardId != 0) ++j; } if (j <= 1) { for (int i = 0; i <= 7; i++) { - if (scene->_arrunkObj1337[2]._arr2[i]._field34 != 0) { - scene->_field3EF4 = &scene->_arrunkObj1337[2]._arr2[i]; + if (scene->_gameBoardSide[2]._outpostStation[i]._cardId != 0) { + scene->_field3EF4 = &scene->_gameBoardSide[2]._outpostStation[i]; break; } } @@ -3839,11 +3852,11 @@ void Scene1337::Action10::signal() { g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks); } - scene->_item6._field36 = event.mousePos; + scene->_item6._stationPos = event.mousePos; for (int i = 0; i <= 7; i++) { - if ((scene->subC2BF8(&scene->_arrunkObj1337[2]._arr2[i], scene->_item6._field36) != 0) && (scene->_arrunkObj1337[2]._arr2[i]._field34 != 0)) { - scene->_field3EF4 = &scene->_arrunkObj1337[2]._arr2[0]; + if ((scene->subC2BF8(&scene->_gameBoardSide[2]._outpostStation[i], scene->_item6._stationPos) != 0) && (scene->_gameBoardSide[2]._outpostStation[i]._cardId != 0)) { + scene->_field3EF4 = &scene->_gameBoardSide[2]._outpostStation[0]; found2 = true; break; } @@ -3853,20 +3866,20 @@ void Scene1337::Action10::signal() { } } - scene->_field3E28[scene->_field3E26] = scene->_field3EF4->_field34; - scene->_field3E26--; - scene->_field3EF4->_field34 = 0; - scene->_field3EF4->_object1.remove(); + scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_field3EF4->_cardId; + scene->_currentDiscardIndex--; + scene->_field3EF4->_cardId = 0; + scene->_field3EF4->_card.remove(); - scene->_item2._object1.setPosition(scene->_field3EF4->_field36, 0); - scene->_item2._object1.show(); + scene->_animatedCard._card.setPosition(scene->_field3EF4->_stationPos, 0); + scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &scene->_field3EF8->_field36, this); + scene->_animatedCard._card.addMover(mover, &scene->_field3EF8->_stationPos, this); } break; case 2: - scene->_item2._object1.hide(); + scene->_animatedCard._card.hide(); scene->subC4A39(scene->_field3EF8); break; default: @@ -3881,29 +3894,29 @@ void Scene1337::Action11::signal() { switch (_actionIndex++) { case 0: { - scene->_field3EF4->_object1.postInit(); - scene->_field3EF4->_object1.hide(); - scene->_field3EF4->_object1.setVisage(1332); - scene->_field3EF4->_object1.setPosition(scene->_field3EF4->_field36, 0); - scene->_field3EF4->_object1.fixPriority(170); - scene->_field3EF4->_field34 = 25; + scene->_field3EF4->_card.postInit(); + scene->_field3EF4->_card.hide(); + scene->_field3EF4->_card.setVisage(1332); + scene->_field3EF4->_card.setPosition(scene->_field3EF4->_stationPos, 0); + scene->_field3EF4->_card.fixPriority(170); + scene->_field3EF4->_cardId = 25; if (scene->_field4240 == 2) { - scene->_item2._object1.setPosition(scene->_field3EF4->_field36, 0); - subD18B5(5, 1, 4); + scene->_animatedCard._card.setPosition(scene->_field3EF4->_stationPos, 0); + scene->setCursorData(5, 1, 4); } else { - scene->_field3EF0->_field34 = 0; - scene->_field3EF0->_object1.remove(); - scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0); + scene->_discardCard->_cardId = 0; + scene->_discardCard->_card.remove(); + scene->_animatedCard._card.setPosition(scene->_discardCard->_stationPos, 0); } - scene->_item2._object1.show(); + scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this); + scene->_animatedCard._card.addMover(mover, &scene->_field3EF4->_stationPos, this); } break; case 1: { - scene->_item2._object1.hide(); + scene->_animatedCard._card.hide(); scene->setAnimationInfo(scene->_field3EF4); scene->_aSound1.play(57); @@ -3913,18 +3926,18 @@ void Scene1337::Action11::signal() { switch (scene->_field4242) { case 0: for (i = 0; i <= 3; i++) { - if (scene->_arrunkObj1337[0]._arr1[i]._field34 == 27) { + if (scene->_gameBoardSide[0]._handCard[i]._cardId == 27) { found = true; break; } } if ((found) && (scene->subC3E92(scene->_field4240) != -1)) { - scene->_field3EF0 = &scene->_arrunkObj1337[0]._arr1[i]; - scene->_field3EF4 = &scene->_arrunkObj1337[0]._arr4[0]; + scene->_discardCard = &scene->_gameBoardSide[0]._handCard[i]; + scene->_field3EF4 = &scene->_gameBoardSide[0]._emptyStationPos; if (scene->_field4240 != 0) { int tmpVal = scene->subC3E92(scene->_field4240); - scene->_field3EF8 = &scene->_arrunkObj1337[scene->_field4240]._arr1[tmpVal]; + scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._handCard[tmpVal]; } scene->_item1.setAction(&scene->_action12); noAction = false; @@ -3932,18 +3945,18 @@ void Scene1337::Action11::signal() { break; case 1: for (i = 0; i <= 3; i++) { - if (scene->_arrunkObj1337[1]._arr1[i]._field34 == 27) { + if (scene->_gameBoardSide[1]._handCard[i]._cardId == 27) { found = true; break; } } if ((found) && (scene->subC3E92(scene->_field4240) != -1)) { - scene->_field3EF0 = &scene->_arrunkObj1337[1]._arr1[i]; - scene->_field3EF4 = &scene->_arrunkObj1337[1]._arr4[0]; + scene->_discardCard = &scene->_gameBoardSide[1]._handCard[i]; + scene->_field3EF4 = &scene->_gameBoardSide[1]._emptyStationPos; if (scene->_field4240 != 1) { int tmpVal = scene->subC3E92(scene->_field4240); - scene->_field3EF8 = &scene->_arrunkObj1337[scene->_field4240]._arr1[tmpVal]; + scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._handCard[tmpVal]; } scene->_item1.setAction(&scene->_action12); noAction = false; @@ -3951,7 +3964,7 @@ void Scene1337::Action11::signal() { break; case 2: for (i = 0; i <= 3; i++) { - if (scene->_arrunkObj1337[2]._arr1[i]._field34 == 27) { + if (scene->_gameBoardSide[2]._handCard[i]._cardId == 27) { found = true; break; } @@ -3963,11 +3976,11 @@ void Scene1337::Action11::signal() { scene->subC4CEC(); else { scene->subC4CEC(); - scene->_field3EF0 = &scene->_arrunkObj1337[2]._arr1[i]; - scene->_field3EF4 = &scene->_arrunkObj1337[2]._arr4[0]; + scene->_discardCard = &scene->_gameBoardSide[2]._handCard[i]; + scene->_field3EF4 = &scene->_gameBoardSide[2]._emptyStationPos; if (scene->_field4240 != 2) { int tmpVal = scene->subC3E92(scene->_field4240); - scene->_field3EF8 = &scene->_arrunkObj1337[scene->_field4240]._arr1[tmpVal]; + scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._handCard[tmpVal]; } scene->_item1.setAction(&scene->_action12); noAction = false; @@ -3976,18 +3989,18 @@ void Scene1337::Action11::signal() { break; case 3: for (i = 0; i <= 3; i++) { - if (scene->_arrunkObj1337[3]._arr1[i]._field34 == 27) { + if (scene->_gameBoardSide[3]._handCard[i]._cardId == 27) { found = true; break; } } if ((found) && (scene->subC3E92(scene->_field4240) != -1)) { - scene->_field3EF0 = &scene->_arrunkObj1337[3]._arr1[i]; - scene->_field3EF4 = &scene->_arrunkObj1337[3]._arr4[0]; + scene->_discardCard = &scene->_gameBoardSide[3]._handCard[i]; + scene->_field3EF4 = &scene->_gameBoardSide[3]._emptyStationPos; if (scene->_field4240 != 3) { int tmpVal = scene->subC3E92(scene->_field4240); - scene->_field3EF8 = &scene->_arrunkObj1337[scene->_field4240]._arr1[tmpVal]; + scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._handCard[tmpVal]; } scene->_item1.setAction(&scene->_action12); noAction = false; @@ -4004,7 +4017,7 @@ void Scene1337::Action11::signal() { int count = 0; if (scene->_field4242 != 2) { for (i = 0; i <= 3; i++) { - if (scene->_arrunkObj1337[scene->_field4242]._arr1[i]._field34 == 0) + if (scene->_gameBoardSide[scene->_field4242]._handCard[i]._cardId == 0) ++count; } } @@ -4035,74 +4048,70 @@ void Scene1337::Action11::signal() { g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks); } - scene->_item6._field36 = event.mousePos; + scene->_item6._stationPos = event.mousePos; found = false; if (scene->_field4242 != 2) { for (i = 0; i <= 3; i++) { - if ((scene->subC2BF8(&scene->_arrunkObj1337[scene->_field4242]._arr1[i], scene->_item6._field36) != 0) && (scene->_arrunkObj1337[scene->_field4242]._arr1[i]._field34 != 0)) { - scene->_field3EF8 = &scene->_arrunkObj1337[scene->_field4242]._arr1[i]; + if ((scene->subC2BF8(&scene->_gameBoardSide[scene->_field4242]._handCard[i], scene->_item6._stationPos) != 0) && (scene->_gameBoardSide[scene->_field4242]._handCard[i]._cardId != 0)) { + scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4242]._handCard[i]; found = true; break; } } } } // while - scene->_field4246 = 1; + scene->_field4246 = true; scene->subC4CEC(); } else { if (scene->_field4242 != 2) { int tmpVal = scene->subC3E92(scene->_field4242); - scene->_field3EF8 = &scene->_arrunkObj1337[scene->_field4242]._arr1[tmpVal]; + scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4242]._handCard[tmpVal]; } } } - scene->_field3EF0->_object1.postInit(); - scene->_field3EF0->_object1.hide(); - scene->_field3EF0->_object1.setVisage(1332); - scene->_field3EF0->_object1.setPosition(scene->_field3EF0->_field36, 0); - scene->_field3EF0->_object1.fixPriority(170); - scene->_field3EF0->_object1.setStrip2(1); - scene->_field3EF0->_field34 = scene->_field3EF8->_field34; + scene->_discardCard->_card.postInit(); + scene->_discardCard->_card.hide(); + scene->_discardCard->_card.setVisage(1332); + scene->_discardCard->_card.setPosition(scene->_discardCard->_stationPos, 0); + scene->_discardCard->_card.fixPriority(170); + scene->_discardCard->_card.setStrip2(1); + scene->_discardCard->_cardId = scene->_field3EF8->_cardId; - scene->_field3EF8->_field34 = 0; - scene->_field3EF8->_object1.remove(); + scene->_field3EF8->_cardId = 0; + scene->_field3EF8->_card.remove(); - scene->_item2._object1.setPosition(scene->_field3EF8->_field36, 0); - scene->_item2._object1.show(); + scene->_animatedCard._card.setPosition(scene->_field3EF8->_stationPos, 0); + scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &scene->_field3EF0->_field36, this); + scene->_animatedCard._card.addMover(mover, &scene->_discardCard->_stationPos, this); } break; case 2: - scene->_item2._object1.hide(); + scene->_animatedCard._card.hide(); switch (scene->_field4240) { case 0: - scene->_field3EF0->_object1.setFrame(2); - scene->_field3EF0->_object1.show(); - scene->_field423E--; - scene->_field4244 = 0; + scene->_discardCard->_card.setFrame(2); + scene->_discardCard->_card.show(); break; case 1: - scene->_field3EF0->_object1.setFrame(4); - scene->_field3EF0->_object1.show(); - scene->_field423E--; - scene->_field4244 = 0; + scene->_discardCard->_card.setFrame(4); + scene->_discardCard->_card.show(); break; case 3: - scene->_field3EF0->_object1.setFrame(3); - scene->_field3EF0->_object1.show(); - scene->_field423E--; - scene->_field4244 = 0; + scene->_discardCard->_card.setFrame(3); + scene->_discardCard->_card.show(); break; default: - scene->setAnimationInfo(scene->_field3EF0); + scene->setAnimationInfo(scene->_discardCard); break; } + scene->_currentPlayerNumb--; + scene->_field4244 = false; scene->subC4A39(scene->_field3EF4); break; default: @@ -4118,19 +4127,20 @@ void Scene1337::Action12::signal() { signal(); break; case 1: { - scene->_field3E28[scene->_field3E26] = scene->_field3EF4->_field34; - scene->_field3EF4->_field34 = scene->_field3EF0->_field34; - scene->_field3EF0->_field34 = 0; - scene->_field3EF0->_object1.remove(); - scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0); - scene->_item2._object1.show(); + scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_field3EF4->_cardId; + scene->_currentDiscardIndex++; + scene->_field3EF4->_cardId = scene->_discardCard->_cardId; + scene->_discardCard->_cardId = 0; + scene->_discardCard->_card.remove(); + scene->_animatedCard._card.setPosition(scene->_discardCard->_stationPos, 0); + scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this); + scene->_animatedCard._card.addMover(mover, &scene->_field3EF4->_stationPos, this); } break; case 2: - scene->_item2._object1.hide(); + scene->_animatedCard._card.hide(); scene->setAnimationInfo(scene->_field3EF4); scene->_aSound1.play(58); if (scene->_field4242 == 2) { @@ -4139,19 +4149,19 @@ void Scene1337::Action12::signal() { switch (scene->_field4240) { case 0: for (i = 0; i <= 3; i++) { - if (scene->_arrunkObj1337[0]._arr1[i]._field34 != 0) + if (scene->_gameBoardSide[0]._handCard[i]._cardId != 0) ++count; } break; case 1: for (i = 0; i <= 3; i++) { - if (scene->_arrunkObj1337[3]._arr1[i]._field34 != 0) + if (scene->_gameBoardSide[3]._handCard[i]._cardId != 0) ++count; } break; case 3: for (i = 0; i <= 3; i++) { - if (scene->_arrunkObj1337[3]._arr1[i]._field34 != 0) + if (scene->_gameBoardSide[3]._handCard[i]._cardId != 0) ++count; } break; @@ -4186,13 +4196,13 @@ void Scene1337::Action12::signal() { g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks); } - scene->_item6._field36 = event.mousePos; + scene->_item6._stationPos = event.mousePos; if (scene->_field4240 == 0) { for (i = 0; i <= 3; i++) { - if ((scene->subC2BF8(&scene->_arrunkObj1337[0]._arr1[i], scene->_item6._field36) != 0) && (scene->_arrunkObj1337[0]._arr1[i]._field34 != 0)) { + if ((scene->subC2BF8(&scene->_gameBoardSide[0]._handCard[i], scene->_item6._stationPos) != 0) && (scene->_gameBoardSide[0]._handCard[i]._cardId != 0)) { found = true; - scene->_field3EF8 = &scene->_arrunkObj1337[0]._arr1[i]; + scene->_field3EF8 = &scene->_gameBoardSide[0]._handCard[i]; break; } } @@ -4200,9 +4210,9 @@ void Scene1337::Action12::signal() { if (scene->_field4240 == 3) { for (i = 0; i <= 3; i++) { - if ((scene->subC2BF8(&scene->_arrunkObj1337[3]._arr1[i], scene->_item6._field36) != 0) && (scene->_arrunkObj1337[3]._arr1[i]._field34 != 0)) { + if ((scene->subC2BF8(&scene->_gameBoardSide[3]._handCard[i], scene->_item6._stationPos) != 0) && (scene->_gameBoardSide[3]._handCard[i]._cardId != 0)) { found = true; - scene->_field3EF8 = &scene->_arrunkObj1337[3]._arr1[i]; + scene->_field3EF8 = &scene->_gameBoardSide[3]._handCard[i]; break; } } @@ -4210,9 +4220,9 @@ void Scene1337::Action12::signal() { if (scene->_field4240 == 1) { for (i = 0; i <= 3; i++) { - if ((scene->subC2BF8(&scene->_arrunkObj1337[1]._arr1[i], scene->_item6._field36) != 0) && (scene->_arrunkObj1337[1]._arr1[i]._field34 != 0)) { + if ((scene->subC2BF8(&scene->_gameBoardSide[1]._handCard[i], scene->_item6._stationPos) != 0) && (scene->_gameBoardSide[1]._handCard[i]._cardId != 0)) { found = true; - scene->_field3EF8 = &scene->_arrunkObj1337[1]._arr1[i]; + scene->_field3EF8 = &scene->_gameBoardSide[1]._handCard[i]; break; } } @@ -4223,55 +4233,55 @@ void Scene1337::Action12::signal() { if (scene->_field4240 != 1) { switch (scene->_field4240) { case 0: - scene->_field3EF8 = &scene->_arrunkObj1337[0]._arr1[scene->subC3E92(0)]; + scene->_field3EF8 = &scene->_gameBoardSide[0]._handCard[scene->subC3E92(0)]; break; case 3: - scene->_field3EF8 = &scene->_arrunkObj1337[3]._arr1[scene->subC3E92(3)]; + scene->_field3EF8 = &scene->_gameBoardSide[3]._handCard[scene->subC3E92(3)]; break; default: break; } } else { - scene->_field3EF8 = &scene->_arrunkObj1337[1]._arr1[scene->subC3E92(1)]; + scene->_field3EF8 = &scene->_gameBoardSide[1]._handCard[scene->subC3E92(1)]; } } - scene->_field3EF0->_object1.postInit(); - scene->_field3EF0->_object1.hide(); - scene->_field3EF0->_object1.setVisage(1332); - scene->_field3EF0->_object1.setPosition(scene->_field3EF0->_field36); - scene->_field3EF0->_object1.fixPriority(170); - scene->_field3EF0->_object1.setStrip2(1); - scene->_field3EF0->_field34 = scene->_field3EF8->_field34; + scene->_discardCard->_card.postInit(); + scene->_discardCard->_card.hide(); + scene->_discardCard->_card.setVisage(1332); + scene->_discardCard->_card.setPosition(scene->_discardCard->_stationPos); + scene->_discardCard->_card.fixPriority(170); + scene->_discardCard->_card.setStrip2(1); + scene->_discardCard->_cardId = scene->_field3EF8->_cardId; - scene->_field3EF8->_field34 = 0; - scene->_field3EF8->_object1.remove(); + scene->_field3EF8->_cardId = 0; + scene->_field3EF8->_card.remove(); - scene->_item2._object1.setPosition(scene->_field3EF8->_field36); - scene->_item2._object1.show(); + scene->_animatedCard._card.setPosition(scene->_field3EF8->_stationPos); + scene->_animatedCard._card.show(); scene->_aSound1.play(57); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &scene->_field3EF0->_field36, this); + scene->_animatedCard._card.addMover(mover, &scene->_discardCard->_stationPos, this); } break; case 3: - scene->_item2._object1.hide(); + scene->_animatedCard._card.hide(); switch (scene->_field4242) { case 0: - scene->_field3EF0->_object1.setFrame2(2); - scene->_field3EF0->_object1.show(); + scene->_discardCard->_card.setFrame2(2); + scene->_discardCard->_card.show(); break; case 1: - scene->_field3EF0->_object1.setFrame2(4); - scene->_field3EF0->_object1.show(); + scene->_discardCard->_card.setFrame2(4); + scene->_discardCard->_card.show(); break; case 3: - scene->_field3EF0->_object1.setFrame2(3); - scene->_field3EF0->_object1.show(); + scene->_discardCard->_card.setFrame2(3); + scene->_discardCard->_card.show(); break; default: - scene->setAnimationInfo(scene->_field3EF0); + scene->setAnimationInfo(scene->_discardCard); break; } scene->subC4A39(scene->_field3EF4); @@ -4286,23 +4296,23 @@ void Scene1337::Action13::signal() { switch (_actionIndex++) { case 0: { - scene->_field3E28[scene->_field3E26] = scene->_field3EF4->_field34; - scene->_field3E26--; + scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_field3EF4->_cardId; + scene->_currentDiscardIndex--; - scene->_field3EF4->_field34 = scene->_field3EF0->_field34; + scene->_field3EF4->_cardId = scene->_discardCard->_cardId; - scene->_field3EF0->_field34 = 0; - scene->_field3EF0->_object1.remove(); + scene->_discardCard->_cardId = 0; + scene->_discardCard->_card.remove(); - scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0); - scene->_item2._object1.show(); + scene->_animatedCard._card.setPosition(scene->_discardCard->_stationPos, 0); + scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); - scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this); + scene->_animatedCard._card.addMover(mover, &scene->_field3EF4->_stationPos, this); } break; case 1: - scene->_item2._object1.hide(); + scene->_animatedCard._card.hide(); scene->setAnimationInfo(scene->_field3EF4); scene->_aSound1.play(58); signal(); @@ -4331,105 +4341,105 @@ void Scene1337::postInit(SceneObjectList *OwnerList) { _unkFctPtr412 = NULL; - _field3EF0 = NULL; - _field3EF4 = NULL; - _field3EF8 = NULL; - - _arrunkObj1337[2]._arr1[0]._field36 = Common::Point(10, 174); - _arrunkObj1337[2]._arr1[1]._field36 = Common::Point(37, 174); - _arrunkObj1337[2]._arr1[2]._field36 = Common::Point(64, 174); - _arrunkObj1337[2]._arr1[3]._field36 = Common::Point(91, 174); - - _arrunkObj1337[2]._arr2[0]._field36 = Common::Point(119, 174); - _arrunkObj1337[2]._arr2[1]._field36 = Common::Point(119, 148); - _arrunkObj1337[2]._arr2[2]._field36 = Common::Point(119, 122); - _arrunkObj1337[2]._arr2[3]._field36 = Common::Point(145, 122); - _arrunkObj1337[2]._arr2[4]._field36 = Common::Point(171, 122); - _arrunkObj1337[2]._arr2[5]._field36 = Common::Point(171, 148); - _arrunkObj1337[2]._arr2[6]._field36 = Common::Point(171, 174); - _arrunkObj1337[2]._arr2[7]._field36 = Common::Point(145, 174); - - _arrunkObj1337[2]._arr3[0]._field36 = Common::Point(199, 174); - - _arrunkObj1337[2]._arr4[0]._field36 = Common::Point(145, 148); - - _arrunkObj1337[2]._fieldB94 = Common::Point(10, 174); - _arrunkObj1337[2]._fieldB98 = Common::Point(37, 174); - _arrunkObj1337[2]._fieldB9C = Common::Point(64, 174); - _arrunkObj1337[2]._fieldBA0 = Common::Point(91, 174); - _arrunkObj1337[2]._fieldBA4 = 2; - - _arrunkObj1337[3]._arr1[0]._field36 = Common::Point(14, 14); - _arrunkObj1337[3]._arr1[1]._field36 = Common::Point(14, 36); - _arrunkObj1337[3]._arr1[2]._field36 = Common::Point(14, 58); - _arrunkObj1337[3]._arr1[3]._field36 = Common::Point(14, 80); - - _arrunkObj1337[3]._arr2[0]._field36 = Common::Point(37, 66); - _arrunkObj1337[3]._arr2[1]._field36 = Common::Point(63, 66); - _arrunkObj1337[3]._arr2[2]._field36 = Common::Point(89, 66); - _arrunkObj1337[3]._arr2[3]._field36 = Common::Point(89, 92); - _arrunkObj1337[3]._arr2[4]._field36 = Common::Point(89, 118); - _arrunkObj1337[3]._arr2[5]._field36 = Common::Point(63, 118); - _arrunkObj1337[3]._arr2[6]._field36 = Common::Point(37, 118); - _arrunkObj1337[3]._arr2[7]._field36 = Common::Point(37, 92); - - _arrunkObj1337[3]._arr3[0]._field36 = Common::Point(37, 145); - - _arrunkObj1337[3]._arr4[0]._field36 = Common::Point(63, 92); - - _arrunkObj1337[3]._fieldB94 = Common::Point(14, 14); - _arrunkObj1337[3]._fieldB98 = Common::Point(14, 36); - _arrunkObj1337[3]._fieldB9C = Common::Point(14, 58); - _arrunkObj1337[3]._fieldBA0 = Common::Point(14, 80); - _arrunkObj1337[3]._fieldBA4 = 3; - - _arrunkObj1337[0]._arr1[0]._field36 = Common::Point(280, 5); - _arrunkObj1337[0]._arr1[1]._field36 = Common::Point(253, 5); - _arrunkObj1337[0]._arr1[2]._field36 = Common::Point(226, 5); - _arrunkObj1337[0]._arr1[3]._field36 = Common::Point(199, 5); - - _arrunkObj1337[0]._arr2[0]._field36 = Common::Point(171, 16); - _arrunkObj1337[0]._arr2[1]._field36 = Common::Point(171, 42); - _arrunkObj1337[0]._arr2[2]._field36 = Common::Point(171, 68); - _arrunkObj1337[0]._arr2[3]._field36 = Common::Point(145, 68); - _arrunkObj1337[0]._arr2[4]._field36 = Common::Point(119, 68); - _arrunkObj1337[0]._arr2[5]._field36 = Common::Point(119, 42); - _arrunkObj1337[0]._arr2[6]._field36 = Common::Point(119, 16); - _arrunkObj1337[0]._arr2[7]._field36 = Common::Point(145, 16); - - _arrunkObj1337[0]._arr3[0]._field36 = Common::Point(91, 16); - - _arrunkObj1337[0]._arr4[0]._field36 = Common::Point(145, 42); - - _arrunkObj1337[0]._fieldB94 = Common::Point(280, 5); - _arrunkObj1337[0]._fieldB98 = Common::Point(253, 5); - _arrunkObj1337[0]._fieldB9C = Common::Point(226, 5); - _arrunkObj1337[0]._fieldBA0 = Common::Point(199, 5); - _arrunkObj1337[0]._fieldBA4 = 2; - - _arrunkObj1337[1]._arr1[0]._field36 = Common::Point(283, 146); - _arrunkObj1337[1]._arr1[1]._field36 = Common::Point(283, 124); - _arrunkObj1337[1]._arr1[2]._field36 = Common::Point(283, 102); - _arrunkObj1337[1]._arr1[3]._field36 = Common::Point(283, 80); - - _arrunkObj1337[1]._arr2[0]._field36 = Common::Point(253, 122); - _arrunkObj1337[1]._arr2[1]._field36 = Common::Point(227, 122); - _arrunkObj1337[1]._arr2[2]._field36 = Common::Point(201, 122); - _arrunkObj1337[1]._arr2[3]._field36 = Common::Point(201, 96); - _arrunkObj1337[1]._arr2[4]._field36 = Common::Point(201, 70); - _arrunkObj1337[1]._arr2[5]._field36 = Common::Point(227, 70); - _arrunkObj1337[1]._arr2[6]._field36 = Common::Point(253, 70); - _arrunkObj1337[1]._arr2[7]._field36 = Common::Point(253, 96); - - _arrunkObj1337[1]._arr3[0]._field36 = Common::Point(253, 43); - - _arrunkObj1337[1]._arr4[0]._field36 = Common::Point(227, 96); - - _arrunkObj1337[1]._fieldB94 = Common::Point(283, 146); - _arrunkObj1337[1]._fieldB98 = Common::Point(283, 124); - _arrunkObj1337[1]._fieldB9C = Common::Point(283, 102); - _arrunkObj1337[1]._fieldBA0 = Common::Point(283, 80); - _arrunkObj1337[1]._fieldBA4 = 4; + _discardCard = nullptr; + _field3EF4 = nullptr; + _field3EF8 = nullptr; + + _gameBoardSide[2]._handCard[0]._stationPos = Common::Point(10, 174); + _gameBoardSide[2]._handCard[1]._stationPos = Common::Point(37, 174); + _gameBoardSide[2]._handCard[2]._stationPos = Common::Point(64, 174); + _gameBoardSide[2]._handCard[3]._stationPos = Common::Point(91, 174); + + _gameBoardSide[2]._outpostStation[0]._stationPos = Common::Point(119, 174); + _gameBoardSide[2]._outpostStation[1]._stationPos = Common::Point(119, 148); + _gameBoardSide[2]._outpostStation[2]._stationPos = Common::Point(119, 122); + _gameBoardSide[2]._outpostStation[3]._stationPos = Common::Point(145, 122); + _gameBoardSide[2]._outpostStation[4]._stationPos = Common::Point(171, 122); + _gameBoardSide[2]._outpostStation[5]._stationPos = Common::Point(171, 148); + _gameBoardSide[2]._outpostStation[6]._stationPos = Common::Point(171, 174); + _gameBoardSide[2]._outpostStation[7]._stationPos = Common::Point(145, 174); + + _gameBoardSide[2]._delayCard._stationPos = Common::Point(199, 174); + + _gameBoardSide[2]._emptyStationPos._stationPos = Common::Point(145, 148); + + _gameBoardSide[2]._card1Pos = Common::Point(10, 174); + _gameBoardSide[2]._card2Pos = Common::Point(37, 174); + _gameBoardSide[2]._card3Pos = Common::Point(64, 174); + _gameBoardSide[2]._card4Pos = Common::Point(91, 174); + _gameBoardSide[2]._frameNum = 2; + + _gameBoardSide[3]._handCard[0]._stationPos = Common::Point(14, 14); + _gameBoardSide[3]._handCard[1]._stationPos = Common::Point(14, 36); + _gameBoardSide[3]._handCard[2]._stationPos = Common::Point(14, 58); + _gameBoardSide[3]._handCard[3]._stationPos = Common::Point(14, 80); + + _gameBoardSide[3]._outpostStation[0]._stationPos = Common::Point(37, 66); + _gameBoardSide[3]._outpostStation[1]._stationPos = Common::Point(63, 66); + _gameBoardSide[3]._outpostStation[2]._stationPos = Common::Point(89, 66); + _gameBoardSide[3]._outpostStation[3]._stationPos = Common::Point(89, 92); + _gameBoardSide[3]._outpostStation[4]._stationPos = Common::Point(89, 118); + _gameBoardSide[3]._outpostStation[5]._stationPos = Common::Point(63, 118); + _gameBoardSide[3]._outpostStation[6]._stationPos = Common::Point(37, 118); + _gameBoardSide[3]._outpostStation[7]._stationPos = Common::Point(37, 92); + + _gameBoardSide[3]._delayCard._stationPos = Common::Point(37, 145); + + _gameBoardSide[3]._emptyStationPos._stationPos = Common::Point(63, 92); + + _gameBoardSide[3]._card1Pos = Common::Point(14, 14); + _gameBoardSide[3]._card2Pos = Common::Point(14, 36); + _gameBoardSide[3]._card3Pos = Common::Point(14, 58); + _gameBoardSide[3]._card4Pos = Common::Point(14, 80); + _gameBoardSide[3]._frameNum = 3; + + _gameBoardSide[0]._handCard[0]._stationPos = Common::Point(280, 5); + _gameBoardSide[0]._handCard[1]._stationPos = Common::Point(253, 5); + _gameBoardSide[0]._handCard[2]._stationPos = Common::Point(226, 5); + _gameBoardSide[0]._handCard[3]._stationPos = Common::Point(199, 5); + + _gameBoardSide[0]._outpostStation[0]._stationPos = Common::Point(171, 16); + _gameBoardSide[0]._outpostStation[1]._stationPos = Common::Point(171, 42); + _gameBoardSide[0]._outpostStation[2]._stationPos = Common::Point(171, 68); + _gameBoardSide[0]._outpostStation[3]._stationPos = Common::Point(145, 68); + _gameBoardSide[0]._outpostStation[4]._stationPos = Common::Point(119, 68); + _gameBoardSide[0]._outpostStation[5]._stationPos = Common::Point(119, 42); + _gameBoardSide[0]._outpostStation[6]._stationPos = Common::Point(119, 16); + _gameBoardSide[0]._outpostStation[7]._stationPos = Common::Point(145, 16); + + _gameBoardSide[0]._delayCard._stationPos = Common::Point(91, 16); + + _gameBoardSide[0]._emptyStationPos._stationPos = Common::Point(145, 42); + + _gameBoardSide[0]._card1Pos = Common::Point(280, 5); + _gameBoardSide[0]._card2Pos = Common::Point(253, 5); + _gameBoardSide[0]._card3Pos = Common::Point(226, 5); + _gameBoardSide[0]._card4Pos = Common::Point(199, 5); + _gameBoardSide[0]._frameNum = 2; + + _gameBoardSide[1]._handCard[0]._stationPos = Common::Point(283, 146); + _gameBoardSide[1]._handCard[1]._stationPos = Common::Point(283, 124); + _gameBoardSide[1]._handCard[2]._stationPos = Common::Point(283, 102); + _gameBoardSide[1]._handCard[3]._stationPos = Common::Point(283, 80); + + _gameBoardSide[1]._outpostStation[0]._stationPos = Common::Point(253, 122); + _gameBoardSide[1]._outpostStation[1]._stationPos = Common::Point(227, 122); + _gameBoardSide[1]._outpostStation[2]._stationPos = Common::Point(201, 122); + _gameBoardSide[1]._outpostStation[3]._stationPos = Common::Point(201, 96); + _gameBoardSide[1]._outpostStation[4]._stationPos = Common::Point(201, 70); + _gameBoardSide[1]._outpostStation[5]._stationPos = Common::Point(227, 70); + _gameBoardSide[1]._outpostStation[6]._stationPos = Common::Point(253, 70); + _gameBoardSide[1]._outpostStation[7]._stationPos = Common::Point(253, 96); + + _gameBoardSide[1]._delayCard._stationPos = Common::Point(253, 43); + + _gameBoardSide[1]._emptyStationPos._stationPos = Common::Point(227, 96); + + _gameBoardSide[1]._card1Pos = Common::Point(283, 146); + _gameBoardSide[1]._card2Pos = Common::Point(283, 124); + _gameBoardSide[1]._card3Pos = Common::Point(283, 102); + _gameBoardSide[1]._card4Pos = Common::Point(283, 80); + _gameBoardSide[1]._frameNum = 4; subPostInit(); } @@ -4472,13 +4482,19 @@ void Scene1337::process(Event &event) { } void Scene1337::dispatch() { - if (_field424C == 0) { - ++_field424E; - if (_field424E == 4) { - _field424C = 1; + if (_instructionsDisplayedFl == 0) { + ++_instructionsWaitCount; + if (_instructionsWaitCount == 4) { + _instructionsDisplayedFl = 1; suggestInstructions(); } } + + // The following code is in the original in sceneHandler::process(), + // which is terrible as it's checked in every scene of the game. + setCursorData(5, _cursorCurStrip, _cursorCurFrame); + // + Scene::dispatch(); } @@ -4489,24 +4505,24 @@ void Scene1337::actionDisplay(int resNum, int lineNum, int x, int y, int arg5, i SceneItem::display(resNum, lineNum, SET_X, x, SET_Y, y, SET_KEEP_ONSCREEN, 0, SET_WIDTH, width, SET_POS_MODE, -1, SET_TEXT_MODE, textMode, SET_FONT, fontNum, SET_FG_COLOR, colFG, SET_EXT_BGCOLOR, colBGExt, SET_EXT_FGCOLOR, colFGExt, LIST_END); } -void Scene1337::setAnimationInfo(unkObj1337sub1 *subObj) { +void Scene1337::setAnimationInfo(Card *subObj) { if (!subObj) return; - if (subObj->_field34 > 9) { - if (subObj->_field34 > 25) { - subObj->_object1.setStrip2(4); - subObj->_object1.setFrame(subObj->_field34 - 25); + if (subObj->_cardId > 9) { + if (subObj->_cardId > 25) { + subObj->_card.setStrip2(4); + subObj->_card.setFrame(subObj->_cardId - 25); } else { - subObj->_object1.setStrip2(3); - subObj->_object1.setFrame(subObj->_field34 - 9); + subObj->_card.setStrip2(3); + subObj->_card.setFrame(subObj->_cardId - 9); } } else { - subObj->_object1.setStrip2(2); - subObj->_object1.setFrame(subObj->_field34); + subObj->_card.setStrip2(2); + subObj->_card.setFrame(subObj->_cardId); } - subObj->_object1.show(); + subObj->_card.show(); R2_GLOBALS._sceneObjects->draw(); } @@ -4517,26 +4533,26 @@ void Scene1337::subC20E5() { void Scene1337::subC20F9() { switch (_field424A) { case -1: - ++_field423E; - if (_field423E == 3) - _field423E = 0; + ++_currentPlayerNumb; + if (_currentPlayerNumb == 3) + _currentPlayerNumb = 0; - if (_field4244 == 1) { - _object1.show(); - switch (_field423E) { + if (_field4244) { + _currentPlayerArrow.show(); + switch (_currentPlayerNumb) { case 0: - _object1.setStrip(3); + _currentPlayerArrow.setStrip(3); break; case 1: - _object1.setStrip(4); + _currentPlayerArrow.setStrip(4); break; case 2: subD1975(174, 107); - _object1.setStrip(1); + _currentPlayerArrow.setStrip(1); break; case 3: subC4CEC(); - _object1.setStrip(2); + _currentPlayerArrow.setStrip(2); break; default: break; @@ -4592,15 +4608,15 @@ void Scene1337::subC20F9() { } void Scene1337::subC2586() { - if (_field4244 != 0) - _object1.hide(); + if (_field4244) + _currentPlayerArrow.hide(); - switch (_field423E) { + switch (_currentPlayerNumb) { case 2: subC4CD2(); - if (_field4246 == 1) + if (_field4246) actionDisplay(1330, 114, 159, 10, 1, 200, 0, 7, 0, 154, 154); - _field4246 = 0; + _field4246 = false; // No break on purpose case 0: // No break on purpose @@ -4612,7 +4628,7 @@ void Scene1337::subC2586() { break; } - _field4244 = 1; + _field4244 = true; } @@ -4655,7 +4671,7 @@ bool Scene1337::subC2687(int arg1) { } int Scene1337::subC26CB(int arg1, int arg2) { - if ((_arrunkObj1337[arg1]._arr1[arg2]._field34 > 1) && (_arrunkObj1337[arg1]._arr1[arg2]._field34 <= 9)) { + if ((_gameBoardSide[arg1]._handCard[arg2]._cardId > 1) && (_gameBoardSide[arg1]._handCard[arg2]._cardId <= 9)) { return arg2; } @@ -4664,7 +4680,7 @@ int Scene1337::subC26CB(int arg1, int arg2) { int Scene1337::subC2719(int arg1) { for (int i = 0; i <= 3; i++) { - if (_arrunkObj1337[arg1]._arr1[i]._field34 == 1) + if (_gameBoardSide[arg1]._handCard[i]._cardId == 1) return i; } @@ -4673,7 +4689,7 @@ int Scene1337::subC2719(int arg1) { int Scene1337::subC274D(int arg1) { for (int i = 0; i <= 3; i++) { - if (_arrunkObj1337[arg1]._arr1[i]._field34 == 13) + if (_gameBoardSide[arg1]._handCard[i]._cardId == 13) return i; } @@ -4682,7 +4698,7 @@ int Scene1337::subC274D(int arg1) { int Scene1337::subC2781(int arg1) { for (int i = 0; i <= 3; i++) { - if (_arrunkObj1337[arg1]._arr1[i]._field34 == 25) + if (_gameBoardSide[arg1]._handCard[i]._cardId == 25) return i; } @@ -4735,7 +4751,7 @@ void Scene1337::subC2835(int arg1) { switch (arg1) { case 0: for (i = 0; i <= 3; i++) { - if (subC27F9(_arrunkObj1337[arg1]._arr1[i]._field34) != -1) { + if (subC27F9(_gameBoardSide[arg1]._handCard[i]._cardId) != -1) { found = true; break; } @@ -4745,7 +4761,7 @@ void Scene1337::subC2835(int arg1) { break; for (i = 0; i <= 3; i++) { - if (subC27B5(_arrunkObj1337[arg1]._arr1[i]._field34) != -1) { + if (subC27B5(_gameBoardSide[arg1]._handCard[i]._cardId) != -1) { found = true; break; } @@ -4755,7 +4771,7 @@ void Scene1337::subC2835(int arg1) { break; for (i = 0; i <= 3; i++) { - if ((_arrunkObj1337[arg1]._arr1[i]._field34 > 1) && (_arrunkObj1337[arg1]._arr1[i]._field34 <= 9)) { + if ((_gameBoardSide[arg1]._handCard[i]._cardId > 1) && (_gameBoardSide[arg1]._handCard[i]._cardId <= 9)) { found = true; break; } @@ -4765,7 +4781,7 @@ void Scene1337::subC2835(int arg1) { break; for (i = 0; i <= 3; i++) { - if ((_arrunkObj1337[arg1]._arr1[i]._field34 >= 26) && (_arrunkObj1337[arg1]._arr1[i]._field34 <= 33)) { + if ((_gameBoardSide[arg1]._handCard[i]._cardId >= 26) && (_gameBoardSide[arg1]._handCard[i]._cardId <= 33)) { found = true; break; } @@ -4775,7 +4791,7 @@ void Scene1337::subC2835(int arg1) { break; for (i = 0; i <= 3; i++) { - if (_arrunkObj1337[arg1]._arr1[i]._field34 == 1) { + if (_gameBoardSide[arg1]._handCard[i]._cardId == 1) { found = true; break; } @@ -4785,7 +4801,7 @@ void Scene1337::subC2835(int arg1) { break; for (i = 0; i <= 3; i++) { - if (_arrunkObj1337[arg1]._arr1[i]._field34 == 25) { + if (_gameBoardSide[arg1]._handCard[i]._cardId == 25) { found = true; break; } @@ -4795,7 +4811,7 @@ void Scene1337::subC2835(int arg1) { break; for (i = 0; i <= 3; i++) { - if (_arrunkObj1337[arg1]._arr1[i]._field34 == 13) { + if (_gameBoardSide[arg1]._handCard[i]._cardId == 13) { found = true; break; } @@ -4803,7 +4819,7 @@ void Scene1337::subC2835(int arg1) { break; case 1: for (i = 0; i <= 3; i++) { - if ((_arrunkObj1337[arg1]._arr1[i]._field34 >= 26) && (_arrunkObj1337[arg1]._arr1[i]._field34 <= 33)) { + if ((_gameBoardSide[arg1]._handCard[i]._cardId >= 26) && (_gameBoardSide[arg1]._handCard[i]._cardId <= 33)) { found = true; break; } @@ -4813,7 +4829,7 @@ void Scene1337::subC2835(int arg1) { break; for (i = 0; i <= 3; i++) { - if (_arrunkObj1337[arg1]._arr1[i]._field34 == 1) { + if (_gameBoardSide[arg1]._handCard[i]._cardId == 1) { found = true; break; } @@ -4823,7 +4839,7 @@ void Scene1337::subC2835(int arg1) { break; for (i = 0; i <= 3; i++) { - if ((_arrunkObj1337[arg1]._arr1[i]._field34 > 1) && (_arrunkObj1337[arg1]._arr1[i]._field34 <= 9)) { + if ((_gameBoardSide[arg1]._handCard[i]._cardId > 1) && (_gameBoardSide[arg1]._handCard[i]._cardId <= 9)) { found = true; break; } @@ -4833,7 +4849,7 @@ void Scene1337::subC2835(int arg1) { break; for (i = 0; i <= 3; i++) { - if (subC27F9(_arrunkObj1337[arg1]._arr1[i]._field34) != -1) { + if (subC27F9(_gameBoardSide[arg1]._handCard[i]._cardId) != -1) { found = true; break; } @@ -4843,7 +4859,7 @@ void Scene1337::subC2835(int arg1) { break; for (i = 0; i <= 3; i++) { - if (subC27B5(_arrunkObj1337[arg1]._arr1[i]._field34) != -1) { + if (subC27B5(_gameBoardSide[arg1]._handCard[i]._cardId) != -1) { found = true; break; } @@ -4853,7 +4869,7 @@ void Scene1337::subC2835(int arg1) { break; for (i = 0; i <= 3; i++) { - if (_arrunkObj1337[arg1]._arr1[i]._field34 == 25) { + if (_gameBoardSide[arg1]._handCard[i]._cardId == 25) { found = true; break; } @@ -4863,7 +4879,7 @@ void Scene1337::subC2835(int arg1) { break; for (i = 0; i <= 3; i++) { - if (_arrunkObj1337[arg1]._arr1[i]._field34 == 13) { + if (_gameBoardSide[arg1]._handCard[i]._cardId == 13) { found = true; break; } @@ -4874,14 +4890,14 @@ void Scene1337::subC2835(int arg1) { return; } - subC4A39(&_arrunkObj1337[arg1]._arr1[i]); + subC4A39(&_gameBoardSide[arg1]._handCard[i]); } -bool Scene1337::subC2BF8(unkObj1337sub1 *subObj1, Common::Point pt) { - if ((subObj1->_field36.x > pt.x) || (subObj1->_field36.x + 24 < pt.x)) +bool Scene1337::subC2BF8(Card *subObj1, Common::Point pt) { + if ((subObj1->_stationPos.x > pt.x) || (subObj1->_stationPos.x + 24 < pt.x)) return false; - if ((subObj1->_field36.y > pt.y) || (subObj1->_field36.y + 24 < pt.y)) + if ((subObj1->_stationPos.y > pt.y) || (subObj1->_stationPos.y + 24 < pt.y)) return false; return true; @@ -4890,8 +4906,8 @@ bool Scene1337::subC2BF8(unkObj1337sub1 *subObj1, Common::Point pt) { void Scene1337::subC2C2F() { bool found = true; - if (_arrunkObj1337[3]._arr3[0]._field34 != 0) { - switch (_arrunkObj1337[3]._arr3[0]._field34) { + if (_gameBoardSide[3]._delayCard._cardId != 0) { + switch (_gameBoardSide[3]._delayCard._cardId) { case 10: // No break on purpose case 12: @@ -4907,14 +4923,14 @@ void Scene1337::subC2C2F() { case 20: // No break on purpose case 21: - subC4A39(&_arrunkObj1337[3]._arr3[0]); + subC4A39(&_gameBoardSide[3]._delayCard); found = false; break; default: found = false; int i; for (i = 0; i <= 3; i++) { - if (subC3386(_arrunkObj1337[3]._arr3[0]._field34, _arrunkObj1337[3]._arr1[i]._field34)) { + if (subC3386(_gameBoardSide[3]._delayCard._cardId, _gameBoardSide[3]._handCard[i]._cardId)) { found = true; break; } @@ -4922,7 +4938,7 @@ void Scene1337::subC2C2F() { if (found) { found = false; - subC34A1(&_arrunkObj1337[3]._arr1[i], &_arrunkObj1337[3]._arr3[0]); + subC34A1(&_gameBoardSide[3]._handCard[i], &_gameBoardSide[3]._delayCard); } break; } @@ -4933,12 +4949,12 @@ void Scene1337::subC2C2F() { int randIndx = R2_GLOBALS._randomSource.getRandomNumber(3); - if (_arrunkObj1337[3]._arr1[randIndx]._field34 == 1) { + if (_gameBoardSide[3]._handCard[randIndx]._cardId == 1) { found = false; for (int i = 0; i <= 7; i++) { - if ((_arrunkObj1337[3]._arr2[i]._field34 == 0) && (!subC2687(_arrunkObj1337[3]._arr3[0]._field34))) { - subC340B(&_arrunkObj1337[3]._arr1[randIndx], &_arrunkObj1337[3]._arr2[i]); + if ((_gameBoardSide[3]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[3]._delayCard._cardId))) { + subC340B(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[3]._outpostStation[i]); found = true; break; } @@ -4947,11 +4963,11 @@ void Scene1337::subC2C2F() { if (found) { return; } - } else if (_arrunkObj1337[3]._arr1[randIndx]._field34 <= 9) { + } else if (_gameBoardSide[3]._handCard[randIndx]._cardId <= 9) { found = false; for (int i = 0; i <= 7; i++) { - if (_arrunkObj1337[3]._arr2[i]._field34 == _arrunkObj1337[3]._arr1[randIndx]._field34) { + if (_gameBoardSide[3]._outpostStation[i]._cardId == _gameBoardSide[3]._handCard[randIndx]._cardId) { found = true; break; } @@ -4959,18 +4975,18 @@ void Scene1337::subC2C2F() { if (!found) { for (int i = 0; i <= 7; i++) { - if ((_arrunkObj1337[3]._arr2[i]._field34 == 1) && (!subC2687(_arrunkObj1337[3]._arr3[0]._field34))) { + if ((_gameBoardSide[3]._outpostStation[i]._cardId == 1) && (!subC2687(_gameBoardSide[3]._delayCard._cardId))) { int tmpVal = 0; for (int j = 0; j <= 7; j++) { - if ((_arrunkObj1337[3]._arr2[j]._field34 > 1) && (_arrunkObj1337[3]._arr2[j]._field34 <= 9)) + if ((_gameBoardSide[3]._outpostStation[j]._cardId > 1) && (_gameBoardSide[3]._outpostStation[j]._cardId <= 9)) ++tmpVal; } if (tmpVal == 7) _field424A = 3; - subC33C0(&_arrunkObj1337[3]._arr1[randIndx], &_arrunkObj1337[3]._arr2[i]); + subC33C0(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[3]._outpostStation[i]); found = true; break; } @@ -4978,24 +4994,24 @@ void Scene1337::subC2C2F() { if (found) return; } - } else if (_arrunkObj1337[3]._arr1[randIndx]._field34 == 13) { + } else if (_gameBoardSide[3]._handCard[randIndx]._cardId == 13) { int tmpVal = subC331B(3); if (tmpVal != -1) { - subC358E(&_arrunkObj1337[3]._arr1[randIndx], tmpVal); + subC358E(&_gameBoardSide[3]._handCard[randIndx], tmpVal); return; } - } else if (_arrunkObj1337[3]._arr1[randIndx]._field34 == 25) { + } else if (_gameBoardSide[3]._handCard[randIndx]._cardId == 25) { int tmpVal = -1; found = false; int tmpRandIndx = R2_GLOBALS._randomSource.getRandomNumber(3); for (int i = 0; i <= 3; i++) { if ( (tmpRandIndx != 3) - && ( (_arrunkObj1337[tmpRandIndx]._arr1[0]._field34 != 0) - || (_arrunkObj1337[tmpRandIndx]._arr1[1]._field34 != 0) - || (_arrunkObj1337[tmpRandIndx]._arr1[2]._field34 != 0) - || (_arrunkObj1337[tmpRandIndx]._arr1[3]._field34 != 0) )) { + && ( (_gameBoardSide[tmpRandIndx]._handCard[0]._cardId != 0) + || (_gameBoardSide[tmpRandIndx]._handCard[1]._cardId != 0) + || (_gameBoardSide[tmpRandIndx]._handCard[2]._cardId != 0) + || (_gameBoardSide[tmpRandIndx]._handCard[3]._cardId != 0) )) { tmpVal = tmpRandIndx; break; } @@ -5006,11 +5022,11 @@ void Scene1337::subC2C2F() { } if (tmpVal != -1) { - subC318B(3, &_arrunkObj1337[3]._arr1[randIndx], tmpVal); + subC318B(3, &_gameBoardSide[3]._handCard[randIndx], tmpVal); return; } } else { - switch (_arrunkObj1337[3]._arr1[randIndx]._field34) { + switch (_gameBoardSide[3]._handCard[randIndx]._cardId) { case 10: // No break on purpose case 11: @@ -5043,7 +5059,7 @@ void Scene1337::subC2C2F() { // It's understandable for 'i', which helps making sure that tmpVal is used properly, // but it's suspect for j for (int j = 0; j <= 7; j++) { - if ((_arrunkObj1337[tmpRandIndx]._arr3[0]._field34 == 0) && (subC32B1(tmpRandIndx, _arrunkObj1337[3]._arr1[randIndx]._field34))) { + if ((_gameBoardSide[tmpRandIndx]._delayCard._cardId == 0) && (subC32B1(tmpRandIndx, _gameBoardSide[3]._handCard[randIndx]._cardId))) { tmpVal = j; } } @@ -5059,7 +5075,7 @@ void Scene1337::subC2C2F() { if (tmpVal != -1) { // Useless second identical check skipped - subC3456(&_arrunkObj1337[3]._arr1[randIndx], &_arrunkObj1337[tmpVal]._arr3[0]); + subC3456(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[tmpVal]._delayCard); return; } } @@ -5068,10 +5084,10 @@ void Scene1337::subC2C2F() { } } - subC4A39(&_arrunkObj1337[3]._arr1[randIndx]); + subC4A39(&_gameBoardSide[3]._handCard[randIndx]); } -void Scene1337::subC318B(int arg1, unkObj1337sub1 *subObj1, int arg3) { +void Scene1337::subC318B(int arg1, Card *subObj1, int arg3) { _field4240 = arg1; _field4242 = arg3; @@ -5079,13 +5095,13 @@ void Scene1337::subC318B(int arg1, unkObj1337sub1 *subObj1, int arg3) { for (;;) { randIndx = R2_GLOBALS._randomSource.getRandomNumber(3); - if (_arrunkObj1337[arg3]._arr1[randIndx]._field34 != 0) + if (_gameBoardSide[arg3]._handCard[randIndx]._cardId != 0) break; } - _field3EF0 = subObj1; - _field3EF4 = &_arrunkObj1337[arg3]._arr4[0]; - _field3EF8 = &_arrunkObj1337[arg3]._arr1[randIndx]; + _discardCard = subObj1; + _field3EF4 = &_gameBoardSide[arg3]._emptyStationPos; + _field3EF8 = &_gameBoardSide[arg3]._handCard[randIndx]; _item1.setAction(&_action11); } @@ -5127,9 +5143,9 @@ int Scene1337::subC3257(int arg1) { bool Scene1337::subC32B1(int arg1, int arg2) { for (int i = 0; i <= 7; i++) { - if (_arrunkObj1337[arg1]._arr2[i]._field34 != 0) { + if (_gameBoardSide[arg1]._outpostStation[i]._cardId != 0) { int tmpVal = subC3257(arg2); - if (tmpVal == _arrunkObj1337[arg1]._arr2[i]._field34) + if (tmpVal == _gameBoardSide[arg1]._outpostStation[i]._cardId) return false; } } @@ -5142,7 +5158,7 @@ int Scene1337::subC331B(int arg1) { for (int i = 0; i <= 3; i++) { if (randIndx != arg1) { for (int j = 0; j <= 7; j++) { - if (_arrunkObj1337[randIndx]._arr2[j]._field34 != 0) + if (_gameBoardSide[randIndx]._outpostStation[j]._cardId != 0) return randIndx; } } @@ -5177,76 +5193,76 @@ bool Scene1337::subC3386(int arg1, int arg2) { return false; } -void Scene1337::subC33C0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2) { +void Scene1337::subC33C0(Card *subObj1, Card *subObj2) { _field3EF4 = subObj2; - _field3EF0 = subObj1; + _discardCard = subObj1; _item1.setAction(&_action7); } int Scene1337::subC3E92(int arg1) { - if ( (_arrunkObj1337[arg1]._arr1[0]._field34 == 0) - && (_arrunkObj1337[arg1]._arr1[1]._field34 == 0) - && (_arrunkObj1337[arg1]._arr1[2]._field34 == 0) - && (_arrunkObj1337[arg1]._arr1[3]._field34 == 0)) + if ( (_gameBoardSide[arg1]._handCard[0]._cardId == 0) + && (_gameBoardSide[arg1]._handCard[1]._cardId == 0) + && (_gameBoardSide[arg1]._handCard[2]._cardId == 0) + && (_gameBoardSide[arg1]._handCard[3]._cardId == 0)) return -1; int randIndx; for (;;) { randIndx = R2_GLOBALS._randomSource.getRandomNumber(3); - if (_arrunkObj1337[arg1]._arr1[randIndx]._field34 == 0) + if (_gameBoardSide[arg1]._handCard[randIndx]._cardId == 0) break; } return randIndx; } -void Scene1337::subC340B(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2) { - _field3EF0 = subObj1; +void Scene1337::subC340B(Card *subObj1, Card *subObj2) { + _discardCard = subObj1; _field3EF4 = subObj2; _item1.setAction(&_action6); } -void Scene1337::subC3456(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2) { - _field3EF0 = subObj1; +void Scene1337::subC3456(Card *subObj1, Card *subObj2) { + _discardCard = subObj1; _field3EF4 = subObj2; _item1.setAction(&_action9); } -void Scene1337::subC34A1(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2) { - _field3EF0 = subObj1; +void Scene1337::subC34A1(Card *subObj1, Card *subObj2) { + _discardCard = subObj1; _field3EF4 = subObj2; _item1.setAction(&_action8); } -Scene1337::unkObj1337sub1 *Scene1337::subC34EC(int arg1) { +Scene1337::Card *Scene1337::subC34EC(int arg1) { for (int i = 0; i <= 7; i++) { - if (_arrunkObj1337[arg1]._arr2[i]._field34 == 1) { - return &_arrunkObj1337[arg1]._arr2[i]; + if (_gameBoardSide[arg1]._outpostStation[i]._cardId == 1) { + return &_gameBoardSide[arg1]._outpostStation[i]; } } for (int i = 0; i <= 7; i++) { - if ((_arrunkObj1337[arg1]._arr2[i]._field34 != 0) && (_arrunkObj1337[arg1]._arr2[i]._field34 < 10)) { - return &_arrunkObj1337[arg1]._arr2[i]; + if ((_gameBoardSide[arg1]._outpostStation[i]._cardId != 0) && (_gameBoardSide[arg1]._outpostStation[i]._cardId < 10)) { + return &_gameBoardSide[arg1]._outpostStation[i]; } } return NULL; } -void Scene1337::subC358E(unkObj1337sub1 *subObj1, int arg2) { - _field3EF0 = subObj1; +void Scene1337::subC358E(Card *subObj1, int arg2) { + _discardCard = subObj1; _field3EF4 = subC34EC(arg2); - _field3EF8 = &_arrunkObj1337[arg2]._arr4[0]; + _field3EF8 = &_gameBoardSide[arg2]._emptyStationPos; _field4240 = arg2; _item1.setAction(&_action10); } -void Scene1337::subC4A39(unkObj1337sub1 *subObj) { - _field3EF0 = subObj; +void Scene1337::subC4A39(Card *subObj) { + _discardCard = subObj; _item1.setAction(&_action5); } @@ -5254,20 +5270,19 @@ void Scene1337::subC4A39(unkObj1337sub1 *subObj) { void Scene1337::subC4CD2() { if (R2_GLOBALS._v57709 > 0) { subD1917(); - subD1940(false); + subD1940(false); // _v5780C-- } } void Scene1337::subC4CEC() { - if (R2_GLOBALS._v57709 != 0) - return; - - subD18F5(); - subD1940(1); + if (R2_GLOBALS._v57709 == 0) { + subD18F5(); + subD1940(true); // _v5780C++ + } } -void Scene1337::subC51A0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2) { - _field3EF0 = subObj1; +void Scene1337::subC51A0(Card *subObj1, Card *subObj2) { + _discardCard = subObj1; _field3EF4 = subObj2; _item1.setAction(&_action13); @@ -5375,7 +5390,7 @@ void Scene1337::subPostInit() { R2_GLOBALS._v57709 = 0; R2_GLOBALS._v5780C = 0; subD183F(1, 0); - subD1940(true); + subD1940(true); // _v5780C++ subD18F5(); // loadScene(1330); @@ -5383,223 +5398,224 @@ void Scene1337::subPostInit() { R2_GLOBALS._scenePalette.addRotation(224, 235, 1); - _field3E28[0] = 1; - _field3E28[1] = 1; - _field3E28[2] = 1; - _field3E28[3] = 1; - _field3E28[4] = 1; - _field3E28[5] = 1; - _field3E28[6] = 1; - _field3E28[7] = 1; - _field3E28[8] = 26; - _field3E28[9] = 2; - _field3E28[10] = 2; - _field3E28[11] = 2; - _field3E28[12] = 2; - _field3E28[13] = 2; - _field3E28[14] = 26; - _field3E28[15] = 3; - _field3E28[16] = 3; - _field3E28[17] = 3; - _field3E28[18] = 3; - _field3E28[19] = 3; - _field3E28[20] = 28; - _field3E28[21] = 4; - _field3E28[22] = 4; - _field3E28[23] = 4; - _field3E28[24] = 4; - _field3E28[25] = 4; - _field3E28[26] = 28; - _field3E28[27] = 5; - _field3E28[28] = 5; - _field3E28[29] = 5; - _field3E28[30] = 5; - _field3E28[31] = 5; - _field3E28[32] = 30; - _field3E28[33] = 6; - _field3E28[34] = 6; - _field3E28[35] = 6; - _field3E28[36] = 6; - _field3E28[37] = 6; - _field3E28[38] = 30; - _field3E28[39] = 7; - _field3E28[40] = 7; - _field3E28[41] = 7; - _field3E28[42] = 7; - _field3E28[43] = 7; - _field3E28[44] = 32; - _field3E28[45] = 8; - _field3E28[46] = 8; - _field3E28[47] = 8; - _field3E28[48] = 8; - _field3E28[49] = 8; - _field3E28[50] = 32; - _field3E28[51] = 9; - _field3E28[52] = 9; - _field3E28[53] = 9; - _field3E28[54] = 9; - _field3E28[55] = 9; - _field3E28[56] = 10; - _field3E28[57] = 11; - _field3E28[58] = 12; - _field3E28[59] = 13; - _field3E28[60] = 13; - _field3E28[61] = 14; - _field3E28[62] = 15; - _field3E28[63] = 16; - _field3E28[64] = 17; - _field3E28[65] = 18; - _field3E28[66] = 19; - _field3E28[67] = 20; - _field3E28[68] = 21; - _field3E28[69] = 26; - _field3E28[70] = 28; - _field3E28[71] = 24; - _field3E28[72] = 25; - _field3E28[73] = 25; - _field3E28[74] = 25; - _field3E28[75] = 25; - _field3E28[76] = 26; - _field3E28[77] = 26; - _field3E28[78] = 26; - _field3E28[79] = 27; - _field3E28[80] = 27; - _field3E28[81] = 28; - _field3E28[82] = 28; - _field3E28[83] = 28; - _field3E28[84] = 29; - _field3E28[85] = 29; - _field3E28[86] = 29; - _field3E28[87] = 30; - _field3E28[88] = 30; - _field3E28[89] = 30; - _field3E28[90] = 30; - _field3E28[91] = 32; - _field3E28[92] = 1; - _field3E28[93] = 32; - _field3E28[94] = 32; - _field3E28[95] = 32; - _field3E28[96] = 1; - _field3E28[97] = 1; - _field3E28[98] = 1; - _field3E28[99] = 0; - - _field3E24 = 98; - _field3E26 = 98; - - _item7._field34 = 0; - _item7._field36 = Common::Point(128, 95); - - _item8._field34 = 0; - _item8._field36 = Common::Point(162, 95); - - _item6._field34 = 0; - - _item2._object1.postInit(); - _item2._object1.setVisage(1332); - _item2._object1.setStrip(5); - _item2._object1.setFrame(1); - _item2._object1._moveDiff = Common::Point(10, 10); - _item2._object1.fixPriority(400); - _item2._object1.setPosition(Common::Point(128, 95), 0); - _item2._object1.animate(ANIM_MODE_2, NULL); - _item2._object1.hide(); - - _object1.postInit(); - _object1.setVisage(1334); - _object1.setStrip(1); - _object1.setFrame(1); - _object1._numFrames = 12; - _object1.fixPriority(500); - _object1.setPosition(Common::Point(174, 107), 0); - _object1.animate(ANIM_MODE_2, NULL); - _object1.hide(); - - _field4244 = 1; - _field4246 = 0; - _field4248 = 0; + _availableCardsPile[0] = 1; + _availableCardsPile[1] = 1; + _availableCardsPile[2] = 1; + _availableCardsPile[3] = 1; + _availableCardsPile[4] = 1; + _availableCardsPile[5] = 1; + _availableCardsPile[6] = 1; + _availableCardsPile[7] = 1; + _availableCardsPile[8] = 26; + _availableCardsPile[9] = 2; + _availableCardsPile[10] = 2; + _availableCardsPile[11] = 2; + _availableCardsPile[12] = 2; + _availableCardsPile[13] = 2; + _availableCardsPile[14] = 26; + _availableCardsPile[15] = 3; + _availableCardsPile[16] = 3; + _availableCardsPile[17] = 3; + _availableCardsPile[18] = 3; + _availableCardsPile[19] = 3; + _availableCardsPile[20] = 28; + _availableCardsPile[21] = 4; + _availableCardsPile[22] = 4; + _availableCardsPile[23] = 4; + _availableCardsPile[24] = 4; + _availableCardsPile[25] = 4; + _availableCardsPile[26] = 28; + _availableCardsPile[27] = 5; + _availableCardsPile[28] = 5; + _availableCardsPile[29] = 5; + _availableCardsPile[30] = 5; + _availableCardsPile[31] = 5; + _availableCardsPile[32] = 30; + _availableCardsPile[33] = 6; + _availableCardsPile[34] = 6; + _availableCardsPile[35] = 6; + _availableCardsPile[36] = 6; + _availableCardsPile[37] = 6; + _availableCardsPile[38] = 30; + _availableCardsPile[39] = 7; + _availableCardsPile[40] = 7; + _availableCardsPile[41] = 7; + _availableCardsPile[42] = 7; + _availableCardsPile[43] = 7; + _availableCardsPile[44] = 32; + _availableCardsPile[45] = 8; + _availableCardsPile[46] = 8; + _availableCardsPile[47] = 8; + _availableCardsPile[48] = 8; + _availableCardsPile[49] = 8; + _availableCardsPile[50] = 32; + _availableCardsPile[51] = 9; + _availableCardsPile[52] = 9; + _availableCardsPile[53] = 9; + _availableCardsPile[54] = 9; + _availableCardsPile[55] = 9; + _availableCardsPile[56] = 10; + _availableCardsPile[57] = 11; + _availableCardsPile[58] = 12; + _availableCardsPile[59] = 13; + _availableCardsPile[60] = 13; + _availableCardsPile[61] = 14; + _availableCardsPile[62] = 15; + _availableCardsPile[63] = 16; + _availableCardsPile[64] = 17; + _availableCardsPile[65] = 18; + _availableCardsPile[66] = 19; + _availableCardsPile[67] = 20; + _availableCardsPile[68] = 21; + _availableCardsPile[69] = 26; + _availableCardsPile[70] = 28; + _availableCardsPile[71] = 24; + _availableCardsPile[72] = 25; + _availableCardsPile[73] = 25; + _availableCardsPile[74] = 25; + _availableCardsPile[75] = 25; + _availableCardsPile[76] = 26; + _availableCardsPile[77] = 26; + _availableCardsPile[78] = 26; + _availableCardsPile[79] = 27; + _availableCardsPile[80] = 27; + _availableCardsPile[81] = 28; + _availableCardsPile[82] = 28; + _availableCardsPile[83] = 28; + _availableCardsPile[84] = 29; + _availableCardsPile[85] = 29; + _availableCardsPile[86] = 29; + _availableCardsPile[87] = 30; + _availableCardsPile[88] = 30; + _availableCardsPile[89] = 30; + _availableCardsPile[90] = 30; + _availableCardsPile[91] = 32; + _availableCardsPile[92] = 1; + _availableCardsPile[93] = 32; + _availableCardsPile[94] = 32; + _availableCardsPile[95] = 32; + _availableCardsPile[96] = 1; + _availableCardsPile[97] = 1; + _availableCardsPile[98] = 1; + _availableCardsPile[99] = 0; + + _cardsAvailableNumb = 98; + _currentDiscardIndex = 98; // CHECKME: Would make more sense at pos 99 + + _discardPile._cardId = 0; + _discardPile._stationPos = Common::Point(128, 95); + + _stockPile._cardId = 0; + _stockPile._stationPos = Common::Point(162, 95); + + _item6._cardId = 0; + + _animatedCard._card.postInit(); + _animatedCard._card.setVisage(1332); + _animatedCard._card.setStrip(5); + _animatedCard._card.setFrame(1); + _animatedCard._card._moveDiff = Common::Point(10, 10); + _animatedCard._card.fixPriority(400); + _animatedCard._card.setPosition(Common::Point(128, 95), 0); + _animatedCard._card.animate(ANIM_MODE_2, NULL); + _animatedCard._card.hide(); + + _currentPlayerArrow.postInit(); + _currentPlayerArrow.setVisage(1334); + _currentPlayerArrow.setStrip(1); + _currentPlayerArrow.setFrame(1); + _currentPlayerArrow._numFrames = 12; + _currentPlayerArrow.fixPriority(500); + _currentPlayerArrow.setPosition(Common::Point(174, 107), 0); + _currentPlayerArrow.animate(ANIM_MODE_2, NULL); + _currentPlayerArrow.hide(); + + _field4244 = true; + _field4246 = false; _field424A = -1; - _background1.setup2(9531, 1, 1, 249, 168, 155, 0); + _background1.setup2(9531, 1, 1, 249, 168, 155, EFFECT_NONE); _autoplay = false; - _field424C = 0; - _field424E = 0; + _instructionsDisplayedFl = 0; + _instructionsWaitCount = 0; } void Scene1337::suggestInstructions() { if (R2_GLOBALS._v57709 > 0) subD1917(); + if (MessageDialog::show(NEED_INSTRUCTIONS, NO_MSG, YES_MSG) == 0) { if (R2_GLOBALS._v57709 == 0) subD18F5(); - subCCF26(); + dealCards(); } else { if (R2_GLOBALS._v57709 == 0) subD18F5(); - subCB59B(); + displayInstructions(); } } -void Scene1337::subCB59B() { +void Scene1337::displayInstructions() { _item1.setAction(&_action1); } void Scene1337::shuffleCards() { R2_GLOBALS._sceneObjects->draw(); + // Remove holes in card pile for (int i = 0; i <= 98; i++) { - if (_field3E28[i] == 0) { + if (_availableCardsPile[i] == 0) { for (int j = i + 1; j <= 98; j ++) { - if (_field3E28[j] != 0) { - _field3E28[i] = _field3E28[j]; - _field3E28[j] = 0; + if (_availableCardsPile[j] != 0) { + _availableCardsPile[i] = _availableCardsPile[j]; + _availableCardsPile[j] = 0; break; } } } } + // Compute the number of available cards for (int i = 0; i <= 99; i ++) { - if (_field3E28[i] == 0) { - _field3E24 = i - 1; - _field3E26 = 98; + if (_availableCardsPile[i] == 0) { + // CHECKME: This will fail if i == 0, which shouldn't happen + // as we don't shuffle cards when no card is available. + _cardsAvailableNumb = i - 1; + _currentDiscardIndex = 98; // CHECKME: Would make more sense at pos 99 break; } } - // tmpVal is never modified in the original. It looks weird but it works: at the end, the cards are suffled! - int tmpVal = 0; - int randIndx; - int swap; for (int i = 0; i < 2000; i ++) { - randIndx = R2_GLOBALS._randomSource.getRandomNumber(_field3E24); - swap = _field3E28[tmpVal]; - _field3E28[tmpVal] = _field3E28[randIndx]; - _field3E28[randIndx] = swap; + int randIndx = R2_GLOBALS._randomSource.getRandomNumber(_cardsAvailableNumb); + int swap = _availableCardsPile[0]; + _availableCardsPile[0] = _availableCardsPile[randIndx]; + _availableCardsPile[randIndx] = swap; } - _field423C = 0; - _item2._object1.setAction(&_action2); + _shuffleEndedFl = false; - while(_field423C == 0) { + // Shuffle cards + _animatedCard._card.setAction(&_action2); + + while(!_shuffleEndedFl && !g_vm->shouldQuit()) { + g_globals->_sceneObjects->recurse(SceneHandler::dispatchObject); g_globals->_scenePalette.signalListeners(); R2_GLOBALS._sceneObjects->draw(); - warning("TODO: recurse on draw() and on signalListeners()?"); g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks); - - // Hack to avoid eternal loop - // To be removed when the recurse is working properly - _field423C = 1; } } -void Scene1337::subCCF26() { - _item2._object1._moveDiff = Common::Point(30, 30); +void Scene1337::dealCards() { + _animatedCard._card._moveDiff = Common::Point(30, 30); shuffleCards(); + + // Deal cards _item1.setAction(&_action3); } void Scene1337::subCD193() { + // Display menu with "Auto Play", "New Game", "Quit" and "Continue" warning("STUBBED: subCD193()"); } @@ -5610,10 +5626,10 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) { if (arg1 == 3) { int i; for (i = 0; i <= 7; i++) { - if ( (subC2BF8(&_arrunkObj1337[2]._arr2[i], pt)) - || (subC2BF8(&_arrunkObj1337[0]._arr2[i], pt)) - || (subC2BF8(&_arrunkObj1337[1]._arr2[i], pt)) - || (subC2BF8(&_arrunkObj1337[3]._arr2[i], pt)) ) { + if ( (subC2BF8(&_gameBoardSide[2]._outpostStation[i], pt)) + || (subC2BF8(&_gameBoardSide[0]._outpostStation[i], pt)) + || (subC2BF8(&_gameBoardSide[1]._outpostStation[i], pt)) + || (subC2BF8(&_gameBoardSide[3]._outpostStation[i], pt)) ) { found = true; break; } @@ -5622,26 +5638,26 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) { if (found) { switch (curReg) { case 5: - if (_arrunkObj1337[2]._arr2[i]._field34 != 0) - displayDialog(_arrunkObj1337[2]._arr2[i]._field34); + if (_gameBoardSide[2]._outpostStation[i]._cardId != 0) + displayDialog(_gameBoardSide[2]._outpostStation[i]._cardId); else actionDisplay(1330, 20, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 10: - if (_arrunkObj1337[3]._arr2[i]._field34 != 0) - displayDialog(_arrunkObj1337[3]._arr2[i]._field34); + if (_gameBoardSide[3]._outpostStation[i]._cardId != 0) + displayDialog(_gameBoardSide[3]._outpostStation[i]._cardId); else actionDisplay(1330, 22, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 15: - if (_arrunkObj1337[0]._arr2[i]._field34 != 0) - displayDialog(_arrunkObj1337[0]._arr2[i]._field34); + if (_gameBoardSide[0]._outpostStation[i]._cardId != 0) + displayDialog(_gameBoardSide[0]._outpostStation[i]._cardId); else actionDisplay(1330, 21, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 20: - if (_arrunkObj1337[1]._arr2[i]._field34 != 0) - displayDialog(_arrunkObj1337[1]._arr2[i]._field34); + if (_gameBoardSide[1]._outpostStation[i]._cardId != 0) + displayDialog(_gameBoardSide[1]._outpostStation[i]._cardId); else actionDisplay(1330, 23, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; @@ -5649,36 +5665,36 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) { break; } } else { - if ( (subC2BF8(&_arrunkObj1337[2]._arr3[0], pt)) - || (subC2BF8(&_arrunkObj1337[0]._arr3[0], pt)) - || (subC2BF8(&_arrunkObj1337[1]._arr3[0], pt)) - || (subC2BF8(&_arrunkObj1337[3]._arr3[0], pt)) ) { + if ( (subC2BF8(&_gameBoardSide[2]._delayCard, pt)) + || (subC2BF8(&_gameBoardSide[0]._delayCard, pt)) + || (subC2BF8(&_gameBoardSide[1]._delayCard, pt)) + || (subC2BF8(&_gameBoardSide[3]._delayCard, pt)) ) { found = true; } if (found) { switch (curReg) { case 5: - if (_arrunkObj1337[2]._arr3[0]._field34 != 0) - displayDialog(_arrunkObj1337[2]._arr3[0]._field34); + if (_gameBoardSide[2]._delayCard._cardId != 0) + displayDialog(_gameBoardSide[2]._delayCard._cardId); else actionDisplay(1330, 10, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 10: - if (_arrunkObj1337[3]._arr3[0]._field34 != 0) - displayDialog(_arrunkObj1337[3]._arr3[0]._field34); + if (_gameBoardSide[3]._delayCard._cardId != 0) + displayDialog(_gameBoardSide[3]._delayCard._cardId); else actionDisplay(1330, 16, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 15: - if (_arrunkObj1337[0]._arr3[0]._field34 != 0) - displayDialog(_arrunkObj1337[3]._arr3[0]._field34); + if (_gameBoardSide[0]._delayCard._cardId != 0) + displayDialog(_gameBoardSide[3]._delayCard._cardId); else actionDisplay(1330, 13, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 20: - if (_arrunkObj1337[1]._arr3[0]._field34 != 0) - displayDialog(_arrunkObj1337[1]._arr3[0]._field34); + if (_gameBoardSide[1]._delayCard._cardId != 0) + displayDialog(_gameBoardSide[1]._delayCard._cardId); else actionDisplay(1330, 18, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; @@ -5686,29 +5702,29 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) { break; } } else { - if (subC2BF8(&_item7, pt)) { - if (_item7._field34 != 0) - displayDialog(_item7._field34); + if (subC2BF8(&_discardPile, pt)) { + if (_discardPile._cardId != 0) + displayDialog(_discardPile._cardId); else actionDisplay(1330, 7, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else if (_background1._bounds.contains(pt)) { actionDisplay(1330, 43, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (subC2BF8(&_item8, pt)) { + } else if (subC2BF8(&_stockPile, pt)) { actionDisplay(1330, 4, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if ( (subC2BF8(&_arrunkObj1337[2]._arr4[0], pt)) - || (subC2BF8(&_arrunkObj1337[3]._arr4[0], pt)) - || (subC2BF8(&_arrunkObj1337[0]._arr4[0], pt)) - || (subC2BF8(&_arrunkObj1337[1]._arr4[0], pt)) ) { + } else if ( (subC2BF8(&_gameBoardSide[2]._emptyStationPos, pt)) + || (subC2BF8(&_gameBoardSide[3]._emptyStationPos, pt)) + || (subC2BF8(&_gameBoardSide[0]._emptyStationPos, pt)) + || (subC2BF8(&_gameBoardSide[1]._emptyStationPos, pt)) ) { actionDisplay(1330, 32, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else { - if (subC2BF8(&_arrunkObj1337[2]._arr1[0], pt)) - displayDialog(_arrunkObj1337[2]._arr1[0]._field34); - else if (subC2BF8(&_arrunkObj1337[2]._arr1[1], pt)) - displayDialog(_arrunkObj1337[2]._arr1[1]._field34); - else if (subC2BF8(&_arrunkObj1337[2]._arr1[2], pt)) - displayDialog(_arrunkObj1337[2]._arr1[2]._field34); - else if (subC2BF8(&_arrunkObj1337[2]._arr1[3], pt)) - displayDialog(_arrunkObj1337[2]._arr1[3]._field34); + if (subC2BF8(&_gameBoardSide[2]._handCard[0], pt)) + displayDialog(_gameBoardSide[2]._handCard[0]._cardId); + else if (subC2BF8(&_gameBoardSide[2]._handCard[1], pt)) + displayDialog(_gameBoardSide[2]._handCard[1]._cardId); + else if (subC2BF8(&_gameBoardSide[2]._handCard[2], pt)) + displayDialog(_gameBoardSide[2]._handCard[2]._cardId); + else if (subC2BF8(&_gameBoardSide[2]._handCard[3], pt)) + displayDialog(_gameBoardSide[2]._handCard[3]._cardId); else if ((curReg >= 6) && (curReg <= 9)) actionDisplay(1330, 29, 159, 10, 1, 200, 0, 7, 0, 154, 154); else if ((curReg >= 11) && (curReg <= 14)) @@ -5748,8 +5764,8 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) { return; for (int i = 0; i <= 7; i++) { - if (subC2BF8(&_arrunkObj1337[2]._arr2[i], pt)) { - switch (_arrunkObj1337[2]._arr2[i]._field34) { + if (subC2BF8(&_gameBoardSide[2]._outpostStation[i], pt)) { + switch (_gameBoardSide[2]._outpostStation[i]._cardId) { case 0: actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; @@ -5762,8 +5778,8 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) { } found = true; break; - } else if (subC2BF8(&_arrunkObj1337[0]._arr2[i], pt)) { - switch (_arrunkObj1337[0]._arr2[i]._field34) { + } else if (subC2BF8(&_gameBoardSide[0]._outpostStation[i], pt)) { + switch (_gameBoardSide[0]._outpostStation[i]._cardId) { case 0: actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; @@ -5773,8 +5789,8 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) { } found = true; break; - } else if (subC2BF8(&_arrunkObj1337[1]._arr2[i], pt)) { - switch (_arrunkObj1337[1]._arr2[i]._field34) { + } else if (subC2BF8(&_gameBoardSide[1]._outpostStation[i], pt)) { + switch (_gameBoardSide[1]._outpostStation[i]._cardId) { case 0: actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117); break; @@ -5784,8 +5800,8 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) { } found = true; break; - } else if (subC2BF8(&_arrunkObj1337[3]._arr2[i], pt)) { - switch (_arrunkObj1337[3]._arr2[i]._field34) { + } else if (subC2BF8(&_gameBoardSide[3]._outpostStation[i], pt)) { + switch (_gameBoardSide[3]._outpostStation[i]._cardId) { case 0: actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172); break; @@ -5798,8 +5814,8 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) { } } - if (subC2BF8(&_arrunkObj1337[2]._arr3[0], pt)) { - if (_arrunkObj1337[0]._arr3[0]._field34 != 0) { + if (subC2BF8(&_gameBoardSide[2]._delayCard, pt)) { + if (_gameBoardSide[0]._delayCard._cardId != 0) { actionDisplay(1330, 39, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else { actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); @@ -5807,8 +5823,8 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) { found = true; } - if (subC2BF8(&_arrunkObj1337[3]._arr3[0], pt)) { - if (_arrunkObj1337[3]._arr3[0]._field34 != 0) { + if (subC2BF8(&_gameBoardSide[3]._delayCard, pt)) { + if (_gameBoardSide[3]._delayCard._cardId != 0) { actionDisplay(1330, 145, 20, 99, 1, 136, 0, 7, 0, 172, 172); } else { actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172); @@ -5816,8 +5832,8 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) { found = true; } - if (subC2BF8(&_arrunkObj1337[1]._arr3[0], pt)) { - if (_arrunkObj1337[1]._arr3[0]._field34 != 0) { + if (subC2BF8(&_gameBoardSide[1]._delayCard, pt)) { + if (_gameBoardSide[1]._delayCard._cardId != 0) { actionDisplay(1330, 144, 300, 99, 1, 136, 0, 7, 0, 117, 117); } else { actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117); @@ -5825,8 +5841,8 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) { found = true; } - if (subC2BF8(&_arrunkObj1337[0]._arr3[0], pt)) { - if (_arrunkObj1337[0]._arr3[0]._field34 != 0) { + if (subC2BF8(&_gameBoardSide[0]._delayCard, pt)) { + if (_gameBoardSide[0]._delayCard._cardId != 0) { actionDisplay(1330, 1, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else { actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); @@ -5834,17 +5850,17 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) { found = true; } - if (subC2BF8(&_arrunkObj1337[3]._arr4[0], pt)) { + if (subC2BF8(&_gameBoardSide[3]._emptyStationPos, pt)) { actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172); found = true; } - if (subC2BF8(&_arrunkObj1337[1]._arr4[0], pt)) { + if (subC2BF8(&_gameBoardSide[1]._emptyStationPos, pt)) { actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117); found = true; } - if (subC2BF8(&_arrunkObj1337[0]._arr4[0], pt)) { + if (subC2BF8(&_gameBoardSide[0]._emptyStationPos, pt)) { actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); found = true; } @@ -5857,9 +5873,9 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) { return; } - if (subC2BF8(&_item7, pt)) + if (subC2BF8(&_discardPile, pt)) actionDisplay(1330, 9, 159, 10, 1, 200, 0, 7, 0, 154, 154); - else if (subC2BF8(&_item8, pt)) + else if (subC2BF8(&_stockPile, pt)) actionDisplay(1330, 5, 159, 10, 1, 200, 0, 7, 0, 154, 154); else { switch (curReg) { @@ -5911,8 +5927,8 @@ void Scene1337::subCF31D() { bool found; int count; - if (this->_arrunkObj1337[1]._arr3[0]._field34 != 0) { - switch (_arrunkObj1337[1]._arr3[0]._field34) { + if (this->_gameBoardSide[1]._delayCard._cardId != 0) { + switch (_gameBoardSide[1]._delayCard._cardId) { case 10: // No break on purpose case 12: @@ -5929,13 +5945,13 @@ void Scene1337::subCF31D() { // No break on purpose case 21: tmpVal = 0; - subC4A39(&_arrunkObj1337[1]._arr3[0]); + subC4A39(&_gameBoardSide[1]._delayCard); break; default: found = false; int i; for (i = 0; i <= 3; i++) { - if (subC3386(_arrunkObj1337[1]._arr3[0]._field34, _arrunkObj1337[1]._arr1[i]._field34)) { + if (subC3386(_gameBoardSide[1]._delayCard._cardId, _gameBoardSide[1]._handCard[i]._cardId)) { found = true; break; } @@ -5943,7 +5959,7 @@ void Scene1337::subCF31D() { if (found) { tmpVal = 0; - subC34A1(&_arrunkObj1337[1]._arr1[i], &_arrunkObj1337[1]._arr3[0]); + subC34A1(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[1]._delayCard); } } } @@ -5959,7 +5975,7 @@ void Scene1337::subCF31D() { tmpVal = 0; for (int j = 0; j <= 7; j++) { - if (_arrunkObj1337[1]._arr2[j]._field34 == _arrunkObj1337[1]._arr1[tmpIndx]._field34) { + if (_gameBoardSide[1]._outpostStation[j]._cardId == _gameBoardSide[1]._handCard[tmpIndx]._cardId) { tmpVal = 1; break; } @@ -5969,18 +5985,18 @@ void Scene1337::subCF31D() { break; for (int j = 0; j <= 7; j++) { - if (_arrunkObj1337[1]._arr2[j]._field34 == 1) { - if (!subC2687(_arrunkObj1337[1]._arr3[0]._field34)) { + if (_gameBoardSide[1]._outpostStation[j]._cardId == 1) { + if (!subC2687(_gameBoardSide[1]._delayCard._cardId)) { count = 0; for (int k = 0; k <= 7; k++) { - if ((_arrunkObj1337[1]._arr2[k]._field34 > 1) && (_arrunkObj1337[1]._arr2[k]._field34 <= 9)) + if ((_gameBoardSide[1]._outpostStation[k]._cardId > 1) && (_gameBoardSide[1]._outpostStation[k]._cardId <= 9)) ++count; } if (count == 7) _field424A = 1; - subC33C0(&_arrunkObj1337[1]._arr1[tmpIndx], &_arrunkObj1337[1]._arr2[j]); + subC33C0(&_gameBoardSide[1]._handCard[tmpIndx], &_gameBoardSide[1]._outpostStation[j]); found = true; break; } @@ -5994,8 +6010,8 @@ void Scene1337::subCF31D() { tmpVal = subC2719(1); if (tmpVal != -1) { for (int i = 0; i <= 7; i++) { - if ((_arrunkObj1337[1]._arr2[i]._field34 == 0) && (!subC2687(_arrunkObj1337[1]._arr3[0]._field34))) { - subC340B(&_arrunkObj1337[1]._arr1[tmpVal], &_arrunkObj1337[1]._arr2[i]); + if ((_gameBoardSide[1]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[1]._delayCard._cardId))) { + subC340B(&_gameBoardSide[1]._handCard[tmpVal], &_gameBoardSide[1]._outpostStation[i]); found = true; break; } @@ -6009,7 +6025,7 @@ void Scene1337::subCF31D() { int tmpVal2 = subC331B(1); if ((tmpVal != -1) && ( tmpVal2 != -1)) { - subC358E(&_arrunkObj1337[1]._arr1[tmpVal], tmpVal2); + subC358E(&_gameBoardSide[1]._handCard[tmpVal], tmpVal2); found = true; } @@ -6022,10 +6038,10 @@ void Scene1337::subCF31D() { int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3); for (int i = 0; i <= 3; i++) { if (rndVal != 1) { - if ( (_arrunkObj1337[rndVal]._arr1[0]._field34 != 0) - || (_arrunkObj1337[rndVal]._arr1[1]._field34 != 0) - || (_arrunkObj1337[rndVal]._arr1[2]._field34 != 0) - || (_arrunkObj1337[rndVal]._arr1[3]._field34 == 0)) { + if ( (_gameBoardSide[rndVal]._handCard[0]._cardId != 0) + || (_gameBoardSide[rndVal]._handCard[1]._cardId != 0) + || (_gameBoardSide[rndVal]._handCard[2]._cardId != 0) + || (_gameBoardSide[rndVal]._handCard[3]._cardId == 0)) { count = rndVal; break; } @@ -6037,7 +6053,7 @@ void Scene1337::subCF31D() { } if (count != -1) { - subC318B(1, &_arrunkObj1337[1]._arr1[tmpVal], count); + subC318B(1, &_gameBoardSide[1]._handCard[tmpVal], count); found = true; } } @@ -6048,7 +6064,7 @@ void Scene1337::subCF31D() { count = -1; int i; for (i = 0; i <= 3; i++) { - tmpVal = subC27B5(_arrunkObj1337[1]._arr1[i]._field34); + tmpVal = subC27B5(_gameBoardSide[1]._handCard[i]._cardId); if (tmpVal != -1) { int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3); @@ -6058,7 +6074,7 @@ void Scene1337::subCF31D() { for (int k = 0; k <= 7; k++) { // CHECKME: 'k' is not used in that loop. // It looks suspicious. - if ((_arrunkObj1337[tmpVal]._arr3[0]._field34 == 0) && (subC32B1(tmpVal, _arrunkObj1337[1]._arr1[i]._field34))) { + if ((_gameBoardSide[tmpVal]._delayCard._cardId == 0) && (subC32B1(tmpVal, _gameBoardSide[1]._handCard[i]._cardId))) { count = tmpVal; break; } @@ -6081,18 +6097,18 @@ void Scene1337::subCF31D() { } if (found) - subC3456(&_arrunkObj1337[1]._arr1[i], &_arrunkObj1337[count]._arr3[0]); + subC3456(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[count]._delayCard); else { int j; for (j = 0; j <= 3; j++) { - if (subC27F9(_arrunkObj1337[1]._arr1[j]._field34) != -1) { + if (subC27F9(_gameBoardSide[1]._handCard[j]._cardId) != -1) { count = -1; int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3); for (int l = 0; l <= 3; l++) { if (rndVal != 1) { for (int m = 0; m <= 7; m++) { // 'm' is not used in that loop. It looks suspicious. - if ((_arrunkObj1337[rndVal]._arr3[0]._field34 == 0) && (_arrunkObj1337[1]._arr1[j]._field34 == 1)) { + if ((_gameBoardSide[rndVal]._delayCard._cardId == 0) && (_gameBoardSide[1]._handCard[j]._cardId == 1)) { count = rndVal; break; } @@ -6113,7 +6129,7 @@ void Scene1337::subCF31D() { } if (found) - subC3456(&_arrunkObj1337[1]._arr1[j], &_arrunkObj1337[count]._arr3[0]); + subC3456(&_gameBoardSide[1]._handCard[j], &_gameBoardSide[count]._delayCard); else subC2835(1); } @@ -6123,8 +6139,8 @@ void Scene1337::subCF31D() { void Scene1337::subCF979() { bool found = true; - if (_arrunkObj1337[0]._arr3[0]._field34 != 0) { - switch (_arrunkObj1337[0]._arr3[0]._field34) { + if (_gameBoardSide[0]._delayCard._cardId != 0) { + switch (_gameBoardSide[0]._delayCard._cardId) { case 10: //No break on purpose case 12: @@ -6140,7 +6156,7 @@ void Scene1337::subCF979() { case 20: //No break on purpose case 21: - subC4A39(&_arrunkObj1337[0]._arr3[0]); + subC4A39(&_gameBoardSide[0]._delayCard); found = false; break; default: @@ -6148,7 +6164,7 @@ void Scene1337::subCF979() { found = false; for (i = 0; i <= 3; i++) { - if (subC3386(_arrunkObj1337[0]._arr3[0]._field34, _arrunkObj1337[0]._arr1[i]._field34)) { + if (subC3386(_gameBoardSide[0]._delayCard._cardId, _gameBoardSide[0]._handCard[i]._cardId)) { found = true; break; } @@ -6156,7 +6172,7 @@ void Scene1337::subCF979() { if (found) { found = false; - subC34A1(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[0]._arr3[0]); + subC34A1(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[0]._delayCard); } break; } @@ -6173,7 +6189,7 @@ void Scene1337::subCF979() { if (tmpVal != -1) { bool flag = false; for (int j = 0; j <= 7; j++) { - if (_arrunkObj1337[0]._arr2[j]._field34 == _arrunkObj1337[0]._arr1[tmpVal]._field34) { + if (_gameBoardSide[0]._outpostStation[j]._cardId == _gameBoardSide[0]._handCard[tmpVal]._cardId) { flag = true; break; } @@ -6181,10 +6197,10 @@ void Scene1337::subCF979() { if (!flag) { for (int j = 0; j <= 7; j++) { - if ((_arrunkObj1337[0]._arr2[j]._field34 == 1) && (!subC2687(_arrunkObj1337[0]._arr3[0]._field34))) { + if ((_gameBoardSide[0]._outpostStation[j]._cardId == 1) && (!subC2687(_gameBoardSide[0]._delayCard._cardId))) { int count = 0; for (int k = 0; k <= 7; k++) { - if ((_arrunkObj1337[0]._arr2[k]._field34 > 1) && (_arrunkObj1337[0]._arr2[k]._field34 <= 9)) { + if ((_gameBoardSide[0]._outpostStation[k]._cardId > 1) && (_gameBoardSide[0]._outpostStation[k]._cardId <= 9)) { ++count; } } @@ -6192,7 +6208,7 @@ void Scene1337::subCF979() { if (count == 7) _field424A = 0; - subC33C0(&_arrunkObj1337[0]._arr1[tmpVal], &_arrunkObj1337[0]._arr2[j]); + subC33C0(&_gameBoardSide[0]._handCard[tmpVal], &_gameBoardSide[0]._outpostStation[j]); found = true; } } @@ -6211,8 +6227,8 @@ void Scene1337::subCF979() { if (tmpVal != -1) { for (int i = 0; i <= 7; i++) { - if ((_arrunkObj1337[0]._arr2[i]._field34 == 0) && (!subC2687(_arrunkObj1337[0]._arr3[0]._field34))) { - subC340B(&_arrunkObj1337[0]._arr1[tmpVal], &_arrunkObj1337[0]._arr2[i]); + if ((_gameBoardSide[0]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[0]._delayCard._cardId))) { + subC340B(&_gameBoardSide[0]._handCard[tmpVal], &_gameBoardSide[0]._outpostStation[i]); found = true; break; } @@ -6225,8 +6241,8 @@ void Scene1337::subCF979() { tmpVal = subC274D(0); if (tmpVal != -1) { for (int i = 0; i <= 7; i++) { - if (_arrunkObj1337[2]._arr2[i]._field34 != 0) { - subC358E(&_arrunkObj1337[0]._arr1[tmpVal], 2); + if (_gameBoardSide[2]._outpostStation[i]._cardId != 0) { + subC358E(&_gameBoardSide[0]._handCard[tmpVal], 2); found = true; break; } @@ -6238,11 +6254,11 @@ void Scene1337::subCF979() { tmpVal = subC2781(0); if (tmpVal != -1) { - if ( (_arrunkObj1337[2]._arr1[0]._field34 != 0) - || (_arrunkObj1337[2]._arr1[1]._field34 != 0) - || (_arrunkObj1337[2]._arr1[2]._field34 != 0) - || (_arrunkObj1337[2]._arr1[3]._field34 != 0) ) { - subC318B(0, &_arrunkObj1337[0]._arr1[tmpVal], 2); + if ( (_gameBoardSide[2]._handCard[0]._cardId != 0) + || (_gameBoardSide[2]._handCard[1]._cardId != 0) + || (_gameBoardSide[2]._handCard[2]._cardId != 0) + || (_gameBoardSide[2]._handCard[3]._cardId != 0) ) { + subC318B(0, &_gameBoardSide[0]._handCard[tmpVal], 2); found = true; } } @@ -6251,11 +6267,11 @@ void Scene1337::subCF979() { return; for (int i = 0; i <= 3; i++) { - if (subC27B5(_arrunkObj1337[0]._arr1[i]._field34) != -1) { + if (subC27B5(_gameBoardSide[0]._handCard[i]._cardId) != -1) { // The variable 'j' is not used in the inner code of the loop. It's suspect for (int j = 0; j <= 7; j++) { - if ((_arrunkObj1337[2]._arr3[0]._field34 == 0) && (subC32B1(2, _arrunkObj1337[0]._arr1[i]._field34))) { - subC3456(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[2]._arr3[0]); + if ((_gameBoardSide[2]._delayCard._cardId == 0) && (subC32B1(2, _gameBoardSide[0]._handCard[i]._cardId))) { + subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._delayCard); found = true; break; } @@ -6270,11 +6286,11 @@ void Scene1337::subCF979() { return; for (int i = 0; i <= 3; i++) { - if (subC27F9(_arrunkObj1337[0]._arr1[i]._field34) != -1) { + if (subC27F9(_gameBoardSide[0]._handCard[i]._cardId) != -1) { // The variable 'j' is not used in the inner code of the loop. It's suspect for (int j = 0; j <= 7; j++) { - if ((_arrunkObj1337[2]._arr3[0]._field34 == 0) && (subC32B1(2, _arrunkObj1337[0]._arr1[i]._field34))) { - subC3456(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[2]._arr3[0]); + if ((_gameBoardSide[2]._delayCard._cardId == 0) && (subC32B1(2, _gameBoardSide[0]._handCard[i]._cardId))) { + subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._delayCard); found = true; } } @@ -6291,7 +6307,7 @@ void Scene1337::subCF979() { int tmpVal2 = subC331B(0); if ((tmpVal != -1) && (tmpVal2 != -1)) { - subC358E(&_arrunkObj1337[0]._arr1[tmpVal], tmpVal2); + subC358E(&_gameBoardSide[0]._handCard[tmpVal], tmpVal2); found = true; } @@ -6300,11 +6316,11 @@ void Scene1337::subCF979() { tmpVal = subC2781(0); if (tmpVal != -1) { - if ( (_arrunkObj1337[1]._arr1[0]._field34 != 0) - || (_arrunkObj1337[1]._arr1[1]._field34 != 0) - || (_arrunkObj1337[1]._arr1[2]._field34 != 0) - || (_arrunkObj1337[1]._arr1[3]._field34 != 0) ) { - subC318B(0, &_arrunkObj1337[0]._arr1[tmpVal], 1); + if ( (_gameBoardSide[1]._handCard[0]._cardId != 0) + || (_gameBoardSide[1]._handCard[1]._cardId != 0) + || (_gameBoardSide[1]._handCard[2]._cardId != 0) + || (_gameBoardSide[1]._handCard[3]._cardId != 0) ) { + subC318B(0, &_gameBoardSide[0]._handCard[tmpVal], 1); found = true; } } @@ -6313,12 +6329,12 @@ void Scene1337::subCF979() { return; for (int i = 0; i <= 3; i++) { - tmpVal = subC27F9(_arrunkObj1337[0]._arr1[i]._field34); + tmpVal = subC27F9(_gameBoardSide[0]._handCard[i]._cardId); if (tmpVal != -1) { // The variable 'j' is not used in the inner code of the loop. It's suspect. for (int j = 0; j <= 7; j++) { - if ((_arrunkObj1337[1]._arr3[0]._field34 == 0) && (subC32B1(1, _arrunkObj1337[0]._arr1[i]._field34))) { - subC3456(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[1]._arr3[0]); + if ((_gameBoardSide[1]._delayCard._cardId == 0) && (subC32B1(1, _gameBoardSide[0]._handCard[i]._cardId))) { + subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._delayCard); found = true; } } @@ -6326,8 +6342,8 @@ void Scene1337::subCF979() { if (!found) { // The variable 'j' is not used in the inner code of the loop. It's suspect. for (int j = 0; j <= 7; j++) { - if ((_arrunkObj1337[3]._arr3[0]._field34 == 0) && (subC32B1(3, _arrunkObj1337[0]._arr1[i]._field34))) { - subC3456(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[3]._arr3[0]); + if ((_gameBoardSide[3]._delayCard._cardId == 0) && (subC32B1(3, _gameBoardSide[0]._handCard[i]._cardId))) { + subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._delayCard); found = true; } } @@ -6342,12 +6358,12 @@ void Scene1337::subCF979() { return; for (int i = 0; i <= 3; i++) { - tmpVal = subC27B5(_arrunkObj1337[0]._arr1[i]._field34); + tmpVal = subC27B5(_gameBoardSide[0]._handCard[i]._cardId); if (tmpVal != -1) { // The variable 'j' is not used in the inner code of the loop. It's suspect. for (int j = 0; j <= 7; j++) { - if ((_arrunkObj1337[1]._arr3[0]._field34 == 0) && (subC32B1(1, _arrunkObj1337[0]._arr1[i]._field34))) { - subC3456(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[1]._arr3[0]); + if ((_gameBoardSide[1]._delayCard._cardId == 0) && (subC32B1(1, _gameBoardSide[0]._handCard[i]._cardId))) { + subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._delayCard); found = true; } } @@ -6355,8 +6371,8 @@ void Scene1337::subCF979() { if (!found) { // The variable 'j' is not used in the inner code of the loop. It's suspect. for (int j = 0; j <= 7; j++) { - if ((_arrunkObj1337[3]._arr3[0]._field34 == 0) && (subC32B1(3, _arrunkObj1337[0]._arr1[i]._field34))) { - subC3456(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[3]._arr3[0]); + if ((_gameBoardSide[3]._delayCard._cardId == 0) && (subC32B1(3, _gameBoardSide[0]._handCard[i]._cardId))) { + subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._delayCard); found = true; } } @@ -6378,83 +6394,83 @@ void Scene1337::subD026D() { } void Scene1337::subD0281() { - if (subC27F9(this->_arrunkObj1337[2]._arr3[0]._field34) == -1) + if (subC27F9(this->_gameBoardSide[2]._delayCard._cardId) == -1) _unkFctPtr412 = &Scene1337::subD026D; else - subC4A39(&_arrunkObj1337[2]._arr3[0]); + subC4A39(&_gameBoardSide[2]._delayCard); } void Scene1337::subD02CA() { - _item6._field36 = g_globals->_events._mousePos; + _item6._stationPos = g_globals->_events._mousePos; if (R2_GLOBALS._v57810 == 200) { - int di; - for (di = 0; di < 4; di++) { - if ((subC2BF8(&_arrunkObj1337[2]._arr1[di], _item6._field36) != 0) && (_arrunkObj1337[2]._arr1[di]._field34 != 0)) { - _item6._field34 = _arrunkObj1337[2]._arr1[di]._field34; - _item6._field36 = _arrunkObj1337[2]._arr1[di]._field36; - // _item6._actorName = _arrunkObj1337[2]._arr1[di]._actorName; - _item6._fieldE = _arrunkObj1337[2]._arr1[di]._fieldE; - _item6._field10 = _arrunkObj1337[2]._arr1[di]._field10; - warning("_item6._field12 = _arrunkObj1337[2]._arr1[di]._field12;"); - warning("_item6._field14 = _arrunkObj1337[2]._arr1[di]._field14;"); - warning("_item6._field16 = _arrunkObj1337[2]._arr1[di]._field16;"); - _item6._sceneRegionId = _arrunkObj1337[2]._arr1[di]._sceneRegionId; - _item6._position = _arrunkObj1337[2]._arr1[di]._position; - _item6._yDiff = _arrunkObj1337[2]._arr1[di]._yDiff; - _item6._bounds = _arrunkObj1337[2]._arr1[di]._bounds; - _item6._resNum = _arrunkObj1337[2]._arr1[di]._resNum; - _item6._lookLineNum = _arrunkObj1337[2]._arr1[di]._lookLineNum; - _item6._talkLineNum = _arrunkObj1337[2]._arr1[di]._talkLineNum; - _item6._useLineNum = _arrunkObj1337[2]._arr1[di]._useLineNum; - _item6._action = _arrunkObj1337[2]._arr1[di]._action; - warning("_item6._field0 = _arrunkObj1337[2]._arr1[di]._field0;"); - _item6._object1._updateStartFrame = _arrunkObj1337[2]._arr1[di]._object1._updateStartFrame; - _item6._object1._walkStartFrame = _arrunkObj1337[2]._arr1[di]._object1._walkStartFrame; + int i; + for (i = 0; i < 4; i++) { + if ((subC2BF8(&_gameBoardSide[2]._handCard[i], _item6._stationPos) != 0) && (_gameBoardSide[2]._handCard[i]._cardId != 0)) { + _item6._cardId = _gameBoardSide[2]._handCard[i]._cardId; + _item6._stationPos = _gameBoardSide[2]._handCard[i]._stationPos; + // _item6._actorName = _gameBoardSide[2]._handCard[di]._actorName; + _item6._fieldE = _gameBoardSide[2]._handCard[i]._fieldE; + _item6._field10 = _gameBoardSide[2]._handCard[i]._field10; + warning("_item6._field12 = _gameBoardSide[2]._handCard[di]._field12;"); + warning("_item6._field14 = _gameBoardSide[2]._handCard[di]._field14;"); + warning("_item6._field16 = _gameBoardSide[2]._handCard[di]._field16;"); + _item6._sceneRegionId = _gameBoardSide[2]._handCard[i]._sceneRegionId; + _item6._position = _gameBoardSide[2]._handCard[i]._position; + _item6._yDiff = _gameBoardSide[2]._handCard[i]._yDiff; + _item6._bounds = _gameBoardSide[2]._handCard[i]._bounds; + _item6._resNum = _gameBoardSide[2]._handCard[i]._resNum; + _item6._lookLineNum = _gameBoardSide[2]._handCard[i]._lookLineNum; + _item6._talkLineNum = _gameBoardSide[2]._handCard[i]._talkLineNum; + _item6._useLineNum = _gameBoardSide[2]._handCard[i]._useLineNum; + _item6._action = _gameBoardSide[2]._handCard[i]._action; + warning("_item6._field0 = _gameBoardSide[2]._handCard[di]._field0;"); + _item6._card._updateStartFrame = _gameBoardSide[2]._handCard[i]._card._updateStartFrame; + _item6._card._walkStartFrame = _gameBoardSide[2]._handCard[i]._card._walkStartFrame; // _field2E is named _field3C in R2R - _item6._object1._field2E = _arrunkObj1337[2]._arr1[di]._object1._field2E; - _item6._object1._percent = _arrunkObj1337[2]._arr1[di]._object1._percent; - _item6._object1._priority = _arrunkObj1337[2]._arr1[di]._object1._priority; - _item6._object1._angle = _arrunkObj1337[2]._arr1[di]._object1._angle; - _item6._object1._flags = _arrunkObj1337[2]._arr1[di]._object1._flags; - _item6._object1._xe = _arrunkObj1337[2]._arr1[di]._object1._xe; - _item6._object1._xs = _arrunkObj1337[2]._arr1[di]._object1._xs; - _item6._object1._paneRects[0] = _arrunkObj1337[2]._arr1[di]._object1._paneRects[0]; - _item6._object1._paneRects[1] = _arrunkObj1337[2]._arr1[di]._object1._paneRects[1]; - _item6._object1._visage = _arrunkObj1337[2]._arr1[di]._object1._visage; - _item6._object1._objectWrapper = _arrunkObj1337[2]._arr1[di]._object1._objectWrapper; - _item6._object1._strip = _arrunkObj1337[2]._arr1[di]._object1._strip; - _item6._object1._animateMode = _arrunkObj1337[2]._arr1[di]._object1._animateMode; - _item6._object1._frame = _arrunkObj1337[2]._arr1[di]._object1._frame; - _item6._object1._endFrame = _arrunkObj1337[2]._arr1[di]._object1._endFrame; + _item6._card._field2E = _gameBoardSide[2]._handCard[i]._card._field2E; + _item6._card._percent = _gameBoardSide[2]._handCard[i]._card._percent; + _item6._card._priority = _gameBoardSide[2]._handCard[i]._card._priority; + _item6._card._angle = _gameBoardSide[2]._handCard[i]._card._angle; + _item6._card._flags = _gameBoardSide[2]._handCard[i]._card._flags; + _item6._card._xe = _gameBoardSide[2]._handCard[i]._card._xe; + _item6._card._xs = _gameBoardSide[2]._handCard[i]._card._xs; + _item6._card._paneRects[0] = _gameBoardSide[2]._handCard[i]._card._paneRects[0]; + _item6._card._paneRects[1] = _gameBoardSide[2]._handCard[i]._card._paneRects[1]; + _item6._card._visage = _gameBoardSide[2]._handCard[i]._card._visage; + _item6._card._objectWrapper = _gameBoardSide[2]._handCard[i]._card._objectWrapper; + _item6._card._strip = _gameBoardSide[2]._handCard[i]._card._strip; + _item6._card._animateMode = _gameBoardSide[2]._handCard[i]._card._animateMode; + _item6._card._frame = _gameBoardSide[2]._handCard[i]._card._frame; + _item6._card._endFrame = _gameBoardSide[2]._handCard[i]._card._endFrame; // _field68 is named _field76 in R2R - _item6._object1._field68 = _arrunkObj1337[2]._arr1[di]._object1._field68; - _item6._object1._frameChange = _arrunkObj1337[2]._arr1[di]._object1._frameChange; - _item6._object1._numFrames = _arrunkObj1337[2]._arr1[di]._object1._numFrames; - _item6._object1._regionIndex = _arrunkObj1337[2]._arr1[di]._object1._regionIndex; - _item6._object1._mover = _arrunkObj1337[2]._arr1[di]._object1._mover; - _item6._object1._moveDiff = _arrunkObj1337[2]._arr1[di]._object1._moveDiff; - _item6._object1._moveRate = _arrunkObj1337[2]._arr1[di]._object1._moveRate; - _item6._object1._field8A = _arrunkObj1337[2]._arr1[di]._object1._field8A; - _item6._object1._endAction = _arrunkObj1337[2]._arr1[di]._object1._endAction; - _item6._object1._regionBitList = _arrunkObj1337[2]._arr1[di]._object1._regionBitList; - // _item6._object1._actorName = _arrunkObj1337[2]._arr1[di]._object1._actorName; - _item6._object1._fieldE = _arrunkObj1337[2]._arr1[di]._object1._fieldE; - _item6._object1._field10 = _arrunkObj1337[2]._arr1[di]._object1._field10; - warning("_item6._object1._field12 = _arrunkObj1337[2]._arr1[di]._object1._field12;"); - warning("_item6._object1._field14 = _arrunkObj1337[2]._arr1[di]._object1._field14;"); - warning("_item6._object1._field16 = _arrunkObj1337[2]._arr1[di]._object1._field16;"); - _item6._object1 = _arrunkObj1337[2]._arr1[di]._object1; - } - } - - if (di == 4) { - subCDB90(1, _item6._field36); + _item6._card._field68 = _gameBoardSide[2]._handCard[i]._card._field68; + _item6._card._frameChange = _gameBoardSide[2]._handCard[i]._card._frameChange; + _item6._card._numFrames = _gameBoardSide[2]._handCard[i]._card._numFrames; + _item6._card._regionIndex = _gameBoardSide[2]._handCard[i]._card._regionIndex; + _item6._card._mover = _gameBoardSide[2]._handCard[i]._card._mover; + _item6._card._moveDiff = _gameBoardSide[2]._handCard[i]._card._moveDiff; + _item6._card._moveRate = _gameBoardSide[2]._handCard[i]._card._moveRate; + _item6._card._actorDestPos = _gameBoardSide[2]._handCard[i]._card._actorDestPos; + _item6._card._endAction = _gameBoardSide[2]._handCard[i]._card._endAction; + _item6._card._regionBitList = _gameBoardSide[2]._handCard[i]._card._regionBitList; + // _item6._object1._actorName = _gameBoardSide[2]._handCard[di]._object1._actorName; + _item6._card._fieldE = _gameBoardSide[2]._handCard[i]._card._fieldE; + _item6._card._field10 = _gameBoardSide[2]._handCard[i]._card._field10; + warning("_item6._object1._field12 = _gameBoardSide[2]._handCard[di]._object1._field12;"); + warning("_item6._object1._field14 = _gameBoardSide[2]._handCard[di]._object1._field14;"); + warning("_item6._object1._field16 = _gameBoardSide[2]._handCard[di]._object1._field16;"); + _item6._card = _gameBoardSide[2]._handCard[i]._card; + } + } + + if (i == 4) { + subCDB90(1, _item6._stationPos); subD0281(); return; } } else if (R2_GLOBALS._v57810 == 300) { - subCDB90(3, _item6._field36); + subCDB90(3, _item6._stationPos); subD0281(); return; } else { @@ -6464,7 +6480,7 @@ void Scene1337::subD02CA() { } // That continues the block when R2_GLOBALS._v57810 == 200 and di != 4 - subD18B5(1332, _item6._object1._strip, _item6._object1._frame); + setCursorData(1332, _item6._card._strip, _item6._card._frame); R2_GLOBALS._sceneObjects->draw(); Event event; bool found = false; @@ -6472,23 +6488,23 @@ void Scene1337::subD02CA() { for (;;) { if ( ((g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN)) && (event.btnState == BTNSHIFT_RIGHT)) || (g_globals->_events.getEvent(event, EVENT_KEYPRESS)) ){ - _item6._field36 = g_globals->_events._mousePos; + _item6._stationPos = g_globals->_events._mousePos; found_di = false; for (int i = 0; i <= 3; i ++) { - if (subC2BF8(&_arrunkObj1337[2]._arr1[i], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { - if (_arrunkObj1337[2]._arr1[i]._field34 == 0) { - _arrunkObj1337[2]._arr1[i]._field34 = _item6._field34; - _arrunkObj1337[2]._arr1[i]._object1.postInit(); - _arrunkObj1337[2]._arr1[i]._object1.hide(); - _arrunkObj1337[2]._arr1[i]._object1.setVisage(1332); - _arrunkObj1337[2]._arr1[i]._object1.setPosition(_arrunkObj1337[2]._arr1[i]._field36, 0); - _arrunkObj1337[2]._arr1[i]._object1.fixPriority(170); - setAnimationInfo(&_arrunkObj1337[2]._arr1[i]); - subD18B5(5, 1, 4); + if (subC2BF8(&_gameBoardSide[2]._handCard[i], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { + if (_gameBoardSide[2]._handCard[i]._cardId == 0) { + _gameBoardSide[2]._handCard[i]._cardId = _item6._cardId; + _gameBoardSide[2]._handCard[i]._card.postInit(); + _gameBoardSide[2]._handCard[i]._card.hide(); + _gameBoardSide[2]._handCard[i]._card.setVisage(1332); + _gameBoardSide[2]._handCard[i]._card.setPosition(_gameBoardSide[2]._handCard[i]._stationPos, 0); + _gameBoardSide[2]._handCard[i]._card.fixPriority(170); + setAnimationInfo(&_gameBoardSide[2]._handCard[i]); + setCursorData(5, 1, 4); found = true; - _field423E--; - _field4244 = 0; + _currentPlayerNumb--; + _field4244 = false; subC20F9(); } else { actionDisplay(1330, 127, 159, 10, 1, 200, 0, 7, 0, 154, 154); @@ -6499,68 +6515,68 @@ void Scene1337::subD02CA() { } if ((!found) && (!found_di)) { - if (subC2BF8(&_item7, Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { + if (subC2BF8(&_discardPile, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { subC4A39(&_item6); } else if (!found) { bool foundVar4; int i; - if (_item6._field34 == 1) { + if (_item6._cardId == 1) { foundVar4 = false; for (i = 0; i <= 7; i++) { - if (subC2BF8(&_arrunkObj1337[2]._arr2[i], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { + if (subC2BF8(&_gameBoardSide[2]._outpostStation[i], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { foundVar4 = true; break; } } - if ((foundVar4) && (_arrunkObj1337[2]._arr2[i]._field34 == 0)) { - if (subC27B5(_arrunkObj1337[2]._arr3[0]._field34) != -1) { + if ((foundVar4) && (_gameBoardSide[2]._outpostStation[i]._cardId == 0)) { + if (subC27B5(_gameBoardSide[2]._delayCard._cardId) != -1) { actionDisplay(1330, 55, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else { - subC340B(&_item6, &_arrunkObj1337[2]._arr2[i]); + subC340B(&_item6, &_gameBoardSide[2]._outpostStation[i]); return; } } else { actionDisplay(1330, 56, 159, 10, 1, 200, 0, 7, 0, 154, 154); } - } else if (_item6._field34 <= 9) { + } else if (_item6._cardId <= 9) { foundVar4 = false; for (i = 0; i <= 7; i++) { - if (subC2BF8(&_arrunkObj1337[2]._arr2[i], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { + if (subC2BF8(&_gameBoardSide[2]._outpostStation[i], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { foundVar4 = true; break; } } - if ((foundVar4) && (_arrunkObj1337[2]._arr2[i]._field34 == 1)) { + if ((foundVar4) && (_gameBoardSide[2]._outpostStation[i]._cardId == 1)) { foundVar4 = false; int j; for (j = 0; j <= 7; j++) { - if (_item6._field34 == _arrunkObj1337[2]._arr2[j]._field34) { + if (_item6._cardId == _gameBoardSide[2]._outpostStation[j]._cardId) { foundVar4 = true; break; } } if (foundVar4) { actionDisplay(1330, 34, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (subC27B5(_arrunkObj1337[2]._arr3[0]._field34) != -1) { + } else if (subC27B5(_gameBoardSide[2]._delayCard._cardId) != -1) { actionDisplay(1330, 35, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else { if (j == 7) _field424A = 2; - subC33C0(&_item6, &_arrunkObj1337[2]._arr2[i]); + subC33C0(&_item6, &_gameBoardSide[2]._outpostStation[i]); return; } } else { actionDisplay(1330, 37, 159, 10, 1, 200, 0, 7, 0, 154, 154); } } else { - if ((_item6._field34 == 26) || (_item6._field34 == 30) ||(_item6._field34 == 32) || (_item6._field34 == 28)) { - if (subC2BF8(&_arrunkObj1337[2]._arr3[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { + if ((_item6._cardId == 26) || (_item6._cardId == 30) ||(_item6._cardId == 32) || (_item6._cardId == 28)) { + if (subC2BF8(&_gameBoardSide[2]._delayCard, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { actionDisplay(1330, 42, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (!subC3386(_arrunkObj1337[2]._arr3[0]._field34, _item6._field34)) { - if (_arrunkObj1337[2]._arr3[0]._field34 != 0) { - switch (_arrunkObj1337[2]._arr3[0]._field34) { + } else if (!subC3386(_gameBoardSide[2]._delayCard._cardId, _item6._cardId)) { + if (_gameBoardSide[2]._delayCard._cardId != 0) { + switch (_gameBoardSide[2]._delayCard._cardId) { case 11: actionDisplay(1330, 68, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; @@ -6580,15 +6596,15 @@ void Scene1337::subD02CA() { actionDisplay(1330, 41, 159, 10, 1, 200, 0, 7, 0, 154, 154); } } else { - subC34A1(&_item6, &_arrunkObj1337[2]._arr3[0]); + subC34A1(&_item6, &_gameBoardSide[2]._delayCard); return; } } else { - if ((subC27F9(_item6._field34) == -1) && (subC27B5(_item6._field34) == -1)) { - if (_item6._field34 == 13) { - if (subC2BF8(&_arrunkObj1337[0]._arr4[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { + if ((subC27F9(_item6._cardId) == -1) && (subC27B5(_item6._cardId) == -1)) { + if (_item6._cardId == 13) { + if (subC2BF8(&_gameBoardSide[0]._emptyStationPos, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { for (int k = 0; k <= 7; k++) { - if (_arrunkObj1337[0]._arr2[k]._field34 != 0) { + if (_gameBoardSide[0]._outpostStation[k]._cardId != 0) { found = true; subC358E(&_item6, 0); } @@ -6596,18 +6612,18 @@ void Scene1337::subD02CA() { if (!found) actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (subC2BF8(&_arrunkObj1337[3]._arr4[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { + } else if (subC2BF8(&_gameBoardSide[3]._emptyStationPos, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { for (int k = 0; k <= 7; k++) { - if (_arrunkObj1337[3]._arr2[k]._field34 != 0) { + if (_gameBoardSide[3]._outpostStation[k]._cardId != 0) { found = true; subC358E(&_item6, 3); } } if (!found) actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (subC2BF8(&_arrunkObj1337[1]._arr4[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { + } else if (subC2BF8(&_gameBoardSide[1]._emptyStationPos, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { for (int k = 0; k <= 7; k++) { - if (_arrunkObj1337[1]._arr2[k]._field34 == 0) { + if (_gameBoardSide[1]._outpostStation[k]._cardId == 0) { found = true; subC358E(&_item6, 1); } @@ -6617,48 +6633,48 @@ void Scene1337::subD02CA() { } else { actionDisplay(1330, 128, 159, 10, 1, 200, 0, 7, 0, 154, 154); } - } else if (_item6._field34 == 25) { + } else if (_item6._cardId == 25) { int k; - if (subC2BF8(&_arrunkObj1337[0]._arr4[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { - if ( (_arrunkObj1337[0]._arr1[0]._field34 != 0) - || (_arrunkObj1337[0]._arr1[1]._field34 != 0) - || (_arrunkObj1337[0]._arr1[2]._field34 != 0) - || (_arrunkObj1337[0]._arr1[3]._field34 != 0) ) { + if (subC2BF8(&_gameBoardSide[0]._emptyStationPos, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { + if ( (_gameBoardSide[0]._handCard[0]._cardId != 0) + || (_gameBoardSide[0]._handCard[1]._cardId != 0) + || (_gameBoardSide[0]._handCard[2]._cardId != 0) + || (_gameBoardSide[0]._handCard[3]._cardId != 0) ) { for (k = 0; k <= 3; k++){ - if (_arrunkObj1337[2]._arr1[k]._field34 == 0) + if (_gameBoardSide[2]._handCard[k]._cardId == 0) break; } - subC318B(2, &_arrunkObj1337[2]._arr1[k], 0); + subC318B(2, &_gameBoardSide[2]._handCard[k], 0); return; } else { actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154); } - } else if (subC2BF8(&_arrunkObj1337[1]._arr4[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { - if ( (_arrunkObj1337[1]._arr1[0]._field34 != 0) - || (_arrunkObj1337[1]._arr1[1]._field34 != 0) - || (_arrunkObj1337[1]._arr1[2]._field34 != 0) - || (_arrunkObj1337[1]._arr1[3]._field34 != 0) ) { + } else if (subC2BF8(&_gameBoardSide[1]._emptyStationPos, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { + if ( (_gameBoardSide[1]._handCard[0]._cardId != 0) + || (_gameBoardSide[1]._handCard[1]._cardId != 0) + || (_gameBoardSide[1]._handCard[2]._cardId != 0) + || (_gameBoardSide[1]._handCard[3]._cardId != 0) ) { for (k = 0; k <= 3; k++){ - if (_arrunkObj1337[2]._arr1[k]._field34 == 0) + if (_gameBoardSide[2]._handCard[k]._cardId == 0) break; } - subC318B(2, &_arrunkObj1337[2]._arr1[k], 1); + subC318B(2, &_gameBoardSide[2]._handCard[k], 1); return; } else { actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154); } } - if (subC2BF8(&_arrunkObj1337[3]._arr4[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { - if ( (_arrunkObj1337[3]._arr1[0]._field34 != 0) - || (_arrunkObj1337[3]._arr1[1]._field34 != 0) - || (_arrunkObj1337[3]._arr1[2]._field34 != 0) - || (_arrunkObj1337[3]._arr1[3]._field34 != 0) ) { + if (subC2BF8(&_gameBoardSide[3]._emptyStationPos, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { + if ( (_gameBoardSide[3]._handCard[0]._cardId != 0) + || (_gameBoardSide[3]._handCard[1]._cardId != 0) + || (_gameBoardSide[3]._handCard[2]._cardId != 0) + || (_gameBoardSide[3]._handCard[3]._cardId != 0) ) { for (k = 0; k <= 3; k++){ - if (_arrunkObj1337[2]._arr1[k]._field34 == 0) + if (_gameBoardSide[2]._handCard[k]._cardId == 0) break; } - subC318B(2, &_arrunkObj1337[2]._arr1[k], 3); + subC318B(2, &_gameBoardSide[2]._handCard[k], 3); return; } else { actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154); @@ -6666,17 +6682,17 @@ void Scene1337::subD02CA() { } else { actionDisplay(1330, 129, 159, 10, 1, 200, 0, 7, 0, 154, 154); } - } else if (_item6._field34 == 29) { + } else if (_item6._cardId == 29) { actionDisplay(1330, 136, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (_item6._field34 == 27) { + } else if (_item6._cardId == 27) { actionDisplay(1330, 137, 159, 10, 1, 200, 0, 7, 0, 154, 154); } } else { - if (subC2BF8(&_arrunkObj1337[0]._arr3[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { - if (_arrunkObj1337[0]._arr3[0]._field34 != 0) { + if (subC2BF8(&_gameBoardSide[0]._delayCard, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { + if (_gameBoardSide[0]._delayCard._cardId != 0) { actionDisplay(1330, 15, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (!subC32B1(0, _item6._field34)) { - switch (_item6._field34) { + } else if (!subC32B1(0, _item6._cardId)) { + switch (_item6._cardId) { case 10: actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; @@ -6705,14 +6721,14 @@ void Scene1337::subD02CA() { break; } } else { - subC3456(&_item6, &_arrunkObj1337[0]._arr3[0]); + subC3456(&_item6, &_gameBoardSide[0]._delayCard); found = true; } - } else if (subC2BF8(&_arrunkObj1337[3]._arr3[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { - if (_arrunkObj1337[3]._arr3[0]._field34 != 0) { + } else if (subC2BF8(&_gameBoardSide[3]._delayCard, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { + if (_gameBoardSide[3]._delayCard._cardId != 0) { actionDisplay(1330, 17, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (!subC32B1(3, _item6._field34)) { - switch (_item6._field34) { + } else if (!subC32B1(3, _item6._cardId)) { + switch (_item6._cardId) { case 10: actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; @@ -6741,14 +6757,14 @@ void Scene1337::subD02CA() { break; } } else { - subC3456(&_item6, &_arrunkObj1337[3]._arr3[0]); + subC3456(&_item6, &_gameBoardSide[3]._delayCard); found = true; } - } else if (subC2BF8(&_arrunkObj1337[1]._arr3[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { - if (_arrunkObj1337[1]._arr3[0]._field34 != 0) { + } else if (subC2BF8(&_gameBoardSide[1]._delayCard, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { + if (_gameBoardSide[1]._delayCard._cardId != 0) { actionDisplay(1330, 19, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (!subC32B1(1, _item6._field34)) { - switch (_item6._field34) { + } else if (!subC32B1(1, _item6._cardId)) { + switch (_item6._cardId) { case 10: actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; @@ -6777,7 +6793,7 @@ void Scene1337::subD02CA() { break; } } else { - subC3456(&_item6, &_arrunkObj1337[1]._arr3[0]); + subC3456(&_item6, &_gameBoardSide[1]._delayCard); found = true; } } else { @@ -6813,54 +6829,65 @@ void Scene1337::subD183F(int arg1, int arg2) { R2_GLOBALS._v5780E = 1; } + // The original was using an intermediate function to call setCursorData. + // It has been removed to improve readability if (R2_GLOBALS._v5780E == 1) { R2_GLOBALS._v57810 = 200; - subD195F(1, 4); + setCursorData(5, 1, 4); } else if (R2_GLOBALS._v5780E == 2) { R2_GLOBALS._v57810 = 300; - subD195F(1, 5); + setCursorData(5, 1, 5); } else { R2_GLOBALS._v57810 = 0; - subD195F(0, 0); + setCursorData(5, 0, 0); } } -void Scene1337::subD18B5(int resNum, int rlbNum, int arg3) { - warning("STUBBED lvl3 Scene1337::subD18B5()"); +void Scene1337::setCursorData(int resNum, int rlbNum, int frameNum) { + _cursorCurRes = resNum; + _cursorCurStrip = rlbNum; + _cursorCurFrame = frameNum; + + if (!frameNum) { + // Should be a hardcoded cursor displaying only a dot. + // FIXME: Use another cursor when possible + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + } else { + uint size; + byte *cursor = g_resourceManager->getSubResource(resNum, rlbNum, frameNum, &size); + // Decode the cursor + GfxSurface s = surfaceFromRes(cursor); + + Graphics::Surface surface = s.lockSurface(); + const byte *cursorData = (const byte *)surface.getPixels(); + CursorMan.replaceCursor(cursorData, surface.w, surface.h, s._centroid.x, s._centroid.y, s._transColor); + s.unlockSurface(); + } } -int Scene1337::subD18F5() { +void Scene1337::subD18F5() { if (R2_GLOBALS._v57709 == 0) - // The cursor looks... very dummy - // To be checked - warning("TODO: CursorManager.setData(R2_GLOBALS.off_57705)"); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); ++R2_GLOBALS._v57709; - - return R2_GLOBALS._v57709; } -int Scene1337::subD1917() { +void Scene1337::subD1917() { if (R2_GLOBALS._v57709 != 0) { R2_GLOBALS._v57709--; - if (R2_GLOBALS._v57709 != 0) - warning("FIXME: subD195F(_width, _data);"); + if (R2_GLOBALS._v57709 != 0) { + // The original was using an intermediate function to call setCursorData. + // It has been removed to improve readability + setCursorData(5, _cursorCurStrip, _cursorCurFrame); + } } - - return R2_GLOBALS._v57709; } -int Scene1337::subD1940(bool flag) { +void Scene1337::subD1940(bool flag) { if (flag) ++R2_GLOBALS._v5780C; else if (R2_GLOBALS._v5780C != 0) --R2_GLOBALS._v5780C; - - return R2_GLOBALS._v5780C; -} - -void Scene1337::subD195F(int arg1, int arg2) { - subD18B5(5, arg1, arg2); } void Scene1337::subD1975(int arg1, int arg2) { @@ -15336,7 +15363,6 @@ void Scene1950::signal() { R2_GLOBALS._player.setVisage(22); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - warning("%d %d", R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y); // This is a hack to work around a pathfinding issue. original destination is (218, 165) Common::Point pt(128, 165); NpcMover *mover = new NpcMover(); diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h index cc114b2033..30ef4eecfe 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.h +++ b/engines/tsage/ringworld2/ringworld2_scenes1.h @@ -183,38 +183,37 @@ public: }; class Scene1337 : public SceneExt { - class unkObj1337sub1: public SceneHotspot { + class Card: public SceneHotspot { public: - SceneObject _object1; + SceneObject _card; - int _field34; - Common::Point _field36; + int _cardId; + Common::Point _stationPos; - unkObj1337sub1(); + Card(); void synchronize(Serializer &s); }; - class unkObj1337_1: public SceneHotspot { + class GameBoardSide: public SceneHotspot { public: - unkObj1337sub1 _arr1[4]; - unkObj1337sub1 _arr2[8]; - unkObj1337sub1 _arr3[1]; - unkObj1337sub1 _arr4[1]; + Card _handCard[4]; + Card _outpostStation[8]; + Card _delayCard; + Card _emptyStationPos; - Common::Point _fieldB94; - Common::Point _fieldB98; - Common::Point _fieldB9C; - Common::Point _fieldBA0; - int _fieldBA4; + Common::Point _card1Pos; + Common::Point _card2Pos; + Common::Point _card3Pos; + Common::Point _card4Pos; + int _frameNum; - unkObj1337_1(); + GameBoardSide(); void synchronize(Serializer &s); }; class Action1337: public Action { public: - void subD18B5(int resNum, int stripNum, int frameNum); - void skipFrames(int32 skipCount); + void waitFrames(int32 frameCount); }; class Action1: public Action1337 { @@ -277,9 +276,9 @@ public: ASound _aSound2; BackgroundSceneObject _background1; bool _autoplay; - unkObj1337_1 _arrunkObj1337[4]; + GameBoardSide _gameBoardSide[4]; SceneItem _item1; - SceneObject _object1; + SceneObject _currentPlayerArrow; Action1 _action1; Action2 _action2; Action3 _action3; @@ -293,39 +292,43 @@ public: Action11 _action11; Action12 _action12; Action13 _action13; - unkObj1337sub1 _item2; - unkObj1337sub1 _item3; - unkObj1337sub1 _item4; + Card _animatedCard; + Card _shuffleAnimation; + Card _item4; BackgroundSceneObject _background2; - int _field3E24; - int _field3E26; - int _field3E28[100]; - unkObj1337sub1 *_field3EF0; - unkObj1337sub1 *_field3EF4; - unkObj1337sub1 *_field3EF8; - unkObj1337sub1 _item5; - unkObj1337sub1 _item6; - unkObj1337sub1 _item7; - unkObj1337sub1 _item8; - int _field423C; - int _field423E; + int _cardsAvailableNumb; + + // Discarded cards are put in the available cards pile, with an higher index so there no conflict + int _currentDiscardIndex; + int _availableCardsPile[100]; + Card *_discardCard; + Card *_field3EF4; + Card *_field3EF8; + Card _item5; + Card _item6; + Card _discardPile; + Card _stockPile; + bool _shuffleEndedFl; + int _currentPlayerNumb; int _field4240; int _field4242; - int _field4244; - int _field4246; - int _field4248; + bool _field4244; + bool _field4246; int _field424A; - int _field424C; - int _field424E; + int _instructionsDisplayedFl; + int _instructionsWaitCount; + int _cursorCurRes; + int _cursorCurStrip; + int _cursorCurFrame; - SceneObject _arrObject1[8]; - SceneObject _arrObject2[8]; + SceneObject _upperDisplayCard[8]; + SceneObject _lowerDisplayCard[8]; Scene1337(); virtual void synchronize(Serializer &s); void actionDisplay(int resNum, int lineNum, int x, int y, int arg5, int width, int textMode, int fontNum, int colFG, int colBGExt, int colFGExt); - void setAnimationInfo(unkObj1337sub1 *subObj); + void setAnimationInfo(Card *subObj); void subC20E5(); void subC20F9(); void subC2586(); @@ -338,30 +341,30 @@ public: int subC27B5(int arg1); int subC27F9(int arg1); void subC2835(int arg1); - bool subC2BF8(unkObj1337sub1 *subObj1, Common::Point pt); + bool subC2BF8(Card *subObj1, Common::Point pt); void subC2C2F(); - void subC318B(int arg1, unkObj1337sub1 *subObj2, int arg3); + void subC318B(int arg1, Card *subObj2, int arg3); int subC3257(int arg1); bool subC32B1(int arg1, int arg2); int subC331B(int arg1); bool subC3386(int arg1, int arg2); - void subC33C0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2); - void subC3456(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2); - void subC340B(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2); - void subC34A1(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2); - unkObj1337sub1 *subC34EC(int arg1); - void subC358E(unkObj1337sub1 *subObj1, int arg2); + void subC33C0(Card *subObj1, Card *subObj2); + void subC3456(Card *subObj1, Card *subObj2); + void subC340B(Card *subObj1, Card *subObj2); + void subC34A1(Card *subObj1, Card *subObj2); + Card *subC34EC(int arg1); + void subC358E(Card *subObj1, int arg2); int subC3E92(int arg1); - void subC4A39(unkObj1337sub1 *subObj); + void subC4A39(Card *subObj); void subC4CD2(); void subC4CEC(); - void subC51A0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2); + void subC51A0(Card *subObj1, Card *subObj2); void displayDialog(int dialogNumb); void subPostInit(); - void subCB59B(); + void displayInstructions(); void suggestInstructions(); void shuffleCards(); - void subCCF26(); + void dealCards(); void subCD193(); void subCDB90(int arg1, Common::Point pt); void subCF31D(); @@ -370,11 +373,10 @@ public: void subD0281(); void subD02CA(); void subD183F(int arg1, int arg2); - void subD18B5(int resNum, int rlbNum, int arg3); - int subD18F5(); - int subD1917(); - int subD1940(bool flag); - void subD195F(int arg1, int arg2); + void setCursorData(int resNum, int rlbNum, int frameNum); + void subD18F5(); + void subD1917(); + void subD1940(bool flag); void subD1975(int arg1, int arg2); void subD1A48(int arg1); diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index eab3178368..732add03ec 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -492,7 +492,7 @@ bool Scene3150::ToiletFlush::startAction(CursorType action, Event &event) { scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, NULL); } else { scene->_sceneMode = 3153; - scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, &scene->_water, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3153, &R2_GLOBALS._player, &scene->_water, NULL); } } else { SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); @@ -629,7 +629,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) { if (R2_INVENTORY.getObjectScene(R2_SUPERCONDUCTOR_WIRE) == 3150) { _bulbOrWire.postInit(); - _bulbOrWire.setup(3152, 7, 3); + _bulbOrWire.setup(3152, 7, 2); _bulbOrWire.setPosition(Common::Point(70, 55)); _bulbOrWire.fixPriority(111); _bulbOrWire._effect = EFFECT_SHADED2; @@ -1719,7 +1719,7 @@ void Scene3350::signal() { break; case 3351: _sceneMode = 3352; - setAction(&_sequenceManager, this, 3352, &_seeker, &R2_GLOBALS._player, + setAction(&_sequenceManager, this, 3352, &_seatedPeople, &R2_GLOBALS._player, &_miranda, &_seeker, &_webbster, NULL); break; case 3352: @@ -1996,11 +1996,11 @@ void Scene3375::postInit(SceneObjectList *OwnerList) { setZoomPercents(126, 55, 200, 167); R2_GLOBALS._player.postInit(); - if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) R2_GLOBALS._player._moveDiff = Common::Point(5, 3); - } else { + else R2_GLOBALS._player._moveDiff = Common::Point(3, 2); - } + R2_GLOBALS._player.changeZoom(-1); switch (R2_GLOBALS._player._characterIndex) { @@ -2191,6 +2191,14 @@ void Scene3375::signal() { _companion2._shade = 4; _webbster._effect = EFFECT_SHADED2; _webbster._shade = 4; + + // HACK: Reset zooms in order to avoid giant characters on the upper right of the screen + R2_GLOBALS._player.setZoom(-1); + _companion1.setZoom(-1); + _companion2.setZoom(-1); + _webbster.setZoom(-1); + // + enterArea(_sceneMode); break; case 3379: @@ -2813,7 +2821,7 @@ void Scene3400::remove() { void Scene3400::signal() { switch (_sceneMode) { case 3305: { - // Removed (useless ?) call to sub_1D227 + // First part of discussion _tealSpeaker._object1.hide(); _teal.show(); _teal.setStrip(1); @@ -2825,6 +2833,7 @@ void Scene3400::signal() { } break; case 3306: + // Teal picks up the sapphire R2_GLOBALS._sound2.play(318); _companion1.setStrip(2); R2_GLOBALS._player.setStrip(6); @@ -2835,15 +2844,16 @@ void Scene3400::signal() { _stripManager.start(3307, this); if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { _sceneMode = 3400; - R2_GLOBALS._player.setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_teal, &_actor8, NULL); + R2_GLOBALS._player.setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_teal, &_sapphire, NULL); } else { _sceneMode = 3408; - _companion1.setAction(&_sequenceManager, this, 3408, &_companion1, &_teal, &_actor8, NULL); + _companion1.setAction(&_sequenceManager, this, 3408, &_companion1, &_teal, &_sapphire, NULL); } break; case 3307: case 3404: case 3408: + // A tasp! if (!_soundFaded) { R2_GLOBALS._sound2.fadeOut2(NULL); _soundFaded = true; @@ -2853,7 +2863,7 @@ void Scene3400::signal() { } break; case 3308: - // Removed (useless ?) call to sub_1D227 + // Characters teleport one after the other _companion1.setStrip(2); R2_GLOBALS._player.setStrip(6); _companion2.setStrip(6); @@ -2866,7 +2876,7 @@ void Scene3400::signal() { setAction(&_sequenceManager, this, 3403, &_companion1, &_webbster, &_manholeCover, NULL); break; case 3309: - // Removed (useless ?) call to sub_1D227 + // Miranda teleports away _teal.setStrip(1); _sceneMode = 3405; if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) @@ -2875,7 +2885,7 @@ void Scene3400::signal() { setAction(&_sequenceManager, this, 3405, &_companion2, &_manholeCover, NULL); break; case 3310: - // Removed (useless ?) call to sub_1D227 + // Quinn teleports away _teal.setStrip(1); _sceneMode = 3406; if (R2_GLOBALS._player._characterIndex == R2_QUINN) @@ -2886,7 +2896,7 @@ void Scene3400::signal() { setAction(&_sequenceManager, this, 3406, &_companion2, &_manholeCover, NULL); break; case 3311: - // Removed (useless ?) call to sub_1D227 + // Teal teleports away _tealSpeaker._object1.hide(); _teal.show(); _teal.setStrip(1); @@ -2894,8 +2904,9 @@ void Scene3400::signal() { setAction(&_sequenceManager, this, 3407, &_teal, &_manholeCover, NULL); break; case 3400: { - _actor8.postInit(); - _actor8.hide(); + // Teal enters the room + _sapphire.postInit(); + _sapphire.hide(); _teal.postInit(); _teal._numFrames = 7; _teal._moveDiff = Common::Point(3, 2); @@ -2915,37 +2926,44 @@ void Scene3400::signal() { } break; case 3401: + // Teal first speech _sceneMode = 3305; _stripManager.start(3305, this); break; case 3402: + // Betrayal of Webbster _sceneMode = 3306; _stripManager.start(3306, this); break; case 3403: + // Teal: "Miranda..." R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; _sceneMode = 3309; _stripManager.start(3309, this); break; case 3405: + // Teal: "And Quinn..." _sceneMode = 3310; _stripManager.start(3310, this); break; case 3406: + // Teal final sentence before teleporting _sceneMode = 3311; _stripManager.start(3311, this); break; case 3407: + // End of scene R2_GLOBALS._sceneManager.changeScene(3600); break; default: + // Unexpected scene mode R2_GLOBALS._player.enableControl(); break; } } /*-------------------------------------------------------------------------- - * Scene 3500 - Cavern Maze + * Scene 3500 - Flub tube maze * *--------------------------------------------------------------------------*/ @@ -3191,10 +3209,9 @@ void Scene3500::Action1::signal() { scene->_shuttle._frameChange = _direction; scene->_shuttle.setFrame(scene->_shuttle.changeFrame()); } - // All the var_8 initialization was missing in the original + // CHECKME: All the var_8 initialization was missing in the original // but it's clearly a cut and paste error from case 4. // The following code allows the switch to work properly. - warning("Checkme: fix for dead code"); int var_8 = (_direction * 2 + scene->_mazeDirection); if (var_8 > 7) var_8 = 1; @@ -4238,7 +4255,7 @@ void Scene3500::dispatch() { } if (_mazeChangeAmount != 0) { - R2_GLOBALS._player._uiEnabled = false; + R2_GLOBALS._player._uiEnabled = false; if (_mazeChangeAmount != _speed) _aSound1.play(276); } else { @@ -4328,7 +4345,7 @@ void Scene3600::Action2::signal() { scene->_protector.setup(3127, 2, 1); scene->_protector.animate(ANIM_MODE_1, NULL); NpcMover *mover = new NpcMover(); - scene->_protector.addMover(mover, &scene->_protector._field8A, scene); + scene->_protector.addMover(mover, &scene->_protector._actorDestPos, scene); } break; default: @@ -4547,7 +4564,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) { if (!R2_GLOBALS.getFlag(71)) { _protector.postInit(); _protector._state = 0; - _protector._field8A = Common::Point(226, 152); + _protector._actorDestPos = Common::Point(226, 152); _protector._moveDiff = Common::Point(3, 2); _protector.setPosition(Common::Point(284, 152)); _protector.setup(3127, 2, 1); @@ -4623,7 +4640,7 @@ void Scene3600::remove() { void Scene3600::signal() { switch (_sceneMode) { case 3320: - // Removed (useless ?) call to sub_1D227 + // Move to the console R2_GLOBALS._walkRegions.disableRegion(14); R2_GLOBALS._scrollFollower = &_seeker; _tealSpeaker._object1.hide(); @@ -4639,7 +4656,7 @@ void Scene3600::signal() { &_miranda, &_webbster, &_teal, NULL); break; case 3321: - // Removed (useless ?) call to sub_1D227 + // Teal activates console R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; _tealSpeaker.stopSpeaking(); _teal.show(); @@ -4650,7 +4667,7 @@ void Scene3600::signal() { &_quinn, &_seeker, &_miranda, &_webbster, NULL); break; case 3322: - // Removed (useless ?) call to sub_1D227 + // Teal walks toward the teleport pod, the goule protector appears _quinnSpeaker.stopSpeaking(); _quinnSpeaker._displayMode = 1; _tealSpeaker.stopSpeaking(); @@ -4660,10 +4677,11 @@ void Scene3600::signal() { setAction(&_sequenceManager1, this, _sceneMode, &_teal, &_protector, &_steppingDisk, NULL); break; case 3323: + // Goule protector eats Teal guts then moves + if (!_tealDead) _tealDead = true; else { - // Removed (useless ?) call to sub_1D227 _protectorSpeaker.stopSpeaking(); _protector.show(); _protector.setup(3258, 6, 1); @@ -4702,6 +4720,7 @@ void Scene3600::signal() { _sceneMode = 3623; break; case 3450: + // Speech of Teal and Quinn R2_GLOBALS._sound1.stop(); _protector3400.hide(); _door3400.hide(); @@ -4724,7 +4743,7 @@ void Scene3600::signal() { _protector.postInit(); _protector._state = 0; - _protector._field8A = Common::Point(226, 152); + _protector._actorDestPos = Common::Point(226, 152); _protector._moveDiff = Common::Point(5, 3); _protector.setup(3403, 7, 1); _protector.setPosition(Common::Point(405, 155)); @@ -4766,6 +4785,7 @@ void Scene3600::signal() { R2_GLOBALS._sound2.play(329); break; case 3600: + // First speech by Teal _sceneMode = 3320; _stripManager.start(3320, this); break; @@ -4774,6 +4794,7 @@ void Scene3600::signal() { case 3602: // No break on purpose case 3603: + // Teal speech near the console R2_GLOBALS._walkRegions.disableRegion(2); R2_GLOBALS._walkRegions.disableRegion(7); _tealSpeaker._displayMode = 1; @@ -4781,6 +4802,7 @@ void Scene3600::signal() { _stripManager.start(3321, this); break; case 3604: + // Goule Protector forces the door R2_GLOBALS._sound2.fadeOut2(NULL); R2_GLOBALS._sound1.stop(); R2_GLOBALS._walkRegions.enableRegion(2); @@ -4818,6 +4840,7 @@ void Scene3600::signal() { setAction(&_sequenceManager1, this, 3450, &_protector3400, &_door3400, NULL); break; case 3605: + // Goule protector jumps on Teal _protector.setup(3258, 4, 1); _protector.setAction(&_sequenceManager1, this, 3606, &_teal, &_protector, &_steppingDisk, NULL); @@ -4947,6 +4970,7 @@ void Scene3600::dispatch() { void Scene3700::postInit(SceneObjectList *OwnerList) { loadScene(3700); R2_GLOBALS._uiElements._active = false; + R2_GLOBALS._uiElements._visible = false; SceneExt::postInit(); R2_GLOBALS._interfaceY = SCREEN_HEIGHT; @@ -4993,7 +5017,6 @@ void Scene3700::signal() { case 3328: // No break on purpose case 3329: - // Removed (useless ?) call to sub_1D227 _sceneMode = 3701; setAction(&_sequenceManager, this, 3701, &_seeker, &_miranda, &_webbster, NULL); break; diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h index b282900c3a..398d09a01e 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.h +++ b/engines/tsage/ringworld2/ringworld2_scenes3.h @@ -550,7 +550,7 @@ public: SceneActor _teal; SceneActor _door; SceneActor _manholeCover; - SceneActor _actor8; + SceneActor _sapphire; SequenceManager _sequenceManager; bool _soundFaded; @@ -566,7 +566,7 @@ class Scene3500 : public SceneExt { public: int _direction; bool _field20; - int _field22; + int _field22; // CHECKME: Useless field bool _field24; Action1(); diff --git a/engines/tsage/saveload.h b/engines/tsage/saveload.h index 0d0457981f..32da6ee7f4 100644 --- a/engines/tsage/saveload.h +++ b/engines/tsage/saveload.h @@ -33,7 +33,7 @@ namespace TsAGE { typedef void (*SaveNotifierFn)(bool postFlag); -#define TSAGE_SAVEGAME_VERSION 11 +#define TSAGE_SAVEGAME_VERSION 12 class SavedObject; diff --git a/engines/tsage/sound.cpp b/engines/tsage/sound.cpp index e2fe21c6d7..6633d15c26 100644 --- a/engines/tsage/sound.cpp +++ b/engines/tsage/sound.cpp @@ -2734,8 +2734,6 @@ AdlibSoundDriver::AdlibSoundDriver(): SoundDriver() { _masterVolume = 0; _groupData._groupMask = 9; - _groupData._v1 = 0x46; - _groupData._v2 = 0; _groupData._pData = &adlib_group_data[0]; _mixer = g_vm->_mixer; @@ -3053,8 +3051,6 @@ SoundBlasterDriver::SoundBlasterDriver(): SoundDriver() { _masterVolume = 0; _groupData._groupMask = 1; - _groupData._v1 = 0x3E; - _groupData._v2 = 0; static byte const group_data[] = { 3, 1, 1, 0, 0xff }; _groupData._pData = group_data; diff --git a/engines/tsage/sound.h b/engines/tsage/sound.h index 3f039ff9e9..fefe8ad101 100644 --- a/engines/tsage/sound.h +++ b/engines/tsage/sound.h @@ -63,8 +63,6 @@ public: struct GroupData { uint32 _groupMask; - byte _v1; - byte _v2; const byte *_pData; }; diff --git a/engines/tucker/configure.engine b/engines/tucker/configure.engine new file mode 100644 index 0000000000..06676cf0a4 --- /dev/null +++ b/engines/tucker/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine tucker "Bud Tucker in Double Trouble" yes diff --git a/engines/wintermute/base/base_file_manager.cpp b/engines/wintermute/base/base_file_manager.cpp index ae4c891c03..286f83defe 100644 --- a/engines/wintermute/base/base_file_manager.cpp +++ b/engines/wintermute/base/base_file_manager.cpp @@ -178,10 +178,10 @@ bool BaseFileManager::initPaths() { bool BaseFileManager::registerPackages(const Common::FSList &fslist) { for (Common::FSList::const_iterator it = fslist.begin(); it != fslist.end(); ++it) { - debugC(kWintermuteDebugFileAccess, "Adding %s", (*it).getName().c_str()); - if ((*it).getName().contains(".dcp")) { - if (registerPackage((*it))) { - addPath(PATH_PACKAGE, (*it)); + debugC(kWintermuteDebugFileAccess, "Adding %s", it->getName().c_str()); + if (it->getName().contains(".dcp")) { + if (registerPackage(*it)) { + addPath(PATH_PACKAGE, *it); } } } @@ -198,56 +198,66 @@ bool BaseFileManager::registerPackages() { // Register without using SearchMan, as otherwise the FSNode-based lookup in openPackage will fail // and that has to be like that to support the detection-scheme. Common::FSList files; - for (Common::FSList::iterator it = _packagePaths.begin(); it != _packagePaths.end(); ++it) { - debugC(kWintermuteDebugFileAccess, "Should register folder: %s %s", (*it).getPath().c_str(), (*it).getName().c_str()); - if (!(*it).getChildren(files, Common::FSNode::kListFilesOnly)) { - warning("getChildren() failed for path: %s", (*it).getDisplayName().c_str()); + for (Common::FSList::const_iterator it = _packagePaths.begin(); it != _packagePaths.end(); ++it) { + debugC(kWintermuteDebugFileAccess, "Should register folder: %s %s", it->getPath().c_str(), it->getName().c_str()); + if (!it->getChildren(files, Common::FSNode::kListFilesOnly)) { + warning("getChildren() failed for path: %s", it->getDisplayName().c_str()); } - for (Common::FSList::iterator fileIt = files.begin(); fileIt != files.end(); ++fileIt) { - if (!fileIt->getName().hasSuffix(".dcp")) { + for (Common::FSList::const_iterator fileIt = files.begin(); fileIt != files.end(); ++fileIt) { + // To prevent any case sensitivity issues we make the filename + // all lowercase here. This makes the code slightly prettier + // than the equivalent of using equalsIgnoreCase. + Common::String fileName = fileIt->getName(); + fileName.toLowercase(); + + if (!fileName.hasSuffix(".dcp")) { continue; } // HACK: for Reversion1, avoid loading xlanguage_pt.dcp from the main folder: if (_language != Common::PT_BRA && targetName.hasPrefix("reversion1")) { - if (fileIt->getName() == "xlanguage_pt.dcp") { + if (fileName == "xlanguage_pt.dcp") { continue; } } + + // Again, make the parent's name all lowercase to avoid any case + // issues. + Common::String parentName = fileIt->getParent().getName(); + parentName.toLowercase(); + // Avoid registering all the language files // TODO: Select based on the gameDesc. - if (_language != Common::UNK_LANG && (fileIt->getParent().getName() == "language" || fileIt->getParent().getName() == "languages")) { - Common::String parentName = fileIt->getParent().getName(); - Common::String dcpName = fileIt->getName(); + if (_language != Common::UNK_LANG && (parentName == "language" || parentName == "languages")) { // English - if (_language == Common::EN_ANY && (fileIt->getName() != "english.dcp" && fileIt->getName() != "xlanguage_en.dcp")) { + if (_language == Common::EN_ANY && (fileName != "english.dcp" && fileName != "xlanguage_en.dcp")) { continue; // Chinese - } else if (_language == Common::ZH_CNA && (fileIt->getName() != "chinese.dcp" && fileIt->getName() != "xlanguage_nz.dcp")) { + } else if (_language == Common::ZH_CNA && (fileName != "chinese.dcp" && fileName != "xlanguage_nz.dcp")) { continue; // Czech - } else if (_language == Common::CZ_CZE && (fileIt->getName() != "czech.dcp" && fileIt->getName() != "xlanguage_cz.dcp")) { + } else if (_language == Common::CZ_CZE && (fileName != "czech.dcp" && fileName != "xlanguage_cz.dcp")) { continue; // French - } else if (_language == Common::FR_FRA && (fileIt->getName() != "french.dcp" && fileIt->getName() != "xlanguage_fr.dcp")) { + } else if (_language == Common::FR_FRA && (fileName != "french.dcp" && fileName != "xlanguage_fr.dcp")) { continue; // German - } else if (_language == Common::DE_DEU && (fileIt->getName() != "german.dcp" && fileIt->getName() != "xlanguage_de.dcp")) { + } else if (_language == Common::DE_DEU && (fileName != "german.dcp" && fileName != "xlanguage_de.dcp")) { continue; // Italian - } else if (_language == Common::IT_ITA && (fileIt->getName() != "italian.dcp" && fileIt->getName() != "xlanguage_it.dcp")) { + } else if (_language == Common::IT_ITA && (fileName != "italian.dcp" && fileName != "xlanguage_it.dcp")) { continue; // Polish - } else if (_language == Common::PL_POL && (fileIt->getName() != "polish.dcp" && fileIt->getName() != "xlanguage_po.dcp")) { + } else if (_language == Common::PL_POL && (fileName != "polish.dcp" && fileName != "xlanguage_po.dcp")) { continue; // Portuguese - } else if (_language == Common::PT_BRA && (fileIt->getName() != "portuguese.dcp" && fileIt->getName() != "xlanguage_pt.dcp")) { + } else if (_language == Common::PT_BRA && (fileName != "portuguese.dcp" && fileName != "xlanguage_pt.dcp")) { continue; // Russian - } else if (_language == Common::RU_RUS && (fileIt->getName() != "russian.dcp" && fileIt->getName() != "xlanguage_ru.dcp")) { + } else if (_language == Common::RU_RUS && (fileName != "russian.dcp" && fileName != "xlanguage_ru.dcp")) { continue; } } - debugC(kWintermuteDebugFileAccess, "Registering %s %s", (*fileIt).getPath().c_str(), (*fileIt).getName().c_str()); + debugC(kWintermuteDebugFileAccess, "Registering %s %s", fileIt->getPath().c_str(), fileIt->getName().c_str()); registerPackage((*fileIt)); } } @@ -281,8 +291,6 @@ Common::SeekableReadStream *BaseFileManager::openPkgFile(const Common::String &f Common::String upcName = filename; upcName.toUppercase(); Common::SeekableReadStream *file = nullptr; - char fileName[MAX_PATH_LENGTH]; - Common::strlcpy(fileName, upcName.c_str(), MAX_PATH_LENGTH); // correct slashes for (uint32 i = 0; i < upcName.size(); i++) { diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp index d6f09141c9..b879e789e3 100644 --- a/engines/wintermute/base/font/base_font_truetype.cpp +++ b/engines/wintermute/base/font/base_font_truetype.cpp @@ -121,7 +121,7 @@ int BaseFontTT::getTextWidth(const byte *text, int maxLength) { } if (maxLength >= 0 && textStr.size() > (uint32)maxLength) { - textStr = Common::String(textStr.c_str(), (uint32)maxLength); + textStr = WideString(textStr.c_str(), (uint32)maxLength); } //text = text.substr(0, MaxLength); // TODO: Remove @@ -155,19 +155,19 @@ void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign return; } - WideString textStr = (const char *)text; + WideString textStr; // TODO: Why do we still insist on Widestrings everywhere? - /* if (_gameRef->_textEncoding == TEXT_UTF8) text = StringUtil::Utf8ToWide((char *)Text); - else text = StringUtil::AnsiToWide((char *)Text);*/ // HACK: J.U.L.I.A. uses CP1252, we need to fix that, // And we still don't have any UTF8-support. - if (_gameRef->_textEncoding != TEXT_UTF8) { + if (_gameRef->_textEncoding == TEXT_UTF8) { + textStr = StringUtil::utf8ToWide((const char *)text); + } else { textStr = StringUtil::ansiToWide((const char *)text); } if (maxLength >= 0 && textStr.size() > (uint32)maxLength) { - textStr = Common::String(textStr.c_str(), (uint32)maxLength); + textStr = WideString(textStr.c_str(), (uint32)maxLength); } //text = text.substr(0, MaxLength); // TODO: Remove @@ -248,7 +248,7 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width, //TextLineList lines; // TODO: Use WideString-conversion here. //WrapText(text, width, maxHeight, lines); - Common::Array<Common::String> lines; + Common::Array<WideString> lines; _font->wordWrapText(text, width, lines); while (maxHeight > 0 && lines.size() * _lineHeight > maxHeight) { @@ -267,7 +267,8 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width, alignment = Graphics::kTextAlignRight; } - debugC(kWintermuteDebugFont, "%s %d %d %d %d", text.c_str(), RGBCOLGetR(_layers[0]->_color), RGBCOLGetG(_layers[0]->_color), RGBCOLGetB(_layers[0]->_color), RGBCOLGetA(_layers[0]->_color)); + // TODO: This debug call does not work with WideString because text.c_str() returns an uint32 array. + //debugC(kWintermuteDebugFont, "%s %d %d %d %d", text.c_str(), RGBCOLGetR(_layers[0]->_color), RGBCOLGetG(_layers[0]->_color), RGBCOLGetB(_layers[0]->_color), RGBCOLGetA(_layers[0]->_color)); // void drawString(Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const; Graphics::Surface *surface = new Graphics::Surface(); if (_deletableFont) { // We actually have a TTF @@ -276,7 +277,7 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width, surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)); } uint32 useColor = 0xffffffff; - Common::Array<Common::String>::iterator it; + Common::Array<WideString>::iterator it; int heightOffset = 0; for (it = lines.begin(); it != lines.end(); ++it) { _font->drawString(surface, *it, 0, heightOffset, width, useColor, alignment); @@ -647,9 +648,9 @@ void BaseFontTT::measureText(const WideString &text, int maxWidth, int maxHeight //TextLineList lines; if (maxWidth >= 0) { - Common::Array<Common::String> lines; + Common::Array<WideString> lines; _font->wordWrapText(text, maxWidth, lines); - Common::Array<Common::String>::iterator it; + Common::Array<WideString>::iterator it; textWidth = 0; for (it = lines.begin(); it != lines.end(); ++it) { textWidth = MAX(textWidth, _font->getStringWidth(*it)); diff --git a/engines/wintermute/base/font/base_font_truetype.h b/engines/wintermute/base/font/base_font_truetype.h index 7a96cdf1b7..edb41a155f 100644 --- a/engines/wintermute/base/font/base_font_truetype.h +++ b/engines/wintermute/base/font/base_font_truetype.h @@ -56,9 +56,8 @@ private: bool _marked; uint32 _lastUsed; - BaseCachedTTFontText() { + BaseCachedTTFontText() : _text() { //_text = L""; - _text = ""; _width = _maxHeight = _maxLength = -1; _align = TAL_LEFT; _surface = nullptr; diff --git a/engines/wintermute/base/scriptables/script_ext_string.cpp b/engines/wintermute/base/scriptables/script_ext_string.cpp index b6d284442d..65bec03bc1 100644 --- a/engines/wintermute/base/scriptables/script_ext_string.cpp +++ b/engines/wintermute/base/scriptables/script_ext_string.cpp @@ -298,21 +298,13 @@ bool SXString::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack uint32 start = 0; for(uint32 i = 0; i < str.size() + 1; i++) { - char ch = str.c_str()[i]; - if(ch=='\0' || delims.contains(ch)) - { - char *part = new char[i - start + 1]; - if(i != start) { - Common::strlcpy(part, str.c_str() + start, i - start + 1); - part[i - start] = '\0'; + uint32 ch = str[i]; + if (ch =='\0' || delims.contains(ch)) { + if (i != start) { + parts.push_back(WideString(str.c_str() + start, i - start + 1)); } else { - part[0] = '\0'; + parts.push_back(WideString()); } - val = new ScValue(_gameRef, part); - array->push(val); - delete[] part; - delete val; - val = nullptr; start = i + 1; } } diff --git a/engines/wintermute/configure.engine b/engines/wintermute/configure.engine new file mode 100644 index 0000000000..673549b46b --- /dev/null +++ b/engines/wintermute/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine wintermute "Wintermute" no "" "" "jpeg png zlib vorbis 16bit" diff --git a/engines/wintermute/dctypes.h b/engines/wintermute/dctypes.h index b40322147f..4371ee4889 100644 --- a/engines/wintermute/dctypes.h +++ b/engines/wintermute/dctypes.h @@ -31,6 +31,7 @@ #include "common/str.h" +#include "common/ustr.h" #include "common/list.h" #include "common/array.h" @@ -41,7 +42,7 @@ namespace Wintermute { //typedef std::wstring WideString; typedef Common::String AnsiString; typedef Common::String Utf8String; -typedef Common::String WideString; // NB: Not actually true I presume. +typedef Common::U32String WideString; typedef Common::List<WideString> WideStringList; typedef Common::List<AnsiString> AnsiStringList; diff --git a/engines/wintermute/utils/string_util.cpp b/engines/wintermute/utils/string_util.cpp index d5d6c7f702..702dd04c27 100644 --- a/engines/wintermute/utils/string_util.cpp +++ b/engines/wintermute/utils/string_util.cpp @@ -48,201 +48,96 @@ bool StringUtil::compareNoCase(const AnsiString &str1, const AnsiString &str2) { return (str1lc == str2lc); }*/ -Common::String StringUtil::substituteUtf8Characters(Common::String &str) { - uint strSize = str.size(); - Common::String punctuation("!\"#$%&'()*+,-./:;<=>?@[\\]^_`{|}~"); - - if (isAscii(str)) - return str; - - for (uint32 i = 0; i < strSize; i++) { - if (!Common::isAlnum(str[i]) && str[i] != ' ' && !punctuation.contains(str[i])) { - // Replace some UTF-8 characters with (almost) equivalent ANSII ones - if ((byte)str[i] == 0xc2 && i + 1 < str.size() && (byte)str[i + 1] == 0xa9) { - // UTF-8 copyright character, substitute with 'c' - str.deleteChar(i); - str.setChar('c', i); - strSize--; - } - } - } - - return str; -} - -bool StringUtil::isAscii(const Common::String &str) { - Common::String punctuation("!\"#$%&'()*+,-./:;<=>?@[\\]^_`{|}~"); - - for (uint32 i = 0; i < str.size(); i++) { - if (!Common::isAlnum(str[i]) && str[i] != ' ' && !punctuation.contains(str[i])) - return false; - } - - return true; -} - ////////////////////////////////////////////////////////////////////////// WideString StringUtil::utf8ToWide(const Utf8String &Utf8Str) { - // WORKAROUND: Since wide strings aren't supported yet, we make this function - // work at least with ASCII strings. This should cover all English versions. - Common::String asciiString = Utf8Str; - asciiString = substituteUtf8Characters(asciiString); - if (isAscii(asciiString)) { - // No special (UTF-8) characters found, just return the string - return asciiString; - } else { - warning("String contains special (UTF-8) characters: '%s'", Utf8Str.c_str()); - } - - error("StringUtil::Utf8ToWide - WideString not supported yet for UTF-8 characters"); - - /* size_t WideSize = Utf8Str.size(); - - if (sizeof(wchar_t) == 2) { - wchar_t *WideStringNative = new wchar_t[WideSize + 1]; - - const UTF8 *SourceStart = reinterpret_cast<const UTF8 *>(Utf8Str.c_str()); - const UTF8 *SourceEnd = SourceStart + WideSize; + size_t wideSize = Utf8Str.size(); - UTF16 *TargetStart = reinterpret_cast<UTF16 *>(WideStringNative); - UTF16 *TargetEnd = TargetStart + WideSize + 1; + uint32 *wideStringNative = new uint32[wideSize + 1]; - ConversionResult res = ConvertUTF8toUTF16(&SourceStart, SourceEnd, &TargetStart, TargetEnd, strictConversion); - if (res != conversionOK) { - delete[] WideStringNative; - return L""; - } - *TargetStart = 0; - WideString ResultString(WideStringNative); - delete[] WideStringNative; + const UTF8 *sourceStart = reinterpret_cast<const UTF8 *>(Utf8Str.c_str()); + const UTF8 *sourceEnd = sourceStart + wideSize; - return ResultString; - } else if (sizeof(wchar_t) == 4) { - wchar_t *WideStringNative = new wchar_t[WideSize + 1]; + UTF32 *targetStart = reinterpret_cast<UTF32 *>(wideStringNative); + UTF32 *targetEnd = targetStart + wideSize; - const UTF8 *SourceStart = reinterpret_cast<const UTF8 *>(Utf8Str.c_str()); - const UTF8 *SourceEnd = SourceStart + WideSize; - - UTF32 *TargetStart = reinterpret_cast<UTF32 *>(WideStringNative); - UTF32 *TargetEnd = TargetStart + WideSize; - - ConversionResult res = ConvertUTF8toUTF32(&SourceStart, SourceEnd, &TargetStart, TargetEnd, strictConversion); - if (res != conversionOK) { - delete[] WideStringNative; - return L""; - } - *TargetStart = 0; - WideString ResultString(WideStringNative); - delete[] WideStringNative; - - return ResultString; - } else { - return L""; - }*/ - return ""; + ConversionResult res = ConvertUTF8toUTF32(&sourceStart, sourceEnd, &targetStart, targetEnd, strictConversion); + if (res != conversionOK) { + delete[] wideStringNative; + return WideString(); + } + *targetStart = 0; + WideString resultString(wideStringNative); + delete[] wideStringNative; + return resultString; } ////////////////////////////////////////////////////////////////////////// Utf8String StringUtil::wideToUtf8(const WideString &WideStr) { - // WORKAROUND: Since UTF-8 strings aren't supported yet, we make this function - // work at least with ASCII strings. This should cover all English versions. - Common::String asciiString = WideStr; - asciiString = substituteUtf8Characters(asciiString); - if (isAscii(asciiString)) { - // No special (UTF-8) characters found, just return the string - return asciiString; - } else { - warning("String contains special (UTF-8) characters: '%s'", WideStr.c_str()); - } + size_t wideSize = WideStr.size(); - error("StringUtil::wideToUtf8 - WideString not supported yet for UTF-8 characters"); - - /* size_t WideSize = WideStr.length(); + size_t utf8Size = 4 * wideSize + 1; + char *utf8StringNative = new char[utf8Size]; - if (sizeof(wchar_t) == 2) { - size_t utf8Size = 3 * WideSize + 1; - char *utf8StringNative = new char[Utf8Size]; + const UTF32 *sourceStart = reinterpret_cast<const UTF32 *>(WideStr.c_str()); + const UTF32 *sourceEnd = sourceStart + wideSize; - const UTF16 *SourceStart = reinterpret_cast<const UTF16 *>(WideStr.c_str()); - const UTF16 *SourceEnd = SourceStart + WideSize; + UTF8 *targetStart = reinterpret_cast<UTF8 *>(utf8StringNative); + UTF8 *targetEnd = targetStart + utf8Size; - UTF8 *TargetStart = reinterpret_cast<UTF8 *>(Utf8StringNative); - UTF8 *TargetEnd = TargetStart + Utf8Size; - - ConversionResult res = ConvertUTF16toUTF8(&SourceStart, SourceEnd, &TargetStart, TargetEnd, strictConversion); - if (res != conversionOK) { - delete[] Utf8StringNative; - return (Utf8String)""; - } - *TargetStart = 0; - Utf8String ResultString(Utf8StringNative); - delete[] Utf8StringNative; - return ResultString; - } else if (sizeof(wchar_t) == 4) { - size_t utf8Size = 4 * WideSize + 1; - char *utf8StringNative = new char[Utf8Size]; - - const UTF32 *SourceStart = reinterpret_cast<const UTF32 *>(WideStr.c_str()); - const UTF32 *SourceEnd = SourceStart + WideSize; - - UTF8 *TargetStart = reinterpret_cast<UTF8 *>(Utf8StringNative); - UTF8 *TargetEnd = TargetStart + Utf8Size; - - ConversionResult res = ConvertUTF32toUTF8(&SourceStart, SourceEnd, &TargetStart, TargetEnd, strictConversion); - if (res != conversionOK) { - delete[] Utf8StringNative; - return (Utf8String)""; - } - *TargetStart = 0; - Utf8String ResultString(Utf8StringNative); - delete[] Utf8StringNative; - return ResultString; - } else { - return (Utf8String)""; - }*/ - return ""; + ConversionResult res = ConvertUTF32toUTF8(&sourceStart, sourceEnd, &targetStart, targetEnd, strictConversion); + if (res != conversionOK) { + delete[] utf8StringNative; + return Utf8String(); + } + *targetStart = 0; + Utf8String resultString(utf8StringNative); + delete[] utf8StringNative; + return resultString; } ////////////////////////////////////////////////////////////////////////// WideString StringUtil::ansiToWide(const AnsiString &str) { - // TODO: This function gets called a lot, so warnings like these drown out the usefull information - Common::String converted = ""; - uint32 index = 0; - while (index != str.size()) { - byte c = str[index]; - if (c == 146) { - converted += (char)39; // Replace right-quote with apostrophe - } else if (c == 133) { - converted += Common::String("..."); // Replace ...-symbol with ... + WideString result; + for (AnsiString::const_iterator i = str.begin(), end = str.end(); i != end; ++i) { + const byte c = *i; + if (c < 0x80 || c >= 0xA0) { + result += c; } else { - converted += c; + uint32 utf32 = _ansiToUTF32[c - 0x80]; + if (utf32) { + result += utf32; + } else { + // It's an invalid CP1252 character... + } } - index++; } - // using default os locale! - - /* setlocale(LC_CTYPE, ""); - size_t wideSize = mbstowcs(NULL, str.c_str(), 0) + 1; - wchar_t *wstr = new wchar_t[WideSize]; - mbstowcs(wstr, str.c_str(), WideSize); - WideString ResultString(wstr); - delete[] wstr; - return ResultString;*/ - return WideString(converted); + return result; } ////////////////////////////////////////////////////////////////////////// AnsiString StringUtil::wideToAnsi(const WideString &wstr) { - // using default os locale! - // TODO: This function gets called a lot, so warnings like these drown out the usefull information - /* setlocale(LC_CTYPE, ""); - size_t wideSize = wcstombs(NULL, wstr.c_str(), 0) + 1; - char *str = new char[WideSize]; - wcstombs(str, wstr.c_str(), WideSize); - AnsiString ResultString(str); - delete[] str; - return ResultString;*/ - return AnsiString(wstr); + AnsiString result; + for (WideString::const_iterator i = wstr.begin(), end = wstr.end(); i != end; ++i) { + const uint32 c = *i; + if (c < 0x80 || (c >= 0xA0 && c <= 0xFF)) { + result += c; + } else { + uint32 ansi = 0xFFFFFFFF; + for (uint j = 0; j < ARRAYSIZE(_ansiToUTF32); ++j) { + if (_ansiToUTF32[j] == c) { + ansi = j + 0x80; + break; + } + } + + if (ansi != 0xFFFFFFFF) { + result += ansi; + } else { + // There's no valid CP1252 code for this character... + } + } + } + return result; } ////////////////////////////////////////////////////////////////////////// @@ -256,12 +151,7 @@ bool StringUtil::isUtf8BOM(const byte *buffer, uint32 bufferSize) { ////////////////////////////////////////////////////////////////////////// int StringUtil::indexOf(const WideString &str, const WideString &toFind, size_t startFrom) { - const char *index = strstr(str.c_str(), toFind.c_str()); - if (index == nullptr) { - return -1; - } else { - return index - str.c_str(); - } + return str.find(toFind, startFrom); } Common::String StringUtil::encodeSetting(const Common::String &str) { @@ -282,5 +172,10 @@ AnsiString StringUtil::toString(int val) { return Common::String::format("%d", val); } +// Mapping of CP1252 characters 0x80...0x9F into UTF-32 +uint32 StringUtil::_ansiToUTF32[32] = { + 0x20AC, 0x0000, 0x201A, 0x0192, 0x201E, 0x2026, 0x2020, 0x2021, 0x02C6, 0x2030, 0x0160, 0x2039, 0x0152, 0x0000, 0x017D, 0x0000, + 0x0000, 0x2018, 0x2019, 0x201C, 0x201D, 0x2022, 0x2013, 0x2014, 0x02DC, 0x2122, 0x0161, 0x203A, 0x0153, 0x0000, 0x017E, 0x0178 +}; } // End of namespace Wintermute diff --git a/engines/wintermute/utils/string_util.h b/engines/wintermute/utils/string_util.h index 05931beb79..14c40fcb2b 100644 --- a/engines/wintermute/utils/string_util.h +++ b/engines/wintermute/utils/string_util.h @@ -37,8 +37,6 @@ class StringUtil { public: static bool compareNoCase(const AnsiString &str1, const AnsiString &str2); //static bool compareNoCase(const WideString &str1, const WideString &str2); - static bool isAscii(const Common::String &str); - static Common::String substituteUtf8Characters(Common::String &str); static WideString utf8ToWide(const Utf8String &Utf8Str); static Utf8String wideToUtf8(const WideString &WideStr); static WideString ansiToWide(const AnsiString &str); @@ -51,6 +49,9 @@ public: static Common::String decodeSetting(const Common::String &str); static AnsiString toString(int val); + +private: + static uint32 _ansiToUTF32[32]; }; } // End of namespace Wintermute diff --git a/engines/zvision/configure.engine b/engines/zvision/configure.engine new file mode 100644 index 0000000000..02e31943af --- /dev/null +++ b/engines/zvision/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine zvision "ZVision" no "" "" "freetype2 16bit" |