diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/saga/font.cpp | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/engines/saga/font.cpp b/engines/saga/font.cpp index 97903f7bee..175ab01478 100644 --- a/engines/saga/font.cpp +++ b/engines/saga/font.cpp @@ -28,7 +28,7 @@ #include "saga/saga.h" #include "saga/gfx.h" #include "saga/resource.h" - +#include "saga/scene.h" #include "saga/font.h" #include "saga/render.h" @@ -342,10 +342,14 @@ void Font::outFont(const FontStyle &drawFont, const char *text, size_t count, co // It doesn't make any difference for the English version of IHNM. // Fixes bug #1796045: "IHNM: Spanish font wrong". if (!(flags & kFontDontmap) && _vm->getGameId() == GID_ITE) { - // Don't do any special font mapping for the Italian fan - // translation of ITE - if (_vm->getLanguage() != Common::IT_ITA) + if (_vm->getLanguage() != Common::IT_ITA) { c_code = translateChar(c_code); + } else { + // The in-game fonts of the Italian version should not be mapped. + // The ones in the intro are hardcoded and should be mapped normally. + if (_vm->_scene->isInIntro()) + c_code = translateChar(c_code); + } } } else if (_fontMapping == 1) { // Force font mapping |