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authorFilippos Karapetis2009-01-27 17:39:11 +0000
committerFilippos Karapetis2009-01-27 17:39:11 +0000
commitfa71814c077a2c4ceb50f321e8951b7f17efaf99 (patch)
tree4df0b3904651350254a16ace970aec4a899a1f53 /engines
parent1d04e168aea927e142f297cced9a9189440c4883 (diff)
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Proper fix for accented characters in the Italian version of ITE
svn-id: r36103
Diffstat (limited to 'engines')
-rw-r--r--engines/saga/font.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/engines/saga/font.cpp b/engines/saga/font.cpp
index 97903f7bee..175ab01478 100644
--- a/engines/saga/font.cpp
+++ b/engines/saga/font.cpp
@@ -28,7 +28,7 @@
#include "saga/saga.h"
#include "saga/gfx.h"
#include "saga/resource.h"
-
+#include "saga/scene.h"
#include "saga/font.h"
#include "saga/render.h"
@@ -342,10 +342,14 @@ void Font::outFont(const FontStyle &drawFont, const char *text, size_t count, co
// It doesn't make any difference for the English version of IHNM.
// Fixes bug #1796045: "IHNM: Spanish font wrong".
if (!(flags & kFontDontmap) && _vm->getGameId() == GID_ITE) {
- // Don't do any special font mapping for the Italian fan
- // translation of ITE
- if (_vm->getLanguage() != Common::IT_ITA)
+ if (_vm->getLanguage() != Common::IT_ITA) {
c_code = translateChar(c_code);
+ } else {
+ // The in-game fonts of the Italian version should not be mapped.
+ // The ones in the intro are hardcoded and should be mapped normally.
+ if (_vm->_scene->isInIntro())
+ c_code = translateChar(c_code);
+ }
}
} else if (_fontMapping == 1) {
// Force font mapping